xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwInitES20.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Workergl->activeTexture						= (glActiveTextureFunc)							loader->get("glActiveTexture");
7*35238bceSAndroid Build Coastguard Workergl->attachShader						= (glAttachShaderFunc)							loader->get("glAttachShader");
8*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation					= (glBindAttribLocationFunc)					loader->get("glBindAttribLocation");
9*35238bceSAndroid Build Coastguard Workergl->bindBuffer							= (glBindBufferFunc)							loader->get("glBindBuffer");
10*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer						= (glBindFramebufferFunc)						loader->get("glBindFramebuffer");
11*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer					= (glBindRenderbufferFunc)						loader->get("glBindRenderbuffer");
12*35238bceSAndroid Build Coastguard Workergl->bindTexture							= (glBindTextureFunc)							loader->get("glBindTexture");
13*35238bceSAndroid Build Coastguard Workergl->blendColor							= (glBlendColorFunc)							loader->get("glBlendColor");
14*35238bceSAndroid Build Coastguard Workergl->blendEquation						= (glBlendEquationFunc)							loader->get("glBlendEquation");
15*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate				= (glBlendEquationSeparateFunc)					loader->get("glBlendEquationSeparate");
16*35238bceSAndroid Build Coastguard Workergl->blendFunc							= (glBlendFuncFunc)								loader->get("glBlendFunc");
17*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate					= (glBlendFuncSeparateFunc)						loader->get("glBlendFuncSeparate");
18*35238bceSAndroid Build Coastguard Workergl->bufferData							= (glBufferDataFunc)							loader->get("glBufferData");
19*35238bceSAndroid Build Coastguard Workergl->bufferSubData						= (glBufferSubDataFunc)							loader->get("glBufferSubData");
20*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus				= (glCheckFramebufferStatusFunc)				loader->get("glCheckFramebufferStatus");
21*35238bceSAndroid Build Coastguard Workergl->clear								= (glClearFunc)									loader->get("glClear");
22*35238bceSAndroid Build Coastguard Workergl->clearColor							= (glClearColorFunc)							loader->get("glClearColor");
23*35238bceSAndroid Build Coastguard Workergl->clearDepthf							= (glClearDepthfFunc)							loader->get("glClearDepthf");
24*35238bceSAndroid Build Coastguard Workergl->clearStencil						= (glClearStencilFunc)							loader->get("glClearStencil");
25*35238bceSAndroid Build Coastguard Workergl->colorMask							= (glColorMaskFunc)								loader->get("glColorMask");
26*35238bceSAndroid Build Coastguard Workergl->compileShader						= (glCompileShaderFunc)							loader->get("glCompileShader");
27*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D				= (glCompressedTexImage2DFunc)					loader->get("glCompressedTexImage2D");
28*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D				= (glCompressedTexSubImage2DFunc)				loader->get("glCompressedTexSubImage2D");
29*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D						= (glCopyTexImage2DFunc)						loader->get("glCopyTexImage2D");
30*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D					= (glCopyTexSubImage2DFunc)						loader->get("glCopyTexSubImage2D");
31*35238bceSAndroid Build Coastguard Workergl->createProgram						= (glCreateProgramFunc)							loader->get("glCreateProgram");
32*35238bceSAndroid Build Coastguard Workergl->createShader						= (glCreateShaderFunc)							loader->get("glCreateShader");
33*35238bceSAndroid Build Coastguard Workergl->cullFace							= (glCullFaceFunc)								loader->get("glCullFace");
34*35238bceSAndroid Build Coastguard Workergl->deleteBuffers						= (glDeleteBuffersFunc)							loader->get("glDeleteBuffers");
35*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers					= (glDeleteFramebuffersFunc)					loader->get("glDeleteFramebuffers");
36*35238bceSAndroid Build Coastguard Workergl->deleteProgram						= (glDeleteProgramFunc)							loader->get("glDeleteProgram");
37*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers					= (glDeleteRenderbuffersFunc)					loader->get("glDeleteRenderbuffers");
38*35238bceSAndroid Build Coastguard Workergl->deleteShader						= (glDeleteShaderFunc)							loader->get("glDeleteShader");
39*35238bceSAndroid Build Coastguard Workergl->deleteTextures						= (glDeleteTexturesFunc)						loader->get("glDeleteTextures");
40*35238bceSAndroid Build Coastguard Workergl->depthFunc							= (glDepthFuncFunc)								loader->get("glDepthFunc");
