1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Worker#define glActiveShaderProgram glwActiveShaderProgram 7*35238bceSAndroid Build Coastguard Worker#define glActiveTexture glwActiveTexture 8*35238bceSAndroid Build Coastguard Worker#define glAttachShader glwAttachShader 9*35238bceSAndroid Build Coastguard Worker#define glBeginConditionalRender glwBeginConditionalRender 10*35238bceSAndroid Build Coastguard Worker#define glBeginQuery glwBeginQuery 11*35238bceSAndroid Build Coastguard Worker#define glBeginQueryIndexed glwBeginQueryIndexed 12*35238bceSAndroid Build Coastguard Worker#define glBeginTransformFeedback glwBeginTransformFeedback 13*35238bceSAndroid Build Coastguard Worker#define glBindAttribLocation glwBindAttribLocation 14*35238bceSAndroid Build Coastguard Worker#define glBindBuffer glwBindBuffer 15*35238bceSAndroid Build Coastguard Worker#define glBindBufferBase glwBindBufferBase 16*35238bceSAndroid Build Coastguard Worker#define glBindBufferRange glwBindBufferRange 17*35238bceSAndroid Build Coastguard Worker#define glBindBuffersBase glwBindBuffersBase 18*35238bceSAndroid Build Coastguard Worker#define glBindBuffersRange glwBindBuffersRange 19*35238bceSAndroid Build Coastguard Worker#define glBindFragDataLocation glwBindFragDataLocation 20*35238bceSAndroid Build Coastguard Worker#define glBindFragDataLocationIndexed glwBindFragDataLocationIndexed 21*35238bceSAndroid Build Coastguard Worker#define glBindFramebuffer glwBindFramebuffer 22*35238bceSAndroid Build Coastguard Worker#define glBindImageTexture glwBindImageTexture 23*35238bceSAndroid Build Coastguard Worker#define glBindImageTextures glwBindImageTextures 24*35238bceSAndroid Build Coastguard Worker#define glBindMultiTextureEXT glwBindMultiTextureEXT 25*35238bceSAndroid Build Coastguard Worker#define glBindProgramPipeline glwBindProgramPipeline 26*35238bceSAndroid Build Coastguard Worker#define glBindRenderbuffer glwBindRenderbuffer 27*35238bceSAndroid Build Coastguard Worker#define glBindSampler glwBindSampler 28*35238bceSAndroid Build Coastguard Worker#define glBindSamplers glwBindSamplers 29*35238bceSAndroid Build Coastguard Worker#define glBindTexture glwBindTexture 30*35238bceSAndroid Build Coastguard Worker#define glBindTextureUnit glwBindTextureUnit 31*35238bceSAndroid Build Coastguard Worker#define glBindTextures glwBindTextures 32*35238bceSAndroid Build Coastguard Worker#define glBindTransformFeedback glwBindTransformFeedback 33*35238bceSAndroid Build Coastguard Worker#define glBindVertexArray glwBindVertexArray 34*35238bceSAndroid Build Coastguard Worker#define glBindVertexBuffer glwBindVertexBuffer 35*35238bceSAndroid Build Coastguard Worker#define glBindVertexBuffers glwBindVertexBuffers 36*35238bceSAndroid Build Coastguard Worker#define glBlendBarrier glwBlendBarrier 37*35238bceSAndroid Build Coastguard Worker#define glBlendColor glwBlendColor 38*35238bceSAndroid Build Coastguard Worker#define glBlendEquation glwBlendEquation 39*35238bceSAndroid Build Coastguard Worker#define glBlendEquationSeparate glwBlendEquationSeparate 40*35238bceSAndroid Build Coastguard Worker#define glBlendEquationSeparatei glwBlendEquationSeparatei 41*35238bceSAndroid Build Coastguard Worker#define glBlendEquationi glwBlendEquationi 42*35238bceSAndroid Build Coastguard Worker#define glBlendFunc glwBlendFunc 43*35238bceSAndroid Build Coastguard Worker#define glBlendFuncSeparate glwBlendFuncSeparate 44*35238bceSAndroid Build Coastguard Worker#define glBlendFuncSeparatei glwBlendFuncSeparatei 45*35238bceSAndroid Build Coastguard Worker#define glBlendFunci glwBlendFunci 46*35238bceSAndroid Build Coastguard Worker#define glBlitFramebuffer glwBlitFramebuffer 47*35238bceSAndroid Build Coastguard Worker#define glBlitNamedFramebuffer glwBlitNamedFramebuffer 48*35238bceSAndroid Build Coastguard Worker#define glBufferData glwBufferData 49*35238bceSAndroid Build Coastguard Worker#define glBufferPageCommitmentARB glwBufferPageCommitmentARB 50*35238bceSAndroid Build Coastguard Worker#define glBufferStorage glwBufferStorage 51*35238bceSAndroid Build Coastguard Worker#define glBufferSubData glwBufferSubData 52*35238bceSAndroid Build Coastguard Worker#define glCheckFramebufferStatus glwCheckFramebufferStatus 53*35238bceSAndroid Build Coastguard Worker#define glCheckNamedFramebufferStatus glwCheckNamedFramebufferStatus 54*35238bceSAndroid Build Coastguard Worker#define glCheckNamedFramebufferStatusEXT glwCheckNamedFramebufferStatusEXT 55*35238bceSAndroid Build Coastguard Worker#define glClampColor glwClampColor 56*35238bceSAndroid Build Coastguard Worker#define glClear glwClear 57*35238bceSAndroid Build Coastguard Worker#define glClearBufferData glwClearBufferData 58*35238bceSAndroid Build Coastguard Worker#define glClearBufferSubData glwClearBufferSubData 59*35238bceSAndroid Build Coastguard Worker#define glClearBufferfi glwClearBufferfi 60*35238bceSAndroid Build Coastguard Worker#define glClearBufferfv glwClearBufferfv 61*35238bceSAndroid Build Coastguard Worker#define glClearBufferiv glwClearBufferiv 62*35238bceSAndroid Build Coastguard Worker#define glClearBufferuiv glwClearBufferuiv 63*35238bceSAndroid Build Coastguard Worker#define glClearColor glwClearColor 64*35238bceSAndroid Build Coastguard Worker#define glClearDepth glwClearDepth 65*35238bceSAndroid Build Coastguard Worker#define glClearDepthf glwClearDepthf 66*35238bceSAndroid Build Coastguard Worker#define glClearNamedBufferData glwClearNamedBufferData 67*35238bceSAndroid Build Coastguard Worker#define glClearNamedBufferDataEXT glwClearNamedBufferDataEXT 68*35238bceSAndroid Build Coastguard Worker#define glClearNamedBufferSubData glwClearNamedBufferSubData 69*35238bceSAndroid Build Coastguard Worker#define glClearNamedBufferSubDataEXT glwClearNamedBufferSubDataEXT 70*35238bceSAndroid Build Coastguard Worker#define glClearNamedFramebufferfi glwClearNamedFramebufferfi 71*35238bceSAndroid Build Coastguard Worker#define glClearNamedFramebufferfv glwClearNamedFramebufferfv 72*35238bceSAndroid Build Coastguard Worker#define glClearNamedFramebufferiv glwClearNamedFramebufferiv 73*35238bceSAndroid Build Coastguard Worker#define glClearNamedFramebufferuiv glwClearNamedFramebufferuiv 74*35238bceSAndroid Build Coastguard Worker#define glClearStencil glwClearStencil 75*35238bceSAndroid Build Coastguard Worker#define glClearTexImage glwClearTexImage 76*35238bceSAndroid Build Coastguard Worker#define glClearTexSubImage glwClearTexSubImage 77*35238bceSAndroid Build Coastguard Worker#define glClientAttribDefaultEXT glwClientAttribDefaultEXT 78*35238bceSAndroid Build Coastguard Worker#define glClientWaitSync glwClientWaitSync 79*35238bceSAndroid Build Coastguard Worker#define glClipControl glwClipControl 80*35238bceSAndroid Build Coastguard Worker#define glColorMask glwColorMask 81*35238bceSAndroid Build Coastguard Worker#define glColorMaski glwColorMaski 82*35238bceSAndroid Build Coastguard Worker#define glCompileShader glwCompileShader 83*35238bceSAndroid Build Coastguard Worker#define glCompressedMultiTexImage1DEXT glwCompressedMultiTexImage1DEXT 84*35238bceSAndroid Build Coastguard Worker#define glCompressedMultiTexImage2DEXT glwCompressedMultiTexImage2DEXT 85*35238bceSAndroid Build Coastguard Worker#define glCompressedMultiTexImage3DEXT glwCompressedMultiTexImage3DEXT 86*35238bceSAndroid Build Coastguard Worker#define glCompressedMultiTexSubImage1DEXT glwCompressedMultiTexSubImage1DEXT 87*35238bceSAndroid Build Coastguard Worker#define glCompressedMultiTexSubImage2DEXT glwCompressedMultiTexSubImage2DEXT 88*35238bceSAndroid Build Coastguard Worker#define glCompressedMultiTexSubImage3DEXT glwCompressedMultiTexSubImage3DEXT 89*35238bceSAndroid Build Coastguard Worker#define glCompressedTexImage1D glwCompressedTexImage1D 90*35238bceSAndroid Build Coastguard Worker#define glCompressedTexImage2D glwCompressedTexImage2D 91*35238bceSAndroid Build Coastguard Worker#define glCompressedTexImage3D glwCompressedTexImage3D 92*35238bceSAndroid Build Coastguard Worker#define glCompressedTexImage3DOES glwCompressedTexImage3DOES 93*35238bceSAndroid Build Coastguard Worker#define glCompressedTexSubImage1D glwCompressedTexSubImage1D 94*35238bceSAndroid Build Coastguard Worker#define glCompressedTexSubImage2D glwCompressedTexSubImage2D 95*35238bceSAndroid Build Coastguard Worker#define glCompressedTexSubImage3D glwCompressedTexSubImage3D 96*35238bceSAndroid Build Coastguard Worker#define glCompressedTexSubImage3DOES glwCompressedTexSubImage3DOES 97*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureImage1DEXT glwCompressedTextureImage1DEXT 98*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureImage2DEXT glwCompressedTextureImage2DEXT 99*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureImage3DEXT glwCompressedTextureImage3DEXT 100*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureSubImage1D glwCompressedTextureSubImage1D 101*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureSubImage1DEXT glwCompressedTextureSubImage1DEXT 102*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureSubImage2D glwCompressedTextureSubImage2D 103*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureSubImage2DEXT glwCompressedTextureSubImage2DEXT 104*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureSubImage3D glwCompressedTextureSubImage3D 105*35238bceSAndroid Build Coastguard Worker#define glCompressedTextureSubImage3DEXT glwCompressedTextureSubImage3DEXT 106*35238bceSAndroid Build Coastguard Worker#define glCopyBufferSubData glwCopyBufferSubData 107*35238bceSAndroid Build Coastguard Worker#define glCopyImageSubData glwCopyImageSubData 108*35238bceSAndroid Build Coastguard Worker#define glCopyMultiTexImage1DEXT glwCopyMultiTexImage1DEXT 109*35238bceSAndroid Build Coastguard Worker#define glCopyMultiTexImage2DEXT glwCopyMultiTexImage2DEXT 110*35238bceSAndroid Build Coastguard Worker#define glCopyMultiTexSubImage1DEXT glwCopyMultiTexSubImage1DEXT 111*35238bceSAndroid Build Coastguard Worker#define glCopyMultiTexSubImage2DEXT glwCopyMultiTexSubImage2DEXT 112*35238bceSAndroid Build Coastguard Worker#define glCopyMultiTexSubImage3DEXT glwCopyMultiTexSubImage3DEXT 113*35238bceSAndroid Build Coastguard Worker#define glCopyNamedBufferSubData glwCopyNamedBufferSubData 114*35238bceSAndroid Build Coastguard Worker#define glCopyTexImage1D glwCopyTexImage1D 115*35238bceSAndroid Build Coastguard Worker#define glCopyTexImage2D glwCopyTexImage2D 116*35238bceSAndroid Build Coastguard Worker#define glCopyTexSubImage1D glwCopyTexSubImage1D 117*35238bceSAndroid Build Coastguard Worker#define glCopyTexSubImage2D glwCopyTexSubImage2D 118*35238bceSAndroid Build Coastguard Worker#define glCopyTexSubImage3D glwCopyTexSubImage3D 119*35238bceSAndroid Build Coastguard Worker#define glCopyTexSubImage3DOES glwCopyTexSubImage3DOES 120*35238bceSAndroid Build Coastguard Worker#define glCopyTextureImage1DEXT glwCopyTextureImage1DEXT 121*35238bceSAndroid Build Coastguard Worker#define glCopyTextureImage2DEXT glwCopyTextureImage2DEXT 122*35238bceSAndroid Build Coastguard Worker#define glCopyTextureSubImage1D glwCopyTextureSubImage1D 123*35238bceSAndroid Build Coastguard Worker#define glCopyTextureSubImage1DEXT glwCopyTextureSubImage1DEXT 124*35238bceSAndroid Build Coastguard Worker#define glCopyTextureSubImage2D glwCopyTextureSubImage2D 125*35238bceSAndroid Build Coastguard Worker#define glCopyTextureSubImage2DEXT glwCopyTextureSubImage2DEXT 126*35238bceSAndroid Build Coastguard Worker#define glCopyTextureSubImage3D glwCopyTextureSubImage3D 127*35238bceSAndroid Build Coastguard Worker#define glCopyTextureSubImage3DEXT glwCopyTextureSubImage3DEXT 128*35238bceSAndroid Build Coastguard Worker#define glCreateBuffers glwCreateBuffers 129*35238bceSAndroid Build Coastguard Worker#define glCreateFramebuffers glwCreateFramebuffers 130*35238bceSAndroid Build Coastguard Worker#define glCreateProgram glwCreateProgram 131*35238bceSAndroid Build Coastguard Worker#define glCreateProgramPipelines glwCreateProgramPipelines 132*35238bceSAndroid Build Coastguard Worker#define glCreateQueries glwCreateQueries 133*35238bceSAndroid Build Coastguard Worker#define glCreateRenderbuffers glwCreateRenderbuffers 134*35238bceSAndroid Build Coastguard Worker#define glCreateSamplers glwCreateSamplers 135*35238bceSAndroid Build Coastguard Worker#define glCreateShader glwCreateShader 136*35238bceSAndroid Build Coastguard Worker#define glCreateShaderProgramv glwCreateShaderProgramv 137*35238bceSAndroid Build Coastguard Worker#define glCreateTextures glwCreateTextures 138*35238bceSAndroid Build Coastguard Worker#define glCreateTransformFeedbacks glwCreateTransformFeedbacks 139*35238bceSAndroid Build Coastguard Worker#define glCreateVertexArrays glwCreateVertexArrays 140*35238bceSAndroid Build Coastguard Worker#define glCullFace glwCullFace 141*35238bceSAndroid Build Coastguard Worker#define glDebugMessageCallback glwDebugMessageCallback 142*35238bceSAndroid Build Coastguard Worker#define glDebugMessageControl glwDebugMessageControl 143*35238bceSAndroid Build Coastguard Worker#define glDebugMessageInsert glwDebugMessageInsert 144*35238bceSAndroid Build Coastguard Worker#define glDeleteBuffers glwDeleteBuffers 145*35238bceSAndroid Build Coastguard Worker#define glDeleteFramebuffers glwDeleteFramebuffers 146*35238bceSAndroid Build Coastguard Worker#define glDeleteProgram glwDeleteProgram 147*35238bceSAndroid Build Coastguard Worker#define glDeleteProgramPipelines glwDeleteProgramPipelines 148*35238bceSAndroid Build Coastguard Worker#define glDeleteQueries glwDeleteQueries 149*35238bceSAndroid Build Coastguard Worker#define glDeleteRenderbuffers glwDeleteRenderbuffers 150*35238bceSAndroid Build Coastguard Worker#define glDeleteSamplers glwDeleteSamplers 151*35238bceSAndroid Build Coastguard Worker#define glDeleteShader glwDeleteShader 152*35238bceSAndroid Build Coastguard Worker#define glDeleteSync glwDeleteSync 153*35238bceSAndroid Build Coastguard Worker#define glDeleteTextures glwDeleteTextures 154*35238bceSAndroid Build Coastguard Worker#define glDeleteTransformFeedbacks glwDeleteTransformFeedbacks 155*35238bceSAndroid Build Coastguard Worker#define glDeleteVertexArrays glwDeleteVertexArrays 156*35238bceSAndroid Build Coastguard Worker#define glDepthBoundsEXT glwDepthBoundsEXT 157*35238bceSAndroid Build Coastguard Worker#define glDepthFunc glwDepthFunc 158*35238bceSAndroid Build Coastguard Worker#define glDepthMask glwDepthMask 159*35238bceSAndroid Build Coastguard Worker#define glDepthRange glwDepthRange 160*35238bceSAndroid Build Coastguard Worker#define glDepthRangeArrayfvOES glwDepthRangeArrayfvOES 161*35238bceSAndroid Build Coastguard Worker#define glDepthRangeArrayv glwDepthRangeArrayv 162*35238bceSAndroid Build Coastguard Worker#define glDepthRangeIndexed glwDepthRangeIndexed 163*35238bceSAndroid Build Coastguard Worker#define glDepthRangeIndexedfOES glwDepthRangeIndexedfOES 164*35238bceSAndroid Build Coastguard Worker#define glDepthRangef glwDepthRangef 165*35238bceSAndroid Build Coastguard Worker#define glDetachShader glwDetachShader 166*35238bceSAndroid Build Coastguard Worker#define glDisable glwDisable 167*35238bceSAndroid Build Coastguard Worker#define glDisableClientStateIndexedEXT glwDisableClientStateIndexedEXT 168*35238bceSAndroid Build Coastguard Worker#define glDisableClientStateiEXT glwDisableClientStateiEXT 169*35238bceSAndroid Build Coastguard Worker#define glDisableVertexArrayAttrib glwDisableVertexArrayAttrib 170*35238bceSAndroid Build Coastguard Worker#define glDisableVertexArrayAttribEXT glwDisableVertexArrayAttribEXT 171*35238bceSAndroid Build Coastguard Worker#define glDisableVertexArrayEXT glwDisableVertexArrayEXT 172*35238bceSAndroid Build Coastguard Worker#define glDisableVertexAttribArray glwDisableVertexAttribArray 173*35238bceSAndroid Build Coastguard Worker#define glDisablei glwDisablei 174*35238bceSAndroid Build Coastguard Worker#define glDispatchCompute glwDispatchCompute 175*35238bceSAndroid Build Coastguard Worker#define glDispatchComputeIndirect glwDispatchComputeIndirect 176*35238bceSAndroid Build Coastguard Worker#define glDrawArrays glwDrawArrays 177*35238bceSAndroid Build Coastguard Worker#define glDrawArraysIndirect glwDrawArraysIndirect 178*35238bceSAndroid Build Coastguard Worker#define glDrawArraysInstanced glwDrawArraysInstanced 179*35238bceSAndroid Build Coastguard Worker#define glDrawArraysInstancedBaseInstance glwDrawArraysInstancedBaseInstance 180*35238bceSAndroid Build Coastguard Worker#define glDrawBuffer glwDrawBuffer 181*35238bceSAndroid Build Coastguard Worker#define glDrawBuffers glwDrawBuffers 182*35238bceSAndroid Build Coastguard Worker#define glDrawElements glwDrawElements 183*35238bceSAndroid Build Coastguard Worker#define glDrawElementsBaseVertex glwDrawElementsBaseVertex 184*35238bceSAndroid Build Coastguard Worker#define glDrawElementsIndirect glwDrawElementsIndirect 185*35238bceSAndroid Build Coastguard Worker#define glDrawElementsInstanced glwDrawElementsInstanced 186*35238bceSAndroid Build Coastguard Worker#define glDrawElementsInstancedBaseInstance glwDrawElementsInstancedBaseInstance 187*35238bceSAndroid Build Coastguard Worker#define glDrawElementsInstancedBaseVertex glwDrawElementsInstancedBaseVertex 188*35238bceSAndroid Build Coastguard Worker#define glDrawElementsInstancedBaseVertexBaseInstance glwDrawElementsInstancedBaseVertexBaseInstance 189*35238bceSAndroid Build Coastguard Worker#define glDrawRangeElements glwDrawRangeElements 190*35238bceSAndroid Build Coastguard Worker#define glDrawRangeElementsBaseVertex glwDrawRangeElementsBaseVertex 191*35238bceSAndroid Build Coastguard Worker#define glDrawTransformFeedback glwDrawTransformFeedback 192*35238bceSAndroid Build Coastguard Worker#define glDrawTransformFeedbackInstanced glwDrawTransformFeedbackInstanced 193*35238bceSAndroid Build Coastguard Worker#define glDrawTransformFeedbackStream glwDrawTransformFeedbackStream 194*35238bceSAndroid Build Coastguard Worker#define glDrawTransformFeedbackStreamInstanced glwDrawTransformFeedbackStreamInstanced 195*35238bceSAndroid Build Coastguard Worker#define glEGLImageTargetRenderbufferStorageOES glwEGLImageTargetRenderbufferStorageOES 196*35238bceSAndroid Build Coastguard Worker#define glEGLImageTargetTexture2DOES glwEGLImageTargetTexture2DOES 197*35238bceSAndroid Build Coastguard Worker#define glEnable glwEnable 198*35238bceSAndroid Build Coastguard Worker#define glEnableClientStateIndexedEXT glwEnableClientStateIndexedEXT 199*35238bceSAndroid Build Coastguard Worker#define glEnableClientStateiEXT glwEnableClientStateiEXT 200*35238bceSAndroid Build Coastguard Worker#define glEnableVertexArrayAttrib glwEnableVertexArrayAttrib 201*35238bceSAndroid Build Coastguard Worker#define glEnableVertexArrayAttribEXT glwEnableVertexArrayAttribEXT 202*35238bceSAndroid Build Coastguard Worker#define glEnableVertexArrayEXT glwEnableVertexArrayEXT 203*35238bceSAndroid Build Coastguard Worker#define glEnableVertexAttribArray glwEnableVertexAttribArray 204*35238bceSAndroid Build Coastguard Worker#define glEnablei glwEnablei 205*35238bceSAndroid Build Coastguard Worker#define glEndConditionalRender glwEndConditionalRender 206*35238bceSAndroid Build Coastguard Worker#define glEndQuery glwEndQuery 207*35238bceSAndroid Build Coastguard Worker#define glEndQueryIndexed glwEndQueryIndexed 208*35238bceSAndroid Build Coastguard Worker#define glEndTransformFeedback glwEndTransformFeedback 209*35238bceSAndroid Build Coastguard Worker#define glFenceSync glwFenceSync 210*35238bceSAndroid Build Coastguard Worker#define glFinish glwFinish 211*35238bceSAndroid Build Coastguard Worker#define glFlush glwFlush 212*35238bceSAndroid Build Coastguard Worker#define glFlushMappedBufferRange glwFlushMappedBufferRange 213*35238bceSAndroid Build Coastguard Worker#define glFlushMappedNamedBufferRange glwFlushMappedNamedBufferRange 214*35238bceSAndroid Build Coastguard Worker#define glFlushMappedNamedBufferRangeEXT glwFlushMappedNamedBufferRangeEXT 215*35238bceSAndroid Build Coastguard Worker#define glFramebufferDrawBufferEXT glwFramebufferDrawBufferEXT 216*35238bceSAndroid Build Coastguard Worker#define glFramebufferDrawBuffersEXT glwFramebufferDrawBuffersEXT 217*35238bceSAndroid Build Coastguard Worker#define glFramebufferParameteri glwFramebufferParameteri 218*35238bceSAndroid Build Coastguard Worker#define glFramebufferReadBufferEXT glwFramebufferReadBufferEXT 219*35238bceSAndroid Build Coastguard Worker#define glFramebufferRenderbuffer glwFramebufferRenderbuffer 220*35238bceSAndroid Build Coastguard Worker#define glFramebufferShadingRateEXT glwFramebufferShadingRateEXT 221*35238bceSAndroid Build Coastguard Worker#define glFramebufferTexture glwFramebufferTexture 222*35238bceSAndroid Build Coastguard Worker#define glFramebufferTexture1D glwFramebufferTexture1D 223*35238bceSAndroid Build Coastguard Worker#define glFramebufferTexture2D glwFramebufferTexture2D 224*35238bceSAndroid Build Coastguard Worker#define glFramebufferTexture2DMultisampleEXT glwFramebufferTexture2DMultisampleEXT 225*35238bceSAndroid Build Coastguard Worker#define glFramebufferTexture3D glwFramebufferTexture3D 226*35238bceSAndroid Build Coastguard Worker#define glFramebufferTexture3DOES glwFramebufferTexture3DOES 227*35238bceSAndroid Build Coastguard Worker#define glFramebufferTextureLayer glwFramebufferTextureLayer 228*35238bceSAndroid Build Coastguard Worker#define glFramebufferTextureMultisampleMultiviewOVR glwFramebufferTextureMultisampleMultiviewOVR 229*35238bceSAndroid Build Coastguard