xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwApi.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Worker#define			glActiveShaderProgram								glwActiveShaderProgram
7*35238bceSAndroid Build Coastguard Worker#define			glActiveTexture										glwActiveTexture
8*35238bceSAndroid Build Coastguard Worker#define			glAttachShader										glwAttachShader
9*35238bceSAndroid Build Coastguard Worker#define			glBeginConditionalRender							glwBeginConditionalRender
10*35238bceSAndroid Build Coastguard Worker#define			glBeginQuery										glwBeginQuery
11*35238bceSAndroid Build Coastguard Worker#define			glBeginQueryIndexed									glwBeginQueryIndexed
12*35238bceSAndroid Build Coastguard Worker#define			glBeginTransformFeedback							glwBeginTransformFeedback
13*35238bceSAndroid Build Coastguard Worker#define			glBindAttribLocation								glwBindAttribLocation
14*35238bceSAndroid Build Coastguard Worker#define			glBindBuffer										glwBindBuffer
15*35238bceSAndroid Build Coastguard Worker#define			glBindBufferBase									glwBindBufferBase
16*35238bceSAndroid Build Coastguard Worker#define			glBindBufferRange									glwBindBufferRange
17*35238bceSAndroid Build Coastguard Worker#define			glBindBuffersBase									glwBindBuffersBase
18*35238bceSAndroid Build Coastguard Worker#define			glBindBuffersRange									glwBindBuffersRange
19*35238bceSAndroid Build Coastguard Worker#define			glBindFragDataLocation								glwBindFragDataLocation
20*35238bceSAndroid Build Coastguard Worker#define			glBindFragDataLocationIndexed						glwBindFragDataLocationIndexed
21*35238bceSAndroid Build Coastguard Worker#define			glBindFramebuffer									glwBindFramebuffer
22*35238bceSAndroid Build Coastguard Worker#define			glBindImageTexture									glwBindImageTexture
23*35238bceSAndroid Build Coastguard Worker#define			glBindImageTextures									glwBindImageTextures
24*35238bceSAndroid Build Coastguard Worker#define			glBindMultiTextureEXT								glwBindMultiTextureEXT
25*35238bceSAndroid Build Coastguard Worker#define			glBindProgramPipeline								glwBindProgramPipeline
26*35238bceSAndroid Build Coastguard Worker#define			glBindRenderbuffer									glwBindRenderbuffer
27*35238bceSAndroid Build Coastguard Worker#define			glBindSampler										glwBindSampler
28*35238bceSAndroid Build Coastguard Worker#define			glBindSamplers										glwBindSamplers
29*35238bceSAndroid Build Coastguard Worker#define			glBindTexture										glwBindTexture
30*35238bceSAndroid Build Coastguard Worker#define			glBindTextureUnit									glwBindTextureUnit
31*35238bceSAndroid Build Coastguard Worker#define			glBindTextures										glwBindTextures
32*35238bceSAndroid Build Coastguard Worker#define			glBindTransformFeedback								glwBindTransformFeedback
33*35238bceSAndroid Build Coastguard Worker#define			glBindVertexArray									glwBindVertexArray
34*35238bceSAndroid Build Coastguard Worker#define			glBindVertexBuffer									glwBindVertexBuffer
35*35238bceSAndroid Build Coastguard Worker#define			glBindVertexBuffers									glwBindVertexBuffers
36*35238bceSAndroid Build Coastguard Worker#define			glBlendBarrier										glwBlendBarrier
37*35238bceSAndroid Build Coastguard Worker#define			glBlendColor										glwBlendColor
38*35238bceSAndroid Build Coastguard Worker#define			glBlendEquation										glwBlendEquation
39*35238bceSAndroid Build Coastguard Worker#define			glBlendEquationSeparate								glwBlendEquationSeparate
40*35238bceSAndroid Build Coastguard Worker#define			glBlendEquationSeparatei							glwBlendEquationSeparatei
41*35238bceSAndroid Build Coastguard Worker#define			glBlendEquationi									glwBlendEquationi
42*35238bceSAndroid Build Coastguard Worker#define			glBlendFunc											glwBlendFunc
43*35238bceSAndroid Build Coastguard Worker#define			glBlendFuncSeparate									glwBlendFuncSeparate
44*35238bceSAndroid Build Coastguard Worker#define			glBlendFuncSeparatei								glwBlendFuncSeparatei
45*35238bceSAndroid Build Coastguard Worker#define			glBlendFunci										glwBlendFunci
46*35238bceSAndroid Build Coastguard Worker#define			glBlitFramebuffer									glwBlitFramebuffer
47*35238bceSAndroid Build Coastguard Worker#define			glBlitNamedFramebuffer								glwBlitNamedFramebuffer
48*35238bceSAndroid Build Coastguard Worker#define			glBufferData										glwBufferData
49*35238bceSAndroid Build Coastguard Worker#define			glBufferPageCommitmentARB							glwBufferPageCommitmentARB
50*35238bceSAndroid Build Coastguard Worker#define			glBufferStorage										glwBufferStorage
51*35238bceSAndroid Build Coastguard Worker#define			glBufferSubData										glwBufferSubData
52*35238bceSAndroid Build Coastguard Worker#define			glCheckFramebufferStatus							glwCheckFramebufferStatus
53*35238bceSAndroid Build Coastguard Worker#define			glCheckNamedFramebufferStatus						glwCheckNamedFramebufferStatus
54*35238bceSAndroid Build Coastguard Worker#define			glCheckNamedFramebufferStatusEXT					glwCheckNamedFramebufferStatusEXT
55*35238bceSAndroid Build Coastguard Worker#define			glClampColor										glwClampColor
56*35238bceSAndroid Build Coastguard Worker#define			glClear												glwClear
57*35238bceSAndroid Build Coastguard Worker#define			glClearBufferData									glwClearBufferData
58*35238bceSAndroid Build Coastguard Worker#define			glClearBufferSubData								glwClearBufferSubData
59*35238bceSAndroid Build Coastguard Worker#define			glClearBufferfi										glwClearBufferfi
60*35238bceSAndroid Build Coastguard Worker#define			glClearBufferfv										glwClearBufferfv
61*35238bceSAndroid Build Coastguard Worker#define			glClearBufferiv										glwClearBufferiv
62*35238bceSAndroid Build Coastguard Worker#define			glClearBufferuiv									glwClearBufferuiv
63*35238bceSAndroid Build Coastguard Worker#define			glClearColor										glwClearColor
64*35238bceSAndroid Build Coastguard Worker#define			glClearDepth										glwClearDepth
65*35238bceSAndroid Build Coastguard Worker#define			glClearDepthf										glwClearDepthf
66*35238bceSAndroid Build Coastguard Worker#define			glClearNamedBufferData								glwClearNamedBufferData
67*35238bceSAndroid Build Coastguard Worker#define			glClearNamedBufferDataEXT							glwClearNamedBufferDataEXT
68*35238bceSAndroid Build Coastguard Worker#define			glClearNamedBufferSubData							glwClearNamedBufferSubData
69*35238bceSAndroid Build Coastguard Worker#define			glClearNamedBufferSubDataEXT						glwClearNamedBufferSubDataEXT
70*35238bceSAndroid Build Coastguard Worker#define			glClearNamedFramebufferfi							glwClearNamedFramebufferfi
71*35238bceSAndroid Build Coastguard Worker#define			glClearNamedFramebufferfv							glwClearNamedFramebufferfv
72*35238bceSAndroid Build Coastguard Worker#define			glClearNamedFramebufferiv							glwClearNamedFramebufferiv
73*35238bceSAndroid Build Coastguard Worker#define			glClearNamedFramebufferuiv							glwClearNamedFramebufferuiv
74*35238bceSAndroid Build Coastguard Worker#define			glClearStencil										glwClearStencil
75*35238bceSAndroid Build Coastguard Worker#define			glClearTexImage										glwClearTexImage
76*35238bceSAndroid Build Coastguard Worker#define			glClearTexSubImage									glwClearTexSubImage
77*35238bceSAndroid Build Coastguard Worker#define			glClientAttribDefaultEXT							glwClientAttribDefaultEXT
78*35238bceSAndroid Build Coastguard Worker#define			glClientWaitSync									glwClientWaitSync
79*35238bceSAndroid Build Coastguard Worker#define			glClipControl										glwClipControl
80*35238bceSAndroid Build Coastguard Worker#define			glColorMask											glwColorMask
81*35238bceSAndroid Build Coastguard Worker#define			glColorMaski										glwColorMaski
82*35238bceSAndroid Build Coastguard Worker#define			glCompileShader										glwCompileShader
83*35238bceSAndroid Build Coastguard Worker#define			glCompressedMultiTexImage1DEXT						glwCompressedMultiTexImage1DEXT
84*35238bceSAndroid Build Coastguard Worker#define			glCompressedMultiTexImage2DEXT						glwCompressedMultiTexImage2DEXT
85*35238bceSAndroid Build Coastguard Worker#define			glCompressedMultiTexImage3DEXT						glwCompressedMultiTexImage3DEXT
86*35238bceSAndroid Build Coastguard Worker#define			glCompressedMultiTexSubImage1DEXT					glwCompressedMultiTexSubImage1DEXT
87*35238bceSAndroid Build Coastguard Worker#define			glCompressedMultiTexSubImage2DEXT					glwCompressedMultiTexSubImage2DEXT
88*35238bceSAndroid Build Coastguard Worker#define			glCompressedMultiTexSubImage3DEXT					glwCompressedMultiTexSubImage3DEXT
89*35238bceSAndroid Build Coastguard Worker#define			glCompressedTexImage1D								glwCompressedTexImage1D
90*35238bceSAndroid Build Coastguard Worker#define			glCompressedTexImage2D								glwCompressedTexImage2D
91*35238bceSAndroid Build Coastguard Worker#define			glCompressedTexImage3D								glwCompressedTexImage3D
92*35238bceSAndroid Build Coastguard Worker#define			glCompressedTexImage3DOES							glwCompressedTexImage3DOES
93*35238bceSAndroid Build Coastguard Worker#define			glCompressedTexSubImage1D							glwCompressedTexSubImage1D
94*35238bceSAndroid Build Coastguard Worker#define			glCompressedTexSubImage2D							glwCompressedTexSubImage2D
95*35238bceSAndroid Build Coastguard Worker#define			glCompressedTexSubImage3D							glwCompressedTexSubImage3D
96*35238bceSAndroid Build Coastguard Worker#define			glCompressedTexSubImage3DOES						glwCompressedTexSubImage3DOES
97*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureImage1DEXT						glwCompressedTextureImage1DEXT
98*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureImage2DEXT						glwCompressedTextureImage2DEXT
99*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureImage3DEXT						glwCompressedTextureImage3DEXT
100*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureSubImage1D						glwCompressedTextureSubImage1D
101*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureSubImage1DEXT					glwCompressedTextureSubImage1DEXT
102*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureSubImage2D						glwCompressedTextureSubImage2D
103*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureSubImage2DEXT					glwCompressedTextureSubImage2DEXT
104*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureSubImage3D						glwCompressedTextureSubImage3D
105*35238bceSAndroid Build Coastguard Worker#define			glCompressedTextureSubImage3DEXT					glwCompressedTextureSubImage3DEXT
106*35238bceSAndroid Build Coastguard Worker#define			glCopyBufferSubData									glwCopyBufferSubData
107*35238bceSAndroid Build Coastguard Worker#define			glCopyImageSubData									glwCopyImageSubData
108*35238bceSAndroid Build Coastguard Worker#define			glCopyMultiTexImage1DEXT							glwCopyMultiTexImage1DEXT
109*35238bceSAndroid Build Coastguard Worker#define			glCopyMultiTexImage2DEXT							glwCopyMultiTexImage2DEXT
110*35238bceSAndroid Build Coastguard Worker#define			glCopyMultiTexSubImage1DEXT							glwCopyMultiTexSubImage1DEXT
111*35238bceSAndroid Build Coastguard Worker#define			glCopyMultiTexSubImage2DEXT							glwCopyMultiTexSubImage2DEXT
112*35238bceSAndroid Build Coastguard Worker#define			glCopyMultiTexSubImage3DEXT							glwCopyMultiTexSubImage3DEXT
113*35238bceSAndroid Build Coastguard Worker#define			glCopyNamedBufferSubData							glwCopyNamedBufferSubData
114*35238bceSAndroid Build Coastguard Worker#define			glCopyTexImage1D									glwCopyTexImage1D
115*35238bceSAndroid Build Coastguard Worker#define			glCopyTexImage2D									glwCopyTexImage2D
116*35238bceSAndroid Build Coastguard Worker#define			glCopyTexSubImage1D									glwCopyTexSubImage1D
117*35238bceSAndroid Build Coastguard Worker#define			glCopyTexSubImage2D									glwCopyTexSubImage2D
118*35238bceSAndroid Build Coastguard Worker#define			glCopyTexSubImage3D									glwCopyTexSubImage3D
119*35238bceSAndroid Build Coastguard Worker#define			glCopyTexSubImage3DOES								glwCopyTexSubImage3DOES
120*35238bceSAndroid Build Coastguard Worker#define			glCopyTextureImage1DEXT								glwCopyTextureImage1DEXT
121*35238bceSAndroid Build Coastguard Worker#define			glCopyTextureImage2DEXT								glwCopyTextureImage2DEXT
122*35238bceSAndroid Build Coastguard Worker#define			glCopyTextureSubImage1D								glwCopyTextureSubImage1D
123*35238bceSAndroid Build Coastguard Worker#define			glCopyTextureSubImage1DEXT							glwCopyTextureSubImage1DEXT
124*35238bceSAndroid Build Coastguard Worker#define			glCopyTextureSubImage2D								glwCopyTextureSubImage2D
125*35238bceSAndroid Build Coastguard Worker#define			glCopyTextureSubImage2DEXT							glwCopyTextureSubImage2DEXT
126*35238bceSAndroid Build Coastguard Worker#define			glCopyTextureSubImage3D								glwCopyTextureSubImage3D
127*35238bceSAndroid Build Coastguard Worker#define			glCopyTextureSubImage3DEXT							glwCopyTextureSubImage3DEXT
128*35238bceSAndroid Build Coastguard Worker#define			glCreateBuffers										glwCreateBuffers
129*35238bceSAndroid Build Coastguard Worker#define			glCreateFramebuffers								glwCreateFramebuffers
130*35238bceSAndroid Build Coastguard Worker#define			glCreateProgram										glwCreateProgram
131*35238bceSAndroid Build Coastguard Worker#define			glCreateProgramPipelines							glwCreateProgramPipelines
132*35238bceSAndroid Build Coastguard Worker#define			glCreateQueries										glwCreateQueries
133*35238bceSAndroid Build Coastguard Worker#define			glCreateRenderbuffers								glwCreateRenderbuffers
134*35238bceSAndroid Build Coastguard Worker#define			glCreateSamplers									glwCreateSamplers
135*35238bceSAndroid Build Coastguard Worker#define			glCreateShader										glwCreateShader
136*35238bceSAndroid Build Coastguard Worker#define			glCreateShaderProgramv								glwCreateShaderProgramv
137*35238bceSAndroid Build Coastguard Worker#define			glCreateTextures									glwCreateTextures
138*35238bceSAndroid Build Coastguard Worker#define			glCreateTransformFeedbacks							glwCreateTransformFeedbacks
139*35238bceSAndroid Build Coastguard Worker#define			glCreateVertexArrays								glwCreateVertexArrays
140*35238bceSAndroid Build Coastguard Worker#define			glCullFace											glwCullFace
141*35238bceSAndroid Build Coastguard Worker#define			glDebugMessageCallback								glwDebugMessageCallback
142*35238bceSAndroid Build Coastguard Worker#define			glDebugMessageControl								glwDebugMessageControl
143*35238bceSAndroid Build Coastguard Worker#define			glDebugMessageInsert								glwDebugMessageInsert
144*35238bceSAndroid Build Coastguard Worker#define			glDeleteBuffers										glwDeleteBuffers
145*35238bceSAndroid Build Coastguard Worker#define			glDeleteFramebuffers								glwDeleteFramebuffers
146*35238bceSAndroid Build Coastguard Worker#define			glDeleteProgram										glwDeleteProgram
147*35238bceSAndroid Build Coastguard Worker#define			glDeleteProgramPipelines							glwDeleteProgramPipelines
148*35238bceSAndroid Build Coastguard Worker#define			glDeleteQueries										glwDeleteQueries
149*35238bceSAndroid Build Coastguard Worker#define			glDeleteRenderbuffers								glwDeleteRenderbuffers
150*35238bceSAndroid Build Coastguard Worker#define			glDeleteSamplers									glwDeleteSamplers
151*35238bceSAndroid Build Coastguard Worker#define			glDeleteShader										glwDeleteShader
152*35238bceSAndroid Build Coastguard Worker#define			glDeleteSync										glwDeleteSync
153*35238bceSAndroid Build Coastguard Worker#define			glDeleteTextures									glwDeleteTextures
154*35238bceSAndroid Build Coastguard Worker#define			glDeleteTransformFeedbacks							glwDeleteTransformFeedbacks
155*35238bceSAndroid Build Coastguard Worker#define			glDeleteVertexArrays								glwDeleteVertexArrays
156*35238bceSAndroid Build Coastguard Worker#define			glDepthBoundsEXT									glwDepthBoundsEXT
157*35238bceSAndroid Build Coastguard Worker#define			glDepthFunc											glwDepthFunc
158*35238bceSAndroid Build Coastguard Worker#define			glDepthMask											glwDepthMask
159*35238bceSAndroid Build Coastguard Worker#define			glDepthRange										glwDepthRange
160*35238bceSAndroid Build Coastguard Worker#define			glDepthRangeArrayfvOES								glwDepthRangeArrayfvOES
161*35238bceSAndroid Build Coastguard Worker#define			glDepthRangeArrayv									glwDepthRangeArrayv
162*35238bceSAndroid Build Coastguard Worker#define			glDepthRangeIndexed									glwDepthRangeIndexed
163*35238bceSAndroid Build Coastguard Worker#define			glDepthRangeIndexedfOES								glwDepthRangeIndexedfOES
164*35238bceSAndroid Build Coastguard Worker#define			glDepthRangef										glwDepthRangef
165*35238bceSAndroid Build Coastguard Worker#define			glDetachShader										glwDetachShader
166*35238bceSAndroid Build Coastguard Worker#define			glDisable											glwDisable
167*35238bceSAndroid Build Coastguard Worker#define			glDisableClientStateIndexedEXT						glwDisableClientStateIndexedEXT
168*35238bceSAndroid Build Coastguard Worker#define			glDisableClientStateiEXT							glwDisableClientStateiEXT
169*35238bceSAndroid Build Coastguard Worker#define			glDisableVertexArrayAttrib							glwDisableVertexArrayAttrib
170*35238bceSAndroid Build Coastguard Worker#define			glDisableVertexArrayAttribEXT						glwDisableVertexArrayAttribEXT
171*35238bceSAndroid Build Coastguard Worker#define			glDisableVertexArrayEXT								glwDisableVertexArrayEXT
172*35238bceSAndroid Build Coastguard Worker#define			glDisableVertexAttribArray							glwDisableVertexAttribArray
173*35238bceSAndroid Build Coastguard Worker#define			glDisablei											glwDisablei
174*35238bceSAndroid Build Coastguard Worker#define			glDispatchCompute									glwDispatchCompute
175*35238bceSAndroid Build Coastguard Worker#define			glDispatchComputeIndirect							glwDispatchComputeIndirect
176*35238bceSAndroid Build Coastguard Worker#define			glDrawArrays										glwDrawArrays
177*35238bceSAndroid Build Coastguard Worker#define			glDrawArraysIndirect								glwDrawArraysIndirect
178*35238bceSAndroid Build Coastguard Worker#define			glDrawArraysInstanced								glwDrawArraysInstanced
179*35238bceSAndroid Build Coastguard Worker#define			glDrawArraysInstancedBaseInstance					glwDrawArraysInstancedBaseInstance
180*35238bceSAndroid Build Coastguard Worker#define			glDrawBuffer										glwDrawBuffer
181*35238bceSAndroid Build Coastguard Worker#define			glDrawBuffers										glwDrawBuffers
182*35238bceSAndroid Build Coastguard Worker#define			glDrawElements										glwDrawElements
183*35238bceSAndroid Build Coastguard Worker#define			glDrawElementsBaseVertex							glwDrawElementsBaseVertex
184*35238bceSAndroid Build Coastguard Worker#define			glDrawElementsIndirect								glwDrawElementsIndirect
185*35238bceSAndroid Build Coastguard Worker#define			glDrawElementsInstanced								glwDrawElementsInstanced
186*35238bceSAndroid Build Coastguard Worker#define			glDrawElementsInstancedBaseInstance					glwDrawElementsInstancedBaseInstance
187*35238bceSAndroid Build Coastguard Worker#define			glDrawElementsInstancedBaseVertex					glwDrawElementsInstancedBaseVertex
188*35238bceSAndroid Build Coastguard Worker#define			glDrawElementsInstancedBaseVertexBaseInstance		glwDrawElementsInstancedBaseVertexBaseInstance
189*35238bceSAndroid Build Coastguard Worker#define			glDrawRangeElements									glwDrawRangeElements
190*35238bceSAndroid Build Coastguard Worker#define			glDrawRangeElementsBaseVertex						glwDrawRangeElementsBaseVertex
191*35238bceSAndroid Build Coastguard Worker#define			glDrawTransformFeedback								glwDrawTransformFeedback
192*35238bceSAndroid Build Coastguard Worker#define			glDrawTransformFeedbackInstanced					glwDrawTransformFeedbackInstanced
193*35238bceSAndroid Build Coastguard Worker#define			glDrawTransformFeedbackStream						glwDrawTransformFeedbackStream
194*35238bceSAndroid Build Coastguard Worker#define			glDrawTransformFeedbackStreamInstanced				glwDrawTransformFeedbackStreamInstanced
195*35238bceSAndroid Build Coastguard Worker#define			glEGLImageTargetRenderbufferStorageOES				glwEGLImageTargetRenderbufferStorageOES
196*35238bceSAndroid Build Coastguard Worker#define			glEGLImageTargetTexture2DOES						glwEGLImageTargetTexture2DOES
197*35238bceSAndroid Build Coastguard Worker#define			glEnable											glwEnable
198*35238bceSAndroid Build Coastguard Worker#define			glEnableClientStateIndexedEXT						glwEnableClientStateIndexedEXT
199*35238bceSAndroid Build Coastguard Worker#define			glEnableClientStateiEXT								glwEnableClientStateiEXT
200*35238bceSAndroid Build Coastguard Worker#define			glEnableVertexArrayAttrib							glwEnableVertexArrayAttrib
201*35238bceSAndroid Build Coastguard Worker#define			glEnableVertexArrayAttribEXT						glwEnableVertexArrayAttribEXT
202*35238bceSAndroid Build Coastguard Worker#define			glEnableVertexArrayEXT								glwEnableVertexArrayEXT
203*35238bceSAndroid Build Coastguard Worker#define			glEnableVertexAttribArray							glwEnableVertexAttribArray
204*35238bceSAndroid Build Coastguard Worker#define			glEnablei											glwEnablei
205*35238bceSAndroid Build Coastguard Worker#define			glEndConditionalRender								glwEndConditionalRender
206*35238bceSAndroid Build Coastguard Worker#define			glEndQuery											glwEndQuery
207*35238bceSAndroid Build Coastguard Worker#define			glEndQueryIndexed									glwEndQueryIndexed
208*35238bceSAndroid Build Coastguard Worker#define			glEndTransformFeedback								glwEndTransformFeedback
209*35238bceSAndroid Build Coastguard Worker#define			glFenceSync											glwFenceSync
210*35238bceSAndroid Build Coastguard Worker#define			glFinish											glwFinish
211*35238bceSAndroid Build Coastguard Worker#define			glFlush												glwFlush
212*35238bceSAndroid Build Coastguard Worker#define			glFlushMappedBufferRange							glwFlushMappedBufferRange
213*35238bceSAndroid Build Coastguard Worker#define			glFlushMappedNamedBufferRange						glwFlushMappedNamedBufferRange
214*35238bceSAndroid Build Coastguard Worker#define			glFlushMappedNamedBufferRangeEXT					glwFlushMappedNamedBufferRangeEXT
215*35238bceSAndroid Build Coastguard Worker#define			glFramebufferDrawBufferEXT							glwFramebufferDrawBufferEXT
216*35238bceSAndroid Build Coastguard Worker#define			glFramebufferDrawBuffersEXT							glwFramebufferDrawBuffersEXT
217*35238bceSAndroid Build Coastguard Worker#define			glFramebufferParameteri								glwFramebufferParameteri
218*35238bceSAndroid Build Coastguard Worker#define			glFramebufferReadBufferEXT							glwFramebufferReadBufferEXT
219*35238bceSAndroid Build Coastguard Worker#define			glFramebufferRenderbuffer							glwFramebufferRenderbuffer
220*35238bceSAndroid Build Coastguard Worker#define			glFramebufferShadingRateEXT							glwFramebufferShadingRateEXT
221*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTexture								glwFramebufferTexture
222*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTexture1D								glwFramebufferTexture1D
223*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTexture2D								glwFramebufferTexture2D
224*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTexture2DMultisampleEXT				glwFramebufferTexture2DMultisampleEXT
225*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTexture3D								glwFramebufferTexture3D
226*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTexture3DOES							glwFramebufferTexture3DOES
227*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTextureLayer							glwFramebufferTextureLayer
228*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTextureMultisampleMultiviewOVR			glwFramebufferTextureMultisampleMultiviewOVR
229*35238bceSAndroid Build Coastguard Worker#define			glFramebufferTextureMultiviewOVR					glwFramebufferTextureMultiviewOVR
230*35238bceSAndroid Build Coastguard Worker#define			glFrontFace											glwFrontFace
231*35238bceSAndroid Build Coastguard Worker#define			glGenBuffers										glwGenBuffers
232*35238bceSAndroid Build Coastguard Worker#define			glGenFramebuffers									glwGenFramebuffers
233*35238bceSAndroid Build Coastguard Worker#define			glGenProgramPipelines								glwGenProgramPipelines
234*35238bceSAndroid Build Coastguard Worker#define			glGenQueries										glwGenQueries
235*35238bceSAndroid Build Coastguard Worker#define			glGenRenderbuffers									glwGenRenderbuffers
236*35238bceSAndroid Build Coastguard Worker#define			glGenSamplers										glwGenSamplers
237*35238bceSAndroid Build Coastguard Worker#define			glGenTextures										glwGenTextures
238*35238bceSAndroid Build Coastguard Worker#define			glGenTransformFeedbacks								glwGenTransformFeedbacks
239*35238bceSAndroid Build Coastguard Worker#define			glGenVertexArrays									glwGenVertexArrays
240*35238bceSAndroid Build Coastguard Worker#define			glGenerateMipmap									glwGenerateMipmap
241*35238bceSAndroid Build Coastguard Worker#define			glGenerateMultiTexMipmapEXT							glwGenerateMultiTexMipmapEXT
242*35238bceSAndroid Build Coastguard Worker#define			glGenerateTextureMipmap								glwGenerateTextureMipmap
243*35238bceSAndroid Build Coastguard Worker#define			glGenerateTextureMipmapEXT							glwGenerateTextureMipmapEXT
244*35238bceSAndroid Build Coastguard Worker#define			glGetActiveAtomicCounterBufferiv					glwGetActiveAtomicCounterBufferiv
245*35238bceSAndroid Build Coastguard Worker#define			glGetActiveAttrib									glwGetActiveAttrib
246*35238bceSAndroid Build Coastguard Worker#define			glGetActiveSubroutineName							glwGetActiveSubroutineName
247*35238bceSAndroid Build Coastguard Worker#define			glGetActiveSubroutineUniformName					glwGetActiveSubroutineUniformName
248*35238bceSAndroid Build Coastguard Worker#define			glGetActiveSubroutineUniformiv						glwGetActiveSubroutineUniformiv
249*35238bceSAndroid Build Coastguard Worker#define			glGetActiveUniform									glwGetActiveUniform
250*35238bceSAndroid Build Coastguard Worker#define			glGetActiveUniformBlockName							glwGetActiveUniformBlockName
251*35238bceSAndroid Build Coastguard Worker#define			glGetActiveUniformBlockiv							glwGetActiveUniformBlockiv