41*35238bceSAndroid Build Coastguard Workergl->depthMask							= (glDepthMaskFunc)								loader->get("glDepthMask");
42*35238bceSAndroid Build Coastguard Workergl->depthRangef							= (glDepthRangefFunc)							loader->get("glDepthRangef");
43*35238bceSAndroid Build Coastguard Workergl->detachShader						= (glDetachShaderFunc)							loader->get("glDetachShader");
44*35238bceSAndroid Build Coastguard Workergl->disable								= (glDisableFunc)								loader->get("glDisable");
45*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray			= (glDisableVertexAttribArrayFunc)				loader->get("glDisableVertexAttribArray");
46*35238bceSAndroid Build Coastguard Workergl->drawArrays							= (glDrawArraysFunc)							loader->get("glDrawArrays");
47*35238bceSAndroid Build Coastguard Workergl->drawElements						= (glDrawElementsFunc)							loader->get("glDrawElements");
48*35238bceSAndroid Build Coastguard Workergl->enable								= (glEnableFunc)								loader->get("glEnable");
49*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray				= (glEnableVertexAttribArrayFunc)				loader->get("glEnableVertexAttribArray");
50*35238bceSAndroid Build Coastguard Workergl->finish								= (glFinishFunc)								loader->get("glFinish");
51*35238bceSAndroid Build Coastguard Workergl->flush								= (glFlushFunc)									loader->get("glFlush");
52*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer				= (glFramebufferRenderbufferFunc)				loader->get("glFramebufferRenderbuffer");
53*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D				= (glFramebufferTexture2DFunc)					loader->get("glFramebufferTexture2D");
54*35238bceSAndroid Build Coastguard Workergl->frontFace							= (glFrontFaceFunc)								loader->get("glFrontFace");
55*35238bceSAndroid Build Coastguard Workergl->genBuffers							= (glGenBuffersFunc)							loader->get("glGenBuffers");
56*35238bceSAndroid Build Coastguard Workergl->genFramebuffers						= (glGenFramebuffersFunc)						loader->get("glGenFramebuffers");
57*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers					= (glGenRenderbuffersFunc)						loader->get("glGenRenderbuffers");
58*35238bceSAndroid Build Coastguard Workergl->genTextures							= (glGenTexturesFunc)							loader->get("glGenTextures");
59*35238bceSAndroid Build Coastguard Workergl->generateMipmap						= (glGenerateMipmapFunc)						loader->get("glGenerateMipmap");
60*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib						= (glGetActiveAttribFunc)						loader->get("glGetActiveAttrib");
61*35238bceSAndroid Build Coastguard Workergl->getActiveUniform					= (glGetActiveUniformFunc)						loader->get("glGetActiveUniform");
62*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders					= (glGetAttachedShadersFunc)					loader->get("glGetAttachedShaders");
63*35238bceSAndroid Build Coastguard Workergl->getAttribLocation					= (glGetAttribLocationFunc)						loader->get("glGetAttribLocation");
64*35238bceSAndroid Build Coastguard Workergl->getBooleanv							= (glGetBooleanvFunc)							loader->get("glGetBooleanv");
65*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv				= (glGetBufferParameterivFunc)					loader->get("glGetBufferParameteriv");
66*35238bceSAndroid Build Coastguard Workergl->getError							= (glGetErrorFunc)								loader->get("glGetError");
67*35238bceSAndroid Build Coastguard Workergl->getFloatv							= (glGetFloatvFunc)								loader->get("glGetFloatv");
68*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv	= (glGetFramebufferAttachmentParameterivFunc)	loader->get("glGetFramebufferAttachmentParameteriv");
69*35238bceSAndroid Build Coastguard Workergl->getIntegerv							= (glGetIntegervFunc)							loader->get("glGetIntegerv");
70*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog					= (glGetProgramInfoLogFunc)						loader->get("glGetProgramInfoLog");
71*35238bceSAndroid Build Coastguard Workergl->getProgramiv						= (glGetProgramivFunc)							loader->get("glGetProgramiv");
72*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv			= (glGetRenderbufferParameterivFunc)			loader->get("glGetRenderbufferParameteriv");
73*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog					= (glGetShaderInfoLogFunc)						loader->get("glGetShaderInfoLog");
74*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat			= (glGetShaderPrecisionFormatFunc)				loader->get("glGetShaderPrecisionFormat");
75*35238bceSAndroid Build Coastguard Workergl->getShaderSource						= (glGetShaderSourceFunc)						loader->get("glGetShaderSource");