Worker#define glFramebufferTextureMultiviewOVR glwFramebufferTextureMultiviewOVR 230*35238bceSAndroid Build Coastguard Worker#define glFrontFace glwFrontFace 231*35238bceSAndroid Build Coastguard Worker#define glGenBuffers glwGenBuffers 232*35238bceSAndroid Build Coastguard Worker#define glGenFramebuffers glwGenFramebuffers 233*35238bceSAndroid Build Coastguard Worker#define glGenProgramPipelines glwGenProgramPipelines 234*35238bceSAndroid Build Coastguard Worker#define glGenQueries glwGenQueries 235*35238bceSAndroid Build Coastguard Worker#define glGenRenderbuffers glwGenRenderbuffers 236*35238bceSAndroid Build Coastguard Worker#define glGenSamplers glwGenSamplers 237*35238bceSAndroid Build Coastguard Worker#define glGenTextures glwGenTextures 238*35238bceSAndroid Build Coastguard Worker#define glGenTransformFeedbacks glwGenTransformFeedbacks 239*35238bceSAndroid Build Coastguard Worker#define glGenVertexArrays glwGenVertexArrays 240*35238bceSAndroid Build Coastguard Worker#define glGenerateMipmap glwGenerateMipmap 241*35238bceSAndroid Build Coastguard Worker#define glGenerateMultiTexMipmapEXT glwGenerateMultiTexMipmapEXT 242*35238bceSAndroid Build Coastguard Worker#define glGenerateTextureMipmap glwGenerateTextureMipmap 243*35238bceSAndroid Build Coastguard Worker#define glGenerateTextureMipmapEXT glwGenerateTextureMipmapEXT 244*35238bceSAndroid Build Coastguard Worker#define glGetActiveAtomicCounterBufferiv glwGetActiveAtomicCounterBufferiv 245*35238bceSAndroid Build Coastguard Worker#define glGetActiveAttrib glwGetActiveAttrib 246*35238bceSAndroid Build Coastguard Worker#define glGetActiveSubroutineName glwGetActiveSubroutineName 247*35238bceSAndroid Build Coastguard Worker#define glGetActiveSubroutineUniformName glwGetActiveSubroutineUniformName 248*35238bceSAndroid Build Coastguard Worker#define glGetActiveSubroutineUniformiv glwGetActiveSubroutineUniformiv 249*35238bceSAndroid Build Coastguard Worker#define glGetActiveUniform glwGetActiveUniform 250*35238bceSAndroid Build Coastguard Worker#define glGetActiveUniformBlockName glwGetActiveUniformBlockName 251*35238bceSAndroid Build Coastguard Worker#define glGetActiveUniformBlockiv glwGetActiveUniformBlockiv 252*35238bceSAndroid Build Coastguard Worker#define glGetActiveUniformName glwGetActiveUniformName 253*35238bceSAndroid Build Coastguard Worker#define glGetActiveUniformsiv glwGetActiveUniformsiv 254*35238bceSAndroid Build Coastguard Worker#define glGetAttachedShaders glwGetAttachedShaders 255*35238bceSAndroid Build Coastguard Worker#define glGetAttribLocation glwGetAttribLocation 256*35238bceSAndroid Build Coastguard Worker#define glGetBooleani_v glwGetBooleani_v 257*35238bceSAndroid Build Coastguard Worker#define glGetBooleanv glwGetBooleanv 258*35238bceSAndroid Build Coastguard Worker#define glGetBufferParameteri64v glwGetBufferParameteri64v 259*35238bceSAndroid Build Coastguard Worker#define glGetBufferParameteriv glwGetBufferParameteriv 260*35238bceSAndroid Build Coastguard Worker#define glGetBufferPointerv glwGetBufferPointerv 261*35238bceSAndroid Build Coastguard Worker#define glGetBufferSubData glwGetBufferSubData 262*35238bceSAndroid Build Coastguard Worker#define glGetCompressedMultiTexImageEXT glwGetCompressedMultiTexImageEXT 263*35238bceSAndroid Build Coastguard Worker#define glGetCompressedTexImage glwGetCompressedTexImage 264*35238bceSAndroid Build Coastguard Worker#define glGetCompressedTextureImage glwGetCompressedTextureImage 265*35238bceSAndroid Build Coastguard Worker#define glGetCompressedTextureImageEXT glwGetCompressedTextureImageEXT 266*35238bceSAndroid Build Coastguard Worker#define glGetCompressedTextureSubImage glwGetCompressedTextureSubImage 267*35238bceSAndroid Build Coastguard Worker#define glGetDebugMessageLog glwGetDebugMessageLog 268*35238bceSAndroid Build Coastguard Worker#define glGetDoublei_v glwGetDoublei_v 269*35238bceSAndroid Build Coastguard Worker#define glGetDoublev glwGetDoublev 270*35238bceSAndroid Build Coastguard Worker#define glGetError glwGetError 271*35238bceSAndroid Build Coastguard Worker#define glGetFloati_v glwGetFloati_v 272*35238bceSAndroid Build Coastguard Worker#define glGetFloatv glwGetFloatv 273*35238bceSAndroid Build Coastguard Worker#define glGetFragDataIndex glwGetFragDataIndex 274*35238bceSAndroid Build Coastguard Worker#define glGetFragDataLocation glwGetFragDataLocation 275*35238bceSAndroid Build Coastguard Worker#define glGetFragmentShadingRatesEXT glwGetFragmentShadingRatesEXT 276*35238bceSAndroid Build Coastguard Worker#define glGetFramebufferAttachmentParameteriv glwGetFramebufferAttachmentParameteriv 277*35238bceSAndroid Build Coastguard Worker#define glGetFramebufferParameteriv glwGetFramebufferParameteriv 278*35238bceSAndroid Build Coastguard Worker#define glGetFramebufferParameterivEXT glwGetFramebufferParameterivEXT 279*35238bceSAndroid Build Coastguard Worker#define glGetGraphicsResetStatus glwGetGraphicsResetStatus 280*35238bceSAndroid Build Coastguard Worker#define glGetInteger64i_v glwGetInteger64i_v 281*35238bceSAndroid Build Coastguard Worker#define glGetInteger64v glwGetInteger64v 282*35238bceSAndroid Build Coastguard Worker#define glGetIntegeri_v glwGetIntegeri_v 283*35238bceSAndroid Build Coastguard Worker#define glGetIntegerv glwGetIntegerv 284*35238bceSAndroid Build Coastguard Worker#define glGetInternalformatSampleivNV glwGetInternalformatSampleivNV 285*35238bceSAndroid Build Coastguard Worker#define glGetInternalformati64v glwGetInternalformati64v 286*35238bceSAndroid Build Coastguard Worker#define glGetInternalformativ glwGetInternalformativ 287*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexEnvfvEXT glwGetMultiTexEnvfvEXT 288*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexEnvivEXT glwGetMultiTexEnvivEXT 289*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexGendvEXT glwGetMultiTexGendvEXT 290*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexGenfvEXT glwGetMultiTexGenfvEXT 291*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexGenivEXT glwGetMultiTexGenivEXT 292*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexImageEXT glwGetMultiTexImageEXT 293*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexLevelParameterfvEXT glwGetMultiTexLevelParameterfvEXT 294*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexLevelParameterivEXT glwGetMultiTexLevelParameterivEXT 295*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexParameterIivEXT glwGetMultiTexParameterIivEXT 296*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexParameterIuivEXT glwGetMultiTexParameterIuivEXT 297*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexParameterfvEXT glwGetMultiTexParameterfvEXT 298*35238bceSAndroid Build Coastguard Worker#define glGetMultiTexParameterivEXT glwGetMultiTexParameterivEXT 299*35238bceSAndroid Build Coastguard Worker#define glGetMultisamplefv glwGetMultisamplefv 300*35238bceSAndroid Build Coastguard Worker#define glGetNamedBufferParameteri64v glwGetNamedBufferParameteri64v 301*35238bceSAndroid Build Coastguard Worker#define glGetNamedBufferParameteriv glwGetNamedBufferParameteriv 302*35238bceSAndroid Build Coastguard Worker#define glGetNamedBufferParameterivEXT glwGetNamedBufferParameterivEXT 303*35238bceSAndroid Build Coastguard Worker#define glGetNamedBufferPointerv glwGetNamedBufferPointerv 304*35238bceSAndroid Build Coastguard Worker#define glGetNamedBufferPointervEXT glwGetNamedBufferPointervEXT 305*35238bceSAndroid Build Coastguard Worker#define glGetNamedBufferSubData glwGetNamedBufferSubData 306*35238bceSAndroid Build Coastguard Worker#define glGetNamedBufferSubDataEXT glwGetNamedBufferSubDataEXT 307*35238bceSAndroid Build Coastguard Worker#define glGetNamedFramebufferAttachmentParameteriv glwGetNamedFramebufferAttachmentParameteriv 308*35238bceSAndroid Build Coastguard Worker#define glGetNamedFramebufferAttachmentParameterivEXT glwGetNamedFramebufferAttachmentParameterivEXT 309*35238bceSAndroid Build Coastguard Worker#define glGetNamedFramebufferParameteriv glwGetNamedFramebufferParameteriv 310*35238bceSAndroid Build Coastguard Worker#define glGetNamedFramebufferParameterivEXT glwGetNamedFramebufferParameterivEXT 311*35238bceSAndroid Build Coastguard Worker#define glGetNamedProgramLocalParameterIivEXT glwGetNamedProgramLocalParameterIivEXT 312*35238bceSAndroid Build Coastguard Worker#define glGetNamedProgramLocalParameterIuivEXT glwGetNamedProgramLocalParameterIuivEXT 313*35238bceSAndroid Build Coastguard Worker#define glGetNamedProgramLocalParameterdvEXT glwGetNamedProgramLocalParameterdvEXT 314*35238bceSAndroid Build Coastguard Worker#define glGetNamedProgramLocalParameterfvEXT glwGetNamedProgramLocalParameterfvEXT 315*35238bceSAndroid Build Coastguard Worker#define glGetNamedProgramStringEXT glwGetNamedProgramStringEXT 316*35238bceSAndroid Build Coastguard Worker#define glGetNamedProgramivEXT glwGetNamedProgramivEXT 317*35238bceSAndroid Build Coastguard Worker#define glGetNamedRenderbufferParameteriv glwGetNamedRenderbufferParameteriv 318*35238bceSAndroid Build Coastguard Worker#define glGetNamedRenderbufferParameterivEXT glwGetNamedRenderbufferParameterivEXT 319*35238bceSAndroid Build Coastguard Worker#define glGetObjectLabel glwGetObjectLabel 320*35238bceSAndroid Build Coastguard Worker#define glGetObjectPtrLabel glwGetObjectPtrLabel 321*35238bceSAndroid Build Coastguard Worker#define glGetPointerIndexedvEXT glwGetPointerIndexedvEXT 322*35238bceSAndroid Build Coastguard Worker#define glGetPointeri_vEXT glwGetPointeri_vEXT 323*35238bceSAndroid Build Coastguard Worker#define glGetPointerv glwGetPointerv 324*35238bceSAndroid Build Coastguard Worker#define glGetProgramBinary glwGetProgramBinary 325*35238bceSAndroid Build Coastguard Worker#define glGetProgramInfoLog glwGetProgramInfoLog 326*35238bceSAndroid Build Coastguard Worker#define glGetProgramInterfaceiv glwGetProgramInterfaceiv 327*35238bceSAndroid Build Coastguard Worker#define glGetProgramPipelineInfoLog glwGetProgramPipelineInfoLog 328*35238bceSAndroid Build Coastguard Worker#define glGetProgramPipelineiv glwGetProgramPipelineiv 329*35238bceSAndroid Build Coastguard Worker#define glGetProgramResourceIndex glwGetProgramResourceIndex 330*35238bceSAndroid Build Coastguard Worker#define glGetProgramResourceLocation glwGetProgramResourceLocation 331*35238bceSAndroid Build Coastguard Worker#define glGetProgramResourceLocationIndex glwGetProgramResourceLocationIndex 332*35238bceSAndroid Build Coastguard Worker#define glGetProgramResourceName glwGetProgramResourceName 333*35238bceSAndroid Build Coastguard Worker#define glGetProgramResourceiv glwGetProgramResourceiv 334*35238bceSAndroid Build Coastguard Worker#define glGetProgramStageiv glwGetProgramStageiv 335*35238bceSAndroid Build Coastguard Worker#define glGetProgramiv glwGetProgramiv 336*35238bceSAndroid Build Coastguard Worker#define glGetQueryBufferObjecti64v glwGetQueryBufferObjecti64v 337*35238bceSAndroid Build Coastguard Worker#define glGetQueryBufferObjectiv glwGetQueryBufferObjectiv 338*35238bceSAndroid Build Coastguard Worker#define glGetQueryBufferObjectui64v glwGetQueryBufferObjectui64v 339*35238bceSAndroid Build Coastguard Worker#define glGetQueryBufferObjectuiv glwGetQueryBufferObjectuiv 340*35238bceSAndroid Build Coastguard Worker#define glGetQueryIndexediv glwGetQueryIndexediv 341*35238bceSAndroid Build Coastguard Worker#define glGetQueryObjecti64v glwGetQueryObjecti64v 342*35238bceSAndroid Build Coastguard Worker#define glGetQueryObjectiv glwGetQueryObjectiv 343*35238bceSAndroid Build Coastguard Worker#define glGetQueryObjectui64v glwGetQueryObjectui64v 344*35238bceSAndroid Build Coastguard Worker#define glGetQueryObjectuiv glwGetQueryObjectuiv 345*35238bceSAndroid Build Coastguard Worker#define glGetQueryiv glwGetQueryiv 346*35238bceSAndroid Build Coastguard Worker#define glGetRenderbufferParameteriv glwGetRenderbufferParameteriv 347*35238bceSAndroid Build Coastguard Worker#define glGetSamplerParameterIiv glwGetSamplerParameterIiv 348*35238bceSAndroid Build Coastguard Worker#define glGetSamplerParameterIuiv glwGetSamplerParameterIuiv 349*35238bceSAndroid Build Coastguard Worker#define glGetSamplerParameterfv glwGetSamplerParameterfv 350*35238bceSAndroid Build Coastguard Worker#define glGetSamplerParameteriv glwGetSamplerParameteriv 351*35238bceSAndroid Build Coastguard Worker#define glGetShaderInfoLog glwGetShaderInfoLog 352*35238bceSAndroid Build Coastguard Worker#define glGetShaderPrecisionFormat glwGetShaderPrecisionFormat 353*35238bceSAndroid Build Coastguard Worker#define glGetShaderSource glwGetShaderSource 354*35238bceSAndroid Build Coastguard Worker#define glGetShaderiv glwGetShaderiv 355*35238bceSAndroid Build Coastguard Worker#define glGetString glwGetString 356*35238bceSAndroid Build Coastguard Worker#define glGetStringi glwGetStringi 357*35238bceSAndroid Build Coastguard Worker#define glGetSubroutineIndex glwGetSubroutineIndex 358*35238bceSAndroid Build Coastguard Worker#define glGetSubroutineUniformLocation glwGetSubroutineUniformLocation 359*35238bceSAndroid Build Coastguard Worker#define glGetSynciv glwGetSynciv 360*35238bceSAndroid Build Coastguard Worker#define glGetTexImage glwGetTexImage 361*35238bceSAndroid Build Coastguard Worker#define glGetTexLevelParameterfv glwGetTexLevelParameterfv 362*35238bceSAndroid Build Coastguard Worker#define glGetTexLevelParameteriv glwGetTexLevelParameteriv 363*35238bceSAndroid Build Coastguard Worker#define glGetTexParameterIiv glwGetTexParameterIiv 364*35238bceSAndroid Build Coastguard Worker#define glGetTexParameterIuiv glwGetTexParameterIuiv 365*35238bceSAndroid Build Coastguard Worker#define glGetTexParameterfv glwGetTexParameterfv 366*35238bceSAndroid Build Coastguard Worker#define glGetTexParameteriv glwGetTexParameteriv 367*35238bceSAndroid Build Coastguard Worker#define glGetTextureImage glwGetTextureImage 368*35238bceSAndroid Build Coastguard Worker#define glGetTextureImageEXT glwGetTextureImageEXT 369*35238bceSAndroid Build Coastguard Worker#define glGetTextureLevelParameterfv glwGetTextureLevelParameterfv 370*35238bceSAndroid Build Coastguard Worker#define glGetTextureLevelParameterfvEXT glwGetTextureLevelParameterfvEXT 371*35238bceSAndroid Build Coastguard Worker#define glGetTextureLevelParameteriv glwGetTextureLevelParameteriv 372*35238bceSAndroid Build Coastguard Worker#define glGetTextureLevelParameterivEXT glwGetTextureLevelParameterivEXT 373*35238bceSAndroid Build Coastguard Worker#define glGetTextureParameterIiv glwGetTextureParameterIiv 374*35238bceSAndroid Build Coastguard Worker#define glGetTextureParameterIivEXT glwGetTextureParameterIivEXT 375*35238bceSAndroid Build Coastguard Worker#define glGetTextureParameterIuiv glwGetTextureParameterIuiv 376*35238bceSAndroid Build Coastguard Worker#define glGetTextureParameterIuivEXT glwGetTextureParameterIuivEXT 377*35238bceSAndroid Build Coastguard Worker#define glGetTextureParameterfv glwGetTextureParameterfv 378*35238bceSAndroid Build Coastguard Worker#define glGetTextureParameterfvEXT glwGetTextureParameterfvEXT 379*35238bceSAndroid Build Coastguard Worker#define glGetTextureParameteriv glwGetTextureParameteriv 380*35238bceSAndroid Build Coastguard Worker#define glGetTextureParameterivEXT glwGetTextureParameterivEXT 381*35238bceSAndroid Build Coastguard Worker#define glGetTextureSubImage glwGetTextureSubImage 382*35238bceSAndroid Build Coastguard Worker#define glGetTransformFeedbackVarying glwGetTransformFeedbackVarying 383*35238bceSAndroid Build Coastguard Worker#define glGetTransformFeedbacki64_v glwGetTransformFeedbacki64_v 384*35238bceSAndroid Build Coastguard Worker#define glGetTransformFeedbacki_v glwGetTransformFeedbacki_v 385*35238bceSAndroid Build Coastguard Worker#define glGetTransformFeedbackiv glwGetTransformFeedbackiv 386*35238bceSAndroid Build Coastguard Worker#define glGetUniformBlockIndex glwGetUniformBlockIndex 387*35238bceSAndroid Build Coastguard Worker#define glGetUniformIndices glwGetUniformIndices 388*35238bceSAndroid Build Coastguard Worker#define glGetUniformLocation glwGetUniformLocation 389*35238bceSAndroid Build Coastguard Worker#define glGetUniformSubroutineuiv glwGetUniformSubroutineuiv 390*35238bceSAndroid Build Coastguard Worker#define glGetUniformdv glwGetUniformdv 391*35238bceSAndroid Build Coastguard Worker#define glGetUniformfv glwGetUniformfv 392*35238bceSAndroid Build Coastguard Worker#define glGetUniformiv glwGetUniformiv 393*35238bceSAndroid Build Coastguard Worker#define glGetUniformuiv glwGetUniformuiv 394*35238bceSAndroid Build Coastguard Worker#define glGetVertexArrayIndexed64iv glwGetVertexArrayIndexed64iv 395*35238bceSAndroid Build Coastguard Worker#define glGetVertexArrayIndexediv glwGetVertexArrayIndexediv 396*35238bceSAndroid Build Coastguard Worker#define glGetVertexArrayIntegeri_vEXT glwGetVertexArrayIntegeri_vEXT 397*35238bceSAndroid Build Coastguard Worker#define glGetVertexArrayIntegervEXT glwGetVertexArrayIntegervEXT 398*35238bceSAndroid Build Coastguard Worker#define glGetVertexArrayPointeri_vEXT glwGetVertexArrayPointeri_vEXT 399*35238bceSAndroid Build Coastguard Worker#define glGetVertexArrayPointervEXT glwGetVertexArrayPointervEXT 400*35238bceSAndroid Build Coastguard Worker#define glGetVertexArrayiv glwGetVertexArrayiv 401*35238bceSAndroid Build Coastguard Worker#define glGetVertexAttribIiv glwGetVertexAttribIiv 402*35238bceSAndroid Build Coastguard Worker#define glGetVertexAttribIuiv glwGetVertexAttribIuiv 403*35238bceSAndroid Build Coastguard Worker#define glGetVertexAttribLdv glwGetVertexAttribLdv 404*35238bceSAndroid Build Coastguard Worker#define glGetVertexAttribPointerv glwGetVertexAttribPointerv 405*35238bceSAndroid Build Coastguard Worker#define glGetVertexAttribdv glwGetVertexAttribdv 406*35238bceSAndroid Build Coastguard Worker#define glGetVertexAttribfv glwGetVertexAttribfv 407*35238bceSAndroid Build Coastguard Worker#define glGetVertexAttribiv glwGetVertexAttribiv 408*35238bceSAndroid Build Coastguard Worker#define glGetnCompressedTexImage glwGetnCompressedTexImage 409*35238bceSAndroid Build Coastguard Worker#define glGetnTexImage glwGetnTexImage 410*35238bceSAndroid Build Coastguard Worker#define glGetnUniformdv glwGetnUniformdv 411*35238bceSAndroid Build Coastguard Worker#define glGetnUniformfv glwGetnUniformfv 412*35238bceSAndroid Build Coastguard Worker#define glGetnUniformiv glwGetnUniformiv 413*35238bceSAndroid Build Coastguard Worker#define glGetnUniformuiv glwGetnUniformuiv 414*35238bceSAndroid Build Coastguard Worker#define glHint glwHint 415*35238bceSAndroid Build Coastguard Worker#define glInsertEventMarkerEXT glwInsertEventMarkerEXT 416*35238bceSAndroid Build Coastguard Worker#define glInvalidateBufferData glwInvalidateBufferData 417*35238bceSAndroid Build Coastguard Worker#define glInvalidateBufferSubData glwInvalidateBufferSubData 418*35238bceSAndroid Build Coastguard Worker#define glInvalidateFramebuffer glwInvalidateFramebuffer 419*35238bceSAndroid Build Coastguard Worker#define glInvalidateNamedFramebufferData glwInvalidateNamedFramebufferData 420*35238bceSAndroid Build Coastguard Worker#define glInvalidateNamedFramebufferSubData glwInvalidateNamedFramebufferSubData 421*35238bceSAndroid Build Coastguard Worker#define glInvalidateSubFramebuffer glwInvalidateSubFramebuffer 422*35238bceSAndroid Build Coastguard Worker#define glInvalidateTexImage glwInvalidateTexImage 423*35238bceSAndroid Build Coastguard Worker#define glInvalidateTexSubImage glwInvalidateTexSubImage 424*35238bceSAndroid Build Coastguard Worker#define glIsBuffer glwIsBuffer 425*35238bceSAndroid Build Coastguard Worker#define glIsEnabled glwIsEnabled 426*35238bceSAndroid Build Coastguard Worker#define glIsEnabledi glwIsEnabledi 427*35238bceSAndroid Build Coastguard Worker#define glIsFramebuffer glwIsFramebuffer 428*35238bceSAndroid Build Coastguard Worker#define glIsProgram glwIsProgram 429*35238bceSAndroid Build Coastguard Worker#define glIsProgramPipeline glwIsProgramPipeline 430*35238bceSAndroid Build Coastguard Worker#define glIsQuery glwIsQuery 431*35238bceSAndroid Build Coastguard Worker#define glIsRenderbuffer glwIsRenderbuffer 432*35238bceSAndroid Build Coastguard Worker#define glIsSampler glwIsSampler 433*35238bceSAndroid Build Coastguard Worker#define glIsShader glwIsShader 434*35238bceSAndroid Build Coastguard Worker#define glIsSync glwIsSync 435*35238bceSAndroid Build Coastguard Worker#define glIsTexture glwIsTexture 436*35238bceSAndroid Build Coastguard Worker#define glIsTransformFeedback glwIsTransformFeedback 437*35238bceSAndroid Build Coastguard Worker#define glIsVertexArray glwIsVertexArray 438*35238bceSAndroid Build Coastguard Worker#define glLineWidth glwLineWidth 439*35238bceSAndroid Build Coastguard Worker#define glLinkProgram glwLinkProgram 440*35238bceSAndroid Build Coastguard Worker#define glLogicOp glwLogicOp 441*35238bceSAndroid Build Coastguard Worker#define glMapBuffer glwMapBuffer 442*35238bceSAndroid Build Coastguard Worker#define glMapBufferRange glwMapBufferRange 443*35238bceSAndroid Build Coastguard Worker#define glMapNamedBuffer glwMapNamedBuffer 444*35238bceSAndroid Build Coastguard Worker#define glMapNamedBufferEXT glwMapNamedBufferEXT 445*35238bceSAndroid Build Coastguard Worker#define glMapNamedBufferRange glwMapNamedBufferRange 446*35238bceSAndroid Build Coastguard Worker#define glMapNamedBufferRangeEXT glwMapNamedBufferRangeEXT 447*35238bceSAndroid Build Coastguard Worker#define glMatrixFrustumEXT glwMatrixFrustumEXT 448*35238bceSAndroid Build Coastguard Worker#define