252*35238bceSAndroid Build Coastguard Worker#define			glGetActiveUniformName								glwGetActiveUniformName
253*35238bceSAndroid Build Coastguard Worker#define			glGetActiveUniformsiv								glwGetActiveUniformsiv
254*35238bceSAndroid Build Coastguard Worker#define			glGetAttachedShaders								glwGetAttachedShaders
255*35238bceSAndroid Build Coastguard Worker#define			glGetAttribLocation									glwGetAttribLocation
256*35238bceSAndroid Build Coastguard Worker#define			glGetBooleani_v										glwGetBooleani_v
257*35238bceSAndroid Build Coastguard Worker#define			glGetBooleanv										glwGetBooleanv
258*35238bceSAndroid Build Coastguard Worker#define			glGetBufferParameteri64v							glwGetBufferParameteri64v
259*35238bceSAndroid Build Coastguard Worker#define			glGetBufferParameteriv								glwGetBufferParameteriv
260*35238bceSAndroid Build Coastguard Worker#define			glGetBufferPointerv									glwGetBufferPointerv
261*35238bceSAndroid Build Coastguard Worker#define			glGetBufferSubData									glwGetBufferSubData
262*35238bceSAndroid Build Coastguard Worker#define			glGetCompressedMultiTexImageEXT						glwGetCompressedMultiTexImageEXT
263*35238bceSAndroid Build Coastguard Worker#define			glGetCompressedTexImage								glwGetCompressedTexImage
264*35238bceSAndroid Build Coastguard Worker#define			glGetCompressedTextureImage							glwGetCompressedTextureImage
265*35238bceSAndroid Build Coastguard Worker#define			glGetCompressedTextureImageEXT						glwGetCompressedTextureImageEXT
266*35238bceSAndroid Build Coastguard Worker#define			glGetCompressedTextureSubImage						glwGetCompressedTextureSubImage
267*35238bceSAndroid Build Coastguard Worker#define			glGetDebugMessageLog								glwGetDebugMessageLog
268*35238bceSAndroid Build Coastguard Worker#define			glGetDoublei_v										glwGetDoublei_v
269*35238bceSAndroid Build Coastguard Worker#define			glGetDoublev										glwGetDoublev
270*35238bceSAndroid Build Coastguard Worker#define			glGetError											glwGetError
271*35238bceSAndroid Build Coastguard Worker#define			glGetFloati_v										glwGetFloati_v
272*35238bceSAndroid Build Coastguard Worker#define			glGetFloatv											glwGetFloatv
273*35238bceSAndroid Build Coastguard Worker#define			glGetFragDataIndex									glwGetFragDataIndex
274*35238bceSAndroid Build Coastguard Worker#define			glGetFragDataLocation								glwGetFragDataLocation
275*35238bceSAndroid Build Coastguard Worker#define			glGetFragmentShadingRatesEXT						glwGetFragmentShadingRatesEXT
276*35238bceSAndroid Build Coastguard Worker#define			glGetFramebufferAttachmentParameteriv				glwGetFramebufferAttachmentParameteriv
277*35238bceSAndroid Build Coastguard Worker#define			glGetFramebufferParameteriv							glwGetFramebufferParameteriv
278*35238bceSAndroid Build Coastguard Worker#define			glGetFramebufferParameterivEXT						glwGetFramebufferParameterivEXT
279*35238bceSAndroid Build Coastguard Worker#define			glGetGraphicsResetStatus							glwGetGraphicsResetStatus
280*35238bceSAndroid Build Coastguard Worker#define			glGetInteger64i_v									glwGetInteger64i_v
281*35238bceSAndroid Build Coastguard Worker#define			glGetInteger64v										glwGetInteger64v
282*35238bceSAndroid Build Coastguard Worker#define			glGetIntegeri_v										glwGetIntegeri_v
283*35238bceSAndroid Build Coastguard Worker#define			glGetIntegerv										glwGetIntegerv
284*35238bceSAndroid Build Coastguard Worker#define			glGetInternalformatSampleivNV						glwGetInternalformatSampleivNV
285*35238bceSAndroid Build Coastguard Worker#define			glGetInternalformati64v								glwGetInternalformati64v
286*35238bceSAndroid Build Coastguard Worker#define			glGetInternalformativ								glwGetInternalformativ
287*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexEnvfvEXT								glwGetMultiTexEnvfvEXT
288*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexEnvivEXT								glwGetMultiTexEnvivEXT
289*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexGendvEXT								glwGetMultiTexGendvEXT
290*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexGenfvEXT								glwGetMultiTexGenfvEXT
291*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexGenivEXT								glwGetMultiTexGenivEXT
292*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexImageEXT								glwGetMultiTexImageEXT
293*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexLevelParameterfvEXT					glwGetMultiTexLevelParameterfvEXT
294*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexLevelParameterivEXT					glwGetMultiTexLevelParameterivEXT
295*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexParameterIivEXT						glwGetMultiTexParameterIivEXT
296*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexParameterIuivEXT						glwGetMultiTexParameterIuivEXT
297*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexParameterfvEXT							glwGetMultiTexParameterfvEXT
298*35238bceSAndroid Build Coastguard Worker#define			glGetMultiTexParameterivEXT							glwGetMultiTexParameterivEXT
299*35238bceSAndroid Build Coastguard Worker#define			glGetMultisamplefv									glwGetMultisamplefv
300*35238bceSAndroid Build Coastguard Worker#define			glGetNamedBufferParameteri64v						glwGetNamedBufferParameteri64v
301*35238bceSAndroid Build Coastguard Worker#define			glGetNamedBufferParameteriv							glwGetNamedBufferParameteriv
302*35238bceSAndroid Build Coastguard Worker#define			glGetNamedBufferParameterivEXT						glwGetNamedBufferParameterivEXT
303*35238bceSAndroid Build Coastguard Worker#define			glGetNamedBufferPointerv							glwGetNamedBufferPointerv
304*35238bceSAndroid Build Coastguard Worker#define			glGetNamedBufferPointervEXT							glwGetNamedBufferPointervEXT
305*35238bceSAndroid Build Coastguard Worker#define			glGetNamedBufferSubData								glwGetNamedBufferSubData
306*35238bceSAndroid Build Coastguard Worker#define			glGetNamedBufferSubDataEXT							glwGetNamedBufferSubDataEXT
307*35238bceSAndroid Build Coastguard Worker#define			glGetNamedFramebufferAttachmentParameteriv			glwGetNamedFramebufferAttachmentParameteriv
308*35238bceSAndroid Build Coastguard Worker#define			glGetNamedFramebufferAttachmentParameterivEXT		glwGetNamedFramebufferAttachmentParameterivEXT
309*35238bceSAndroid Build Coastguard Worker#define			glGetNamedFramebufferParameteriv					glwGetNamedFramebufferParameteriv
310*35238bceSAndroid Build Coastguard Worker#define			glGetNamedFramebufferParameterivEXT					glwGetNamedFramebufferParameterivEXT
311*35238bceSAndroid Build Coastguard Worker#define			glGetNamedProgramLocalParameterIivEXT				glwGetNamedProgramLocalParameterIivEXT
312*35238bceSAndroid Build Coastguard Worker#define			glGetNamedProgramLocalParameterIuivEXT				glwGetNamedProgramLocalParameterIuivEXT
313*35238bceSAndroid Build Coastguard Worker#define			glGetNamedProgramLocalParameterdvEXT				glwGetNamedProgramLocalParameterdvEXT
314*35238bceSAndroid Build Coastguard Worker#define			glGetNamedProgramLocalParameterfvEXT				glwGetNamedProgramLocalParameterfvEXT
315*35238bceSAndroid Build Coastguard Worker#define			glGetNamedProgramStringEXT							glwGetNamedProgramStringEXT
316*35238bceSAndroid Build Coastguard Worker#define			glGetNamedProgramivEXT								glwGetNamedProgramivEXT
317*35238bceSAndroid Build Coastguard Worker#define			glGetNamedRenderbufferParameteriv					glwGetNamedRenderbufferParameteriv
318*35238bceSAndroid Build Coastguard Worker#define			glGetNamedRenderbufferParameterivEXT				glwGetNamedRenderbufferParameterivEXT
319*35238bceSAndroid Build Coastguard Worker#define			glGetObjectLabel									glwGetObjectLabel
320*35238bceSAndroid Build Coastguard Worker#define			glGetObjectPtrLabel									glwGetObjectPtrLabel
321*35238bceSAndroid Build Coastguard Worker#define			glGetPointerIndexedvEXT								glwGetPointerIndexedvEXT
322*35238bceSAndroid Build Coastguard Worker#define			glGetPointeri_vEXT									glwGetPointeri_vEXT
323*35238bceSAndroid Build Coastguard Worker#define			glGetPointerv										glwGetPointerv
324*35238bceSAndroid Build Coastguard Worker#define			glGetProgramBinary									glwGetProgramBinary
325*35238bceSAndroid Build Coastguard Worker#define			glGetProgramInfoLog									glwGetProgramInfoLog
326*35238bceSAndroid Build Coastguard Worker#define			glGetProgramInterfaceiv								glwGetProgramInterfaceiv
327*35238bceSAndroid Build Coastguard Worker#define			glGetProgramPipelineInfoLog							glwGetProgramPipelineInfoLog
328*35238bceSAndroid Build Coastguard Worker#define			glGetProgramPipelineiv								glwGetProgramPipelineiv
329*35238bceSAndroid Build Coastguard Worker#define			glGetProgramResourceIndex							glwGetProgramResourceIndex
330*35238bceSAndroid Build Coastguard Worker#define			glGetProgramResourceLocation						glwGetProgramResourceLocation
331*35238bceSAndroid Build Coastguard Worker#define			glGetProgramResourceLocationIndex					glwGetProgramResourceLocationIndex
332*35238bceSAndroid Build Coastguard Worker#define			glGetProgramResourceName							glwGetProgramResourceName
333*35238bceSAndroid Build Coastguard Worker#define			glGetProgramResourceiv								glwGetProgramResourceiv
334*35238bceSAndroid Build Coastguard Worker#define			glGetProgramStageiv									glwGetProgramStageiv
335*35238bceSAndroid Build Coastguard Worker#define			glGetProgramiv										glwGetProgramiv
336*35238bceSAndroid Build Coastguard Worker#define			glGetQueryBufferObjecti64v							glwGetQueryBufferObjecti64v
337*35238bceSAndroid Build Coastguard Worker#define			glGetQueryBufferObjectiv							glwGetQueryBufferObjectiv
338*35238bceSAndroid Build Coastguard Worker#define			glGetQueryBufferObjectui64v							glwGetQueryBufferObjectui64v
339*35238bceSAndroid Build Coastguard Worker#define			glGetQueryBufferObjectuiv							glwGetQueryBufferObjectuiv
340*35238bceSAndroid Build Coastguard Worker#define			glGetQueryIndexediv									glwGetQueryIndexediv
341*35238bceSAndroid Build Coastguard Worker#define			glGetQueryObjecti64v								glwGetQueryObjecti64v
342*35238bceSAndroid Build Coastguard Worker#define			glGetQueryObjectiv									glwGetQueryObjectiv
343*35238bceSAndroid Build Coastguard Worker#define			glGetQueryObjectui64v								glwGetQueryObjectui64v
344*35238bceSAndroid Build Coastguard Worker#define			glGetQueryObjectuiv									glwGetQueryObjectuiv
345*35238bceSAndroid Build Coastguard Worker#define			glGetQueryiv										glwGetQueryiv
346*35238bceSAndroid Build Coastguard Worker#define			glGetRenderbufferParameteriv						glwGetRenderbufferParameteriv
347*35238bceSAndroid Build Coastguard Worker#define			glGetSamplerParameterIiv							glwGetSamplerParameterIiv
348*35238bceSAndroid Build Coastguard Worker#define			glGetSamplerParameterIuiv							glwGetSamplerParameterIuiv
349*35238bceSAndroid Build Coastguard Worker#define			glGetSamplerParameterfv								glwGetSamplerParameterfv
350*35238bceSAndroid Build Coastguard Worker#define			glGetSamplerParameteriv								glwGetSamplerParameteriv
351*35238bceSAndroid Build Coastguard Worker#define			glGetShaderInfoLog									glwGetShaderInfoLog
352*35238bceSAndroid Build Coastguard Worker#define			glGetShaderPrecisionFormat							glwGetShaderPrecisionFormat
353*35238bceSAndroid Build Coastguard Worker#define			glGetShaderSource									glwGetShaderSource
354*35238bceSAndroid Build Coastguard Worker#define			glGetShaderiv										glwGetShaderiv
355*35238bceSAndroid Build Coastguard Worker#define			glGetString											glwGetString
356*35238bceSAndroid Build Coastguard Worker#define			glGetStringi										glwGetStringi
357*35238bceSAndroid Build Coastguard Worker#define			glGetSubroutineIndex								glwGetSubroutineIndex
358*35238bceSAndroid Build Coastguard Worker#define			glGetSubroutineUniformLocation						glwGetSubroutineUniformLocation
359*35238bceSAndroid Build Coastguard Worker#define			glGetSynciv											glwGetSynciv
360*35238bceSAndroid Build Coastguard Worker#define			glGetTexImage										glwGetTexImage
361*35238bceSAndroid Build Coastguard Worker#define			glGetTexLevelParameterfv							glwGetTexLevelParameterfv
362*35238bceSAndroid Build Coastguard Worker#define			glGetTexLevelParameteriv							glwGetTexLevelParameteriv
363*35238bceSAndroid Build Coastguard Worker#define			glGetTexParameterIiv								glwGetTexParameterIiv
364*35238bceSAndroid Build Coastguard Worker#define			glGetTexParameterIuiv								glwGetTexParameterIuiv
365*35238bceSAndroid Build Coastguard Worker#define			glGetTexParameterfv									glwGetTexParameterfv
366*35238bceSAndroid Build Coastguard Worker#define			glGetTexParameteriv									glwGetTexParameteriv
367*35238bceSAndroid Build Coastguard Worker#define			glGetTextureImage									glwGetTextureImage
368*35238bceSAndroid Build Coastguard Worker#define			glGetTextureImageEXT								glwGetTextureImageEXT
369*35238bceSAndroid Build Coastguard Worker#define			glGetTextureLevelParameterfv						glwGetTextureLevelParameterfv
370*35238bceSAndroid Build Coastguard Worker#define			glGetTextureLevelParameterfvEXT						glwGetTextureLevelParameterfvEXT
371*35238bceSAndroid Build Coastguard Worker#define			glGetTextureLevelParameteriv						glwGetTextureLevelParameteriv
372*35238bceSAndroid Build Coastguard Worker#define			glGetTextureLevelParameterivEXT						glwGetTextureLevelParameterivEXT
373*35238bceSAndroid Build Coastguard Worker#define			glGetTextureParameterIiv							glwGetTextureParameterIiv
374*35238bceSAndroid Build Coastguard Worker#define			glGetTextureParameterIivEXT							glwGetTextureParameterIivEXT
375*35238bceSAndroid Build Coastguard Worker#define			glGetTextureParameterIuiv							glwGetTextureParameterIuiv
376*35238bceSAndroid Build Coastguard Worker#define			glGetTextureParameterIuivEXT						glwGetTextureParameterIuivEXT
377*35238bceSAndroid Build Coastguard Worker#define			glGetTextureParameterfv								glwGetTextureParameterfv
378*35238bceSAndroid Build Coastguard Worker#define			glGetTextureParameterfvEXT							glwGetTextureParameterfvEXT
379*35238bceSAndroid Build Coastguard Worker#define			glGetTextureParameteriv								glwGetTextureParameteriv
380*35238bceSAndroid Build Coastguard Worker#define			glGetTextureParameterivEXT							glwGetTextureParameterivEXT
381*35238bceSAndroid Build Coastguard Worker#define			glGetTextureSubImage								glwGetTextureSubImage
382*35238bceSAndroid Build Coastguard Worker#define			glGetTransformFeedbackVarying						glwGetTransformFeedbackVarying
383*35238bceSAndroid Build Coastguard Worker#define			glGetTransformFeedbacki64_v							glwGetTransformFeedbacki64_v
384*35238bceSAndroid Build Coastguard Worker#define			glGetTransformFeedbacki_v							glwGetTransformFeedbacki_v
385*35238bceSAndroid Build Coastguard Worker#define			glGetTransformFeedbackiv							glwGetTransformFeedbackiv
386*35238bceSAndroid Build Coastguard Worker#define			glGetUniformBlockIndex								glwGetUniformBlockIndex
387*35238bceSAndroid Build Coastguard Worker#define			glGetUniformIndices									glwGetUniformIndices
388*35238bceSAndroid Build Coastguard Worker#define			glGetUniformLocation								glwGetUniformLocation
389*35238bceSAndroid Build Coastguard Worker#define			glGetUniformSubroutineuiv							glwGetUniformSubroutineuiv
390*35238bceSAndroid Build Coastguard Worker#define			glGetUniformdv										glwGetUniformdv
391*35238bceSAndroid Build Coastguard Worker#define			glGetUniformfv										glwGetUniformfv
392*35238bceSAndroid Build Coastguard Worker#define			glGetUniformiv										glwGetUniformiv
393*35238bceSAndroid Build Coastguard Worker#define			glGetUniformuiv										glwGetUniformuiv
394*35238bceSAndroid Build Coastguard Worker#define			glGetVertexArrayIndexed64iv							glwGetVertexArrayIndexed64iv
395*35238bceSAndroid Build Coastguard Worker#define			glGetVertexArrayIndexediv							glwGetVertexArrayIndexediv
396*35238bceSAndroid Build Coastguard Worker#define			glGetVertexArrayIntegeri_vEXT						glwGetVertexArrayIntegeri_vEXT
397*35238bceSAndroid Build Coastguard Worker#define			glGetVertexArrayIntegervEXT							glwGetVertexArrayIntegervEXT
398*35238bceSAndroid Build Coastguard Worker#define			glGetVertexArrayPointeri_vEXT						glwGetVertexArrayPointeri_vEXT
399*35238bceSAndroid Build Coastguard Worker#define			glGetVertexArrayPointervEXT							glwGetVertexArrayPointervEXT
400*35238bceSAndroid Build Coastguard Worker#define			glGetVertexArrayiv									glwGetVertexArrayiv
401*35238bceSAndroid Build Coastguard Worker#define			glGetVertexAttribIiv								glwGetVertexAttribIiv
402*35238bceSAndroid Build Coastguard Worker#define			glGetVertexAttribIuiv								glwGetVertexAttribIuiv
403*35238bceSAndroid Build Coastguard Worker#define			glGetVertexAttribLdv								glwGetVertexAttribLdv
404*35238bceSAndroid Build Coastguard Worker#define			glGetVertexAttribPointerv							glwGetVertexAttribPointerv
405*35238bceSAndroid Build Coastguard Worker#define			glGetVertexAttribdv									glwGetVertexAttribdv
406*35238bceSAndroid Build Coastguard Worker#define			glGetVertexAttribfv									glwGetVertexAttribfv
407*35238bceSAndroid Build Coastguard Worker#define			glGetVertexAttribiv									glwGetVertexAttribiv
408*35238bceSAndroid Build Coastguard Worker#define			glGetnCompressedTexImage							glwGetnCompressedTexImage
409*35238bceSAndroid Build Coastguard Worker#define			glGetnTexImage										glwGetnTexImage
410*35238bceSAndroid Build Coastguard Worker#define			glGetnUniformdv										glwGetnUniformdv
411*35238bceSAndroid Build Coastguard Worker#define			glGetnUniformfv										glwGetnUniformfv
412*35238bceSAndroid Build Coastguard Worker#define			glGetnUniformiv										glwGetnUniformiv
413*35238bceSAndroid Build Coastguard Worker#define			glGetnUniformuiv									glwGetnUniformuiv
414*35238bceSAndroid Build Coastguard Worker#define			glHint												glwHint
415*35238bceSAndroid Build Coastguard Worker#define			glInsertEventMarkerEXT								glwInsertEventMarkerEXT
416*35238bceSAndroid Build Coastguard Worker#define			glInvalidateBufferData								glwInvalidateBufferData
417*35238bceSAndroid Build Coastguard Worker#define			glInvalidateBufferSubData							glwInvalidateBufferSubData
418*35238bceSAndroid Build Coastguard Worker#define			glInvalidateFramebuffer								glwInvalidateFramebuffer
419*35238bceSAndroid Build Coastguard Worker#define			glInvalidateNamedFramebufferData					glwInvalidateNamedFramebufferData
420*35238bceSAndroid Build Coastguard Worker#define			glInvalidateNamedFramebufferSubData					glwInvalidateNamedFramebufferSubData
421*35238bceSAndroid Build Coastguard Worker#define			glInvalidateSubFramebuffer							glwInvalidateSubFramebuffer
422*35238bceSAndroid Build Coastguard Worker#define			glInvalidateTexImage								glwInvalidateTexImage
423*35238bceSAndroid Build Coastguard Worker#define			glInvalidateTexSubImage								glwInvalidateTexSubImage
424*35238bceSAndroid Build Coastguard Worker#define			glIsBuffer											glwIsBuffer
425*35238bceSAndroid Build Coastguard Worker#define			glIsEnabled											glwIsEnabled
426*35238bceSAndroid Build Coastguard Worker#define			glIsEnabledi										glwIsEnabledi
427*35238bceSAndroid Build Coastguard Worker#define			glIsFramebuffer										glwIsFramebuffer
428*35238bceSAndroid Build Coastguard Worker#define			glIsProgram											glwIsProgram
429*35238bceSAndroid Build Coastguard Worker#define			glIsProgramPipeline									glwIsProgramPipeline
430*35238bceSAndroid Build Coastguard Worker#define			glIsQuery											glwIsQuery
431*35238bceSAndroid Build Coastguard Worker#define			glIsRenderbuffer									glwIsRenderbuffer
432*35238bceSAndroid Build Coastguard Worker#define			glIsSampler											glwIsSampler
433*35238bceSAndroid Build Coastguard Worker#define			glIsShader											glwIsShader
434*35238bceSAndroid Build Coastguard Worker#define			glIsSync											glwIsSync
435*35238bceSAndroid Build Coastguard Worker#define			glIsTexture											glwIsTexture
436*35238bceSAndroid Build Coastguard Worker#define			glIsTransformFeedback								glwIsTransformFeedback
437*35238bceSAndroid Build Coastguard Worker#define			glIsVertexArray										glwIsVertexArray
438*35238bceSAndroid Build Coastguard Worker#define			glLineWidth											glwLineWidth
439*35238bceSAndroid Build Coastguard Worker#define			glLinkProgram										glwLinkProgram
440*35238bceSAndroid Build Coastguard Worker#define			glLogicOp											glwLogicOp
441*35238bceSAndroid Build Coastguard Worker#define			glMapBuffer											glwMapBuffer
442*35238bceSAndroid Build Coastguard Worker#define			glMapBufferRange									glwMapBufferRange
443*35238bceSAndroid Build Coastguard Worker#define			glMapNamedBuffer									glwMapNamedBuffer
444*35238bceSAndroid Build Coastguard Worker#define			glMapNamedBufferEXT									glwMapNamedBufferEXT
445*35238bceSAndroid Build Coastguard Worker#define			glMapNamedBufferRange								glwMapNamedBufferRange
446*35238bceSAndroid Build Coastguard Worker#define			glMapNamedBufferRangeEXT							glwMapNamedBufferRangeEXT
447*35238bceSAndroid Build Coastguard Worker#define			glMatrixFrustumEXT									glwMatrixFrustumEXT
448*35238bceSAndroid Build Coastguard Worker#define			glMatrixLoadIdentityEXT								glwMatrixLoadIdentityEXT
449*35238bceSAndroid Build Coastguard Worker#define			glMatrixLoadTransposedEXT							glwMatrixLoadTransposedEXT
450*35238bceSAndroid Build Coastguard Worker#define			glMatrixLoadTransposefEXT							glwMatrixLoadTransposefEXT
451*35238bceSAndroid Build Coastguard Worker#define			glMatrixLoaddEXT									glwMatrixLoaddEXT
452*35238bceSAndroid Build Coastguard Worker#define			glMatrixLoadfEXT									glwMatrixLoadfEXT
453*35238bceSAndroid Build Coastguard Worker#define			glMatrixMultTransposedEXT							glwMatrixMultTransposedEXT
454*35238bceSAndroid Build Coastguard Worker#define			glMatrixMultTransposefEXT							glwMatrixMultTransposefEXT
455*35238bceSAndroid Build Coastguard Worker#define			glMatrixMultdEXT									glwMatrixMultdEXT
456*35238bceSAndroid Build Coastguard Worker#define			glMatrixMultfEXT									glwMatrixMultfEXT
457*35238bceSAndroid Build Coastguard Worker#define			glMatrixOrthoEXT									glwMatrixOrthoEXT
458*35238bceSAndroid Build Coastguard Worker#define			glMatrixPopEXT										glwMatrixPopEXT
459*35238bceSAndroid Build Coastguard Worker#define			glMatrixPushEXT										glwMatrixPushEXT
460*35238bceSAndroid Build Coastguard Worker#define			glMatrixRotatedEXT									glwMatrixRotatedEXT
461*35238bceSAndroid Build Coastguard Worker#define			glMatrixRotatefEXT									glwMatrixRotatefEXT
462*35238bceSAndroid Build Coastguard Worker#define			glMatrixScaledEXT									glwMatrixScaledEXT
463*35238bceSAndroid Build Coastguard Worker#define			glMatrixScalefEXT									glwMatrixScalefEXT
464*35238bceSAndroid Build Coastguard Worker#define			glMatrixTranslatedEXT								glwMatrixTranslatedEXT
465*35238bceSAndroid Build Coastguard Worker#define			glMatrixTranslatefEXT								glwMatrixTranslatefEXT
466*35238bceSAndroid Build Coastguard Worker#define			glMaxShaderCompilerThreadsKHR						glwMaxShaderCompilerThreadsKHR
467*35238bceSAndroid Build Coastguard Worker#define			glMemoryBarrier										glwMemoryBarrier
468*35238bceSAndroid Build Coastguard Worker#define			glMemoryBarrierByRegion								glwMemoryBarrierByRegion
469*35238bceSAndroid Build Coastguard Worker#define			glMinSampleShading									glwMinSampleShading
470*35238bceSAndroid Build Coastguard Worker#define			glMultiDrawArrays									glwMultiDrawArrays
471*35238bceSAndroid Build Coastguard Worker#define			glMultiDrawArraysIndirect							glwMultiDrawArraysIndirect
472*35238bceSAndroid Build Coastguard Worker#define			glMultiDrawArraysIndirectCount						glwMultiDrawArraysIndirectCount
473*35238bceSAndroid Build Coastguard Worker#define			glMultiDrawElements									glwMultiDrawElements
474*35238bceSAndroid Build Coastguard Worker#define			glMultiDrawElementsBaseVertex						glwMultiDrawElementsBaseVertex
475*35238bceSAndroid Build Coastguard Worker#define			glMultiDrawElementsIndirect							glwMultiDrawElementsIndirect
476*35238bceSAndroid Build Coastguard Worker#define			glMultiDrawElementsIndirectCount					glwMultiDrawElementsIndirectCount
477*35238bceSAndroid Build Coastguard Worker#define			glMultiTexBufferEXT									glwMultiTexBufferEXT
478*35238bceSAndroid Build Coastguard Worker#define			glMultiTexCoordPointerEXT							glwMultiTexCoordPointerEXT
479*35238bceSAndroid Build Coastguard Worker#define			glMultiTexEnvfEXT									glwMultiTexEnvfEXT
480*35238bceSAndroid Build Coastguard Worker#define			glMultiTexEnvfvEXT									glwMultiTexEnvfvEXT
481*35238bceSAndroid Build Coastguard Worker#define			glMultiTexEnviEXT									glwMultiTexEnviEXT
482*35238bceSAndroid Build Coastguard Worker#define			glMultiTexEnvivEXT									glwMultiTexEnvivEXT
483*35238bceSAndroid Build Coastguard Worker#define			glMultiTexGendEXT									glwMultiTexGendEXT
484*35238bceSAndroid Build Coastguard Worker#define			glMultiTexGendvEXT									glwMultiTexGendvEXT
485*35238bceSAndroid Build Coastguard Worker#define			glMultiTexGenfEXT									glwMultiTexGenfEXT
486*35238bceSAndroid Build Coastguard Worker#define			glMultiTexGenfvEXT									glwMultiTexGenfvEXT
487*35238bceSAndroid Build Coastguard Worker#define			glMultiTexGeniEXT									glwMultiTexGeniEXT
488*35238bceSAndroid Build Coastguard Worker#define			glMultiTexGenivEXT									glwMultiTexGenivEXT
489*35238bceSAndroid Build Coastguard Worker#define			glMultiTexImage1DEXT								glwMultiTexImage1DEXT
490*35238bceSAndroid Build Coastguard Worker#define			glMultiTexImage2DEXT								glwMultiTexImage2DEXT
491*35238bceSAndroid Build Coastguard Worker#define			glMultiTexImage3DEXT								glwMultiTexImage3DEXT
492*35238bceSAndroid Build Coastguard Worker#define			glMultiTexParameterIivEXT							glwMultiTexParameterIivEXT
493*35238bceSAndroid Build Coastguard Worker#define			glMultiTexParameterIuivEXT							glwMultiTexParameterIuivEXT
494*35238bceSAndroid Build Coastguard Worker#define			glMultiTexParameterfEXT								glwMultiTexParameterfEXT
