1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Workergl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7*35238bceSAndroid Build Coastguard Workergl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 9*35238bceSAndroid Build Coastguard Workergl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 10*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 11*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 12*35238bceSAndroid Build Coastguard Workergl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 13*35238bceSAndroid Build Coastguard Workergl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 14*35238bceSAndroid Build Coastguard Workergl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 15*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 16*35238bceSAndroid Build Coastguard Workergl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 17*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 18*35238bceSAndroid Build Coastguard Workergl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 19*35238bceSAndroid Build Coastguard Workergl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 20*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 21*35238bceSAndroid Build Coastguard Workergl->clear = (glClearFunc) loader->get("glClear"); 22*35238bceSAndroid Build Coastguard Workergl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 23*35238bceSAndroid Build Coastguard Workergl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); 24*35238bceSAndroid Build Coastguard Workergl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 25*35238bceSAndroid Build Coastguard Workergl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 26*35238bceSAndroid Build Coastguard Workergl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 27*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 28*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 29*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 30*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 31*35238bceSAndroid Build Coastguard Workergl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 32*35238bceSAndroid Build Coastguard Workergl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 33*35238bceSAndroid Build Coastguard Workergl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 34*35238bceSAndroid Build Coastguard Workergl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 35*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 36*35238bceSAndroid Build Coastguard Workergl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 37*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 38*35238bceSAndroid Build Coastguard Workergl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 39*35238bceSAndroid Build Coastguard Workergl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 40*35238bceSAndroid Build Coastguard Workergl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 41*35238bceSAndroid Build Coastguard Workergl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 42*35238bceSAndroid Build Coastguard Workergl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); 43*35238bceSAndroid Build Coastguard Workergl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 44*35238bceSAndroid Build Coastguard Workergl->disable = (glDisableFunc) loader->get("glDisable"); 45*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 46*35238bceSAndroid Build Coastguard Workergl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 47*35238bceSAndroid Build Coastguard Workergl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 48*35238bceSAndroid Build Coastguard Workergl->enable = (glEnableFunc) loader->get("glEnable"); 49*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 50*35238bceSAndroid Build Coastguard Workergl->finish = (glFinishFunc) loader->get("glFinish"); 51*35238bceSAndroid Build Coastguard Workergl->flush = (glFlushFunc) loader->get("glFlush"); 52*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 53*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 54*35238bceSAndroid Build Coastguard Workergl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 55*35238bceSAndroid Build Coastguard Workergl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 56*35238bceSAndroid Build Coastguard Workergl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 57*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 58*35238bceSAndroid Build Coastguard Workergl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 59*35238bceSAndroid Build Coastguard Workergl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 60*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 61*35238bceSAndroid Build Coastguard Workergl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 62*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 63*35238bceSAndroid Build Coastguard Workergl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 64*35238bceSAndroid Build Coastguard Workergl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 65*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 66*35238bceSAndroid Build Coastguard Workergl->getError = (glGetErrorFunc) loader->get("glGetError"); 67*35238bceSAndroid Build Coastguard Workergl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 68*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 69*35238bceSAndroid Build Coastguard Workergl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 70*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 71*35238bceSAndroid Build Coastguard Workergl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 72*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 73*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 74*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); 75*35238bceSAndroid Build Coastguard Workergl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 76*35238bceSAndroid Build Coastguard Workergl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 77*35238bceSAndroid Build Coastguard Workergl->getString = (glGetStringFunc) loader->get("glGetString"); 78*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 79*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 80*35238bceSAndroid Build Coastguard Workergl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 81*35238bceSAndroid Build Coastguard Workergl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 82*35238bceSAndroid Build Coastguard Workergl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 83*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 84*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 85*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 86*35238bceSAndroid Build Coastguard Workergl->hint = (glHintFunc) loader->get("glHint"); 87*35238bceSAndroid Build Coastguard Workergl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 88*35238bceSAndroid Build Coastguard Workergl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 89*35238bceSAndroid Build Coastguard Workergl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 90*35238bceSAndroid Build Coastguard Workergl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 91*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 92*35238bceSAndroid Build Coastguard Workergl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 93*35238bceSAndroid Build Coastguard Workergl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 94*35238bceSAndroid Build Coastguard Workergl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 95*35238bceSAndroid Build Coastguard Workergl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 96*35238bceSAndroid Build Coastguard Workergl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 97*35238bceSAndroid Build Coastguard Workergl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 98*35238bceSAndroid Build Coastguard Workergl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 99*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); 100*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 101*35238bceSAndroid Build Coastguard Workergl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 102*35238bceSAndroid Build Coastguard Workergl->scissor = (glScissorFunc) loader->get("glScissor"); 103*35238bceSAndroid Build Coastguard Workergl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); 104*35238bceSAndroid Build Coastguard Workergl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 105*35238bceSAndroid Build Coastguard Workergl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 106*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 107*35238bceSAndroid Build Coastguard Workergl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 108*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 109*35238bceSAndroid Build Coastguard Workergl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 110*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 111*35238bceSAndroid Build Coastguard Workergl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 112*35238bceSAndroid Build Coastguard Workergl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 113*35238bceSAndroid Build Coastguard Workergl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 114*35238bceSAndroid Build Coastguard Workergl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 115*35238bceSAndroid Build Coastguard Workergl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 116*35238bceSAndroid Build Coastguard Workergl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 117*35238bceSAndroid Build Coastguard Workergl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 118*35238bceSAndroid Build Coastguard Workergl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 119*35238bceSAndroid Build Coastguard Workergl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 120*35238bceSAndroid Build Coastguard Workergl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 121*35238bceSAndroid Build Coastguard Workergl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 122*35238bceSAndroid Build Coastguard Workergl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 123*35238bceSAndroid Build Coastguard Workergl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 124*35238bceSAndroid Build Coastguard Workergl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 125*35238bceSAndroid Build Coastguard Workergl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 126*35238bceSAndroid Build Coastguard Workergl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 127*35238bceSAndroid Build Coastguard Workergl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 128*35238bceSAndroid Build Coastguard Workergl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 129*35238bceSAndroid Build Coastguard Workergl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 130*35238bceSAndroid Build Coastguard Workergl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 131*35238bceSAndroid Build Coastguard Workergl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 132*35238bceSAndroid Build Coastguard Workergl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 133*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 134*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 135*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 136*35238bceSAndroid Build Coastguard Workergl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 137*35238bceSAndroid Build Coastguard Workergl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 138*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 139*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 140*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 141*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 142*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 143*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 144*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 145*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 146*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 147*35238bceSAndroid Build Coastguard Workergl->viewport = (glViewportFunc) loader->get("glViewport"); 148