glMatrixLoadIdentityEXT glwMatrixLoadIdentityEXT 449*35238bceSAndroid Build Coastguard Worker#define glMatrixLoadTransposedEXT glwMatrixLoadTransposedEXT 450*35238bceSAndroid Build Coastguard Worker#define glMatrixLoadTransposefEXT glwMatrixLoadTransposefEXT 451*35238bceSAndroid Build Coastguard Worker#define glMatrixLoaddEXT glwMatrixLoaddEXT 452*35238bceSAndroid Build Coastguard Worker#define glMatrixLoadfEXT glwMatrixLoadfEXT 453*35238bceSAndroid Build Coastguard Worker#define glMatrixMultTransposedEXT glwMatrixMultTransposedEXT 454*35238bceSAndroid Build Coastguard Worker#define glMatrixMultTransposefEXT glwMatrixMultTransposefEXT 455*35238bceSAndroid Build Coastguard Worker#define glMatrixMultdEXT glwMatrixMultdEXT 456*35238bceSAndroid Build Coastguard Worker#define glMatrixMultfEXT glwMatrixMultfEXT 457*35238bceSAndroid Build Coastguard Worker#define glMatrixOrthoEXT glwMatrixOrthoEXT 458*35238bceSAndroid Build Coastguard Worker#define glMatrixPopEXT glwMatrixPopEXT 459*35238bceSAndroid Build Coastguard Worker#define glMatrixPushEXT glwMatrixPushEXT 460*35238bceSAndroid Build Coastguard Worker#define glMatrixRotatedEXT glwMatrixRotatedEXT 461*35238bceSAndroid Build Coastguard Worker#define glMatrixRotatefEXT glwMatrixRotatefEXT 462*35238bceSAndroid Build Coastguard Worker#define glMatrixScaledEXT glwMatrixScaledEXT 463*35238bceSAndroid Build Coastguard Worker#define glMatrixScalefEXT glwMatrixScalefEXT 464*35238bceSAndroid Build Coastguard Worker#define glMatrixTranslatedEXT glwMatrixTranslatedEXT 465*35238bceSAndroid Build Coastguard Worker#define glMatrixTranslatefEXT glwMatrixTranslatefEXT 466*35238bceSAndroid Build Coastguard Worker#define glMaxShaderCompilerThreadsKHR glwMaxShaderCompilerThreadsKHR 467*35238bceSAndroid Build Coastguard Worker#define glMemoryBarrier glwMemoryBarrier 468*35238bceSAndroid Build Coastguard Worker#define glMemoryBarrierByRegion glwMemoryBarrierByRegion 469*35238bceSAndroid Build Coastguard Worker#define glMinSampleShading glwMinSampleShading 470*35238bceSAndroid Build Coastguard Worker#define glMultiDrawArrays glwMultiDrawArrays 471*35238bceSAndroid Build Coastguard Worker#define glMultiDrawArraysIndirect glwMultiDrawArraysIndirect 472*35238bceSAndroid Build Coastguard Worker#define glMultiDrawArraysIndirectCount glwMultiDrawArraysIndirectCount 473*35238bceSAndroid Build Coastguard Worker#define glMultiDrawElements glwMultiDrawElements 474*35238bceSAndroid Build Coastguard Worker#define glMultiDrawElementsBaseVertex glwMultiDrawElementsBaseVertex 475*35238bceSAndroid Build Coastguard Worker#define glMultiDrawElementsIndirect glwMultiDrawElementsIndirect 476*35238bceSAndroid Build Coastguard Worker#define glMultiDrawElementsIndirectCount glwMultiDrawElementsIndirectCount 477*35238bceSAndroid Build Coastguard Worker#define glMultiTexBufferEXT glwMultiTexBufferEXT 478*35238bceSAndroid Build Coastguard Worker#define glMultiTexCoordPointerEXT glwMultiTexCoordPointerEXT 479*35238bceSAndroid Build Coastguard Worker#define glMultiTexEnvfEXT glwMultiTexEnvfEXT 480*35238bceSAndroid Build Coastguard Worker#define glMultiTexEnvfvEXT glwMultiTexEnvfvEXT 481*35238bceSAndroid Build Coastguard Worker#define glMultiTexEnviEXT glwMultiTexEnviEXT 482*35238bceSAndroid Build Coastguard Worker#define glMultiTexEnvivEXT glwMultiTexEnvivEXT 483*35238bceSAndroid Build Coastguard Worker#define glMultiTexGendEXT glwMultiTexGendEXT 484*35238bceSAndroid Build Coastguard Worker#define glMultiTexGendvEXT glwMultiTexGendvEXT 485*35238bceSAndroid Build Coastguard Worker#define glMultiTexGenfEXT glwMultiTexGenfEXT 486*35238bceSAndroid Build Coastguard Worker#define glMultiTexGenfvEXT glwMultiTexGenfvEXT 487*35238bceSAndroid Build Coastguard Worker#define glMultiTexGeniEXT glwMultiTexGeniEXT 488*35238bceSAndroid Build Coastguard Worker#define glMultiTexGenivEXT glwMultiTexGenivEXT 489*35238bceSAndroid Build Coastguard Worker#define glMultiTexImage1DEXT glwMultiTexImage1DEXT 490*35238bceSAndroid Build Coastguard Worker#define glMultiTexImage2DEXT glwMultiTexImage2DEXT 491*35238bceSAndroid Build Coastguard Worker#define glMultiTexImage3DEXT glwMultiTexImage3DEXT 492*35238bceSAndroid Build Coastguard Worker#define glMultiTexParameterIivEXT glwMultiTexParameterIivEXT 493*35238bceSAndroid Build Coastguard Worker#define glMultiTexParameterIuivEXT glwMultiTexParameterIuivEXT 494*35238bceSAndroid Build Coastguard Worker#define glMultiTexParameterfEXT glwMultiTexParameterfEXT 495*35238bceSAndroid Build Coastguard Worker#define glMultiTexParameterfvEXT glwMultiTexParameterfvEXT 496*35238bceSAndroid Build Coastguard Worker#define glMultiTexParameteriEXT glwMultiTexParameteriEXT 497*35238bceSAndroid Build Coastguard Worker#define glMultiTexParameterivEXT glwMultiTexParameterivEXT 498*35238bceSAndroid Build Coastguard Worker#define glMultiTexRenderbufferEXT glwMultiTexRenderbufferEXT 499*35238bceSAndroid Build Coastguard Worker#define glMultiTexSubImage1DEXT glwMultiTexSubImage1DEXT 500*35238bceSAndroid Build Coastguard Worker#define glMultiTexSubImage2DEXT glwMultiTexSubImage2DEXT 501*35238bceSAndroid Build Coastguard Worker#define glMultiTexSubImage3DEXT glwMultiTexSubImage3DEXT 502*35238bceSAndroid Build Coastguard Worker#define glMulticastBarrierNV glwMulticastBarrierNV 503*35238bceSAndroid Build Coastguard Worker#define glMulticastBlitFramebufferNV glwMulticastBlitFramebufferNV 504*35238bceSAndroid Build Coastguard Worker#define glMulticastBufferSubDataNV glwMulticastBufferSubDataNV 505*35238bceSAndroid Build Coastguard Worker#define glMulticastCopyBufferSubDataNV glwMulticastCopyBufferSubDataNV 506*35238bceSAndroid Build Coastguard Worker#define glMulticastCopyImageSubDataNV glwMulticastCopyImageSubDataNV 507*35238bceSAndroid Build Coastguard Worker#define glMulticastFramebufferSampleLocationsfvNV glwMulticastFramebufferSampleLocationsfvNV 508*35238bceSAndroid Build Coastguard Worker#define glMulticastGetQueryObjecti64vNV glwMulticastGetQueryObjecti64vNV 509*35238bceSAndroid Build Coastguard Worker#define glMulticastGetQueryObjectivNV glwMulticastGetQueryObjectivNV 510*35238bceSAndroid Build Coastguard Worker#define glMulticastGetQueryObjectui64vNV glwMulticastGetQueryObjectui64vNV 511*35238bceSAndroid Build Coastguard Worker#define glMulticastGetQueryObjectuivNV glwMulticastGetQueryObjectuivNV 512*35238bceSAndroid Build Coastguard Worker#define glMulticastWaitSyncNV glwMulticastWaitSyncNV 513*35238bceSAndroid Build Coastguard Worker#define glNamedBufferData glwNamedBufferData 514*35238bceSAndroid Build Coastguard Worker#define glNamedBufferDataEXT glwNamedBufferDataEXT 515*35238bceSAndroid Build Coastguard Worker#define glNamedBufferPageCommitmentARB glwNamedBufferPageCommitmentARB 516*35238bceSAndroid Build Coastguard Worker#define glNamedBufferPageCommitmentEXT glwNamedBufferPageCommitmentEXT 517*35238bceSAndroid Build Coastguard Worker#define glNamedBufferStorage glwNamedBufferStorage 518*35238bceSAndroid Build Coastguard Worker#define glNamedBufferSubData glwNamedBufferSubData 519*35238bceSAndroid Build Coastguard Worker#define glNamedCopyBufferSubDataEXT glwNamedCopyBufferSubDataEXT 520*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferDrawBuffer glwNamedFramebufferDrawBuffer 521*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferDrawBuffers glwNamedFramebufferDrawBuffers 522*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferParameteri glwNamedFramebufferParameteri 523*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferParameteriEXT glwNamedFramebufferParameteriEXT 524*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferReadBuffer glwNamedFramebufferReadBuffer 525*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferRenderbuffer glwNamedFramebufferRenderbuffer 526*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferRenderbufferEXT glwNamedFramebufferRenderbufferEXT 527*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferTexture glwNamedFramebufferTexture 528*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferTexture1DEXT glwNamedFramebufferTexture1DEXT 529*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferTexture2DEXT glwNamedFramebufferTexture2DEXT 530*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferTexture3DEXT glwNamedFramebufferTexture3DEXT 531*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferTextureEXT glwNamedFramebufferTextureEXT 532*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferTextureFaceEXT glwNamedFramebufferTextureFaceEXT 533*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferTextureLayer glwNamedFramebufferTextureLayer 534*35238bceSAndroid Build Coastguard Worker#define glNamedFramebufferTextureLayerEXT glwNamedFramebufferTextureLayerEXT 535*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameter4dEXT glwNamedProgramLocalParameter4dEXT 536*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameter4dvEXT glwNamedProgramLocalParameter4dvEXT 537*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameter4fEXT glwNamedProgramLocalParameter4fEXT 538*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameter4fvEXT glwNamedProgramLocalParameter4fvEXT 539*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameterI4iEXT glwNamedProgramLocalParameterI4iEXT 540*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameterI4ivEXT glwNamedProgramLocalParameterI4ivEXT 541*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameterI4uiEXT glwNamedProgramLocalParameterI4uiEXT 542*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameterI4uivEXT glwNamedProgramLocalParameterI4uivEXT 543*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParameters4fvEXT glwNamedProgramLocalParameters4fvEXT 544*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParametersI4ivEXT glwNamedProgramLocalParametersI4ivEXT 545*35238bceSAndroid Build Coastguard Worker#define glNamedProgramLocalParametersI4uivEXT glwNamedProgramLocalParametersI4uivEXT 546*35238bceSAndroid Build Coastguard Worker#define glNamedProgramStringEXT glwNamedProgramStringEXT 547*35238bceSAndroid Build Coastguard Worker#define glNamedRenderbufferStorage glwNamedRenderbufferStorage 548*35238bceSAndroid Build Coastguard Worker#define glNamedRenderbufferStorageEXT glwNamedRenderbufferStorageEXT 549*35238bceSAndroid Build Coastguard Worker#define glNamedRenderbufferStorageMultisample glwNamedRenderbufferStorageMultisample 550*35238bceSAndroid Build Coastguard Worker#define glNamedRenderbufferStorageMultisampleCoverageEXT glwNamedRenderbufferStorageMultisampleCoverageEXT 551*35238bceSAndroid Build Coastguard Worker#define glNamedRenderbufferStorageMultisampleEXT glwNamedRenderbufferStorageMultisampleEXT 552*35238bceSAndroid Build Coastguard Worker#define glObjectLabel glwObjectLabel 553*35238bceSAndroid Build Coastguard Worker#define glObjectPtrLabel glwObjectPtrLabel 554*35238bceSAndroid Build Coastguard Worker#define glPatchParameterfv glwPatchParameterfv 555*35238bceSAndroid Build Coastguard Worker#define glPatchParameteri glwPatchParameteri 556*35238bceSAndroid Build Coastguard Worker#define glPauseTransformFeedback glwPauseTransformFeedback 557*35238bceSAndroid Build Coastguard Worker#define glPixelStoref glwPixelStoref 558*35238bceSAndroid Build Coastguard Worker#define glPixelStorei glwPixelStorei 559*35238bceSAndroid Build Coastguard Worker#define glPointParameterf glwPointParameterf 560*35238bceSAndroid Build Coastguard Worker#define glPointParameterfv glwPointParameterfv 561*35238bceSAndroid Build Coastguard Worker#define glPointParameteri glwPointParameteri 562*35238bceSAndroid Build Coastguard Worker#define glPointParameteriv glwPointParameteriv 563*35238bceSAndroid Build Coastguard Worker#define glPointSize glwPointSize 564*35238bceSAndroid Build Coastguard Worker#define glPolygonMode glwPolygonMode 565*35238bceSAndroid Build Coastguard Worker#define glPolygonOffset glwPolygonOffset 566*35238bceSAndroid Build Coastguard Worker#define glPolygonOffsetClamp glwPolygonOffsetClamp 567*35238bceSAndroid Build Coastguard Worker#define glPopDebugGroup glwPopDebugGroup 568*35238bceSAndroid Build Coastguard Worker#define glPopGroupMarkerEXT glwPopGroupMarkerEXT 569*35238bceSAndroid Build Coastguard Worker#define glPrimitiveBoundingBox glwPrimitiveBoundingBox 570*35238bceSAndroid Build Coastguard Worker#define glPrimitiveRestartIndex glwPrimitiveRestartIndex 571*35238bceSAndroid Build Coastguard Worker#define glProgramBinary glwProgramBinary 572*35238bceSAndroid Build Coastguard Worker#define glProgramParameteri glwProgramParameteri 573*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1d glwProgramUniform1d 574*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1dEXT glwProgramUniform1dEXT 575*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1dv glwProgramUniform1dv 576*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1dvEXT glwProgramUniform1dvEXT 577*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1f glwProgramUniform1f 578*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1fv glwProgramUniform1fv 579*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1i glwProgramUniform1i 580*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1iv glwProgramUniform1iv 581*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1ui glwProgramUniform1ui 582*35238bceSAndroid Build Coastguard Worker#define glProgramUniform1uiv glwProgramUniform1uiv 583*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2d glwProgramUniform2d 584*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2dEXT glwProgramUniform2dEXT 585*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2dv glwProgramUniform2dv 586*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2dvEXT glwProgramUniform2dvEXT 587*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2f glwProgramUniform2f 588*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2fv glwProgramUniform2fv 589*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2i glwProgramUniform2i 590*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2iv glwProgramUniform2iv 591*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2ui glwProgramUniform2ui 592*35238bceSAndroid Build Coastguard Worker#define glProgramUniform2uiv glwProgramUniform2uiv 593*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3d glwProgramUniform3d 594*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3dEXT glwProgramUniform3dEXT 595*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3dv glwProgramUniform3dv 596*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3dvEXT glwProgramUniform3dvEXT 597*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3f glwProgramUniform3f 598*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3fv glwProgramUniform3fv 599*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3i glwProgramUniform3i 600*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3iv glwProgramUniform3iv 601*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3ui glwProgramUniform3ui 602*35238bceSAndroid Build Coastguard Worker#define glProgramUniform3uiv glwProgramUniform3uiv 603*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4d glwProgramUniform4d 604*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4dEXT glwProgramUniform4dEXT 605*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4dv glwProgramUniform4dv 606*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4dvEXT glwProgramUniform4dvEXT 607*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4f glwProgramUniform4f 608*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4fv glwProgramUniform4fv 609*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4i glwProgramUniform4i 610*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4iv glwProgramUniform4iv 611*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4ui glwProgramUniform4ui 612*35238bceSAndroid Build Coastguard Worker#define glProgramUniform4uiv glwProgramUniform4uiv 613*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2dv glwProgramUniformMatrix2dv 614*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2dvEXT glwProgramUniformMatrix2dvEXT 615*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2fv glwProgramUniformMatrix2fv 616*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2x3dv glwProgramUniformMatrix2x3dv 617*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2x3dvEXT glwProgramUniformMatrix2x3dvEXT 618*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2x3fv glwProgramUniformMatrix2x3fv 619*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2x4dv glwProgramUniformMatrix2x4dv 620*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2x4dvEXT glwProgramUniformMatrix2x4dvEXT 621*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix2x4fv glwProgramUniformMatrix2x4fv 622*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3dv glwProgramUniformMatrix3dv 623*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3dvEXT glwProgramUniformMatrix3dvEXT 624*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3fv glwProgramUniformMatrix3fv 625*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3x2dv glwProgramUniformMatrix3x2dv 626*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3x2dvEXT glwProgramUniformMatrix3x2dvEXT 627*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3x2fv glwProgramUniformMatrix3x2fv 628*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3x4dv glwProgramUniformMatrix3x4dv 629*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3x4dvEXT glwProgramUniformMatrix3x4dvEXT 630*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix3x4fv glwProgramUniformMatrix3x4fv 631*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4dv glwProgramUniformMatrix4dv 632*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4dvEXT glwProgramUniformMatrix4dvEXT 633*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4fv glwProgramUniformMatrix4fv 634*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4x2dv glwProgramUniformMatrix4x2dv 635*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4x2dvEXT glwProgramUniformMatrix4x2dvEXT 636*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4x2fv glwProgramUniformMatrix4x2fv 637*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4x3dv glwProgramUniformMatrix4x3dv 638*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4x3dvEXT glwProgramUniformMatrix4x3dvEXT 639*35238bceSAndroid Build Coastguard Worker#define glProgramUniformMatrix4x3fv glwProgramUniformMatrix4x3fv 640*35238bceSAndroid Build Coastguard Worker#define glProvokingVertex glwProvokingVertex 641*35238bceSAndroid Build Coastguard Worker#define glPushClientAttribDefaultEXT glwPushClientAttribDefaultEXT 642*35238bceSAndroid Build Coastguard Worker#define glPushDebugGroup glwPushDebugGroup 643*35238bceSAndroid Build Coastguard Worker#define glPushGroupMarkerEXT glwPushGroupMarkerEXT 644*35238bceSAndroid Build Coastguard Worker#define glQueryCounter glwQueryCounter 645*35238bceSAndroid Build Coastguard Worker#define glReadBuffer glwReadBuffer 646*35238bceSAndroid Build Coastguard Worker#define glReadPixels glwReadPixels 647*35238bceSAndroid Build Coastguard Worker#define glReadnPixels glwReadnPixels 648*35238bceSAndroid Build Coastguard Worker#define glReleaseShaderCompiler glwReleaseShaderCompiler 649*35238bceSAndroid Build Coastguard Worker#define glRenderGpuMaskNV glwRenderGpuMaskNV 650*35238bceSAndroid Build Coastguard Worker#define glRenderbufferStorage glwRenderbufferStorage 651*35238bceSAndroid Build Coastguard Worker#define glRenderbufferStorageMultisample glwRenderbufferStorageMultisample 652*35238bceSAndroid Build Coastguard Worker#define glRenderbufferStorageMultisampleEXT glwRenderbufferStorageMultisampleEXT 653*35238bceSAndroid Build Coastguard Worker#define glResumeTransformFeedback glwResumeTransformFeedback 654*35238bceSAndroid Build Coastguard Worker#define glSampleCoverage glwSampleCoverage 655*35238bceSAndroid Build Coastguard Worker#define glSampleMaski glwSampleMaski 656*35238bceSAndroid Build Coastguard Worker#define glSamplerParameterIiv glwSamplerParameterIiv 657*35238bceSAndroid Build Coastguard Worker#define glSamplerParameterIuiv glwSamplerParameterIuiv 658*35238bceSAndroid Build Coastguard Worker#define glSamplerParameterf glwSamplerParameterf 659*35238bceSAndroid Build Coastguard Worker#define glSamplerParameterfv glwSamplerParameterfv 660*35238bceSAndroid Build Coastguard Worker#define glSamplerParameteri glwSamplerParameteri 661*35238bceSAndroid Build Coastguard Worker#define glSamplerParameteriv glwSamplerParameteriv 662*35238bceSAndroid Build Coastguard Worker#define glScissor glwScissor 663*35238bceSAndroid Build Coastguard Worker#define glScissorArrayv glwScissorArrayv 664*35238bceSAndroid Build Coastguard Worker#define glScissorIndexed glwScissorIndexed 665*35238bceSAndroid Build Coastguard Worker#define glScissorIndexedv glwScissorIndexedv 666*35238bceSAndroid Build Coastguard Worker#define glShaderBinary glwShaderBinary 667*35238bceSAndroid Build Coastguard Worker#define glShaderSource glwShaderSource 668*35238bceSAndroid Build Coastguard Worker#define glShaderStorageBlockBinding glwShaderStorageBlockBinding 669*35238bceSAndroid Build Coastguard Worker#define glShadingRateEXT glwShadingRateEXT 670*35238bceSAndroid Build Coastguard Worker#define glShadingRateCombinerOpsEXT glwShadingRateCombinerOpsEXT 671*35238bceSAndroid Build Coastguard Worker#define glSpecializeShader glwSpecializeShader 672*35238bceSAndroid Build Coastguard Worker#define glStencilFunc glwStencilFunc 673*35238bceSAndroid Build Coastguard Worker#define glStencilFuncSeparate