495*35238bceSAndroid Build Coastguard Worker#define			glMultiTexParameterfvEXT							glwMultiTexParameterfvEXT
496*35238bceSAndroid Build Coastguard Worker#define			glMultiTexParameteriEXT								glwMultiTexParameteriEXT
497*35238bceSAndroid Build Coastguard Worker#define			glMultiTexParameterivEXT							glwMultiTexParameterivEXT
498*35238bceSAndroid Build Coastguard Worker#define			glMultiTexRenderbufferEXT							glwMultiTexRenderbufferEXT
499*35238bceSAndroid Build Coastguard Worker#define			glMultiTexSubImage1DEXT								glwMultiTexSubImage1DEXT
500*35238bceSAndroid Build Coastguard Worker#define			glMultiTexSubImage2DEXT								glwMultiTexSubImage2DEXT
501*35238bceSAndroid Build Coastguard Worker#define			glMultiTexSubImage3DEXT								glwMultiTexSubImage3DEXT
502*35238bceSAndroid Build Coastguard Worker#define			glMulticastBarrierNV								glwMulticastBarrierNV
503*35238bceSAndroid Build Coastguard Worker#define			glMulticastBlitFramebufferNV						glwMulticastBlitFramebufferNV
504*35238bceSAndroid Build Coastguard Worker#define			glMulticastBufferSubDataNV							glwMulticastBufferSubDataNV
505*35238bceSAndroid Build Coastguard Worker#define			glMulticastCopyBufferSubDataNV						glwMulticastCopyBufferSubDataNV
506*35238bceSAndroid Build Coastguard Worker#define			glMulticastCopyImageSubDataNV						glwMulticastCopyImageSubDataNV
507*35238bceSAndroid Build Coastguard Worker#define			glMulticastFramebufferSampleLocationsfvNV			glwMulticastFramebufferSampleLocationsfvNV
508*35238bceSAndroid Build Coastguard Worker#define			glMulticastGetQueryObjecti64vNV						glwMulticastGetQueryObjecti64vNV
509*35238bceSAndroid Build Coastguard Worker#define			glMulticastGetQueryObjectivNV						glwMulticastGetQueryObjectivNV
510*35238bceSAndroid Build Coastguard Worker#define			glMulticastGetQueryObjectui64vNV					glwMulticastGetQueryObjectui64vNV
511*35238bceSAndroid Build Coastguard Worker#define			glMulticastGetQueryObjectuivNV						glwMulticastGetQueryObjectuivNV
512*35238bceSAndroid Build Coastguard Worker#define			glMulticastWaitSyncNV								glwMulticastWaitSyncNV
513*35238bceSAndroid Build Coastguard Worker#define			glNamedBufferData									glwNamedBufferData
514*35238bceSAndroid Build Coastguard Worker#define			glNamedBufferDataEXT								glwNamedBufferDataEXT
515*35238bceSAndroid Build Coastguard Worker#define			glNamedBufferPageCommitmentARB						glwNamedBufferPageCommitmentARB
516*35238bceSAndroid Build Coastguard Worker#define			glNamedBufferPageCommitmentEXT						glwNamedBufferPageCommitmentEXT
517*35238bceSAndroid Build Coastguard Worker#define			glNamedBufferStorage								glwNamedBufferStorage
518*35238bceSAndroid Build Coastguard Worker#define			glNamedBufferSubData								glwNamedBufferSubData
519*35238bceSAndroid Build Coastguard Worker#define			glNamedCopyBufferSubDataEXT							glwNamedCopyBufferSubDataEXT
520*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferDrawBuffer						glwNamedFramebufferDrawBuffer
521*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferDrawBuffers						glwNamedFramebufferDrawBuffers
522*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferParameteri						glwNamedFramebufferParameteri
523*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferParameteriEXT						glwNamedFramebufferParameteriEXT
524*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferReadBuffer						glwNamedFramebufferReadBuffer
525*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferRenderbuffer						glwNamedFramebufferRenderbuffer
526*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferRenderbufferEXT					glwNamedFramebufferRenderbufferEXT
527*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferTexture							glwNamedFramebufferTexture
528*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferTexture1DEXT						glwNamedFramebufferTexture1DEXT
529*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferTexture2DEXT						glwNamedFramebufferTexture2DEXT
530*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferTexture3DEXT						glwNamedFramebufferTexture3DEXT
531*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferTextureEXT						glwNamedFramebufferTextureEXT
532*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferTextureFaceEXT					glwNamedFramebufferTextureFaceEXT
533*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferTextureLayer						glwNamedFramebufferTextureLayer
534*35238bceSAndroid Build Coastguard Worker#define			glNamedFramebufferTextureLayerEXT					glwNamedFramebufferTextureLayerEXT
535*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameter4dEXT					glwNamedProgramLocalParameter4dEXT
536*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameter4dvEXT					glwNamedProgramLocalParameter4dvEXT
537*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameter4fEXT					glwNamedProgramLocalParameter4fEXT
538*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameter4fvEXT					glwNamedProgramLocalParameter4fvEXT
539*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameterI4iEXT					glwNamedProgramLocalParameterI4iEXT
540*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameterI4ivEXT					glwNamedProgramLocalParameterI4ivEXT
541*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameterI4uiEXT					glwNamedProgramLocalParameterI4uiEXT
542*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameterI4uivEXT				glwNamedProgramLocalParameterI4uivEXT
543*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParameters4fvEXT					glwNamedProgramLocalParameters4fvEXT
544*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParametersI4ivEXT				glwNamedProgramLocalParametersI4ivEXT
545*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramLocalParametersI4uivEXT				glwNamedProgramLocalParametersI4uivEXT
546*35238bceSAndroid Build Coastguard Worker#define			glNamedProgramStringEXT								glwNamedProgramStringEXT
547*35238bceSAndroid Build Coastguard Worker#define			glNamedRenderbufferStorage							glwNamedRenderbufferStorage
548*35238bceSAndroid Build Coastguard Worker#define			glNamedRenderbufferStorageEXT						glwNamedRenderbufferStorageEXT
549*35238bceSAndroid Build Coastguard Worker#define			glNamedRenderbufferStorageMultisample				glwNamedRenderbufferStorageMultisample
550*35238bceSAndroid Build Coastguard Worker#define			glNamedRenderbufferStorageMultisampleCoverageEXT	glwNamedRenderbufferStorageMultisampleCoverageEXT
551*35238bceSAndroid Build Coastguard Worker#define			glNamedRenderbufferStorageMultisampleEXT			glwNamedRenderbufferStorageMultisampleEXT
552*35238bceSAndroid Build Coastguard Worker#define			glObjectLabel										glwObjectLabel
553*35238bceSAndroid Build Coastguard Worker#define			glObjectPtrLabel									glwObjectPtrLabel
554*35238bceSAndroid Build Coastguard Worker#define			glPatchParameterfv									glwPatchParameterfv
555*35238bceSAndroid Build Coastguard Worker#define			glPatchParameteri									glwPatchParameteri
556*35238bceSAndroid Build Coastguard Worker#define			glPauseTransformFeedback							glwPauseTransformFeedback
557*35238bceSAndroid Build Coastguard Worker#define			glPixelStoref										glwPixelStoref
558*35238bceSAndroid Build Coastguard Worker#define			glPixelStorei										glwPixelStorei
559*35238bceSAndroid Build Coastguard Worker#define			glPointParameterf									glwPointParameterf
560*35238bceSAndroid Build Coastguard Worker#define			glPointParameterfv									glwPointParameterfv
561*35238bceSAndroid Build Coastguard Worker#define			glPointParameteri									glwPointParameteri
562*35238bceSAndroid Build Coastguard Worker#define			glPointParameteriv									glwPointParameteriv
563*35238bceSAndroid Build Coastguard Worker#define			glPointSize											glwPointSize
564*35238bceSAndroid Build Coastguard Worker#define			glPolygonMode										glwPolygonMode
565*35238bceSAndroid Build Coastguard Worker#define			glPolygonOffset										glwPolygonOffset
566*35238bceSAndroid Build Coastguard Worker#define			glPolygonOffsetClamp								glwPolygonOffsetClamp
567*35238bceSAndroid Build Coastguard Worker#define			glPopDebugGroup										glwPopDebugGroup
568*35238bceSAndroid Build Coastguard Worker#define			glPopGroupMarkerEXT									glwPopGroupMarkerEXT
569*35238bceSAndroid Build Coastguard Worker#define			glPrimitiveBoundingBox								glwPrimitiveBoundingBox
570*35238bceSAndroid Build Coastguard Worker#define			glPrimitiveRestartIndex								glwPrimitiveRestartIndex
571*35238bceSAndroid Build Coastguard Worker#define			glProgramBinary										glwProgramBinary
572*35238bceSAndroid Build Coastguard Worker#define			glProgramParameteri									glwProgramParameteri
573*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1d									glwProgramUniform1d
574*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1dEXT								glwProgramUniform1dEXT
575*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1dv									glwProgramUniform1dv
576*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1dvEXT								glwProgramUniform1dvEXT
577*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1f									glwProgramUniform1f
578*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1fv									glwProgramUniform1fv
579*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1i									glwProgramUniform1i
580*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1iv									glwProgramUniform1iv
581*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1ui									glwProgramUniform1ui
582*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform1uiv								glwProgramUniform1uiv
583*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2d									glwProgramUniform2d
584*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2dEXT								glwProgramUniform2dEXT
585*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2dv									glwProgramUniform2dv
586*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2dvEXT								glwProgramUniform2dvEXT
587*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2f									glwProgramUniform2f
588*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2fv									glwProgramUniform2fv
589*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2i									glwProgramUniform2i
590*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2iv									glwProgramUniform2iv
591*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2ui									glwProgramUniform2ui
592*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform2uiv								glwProgramUniform2uiv
593*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3d									glwProgramUniform3d
594*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3dEXT								glwProgramUniform3dEXT
595*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3dv									glwProgramUniform3dv
596*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3dvEXT								glwProgramUniform3dvEXT
597*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3f									glwProgramUniform3f
598*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3fv									glwProgramUniform3fv
599*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3i									glwProgramUniform3i
600*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3iv									glwProgramUniform3iv
601*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3ui									glwProgramUniform3ui
602*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform3uiv								glwProgramUniform3uiv
603*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4d									glwProgramUniform4d
604*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4dEXT								glwProgramUniform4dEXT
605*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4dv									glwProgramUniform4dv
606*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4dvEXT								glwProgramUniform4dvEXT
607*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4f									glwProgramUniform4f
608*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4fv									glwProgramUniform4fv
609*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4i									glwProgramUniform4i
610*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4iv									glwProgramUniform4iv
611*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4ui									glwProgramUniform4ui
612*35238bceSAndroid Build Coastguard Worker#define			glProgramUniform4uiv								glwProgramUniform4uiv
613*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2dv							glwProgramUniformMatrix2dv
614*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2dvEXT						glwProgramUniformMatrix2dvEXT
615*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2fv							glwProgramUniformMatrix2fv
616*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2x3dv							glwProgramUniformMatrix2x3dv
617*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2x3dvEXT						glwProgramUniformMatrix2x3dvEXT
618*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2x3fv							glwProgramUniformMatrix2x3fv
619*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2x4dv							glwProgramUniformMatrix2x4dv
620*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2x4dvEXT						glwProgramUniformMatrix2x4dvEXT
621*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix2x4fv							glwProgramUniformMatrix2x4fv
622*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3dv							glwProgramUniformMatrix3dv
623*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3dvEXT						glwProgramUniformMatrix3dvEXT
624*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3fv							glwProgramUniformMatrix3fv
625*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3x2dv							glwProgramUniformMatrix3x2dv
626*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3x2dvEXT						glwProgramUniformMatrix3x2dvEXT
627*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3x2fv							glwProgramUniformMatrix3x2fv
628*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3x4dv							glwProgramUniformMatrix3x4dv
629*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3x4dvEXT						glwProgramUniformMatrix3x4dvEXT
630*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix3x4fv							glwProgramUniformMatrix3x4fv
631*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4dv							glwProgramUniformMatrix4dv
632*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4dvEXT						glwProgramUniformMatrix4dvEXT
633*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4fv							glwProgramUniformMatrix4fv
634*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4x2dv							glwProgramUniformMatrix4x2dv
635*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4x2dvEXT						glwProgramUniformMatrix4x2dvEXT
636*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4x2fv							glwProgramUniformMatrix4x2fv
637*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4x3dv							glwProgramUniformMatrix4x3dv
638*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4x3dvEXT						glwProgramUniformMatrix4x3dvEXT
639*35238bceSAndroid Build Coastguard Worker#define			glProgramUniformMatrix4x3fv							glwProgramUniformMatrix4x3fv
640*35238bceSAndroid Build Coastguard Worker#define			glProvokingVertex									glwProvokingVertex
641*35238bceSAndroid Build Coastguard Worker#define			glPushClientAttribDefaultEXT						glwPushClientAttribDefaultEXT
642*35238bceSAndroid Build Coastguard Worker#define			glPushDebugGroup									glwPushDebugGroup
643*35238bceSAndroid Build Coastguard Worker#define			glPushGroupMarkerEXT								glwPushGroupMarkerEXT
644*35238bceSAndroid Build Coastguard Worker#define			glQueryCounter										glwQueryCounter
645*35238bceSAndroid Build Coastguard Worker#define			glReadBuffer										glwReadBuffer
646*35238bceSAndroid Build Coastguard Worker#define			glReadPixels										glwReadPixels
647*35238bceSAndroid Build Coastguard Worker#define			glReadnPixels										glwReadnPixels
648*35238bceSAndroid Build Coastguard Worker#define			glReleaseShaderCompiler								glwReleaseShaderCompiler
649*35238bceSAndroid Build Coastguard Worker#define			glRenderGpuMaskNV									glwRenderGpuMaskNV
650*35238bceSAndroid Build Coastguard Worker#define			glRenderbufferStorage								glwRenderbufferStorage
651*35238bceSAndroid Build Coastguard Worker#define			glRenderbufferStorageMultisample					glwRenderbufferStorageMultisample
652*35238bceSAndroid Build Coastguard Worker#define			glRenderbufferStorageMultisampleEXT					glwRenderbufferStorageMultisampleEXT
653*35238bceSAndroid Build Coastguard Worker#define			glResumeTransformFeedback							glwResumeTransformFeedback
654*35238bceSAndroid Build Coastguard Worker#define			glSampleCoverage									glwSampleCoverage
655*35238bceSAndroid Build Coastguard Worker#define			glSampleMaski										glwSampleMaski
656*35238bceSAndroid Build Coastguard Worker#define			glSamplerParameterIiv								glwSamplerParameterIiv
657*35238bceSAndroid Build Coastguard Worker#define			glSamplerParameterIuiv								glwSamplerParameterIuiv
658*35238bceSAndroid Build Coastguard Worker#define			glSamplerParameterf									glwSamplerParameterf
659*35238bceSAndroid Build Coastguard Worker#define			glSamplerParameterfv								glwSamplerParameterfv
660*35238bceSAndroid Build Coastguard Worker#define			glSamplerParameteri									glwSamplerParameteri
661*35238bceSAndroid Build Coastguard Worker#define			glSamplerParameteriv								glwSamplerParameteriv
662*35238bceSAndroid Build Coastguard Worker#define			glScissor											glwScissor
663*35238bceSAndroid Build Coastguard Worker#define			glScissorArrayv										glwScissorArrayv
664*35238bceSAndroid Build Coastguard Worker#define			glScissorIndexed									glwScissorIndexed
665*35238bceSAndroid Build Coastguard Worker#define			glScissorIndexedv									glwScissorIndexedv
666*35238bceSAndroid Build Coastguard Worker#define			glShaderBinary										glwShaderBinary
667*35238bceSAndroid Build Coastguard Worker#define			glShaderSource										glwShaderSource
668*35238bceSAndroid Build Coastguard Worker#define			glShaderStorageBlockBinding							glwShaderStorageBlockBinding
669*35238bceSAndroid Build Coastguard Worker#define			glShadingRateEXT									glwShadingRateEXT
670*35238bceSAndroid Build Coastguard Worker#define			glShadingRateCombinerOpsEXT							glwShadingRateCombinerOpsEXT
671*35238bceSAndroid Build Coastguard Worker#define			glSpecializeShader									glwSpecializeShader
672*35238bceSAndroid Build Coastguard Worker#define			glStencilFunc										glwStencilFunc
673*35238bceSAndroid Build Coastguard Worker#define			glStencilFuncSeparate								glwStencilFuncSeparate
674*35238bceSAndroid Build Coastguard Worker#define			glStencilMask										glwStencilMask
675*35238bceSAndroid Build Coastguard Worker#define			glStencilMaskSeparate								glwStencilMaskSeparate
676*35238bceSAndroid Build Coastguard Worker#define			glStencilOp											glwStencilOp
677*35238bceSAndroid Build Coastguard Worker#define			glStencilOpSeparate									glwStencilOpSeparate
678*35238bceSAndroid Build Coastguard Worker#define			glTexBuffer											glwTexBuffer
679*35238bceSAndroid Build Coastguard Worker#define			glTexBufferRange									glwTexBufferRange
680*35238bceSAndroid Build Coastguard Worker#define			glTexImage1D										glwTexImage1D
681*35238bceSAndroid Build Coastguard Worker#define			glTexImage2D										glwTexImage2D
682*35238bceSAndroid Build Coastguard Worker#define			glTexImage2DMultisample								glwTexImage2DMultisample
683*35238bceSAndroid Build Coastguard Worker#define			glTexImage3D										glwTexImage3D
684*35238bceSAndroid Build Coastguard Worker#define			glTexImage3DMultisample								glwTexImage3DMultisample
685*35238bceSAndroid Build Coastguard Worker#define			glTexImage3DOES										glwTexImage3DOES
686*35238bceSAndroid Build Coastguard Worker#define			glTexPageCommitmentARB								glwTexPageCommitmentARB
687*35238bceSAndroid Build Coastguard Worker#define			glTexParameterIiv									glwTexParameterIiv
688*35238bceSAndroid Build Coastguard Worker#define			glTexParameterIuiv									glwTexParameterIuiv
689*35238bceSAndroid Build Coastguard Worker#define			glTexParameterf										glwTexParameterf
690*35238bceSAndroid Build Coastguard Worker#define			glTexParameterfv									glwTexParameterfv
691*35238bceSAndroid Build Coastguard Worker#define			glTexParameteri										glwTexParameteri
692*35238bceSAndroid Build Coastguard Worker#define			glTexParameteriv									glwTexParameteriv
693*35238bceSAndroid Build Coastguard Worker#define			glTexStorage1D										glwTexStorage1D
694*35238bceSAndroid Build Coastguard Worker#define			glTexStorage2D										glwTexStorage2D
695*35238bceSAndroid Build Coastguard Worker#define			glTexStorage2DMultisample							glwTexStorage2DMultisample
696*35238bceSAndroid Build Coastguard Worker#define			glTexStorage3D										glwTexStorage3D
697*35238bceSAndroid Build Coastguard Worker#define			glTexStorage3DMultisample							glwTexStorage3DMultisample
698*35238bceSAndroid Build Coastguard Worker#define			glTexSubImage1D										glwTexSubImage1D
699*35238bceSAndroid Build Coastguard Worker#define			glTexSubImage2D										glwTexSubImage2D
700*35238bceSAndroid Build Coastguard Worker#define			glTexSubImage3D										glwTexSubImage3D
701*35238bceSAndroid Build Coastguard Worker#define			glTexSubImage3DOES									glwTexSubImage3DOES
702*35238bceSAndroid Build Coastguard Worker#define			glTextureBarrier									glwTextureBarrier
703*35238bceSAndroid Build Coastguard Worker#define			glTextureBuffer										glwTextureBuffer
704*35238bceSAndroid Build Coastguard Worker#define			glTextureBufferEXT									glwTextureBufferEXT
705*35238bceSAndroid Build Coastguard Worker#define			glTextureBufferRange								glwTextureBufferRange
706*35238bceSAndroid Build Coastguard Worker#define			glTextureBufferRangeEXT								glwTextureBufferRangeEXT
707*35238bceSAndroid Build Coastguard Worker#define			glTextureImage1DEXT									glwTextureImage1DEXT
708*35238bceSAndroid Build Coastguard Worker#define			glTextureImage2DEXT									glwTextureImage2DEXT
709*35238bceSAndroid Build Coastguard Worker#define			glTextureImage3DEXT									glwTextureImage3DEXT
710*35238bceSAndroid Build Coastguard Worker#define			glTexturePageCommitmentEXT							glwTexturePageCommitmentEXT
711*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterIiv								glwTextureParameterIiv
712*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterIivEXT							glwTextureParameterIivEXT
713*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterIuiv								glwTextureParameterIuiv
714*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterIuivEXT							glwTextureParameterIuivEXT
715*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterf									glwTextureParameterf
716*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterfEXT								glwTextureParameterfEXT
717*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterfv								glwTextureParameterfv
718*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterfvEXT								glwTextureParameterfvEXT
719*35238bceSAndroid Build Coastguard Worker#define			glTextureParameteri									glwTextureParameteri
720*35238bceSAndroid Build Coastguard Worker#define			glTextureParameteriEXT								glwTextureParameteriEXT
721*35238bceSAndroid Build Coastguard Worker#define			glTextureParameteriv								glwTextureParameteriv
722*35238bceSAndroid Build Coastguard Worker#define			glTextureParameterivEXT								glwTextureParameterivEXT
723*35238bceSAndroid Build Coastguard Worker#define			glTextureRenderbufferEXT							glwTextureRenderbufferEXT
724*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage1D									glwTextureStorage1D
725*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage1DEXT								glwTextureStorage1DEXT
726*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage2D									glwTextureStorage2D
727*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage2DEXT								glwTextureStorage2DEXT
728*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage2DMultisample						glwTextureStorage2DMultisample
729*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage2DMultisampleEXT					glwTextureStorage2DMultisampleEXT
730*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage3D									glwTextureStorage3D
731*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage3DEXT								glwTextureStorage3DEXT
732*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage3DMultisample						glwTextureStorage3DMultisample
733*35238bceSAndroid Build Coastguard Worker#define			glTextureStorage3DMultisampleEXT					glwTextureStorage3DMultisampleEXT
734*35238bceSAndroid Build Coastguard Worker#define			glTextureSubImage1D									glwTextureSubImage1D
735*35238bceSAndroid Build Coastguard Worker#define			glTextureSubImage1DEXT								glwTextureSubImage1DEXT
736*35238bceSAndroid Build Coastguard Worker#define			glTextureSubImage2D									glwTextureSubImage2D
737*35238bceSAndroid Build Coastguard Worker#define			glTextureSubImage2DEXT								glwTextureSubImage2DEXT
738*35238bceSAndroid Build Coastguard Worker#define			glTextureSubImage3D									glwTextureSubImage3D
739*35238bceSAndroid Build Coastguard Worker#define			glTextureSubImage3DEXT								glwTextureSubImage3DEXT
740*35238bceSAndroid Build Coastguard Worker#define			glTextureView										glwTextureView
741*35238bceSAndroid Build Coastguard Worker#define			glTransformFeedbackBufferBase						glwTransformFeedbackBufferBase
742*35238bceSAndroid Build Coastguard Worker#define			glTransformFeedbackBufferRange						glwTransformFeedbackBufferRange
743*35238bceSAndroid Build Coastguard Worker#define			glTransformFeedbackVaryings							glwTransformFeedbackVaryings
744*35238bceSAndroid Build Coastguard Worker#define			glUniform1d											glwUniform1d
745*35238bceSAndroid Build Coastguard Worker#define			glUniform1dv										glwUniform1dv
746*35238bceSAndroid Build Coastguard Worker#define			glUniform1f											glwUniform1f
747*35238bceSAndroid Build Coastguard Worker#define			glUniform1fv										glwUniform1fv
748*35238bceSAndroid Build Coastguard Worker#define			glUniform1i											glwUniform1i
