1*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL Utilities 3*35238bceSAndroid Build Coastguard Worker * --------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * 5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 10*35238bceSAndroid Build Coastguard Worker * 11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 17*35238bceSAndroid Build Coastguard Worker * limitations under the License. 18*35238bceSAndroid Build Coastguard Worker * 19*35238bceSAndroid Build Coastguard Worker *//*! 20*35238bceSAndroid Build Coastguard Worker * \file 21*35238bceSAndroid Build Coastguard Worker * \brief OpenGL wrapper base types and definitions. 22*35238bceSAndroid Build Coastguard Worker * 23*35238bceSAndroid Build Coastguard Worker * This header defines all standard OpenGL types using drawElements Base 24*35238bceSAndroid Build Coastguard Worker * Portability Library (delibs) types. 25*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 26*35238bceSAndroid Build Coastguard Worker 27*35238bceSAndroid Build Coastguard Worker #include "glwDefs.hpp" 28*35238bceSAndroid Build Coastguard Worker 29*35238bceSAndroid Build Coastguard Worker namespace glw 30*35238bceSAndroid Build Coastguard Worker { 31*35238bceSAndroid Build Coastguard Worker 32*35238bceSAndroid Build Coastguard Worker // Verify typedefs 33*35238bceSAndroid Build Coastguard Worker 34*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLbyte) == 1); 35*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLubyte) == 1); 36*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLshort) == 2); 37*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLushort) == 2); 38*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLint) == 4); 39*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLuint) == 4); 40*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLint64) == 8); 41*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLuint64) == 8); 42*35238bceSAndroid Build Coastguard Worker 43*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLhalf) == 2); 44*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLfloat) == 4); 45*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLclampf) == 4); 46*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLdouble) == 8); 47*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLclampd) == 8); 48*35238bceSAndroid Build Coastguard Worker 49*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLchar) == 1); 50*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLboolean) == 1); 51*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLenum) == 4); 52*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLbitfield) == 4); 53*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLsizei) == 4); 54*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLfixed) == 4); 55*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLintptr) == sizeof(void *)); 56*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLsizeiptr) == sizeof(void *)); 57*35238bceSAndroid Build Coastguard Worker 58*35238bceSAndroid Build Coastguard Worker } // namespace glw 59