glwStencilFuncSeparate 674*35238bceSAndroid Build Coastguard Worker#define glStencilMask glwStencilMask 675*35238bceSAndroid Build Coastguard Worker#define glStencilMaskSeparate glwStencilMaskSeparate 676*35238bceSAndroid Build Coastguard Worker#define glStencilOp glwStencilOp 677*35238bceSAndroid Build Coastguard Worker#define glStencilOpSeparate glwStencilOpSeparate 678*35238bceSAndroid Build Coastguard Worker#define glTexBuffer glwTexBuffer 679*35238bceSAndroid Build Coastguard Worker#define glTexBufferRange glwTexBufferRange 680*35238bceSAndroid Build Coastguard Worker#define glTexImage1D glwTexImage1D 681*35238bceSAndroid Build Coastguard Worker#define glTexImage2D glwTexImage2D 682*35238bceSAndroid Build Coastguard Worker#define glTexImage2DMultisample glwTexImage2DMultisample 683*35238bceSAndroid Build Coastguard Worker#define glTexImage3D glwTexImage3D 684*35238bceSAndroid Build Coastguard Worker#define glTexImage3DMultisample glwTexImage3DMultisample 685*35238bceSAndroid Build Coastguard Worker#define glTexImage3DOES glwTexImage3DOES 686*35238bceSAndroid Build Coastguard Worker#define glTexPageCommitmentARB glwTexPageCommitmentARB 687*35238bceSAndroid Build Coastguard Worker#define glTexParameterIiv glwTexParameterIiv 688*35238bceSAndroid Build Coastguard Worker#define glTexParameterIuiv glwTexParameterIuiv 689*35238bceSAndroid Build Coastguard Worker#define glTexParameterf glwTexParameterf 690*35238bceSAndroid Build Coastguard Worker#define glTexParameterfv glwTexParameterfv 691*35238bceSAndroid Build Coastguard Worker#define glTexParameteri glwTexParameteri 692*35238bceSAndroid Build Coastguard Worker#define glTexParameteriv glwTexParameteriv 693*35238bceSAndroid Build Coastguard Worker#define glTexStorage1D glwTexStorage1D 694*35238bceSAndroid Build Coastguard Worker#define glTexStorage2D glwTexStorage2D 695*35238bceSAndroid Build Coastguard Worker#define glTexStorage2DMultisample glwTexStorage2DMultisample 696*35238bceSAndroid Build Coastguard Worker#define glTexStorage3D glwTexStorage3D 697*35238bceSAndroid Build Coastguard Worker#define glTexStorage3DMultisample glwTexStorage3DMultisample 698*35238bceSAndroid Build Coastguard Worker#define glTexSubImage1D glwTexSubImage1D 699*35238bceSAndroid Build Coastguard Worker#define glTexSubImage2D glwTexSubImage2D 700*35238bceSAndroid Build Coastguard Worker#define glTexSubImage3D glwTexSubImage3D 701*35238bceSAndroid Build Coastguard Worker#define glTexSubImage3DOES glwTexSubImage3DOES 702*35238bceSAndroid Build Coastguard Worker#define glTextureBarrier glwTextureBarrier 703*35238bceSAndroid Build Coastguard Worker#define glTextureBuffer glwTextureBuffer 704*35238bceSAndroid Build Coastguard Worker#define glTextureBufferEXT glwTextureBufferEXT 705*35238bceSAndroid Build Coastguard Worker#define glTextureBufferRange glwTextureBufferRange 706*35238bceSAndroid Build Coastguard Worker#define glTextureBufferRangeEXT glwTextureBufferRangeEXT 707*35238bceSAndroid Build Coastguard Worker#define glTextureImage1DEXT glwTextureImage1DEXT 708*35238bceSAndroid Build Coastguard Worker#define glTextureImage2DEXT glwTextureImage2DEXT 709*35238bceSAndroid Build Coastguard Worker#define glTextureImage3DEXT glwTextureImage3DEXT 710*35238bceSAndroid Build Coastguard Worker#define glTexturePageCommitmentEXT glwTexturePageCommitmentEXT 711*35238bceSAndroid Build Coastguard Worker#define glTextureParameterIiv glwTextureParameterIiv 712*35238bceSAndroid Build Coastguard Worker#define glTextureParameterIivEXT glwTextureParameterIivEXT 713*35238bceSAndroid Build Coastguard Worker#define glTextureParameterIuiv glwTextureParameterIuiv 714*35238bceSAndroid Build Coastguard Worker#define glTextureParameterIuivEXT glwTextureParameterIuivEXT 715*35238bceSAndroid Build Coastguard Worker#define glTextureParameterf glwTextureParameterf 716*35238bceSAndroid Build Coastguard Worker#define glTextureParameterfEXT glwTextureParameterfEXT 717*35238bceSAndroid Build Coastguard Worker#define glTextureParameterfv glwTextureParameterfv 718*35238bceSAndroid Build Coastguard Worker#define glTextureParameterfvEXT glwTextureParameterfvEXT 719*35238bceSAndroid Build Coastguard Worker#define glTextureParameteri glwTextureParameteri 720*35238bceSAndroid Build Coastguard Worker#define glTextureParameteriEXT glwTextureParameteriEXT 721*35238bceSAndroid Build Coastguard Worker#define glTextureParameteriv glwTextureParameteriv 722*35238bceSAndroid Build Coastguard Worker#define glTextureParameterivEXT glwTextureParameterivEXT 723*35238bceSAndroid Build Coastguard Worker#define glTextureRenderbufferEXT glwTextureRenderbufferEXT 724*35238bceSAndroid Build Coastguard Worker#define glTextureStorage1D glwTextureStorage1D 725*35238bceSAndroid Build Coastguard Worker#define glTextureStorage1DEXT glwTextureStorage1DEXT 726*35238bceSAndroid Build Coastguard Worker#define glTextureStorage2D glwTextureStorage2D 727*35238bceSAndroid Build Coastguard Worker#define glTextureStorage2DEXT glwTextureStorage2DEXT 728*35238bceSAndroid Build Coastguard Worker#define glTextureStorage2DMultisample glwTextureStorage2DMultisample 729*35238bceSAndroid Build Coastguard Worker#define glTextureStorage2DMultisampleEXT glwTextureStorage2DMultisampleEXT 730*35238bceSAndroid Build Coastguard Worker#define glTextureStorage3D glwTextureStorage3D 731*35238bceSAndroid Build Coastguard Worker#define glTextureStorage3DEXT glwTextureStorage3DEXT 732*35238bceSAndroid Build Coastguard Worker#define glTextureStorage3DMultisample glwTextureStorage3DMultisample 733*35238bceSAndroid Build Coastguard Worker#define glTextureStorage3DMultisampleEXT glwTextureStorage3DMultisampleEXT 734*35238bceSAndroid Build Coastguard Worker#define glTextureSubImage1D glwTextureSubImage1D 735*35238bceSAndroid Build Coastguard Worker#define glTextureSubImage1DEXT glwTextureSubImage1DEXT 736*35238bceSAndroid Build Coastguard Worker#define glTextureSubImage2D glwTextureSubImage2D 737*35238bceSAndroid Build Coastguard Worker#define glTextureSubImage2DEXT glwTextureSubImage2DEXT 738*35238bceSAndroid Build Coastguard Worker#define glTextureSubImage3D glwTextureSubImage3D 739*35238bceSAndroid Build Coastguard Worker#define glTextureSubImage3DEXT glwTextureSubImage3DEXT 740*35238bceSAndroid Build Coastguard Worker#define glTextureView glwTextureView 741*35238bceSAndroid Build Coastguard Worker#define glTransformFeedbackBufferBase glwTransformFeedbackBufferBase 742*35238bceSAndroid Build Coastguard Worker#define glTransformFeedbackBufferRange glwTransformFeedbackBufferRange 743*35238bceSAndroid Build Coastguard Worker#define glTransformFeedbackVaryings glwTransformFeedbackVaryings 744*35238bceSAndroid Build Coastguard Worker#define glUniform1d glwUniform1d 745*35238bceSAndroid Build Coastguard Worker#define glUniform1dv glwUniform1dv 746*35238bceSAndroid Build Coastguard Worker#define glUniform1f glwUniform1f 747*35238bceSAndroid Build Coastguard Worker#define glUniform1fv glwUniform1fv 748*35238bceSAndroid Build Coastguard Worker#define glUniform1i glwUniform1i 749*35238bceSAndroid Build Coastguard Worker#define glUniform1iv glwUniform1iv 750*35238bceSAndroid Build Coastguard Worker#define glUniform1ui glwUniform1ui 751*35238bceSAndroid Build Coastguard Worker#define glUniform1uiv glwUniform1uiv 752*35238bceSAndroid Build Coastguard Worker#define glUniform2d glwUniform2d 753*35238bceSAndroid Build Coastguard Worker#define glUniform2dv glwUniform2dv 754*35238bceSAndroid Build Coastguard Worker#define glUniform2f glwUniform2f 755*35238bceSAndroid Build Coastguard Worker#define glUniform2fv glwUniform2fv 756*35238bceSAndroid Build Coastguard Worker#define glUniform2i glwUniform2i 757*35238bceSAndroid Build Coastguard Worker#define glUniform2iv glwUniform2iv 758*35238bceSAndroid Build Coastguard Worker#define glUniform2ui glwUniform2ui 759*35238bceSAndroid Build Coastguard Worker#define glUniform2uiv glwUniform2uiv 760*35238bceSAndroid Build Coastguard Worker#define glUniform3d glwUniform3d 761*35238bceSAndroid Build Coastguard Worker#define glUniform3dv glwUniform3dv 762*35238bceSAndroid Build Coastguard Worker#define glUniform3f glwUniform3f 763*35238bceSAndroid Build Coastguard Worker#define glUniform3fv glwUniform3fv 764*35238bceSAndroid Build Coastguard Worker#define glUniform3i glwUniform3i 765*35238bceSAndroid Build Coastguard Worker#define glUniform3iv glwUniform3iv 766*35238bceSAndroid Build Coastguard Worker#define glUniform3ui glwUniform3ui 767*35238bceSAndroid Build Coastguard Worker#define glUniform3uiv glwUniform3uiv 768*35238bceSAndroid Build Coastguard Worker#define glUniform4d glwUniform4d 769*35238bceSAndroid Build Coastguard Worker#define glUniform4dv glwUniform4dv 770*35238bceSAndroid Build Coastguard Worker#define glUniform4f glwUniform4f 771*35238bceSAndroid Build Coastguard Worker#define glUniform4fv glwUniform4fv 772*35238bceSAndroid Build Coastguard Worker#define glUniform4i glwUniform4i 773*35238bceSAndroid Build Coastguard Worker#define glUniform4iv glwUniform4iv 774*35238bceSAndroid Build Coastguard Worker#define glUniform4ui glwUniform4ui 775*35238bceSAndroid Build Coastguard Worker#define glUniform4uiv glwUniform4uiv 776*35238bceSAndroid Build Coastguard Worker#define glUniformBlockBinding glwUniformBlockBinding 777*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix2dv glwUniformMatrix2dv 778*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix2fv glwUniformMatrix2fv 779*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix2x3dv glwUniformMatrix2x3dv 780*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix2x3fv glwUniformMatrix2x3fv 781*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix2x4dv glwUniformMatrix2x4dv 782*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix2x4fv glwUniformMatrix2x4fv 783*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix3dv glwUniformMatrix3dv 784*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix3fv glwUniformMatrix3fv 785*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix3x2dv glwUniformMatrix3x2dv 786*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix3x2fv glwUniformMatrix3x2fv 787*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix3x4dv glwUniformMatrix3x4dv 788*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix3x4fv glwUniformMatrix3x4fv 789*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix4dv glwUniformMatrix4dv 790*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix4fv glwUniformMatrix4fv 791*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix4x2dv glwUniformMatrix4x2dv 792*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix4x2fv glwUniformMatrix4x2fv 793*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix4x3dv glwUniformMatrix4x3dv 794*35238bceSAndroid Build Coastguard Worker#define glUniformMatrix4x3fv glwUniformMatrix4x3fv 795*35238bceSAndroid Build Coastguard Worker#define glUniformSubroutinesuiv glwUniformSubroutinesuiv 796*35238bceSAndroid Build Coastguard Worker#define glUnmapBuffer glwUnmapBuffer 797*35238bceSAndroid Build Coastguard Worker#define glUnmapNamedBuffer glwUnmapNamedBuffer 798*35238bceSAndroid Build Coastguard Worker#define glUnmapNamedBufferEXT glwUnmapNamedBufferEXT 799*35238bceSAndroid Build Coastguard Worker#define glUseProgram glwUseProgram 800*35238bceSAndroid Build Coastguard Worker#define glUseProgramStages glwUseProgramStages 801*35238bceSAndroid Build Coastguard Worker#define glValidateProgram glwValidateProgram 802*35238bceSAndroid Build Coastguard Worker#define glValidateProgramPipeline glwValidateProgramPipeline 803*35238bceSAndroid Build Coastguard Worker#define glVertexArrayAttribBinding glwVertexArrayAttribBinding 804*35238bceSAndroid Build Coastguard Worker#define glVertexArrayAttribFormat glwVertexArrayAttribFormat 805*35238bceSAndroid Build Coastguard Worker#define glVertexArrayAttribIFormat glwVertexArrayAttribIFormat 806*35238bceSAndroid Build Coastguard Worker#define glVertexArrayAttribLFormat glwVertexArrayAttribLFormat 807*35238bceSAndroid Build Coastguard Worker#define glVertexArrayBindVertexBufferEXT glwVertexArrayBindVertexBufferEXT 808*35238bceSAndroid Build Coastguard Worker#define glVertexArrayBindingDivisor glwVertexArrayBindingDivisor 809*35238bceSAndroid Build Coastguard Worker#define glVertexArrayColorOffsetEXT glwVertexArrayColorOffsetEXT 810*35238bceSAndroid Build Coastguard Worker#define glVertexArrayEdgeFlagOffsetEXT glwVertexArrayEdgeFlagOffsetEXT 811*35238bceSAndroid Build Coastguard Worker#define glVertexArrayElementBuffer glwVertexArrayElementBuffer 812*35238bceSAndroid Build Coastguard Worker#define glVertexArrayFogCoordOffsetEXT glwVertexArrayFogCoordOffsetEXT 813*35238bceSAndroid Build Coastguard Worker#define glVertexArrayIndexOffsetEXT glwVertexArrayIndexOffsetEXT 814*35238bceSAndroid Build Coastguard Worker#define glVertexArrayMultiTexCoordOffsetEXT glwVertexArrayMultiTexCoordOffsetEXT 815*35238bceSAndroid Build Coastguard Worker#define glVertexArrayNormalOffsetEXT glwVertexArrayNormalOffsetEXT 816*35238bceSAndroid Build Coastguard Worker#define glVertexArraySecondaryColorOffsetEXT glwVertexArraySecondaryColorOffsetEXT 817*35238bceSAndroid Build Coastguard Worker#define glVertexArrayTexCoordOffsetEXT glwVertexArrayTexCoordOffsetEXT 818*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexAttribBindingEXT glwVertexArrayVertexAttribBindingEXT 819*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexAttribDivisorEXT glwVertexArrayVertexAttribDivisorEXT 820*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexAttribFormatEXT glwVertexArrayVertexAttribFormatEXT 821*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexAttribIFormatEXT glwVertexArrayVertexAttribIFormatEXT 822*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexAttribIOffsetEXT glwVertexArrayVertexAttribIOffsetEXT 823*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexAttribLFormatEXT glwVertexArrayVertexAttribLFormatEXT 824*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexAttribLOffsetEXT glwVertexArrayVertexAttribLOffsetEXT 825*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexAttribOffsetEXT glwVertexArrayVertexAttribOffsetEXT 826*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexBindingDivisorEXT glwVertexArrayVertexBindingDivisorEXT 827*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexBuffer glwVertexArrayVertexBuffer 828*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexBuffers glwVertexArrayVertexBuffers 829*35238bceSAndroid Build Coastguard Worker#define glVertexArrayVertexOffsetEXT glwVertexArrayVertexOffsetEXT 830*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib1d glwVertexAttrib1d 831*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib1dv glwVertexAttrib1dv 832*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib1f glwVertexAttrib1f 833*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib1fv glwVertexAttrib1fv 834*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib1s glwVertexAttrib1s 835*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib1sv glwVertexAttrib1sv 836*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib2d glwVertexAttrib2d 837*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib2dv glwVertexAttrib2dv 838*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib2f glwVertexAttrib2f 839*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib2fv glwVertexAttrib2fv 840*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib2s glwVertexAttrib2s 841*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib2sv glwVertexAttrib2sv 842*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib3d glwVertexAttrib3d 843*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib3dv glwVertexAttrib3dv 844*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib3f glwVertexAttrib3f 845*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib3fv glwVertexAttrib3fv 846*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib3s glwVertexAttrib3s 847*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib3sv glwVertexAttrib3sv 848*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4Nbv glwVertexAttrib4Nbv 849*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4Niv glwVertexAttrib4Niv 850*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4Nsv glwVertexAttrib4Nsv 851*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4Nub glwVertexAttrib4Nub 852*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4Nubv glwVertexAttrib4Nubv 853*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4Nuiv glwVertexAttrib4Nuiv 854*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4Nusv glwVertexAttrib4Nusv 855*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4bv glwVertexAttrib4bv 856*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4d glwVertexAttrib4d 857*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4dv glwVertexAttrib4dv 858*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4f glwVertexAttrib4f 859*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4fv glwVertexAttrib4fv 860*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4iv glwVertexAttrib4iv 861*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4s glwVertexAttrib4s 862*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4sv glwVertexAttrib4sv 863*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4ubv glwVertexAttrib4ubv 864*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4uiv glwVertexAttrib4uiv 865*35238bceSAndroid Build Coastguard Worker#define glVertexAttrib4usv glwVertexAttrib4usv 866*35238bceSAndroid Build Coastguard Worker#define glVertexAttribBinding glwVertexAttribBinding 867*35238bceSAndroid Build Coastguard Worker#define glVertexAttribDivisor glwVertexAttribDivisor 868*35238bceSAndroid Build Coastguard Worker#define glVertexAttribFormat glwVertexAttribFormat 869*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI1i glwVertexAttribI1i 870*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI1iv glwVertexAttribI1iv 871*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI1ui glwVertexAttribI1ui 872*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI1uiv glwVertexAttribI1uiv 873*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI2i glwVertexAttribI2i 874*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI2iv glwVertexAttribI2iv 875*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI2ui glwVertexAttribI2ui 876*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI2uiv glwVertexAttribI2uiv 877*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI3i glwVertexAttribI3i 878*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI3iv glwVertexAttribI3iv 879*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI3ui glwVertexAttribI3ui 880*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI3uiv glwVertexAttribI3uiv 881*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI4bv glwVertexAttribI4bv 882*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI4i glwVertexAttribI4i 883*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI4iv glwVertexAttribI4iv 884*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI4sv glwVertexAttribI4sv 885*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI4ubv glwVertexAttribI4ubv 886*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI4ui glwVertexAttribI4ui 887*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI4uiv glwVertexAttribI4uiv 888*35238bceSAndroid Build Coastguard Worker#define glVertexAttribI4usv glwVertexAttribI4usv 889*35238bceSAndroid Build Coastguard Worker#define glVertexAttribIFormat glwVertexAttribIFormat 890*35238bceSAndroid Build Coastguard Worker#define glVertexAttribIPointer glwVertexAttribIPointer 891*35238bceSAndroid Build Coastguard Worker#define glVertexAttribL1d glwVertexAttribL1d 892*35238bceSAndroid Build Coastguard Worker#define glVertexAttribL1dv glwVertexAttribL1dv 893*35238bceSAndroid Build Coastguard Worker#define glVertexAttribL2d glwVertexAttribL2d 894*35238bceSAndroid Build Coastguard Worker#define glVertexAttribL2dv glwVertexAttribL2dv 895*35238bceSAndroid Build Coastguard Worker#define glVertexAttribL3d glwVertexAttribL3d 896*35238bceSAndroid Build Coastguard Worker#define glVertexAttribL3dv glwVertexAttribL3dv 897*35238bceSAndroid Build Coastguard Worker#define glVertexAttribL4d glwVertexAttribL4d 898*35238bceSAndroid Build Coastguard Worker#define glVertexAttribL4dv glwVertexAttribL4dv 899*35238bceSAndroid Build Coastguard Worker#define glVertexAttribLFormat glwVertexAttribLFormat 900*35238bceSAndroid Build Coastguard Worker#define glVertexAttribLPointer glwVertexAttribLPointer 901*35238bceSAndroid Build Coastguard Worker#define glVertexAttribP1ui glwVertexAttribP1ui 902*35238bceSAndroid Build Coastguard Worker#define glVertexAttribP1uiv glwVertexAttribP1uiv 903*35238bceSAndroid Build Coastguard Worker#define glVertexAttribP2ui glwVertexAttribP2ui 904*35238bceSAndroid Build Coastguard Worker#define glVertexAttribP2uiv glwVertexAttribP2uiv 905*35238bceSAndroid Build Coastguard Worker#define glVertexAttribP3ui glwVertexAttribP3ui 906*35238bceSAndroid Build Coastguard Worker#define glVertexAttribP3uiv glwVertexAttribP3uiv 907*35238bceSAndroid Build Coastguard Worker#define glVertexAttribP4ui glwVertexAttribP4ui 908*35238bceSAndroid Build Coastguard Worker#define glVertexAttribP4uiv glwVertexAttribP4uiv 909*35238bceSAndroid Build Coastguard Worker#define glVertexAttribPointer glwVertexAttribPointer 910*35238bceSAndroid Build Coastguard Worker#define glVertexBindingDivisor glwVertexBindingDivisor 911*35238bceSAndroid Build Coastguard Worker#define glViewport glwViewport 