749*35238bceSAndroid Build Coastguard Worker#define			glUniform1iv										glwUniform1iv
750*35238bceSAndroid Build Coastguard Worker#define			glUniform1ui										glwUniform1ui
751*35238bceSAndroid Build Coastguard Worker#define			glUniform1uiv										glwUniform1uiv
752*35238bceSAndroid Build Coastguard Worker#define			glUniform2d											glwUniform2d
753*35238bceSAndroid Build Coastguard Worker#define			glUniform2dv										glwUniform2dv
754*35238bceSAndroid Build Coastguard Worker#define			glUniform2f											glwUniform2f
755*35238bceSAndroid Build Coastguard Worker#define			glUniform2fv										glwUniform2fv
756*35238bceSAndroid Build Coastguard Worker#define			glUniform2i											glwUniform2i
757*35238bceSAndroid Build Coastguard Worker#define			glUniform2iv										glwUniform2iv
758*35238bceSAndroid Build Coastguard Worker#define			glUniform2ui										glwUniform2ui
759*35238bceSAndroid Build Coastguard Worker#define			glUniform2uiv										glwUniform2uiv
760*35238bceSAndroid Build Coastguard Worker#define			glUniform3d											glwUniform3d
761*35238bceSAndroid Build Coastguard Worker#define			glUniform3dv										glwUniform3dv
762*35238bceSAndroid Build Coastguard Worker#define			glUniform3f											glwUniform3f
763*35238bceSAndroid Build Coastguard Worker#define			glUniform3fv										glwUniform3fv
764*35238bceSAndroid Build Coastguard Worker#define			glUniform3i											glwUniform3i
765*35238bceSAndroid Build Coastguard Worker#define			glUniform3iv										glwUniform3iv
766*35238bceSAndroid Build Coastguard Worker#define			glUniform3ui										glwUniform3ui
767*35238bceSAndroid Build Coastguard Worker#define			glUniform3uiv										glwUniform3uiv
768*35238bceSAndroid Build Coastguard Worker#define			glUniform4d											glwUniform4d
769*35238bceSAndroid Build Coastguard Worker#define			glUniform4dv										glwUniform4dv
770*35238bceSAndroid Build Coastguard Worker#define			glUniform4f											glwUniform4f
771*35238bceSAndroid Build Coastguard Worker#define			glUniform4fv										glwUniform4fv
772*35238bceSAndroid Build Coastguard Worker#define			glUniform4i											glwUniform4i
773*35238bceSAndroid Build Coastguard Worker#define			glUniform4iv										glwUniform4iv
774*35238bceSAndroid Build Coastguard Worker#define			glUniform4ui										glwUniform4ui
775*35238bceSAndroid Build Coastguard Worker#define			glUniform4uiv										glwUniform4uiv
776*35238bceSAndroid Build Coastguard Worker#define			glUniformBlockBinding								glwUniformBlockBinding
777*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix2dv									glwUniformMatrix2dv
778*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix2fv									glwUniformMatrix2fv
779*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix2x3dv								glwUniformMatrix2x3dv
780*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix2x3fv								glwUniformMatrix2x3fv
781*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix2x4dv								glwUniformMatrix2x4dv
782*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix2x4fv								glwUniformMatrix2x4fv
783*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix3dv									glwUniformMatrix3dv
784*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix3fv									glwUniformMatrix3fv
785*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix3x2dv								glwUniformMatrix3x2dv
786*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix3x2fv								glwUniformMatrix3x2fv
787*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix3x4dv								glwUniformMatrix3x4dv
788*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix3x4fv								glwUniformMatrix3x4fv
789*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix4dv									glwUniformMatrix4dv
790*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix4fv									glwUniformMatrix4fv
791*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix4x2dv								glwUniformMatrix4x2dv
792*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix4x2fv								glwUniformMatrix4x2fv
793*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix4x3dv								glwUniformMatrix4x3dv
794*35238bceSAndroid Build Coastguard Worker#define			glUniformMatrix4x3fv								glwUniformMatrix4x3fv
795*35238bceSAndroid Build Coastguard Worker#define			glUniformSubroutinesuiv								glwUniformSubroutinesuiv
796*35238bceSAndroid Build Coastguard Worker#define			glUnmapBuffer										glwUnmapBuffer
797*35238bceSAndroid Build Coastguard Worker#define			glUnmapNamedBuffer									glwUnmapNamedBuffer
798*35238bceSAndroid Build Coastguard Worker#define			glUnmapNamedBufferEXT								glwUnmapNamedBufferEXT
799*35238bceSAndroid Build Coastguard Worker#define			glUseProgram										glwUseProgram
800*35238bceSAndroid Build Coastguard Worker#define			glUseProgramStages									glwUseProgramStages
801*35238bceSAndroid Build Coastguard Worker#define			glValidateProgram									glwValidateProgram
802*35238bceSAndroid Build Coastguard Worker#define			glValidateProgramPipeline							glwValidateProgramPipeline
803*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayAttribBinding							glwVertexArrayAttribBinding
804*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayAttribFormat							glwVertexArrayAttribFormat
805*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayAttribIFormat							glwVertexArrayAttribIFormat
806*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayAttribLFormat							glwVertexArrayAttribLFormat
807*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayBindVertexBufferEXT					glwVertexArrayBindVertexBufferEXT
808*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayBindingDivisor							glwVertexArrayBindingDivisor
809*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayColorOffsetEXT							glwVertexArrayColorOffsetEXT
810*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayEdgeFlagOffsetEXT						glwVertexArrayEdgeFlagOffsetEXT
811*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayElementBuffer							glwVertexArrayElementBuffer
812*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayFogCoordOffsetEXT						glwVertexArrayFogCoordOffsetEXT
813*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayIndexOffsetEXT							glwVertexArrayIndexOffsetEXT
814*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayMultiTexCoordOffsetEXT					glwVertexArrayMultiTexCoordOffsetEXT
815*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayNormalOffsetEXT						glwVertexArrayNormalOffsetEXT
816*35238bceSAndroid Build Coastguard Worker#define			glVertexArraySecondaryColorOffsetEXT				glwVertexArraySecondaryColorOffsetEXT
817*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayTexCoordOffsetEXT						glwVertexArrayTexCoordOffsetEXT
818*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexAttribBindingEXT					glwVertexArrayVertexAttribBindingEXT
819*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexAttribDivisorEXT					glwVertexArrayVertexAttribDivisorEXT
820*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexAttribFormatEXT					glwVertexArrayVertexAttribFormatEXT
821*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexAttribIFormatEXT					glwVertexArrayVertexAttribIFormatEXT
822*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexAttribIOffsetEXT					glwVertexArrayVertexAttribIOffsetEXT
823*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexAttribLFormatEXT					glwVertexArrayVertexAttribLFormatEXT
824*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexAttribLOffsetEXT					glwVertexArrayVertexAttribLOffsetEXT
825*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexAttribOffsetEXT					glwVertexArrayVertexAttribOffsetEXT
826*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexBindingDivisorEXT				glwVertexArrayVertexBindingDivisorEXT
827*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexBuffer							glwVertexArrayVertexBuffer
828*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexBuffers							glwVertexArrayVertexBuffers
829*35238bceSAndroid Build Coastguard Worker#define			glVertexArrayVertexOffsetEXT						glwVertexArrayVertexOffsetEXT
830*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib1d									glwVertexAttrib1d
831*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib1dv									glwVertexAttrib1dv
832*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib1f									glwVertexAttrib1f
833*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib1fv									glwVertexAttrib1fv
834*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib1s									glwVertexAttrib1s
835*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib1sv									glwVertexAttrib1sv
836*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib2d									glwVertexAttrib2d
837*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib2dv									glwVertexAttrib2dv
838*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib2f									glwVertexAttrib2f
839*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib2fv									glwVertexAttrib2fv
840*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib2s									glwVertexAttrib2s
841*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib2sv									glwVertexAttrib2sv
842*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib3d									glwVertexAttrib3d
843*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib3dv									glwVertexAttrib3dv
844*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib3f									glwVertexAttrib3f
845*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib3fv									glwVertexAttrib3fv
846*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib3s									glwVertexAttrib3s
847*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib3sv									glwVertexAttrib3sv
848*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4Nbv									glwVertexAttrib4Nbv
849*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4Niv									glwVertexAttrib4Niv
850*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4Nsv									glwVertexAttrib4Nsv
851*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4Nub									glwVertexAttrib4Nub
852*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4Nubv									glwVertexAttrib4Nubv
853*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4Nuiv									glwVertexAttrib4Nuiv
854*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4Nusv									glwVertexAttrib4Nusv
855*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4bv									glwVertexAttrib4bv
856*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4d									glwVertexAttrib4d
857*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4dv									glwVertexAttrib4dv
858*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4f									glwVertexAttrib4f
859*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4fv									glwVertexAttrib4fv
860*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4iv									glwVertexAttrib4iv
861*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4s									glwVertexAttrib4s
862*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4sv									glwVertexAttrib4sv
863*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4ubv									glwVertexAttrib4ubv
864*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4uiv									glwVertexAttrib4uiv
865*35238bceSAndroid Build Coastguard Worker#define			glVertexAttrib4usv									glwVertexAttrib4usv
866*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribBinding								glwVertexAttribBinding
867*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribDivisor								glwVertexAttribDivisor
868*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribFormat								glwVertexAttribFormat
869*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI1i									glwVertexAttribI1i
870*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI1iv									glwVertexAttribI1iv
871*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI1ui									glwVertexAttribI1ui
872*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI1uiv									glwVertexAttribI1uiv
873*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI2i									glwVertexAttribI2i
874*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI2iv									glwVertexAttribI2iv
875*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI2ui									glwVertexAttribI2ui
876*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI2uiv									glwVertexAttribI2uiv
877*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI3i									glwVertexAttribI3i
878*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI3iv									glwVertexAttribI3iv
879*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI3ui									glwVertexAttribI3ui
880*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI3uiv									glwVertexAttribI3uiv
881*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI4bv									glwVertexAttribI4bv
882*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI4i									glwVertexAttribI4i
883*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI4iv									glwVertexAttribI4iv
884*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI4sv									glwVertexAttribI4sv
885*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI4ubv									glwVertexAttribI4ubv
886*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI4ui									glwVertexAttribI4ui
887*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI4uiv									glwVertexAttribI4uiv
888*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribI4usv									glwVertexAttribI4usv
889*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribIFormat								glwVertexAttribIFormat
890*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribIPointer								glwVertexAttribIPointer
891*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribL1d									glwVertexAttribL1d
892*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribL1dv									glwVertexAttribL1dv
893*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribL2d									glwVertexAttribL2d
894*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribL2dv									glwVertexAttribL2dv
895*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribL3d									glwVertexAttribL3d
896*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribL3dv									glwVertexAttribL3dv
897*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribL4d									glwVertexAttribL4d
898*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribL4dv									glwVertexAttribL4dv
899*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribLFormat								glwVertexAttribLFormat
900*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribLPointer								glwVertexAttribLPointer
901*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribP1ui									glwVertexAttribP1ui
902*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribP1uiv									glwVertexAttribP1uiv
903*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribP2ui									glwVertexAttribP2ui
904*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribP2uiv									glwVertexAttribP2uiv
905*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribP3ui									glwVertexAttribP3ui
906*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribP3uiv									glwVertexAttribP3uiv
907*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribP4ui									glwVertexAttribP4ui
908*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribP4uiv									glwVertexAttribP4uiv
909*35238bceSAndroid Build Coastguard Worker#define			glVertexAttribPointer								glwVertexAttribPointer
910*35238bceSAndroid Build Coastguard Worker#define			glVertexBindingDivisor								glwVertexBindingDivisor
911*35238bceSAndroid Build Coastguard Worker#define			glViewport											glwViewport
912*35238bceSAndroid Build Coastguard Worker#define			glViewportArrayv									glwViewportArrayv
913*35238bceSAndroid Build Coastguard Worker#define			glViewportIndexedf									glwViewportIndexedf
914*35238bceSAndroid Build Coastguard Worker#define			glViewportIndexedfv									glwViewportIndexedfv
915*35238bceSAndroid Build Coastguard Worker#define			glWaitSync											glwWaitSync
916*35238bceSAndroid Build Coastguard Workervoid			glwActiveShaderProgram								(GLuint pipeline, GLuint program);
917*35238bceSAndroid Build Coastguard Workervoid			glwActiveTexture									(GLenum texture);
918*35238bceSAndroid Build Coastguard Workervoid			glwAttachShader										(GLuint program, GLuint shader);
919*35238bceSAndroid Build Coastguard Workervoid			glwBeginConditionalRender							(GLuint id, GLenum mode);
920*35238bceSAndroid Build Coastguard Workervoid			glwBeginQuery										(GLenum target, GLuint id);
921*35238bceSAndroid Build Coastguard Workervoid			glwBeginQueryIndexed								(GLenum target, GLuint index, GLuint id);
922*35238bceSAndroid Build Coastguard Workervoid			glwBeginTransformFeedback							(GLenum primitiveMode);
923*35238bceSAndroid Build Coastguard Workervoid			glwBindAttribLocation								(GLuint program, GLuint index, const GLchar *name);
924*35238bceSAndroid Build Coastguard Workervoid			glwBindBuffer										(GLenum target, GLuint buffer);
925*35238bceSAndroid Build Coastguard Workervoid			glwBindBufferBase									(GLenum target, GLuint index, GLuint buffer);
926*35238bceSAndroid Build Coastguard Workervoid			glwBindBufferRange									(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
927*35238bceSAndroid Build Coastguard Workervoid			glwBindBuffersBase									(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
928*35238bceSAndroid Build Coastguard Workervoid			glwBindBuffersRange									(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
929*35238bceSAndroid Build Coastguard Workervoid			glwBindFragDataLocation								(GLuint program, GLuint color, const GLchar *name);
930*35238bceSAndroid Build Coastguard Workervoid			glwBindFragDataLocationIndexed						(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
931*35238bceSAndroid Build Coastguard Workervoid			glwBindFramebuffer									(GLenum target, GLuint framebuffer);
932*35238bceSAndroid Build Coastguard Workervoid			glwBindImageTexture									(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
933*35238bceSAndroid Build Coastguard Workervoid			glwBindImageTextures								(GLuint first, GLsizei count, const GLuint *textures);
934*35238bceSAndroid Build Coastguard Workervoid			glwBindMultiTextureEXT								(GLenum texunit, GLenum target, GLuint texture);
935*35238bceSAndroid Build Coastguard Workervoid			glwBindProgramPipeline								(GLuint pipeline);
936*35238bceSAndroid Build Coastguard Workervoid			glwBindRenderbuffer									(GLenum target, GLuint renderbuffer);
937*35238bceSAndroid Build Coastguard Workervoid			glwBindSampler										(GLuint unit, GLuint sampler);
938*35238bceSAndroid Build Coastguard Workervoid			glwBindSamplers										(GLuint first, GLsizei count, const GLuint *samplers);
939*35238bceSAndroid Build Coastguard Workervoid			glwBindTexture										(GLenum target, GLuint texture);
940*35238bceSAndroid Build Coastguard Workervoid			glwBindTextureUnit									(GLuint unit, GLuint texture);
941*35238bceSAndroid Build Coastguard Workervoid			glwBindTextures										(GLuint first, GLsizei count, const GLuint *textures);
942*35238bceSAndroid Build Coastguard Workervoid			glwBindTransformFeedback							(GLenum target, GLuint id);
943*35238bceSAndroid Build Coastguard Workervoid			glwBindVertexArray									(GLuint array);
944*35238bceSAndroid Build Coastguard Workervoid			glwBindVertexBuffer									(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
945*35238bceSAndroid Build Coastguard Workervoid			glwBindVertexBuffers								(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
946*35238bceSAndroid Build Coastguard Workervoid			glwBlendBarrier										();
947*35238bceSAndroid Build Coastguard Workervoid			glwBlendColor										(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
948*35238bceSAndroid Build Coastguard Workervoid			glwBlendEquation									(GLenum mode);
949*35238bceSAndroid Build Coastguard Workervoid			glwBlendEquationSeparate							(GLenum modeRGB, GLenum modeAlpha);
950*35238bceSAndroid Build Coastguard Workervoid			glwBlendEquationSeparatei							(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
951*35238bceSAndroid Build Coastguard Workervoid			glwBlendEquationi									(GLuint buf, GLenum mode);
952*35238bceSAndroid Build Coastguard Workervoid			glwBlendFunc										(GLenum sfactor, GLenum dfactor);
953*35238bceSAndroid Build Coastguard Workervoid			glwBlendFuncSeparate								(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
954*35238bceSAndroid Build Coastguard Workervoid			glwBlendFuncSeparatei								(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
955*35238bceSAndroid Build Coastguard Workervoid			glwBlendFunci										(GLuint buf, GLenum src, GLenum dst);
956*35238bceSAndroid Build Coastguard Workervoid			glwBlitFramebuffer									(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
957*35238bceSAndroid Build Coastguard Workervoid			glwBlitNamedFramebuffer								(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
958*35238bceSAndroid Build Coastguard Workervoid			glwBufferData										(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
959*35238bceSAndroid Build Coastguard Workervoid			glwBufferPageCommitmentARB							(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
960*35238bceSAndroid Build Coastguard Workervoid			glwBufferStorage									(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
961*35238bceSAndroid Build Coastguard Workervoid			glwBufferSubData									(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
962*35238bceSAndroid Build Coastguard WorkerGLenum			glwCheckFramebufferStatus							(GLenum target);
963*35238bceSAndroid Build Coastguard WorkerGLenum			glwCheckNamedFramebufferStatus						(GLuint framebuffer, GLenum target);
964*35238bceSAndroid Build Coastguard WorkerGLenum			glwCheckNamedFramebufferStatusEXT					(GLuint framebuffer, GLenum target);
965*35238bceSAndroid Build Coastguard Workervoid			glwClampColor										(GLenum target, GLenum clamp);
966*35238bceSAndroid Build Coastguard Workervoid			glwClear											(GLbitfield mask);
967*35238bceSAndroid Build Coastguard Workervoid			glwClearBufferData									(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
968*35238bceSAndroid Build Coastguard Workervoid			glwClearBufferSubData								(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
969*35238bceSAndroid Build Coastguard Workervoid			glwClearBufferfi									(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
970*35238bceSAndroid Build Coastguard Workervoid			glwClearBufferfv									(GLenum buffer, GLint drawbuffer, const GLfloat *value);
971*35238bceSAndroid Build Coastguard Workervoid			glwClearBufferiv									(GLenum buffer, GLint drawbuffer, const GLint *value);
972*35238bceSAndroid Build Coastguard Workervoid			glwClearBufferuiv									(GLenum buffer, GLint drawbuffer, const GLuint *value);
973*35238bceSAndroid Build Coastguard Workervoid			glwClearColor										(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
974*35238bceSAndroid Build Coastguard Workervoid			glwClearDepth										(GLdouble depth);
975*35238bceSAndroid Build Coastguard Workervoid			glwClearDepthf										(GLfloat d);
976*35238bceSAndroid Build Coastguard Workervoid			glwClearNamedBufferData								(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
977*35238bceSAndroid Build Coastguard Workervoid			glwClearNamedBufferDataEXT							(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
978*35238bceSAndroid Build Coastguard Workervoid			glwClearNamedBufferSubData							(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
979*35238bceSAndroid Build Coastguard Workervoid			glwClearNamedBufferSubDataEXT						(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
980*35238bceSAndroid Build Coastguard Workervoid			glwClearNamedFramebufferfi							(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
981*35238bceSAndroid Build Coastguard Workervoid			glwClearNamedFramebufferfv							(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
982*35238bceSAndroid Build Coastguard Workervoid			glwClearNamedFramebufferiv							(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
983*35238bceSAndroid Build Coastguard Workervoid			glwClearNamedFramebufferuiv							(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
984*35238bceSAndroid Build Coastguard Workervoid			glwClearStencil										(GLint s);
985*35238bceSAndroid Build Coastguard Workervoid			glwClearTexImage									(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
986*35238bceSAndroid Build Coastguard Workervoid			glwClearTexSubImage									(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
987*35238bceSAndroid Build Coastguard Workervoid			glwClientAttribDefaultEXT							(GLbitfield mask);
988*35238bceSAndroid Build Coastguard WorkerGLenum			glwClientWaitSync									(GLsync sync, GLbitfield flags, GLuint64 timeout);
989*35238bceSAndroid Build Coastguard Workervoid			glwClipControl										(GLenum origin, GLenum depth);
990*35238bceSAndroid Build Coastguard Workervoid			glwColorMask										(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
991*35238bceSAndroid Build Coastguard Workervoid			glwColorMaski										(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
992*35238bceSAndroid Build Coastguard Workervoid			glwCompileShader									(GLuint shader);
993*35238bceSAndroid Build Coastguard Workervoid			glwCompressedMultiTexImage1DEXT						(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
994*35238bceSAndroid Build Coastguard Workervoid			glwCompressedMultiTexImage2DEXT						(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
995*35238bceSAndroid Build Coastguard Workervoid			glwCompressedMultiTexImage3DEXT						(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
996*35238bceSAndroid Build Coastguard Workervoid			glwCompressedMultiTexSubImage1DEXT					(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