76*35238bceSAndroid Build Coastguard Workergl->getShaderiv							= (glGetShaderivFunc)							loader->get("glGetShaderiv");
77*35238bceSAndroid Build Coastguard Workergl->getString							= (glGetStringFunc)								loader->get("glGetString");
78*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv					= (glGetTexParameterfvFunc)						loader->get("glGetTexParameterfv");
79*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv					= (glGetTexParameterivFunc)						loader->get("glGetTexParameteriv");
80*35238bceSAndroid Build Coastguard Workergl->getUniformLocation					= (glGetUniformLocationFunc)					loader->get("glGetUniformLocation");
81*35238bceSAndroid Build Coastguard Workergl->getUniformfv						= (glGetUniformfvFunc)							loader->get("glGetUniformfv");
82*35238bceSAndroid Build Coastguard Workergl->getUniformiv						= (glGetUniformivFunc)							loader->get("glGetUniformiv");
83*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv				= (glGetVertexAttribPointervFunc)				loader->get("glGetVertexAttribPointerv");
84*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv					= (glGetVertexAttribfvFunc)						loader->get("glGetVertexAttribfv");
85*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv					= (glGetVertexAttribivFunc)						loader->get("glGetVertexAttribiv");
86*35238bceSAndroid Build Coastguard Workergl->hint								= (glHintFunc)									loader->get("glHint");
87*35238bceSAndroid Build Coastguard Workergl->isBuffer							= (glIsBufferFunc)								loader->get("glIsBuffer");
88*35238bceSAndroid Build Coastguard Workergl->isEnabled							= (glIsEnabledFunc)								loader->get("glIsEnabled");
89*35238bceSAndroid Build Coastguard Workergl->isFramebuffer						= (glIsFramebufferFunc)							loader->get("glIsFramebuffer");
90*35238bceSAndroid Build Coastguard Workergl->isProgram							= (glIsProgramFunc)								loader->get("glIsProgram");
91*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer						= (glIsRenderbufferFunc)						loader->get("glIsRenderbuffer");
92*35238bceSAndroid Build Coastguard Workergl->isShader							= (glIsShaderFunc)								loader->get("glIsShader");
93*35238bceSAndroid Build Coastguard Workergl->isTexture							= (glIsTextureFunc)								loader->get("glIsTexture");
94*35238bceSAndroid Build Coastguard Workergl->lineWidth							= (glLineWidthFunc)								loader->get("glLineWidth");
95*35238bceSAndroid Build Coastguard Workergl->linkProgram							= (glLinkProgramFunc)							loader->get("glLinkProgram");
96*35238bceSAndroid Build Coastguard Workergl->pixelStorei							= (glPixelStoreiFunc)							loader->get("glPixelStorei");
97*35238bceSAndroid Build Coastguard Workergl->polygonOffset						= (glPolygonOffsetFunc)							loader->get("glPolygonOffset");
98*35238bceSAndroid Build Coastguard Workergl->readPixels							= (glReadPixelsFunc)							loader->get("glReadPixels");
99*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler				= (glReleaseShaderCompilerFunc)					loader->get("glReleaseShaderCompiler");
100*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage					= (glRenderbufferStorageFunc)					loader->get("glRenderbufferStorage");
101*35238bceSAndroid Build Coastguard Workergl->sampleCoverage						= (glSampleCoverageFunc)						loader->get("glSampleCoverage");
102*35238bceSAndroid Build Coastguard Workergl->scissor								= (glScissorFunc)								loader->get("glScissor");
103*35238bceSAndroid Build Coastguard Workergl->shaderBinary						= (glShaderBinaryFunc)							loader->get("glShaderBinary");
104*35238bceSAndroid Build Coastguard Workergl->shaderSource						= (glShaderSourceFunc)							loader->get("glShaderSource");
105*35238bceSAndroid Build Coastguard Workergl->stencilFunc							= (glStencilFuncFunc)							loader->get("glStencilFunc");
106*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate					= (glStencilFuncSeparateFunc)					loader->get("glStencilFuncSeparate");
107*35238bceSAndroid Build Coastguard Workergl->stencilMask							= (glStencilMaskFunc)							loader->get("glStencilMask");
108*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate					= (glStencilMaskSeparateFunc)					loader->get("glStencilMaskSeparate");
109*35238bceSAndroid Build Coastguard Workergl->stencilOp							= (glStencilOpFunc)								loader->get("glStencilOp");
110*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate					= (glStencilOpSeparateFunc)						loader->get("glStencilOpSeparate");
111*35238bceSAndroid Build Coastguard Workergl->texImage2D							= (glTexImage2DFunc)							loader->get("glTexImage2D");