912*35238bceSAndroid Build Coastguard Worker#define glViewportArrayv glwViewportArrayv 913*35238bceSAndroid Build Coastguard Worker#define glViewportIndexedf glwViewportIndexedf 914*35238bceSAndroid Build Coastguard Worker#define glViewportIndexedfv glwViewportIndexedfv 915*35238bceSAndroid Build Coastguard Worker#define glWaitSync glwWaitSync 916*35238bceSAndroid Build Coastguard Workervoid glwActiveShaderProgram (GLuint pipeline, GLuint program); 917*35238bceSAndroid Build Coastguard Workervoid glwActiveTexture (GLenum texture); 918*35238bceSAndroid Build Coastguard Workervoid glwAttachShader (GLuint program, GLuint shader); 919*35238bceSAndroid Build Coastguard Workervoid glwBeginConditionalRender (GLuint id, GLenum mode); 920*35238bceSAndroid Build Coastguard Workervoid glwBeginQuery (GLenum target, GLuint id); 921*35238bceSAndroid Build Coastguard Workervoid glwBeginQueryIndexed (GLenum target, GLuint index, GLuint id); 922*35238bceSAndroid Build Coastguard Workervoid glwBeginTransformFeedback (GLenum primitiveMode); 923*35238bceSAndroid Build Coastguard Workervoid glwBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 924*35238bceSAndroid Build Coastguard Workervoid glwBindBuffer (GLenum target, GLuint buffer); 925*35238bceSAndroid Build Coastguard Workervoid glwBindBufferBase (GLenum target, GLuint index, GLuint buffer); 926*35238bceSAndroid Build Coastguard Workervoid glwBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 927*35238bceSAndroid Build Coastguard Workervoid glwBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); 928*35238bceSAndroid Build Coastguard Workervoid glwBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); 929*35238bceSAndroid Build Coastguard Workervoid glwBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); 930*35238bceSAndroid Build Coastguard Workervoid glwBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 931*35238bceSAndroid Build Coastguard Workervoid glwBindFramebuffer (GLenum target, GLuint framebuffer); 932*35238bceSAndroid Build Coastguard Workervoid glwBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 933*35238bceSAndroid Build Coastguard Workervoid glwBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); 934*35238bceSAndroid Build Coastguard Workervoid glwBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); 935*35238bceSAndroid Build Coastguard Workervoid glwBindProgramPipeline (GLuint pipeline); 936*35238bceSAndroid Build Coastguard Workervoid glwBindRenderbuffer (GLenum target, GLuint renderbuffer); 937*35238bceSAndroid Build Coastguard Workervoid glwBindSampler (GLuint unit, GLuint sampler); 938*35238bceSAndroid Build Coastguard Workervoid glwBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); 939*35238bceSAndroid Build Coastguard Workervoid glwBindTexture (GLenum target, GLuint texture); 940*35238bceSAndroid Build Coastguard Workervoid glwBindTextureUnit (GLuint unit, GLuint texture); 941*35238bceSAndroid Build Coastguard Workervoid glwBindTextures (GLuint first, GLsizei count, const GLuint *textures); 942*35238bceSAndroid Build Coastguard Workervoid glwBindTransformFeedback (GLenum target, GLuint id); 943*35238bceSAndroid Build Coastguard Workervoid glwBindVertexArray (GLuint array); 944*35238bceSAndroid Build Coastguard Workervoid glwBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 945*35238bceSAndroid Build Coastguard Workervoid glwBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); 946*35238bceSAndroid Build Coastguard Workervoid glwBlendBarrier (); 947*35238bceSAndroid Build Coastguard Workervoid glwBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 948*35238bceSAndroid Build Coastguard Workervoid glwBlendEquation (GLenum mode); 949*35238bceSAndroid Build Coastguard Workervoid glwBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 950*35238bceSAndroid Build Coastguard Workervoid glwBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 951*35238bceSAndroid Build Coastguard Workervoid glwBlendEquationi (GLuint buf, GLenum mode); 952*35238bceSAndroid Build Coastguard Workervoid glwBlendFunc (GLenum sfactor, GLenum dfactor); 953*35238bceSAndroid Build Coastguard Workervoid glwBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 954*35238bceSAndroid Build Coastguard Workervoid glwBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 955*35238bceSAndroid Build Coastguard Workervoid glwBlendFunci (GLuint buf, GLenum src, GLenum dst); 956*35238bceSAndroid Build Coastguard Workervoid glwBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 957*35238bceSAndroid Build Coastguard Workervoid glwBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 958*35238bceSAndroid Build Coastguard Workervoid glwBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 959*35238bceSAndroid Build Coastguard Workervoid glwBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); 960*35238bceSAndroid Build Coastguard Workervoid glwBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); 961*35238bceSAndroid Build Coastguard Workervoid glwBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 962*35238bceSAndroid Build Coastguard WorkerGLenum glwCheckFramebufferStatus (GLenum target); 963*35238bceSAndroid Build Coastguard WorkerGLenum glwCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); 964*35238bceSAndroid Build Coastguard WorkerGLenum glwCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); 965*35238bceSAndroid Build Coastguard Workervoid glwClampColor (GLenum target, GLenum clamp); 966*35238bceSAndroid Build Coastguard Workervoid glwClear (GLbitfield mask); 967*35238bceSAndroid Build Coastguard Workervoid glwClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); 968*35238bceSAndroid Build Coastguard Workervoid glwClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); 969*35238bceSAndroid Build Coastguard Workervoid glwClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 970*35238bceSAndroid Build Coastguard Workervoid glwClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 971*35238bceSAndroid Build Coastguard Workervoid glwClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 972*35238bceSAndroid Build Coastguard Workervoid glwClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 973*35238bceSAndroid Build Coastguard Workervoid glwClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 974*35238bceSAndroid Build Coastguard Workervoid glwClearDepth (GLdouble depth); 975*35238bceSAndroid Build Coastguard Workervoid glwClearDepthf (GLfloat d); 976*35238bceSAndroid Build Coastguard Workervoid glwClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); 977*35238bceSAndroid Build Coastguard Workervoid glwClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); 978*35238bceSAndroid Build Coastguard Workervoid glwClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); 979*35238bceSAndroid Build Coastguard Workervoid glwClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); 980*35238bceSAndroid Build Coastguard Workervoid glwClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 981*35238bceSAndroid Build Coastguard Workervoid glwClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); 982*35238bceSAndroid Build Coastguard Workervoid glwClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); 983*35238bceSAndroid Build Coastguard Workervoid glwClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); 984*35238bceSAndroid Build Coastguard Workervoid glwClearStencil (GLint s); 985*35238bceSAndroid Build Coastguard Workervoid glwClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 986*35238bceSAndroid Build Coastguard Workervoid glwClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 987*35238bceSAndroid Build Coastguard Workervoid glwClientAttribDefaultEXT (GLbitfield mask); 988*35238bceSAndroid Build Coastguard WorkerGLenum glwClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 989*35238bceSAndroid Build Coastguard Workervoid glwClipControl (GLenum origin, GLenum depth); 990*35238bceSAndroid Build Coastguard Workervoid glwColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 991*35238bceSAndroid Build Coastguard Workervoid glwColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 992*35238bceSAndroid Build Coastguard Workervoid glwCompileShader (GLuint shader); 993*35238bceSAndroid Build Coastguard Workervoid glwCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); 994*35238bceSAndroid Build Coastguard Workervoid glwCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); 995*35238bceSAndroid Build Coastguard Workervoid glwCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); 996*35238bceSAndroid Build Coastguard Workervoid glwCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); 997*35238bceSAndroid Build Coastguard Workervoid glwCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); 998*35238bceSAndroid Build Coastguard Workervoid glwCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); 999*35238bceSAndroid Build Coastguard Workervoid glwCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); 1000*35238bceSAndroid Build Coastguard Workervoid glwCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 1001*35238bceSAndroid Build Coastguard Workervoid glwCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1002*35238bceSAndroid Build Coastguard Workervoid glwCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1003*35238bceSAndroid Build Coastguard Workervoid glwCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); 1004*35238bceSAndroid Build Coastguard Workervoid glwCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 1005*35238bceSAndroid Build Coastguard Workervoid glwCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1006*35238bceSAndroid Build Coastguard Workervoid glwCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1007*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); 1008*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); 1009*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); 1010*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); 1011*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); 1012*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 1013*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); 1014*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1015*35238bceSAndroid Build Coastguard Workervoid glwCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); 1016*35238bceSAndroid Build Coastguard Workervoid glwCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1017*35238bceSAndroid Build Coastguard Workervoid glwCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1018*35238bceSAndroid Build Coastguard Workervoid glwCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); 1019*35238bceSAndroid Build Coastguard Workervoid glwCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 1020*35238bceSAndroid Build Coastguard Workervoid glwCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 1021*35238bceSAndroid Build Coastguard Workervoid glwCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1022*35238bceSAndroid Build Coastguard Workervoid glwCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1023*35238bceSAndroid Build Coastguard Workervoid glwCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1024*35238bceSAndroid Build Coastguard Workervoid glwCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); 1025*35238bceSAndroid Build Coastguard Workervoid glwCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 1026*35238bceSAndroid Build Coastguard Workervoid glwCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 1027*35238bceSAndroid Build Coastguard Workervoid glwCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1028*35238bceSAndroid Build Coastguard Workervoid glwCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1029*35238bceSAndroid Build Coastguard Workervoid glwCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1030*35238bceSAndroid Build Coastguard Workervoid glwCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); 1031*35238bceSAndroid Build Coastguard Workervoid glwCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 1032*35238bceSAndroid Build Coastguard Workervoid glwCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 1033*35238bceSAndroid Build Coastguard Workervoid glwCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 1034*35238bceSAndroid Build Coastguard Workervoid glwCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1035*35238bceSAndroid Build Coastguard Workervoid glwCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1036*35238bceSAndroid Build Coastguard Workervoid glwCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1037*35238bceSAndroid Build Coastguard Workervoid glwCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1038*35238bceSAndroid Build Coastguard Workervoid glwCreateBuffers (GLsizei n, GLuint *buffers); 1039*35238bceSAndroid Build Coastguard Workervoid glwCreateFramebuffers (GLsizei n, GLuint *framebuffers); 1040*35238bceSAndroid Build Coastguard WorkerGLuint glwCreateProgram (); 1041*35238bceSAndroid Build Coastguard Workervoid glwCreateProgramPipelines (GLsizei n, GLuint *pipelines); 1042*35238bceSAndroid Build Coastguard Workervoid glwCreateQueries (GLenum target, GLsizei n, GLuint *ids); 1043*35238bceSAndroid Build Coastguard Workervoid glwCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); 1044*35238bceSAndroid Build Coastguard Workervoid glwCreateSamplers (GLsizei n, GLuint *samplers); 1045*35238bceSAndroid Build Coastguard WorkerGLuint glwCreateShader (GLenum type); 1046*35238bceSAndroid Build Coastguard WorkerGLuint glwCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1047*35238bceSAndroid Build Coastguard Workervoid glwCreateTextures (GLenum target, GLsizei n, GLuint *textures); 1048*35238bceSAndroid Build Coastguard Workervoid glwCreateTransformFeedbacks (GLsizei n, GLuint *ids); 1049*35238bceSAndroid Build Coastguard Workervoid glwCreateVertexArrays (GLsizei n, GLuint *arrays); 1050*35238bceSAndroid Build Coastguard Workervoid glwCullFace (GLenum mode); 1051*35238bceSAndroid Build Coastguard Workervoid glwDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); 1052*35238bceSAndroid Build Coastguard Workervoid glwDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 1053*35238bceSAndroid Build Coastguard Workervoid glwDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 1054*35238bceSAndroid Build Coastguard Workervoid glwDeleteBuffers (GLsizei n, const GLuint *buffers); 1055*35238bceSAndroid Build Coastguard Workervoid glwDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 1056*35238bceSAndroid Build Coastguard Workervoid glwDeleteProgram (GLuint program); 1057*35238bceSAndroid Build Coastguard Workervoid glwDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1058*35238bceSAndroid Build Coastguard Workervoid glwDeleteQueries (GLsizei n, const GLuint *ids); 1059*35238bceSAndroid Build Coastguard Workervoid glwDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 1060*35238bceSAndroid Build Coastguard Workervoid glwDeleteSamplers (GLsizei count, const GLuint *samplers); 1061*35238bceSAndroid Build Coastguard Workervoid glwDeleteShader (GLuint shader); 1062*35238bceSAndroid Build Coastguard Workervoid glwDeleteSync (GLsync sync); 1063*35238bceSAndroid Build Coastguard Workervoid glwDeleteTextures (GLsizei n, const GLuint *textures); 1064*35238bceSAndroid Build Coastguard Workervoid glwDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1065*35238bceSAndroid Build Coastguard Workervoid glwDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1066*35238bceSAndroid Build Coastguard Workervoid glwDepthBoundsEXT (GLclampd zmin, GLclampd zmax); 1067*35238bceSAndroid Build Coastguard Workervoid glwDepthFunc (GLenum func); 1068*35238bceSAndroid Build Coastguard Workervoid glwDepthMask (GLboolean flag); 1069*35238bceSAndroid Build Coastguard Workervoid glwDepthRange (GLdouble n, GLdouble f); 1070*35238bceSAndroid Build Coastguard Workervoid glwDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); 1071*35238bceSAndroid Build Coastguard Workervoid glwDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); 1072*35238bceSAndroid Build Coastguard Workervoid glwDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); 1073*35238bceSAndroid Build Coastguard Workervoid glwDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); 1074*35238bceSAndroid Build Coastguard Workervoid glwDepthRangef (GLfloat n, GLfloat f); 1075*35238bceSAndroid Build Coastguard Workervoid glwDetachShader (GLuint program, GLuint shader); 1076*35238bceSAndroid Build Coastguard Workervoid glwDisable (GLenum cap); 1077*35238bceSAndroid Build Coastguard Workervoid glwDisableClientStateIndexedEXT (GLenum array, GLuint index); 1078*35238bceSAndroid Build Coastguard Workervoid glwDisableClientStateiEXT (GLenum array, GLuint index); 1079*35238bceSAndroid Build Coastguard Workervoid glwDisableVertexArrayAttrib (GLuint vaobj, GLuint index); 1080*35238bceSAndroid Build Coastguard Workervoid glwDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); 1081*35238bceSAndroid Build Coastguard Workervoid glwDisableVertexArrayEXT (GLuint vaobj, GLenum array); 1082*35238bceSAndroid Build Coastguard Workervoid glwDisableVertexAttribArray (GLuint index); 1083*35238bceSAndroid Build Coastguard Workervoid glwDisablei (GLenum target, GLuint index); 1084*35238bceSAndroid Build Coastguard Workervoid glwDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1085*35238bceSAndroid Build Coastguard Workervoid glwDispatchComputeIndirect (GLintptr indirect); 1086*35238bceSAndroid Build Coastguard Workervoid glwDrawArrays (GLenum mode, GLint first, GLsizei count); 1087*35238bceSAndroid Build Coastguard Workervoid glwDrawArraysIndirect (GLenum mode, const void *indirect); 1088*35238bceSAndroid Build Coastguard Workervoid glwDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1089*35238bceSAndroid Build Coastguard Workervoid glwDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 1090*35238bceSAndroid Build Coastguard Workervoid glwDrawBuffer (GLenum buf); 1091*35238bceSAndroid Build Coastguard Workervoid glwDrawBuffers (GLsizei n, const GLenum *bufs); 1092*35238bceSAndroid Build Coastguard Workervoid glwDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 1093*35238bceSAndroid Build Coastguard Workervoid glwDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1094*35238bceSAndroid Build Coastguard Workervoid glwDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1095*35238bceSAndroid Build Coastguard Workervoid glwDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1096*35238bceSAndroid Build Coastguard Workervoid glwDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 1097*35238bceSAndroid Build Coastguard Workervoid glwDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1098*35238bceSAndroid Build Coastguard Workervoid glwDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 1099*35238bceSAndroid Build Coastguard Workervoid glwDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1100*35238bceSAndroid Build Coastguard Workervoid glwDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1101*35238bceSAndroid Build Coastguard Workervoid glwDrawTransformFeedback (GLenum mode, GLuint id); 1102*35238bceSAndroid Build Coastguard Workervoid glwDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); 1103*35238bceSAndroid Build Coastguard Workervoid glwDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); 1104*35238bceSAndroid Build Coastguard Workervoid glwDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); 1105*35238bceSAndroid Build Coastguard Workervoid glwEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 1106*35238bceSAndroid Build Coastguard Workervoid glwEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 1107*35238bceSAndroid Build Coastguard Workervoid glwEnable (GLenum cap); 1108*35238bceSAndroid Build Coastguard Workervoid glwEnableClientStateIndexedEXT (GLenum array, GLuint index); 1109*35238bceSAndroid Build Coastguard Workervoid glwEnableClientStateiEXT (GLenum array, GLuint index); 1110*35238bceSAndroid Build Coastguard Workervoid glwEnableVertexArrayAttrib (GLuint vaobj, GLuint index); 1111*35238bceSAndroid Build Coastguard Workervoid glwEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); 1112*35238bceSAndroid Build Coastguard Workervoid glwEnableVertexArrayEXT (GLuint vaobj, GLenum array); 1113*35238bceSAndroid Build Coastguard Workervoid glwEnableVertexAttribArray (GLuint index); 1114*35238bceSAndroid Build Coastguard Workervoid glwEnablei (GLenum target, GLuint index); 1115*35238bceSAndroid Build Coastguard Workervoid glwEndConditionalRender (); 1116*35238bceSAndroid Build Coastguard Workervoid glwEndQuery (GLenum target); 1117*35238bceSAndroid Build Coastguard Workervoid glwEndQueryIndexed (GLenum target, GLuint index); 1118*35238bceSAndroid Build Coastguard Workervoid glwEndTransformFeedback (); 1119*35238bceSAndroid Build Coastguard WorkerGLsync glwFenceSync (GLenum condition, GLbitfield flags); 1120*35238bceSAndroid Build Coastguard Workervoid glwFinish (); 1121*35238bceSAndroid Build Coastguard Workervoid glwFlush (); 1122*35238bceSAndroid Build Coastguard Workervoid glwFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1123*35238bceSAndroid Build Coastguard Workervoid glwFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); 1124*35238bceSAndroid Build Coastguard Workervoid glwFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); 1125*35238bceSAndroid Build Coastguard Workervoid glwFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); 