997*35238bceSAndroid Build Coastguard Workervoid			glwCompressedMultiTexSubImage2DEXT					(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
998*35238bceSAndroid Build Coastguard Workervoid			glwCompressedMultiTexSubImage3DEXT					(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
999*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTexImage1D								(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
1000*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTexImage2D								(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
1001*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTexImage3D								(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1002*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTexImage3DOES							(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1003*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTexSubImage1D							(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
1004*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTexSubImage2D							(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
1005*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTexSubImage3D							(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1006*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTexSubImage3DOES						(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1007*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureImage1DEXT						(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
1008*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureImage2DEXT						(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
1009*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureImage3DEXT						(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
1010*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureSubImage1D						(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
1011*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureSubImage1DEXT					(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
1012*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureSubImage2D						(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
1013*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureSubImage2DEXT					(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
1014*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureSubImage3D						(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1015*35238bceSAndroid Build Coastguard Workervoid			glwCompressedTextureSubImage3DEXT					(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
1016*35238bceSAndroid Build Coastguard Workervoid			glwCopyBufferSubData								(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1017*35238bceSAndroid Build Coastguard Workervoid			glwCopyImageSubData									(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1018*35238bceSAndroid Build Coastguard Workervoid			glwCopyMultiTexImage1DEXT							(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
1019*35238bceSAndroid Build Coastguard Workervoid			glwCopyMultiTexImage2DEXT							(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1020*35238bceSAndroid Build Coastguard Workervoid			glwCopyMultiTexSubImage1DEXT						(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1021*35238bceSAndroid Build Coastguard Workervoid			glwCopyMultiTexSubImage2DEXT						(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1022*35238bceSAndroid Build Coastguard Workervoid			glwCopyMultiTexSubImage3DEXT						(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1023*35238bceSAndroid Build Coastguard Workervoid			glwCopyNamedBufferSubData							(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1024*35238bceSAndroid Build Coastguard Workervoid			glwCopyTexImage1D									(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
1025*35238bceSAndroid Build Coastguard Workervoid			glwCopyTexImage2D									(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1026*35238bceSAndroid Build Coastguard Workervoid			glwCopyTexSubImage1D								(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1027*35238bceSAndroid Build Coastguard Workervoid			glwCopyTexSubImage2D								(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1028*35238bceSAndroid Build Coastguard Workervoid			glwCopyTexSubImage3D								(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1029*35238bceSAndroid Build Coastguard Workervoid			glwCopyTexSubImage3DOES								(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1030*35238bceSAndroid Build Coastguard Workervoid			glwCopyTextureImage1DEXT							(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
1031*35238bceSAndroid Build Coastguard Workervoid			glwCopyTextureImage2DEXT							(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1032*35238bceSAndroid Build Coastguard Workervoid			glwCopyTextureSubImage1D							(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1033*35238bceSAndroid Build Coastguard Workervoid			glwCopyTextureSubImage1DEXT							(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1034*35238bceSAndroid Build Coastguard Workervoid			glwCopyTextureSubImage2D							(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1035*35238bceSAndroid Build Coastguard Workervoid			glwCopyTextureSubImage2DEXT							(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1036*35238bceSAndroid Build Coastguard Workervoid			glwCopyTextureSubImage3D							(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1037*35238bceSAndroid Build Coastguard Workervoid			glwCopyTextureSubImage3DEXT							(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1038*35238bceSAndroid Build Coastguard Workervoid			glwCreateBuffers									(GLsizei n, GLuint *buffers);
1039*35238bceSAndroid Build Coastguard Workervoid			glwCreateFramebuffers								(GLsizei n, GLuint *framebuffers);
1040*35238bceSAndroid Build Coastguard WorkerGLuint			glwCreateProgram									();
1041*35238bceSAndroid Build Coastguard Workervoid			glwCreateProgramPipelines							(GLsizei n, GLuint *pipelines);
1042*35238bceSAndroid Build Coastguard Workervoid			glwCreateQueries									(GLenum target, GLsizei n, GLuint *ids);
1043*35238bceSAndroid Build Coastguard Workervoid			glwCreateRenderbuffers								(GLsizei n, GLuint *renderbuffers);
1044*35238bceSAndroid Build Coastguard Workervoid			glwCreateSamplers									(GLsizei n, GLuint *samplers);
1045*35238bceSAndroid Build Coastguard WorkerGLuint			glwCreateShader										(GLenum type);
1046*35238bceSAndroid Build Coastguard WorkerGLuint			glwCreateShaderProgramv								(GLenum type, GLsizei count, const GLchar *const*strings);
1047*35238bceSAndroid Build Coastguard Workervoid			glwCreateTextures									(GLenum target, GLsizei n, GLuint *textures);
1048*35238bceSAndroid Build Coastguard Workervoid			glwCreateTransformFeedbacks							(GLsizei n, GLuint *ids);
1049*35238bceSAndroid Build Coastguard Workervoid			glwCreateVertexArrays								(GLsizei n, GLuint *arrays);
1050*35238bceSAndroid Build Coastguard Workervoid			glwCullFace											(GLenum mode);
1051*35238bceSAndroid Build Coastguard Workervoid			glwDebugMessageCallback								(GLDEBUGPROC callback, const void *userParam);
1052*35238bceSAndroid Build Coastguard Workervoid			glwDebugMessageControl								(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
1053*35238bceSAndroid Build Coastguard Workervoid			glwDebugMessageInsert								(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
1054*35238bceSAndroid Build Coastguard Workervoid			glwDeleteBuffers									(GLsizei n, const GLuint *buffers);
1055*35238bceSAndroid Build Coastguard Workervoid			glwDeleteFramebuffers								(GLsizei n, const GLuint *framebuffers);
1056*35238bceSAndroid Build Coastguard Workervoid			glwDeleteProgram									(GLuint program);
1057*35238bceSAndroid Build Coastguard Workervoid			glwDeleteProgramPipelines							(GLsizei n, const GLuint *pipelines);
1058*35238bceSAndroid Build Coastguard Workervoid			glwDeleteQueries									(GLsizei n, const GLuint *ids);
1059*35238bceSAndroid Build Coastguard Workervoid			glwDeleteRenderbuffers								(GLsizei n, const GLuint *renderbuffers);
1060*35238bceSAndroid Build Coastguard Workervoid			glwDeleteSamplers									(GLsizei count, const GLuint *samplers);
1061*35238bceSAndroid Build Coastguard Workervoid			glwDeleteShader										(GLuint shader);
1062*35238bceSAndroid Build Coastguard Workervoid			glwDeleteSync										(GLsync sync);
1063*35238bceSAndroid Build Coastguard Workervoid			glwDeleteTextures									(GLsizei n, const GLuint *textures);
1064*35238bceSAndroid Build Coastguard Workervoid			glwDeleteTransformFeedbacks							(GLsizei n, const GLuint *ids);
1065*35238bceSAndroid Build Coastguard Workervoid			glwDeleteVertexArrays								(GLsizei n, const GLuint *arrays);
1066*35238bceSAndroid Build Coastguard Workervoid			glwDepthBoundsEXT									(GLclampd zmin, GLclampd zmax);
1067*35238bceSAndroid Build Coastguard Workervoid			glwDepthFunc										(GLenum func);
1068*35238bceSAndroid Build Coastguard Workervoid			glwDepthMask										(GLboolean flag);
1069*35238bceSAndroid Build Coastguard Workervoid			glwDepthRange										(GLdouble n, GLdouble f);
1070*35238bceSAndroid Build Coastguard Workervoid			glwDepthRangeArrayfvOES								(GLuint first, GLsizei count, const GLfloat *v);
1071*35238bceSAndroid Build Coastguard Workervoid			glwDepthRangeArrayv									(GLuint first, GLsizei count, const GLdouble *v);
1072*35238bceSAndroid Build Coastguard Workervoid			glwDepthRangeIndexed								(GLuint index, GLdouble n, GLdouble f);
1073*35238bceSAndroid Build Coastguard Workervoid			glwDepthRangeIndexedfOES							(GLuint index, GLfloat n, GLfloat f);
1074*35238bceSAndroid Build Coastguard Workervoid			glwDepthRangef										(GLfloat n, GLfloat f);
1075*35238bceSAndroid Build Coastguard Workervoid			glwDetachShader										(GLuint program, GLuint shader);
1076*35238bceSAndroid Build Coastguard Workervoid			glwDisable											(GLenum cap);
1077*35238bceSAndroid Build Coastguard Workervoid			glwDisableClientStateIndexedEXT						(GLenum array, GLuint index);
1078*35238bceSAndroid Build Coastguard Workervoid			glwDisableClientStateiEXT							(GLenum array, GLuint index);
1079*35238bceSAndroid Build Coastguard Workervoid			glwDisableVertexArrayAttrib							(GLuint vaobj, GLuint index);
1080*35238bceSAndroid Build Coastguard Workervoid			glwDisableVertexArrayAttribEXT						(GLuint vaobj, GLuint index);
1081*35238bceSAndroid Build Coastguard Workervoid			glwDisableVertexArrayEXT							(GLuint vaobj, GLenum array);
1082*35238bceSAndroid Build Coastguard Workervoid			glwDisableVertexAttribArray							(GLuint index);
1083*35238bceSAndroid Build Coastguard Workervoid			glwDisablei											(GLenum target, GLuint index);
1084*35238bceSAndroid Build Coastguard Workervoid			glwDispatchCompute									(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
1085*35238bceSAndroid Build Coastguard Workervoid			glwDispatchComputeIndirect							(GLintptr indirect);
1086*35238bceSAndroid Build Coastguard Workervoid			glwDrawArrays										(GLenum mode, GLint first, GLsizei count);
1087*35238bceSAndroid Build Coastguard Workervoid			glwDrawArraysIndirect								(GLenum mode, const void *indirect);
1088*35238bceSAndroid Build Coastguard Workervoid			glwDrawArraysInstanced								(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1089*35238bceSAndroid Build Coastguard Workervoid			glwDrawArraysInstancedBaseInstance					(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
1090*35238bceSAndroid Build Coastguard Workervoid			glwDrawBuffer										(GLenum buf);
1091*35238bceSAndroid Build Coastguard Workervoid			glwDrawBuffers										(GLsizei n, const GLenum *bufs);
1092*35238bceSAndroid Build Coastguard Workervoid			glwDrawElements										(GLenum mode, GLsizei count, GLenum type, const void *indices);
1093*35238bceSAndroid Build Coastguard Workervoid			glwDrawElementsBaseVertex							(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1094*35238bceSAndroid Build Coastguard Workervoid			glwDrawElementsIndirect								(GLenum mode, GLenum type, const void *indirect);
1095*35238bceSAndroid Build Coastguard Workervoid			glwDrawElementsInstanced							(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1096*35238bceSAndroid Build Coastguard Workervoid			glwDrawElementsInstancedBaseInstance				(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
1097*35238bceSAndroid Build Coastguard Workervoid			glwDrawElementsInstancedBaseVertex					(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1098*35238bceSAndroid Build Coastguard Workervoid			glwDrawElementsInstancedBaseVertexBaseInstance		(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
1099*35238bceSAndroid Build Coastguard Workervoid			glwDrawRangeElements								(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1100*35238bceSAndroid Build Coastguard Workervoid			glwDrawRangeElementsBaseVertex						(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1101*35238bceSAndroid Build Coastguard Workervoid			glwDrawTransformFeedback							(GLenum mode, GLuint id);
1102*35238bceSAndroid Build Coastguard Workervoid			glwDrawTransformFeedbackInstanced					(GLenum mode, GLuint id, GLsizei instancecount);
1103*35238bceSAndroid Build Coastguard Workervoid			glwDrawTransformFeedbackStream						(GLenum mode, GLuint id, GLuint stream);
1104*35238bceSAndroid Build Coastguard Workervoid			glwDrawTransformFeedbackStreamInstanced				(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
1105*35238bceSAndroid Build Coastguard Workervoid			glwEGLImageTargetRenderbufferStorageOES				(GLenum target, GLeglImageOES image);
1106*35238bceSAndroid Build Coastguard Workervoid			glwEGLImageTargetTexture2DOES						(GLenum target, GLeglImageOES image);
1107*35238bceSAndroid Build Coastguard Workervoid			glwEnable											(GLenum cap);
1108*35238bceSAndroid Build Coastguard Workervoid			glwEnableClientStateIndexedEXT						(GLenum array, GLuint index);
1109*35238bceSAndroid Build Coastguard Workervoid			glwEnableClientStateiEXT							(GLenum array, GLuint index);
1110*35238bceSAndroid Build Coastguard Workervoid			glwEnableVertexArrayAttrib							(GLuint vaobj, GLuint index);
1111*35238bceSAndroid Build Coastguard Workervoid			glwEnableVertexArrayAttribEXT						(GLuint vaobj, GLuint index);
1112*35238bceSAndroid Build Coastguard Workervoid			glwEnableVertexArrayEXT								(GLuint vaobj, GLenum array);
1113*35238bceSAndroid Build Coastguard Workervoid			glwEnableVertexAttribArray							(GLuint index);
1114*35238bceSAndroid Build Coastguard Workervoid			glwEnablei											(GLenum target, GLuint index);
1115*35238bceSAndroid Build Coastguard Workervoid			glwEndConditionalRender								();
1116*35238bceSAndroid Build Coastguard Workervoid			glwEndQuery											(GLenum target);
1117*35238bceSAndroid Build Coastguard Workervoid			glwEndQueryIndexed									(GLenum target, GLuint index);
1118*35238bceSAndroid Build Coastguard Workervoid			glwEndTransformFeedback								();
1119*35238bceSAndroid Build Coastguard WorkerGLsync			glwFenceSync										(GLenum condition, GLbitfield flags);
1120*35238bceSAndroid Build Coastguard Workervoid			glwFinish											();
1121*35238bceSAndroid Build Coastguard Workervoid			glwFlush											();
1122*35238bceSAndroid Build Coastguard Workervoid			glwFlushMappedBufferRange							(GLenum target, GLintptr offset, GLsizeiptr length);
1123*35238bceSAndroid Build Coastguard Workervoid			glwFlushMappedNamedBufferRange						(GLuint buffer, GLintptr offset, GLsizeiptr length);
1124*35238bceSAndroid Build Coastguard Workervoid			glwFlushMappedNamedBufferRangeEXT					(GLuint buffer, GLintptr offset, GLsizeiptr length);
1125*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferDrawBufferEXT							(GLuint framebuffer, GLenum mode);
1126*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferDrawBuffersEXT						(GLuint framebuffer, GLsizei n, const GLenum *bufs);
1127*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferParameteri							(GLenum target, GLenum pname, GLint param);
1128*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferReadBufferEXT							(GLuint framebuffer, GLenum mode);
1129*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferRenderbuffer							(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1130*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferShadingRateEXT						(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight);
1131*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTexture								(GLenum target, GLenum attachment, GLuint texture, GLint level);
1132*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTexture1D								(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1133*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTexture2D								(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1134*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTexture2DMultisampleEXT				(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1135*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTexture3D								(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1136*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTexture3DOES							(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1137*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTextureLayer							(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1138*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTextureMultisampleMultiviewOVR		(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
1139*35238bceSAndroid Build Coastguard Workervoid			glwFramebufferTextureMultiviewOVR					(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
1140*35238bceSAndroid Build Coastguard Workervoid			glwFrontFace										(GLenum mode);
1141*35238bceSAndroid Build Coastguard Workervoid			glwGenBuffers										(GLsizei n, GLuint *buffers);
1142*35238bceSAndroid Build Coastguard Workervoid			glwGenFramebuffers									(GLsizei n, GLuint *framebuffers);
1143*35238bceSAndroid Build Coastguard Workervoid			glwGenProgramPipelines								(GLsizei n, GLuint *pipelines);
1144*35238bceSAndroid Build Coastguard Workervoid			glwGenQueries										(GLsizei n, GLuint *ids);
1145*35238bceSAndroid Build Coastguard Workervoid			glwGenRenderbuffers									(GLsizei n, GLuint *renderbuffers);
1146*35238bceSAndroid Build Coastguard Workervoid			glwGenSamplers										(GLsizei count, GLuint *samplers);
1147*35238bceSAndroid Build Coastguard Workervoid			glwGenTextures										(GLsizei n, GLuint *textures);
1148*35238bceSAndroid Build Coastguard Workervoid			glwGenTransformFeedbacks							(GLsizei n, GLuint *ids);
1149*35238bceSAndroid Build Coastguard Workervoid			glwGenVertexArrays									(GLsizei n, GLuint *arrays);
1150*35238bceSAndroid Build Coastguard Workervoid			glwGenerateMipmap									(GLenum target);
1151*35238bceSAndroid Build Coastguard Workervoid			glwGenerateMultiTexMipmapEXT						(GLenum texunit, GLenum target);
1152*35238bceSAndroid Build Coastguard Workervoid			glwGenerateTextureMipmap							(GLuint texture);
1153*35238bceSAndroid Build Coastguard Workervoid			glwGenerateTextureMipmapEXT							(GLuint texture, GLenum target);
1154*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveAtomicCounterBufferiv					(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
1155*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveAttrib									(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
1156*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveSubroutineName							(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1157*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveSubroutineUniformName					(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1158*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveSubroutineUniformiv						(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
1159*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveUniform									(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
1160*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveUniformBlockName						(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1161*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveUniformBlockiv							(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1162*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveUniformName								(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
1163*35238bceSAndroid Build Coastguard Workervoid			glwGetActiveUniformsiv								(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1164*35238bceSAndroid Build Coastguard Workervoid			glwGetAttachedShaders								(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
1165*35238bceSAndroid Build Coastguard WorkerGLint			glwGetAttribLocation								(GLuint program, const GLchar *name);
1166*35238bceSAndroid Build Coastguard Workervoid			glwGetBooleani_v									(GLenum target, GLuint index, GLboolean *data);
1167*35238bceSAndroid Build Coastguard Workervoid			glwGetBooleanv										(GLenum pname, GLboolean *data);
1168*35238bceSAndroid Build Coastguard Workervoid			glwGetBufferParameteri64v							(GLenum target, GLenum pname, GLint64 *params);
1169*35238bceSAndroid Build Coastguard Workervoid			glwGetBufferParameteriv								(GLenum target, GLenum pname, GLint *params);
1170*35238bceSAndroid Build Coastguard Workervoid			glwGetBufferPointerv								(GLenum target, GLenum pname, void **params);
1171*35238bceSAndroid Build Coastguard Workervoid			glwGetBufferSubData									(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
1172*35238bceSAndroid Build Coastguard Workervoid			glwGetCompressedMultiTexImageEXT					(GLenum texunit, GLenum target, GLint lod, void *img);
1173*35238bceSAndroid Build Coastguard Workervoid			glwGetCompressedTexImage							(GLenum target, GLint level, void *img);
1174*35238bceSAndroid Build Coastguard Workervoid			glwGetCompressedTextureImage						(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
1175*35238bceSAndroid Build Coastguard Workervoid			glwGetCompressedTextureImageEXT						(GLuint texture, GLenum target, GLint lod, void *img);
1176*35238bceSAndroid Build Coastguard Workervoid			glwGetCompressedTextureSubImage						(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
1177*35238bceSAndroid Build Coastguard WorkerGLuint			glwGetDebugMessageLog								(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
1178*35238bceSAndroid Build Coastguard Workervoid			glwGetDoublei_v										(GLenum target, GLuint index, GLdouble *data);
1179*35238bceSAndroid Build Coastguard Workervoid			glwGetDoublev										(GLenum pname, GLdouble *data);
1180*35238bceSAndroid Build Coastguard WorkerGLenum			glwGetError											();
1181*35238bceSAndroid Build Coastguard Workervoid			glwGetFloati_v										(GLenum target, GLuint index, GLfloat *data);
1182*35238bceSAndroid Build Coastguard Workervoid			glwGetFloatv										(GLenum pname, GLfloat *data);
1183*35238bceSAndroid Build Coastguard WorkerGLint			glwGetFragDataIndex									(GLuint program, const GLchar *name);
1184*35238bceSAndroid Build Coastguard WorkerGLint			glwGetFragDataLocation								(GLuint program, const GLchar *name);
1185*35238bceSAndroid Build Coastguard Workervoid			glwGetFragmentShadingRatesEXT						(GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates);
1186*35238bceSAndroid Build Coastguard Workervoid			glwGetFramebufferAttachmentParameteriv				(GLenum target, GLenum attachment, GLenum pname, GLint *params);
1187*35238bceSAndroid Build Coastguard Workervoid			glwGetFramebufferParameteriv						(GLenum target, GLenum pname, GLint *params);
1188*35238bceSAndroid Build Coastguard Workervoid			glwGetFramebufferParameterivEXT						(GLuint framebuffer, GLenum pname, GLint *params);
1189*35238bceSAndroid Build Coastguard WorkerGLenum			glwGetGraphicsResetStatus							();
1190*35238bceSAndroid Build Coastguard Workervoid			glwGetInteger64i_v									(GLenum target, GLuint index, GLint64 *data);
1191*35238bceSAndroid Build Coastguard Workervoid			glwGetInteger64v									(GLenum pname, GLint64 *data);
1192*35238bceSAndroid Build Coastguard Workervoid			glwGetIntegeri_v									(GLenum target, GLuint index, GLint *data);
1193*35238bceSAndroid Build Coastguard Workervoid			glwGetIntegerv										(GLenum pname, GLint *data);
1194*35238bceSAndroid Build Coastguard Workervoid			glwGetInternalformatSampleivNV						(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
1195*35238bceSAndroid Build Coastguard Workervoid			glwGetInternalformati64v							(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);
1196*35238bceSAndroid Build Coastguard Workervoid			glwGetInternalformativ								(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1197*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexEnvfvEXT								(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
1198*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexEnvivEXT								(GLenum texunit, GLenum target, GLenum pname, GLint *params);
1199*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexGendvEXT								(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
1200*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexGenfvEXT								(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
1201*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexGenivEXT								(GLenum texunit, GLenum coord, GLenum pname, GLint *params);
1202*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexImageEXT								(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
1203*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexLevelParameterfvEXT					(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
1204*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexLevelParameterivEXT					(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
1205*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexParameterIivEXT						(GLenum texunit, GLenum target, GLenum pname, GLint *params);
1206*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexParameterIuivEXT						(GLenum texunit, GLenum target, GLenum pname, GLuint *params);