112*35238bceSAndroid Build Coastguard Workergl->texParameterf						= (glTexParameterfFunc)							loader->get("glTexParameterf");
113*35238bceSAndroid Build Coastguard Workergl->texParameterfv						= (glTexParameterfvFunc)						loader->get("glTexParameterfv");
114*35238bceSAndroid Build Coastguard Workergl->texParameteri						= (glTexParameteriFunc)							loader->get("glTexParameteri");
115*35238bceSAndroid Build Coastguard Workergl->texParameteriv						= (glTexParameterivFunc)						loader->get("glTexParameteriv");
116*35238bceSAndroid Build Coastguard Workergl->texSubImage2D						= (glTexSubImage2DFunc)							loader->get("glTexSubImage2D");
117*35238bceSAndroid Build Coastguard Workergl->uniform1f							= (glUniform1fFunc)								loader->get("glUniform1f");
118*35238bceSAndroid Build Coastguard Workergl->uniform1fv							= (glUniform1fvFunc)							loader->get("glUniform1fv");
119*35238bceSAndroid Build Coastguard Workergl->uniform1i							= (glUniform1iFunc)								loader->get("glUniform1i");
120*35238bceSAndroid Build Coastguard Workergl->uniform1iv							= (glUniform1ivFunc)							loader->get("glUniform1iv");
121*35238bceSAndroid Build Coastguard Workergl->uniform2f							= (glUniform2fFunc)								loader->get("glUniform2f");
122*35238bceSAndroid Build Coastguard Workergl->uniform2fv							= (glUniform2fvFunc)							loader->get("glUniform2fv");
123*35238bceSAndroid Build Coastguard Workergl->uniform2i							= (glUniform2iFunc)								loader->get("glUniform2i");
124*35238bceSAndroid Build Coastguard Workergl->uniform2iv							= (glUniform2ivFunc)							loader->get("glUniform2iv");
125*35238bceSAndroid Build Coastguard Workergl->uniform3f							= (glUniform3fFunc)								loader->get("glUniform3f");
126*35238bceSAndroid Build Coastguard Workergl->uniform3fv							= (glUniform3fvFunc)							loader->get("glUniform3fv");
127*35238bceSAndroid Build Coastguard Workergl->uniform3i							= (glUniform3iFunc)								loader->get("glUniform3i");
128*35238bceSAndroid Build Coastguard Workergl->uniform3iv							= (glUniform3ivFunc)							loader->get("glUniform3iv");
129*35238bceSAndroid Build Coastguard Workergl->uniform4f							= (glUniform4fFunc)								loader->get("glUniform4f");
130*35238bceSAndroid Build Coastguard Workergl->uniform4fv							= (glUniform4fvFunc)							loader->get("glUniform4fv");
131*35238bceSAndroid Build Coastguard Workergl->uniform4i							= (glUniform4iFunc)								loader->get("glUniform4i");
132*35238bceSAndroid Build Coastguard Workergl->uniform4iv							= (glUniform4ivFunc)							loader->get("glUniform4iv");
133*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv					= (glUniformMatrix2fvFunc)						loader->get("glUniformMatrix2fv");
134*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv					= (glUniformMatrix3fvFunc)						loader->get("glUniformMatrix3fv");
135*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv					= (glUniformMatrix4fvFunc)						loader->get("glUniformMatrix4fv");
136*35238bceSAndroid Build Coastguard Workergl->useProgram							= (glUseProgramFunc)							loader->get("glUseProgram");
137*35238bceSAndroid Build Coastguard Workergl->validateProgram						= (glValidateProgramFunc)						loader->get("glValidateProgram");
138*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f						= (glVertexAttrib1fFunc)						loader->get("glVertexAttrib1f");
139*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv						= (glVertexAttrib1fvFunc)						loader->get("glVertexAttrib1fv");
140*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f						= (glVertexAttrib2fFunc)						loader->get("glVertexAttrib2f");
141*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv						= (glVertexAttrib2fvFunc)						loader->get("glVertexAttrib2fv");
142*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f						= (glVertexAttrib3fFunc)						loader->get("glVertexAttrib3f");
143*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv						= (glVertexAttrib3fvFunc)						loader->get("glVertexAttrib3fv");
144*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f						= (glVertexAttrib4fFunc)						loader->get("glVertexAttrib4f");
145*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv						= (glVertexAttrib4fvFunc)						loader->get("glVertexAttrib4fv");
146*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer					= (glVertexAttribPointerFunc)					loader->get("glVertexAttribPointer");
147*35238bceSAndroid Build Coastguard Workergl->viewport							= (glViewportFunc)								loader->get("glViewport");
148