1126*35238bceSAndroid Build Coastguard Workervoid glwFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); 1127*35238bceSAndroid Build Coastguard Workervoid glwFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1128*35238bceSAndroid Build Coastguard Workervoid glwFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); 1129*35238bceSAndroid Build Coastguard Workervoid glwFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 1130*35238bceSAndroid Build Coastguard Workervoid glwFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); 1131*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); 1132*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 1133*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 1134*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1135*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 1136*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 1137*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1138*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); 1139*35238bceSAndroid Build Coastguard Workervoid glwFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); 1140*35238bceSAndroid Build Coastguard Workervoid glwFrontFace (GLenum mode); 1141*35238bceSAndroid Build Coastguard Workervoid glwGenBuffers (GLsizei n, GLuint *buffers); 1142*35238bceSAndroid Build Coastguard Workervoid glwGenFramebuffers (GLsizei n, GLuint *framebuffers); 1143*35238bceSAndroid Build Coastguard Workervoid glwGenProgramPipelines (GLsizei n, GLuint *pipelines); 1144*35238bceSAndroid Build Coastguard Workervoid glwGenQueries (GLsizei n, GLuint *ids); 1145*35238bceSAndroid Build Coastguard Workervoid glwGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 1146*35238bceSAndroid Build Coastguard Workervoid glwGenSamplers (GLsizei count, GLuint *samplers); 1147*35238bceSAndroid Build Coastguard Workervoid glwGenTextures (GLsizei n, GLuint *textures); 1148*35238bceSAndroid Build Coastguard Workervoid glwGenTransformFeedbacks (GLsizei n, GLuint *ids); 1149*35238bceSAndroid Build Coastguard Workervoid glwGenVertexArrays (GLsizei n, GLuint *arrays); 1150*35238bceSAndroid Build Coastguard Workervoid glwGenerateMipmap (GLenum target); 1151*35238bceSAndroid Build Coastguard Workervoid glwGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); 1152*35238bceSAndroid Build Coastguard Workervoid glwGenerateTextureMipmap (GLuint texture); 1153*35238bceSAndroid Build Coastguard Workervoid glwGenerateTextureMipmapEXT (GLuint texture, GLenum target); 1154*35238bceSAndroid Build Coastguard Workervoid glwGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); 1155*35238bceSAndroid Build Coastguard Workervoid glwGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 1156*35238bceSAndroid Build Coastguard Workervoid glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1157*35238bceSAndroid Build Coastguard Workervoid glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1158*35238bceSAndroid Build Coastguard Workervoid glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); 1159*35238bceSAndroid Build Coastguard Workervoid glwGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 1160*35238bceSAndroid Build Coastguard Workervoid glwGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1161*35238bceSAndroid Build Coastguard Workervoid glwGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1162*35238bceSAndroid Build Coastguard Workervoid glwGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); 1163*35238bceSAndroid Build Coastguard Workervoid glwGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1164*35238bceSAndroid Build Coastguard Workervoid glwGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 1165*35238bceSAndroid Build Coastguard WorkerGLint glwGetAttribLocation (GLuint program, const GLchar *name); 1166*35238bceSAndroid Build Coastguard Workervoid glwGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1167*35238bceSAndroid Build Coastguard Workervoid glwGetBooleanv (GLenum pname, GLboolean *data); 1168*35238bceSAndroid Build Coastguard Workervoid glwGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1169*35238bceSAndroid Build Coastguard Workervoid glwGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 1170*35238bceSAndroid Build Coastguard Workervoid glwGetBufferPointerv (GLenum target, GLenum pname, void **params); 1171*35238bceSAndroid Build Coastguard Workervoid glwGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); 1172*35238bceSAndroid Build Coastguard Workervoid glwGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); 1173*35238bceSAndroid Build Coastguard Workervoid glwGetCompressedTexImage (GLenum target, GLint level, void *img); 1174*35238bceSAndroid Build Coastguard Workervoid glwGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); 1175*35238bceSAndroid Build Coastguard Workervoid glwGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); 1176*35238bceSAndroid Build Coastguard Workervoid glwGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); 1177*35238bceSAndroid Build Coastguard WorkerGLuint glwGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 1178*35238bceSAndroid Build Coastguard Workervoid glwGetDoublei_v (GLenum target, GLuint index, GLdouble *data); 1179*35238bceSAndroid Build Coastguard Workervoid glwGetDoublev (GLenum pname, GLdouble *data); 1180*35238bceSAndroid Build Coastguard WorkerGLenum glwGetError (); 1181*35238bceSAndroid Build Coastguard Workervoid glwGetFloati_v (GLenum target, GLuint index, GLfloat *data); 1182*35238bceSAndroid Build Coastguard Workervoid glwGetFloatv (GLenum pname, GLfloat *data); 1183*35238bceSAndroid Build Coastguard WorkerGLint glwGetFragDataIndex (GLuint program, const GLchar *name); 1184*35238bceSAndroid Build Coastguard WorkerGLint glwGetFragDataLocation (GLuint program, const GLchar *name); 1185*35238bceSAndroid Build Coastguard Workervoid glwGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); 1186*35238bceSAndroid Build Coastguard Workervoid glwGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 1187*35238bceSAndroid Build Coastguard Workervoid glwGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1188*35238bceSAndroid Build Coastguard Workervoid glwGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); 1189*35238bceSAndroid Build Coastguard WorkerGLenum glwGetGraphicsResetStatus (); 1190*35238bceSAndroid Build Coastguard Workervoid glwGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1191*35238bceSAndroid Build Coastguard Workervoid glwGetInteger64v (GLenum pname, GLint64 *data); 1192*35238bceSAndroid Build Coastguard Workervoid glwGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1193*35238bceSAndroid Build Coastguard Workervoid glwGetIntegerv (GLenum pname, GLint *data); 1194*35238bceSAndroid Build Coastguard Workervoid glwGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); 1195*35238bceSAndroid Build Coastguard Workervoid glwGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); 1196*35238bceSAndroid Build Coastguard Workervoid glwGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); 1197*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); 1198*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); 1199*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); 1200*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); 1201*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); 1202*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 1203*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); 1204*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); 1205*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); 1206*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); 1207*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); 1208*35238bceSAndroid Build Coastguard Workervoid glwGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); 1209*35238bceSAndroid Build Coastguard Workervoid glwGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1210*35238bceSAndroid Build Coastguard Workervoid glwGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); 1211*35238bceSAndroid Build Coastguard Workervoid glwGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); 1212*35238bceSAndroid Build Coastguard Workervoid glwGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); 1213*35238bceSAndroid Build Coastguard Workervoid glwGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); 1214*35238bceSAndroid Build Coastguard Workervoid glwGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); 1215*35238bceSAndroid Build Coastguard Workervoid glwGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); 1216*35238bceSAndroid Build Coastguard Workervoid glwGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); 1217*35238bceSAndroid Build Coastguard Workervoid glwGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); 1218*35238bceSAndroid Build Coastguard Workervoid glwGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); 1219*35238bceSAndroid Build Coastguard Workervoid glwGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); 1220*35238bceSAndroid Build Coastguard Workervoid glwGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); 1221*35238bceSAndroid Build Coastguard Workervoid glwGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); 1222*35238bceSAndroid Build Coastguard Workervoid glwGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); 1223*35238bceSAndroid Build Coastguard Workervoid glwGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); 1224*35238bceSAndroid Build Coastguard Workervoid glwGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); 1225*35238bceSAndroid Build Coastguard Workervoid glwGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); 1226*35238bceSAndroid Build Coastguard Workervoid glwGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); 1227*35238bceSAndroid Build Coastguard Workervoid glwGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); 1228*35238bceSAndroid Build Coastguard Workervoid glwGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); 1229*35238bceSAndroid Build Coastguard Workervoid glwGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 1230*35238bceSAndroid Build Coastguard Workervoid glwGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 1231*35238bceSAndroid Build Coastguard Workervoid glwGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); 1232*35238bceSAndroid Build Coastguard Workervoid glwGetPointeri_vEXT (GLenum pname, GLuint index, void **params); 1233*35238bceSAndroid Build Coastguard Workervoid glwGetPointerv (GLenum pname, void **params); 1234*35238bceSAndroid Build Coastguard Workervoid glwGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1235*35238bceSAndroid Build Coastguard Workervoid glwGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1236*35238bceSAndroid Build Coastguard Workervoid glwGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1237*35238bceSAndroid Build Coastguard Workervoid glwGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1238*35238bceSAndroid Build Coastguard Workervoid glwGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1239*35238bceSAndroid Build Coastguard WorkerGLuint glwGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1240*35238bceSAndroid Build Coastguard WorkerGLint glwGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1241*35238bceSAndroid Build Coastguard WorkerGLint glwGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); 1242*35238bceSAndroid Build Coastguard Workervoid glwGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1243*35238bceSAndroid Build Coastguard Workervoid glwGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); 1244*35238bceSAndroid Build Coastguard Workervoid glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 1245*35238bceSAndroid Build Coastguard Workervoid glwGetProgramiv (GLuint program, GLenum pname, GLint *params); 1246*35238bceSAndroid Build Coastguard Workervoid glwGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); 1247*35238bceSAndroid Build Coastguard Workervoid glwGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); 1248*35238bceSAndroid Build Coastguard Workervoid glwGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); 1249*35238bceSAndroid Build Coastguard Workervoid glwGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); 1250*35238bceSAndroid Build Coastguard Workervoid glwGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); 1251*35238bceSAndroid Build Coastguard Workervoid glwGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); 1252*35238bceSAndroid Build Coastguard Workervoid glwGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); 1253*35238bceSAndroid Build Coastguard Workervoid glwGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); 1254*35238bceSAndroid Build Coastguard Workervoid glwGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1255*35238bceSAndroid Build Coastguard Workervoid glwGetQueryiv (GLenum target, GLenum pname, GLint *params); 1256*35238bceSAndroid Build Coastguard Workervoid glwGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 1257*35238bceSAndroid Build Coastguard Workervoid glwGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); 1258*35238bceSAndroid Build Coastguard Workervoid glwGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); 1259*35238bceSAndroid Build Coastguard Workervoid glwGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1260*35238bceSAndroid Build Coastguard Workervoid glwGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1261*35238bceSAndroid Build Coastguard Workervoid glwGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1262*35238bceSAndroid Build Coastguard Workervoid glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 1263*35238bceSAndroid Build Coastguard Workervoid glwGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 1264*35238bceSAndroid Build Coastguard Workervoid glwGetShaderiv (GLuint shader, GLenum pname, GLint *params); 1265*35238bceSAndroid Build Coastguard Workerconst GLubyte * glwGetString (GLenum name); 1266*35238bceSAndroid Build Coastguard Workerconst GLubyte * glwGetStringi (GLenum name, GLuint index); 1267*35238bceSAndroid Build Coastguard WorkerGLuint glwGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); 1268*35238bceSAndroid Build Coastguard WorkerGLint glwGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); 1269*35238bceSAndroid Build Coastguard Workervoid glwGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 1270*35238bceSAndroid Build Coastguard Workervoid glwGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 1271*35238bceSAndroid Build Coastguard Workervoid glwGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1272*35238bceSAndroid Build Coastguard Workervoid glwGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1273*35238bceSAndroid Build Coastguard Workervoid glwGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); 1274*35238bceSAndroid Build Coastguard Workervoid glwGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); 1275*35238bceSAndroid Build Coastguard Workervoid glwGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 1276*35238bceSAndroid Build Coastguard Workervoid glwGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 1277*35238bceSAndroid Build Coastguard Workervoid glwGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); 1278*35238bceSAndroid Build Coastguard Workervoid glwGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 1279*35238bceSAndroid Build Coastguard Workervoid glwGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); 1280*35238bceSAndroid Build Coastguard Workervoid glwGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); 1281*35238bceSAndroid Build Coastguard Workervoid glwGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); 1282*35238bceSAndroid Build Coastguard Workervoid glwGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); 1283*35238bceSAndroid Build Coastguard Workervoid glwGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); 1284*35238bceSAndroid Build Coastguard Workervoid glwGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); 1285*35238bceSAndroid Build Coastguard Workervoid glwGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); 1286*35238bceSAndroid Build Coastguard Workervoid glwGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); 1287*35238bceSAndroid Build Coastguard Workervoid glwGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); 1288*35238bceSAndroid Build Coastguard Workervoid glwGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); 1289*35238bceSAndroid Build Coastguard Workervoid glwGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); 1290*35238bceSAndroid Build Coastguard Workervoid glwGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); 1291*35238bceSAndroid Build Coastguard Workervoid glwGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); 1292*35238bceSAndroid Build Coastguard Workervoid glwGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1293*35238bceSAndroid Build Coastguard Workervoid glwGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); 1294*35238bceSAndroid Build Coastguard Workervoid glwGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); 1295*35238bceSAndroid Build Coastguard Workervoid glwGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); 1296*35238bceSAndroid Build Coastguard WorkerGLuint glwGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1297*35238bceSAndroid Build Coastguard Workervoid glwGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1298*35238bceSAndroid Build Coastguard WorkerGLint glwGetUniformLocation (GLuint program, const GLchar *name); 1299*35238bceSAndroid Build Coastguard Workervoid glwGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); 1300*35238bceSAndroid Build Coastguard Workervoid glwGetUniformdv (GLuint program, GLint location, GLdouble *params); 1301*35238bceSAndroid Build Coastguard Workervoid glwGetUniformfv (GLuint program, GLint location, GLfloat *params); 1302*35238bceSAndroid Build Coastguard Workervoid glwGetUniformiv (GLuint program, GLint location, GLint *params); 1303*35238bceSAndroid Build Coastguard Workervoid glwGetUniformuiv (GLuint program, GLint location, GLuint *params); 1304*35238bceSAndroid Build Coastguard Workervoid glwGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); 1305*35238bceSAndroid Build Coastguard Workervoid glwGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); 1306*35238bceSAndroid Build Coastguard Workervoid glwGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); 1307*35238bceSAndroid Build Coastguard Workervoid glwGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); 1308*35238bceSAndroid Build Coastguard Workervoid glwGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); 1309*35238bceSAndroid Build Coastguard Workervoid glwGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); 1310*35238bceSAndroid Build Coastguard Workervoid glwGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); 1311*35238bceSAndroid Build Coastguard Workervoid glwGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1312*35238bceSAndroid Build Coastguard Workervoid glwGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1313*35238bceSAndroid Build Coastguard Workervoid glwGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); 1314*35238bceSAndroid Build Coastguard Workervoid glwGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 1315*35238bceSAndroid Build Coastguard Workervoid glwGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); 1316*35238bceSAndroid Build Coastguard Workervoid glwGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 1317*35238bceSAndroid Build Coastguard Workervoid glwGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 1318*35238bceSAndroid Build Coastguard Workervoid glwGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); 1319*35238bceSAndroid Build Coastguard Workervoid glwGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); 1320*35238bceSAndroid Build Coastguard Workervoid glwGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); 1321*35238bceSAndroid Build Coastguard Workervoid glwGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1322*35238bceSAndroid Build Coastguard Workervoid glwGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1323*35238bceSAndroid Build Coastguard Workervoid glwGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 1324*35238bceSAndroid Build Coastguard Workervoid glwHint (GLenum target, GLenum mode); 1325*35238bceSAndroid Build Coastguard Workervoid glwInsertEventMarkerEXT (GLsizei length, const GLchar *marker); 1326*35238bceSAndroid Build Coastguard Workervoid glwInvalidateBufferData (GLuint buffer); 1327*35238bceSAndroid Build Coastguard Workervoid glwInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); 1328*35238bceSAndroid Build Coastguard Workervoid glwInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1329*35238bceSAndroid Build Coastguard Workervoid glwInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); 1330*35238bceSAndroid Build Coastguard Workervoid glwInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1331*35238bceSAndroid Build Coastguard Workervoid glwInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1332*35238bceSAndroid Build Coastguard Workervoid glwInvalidateTexImage (GLuint texture, GLint level); 1333*35238bceSAndroid Build Coastguard Workervoid glwInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); 1334*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsBuffer (GLuint buffer); 1335*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsEnabled (GLenum cap); 1336*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsEnabledi (GLenum target, GLuint index); 1337*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsFramebuffer (GLuint framebuffer); 1338*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsProgram (GLuint program); 1339*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsProgramPipeline (GLuint pipeline); 1340*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsQuery (GLuint id); 1341*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsRenderbuffer (GLuint renderbuffer); 1342*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsSampler (GLuint sampler); 1343*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsShader (GLuint shader); 1344*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsSync (GLsync sync); 1345*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsTexture (GLuint texture); 1346*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsTransformFeedback (GLuint id); 1347*35238bceSAndroid Build Coastguard WorkerGLboolean glwIsVertexArray (GLuint array); 1348*35238bceSAndroid Build Coastguard Workervoid glwLineWidth (GLfloat width); 1349*35238bceSAndroid Build Coastguard Workervoid glwLinkProgram (GLuint program); 1350*35238bceSAndroid Build Coastguard Workervoid glwLogicOp (GLenum opcode); 1351*35238bceSAndroid Build Coastguard Workervoid * glwMapBuffer (GLenum target, GLenum access); 1352*35238bceSAndroid Build Coastguard Workervoid * glwMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1353*35238bceSAndroid Build Coastguard Workervoid * glwMapNamedBuffer (GLuint buffer, GLenum access); 1354*35238bceSAndroid Build Coastguard Workervoid * glwMapNamedBufferEXT (GLuint buffer, GLenum access); 1355*35238bceSAndroid Build Coastguard Workervoid * glwMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); 1356*35238bceSAndroid Build Coastguard Workervoid * glwMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); 1357*35238bceSAndroid Build Coastguard Workervoid glwMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 1358*35238bceSAndroid Build Coastguard Workervoid glwMatrixLoadIdentityEXT (GLenum mode); 1359*35238bceSAndroid Build Coastguard Workervoid glwMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); 1360*35238bceSAndroid Build Coastguard Workervoid glwMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); 1361*35238bceSAndroid Build Coastguard Workervoid glwMatrixLoaddEXT (GLenum mode, const GLdouble *m); 1362*35238bceSAndroid Build Coastguard Workervoid glwMatrixLoadfEXT (GLenum mode, const GLfloat *m); 1363*35238bceSAndroid Build Coastguard Workervoid glwMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); 1364*35238bceSAndroid Build Coastguard Workervoid glwMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); 1365*35238bceSAndroid Build Coastguard Workervoid glwMatrixMultdEXT (GLenum mode, const GLdouble *m); 1366*35238bceSAndroid Build Coastguard Workervoid glwMatrixMultfEXT (GLenum mode, const GLfloat *m); 1367*35238bceSAndroid Build Coastguard Workervoid glwMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 1368*35238bceSAndroid Build Coastguard Workervoid glwMatrixPopEXT (GLenum mode); 1369*35238bceSAndroid Build Coastguard Workervoid glwMatrixPushEXT (GLenum mode); 1370*35238bceSAndroid Build Coastguard Workervoid glwMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 1371*35238bceSAndroid Build Coastguard Workervoid glwMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 1372*35238bceSAndroid Build Coastguard Workervoid glwMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 1373*35238bceSAndroid Build Coastguard Workervoid glwMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 1374*35238bceSAndroid Build Coastguard Workervoid glwMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 1375*35238bceSAndroid Build Coastguard Workervoid glwMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 1376*35238bceSAndroid Build Coastguard Workervoid glwMaxShaderCompilerThreadsKHR (GLuint count); 1377*35238bceSAndroid Build Coastguard Workervoid glwMemoryBarrier (GLbitfield barriers); 1378*35238bceSAndroid Build Coastguard Workervoid glwMemoryBarrierByRegion (GLbitfield barriers); 1379*35238bceSAndroid Build Coastguard Workervoid glwMinSampleShading (GLfloat value); 1380*35238bceSAndroid Build Coastguard Workervoid glwMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); 1381*35238bceSAndroid Build Coastguard Workervoid glwMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 1382*35238bceSAndroid Build Coastguard Workervoid glwMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); 1383*35238bceSAndroid Build Coastguard Workervoid glwMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); 1384*35238bceSAndroid Build Coastguard Workervoid glwMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); 1385*35238bceSAndroid Build Coastguard Workervoid glwMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 1386*35238bceSAndroid Build Coastguard Workervoid glwMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); 1387*35238bceSAndroid Build Coastguard Workervoid glwMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); 1388*35238bceSAndroid Build Coastguard Workervoid glwMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); 1389*35238bceSAndroid Build Coastguard Workervoid glwMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); 1390*35238bceSAndroid Build Coastguard Workervoid glwMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); 1391*35238bceSAndroid Build Coastguard Workervoid glwMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); 1392*35238bceSAndroid Build Coastguard Workervoid glwMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); 1393*35238bceSAndroid Build Coastguard Workervoid glwMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); 1394*35238bceSAndroid Build Coastguard Workervoid glwMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); 1395*35238bceSAndroid Build Coastguard Workervoid glwMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); 1396*35238bceSAndroid Build Coastguard Workervoid glwMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); 1397*35238bceSAndroid Build Coastguard Workervoid glwMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); 1398*35238bceSAndroid Build Coastguard Workervoid glwMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); 1399*35238bceSAndroid Build Coastguard Workervoid glwMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); 1400*35238bceSAndroid Build Coastguard Workervoid glwMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 1401*35238bceSAndroid Build Coastguard Workervoid glwMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1402*35238bceSAndroid Build Coastguard Workervoid glwMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); 1403*35238bceSAndroid Build Coastguard Workervoid glwMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); 1404*35238bceSAndroid Build Coastguard Workervoid glwMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); 1405*35238bceSAndroid Build Coastguard Workervoid glwMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); 1406*35238bceSAndroid Build Coastguard Workervoid glwMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); 1407*35238bceSAndroid Build Coastguard Workervoid glwMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); 1408*35238bceSAndroid Build Coastguard Workervoid glwMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); 1409*35238bceSAndroid Build Coastguard Workervoid glwMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); 1410*35238bceSAndroid Build Coastguard Workervoid glwMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 1411*35238bceSAndroid Build Coastguard Workervoid glwMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1412*35238bceSAndroid Build Coastguard Workervoid glwMulticastBarrierNV (); 1413*35238bceSAndroid Build Coastguard Workervoid glwMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1414*35238bceSAndroid Build Coastguard Workervoid glwMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); 1415*35238bceSAndroid Build Coastguard Workervoid glwMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1416*35238bceSAndroid Build Coastguard Workervoid glwMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1417*35238bceSAndroid Build Coastguard Workervoid glwMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); 1418*35238bceSAndroid Build Coastguard Workervoid glwMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); 1419*35238bceSAndroid Build Coastguard Workervoid glwMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); 1420*35238bceSAndroid Build Coastguard Workervoid glwMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); 1421*35238bceSAndroid Build Coastguard Workervoid glwMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); 1422*35238bceSAndroid Build Coastguard Workervoid glwMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); 1423*35238bceSAndroid Build Coastguard Workervoid glwNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); 1424*35238bceSAndroid Build Coastguard Workervoid glwNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); 1425*35238bceSAndroid Build Coastguard Workervoid glwNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); 1426*35238bceSAndroid Build Coastguard Workervoid glwNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); 1427*35238bceSAndroid Build Coastguard Workervoid glwNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); 1428*35238bceSAndroid Build Coastguard Workervoid glwNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); 1429*35238bceSAndroid Build Coastguard Workervoid glwNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1430*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); 1431*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); 1432*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); 1433*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); 1434*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); 1435*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 1436*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 1437*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); 1438*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 1439*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 1440*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 1441*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); 1442*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); 1443*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); 1444*35238bceSAndroid Build Coastguard Workervoid glwNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); 1445*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1446*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); 1447*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1448*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); 1449*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); 1450*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); 1451*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1452*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); 1453*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); 1454*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); 1455*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); 1456*35238bceSAndroid Build Coastguard Workervoid glwNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); 1457*35238bceSAndroid Build Coastguard Workervoid glwNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); 1458*35238bceSAndroid Build Coastguard Workervoid glwNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); 1459*35238bceSAndroid Build Coastguard Workervoid glwNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1460*35238bceSAndroid Build Coastguard Workervoid glwNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); 1461*35238bceSAndroid Build Coastguard Workervoid glwNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1462*35238bceSAndroid Build Coastguard Workervoid glwObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 1463*35238bceSAndroid Build Coastguard Workervoid glwObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); 1464*35238bceSAndroid Build Coastguard Workervoid glwPatchParameterfv (GLenum pname, const GLfloat *values); 1465*35238bceSAndroid Build Coastguard Workervoid glwPatchParameteri (GLenum pname, GLint value); 1466*35238bceSAndroid Build Coastguard Workervoid glwPauseTransformFeedback (); 1467*35238bceSAndroid Build Coastguard Workervoid glwPixelStoref (GLenum pname, GLfloat param); 1468*35238bceSAndroid Build Coastguard Workervoid glwPixelStorei (GLenum pname, GLint param); 1469*35238bceSAndroid Build Coastguard Workervoid glwPointParameterf (GLenum pname, GLfloat param); 1470*35238bceSAndroid Build Coastguard Workervoid glwPointParameterfv (GLenum pname, const GLfloat *params); 1471*35238bceSAndroid Build Coastguard Workervoid glwPointParameteri (GLenum pname, GLint param); 1472*35238bceSAndroid Build Coastguard Workervoid glwPointParameteriv (GLenum pname, const GLint *params); 1473*35238bceSAndroid Build Coastguard Workervoid glwPointSize (GLfloat size); 1474*35238bceSAndroid Build Coastguard Workervoid glwPolygonMode (GLenum face, GLenum mode); 1475*35238bceSAndroid Build Coastguard Workervoid glwPolygonOffset (GLfloat factor, GLfloat units); 1476*35238bceSAndroid Build Coastguard Workervoid glwPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); 1477*35238bceSAndroid Build Coastguard Workervoid glwPopDebugGroup (); 1478*35238bceSAndroid Build Coastguard Workervoid glwPopGroupMarkerEXT (); 1479*35238bceSAndroid Build Coastguard Workervoid glwPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1480*35238bceSAndroid Build Coastguard Workervoid glwPrimitiveRestartIndex (GLuint index); 1481*35238bceSAndroid Build Coastguard Workervoid glwProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1482*35238bceSAndroid Build Coastguard Workervoid glwProgramParameteri (GLuint program, GLenum pname, GLint value); 1483*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1d (GLuint program, GLint location, GLdouble v0); 1484*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); 1485*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); 1486*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); 1487*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1488*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1489*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1i (GLuint program, GLint location, GLint v0); 1490*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1491*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1492*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1493*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); 1494*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); 1495*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); 1496*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); 1497*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1498*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1499*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1500*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1501*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1502*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1503*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 1504*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); 1505*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); 1506*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); 1507*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1508*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1509*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1510*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1511*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1512*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1513*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); 1514*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1515*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); 1516*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); 1517*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1518*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1519*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1520*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1521*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1522*35238bceSAndroid Build Coastguard Workervoid glwProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1523*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1524*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1525*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1526*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1527*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1528*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1529*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1530*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1531*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1532*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1533*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1534*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1535*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1536*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1537*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1538*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1539*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1540*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1541*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1542*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1543*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1544*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1545*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1546*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1547*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1548*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1549*35238bceSAndroid Build Coastguard Workervoid glwProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1550*35238bceSAndroid Build Coastguard Workervoid glwProvokingVertex (GLenum mode); 1551*35238bceSAndroid Build Coastguard Workervoid glwPushClientAttribDefaultEXT (GLbitfield mask); 1552*35238bceSAndroid Build Coastguard Workervoid glwPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); 1553*35238bceSAndroid Build Coastguard Workervoid glwPushGroupMarkerEXT (GLsizei length, const GLchar *marker); 1554*35238bceSAndroid Build Coastguard Workervoid glwQueryCounter (GLuint id, GLenum target); 1555*35238bceSAndroid Build Coastguard Workervoid glwReadBuffer (GLenum src); 1556*35238bceSAndroid Build Coastguard Workervoid glwReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 1557*35238bceSAndroid Build Coastguard Workervoid glwReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1558*35238bceSAndroid Build Coastguard Workervoid glwReleaseShaderCompiler (); 1559*35238bceSAndroid Build Coastguard Workervoid glwRenderGpuMaskNV (GLbitfield mask); 1560*35238bceSAndroid Build Coastguard Workervoid glwRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 1561*35238bceSAndroid Build Coastguard Workervoid glwRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1562*35238bceSAndroid Build Coastguard Workervoid glwRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1563*35238bceSAndroid Build Coastguard Workervoid glwResumeTransformFeedback (); 1564*35238bceSAndroid Build Coastguard Workervoid glwSampleCoverage (GLfloat value, GLboolean invert); 1565*35238bceSAndroid Build Coastguard Workervoid glwSampleMaski (GLuint maskNumber, GLbitfield mask); 1566*35238bceSAndroid Build Coastguard Workervoid glwSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); 1567*35238bceSAndroid Build Coastguard Workervoid glwSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); 1568*35238bceSAndroid Build Coastguard Workervoid glwSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1569*35238bceSAndroid Build Coastguard Workervoid glwSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1570*35238bceSAndroid Build Coastguard Workervoid glwSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1571*35238bceSAndroid Build Coastguard Workervoid glwSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1572*35238bceSAndroid Build Coastguard Workervoid glwScissor (GLint x, GLint y, GLsizei width, GLsizei height); 1573*35238bceSAndroid Build Coastguard Workervoid glwScissorArrayv (GLuint first, GLsizei count, const GLint *v); 1574*35238bceSAndroid Build Coastguard Workervoid glwScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 1575*35238bceSAndroid Build Coastguard Workervoid glwScissorIndexedv (GLuint index, const GLint *v); 1576*35238bceSAndroid Build Coastguard Workervoid glwShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 1577*35238bceSAndroid Build Coastguard Workervoid glwShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 1578*35238bceSAndroid Build Coastguard Workervoid glwShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); 1579*35238bceSAndroid Build Coastguard Workervoid glwShadingRateEXT (GLenum rate); 1580*35238bceSAndroid Build Coastguard Workervoid glwShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); 1581*35238bceSAndroid Build Coastguard Workervoid glwSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); 1582*35238bceSAndroid Build Coastguard Workervoid glwStencilFunc (GLenum func, GLint ref, GLuint mask); 1583*35238bceSAndroid Build Coastguard Workervoid glwStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 1584*35238bceSAndroid Build Coastguard Workervoid glwStencilMask (GLuint mask); 1585*35238bceSAndroid Build Coastguard Workervoid glwStencilMaskSeparate (GLenum face, GLuint mask); 1586*35238bceSAndroid Build Coastguard Workervoid glwStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 1587*35238bceSAndroid Build Coastguard Workervoid glwStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 1588*35238bceSAndroid Build Coastguard Workervoid glwTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); 1589*35238bceSAndroid Build Coastguard Workervoid glwTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1590*35238bceSAndroid Build Coastguard Workervoid glwTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); 1591*35238bceSAndroid Build Coastguard Workervoid glwTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 1592*35238bceSAndroid Build Coastguard Workervoid glwTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1593*35238bceSAndroid Build Coastguard Workervoid glwTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1594*35238bceSAndroid Build Coastguard Workervoid glwTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1595*35238bceSAndroid Build Coastguard Workervoid glwTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1596*35238bceSAndroid Build Coastguard Workervoid glwTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); 1597*35238bceSAndroid Build Coastguard Workervoid glwTexParameterIiv (GLenum target, GLenum pname, const GLint *params); 1598*35238bceSAndroid Build Coastguard Workervoid glwTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); 1599*35238bceSAndroid Build Coastguard Workervoid glwTexParameterf (GLenum target, GLenum pname, GLfloat param); 1600*35238bceSAndroid Build Coastguard Workervoid glwTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 1601*35238bceSAndroid Build Coastguard Workervoid glwTexParameteri (GLenum target, GLenum pname, GLint param); 1602*35238bceSAndroid Build Coastguard Workervoid glwTexParameteriv (GLenum target, GLenum pname, const GLint *params); 1603*35238bceSAndroid Build Coastguard Workervoid glwTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 1604*35238bceSAndroid Build Coastguard Workervoid glwTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1605*35238bceSAndroid Build Coastguard Workervoid glwTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1606*35238bceSAndroid Build Coastguard Workervoid glwTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1607*35238bceSAndroid Build Coastguard Workervoid glwTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1608*35238bceSAndroid Build Coastguard Workervoid glwTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); 1609*35238bceSAndroid Build Coastguard Workervoid glwTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 1610*35238bceSAndroid Build Coastguard Workervoid glwTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1611*35238bceSAndroid Build Coastguard Workervoid glwTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1612*35238bceSAndroid Build Coastguard Workervoid glwTextureBarrier (); 1613*35238bceSAndroid Build Coastguard Workervoid glwTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); 1614*35238bceSAndroid Build Coastguard Workervoid glwTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); 1615*35238bceSAndroid Build Coastguard Workervoid glwTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1616*35238bceSAndroid Build Coastguard Workervoid glwTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1617*35238bceSAndroid Build Coastguard Workervoid glwTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); 1618*35238bceSAndroid Build Coastguard Workervoid glwTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 1619*35238bceSAndroid Build Coastguard Workervoid glwTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1620*35238bceSAndroid Build Coastguard Workervoid glwTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); 1621*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); 1622*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); 1623*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); 1624*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); 1625*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterf (GLuint texture, GLenum pname, GLfloat param); 1626*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); 1627*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); 1628*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); 1629*35238bceSAndroid Build Coastguard Workervoid glwTextureParameteri (GLuint texture, GLenum pname, GLint param); 1630*35238bceSAndroid Build Coastguard Workervoid glwTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); 1631*35238bceSAndroid Build Coastguard Workervoid glwTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); 1632*35238bceSAndroid Build Coastguard Workervoid glwTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); 1633*35238bceSAndroid Build Coastguard Workervoid glwTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); 1634*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); 1635*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 1636*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1637*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1638*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1639*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1640*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1641*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1642*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1643*35238bceSAndroid Build Coastguard Workervoid glwTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1644*35238bceSAndroid Build Coastguard Workervoid glwTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); 1645*35238bceSAndroid Build Coastguard Workervoid glwTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); 1646*35238bceSAndroid Build Coastguard Workervoid glwTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 1647*35238bceSAndroid Build Coastguard Workervoid glwTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 1648*35238bceSAndroid Build Coastguard Workervoid glwTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1649*35238bceSAndroid Build Coastguard Workervoid glwTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1650*35238bceSAndroid Build Coastguard Workervoid glwTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 1651*35238bceSAndroid Build Coastguard Workervoid glwTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); 1652*35238bceSAndroid Build Coastguard Workervoid glwTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1653*35238bceSAndroid Build Coastguard Workervoid glwTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1654*35238bceSAndroid Build Coastguard Workervoid glwUniform1d (GLint location, GLdouble x); 1655*35238bceSAndroid Build Coastguard Workervoid glwUniform1dv (GLint location, GLsizei count, const GLdouble *value); 1656*35238bceSAndroid Build Coastguard Workervoid glwUniform1f (GLint location, GLfloat v0); 1657*35238bceSAndroid Build Coastguard Workervoid glwUniform1fv (GLint location, GLsizei count, const GLfloat *value); 1658*35238bceSAndroid Build Coastguard Workervoid glwUniform1i (GLint location, GLint v0); 1659*35238bceSAndroid Build Coastguard Workervoid glwUniform1iv (GLint location, GLsizei count, const GLint *value); 1660*35238bceSAndroid Build Coastguard Workervoid glwUniform1ui (GLint location, GLuint v0); 1661*35238bceSAndroid Build Coastguard Workervoid glwUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1662*35238bceSAndroid Build Coastguard Workervoid glwUniform2d (GLint location, GLdouble x, GLdouble y); 1663*35238bceSAndroid Build Coastguard Workervoid glwUniform2dv (GLint location, GLsizei count, const GLdouble *value); 1664*35238bceSAndroid Build Coastguard Workervoid glwUniform2f (GLint location, GLfloat v0, GLfloat v1); 1665*35238bceSAndroid Build Coastguard Workervoid glwUniform2fv (GLint location, GLsizei count, const GLfloat *value); 1666*35238bceSAndroid Build Coastguard Workervoid glwUniform2i (GLint location, GLint v0, GLint v1); 1667*35238bceSAndroid Build Coastguard Workervoid glwUniform2iv (GLint location, GLsizei count, const GLint *value); 1668*35238bceSAndroid Build Coastguard Workervoid glwUniform2ui (GLint location, GLuint v0, GLuint v1); 1669*35238bceSAndroid Build Coastguard Workervoid glwUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1670*35238bceSAndroid Build Coastguard Workervoid glwUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); 1671*35238bceSAndroid Build Coastguard Workervoid glwUniform3dv (GLint location, GLsizei count, const GLdouble *value); 1672*35238bceSAndroid Build Coastguard Workervoid glwUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1673*35238bceSAndroid Build Coastguard Workervoid glwUniform3fv (GLint location, GLsizei count, const GLfloat *value); 1674*35238bceSAndroid Build Coastguard Workervoid glwUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 1675*35238bceSAndroid Build Coastguard Workervoid glwUniform3iv (GLint location, GLsizei count, const GLint *value); 1676*35238bceSAndroid Build Coastguard Workervoid glwUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1677*35238bceSAndroid Build Coastguard Workervoid glwUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1678*35238bceSAndroid Build Coastguard Workervoid glwUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1679*35238bceSAndroid Build Coastguard Workervoid glwUniform4dv (GLint location, GLsizei count, const GLdouble *value); 1680*35238bceSAndroid Build Coastguard Workervoid glwUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1681*35238bceSAndroid Build Coastguard Workervoid glwUniform4fv (GLint location, GLsizei count, const GLfloat *value); 1682*35238bceSAndroid Build Coastguard Workervoid glwUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1683*35238bceSAndroid Build Coastguard Workervoid glwUniform4iv (GLint location, GLsizei count, const GLint *value); 1684*35238bceSAndroid Build Coastguard Workervoid glwUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1685*35238bceSAndroid Build Coastguard Workervoid glwUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1686*35238bceSAndroid Build Coastguard Workervoid glwUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1687*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1688*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1689*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1690*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1691*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1692*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1693*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1694*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1695*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1696*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1697*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1698*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1699*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1700*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1701*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1702*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1703*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 1704*35238bceSAndroid Build Coastguard Workervoid glwUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1705*35238bceSAndroid Build Coastguard Workervoid glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); 1706*35238bceSAndroid Build Coastguard WorkerGLboolean glwUnmapBuffer (GLenum target); 1707*35238bceSAndroid Build Coastguard WorkerGLboolean glwUnmapNamedBuffer (GLuint buffer); 1708*35238bceSAndroid Build Coastguard WorkerGLboolean glwUnmapNamedBufferEXT (GLuint buffer); 1709*35238bceSAndroid Build Coastguard Workervoid glwUseProgram (GLuint program); 1710*35238bceSAndroid Build Coastguard Workervoid glwUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1711*35238bceSAndroid Build Coastguard Workervoid glwValidateProgram (GLuint program); 1712*35238bceSAndroid Build Coastguard Workervoid glwValidateProgramPipeline (GLuint pipeline); 1713*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); 1714*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1715*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1716*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1717*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1718*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); 1719*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); 1720*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); 1721*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); 1722*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); 1723*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); 1724*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); 1725*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); 1726*35238bceSAndroid Build Coastguard Workervoid glwVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); 1727*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); 1728*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); 1729*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); 1730*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1731*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1732*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); 1733*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1734*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); 1735*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); 1736*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); 1737*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1738*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); 1739*35238bceSAndroid Build Coastguard Workervoid glwVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); 1740*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib1d (GLuint index, GLdouble x); 1741*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib1dv (GLuint index, const GLdouble *v); 1742*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib1f (GLuint index, GLfloat x); 1743*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib1fv (GLuint index, const GLfloat *v); 1744*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib1s (GLuint index, GLshort x); 1745*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib1sv (GLuint index, const GLshort *v); 1746*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); 1747*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib2dv (GLuint index, const GLdouble *v); 1748*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 1749*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib2fv (GLuint index, const GLfloat *v); 1750*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib2s (GLuint index, GLshort x, GLshort y); 1751*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib2sv (GLuint index, const GLshort *v); 1752*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); 1753*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib3dv (GLuint index, const GLdouble *v); 1754*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 1755*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib3fv (GLuint index, const GLfloat *v); 1756*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); 1757*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib3sv (GLuint index, const GLshort *v); 1758*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4Nbv (GLuint index, const GLbyte *v); 1759*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4Niv (GLuint index, const GLint *v); 1760*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4Nsv (GLuint index, const GLshort *v); 1761*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 1762*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4Nubv (GLuint index, const GLubyte *v); 1763*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4Nuiv (GLuint index, const GLuint *v); 1764*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4Nusv (GLuint index, const GLushort *v); 1765*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4bv (GLuint index, const GLbyte *v); 1766*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1767*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4dv (GLuint index, const GLdouble *v); 1768*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1769*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4fv (GLuint index, const GLfloat *v); 1770*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4iv (GLuint index, const GLint *v); 1771*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 1772*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4sv (GLuint index, const GLshort *v); 1773*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4ubv (GLuint index, const GLubyte *v); 1774*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4uiv (GLuint index, const GLuint *v); 1775*35238bceSAndroid Build Coastguard Workervoid glwVertexAttrib4usv (GLuint index, const GLushort *v); 1776*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1777*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribDivisor (GLuint index, GLuint divisor); 1778*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1779*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI1i (GLuint index, GLint x); 1780*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI1iv (GLuint index, const GLint *v); 1781*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI1ui (GLuint index, GLuint x); 1782*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI1uiv (GLuint index, const GLuint *v); 1783*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI2i (GLuint index, GLint x, GLint y); 1784*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI2iv (GLuint index, const GLint *v); 1785*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI2ui (GLuint index, GLuint x, GLuint y); 1786*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI2uiv (GLuint index, const GLuint *v); 1787*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); 1788*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI3iv (GLuint index, const GLint *v); 1789*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); 1790*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI3uiv (GLuint index, const GLuint *v); 1791*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI4bv (GLuint index, const GLbyte *v); 1792*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1793*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI4iv (GLuint index, const GLint *v); 1794*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI4sv (GLuint index, const GLshort *v); 1795*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI4ubv (GLuint index, const GLubyte *v); 1796*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1797*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI4uiv (GLuint index, const GLuint *v); 1798*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribI4usv (GLuint index, const GLushort *v); 1799*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1800*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1801*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribL1d (GLuint index, GLdouble x); 1802*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribL1dv (GLuint index, const GLdouble *v); 1803*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); 1804*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribL2dv (GLuint index, const GLdouble *v); 1805*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); 1806*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribL3dv (GLuint index, const GLdouble *v); 1807*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1808*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribL4dv (GLuint index, const GLdouble *v); 1809*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1810*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1811*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); 1812*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 1813*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); 1814*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 1815*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); 1816*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 1817*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); 1818*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 1819*35238bceSAndroid Build Coastguard Workervoid glwVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 1820*35238bceSAndroid Build Coastguard Workervoid glwVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1821*35238bceSAndroid Build Coastguard Workervoid glwViewport (GLint x, GLint y, GLsizei width, GLsizei height); 1822*35238bceSAndroid Build Coastguard Workervoid glwViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); 1823*35238bceSAndroid Build Coastguard Workervoid glwViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 1824*35238bceSAndroid Build Coastguard Workervoid glwViewportIndexedfv (GLuint index, const GLfloat *v); 1825*35238bceSAndroid Build Coastguard Workervoid glwWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1826