1207*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexParameterfvEXT						(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
1208*35238bceSAndroid Build Coastguard Workervoid			glwGetMultiTexParameterivEXT						(GLenum texunit, GLenum target, GLenum pname, GLint *params);
1209*35238bceSAndroid Build Coastguard Workervoid			glwGetMultisamplefv									(GLenum pname, GLuint index, GLfloat *val);
1210*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedBufferParameteri64v						(GLuint buffer, GLenum pname, GLint64 *params);
1211*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedBufferParameteriv						(GLuint buffer, GLenum pname, GLint *params);
1212*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedBufferParameterivEXT						(GLuint buffer, GLenum pname, GLint *params);
1213*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedBufferPointerv							(GLuint buffer, GLenum pname, void **params);
1214*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedBufferPointervEXT						(GLuint buffer, GLenum pname, void **params);
1215*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedBufferSubData							(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
1216*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedBufferSubDataEXT							(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
1217*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedFramebufferAttachmentParameteriv			(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
1218*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedFramebufferAttachmentParameterivEXT		(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
1219*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedFramebufferParameteriv					(GLuint framebuffer, GLenum pname, GLint *param);
1220*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedFramebufferParameterivEXT				(GLuint framebuffer, GLenum pname, GLint *params);
1221*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedProgramLocalParameterIivEXT				(GLuint program, GLenum target, GLuint index, GLint *params);
1222*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedProgramLocalParameterIuivEXT				(GLuint program, GLenum target, GLuint index, GLuint *params);
1223*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedProgramLocalParameterdvEXT				(GLuint program, GLenum target, GLuint index, GLdouble *params);
1224*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedProgramLocalParameterfvEXT				(GLuint program, GLenum target, GLuint index, GLfloat *params);
1225*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedProgramStringEXT							(GLuint program, GLenum target, GLenum pname, void *string);
1226*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedProgramivEXT								(GLuint program, GLenum target, GLenum pname, GLint *params);
1227*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedRenderbufferParameteriv					(GLuint renderbuffer, GLenum pname, GLint *params);
1228*35238bceSAndroid Build Coastguard Workervoid			glwGetNamedRenderbufferParameterivEXT				(GLuint renderbuffer, GLenum pname, GLint *params);
1229*35238bceSAndroid Build Coastguard Workervoid			glwGetObjectLabel									(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
1230*35238bceSAndroid Build Coastguard Workervoid			glwGetObjectPtrLabel								(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
1231*35238bceSAndroid Build Coastguard Workervoid			glwGetPointerIndexedvEXT							(GLenum target, GLuint index, void **data);
1232*35238bceSAndroid Build Coastguard Workervoid			glwGetPointeri_vEXT									(GLenum pname, GLuint index, void **params);
1233*35238bceSAndroid Build Coastguard Workervoid			glwGetPointerv										(GLenum pname, void **params);
1234*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramBinary									(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1235*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramInfoLog								(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1236*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramInterfaceiv							(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
1237*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramPipelineInfoLog						(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1238*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramPipelineiv								(GLuint pipeline, GLenum pname, GLint *params);
1239*35238bceSAndroid Build Coastguard WorkerGLuint			glwGetProgramResourceIndex							(GLuint program, GLenum programInterface, const GLchar *name);
1240*35238bceSAndroid Build Coastguard WorkerGLint			glwGetProgramResourceLocation						(GLuint program, GLenum programInterface, const GLchar *name);
1241*35238bceSAndroid Build Coastguard WorkerGLint			glwGetProgramResourceLocationIndex					(GLuint program, GLenum programInterface, const GLchar *name);
1242*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramResourceName							(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1243*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramResourceiv								(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);
1244*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramStageiv								(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
1245*35238bceSAndroid Build Coastguard Workervoid			glwGetProgramiv										(GLuint program, GLenum pname, GLint *params);
1246*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryBufferObjecti64v							(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
1247*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryBufferObjectiv							(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
1248*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryBufferObjectui64v						(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
1249*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryBufferObjectuiv							(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
1250*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryIndexediv								(GLenum target, GLuint index, GLenum pname, GLint *params);
1251*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryObjecti64v								(GLuint id, GLenum pname, GLint64 *params);
1252*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryObjectiv									(GLuint id, GLenum pname, GLint *params);
1253*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryObjectui64v								(GLuint id, GLenum pname, GLuint64 *params);
1254*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryObjectuiv								(GLuint id, GLenum pname, GLuint *params);
1255*35238bceSAndroid Build Coastguard Workervoid			glwGetQueryiv										(GLenum target, GLenum pname, GLint *params);
1256*35238bceSAndroid Build Coastguard Workervoid			glwGetRenderbufferParameteriv						(GLenum target, GLenum pname, GLint *params);
1257*35238bceSAndroid Build Coastguard Workervoid			glwGetSamplerParameterIiv							(GLuint sampler, GLenum pname, GLint *params);
1258*35238bceSAndroid Build Coastguard Workervoid			glwGetSamplerParameterIuiv							(GLuint sampler, GLenum pname, GLuint *params);
1259*35238bceSAndroid Build Coastguard Workervoid			glwGetSamplerParameterfv							(GLuint sampler, GLenum pname, GLfloat *params);
1260*35238bceSAndroid Build Coastguard Workervoid			glwGetSamplerParameteriv							(GLuint sampler, GLenum pname, GLint *params);
1261*35238bceSAndroid Build Coastguard Workervoid			glwGetShaderInfoLog									(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1262*35238bceSAndroid Build Coastguard Workervoid			glwGetShaderPrecisionFormat							(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
1263*35238bceSAndroid Build Coastguard Workervoid			glwGetShaderSource									(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
1264*35238bceSAndroid Build Coastguard Workervoid			glwGetShaderiv										(GLuint shader, GLenum pname, GLint *params);
1265*35238bceSAndroid Build Coastguard Workerconst GLubyte *	glwGetString										(GLenum name);
1266*35238bceSAndroid Build Coastguard Workerconst GLubyte *	glwGetStringi										(GLenum name, GLuint index);
1267*35238bceSAndroid Build Coastguard WorkerGLuint			glwGetSubroutineIndex								(GLuint program, GLenum shadertype, const GLchar *name);
1268*35238bceSAndroid Build Coastguard WorkerGLint			glwGetSubroutineUniformLocation						(GLuint program, GLenum shadertype, const GLchar *name);
1269*35238bceSAndroid Build Coastguard Workervoid			glwGetSynciv										(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1270*35238bceSAndroid Build Coastguard Workervoid			glwGetTexImage										(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
1271*35238bceSAndroid Build Coastguard Workervoid			glwGetTexLevelParameterfv							(GLenum target, GLint level, GLenum pname, GLfloat *params);
1272*35238bceSAndroid Build Coastguard Workervoid			glwGetTexLevelParameteriv							(GLenum target, GLint level, GLenum pname, GLint *params);
1273*35238bceSAndroid Build Coastguard Workervoid			glwGetTexParameterIiv								(GLenum target, GLenum pname, GLint *params);
1274*35238bceSAndroid Build Coastguard Workervoid			glwGetTexParameterIuiv								(GLenum target, GLenum pname, GLuint *params);
1275*35238bceSAndroid Build Coastguard Workervoid			glwGetTexParameterfv								(GLenum target, GLenum pname, GLfloat *params);
1276*35238bceSAndroid Build Coastguard Workervoid			glwGetTexParameteriv								(GLenum target, GLenum pname, GLint *params);
1277*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureImage									(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
1278*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureImageEXT								(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
1279*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureLevelParameterfv						(GLuint texture, GLint level, GLenum pname, GLfloat *params);
1280*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureLevelParameterfvEXT					(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
1281*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureLevelParameteriv						(GLuint texture, GLint level, GLenum pname, GLint *params);
1282*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureLevelParameterivEXT					(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
1283*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureParameterIiv							(GLuint texture, GLenum pname, GLint *params);
1284*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureParameterIivEXT						(GLuint texture, GLenum target, GLenum pname, GLint *params);
1285*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureParameterIuiv							(GLuint texture, GLenum pname, GLuint *params);
1286*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureParameterIuivEXT						(GLuint texture, GLenum target, GLenum pname, GLuint *params);
1287*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureParameterfv							(GLuint texture, GLenum pname, GLfloat *params);
1288*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureParameterfvEXT							(GLuint texture, GLenum target, GLenum pname, GLfloat *params);
1289*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureParameteriv							(GLuint texture, GLenum pname, GLint *params);
1290*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureParameterivEXT							(GLuint texture, GLenum target, GLenum pname, GLint *params);
1291*35238bceSAndroid Build Coastguard Workervoid			glwGetTextureSubImage								(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
1292*35238bceSAndroid Build Coastguard Workervoid			glwGetTransformFeedbackVarying						(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1293*35238bceSAndroid Build Coastguard Workervoid			glwGetTransformFeedbacki64_v						(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
1294*35238bceSAndroid Build Coastguard Workervoid			glwGetTransformFeedbacki_v							(GLuint xfb, GLenum pname, GLuint index, GLint *param);
1295*35238bceSAndroid Build Coastguard Workervoid			glwGetTransformFeedbackiv							(GLuint xfb, GLenum pname, GLint *param);
1296*35238bceSAndroid Build Coastguard WorkerGLuint			glwGetUniformBlockIndex								(GLuint program, const GLchar *uniformBlockName);
1297*35238bceSAndroid Build Coastguard Workervoid			glwGetUniformIndices								(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1298*35238bceSAndroid Build Coastguard WorkerGLint			glwGetUniformLocation								(GLuint program, const GLchar *name);
1299*35238bceSAndroid Build Coastguard Workervoid			glwGetUniformSubroutineuiv							(GLenum shadertype, GLint location, GLuint *params);
1300*35238bceSAndroid Build Coastguard Workervoid			glwGetUniformdv										(GLuint program, GLint location, GLdouble *params);
1301*35238bceSAndroid Build Coastguard Workervoid			glwGetUniformfv										(GLuint program, GLint location, GLfloat *params);
1302*35238bceSAndroid Build Coastguard Workervoid			glwGetUniformiv										(GLuint program, GLint location, GLint *params);
1303*35238bceSAndroid Build Coastguard Workervoid			glwGetUniformuiv									(GLuint program, GLint location, GLuint *params);
1304*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexArrayIndexed64iv						(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
1305*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexArrayIndexediv							(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
1306*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexArrayIntegeri_vEXT						(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
1307*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexArrayIntegervEXT						(GLuint vaobj, GLenum pname, GLint *param);
1308*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexArrayPointeri_vEXT						(GLuint vaobj, GLuint index, GLenum pname, void **param);
1309*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexArrayPointervEXT						(GLuint vaobj, GLenum pname, void **param);
1310*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexArrayiv									(GLuint vaobj, GLenum pname, GLint *param);
1311*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexAttribIiv								(GLuint index, GLenum pname, GLint *params);
1312*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexAttribIuiv								(GLuint index, GLenum pname, GLuint *params);
1313*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexAttribLdv								(GLuint index, GLenum pname, GLdouble *params);
1314*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexAttribPointerv							(GLuint index, GLenum pname, void **pointer);
1315*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexAttribdv								(GLuint index, GLenum pname, GLdouble *params);
1316*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexAttribfv								(GLuint index, GLenum pname, GLfloat *params);
1317*35238bceSAndroid Build Coastguard Workervoid			glwGetVertexAttribiv								(GLuint index, GLenum pname, GLint *params);
1318*35238bceSAndroid Build Coastguard Workervoid			glwGetnCompressedTexImage							(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
1319*35238bceSAndroid Build Coastguard Workervoid			glwGetnTexImage										(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
1320*35238bceSAndroid Build Coastguard Workervoid			glwGetnUniformdv									(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
1321*35238bceSAndroid Build Coastguard Workervoid			glwGetnUniformfv									(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1322*35238bceSAndroid Build Coastguard Workervoid			glwGetnUniformiv									(GLuint program, GLint location, GLsizei bufSize, GLint *params);
1323*35238bceSAndroid Build Coastguard Workervoid			glwGetnUniformuiv									(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
1324*35238bceSAndroid Build Coastguard Workervoid			glwHint												(GLenum target, GLenum mode);
1325*35238bceSAndroid Build Coastguard Workervoid			glwInsertEventMarkerEXT								(GLsizei length, const GLchar *marker);
1326*35238bceSAndroid Build Coastguard Workervoid			glwInvalidateBufferData								(GLuint buffer);
1327*35238bceSAndroid Build Coastguard Workervoid			glwInvalidateBufferSubData							(GLuint buffer, GLintptr offset, GLsizeiptr length);
1328*35238bceSAndroid Build Coastguard Workervoid			glwInvalidateFramebuffer							(GLenum target, GLsizei numAttachments, const GLenum *attachments);
1329*35238bceSAndroid Build Coastguard Workervoid			glwInvalidateNamedFramebufferData					(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
1330*35238bceSAndroid Build Coastguard Workervoid			glwInvalidateNamedFramebufferSubData				(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1331*35238bceSAndroid Build Coastguard Workervoid			glwInvalidateSubFramebuffer							(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1332*35238bceSAndroid Build Coastguard Workervoid			glwInvalidateTexImage								(GLuint texture, GLint level);
1333*35238bceSAndroid Build Coastguard Workervoid			glwInvalidateTexSubImage							(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
1334*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsBuffer											(GLuint buffer);
1335*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsEnabled										(GLenum cap);
1336*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsEnabledi										(GLenum target, GLuint index);
1337*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsFramebuffer									(GLuint framebuffer);
1338*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsProgram										(GLuint program);
1339*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsProgramPipeline								(GLuint pipeline);
1340*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsQuery											(GLuint id);
1341*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsRenderbuffer									(GLuint renderbuffer);
1342*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsSampler										(GLuint sampler);
1343*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsShader											(GLuint shader);
1344*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsSync											(GLsync sync);
1345*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsTexture										(GLuint texture);
1346*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsTransformFeedback								(GLuint id);
1347*35238bceSAndroid Build Coastguard WorkerGLboolean		glwIsVertexArray									(GLuint array);
1348*35238bceSAndroid Build Coastguard Workervoid			glwLineWidth										(GLfloat width);
1349*35238bceSAndroid Build Coastguard Workervoid			glwLinkProgram										(GLuint program);
1350*35238bceSAndroid Build Coastguard Workervoid			glwLogicOp											(GLenum opcode);
1351*35238bceSAndroid Build Coastguard Workervoid *			glwMapBuffer										(GLenum target, GLenum access);
1352*35238bceSAndroid Build Coastguard Workervoid *			glwMapBufferRange									(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1353*35238bceSAndroid Build Coastguard Workervoid *			glwMapNamedBuffer									(GLuint buffer, GLenum access);
1354*35238bceSAndroid Build Coastguard Workervoid *			glwMapNamedBufferEXT								(GLuint buffer, GLenum access);
1355*35238bceSAndroid Build Coastguard Workervoid *			glwMapNamedBufferRange								(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
1356*35238bceSAndroid Build Coastguard Workervoid *			glwMapNamedBufferRangeEXT							(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
1357*35238bceSAndroid Build Coastguard Workervoid			glwMatrixFrustumEXT									(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1358*35238bceSAndroid Build Coastguard Workervoid			glwMatrixLoadIdentityEXT							(GLenum mode);
1359*35238bceSAndroid Build Coastguard Workervoid			glwMatrixLoadTransposedEXT							(GLenum mode, const GLdouble *m);
1360*35238bceSAndroid Build Coastguard Workervoid			glwMatrixLoadTransposefEXT							(GLenum mode, const GLfloat *m);
1361*35238bceSAndroid Build Coastguard Workervoid			glwMatrixLoaddEXT									(GLenum mode, const GLdouble *m);
1362*35238bceSAndroid Build Coastguard Workervoid			glwMatrixLoadfEXT									(GLenum mode, const GLfloat *m);
1363*35238bceSAndroid Build Coastguard Workervoid			glwMatrixMultTransposedEXT							(GLenum mode, const GLdouble *m);
1364*35238bceSAndroid Build Coastguard Workervoid			glwMatrixMultTransposefEXT							(GLenum mode, const GLfloat *m);
1365*35238bceSAndroid Build Coastguard Workervoid			glwMatrixMultdEXT									(GLenum mode, const GLdouble *m);
1366*35238bceSAndroid Build Coastguard Workervoid			glwMatrixMultfEXT									(GLenum mode, const GLfloat *m);
1367*35238bceSAndroid Build Coastguard Workervoid			glwMatrixOrthoEXT									(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1368*35238bceSAndroid Build Coastguard Workervoid			glwMatrixPopEXT										(GLenum mode);
1369*35238bceSAndroid Build Coastguard Workervoid			glwMatrixPushEXT									(GLenum mode);
1370*35238bceSAndroid Build Coastguard Workervoid			glwMatrixRotatedEXT									(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1371*35238bceSAndroid Build Coastguard Workervoid			glwMatrixRotatefEXT									(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1372*35238bceSAndroid Build Coastguard Workervoid			glwMatrixScaledEXT									(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
1373*35238bceSAndroid Build Coastguard Workervoid			glwMatrixScalefEXT									(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
1374*35238bceSAndroid Build Coastguard Workervoid			glwMatrixTranslatedEXT								(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
1375*35238bceSAndroid Build Coastguard Workervoid			glwMatrixTranslatefEXT								(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
1376*35238bceSAndroid Build Coastguard Workervoid			glwMaxShaderCompilerThreadsKHR						(GLuint count);
1377*35238bceSAndroid Build Coastguard Workervoid			glwMemoryBarrier									(GLbitfield barriers);
1378*35238bceSAndroid Build Coastguard Workervoid			glwMemoryBarrierByRegion							(GLbitfield barriers);
1379*35238bceSAndroid Build Coastguard Workervoid			glwMinSampleShading									(GLfloat value);
1380*35238bceSAndroid Build Coastguard Workervoid			glwMultiDrawArrays									(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
1381*35238bceSAndroid Build Coastguard Workervoid			glwMultiDrawArraysIndirect							(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
1382*35238bceSAndroid Build Coastguard Workervoid			glwMultiDrawArraysIndirectCount						(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
1383*35238bceSAndroid Build Coastguard Workervoid			glwMultiDrawElements								(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
1384*35238bceSAndroid Build Coastguard Workervoid			glwMultiDrawElementsBaseVertex						(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
1385*35238bceSAndroid Build Coastguard Workervoid			glwMultiDrawElementsIndirect						(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
1386*35238bceSAndroid Build Coastguard Workervoid			glwMultiDrawElementsIndirectCount					(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
1387*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexBufferEXT								(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
1388*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexCoordPointerEXT							(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
1389*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexEnvfEXT									(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
1390*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexEnvfvEXT									(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
1391*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexEnviEXT									(GLenum texunit, GLenum target, GLenum pname, GLint param);
1392*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexEnvivEXT									(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
1393*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexGendEXT									(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
1394*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexGendvEXT									(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
1395*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexGenfEXT									(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
1396*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexGenfvEXT									(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
1397*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexGeniEXT									(GLenum texunit, GLenum coord, GLenum pname, GLint param);
1398*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexGenivEXT									(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
1399*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexImage1DEXT								(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
1400*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexImage2DEXT								(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
1401*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexImage3DEXT								(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1402*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexParameterIivEXT							(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
1403*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexParameterIuivEXT							(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
1404*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexParameterfEXT							(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
1405*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexParameterfvEXT							(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
1406*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexParameteriEXT							(GLenum texunit, GLenum target, GLenum pname, GLint param);
1407*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexParameterivEXT							(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
1408*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexRenderbufferEXT							(GLenum texunit, GLenum target, GLuint renderbuffer);
