xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwDefs.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL Utilities
3*35238bceSAndroid Build Coastguard Worker  * ---------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief OpenGL wrapper base types and definitions.
22*35238bceSAndroid Build Coastguard Worker  *
23*35238bceSAndroid Build Coastguard Worker  * This header defines all standard OpenGL types using drawElements Base
24*35238bceSAndroid Build Coastguard Worker  * Portability Library (delibs) types.
25*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
26*35238bceSAndroid Build Coastguard Worker 
27*35238bceSAndroid Build Coastguard Worker #include "glwDefs.hpp"
28*35238bceSAndroid Build Coastguard Worker 
29*35238bceSAndroid Build Coastguard Worker namespace glw
30*35238bceSAndroid Build Coastguard Worker {
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker // Verify typedefs
33*35238bceSAndroid Build Coastguard Worker 
34*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLbyte) == 1);
35*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLubyte) == 1);
36*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLshort) == 2);
37*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLushort) == 2);
38*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLint) == 4);
39*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLuint) == 4);
40*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLint64) == 8);
41*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLuint64) == 8);
42*35238bceSAndroid Build Coastguard Worker 
43*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLhalf) == 2);
44*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLfloat) == 4);
45*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLclampf) == 4);
46*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLdouble) == 8);
47*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLclampd) == 8);
48*35238bceSAndroid Build Coastguard Worker 
49*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLchar) == 1);
50*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLboolean) == 1);
51*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLenum) == 4);
52*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLbitfield) == 4);
53*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLsizei) == 4);
54*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLfixed) == 4);
55*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLintptr) == sizeof(void *));
56*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(GLsizeiptr) == sizeof(void *));
57*35238bceSAndroid Build Coastguard Worker 
58*35238bceSAndroid Build Coastguard Worker } // namespace glw
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