1409*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexSubImage1DEXT							(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
1410*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexSubImage2DEXT							(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
1411*35238bceSAndroid Build Coastguard Workervoid			glwMultiTexSubImage3DEXT							(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1412*35238bceSAndroid Build Coastguard Workervoid			glwMulticastBarrierNV								();
1413*35238bceSAndroid Build Coastguard Workervoid			glwMulticastBlitFramebufferNV						(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1414*35238bceSAndroid Build Coastguard Workervoid			glwMulticastBufferSubDataNV							(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
1415*35238bceSAndroid Build Coastguard Workervoid			glwMulticastCopyBufferSubDataNV						(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1416*35238bceSAndroid Build Coastguard Workervoid			glwMulticastCopyImageSubDataNV						(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1417*35238bceSAndroid Build Coastguard Workervoid			glwMulticastFramebufferSampleLocationsfvNV			(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
1418*35238bceSAndroid Build Coastguard Workervoid			glwMulticastGetQueryObjecti64vNV					(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
1419*35238bceSAndroid Build Coastguard Workervoid			glwMulticastGetQueryObjectivNV						(GLuint gpu, GLuint id, GLenum pname, GLint *params);
1420*35238bceSAndroid Build Coastguard Workervoid			glwMulticastGetQueryObjectui64vNV					(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
1421*35238bceSAndroid Build Coastguard Workervoid			glwMulticastGetQueryObjectuivNV						(GLuint gpu, GLuint id, GLenum pname, GLuint *params);
1422*35238bceSAndroid Build Coastguard Workervoid			glwMulticastWaitSyncNV								(GLuint signalGpu, GLbitfield waitGpuMask);
1423*35238bceSAndroid Build Coastguard Workervoid			glwNamedBufferData									(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
1424*35238bceSAndroid Build Coastguard Workervoid			glwNamedBufferDataEXT								(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
1425*35238bceSAndroid Build Coastguard Workervoid			glwNamedBufferPageCommitmentARB						(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
1426*35238bceSAndroid Build Coastguard Workervoid			glwNamedBufferPageCommitmentEXT						(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
1427*35238bceSAndroid Build Coastguard Workervoid			glwNamedBufferStorage								(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
1428*35238bceSAndroid Build Coastguard Workervoid			glwNamedBufferSubData								(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
1429*35238bceSAndroid Build Coastguard Workervoid			glwNamedCopyBufferSubDataEXT						(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1430*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferDrawBuffer						(GLuint framebuffer, GLenum buf);
1431*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferDrawBuffers						(GLuint framebuffer, GLsizei n, const GLenum *bufs);
1432*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferParameteri						(GLuint framebuffer, GLenum pname, GLint param);
1433*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferParameteriEXT					(GLuint framebuffer, GLenum pname, GLint param);
1434*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferReadBuffer						(GLuint framebuffer, GLenum src);
1435*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferRenderbuffer						(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1436*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferRenderbufferEXT					(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1437*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferTexture							(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
1438*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferTexture1DEXT						(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1439*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferTexture2DEXT						(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1440*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferTexture3DEXT						(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1441*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferTextureEXT						(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
1442*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferTextureFaceEXT					(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
1443*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferTextureLayer						(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
1444*35238bceSAndroid Build Coastguard Workervoid			glwNamedFramebufferTextureLayerEXT					(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
1445*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameter4dEXT					(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1446*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameter4dvEXT					(GLuint program, GLenum target, GLuint index, const GLdouble *params);
1447*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameter4fEXT					(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1448*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameter4fvEXT					(GLuint program, GLenum target, GLuint index, const GLfloat *params);
1449*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameterI4iEXT					(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
1450*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameterI4ivEXT				(GLuint program, GLenum target, GLuint index, const GLint *params);
1451*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameterI4uiEXT				(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1452*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameterI4uivEXT				(GLuint program, GLenum target, GLuint index, const GLuint *params);
1453*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParameters4fvEXT				(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
1454*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParametersI4ivEXT				(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
1455*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramLocalParametersI4uivEXT				(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
1456*35238bceSAndroid Build Coastguard Workervoid			glwNamedProgramStringEXT							(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
1457*35238bceSAndroid Build Coastguard Workervoid			glwNamedRenderbufferStorage							(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
1458*35238bceSAndroid Build Coastguard Workervoid			glwNamedRenderbufferStorageEXT						(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
1459*35238bceSAndroid Build Coastguard Workervoid			glwNamedRenderbufferStorageMultisample				(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1460*35238bceSAndroid Build Coastguard Workervoid			glwNamedRenderbufferStorageMultisampleCoverageEXT	(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
1461*35238bceSAndroid Build Coastguard Workervoid			glwNamedRenderbufferStorageMultisampleEXT			(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1462*35238bceSAndroid Build Coastguard Workervoid			glwObjectLabel										(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
1463*35238bceSAndroid Build Coastguard Workervoid			glwObjectPtrLabel									(const void *ptr, GLsizei length, const GLchar *label);
1464*35238bceSAndroid Build Coastguard Workervoid			glwPatchParameterfv									(GLenum pname, const GLfloat *values);
1465*35238bceSAndroid Build Coastguard Workervoid			glwPatchParameteri									(GLenum pname, GLint value);
1466*35238bceSAndroid Build Coastguard Workervoid			glwPauseTransformFeedback							();
1467*35238bceSAndroid Build Coastguard Workervoid			glwPixelStoref										(GLenum pname, GLfloat param);
1468*35238bceSAndroid Build Coastguard Workervoid			glwPixelStorei										(GLenum pname, GLint param);
1469*35238bceSAndroid Build Coastguard Workervoid			glwPointParameterf									(GLenum pname, GLfloat param);
1470*35238bceSAndroid Build Coastguard Workervoid			glwPointParameterfv									(GLenum pname, const GLfloat *params);
1471*35238bceSAndroid Build Coastguard Workervoid			glwPointParameteri									(GLenum pname, GLint param);
1472*35238bceSAndroid Build Coastguard Workervoid			glwPointParameteriv									(GLenum pname, const GLint *params);
1473*35238bceSAndroid Build Coastguard Workervoid			glwPointSize										(GLfloat size);
1474*35238bceSAndroid Build Coastguard Workervoid			glwPolygonMode										(GLenum face, GLenum mode);
1475*35238bceSAndroid Build Coastguard Workervoid			glwPolygonOffset									(GLfloat factor, GLfloat units);
1476*35238bceSAndroid Build Coastguard Workervoid			glwPolygonOffsetClamp								(GLfloat factor, GLfloat units, GLfloat clamp);
1477*35238bceSAndroid Build Coastguard Workervoid			glwPopDebugGroup									();
1478*35238bceSAndroid Build Coastguard Workervoid			glwPopGroupMarkerEXT								();
1479*35238bceSAndroid Build Coastguard Workervoid			glwPrimitiveBoundingBox								(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1480*35238bceSAndroid Build Coastguard Workervoid			glwPrimitiveRestartIndex							(GLuint index);
1481*35238bceSAndroid Build Coastguard Workervoid			glwProgramBinary									(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1482*35238bceSAndroid Build Coastguard Workervoid			glwProgramParameteri								(GLuint program, GLenum pname, GLint value);
1483*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1d									(GLuint program, GLint location, GLdouble v0);
1484*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1dEXT								(GLuint program, GLint location, GLdouble x);
1485*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1dv								(GLuint program, GLint location, GLsizei count, const GLdouble *value);
1486*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1dvEXT								(GLuint program, GLint location, GLsizei count, const GLdouble *value);
1487*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1f									(GLuint program, GLint location, GLfloat v0);
1488*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1fv								(GLuint program, GLint location, GLsizei count, const GLfloat *value);
1489*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1i									(GLuint program, GLint location, GLint v0);
1490*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1iv								(GLuint program, GLint location, GLsizei count, const GLint *value);
1491*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1ui								(GLuint program, GLint location, GLuint v0);
1492*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform1uiv								(GLuint program, GLint location, GLsizei count, const GLuint *value);
1493*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2d									(GLuint program, GLint location, GLdouble v0, GLdouble v1);
1494*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2dEXT								(GLuint program, GLint location, GLdouble x, GLdouble y);
1495*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2dv								(GLuint program, GLint location, GLsizei count, const GLdouble *value);
1496*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2dvEXT								(GLuint program, GLint location, GLsizei count, const GLdouble *value);
1497*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2f									(GLuint program, GLint location, GLfloat v0, GLfloat v1);
1498*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2fv								(GLuint program, GLint location, GLsizei count, const GLfloat *value);
1499*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2i									(GLuint program, GLint location, GLint v0, GLint v1);
1500*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2iv								(GLuint program, GLint location, GLsizei count, const GLint *value);
1501*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2ui								(GLuint program, GLint location, GLuint v0, GLuint v1);
1502*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform2uiv								(GLuint program, GLint location, GLsizei count, const GLuint *value);
1503*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3d									(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
1504*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3dEXT								(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
1505*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3dv								(GLuint program, GLint location, GLsizei count, const GLdouble *value);
1506*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3dvEXT								(GLuint program, GLint location, GLsizei count, const GLdouble *value);
1507*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3f									(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1508*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3fv								(GLuint program, GLint location, GLsizei count, const GLfloat *value);
1509*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3i									(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1510*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3iv								(GLuint program, GLint location, GLsizei count, const GLint *value);
1511*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3ui								(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1512*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform3uiv								(GLuint program, GLint location, GLsizei count, const GLuint *value);
1513*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4d									(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
1514*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4dEXT								(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1515*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4dv								(GLuint program, GLint location, GLsizei count, const GLdouble *value);
1516*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4dvEXT								(GLuint program, GLint location, GLsizei count, const GLdouble *value);
1517*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4f									(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1518*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4fv								(GLuint program, GLint location, GLsizei count, const GLfloat *value);
1519*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4i									(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1520*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4iv								(GLuint program, GLint location, GLsizei count, const GLint *value);
1521*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4ui								(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1522*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniform4uiv								(GLuint program, GLint location, GLsizei count, const GLuint *value);
1523*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2dv							(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1524*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1525*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2fv							(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1526*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2x3dv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1527*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2x3dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1528*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2x3fv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1529*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2x4dv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1530*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2x4dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1531*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix2x4fv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1532*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3dv							(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1533*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1534*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3fv							(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1535*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3x2dv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1536*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3x2dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1537*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3x2fv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1538*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3x4dv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1539*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3x4dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1540*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix3x4fv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1541*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4dv							(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1542*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1543*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4fv							(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1544*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4x2dv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1545*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4x2dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1546*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4x2fv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1547*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4x3dv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1548*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4x3dvEXT						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1549*35238bceSAndroid Build Coastguard Workervoid			glwProgramUniformMatrix4x3fv						(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1550*35238bceSAndroid Build Coastguard Workervoid			glwProvokingVertex									(GLenum mode);
1551*35238bceSAndroid Build Coastguard Workervoid			glwPushClientAttribDefaultEXT						(GLbitfield mask);
1552*35238bceSAndroid Build Coastguard Workervoid			glwPushDebugGroup									(GLenum source, GLuint id, GLsizei length, const GLchar *message);
1553*35238bceSAndroid Build Coastguard Workervoid			glwPushGroupMarkerEXT								(GLsizei length, const GLchar *marker);
1554*35238bceSAndroid Build Coastguard Workervoid			glwQueryCounter										(GLuint id, GLenum target);
1555*35238bceSAndroid Build Coastguard Workervoid			glwReadBuffer										(GLenum src);
1556*35238bceSAndroid Build Coastguard Workervoid			glwReadPixels										(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
1557*35238bceSAndroid Build Coastguard Workervoid			glwReadnPixels										(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1558*35238bceSAndroid Build Coastguard Workervoid			glwReleaseShaderCompiler							();
1559*35238bceSAndroid Build Coastguard Workervoid			glwRenderGpuMaskNV									(GLbitfield mask);
1560*35238bceSAndroid Build Coastguard Workervoid			glwRenderbufferStorage								(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
1561*35238bceSAndroid Build Coastguard Workervoid			glwRenderbufferStorageMultisample					(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1562*35238bceSAndroid Build Coastguard Workervoid			glwRenderbufferStorageMultisampleEXT				(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1563*35238bceSAndroid Build Coastguard Workervoid			glwResumeTransformFeedback							();
1564*35238bceSAndroid Build Coastguard Workervoid			glwSampleCoverage									(GLfloat value, GLboolean invert);
1565*35238bceSAndroid Build Coastguard Workervoid			glwSampleMaski										(GLuint maskNumber, GLbitfield mask);
1566*35238bceSAndroid Build Coastguard Workervoid			glwSamplerParameterIiv								(GLuint sampler, GLenum pname, const GLint *param);
1567*35238bceSAndroid Build Coastguard Workervoid			glwSamplerParameterIuiv								(GLuint sampler, GLenum pname, const GLuint *param);
1568*35238bceSAndroid Build Coastguard Workervoid			glwSamplerParameterf								(GLuint sampler, GLenum pname, GLfloat param);
1569*35238bceSAndroid Build Coastguard Workervoid			glwSamplerParameterfv								(GLuint sampler, GLenum pname, const GLfloat *param);
1570*35238bceSAndroid Build Coastguard Workervoid			glwSamplerParameteri								(GLuint sampler, GLenum pname, GLint param);
1571*35238bceSAndroid Build Coastguard Workervoid			glwSamplerParameteriv								(GLuint sampler, GLenum pname, const GLint *param);
1572*35238bceSAndroid Build Coastguard Workervoid			glwScissor											(GLint x, GLint y, GLsizei width, GLsizei height);
1573*35238bceSAndroid Build Coastguard Workervoid			glwScissorArrayv									(GLuint first, GLsizei count, const GLint *v);
1574*35238bceSAndroid Build Coastguard Workervoid			glwScissorIndexed									(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
1575*35238bceSAndroid Build Coastguard Workervoid			glwScissorIndexedv									(GLuint index, const GLint *v);
1576*35238bceSAndroid Build Coastguard Workervoid			glwShaderBinary										(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
1577*35238bceSAndroid Build Coastguard Workervoid			glwShaderSource										(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
1578*35238bceSAndroid Build Coastguard Workervoid			glwShaderStorageBlockBinding						(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
1579*35238bceSAndroid Build Coastguard Workervoid			glwShadingRateEXT									(GLenum rate);
1580*35238bceSAndroid Build Coastguard Workervoid			glwShadingRateCombinerOpsEXT						(GLenum combinerOp0, GLenum combinerOp1);
1581*35238bceSAndroid Build Coastguard Workervoid			glwSpecializeShader									(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
1582*35238bceSAndroid Build Coastguard Workervoid			glwStencilFunc										(GLenum func, GLint ref, GLuint mask);
1583*35238bceSAndroid Build Coastguard Workervoid			glwStencilFuncSeparate								(GLenum face, GLenum func, GLint ref, GLuint mask);
1584*35238bceSAndroid Build Coastguard Workervoid			glwStencilMask										(GLuint mask);
1585*35238bceSAndroid Build Coastguard Workervoid			glwStencilMaskSeparate								(GLenum face, GLuint mask);
1586*35238bceSAndroid Build Coastguard Workervoid			glwStencilOp										(GLenum fail, GLenum zfail, GLenum zpass);
1587*35238bceSAndroid Build Coastguard Workervoid			glwStencilOpSeparate								(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
1588*35238bceSAndroid Build Coastguard Workervoid			glwTexBuffer										(GLenum target, GLenum internalformat, GLuint buffer);
1589*35238bceSAndroid Build Coastguard Workervoid			glwTexBufferRange									(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
1590*35238bceSAndroid Build Coastguard Workervoid			glwTexImage1D										(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
1591*35238bceSAndroid Build Coastguard Workervoid			glwTexImage2D										(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
1592*35238bceSAndroid Build Coastguard Workervoid			glwTexImage2DMultisample							(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1593*35238bceSAndroid Build Coastguard Workervoid			glwTexImage3D										(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1594*35238bceSAndroid Build Coastguard Workervoid			glwTexImage3DMultisample							(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1595*35238bceSAndroid Build Coastguard Workervoid			glwTexImage3DOES									(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1596*35238bceSAndroid Build Coastguard Workervoid			glwTexPageCommitmentARB								(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
1597*35238bceSAndroid Build Coastguard Workervoid			glwTexParameterIiv									(GLenum target, GLenum pname, const GLint *params);
1598*35238bceSAndroid Build Coastguard Workervoid			glwTexParameterIuiv									(GLenum target, GLenum pname, const GLuint *params);
1599*35238bceSAndroid Build Coastguard Workervoid			glwTexParameterf									(GLenum target, GLenum pname, GLfloat param);
1600*35238bceSAndroid Build Coastguard Workervoid			glwTexParameterfv									(GLenum target, GLenum pname, const GLfloat *params);
1601*35238bceSAndroid Build Coastguard Workervoid			glwTexParameteri									(GLenum target, GLenum pname, GLint param);
1602*35238bceSAndroid Build Coastguard Workervoid			glwTexParameteriv									(GLenum target, GLenum pname, const GLint *params);
1603*35238bceSAndroid Build Coastguard Workervoid			glwTexStorage1D										(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1604*35238bceSAndroid Build Coastguard Workervoid			glwTexStorage2D										(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1605*35238bceSAndroid Build Coastguard Workervoid			glwTexStorage2DMultisample							(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1606*35238bceSAndroid Build Coastguard Workervoid			glwTexStorage3D										(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1607*35238bceSAndroid Build Coastguard Workervoid			glwTexStorage3DMultisample							(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1608*35238bceSAndroid Build Coastguard Workervoid			glwTexSubImage1D									(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
1609*35238bceSAndroid Build Coastguard Workervoid			glwTexSubImage2D									(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
1610*35238bceSAndroid Build Coastguard Workervoid			glwTexSubImage3D									(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1611*35238bceSAndroid Build Coastguard Workervoid			glwTexSubImage3DOES									(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1612*35238bceSAndroid Build Coastguard Workervoid			glwTextureBarrier									();
1613*35238bceSAndroid Build Coastguard Workervoid			glwTextureBuffer									(GLuint texture, GLenum internalformat, GLuint buffer);
1614*35238bceSAndroid Build Coastguard Workervoid			glwTextureBufferEXT									(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
1615*35238bceSAndroid Build Coastguard Workervoid			glwTextureBufferRange								(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
1616*35238bceSAndroid Build Coastguard Workervoid			glwTextureBufferRangeEXT							(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
1617*35238bceSAndroid Build Coastguard Workervoid			glwTextureImage1DEXT								(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
1618*35238bceSAndroid Build Coastguard Workervoid			glwTextureImage2DEXT								(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
1619*35238bceSAndroid Build Coastguard Workervoid			glwTextureImage3DEXT								(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1620*35238bceSAndroid Build Coastguard Workervoid			glwTexturePageCommitmentEXT							(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
1621*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterIiv								(GLuint texture, GLenum pname, const GLint *params);
1622*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterIivEXT							(GLuint texture, GLenum target, GLenum pname, const GLint *params);
1623*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterIuiv								(GLuint texture, GLenum pname, const GLuint *params);
1624*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterIuivEXT							(GLuint texture, GLenum target, GLenum pname, const GLuint *params);
1625*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterf								(GLuint texture, GLenum pname, GLfloat param);
1626*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterfEXT								(GLuint texture, GLenum target, GLenum pname, GLfloat param);
1627*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterfv								(GLuint texture, GLenum pname, const GLfloat *param);
1628*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterfvEXT							(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
1629*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameteri								(GLuint texture, GLenum pname, GLint param);
1630*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameteriEXT								(GLuint texture, GLenum target, GLenum pname, GLint param);
1631*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameteriv								(GLuint texture, GLenum pname, const GLint *param);
1632*35238bceSAndroid Build Coastguard Workervoid			glwTextureParameterivEXT							(GLuint texture, GLenum target, GLenum pname, const GLint *params);
1633*35238bceSAndroid Build Coastguard Workervoid			glwTextureRenderbufferEXT							(GLuint texture, GLenum target, GLuint renderbuffer);
1634*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage1D									(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
1635*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage1DEXT								(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1636*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage2D									(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1637*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage2DEXT								(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1638*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage2DMultisample						(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1639*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage2DMultisampleEXT					(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1640*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage3D									(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1641*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage3DEXT								(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1642*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage3DMultisample						(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1643*35238bceSAndroid Build Coastguard Workervoid			glwTextureStorage3DMultisampleEXT					(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1644*35238bceSAndroid Build Coastguard Workervoid			glwTextureSubImage1D								(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
1645*35238bceSAndroid Build Coastguard Workervoid			glwTextureSubImage1DEXT								(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
1646*35238bceSAndroid Build Coastguard Workervoid			glwTextureSubImage2D								(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
1647*35238bceSAndroid Build Coastguard Workervoid			glwTextureSubImage2DEXT								(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
1648*35238bceSAndroid Build Coastguard Workervoid			glwTextureSubImage3D								(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1649*35238bceSAndroid Build Coastguard Workervoid			glwTextureSubImage3DEXT								(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1650*35238bceSAndroid Build Coastguard Workervoid			glwTextureView										(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
1651*35238bceSAndroid Build Coastguard Workervoid			glwTransformFeedbackBufferBase						(GLuint xfb, GLuint index, GLuint buffer);
1652*35238bceSAndroid Build Coastguard Workervoid			glwTransformFeedbackBufferRange						(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1653*35238bceSAndroid Build Coastguard Workervoid			glwTransformFeedbackVaryings						(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1654*35238bceSAndroid Build Coastguard Workervoid			glwUniform1d										(GLint location, GLdouble x);
1655*35238bceSAndroid Build Coastguard Workervoid			glwUniform1dv										(GLint location, GLsizei count, const GLdouble *value);
1656*35238bceSAndroid Build Coastguard Workervoid			glwUniform1f										(GLint location, GLfloat v0);
1657*35238bceSAndroid Build Coastguard Workervoid			glwUniform1fv										(GLint location, GLsizei count, const GLfloat *value);
1658*35238bceSAndroid Build Coastguard Workervoid			glwUniform1i										(GLint location, GLint v0);
1659*35238bceSAndroid Build Coastguard Workervoid			glwUniform1iv										(GLint location, GLsizei count, const GLint *value);
1660*35238bceSAndroid Build Coastguard Workervoid			glwUniform1ui										(GLint location, GLuint v0);
1661*35238bceSAndroid Build Coastguard Workervoid			glwUniform1uiv										(GLint location, GLsizei count, const GLuint *value);
1662*35238bceSAndroid Build Coastguard Workervoid			glwUniform2d										(GLint location, GLdouble x, GLdouble y);
1663*35238bceSAndroid Build Coastguard Workervoid			glwUniform2dv										(GLint location, GLsizei count, const GLdouble *value);
1664*35238bceSAndroid Build Coastguard Workervoid			glwUniform2f										(GLint location, GLfloat v0, GLfloat v1);
1665*35238bceSAndroid Build Coastguard Workervoid			glwUniform2fv										(GLint location, GLsizei count, const GLfloat *value);
1666*35238bceSAndroid Build Coastguard Workervoid			glwUniform2i										(GLint location, GLint v0, GLint v1);
1667*35238bceSAndroid Build Coastguard Workervoid			glwUniform2iv										(GLint location, GLsizei count, const GLint *value);
1668*35238bceSAndroid Build Coastguard Workervoid			glwUniform2ui										(GLint location, GLuint v0, GLuint v1);
1669*35238bceSAndroid Build Coastguard Workervoid			glwUniform2uiv										(GLint location, GLsizei count, const GLuint *value);
1670*35238bceSAndroid Build Coastguard Workervoid			glwUniform3d										(GLint location, GLdouble x, GLdouble y, GLdouble z);
1671*35238bceSAndroid Build Coastguard Workervoid			glwUniform3dv										(GLint location, GLsizei count, const GLdouble *value);
1672*35238bceSAndroid Build Coastguard Workervoid			glwUniform3f										(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1673*35238bceSAndroid Build Coastguard Workervoid			glwUniform3fv										(GLint location, GLsizei count, const GLfloat *value);
1674*35238bceSAndroid Build Coastguard Workervoid			glwUniform3i										(GLint location, GLint v0, GLint v1, GLint v2);
1675*35238bceSAndroid Build Coastguard Workervoid			glwUniform3iv										(GLint location, GLsizei count, const GLint *value);
1676*35238bceSAndroid Build Coastguard Workervoid			glwUniform3ui										(GLint location, GLuint v0, GLuint v1, GLuint v2);
1677*35238bceSAndroid Build Coastguard Workervoid			glwUniform3uiv										(GLint location, GLsizei count, const GLuint *value);
1678*35238bceSAndroid Build Coastguard Workervoid			glwUniform4d										(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1679*35238bceSAndroid Build Coastguard Workervoid			glwUniform4dv										(GLint location, GLsizei count, const GLdouble *value);
1680*35238bceSAndroid Build Coastguard Workervoid			glwUniform4f										(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1681*35238bceSAndroid Build Coastguard Workervoid			glwUniform4fv										(GLint location, GLsizei count, const GLfloat *value);
1682*35238bceSAndroid Build Coastguard Workervoid			glwUniform4i										(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1683*35238bceSAndroid Build Coastguard Workervoid			glwUniform4iv										(GLint location, GLsizei count, const GLint *value);
1684*35238bceSAndroid Build Coastguard Workervoid			glwUniform4ui										(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1685*35238bceSAndroid Build Coastguard Workervoid			glwUniform4uiv										(GLint location, GLsizei count, const GLuint *value);
1686*35238bceSAndroid Build Coastguard Workervoid			glwUniformBlockBinding								(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1687*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix2dv									(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1688*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix2fv									(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1689*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix2x3dv								(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1690*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix2x3fv								(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1691*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix2x4dv								(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1692*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix2x4fv								(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1693*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix3dv									(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1694*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix3fv									(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1695*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix3x2dv								(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1696*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix3x2fv								(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1697*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix3x4dv								(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1698*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix3x4fv								(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1699*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix4dv									(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1700*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix4fv									(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1701*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix4x2dv								(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1702*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix4x2fv								(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1703*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix4x3dv								(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1704*35238bceSAndroid Build Coastguard Workervoid			glwUniformMatrix4x3fv								(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1705*35238bceSAndroid Build Coastguard Workervoid			glwUniformSubroutinesuiv							(GLenum shadertype, GLsizei count, const GLuint *indices);
1706*35238bceSAndroid Build Coastguard WorkerGLboolean		glwUnmapBuffer										(GLenum target);
1707*35238bceSAndroid Build Coastguard WorkerGLboolean		glwUnmapNamedBuffer									(GLuint buffer);
1708*35238bceSAndroid Build Coastguard WorkerGLboolean		glwUnmapNamedBufferEXT								(GLuint buffer);
1709*35238bceSAndroid Build Coastguard Workervoid			glwUseProgram										(GLuint program);
1710*35238bceSAndroid Build Coastguard Workervoid			glwUseProgramStages									(GLuint pipeline, GLbitfield stages, GLuint program);
1711*35238bceSAndroid Build Coastguard Workervoid			glwValidateProgram									(GLuint program);
1712*35238bceSAndroid Build Coastguard Workervoid			glwValidateProgramPipeline							(GLuint pipeline);
1713*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayAttribBinding							(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
1714*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayAttribFormat							(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1715*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayAttribIFormat							(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1716*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayAttribLFormat							(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1717*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayBindVertexBufferEXT					(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1718*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayBindingDivisor						(GLuint vaobj, GLuint bindingindex, GLuint divisor);
1719*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayColorOffsetEXT						(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
1720*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayEdgeFlagOffsetEXT						(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
1721*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayElementBuffer							(GLuint vaobj, GLuint buffer);
1722*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayFogCoordOffsetEXT						(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
1723*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayIndexOffsetEXT						(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
1724*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayMultiTexCoordOffsetEXT				(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
1725*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayNormalOffsetEXT						(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
1726*35238bceSAndroid Build Coastguard Workervoid			glwVertexArraySecondaryColorOffsetEXT				(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
1727*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayTexCoordOffsetEXT						(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
1728*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexAttribBindingEXT				(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
1729*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexAttribDivisorEXT				(GLuint vaobj, GLuint index, GLuint divisor);
1730*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexAttribFormatEXT					(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1731*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexAttribIFormatEXT				(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1732*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexAttribIOffsetEXT				(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
1733*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexAttribLFormatEXT				(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1734*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexAttribLOffsetEXT				(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
1735*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexAttribOffsetEXT					(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
1736*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexBindingDivisorEXT				(GLuint vaobj, GLuint bindingindex, GLuint divisor);
1737*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexBuffer							(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1738*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexBuffers							(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
1739*35238bceSAndroid Build Coastguard Workervoid			glwVertexArrayVertexOffsetEXT						(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
1740*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib1d									(GLuint index, GLdouble x);
1741*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib1dv									(GLuint index, const GLdouble *v);
1742*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib1f									(GLuint index, GLfloat x);
1743*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib1fv									(GLuint index, const GLfloat *v);
1744*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib1s									(GLuint index, GLshort x);
1745*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib1sv									(GLuint index, const GLshort *v);
1746*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib2d									(GLuint index, GLdouble x, GLdouble y);
1747*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib2dv									(GLuint index, const GLdouble *v);
1748*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib2f									(GLuint index, GLfloat x, GLfloat y);
1749*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib2fv									(GLuint index, const GLfloat *v);
1750*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib2s									(GLuint index, GLshort x, GLshort y);
1751*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib2sv									(GLuint index, const GLshort *v);
1752*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib3d									(GLuint index, GLdouble x, GLdouble y, GLdouble z);
1753*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib3dv									(GLuint index, const GLdouble *v);
1754*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib3f									(GLuint index, GLfloat x, GLfloat y, GLfloat z);
1755*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib3fv									(GLuint index, const GLfloat *v);
1756*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib3s									(GLuint index, GLshort x, GLshort y, GLshort z);
1757*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib3sv									(GLuint index, const GLshort *v);
1758*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4Nbv									(GLuint index, const GLbyte *v);
1759*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4Niv									(GLuint index, const GLint *v);
1760*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4Nsv									(GLuint index, const GLshort *v);
1761*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4Nub									(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
1762*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4Nubv								(GLuint index, const GLubyte *v);
1763*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4Nuiv								(GLuint index, const GLuint *v);
1764*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4Nusv								(GLuint index, const GLushort *v);
1765*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4bv									(GLuint index, const GLbyte *v);
1766*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4d									(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1767*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4dv									(GLuint index, const GLdouble *v);
1768*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4f									(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1769*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4fv									(GLuint index, const GLfloat *v);
1770*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4iv									(GLuint index, const GLint *v);
1771*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4s									(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
1772*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4sv									(GLuint index, const GLshort *v);
1773*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4ubv									(GLuint index, const GLubyte *v);
1774*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4uiv									(GLuint index, const GLuint *v);
1775*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttrib4usv									(GLuint index, const GLushort *v);
1776*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribBinding								(GLuint attribindex, GLuint bindingindex);
1777*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribDivisor								(GLuint index, GLuint divisor);
1778*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribFormat								(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1779*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI1i									(GLuint index, GLint x);
1780*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI1iv									(GLuint index, const GLint *v);
1781*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI1ui									(GLuint index, GLuint x);
1782*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI1uiv								(GLuint index, const GLuint *v);
1783*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI2i									(GLuint index, GLint x, GLint y);
1784*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI2iv									(GLuint index, const GLint *v);
1785*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI2ui									(GLuint index, GLuint x, GLuint y);
1786*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI2uiv								(GLuint index, const GLuint *v);
1787*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI3i									(GLuint index, GLint x, GLint y, GLint z);
1788*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI3iv									(GLuint index, const GLint *v);
1789*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI3ui									(GLuint index, GLuint x, GLuint y, GLuint z);
1790*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI3uiv								(GLuint index, const GLuint *v);
1791*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI4bv									(GLuint index, const GLbyte *v);
1792*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI4i									(GLuint index, GLint x, GLint y, GLint z, GLint w);
1793*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI4iv									(GLuint index, const GLint *v);
1794*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI4sv									(GLuint index, const GLshort *v);
1795*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI4ubv								(GLuint index, const GLubyte *v);
1796*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI4ui									(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1797*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI4uiv								(GLuint index, const GLuint *v);
1798*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribI4usv								(GLuint index, const GLushort *v);
1799*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribIFormat								(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1800*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribIPointer								(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1801*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribL1d									(GLuint index, GLdouble x);
1802*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribL1dv									(GLuint index, const GLdouble *v);
1803*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribL2d									(GLuint index, GLdouble x, GLdouble y);
1804*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribL2dv									(GLuint index, const GLdouble *v);
1805*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribL3d									(GLuint index, GLdouble x, GLdouble y, GLdouble z);
1806*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribL3dv									(GLuint index, const GLdouble *v);
1807*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribL4d									(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1808*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribL4dv									(GLuint index, const GLdouble *v);
1809*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribLFormat								(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1810*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribLPointer								(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1811*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribP1ui									(GLuint index, GLenum type, GLboolean normalized, GLuint value);
1812*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribP1uiv								(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
1813*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribP2ui									(GLuint index, GLenum type, GLboolean normalized, GLuint value);
1814*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribP2uiv								(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
1815*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribP3ui									(GLuint index, GLenum type, GLboolean normalized, GLuint value);
1816*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribP3uiv								(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
1817*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribP4ui									(GLuint index, GLenum type, GLboolean normalized, GLuint value);
1818*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribP4uiv								(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
1819*35238bceSAndroid Build Coastguard Workervoid			glwVertexAttribPointer								(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
1820*35238bceSAndroid Build Coastguard Workervoid			glwVertexBindingDivisor								(GLuint bindingindex, GLuint divisor);
1821*35238bceSAndroid Build Coastguard Workervoid			glwViewport											(GLint x, GLint y, GLsizei width, GLsizei height);
1822*35238bceSAndroid Build Coastguard Workervoid			glwViewportArrayv									(GLuint first, GLsizei count, const GLfloat *v);
1823*35238bceSAndroid Build Coastguard Workervoid			glwViewportIndexedf									(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
1824*35238bceSAndroid Build Coastguard Workervoid			glwViewportIndexedfv								(GLuint index, const GLfloat *v);
1825*35238bceSAndroid Build Coastguard Workervoid			glwWaitSync											(GLsync sync, GLbitfield flags, GLuint64 timeout);
1826