1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES Utilities
3*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief SGLR Context utilities.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "sglrContextUtil.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "sglrContext.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker namespace sglr
29*35238bceSAndroid Build Coastguard Worker {
30*35238bceSAndroid Build Coastguard Worker
drawQuad(sglr::Context & ctx,uint32_t program,const tcu::Vec3 & p0,const tcu::Vec3 & p1)31*35238bceSAndroid Build Coastguard Worker void drawQuad(sglr::Context &ctx, uint32_t program, const tcu::Vec3 &p0, const tcu::Vec3 &p1)
32*35238bceSAndroid Build Coastguard Worker {
33*35238bceSAndroid Build Coastguard Worker const glu::ContextType ctxType = ctx.getType();
34*35238bceSAndroid Build Coastguard Worker
35*35238bceSAndroid Build Coastguard Worker if (glu::isContextTypeGLCore(ctxType) || (contextSupports(ctxType, glu::ApiType::es(3, 1))))
36*35238bceSAndroid Build Coastguard Worker drawQuadWithVaoBuffers(ctx, program, p0, p1);
37*35238bceSAndroid Build Coastguard Worker else
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker DE_ASSERT(isContextTypeES(ctxType));
40*35238bceSAndroid Build Coastguard Worker drawQuadWithClientPointers(ctx, program, p0, p1);
41*35238bceSAndroid Build Coastguard Worker }
42*35238bceSAndroid Build Coastguard Worker }
43*35238bceSAndroid Build Coastguard Worker
drawQuadWithVaoBuffers(sglr::Context & ctx,uint32_t program,const tcu::Vec3 & p0,const tcu::Vec3 & p1)44*35238bceSAndroid Build Coastguard Worker void drawQuadWithVaoBuffers(sglr::Context &ctx, uint32_t program, const tcu::Vec3 &p0, const tcu::Vec3 &p1)
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker // Vertex data.
47*35238bceSAndroid Build Coastguard Worker float hz = (p0.z() + p1.z()) * 0.5f;
48*35238bceSAndroid Build Coastguard Worker float position[] = {p0.x(), p0.y(), p0.z(), 1.0f, p0.x(), p1.y(), hz, 1.0f,
49*35238bceSAndroid Build Coastguard Worker p1.x(), p0.y(), hz, 1.0f, p1.x(), p1.y(), p1.z(), 1.0f};
50*35238bceSAndroid Build Coastguard Worker const float coord[] = {0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f};
51*35238bceSAndroid Build Coastguard Worker const uint16_t indices[] = {0, 1, 2, 2, 1, 3};
52*35238bceSAndroid Build Coastguard Worker
53*35238bceSAndroid Build Coastguard Worker int32_t posLoc = ctx.getAttribLocation(program, "a_position");
54*35238bceSAndroid Build Coastguard Worker int32_t coordLoc = ctx.getAttribLocation(program, "a_coord");
55*35238bceSAndroid Build Coastguard Worker uint32_t vaoID;
56*35238bceSAndroid Build Coastguard Worker uint32_t bufIDs[2];
57*35238bceSAndroid Build Coastguard Worker
58*35238bceSAndroid Build Coastguard Worker ctx.genVertexArrays(1, &vaoID);
59*35238bceSAndroid Build Coastguard Worker ctx.bindVertexArray(vaoID);
60*35238bceSAndroid Build Coastguard Worker
61*35238bceSAndroid Build Coastguard Worker ctx.genBuffers(2, &bufIDs[0]);
62*35238bceSAndroid Build Coastguard Worker
63*35238bceSAndroid Build Coastguard Worker ctx.useProgram(program);
64*35238bceSAndroid Build Coastguard Worker TCU_CHECK(posLoc >= 0);
65*35238bceSAndroid Build Coastguard Worker {
66*35238bceSAndroid Build Coastguard Worker ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]);
67*35238bceSAndroid Build Coastguard Worker ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position) * sizeof(float), &position[0], GL_STATIC_DRAW);
68*35238bceSAndroid Build Coastguard Worker
69*35238bceSAndroid Build Coastguard Worker ctx.enableVertexAttribArray(posLoc);
70*35238bceSAndroid Build Coastguard Worker ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
71*35238bceSAndroid Build Coastguard Worker
72*35238bceSAndroid Build Coastguard Worker ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
73*35238bceSAndroid Build Coastguard Worker }
74*35238bceSAndroid Build Coastguard Worker
75*35238bceSAndroid Build Coastguard Worker if (coordLoc >= 0)
76*35238bceSAndroid Build Coastguard Worker {
77*35238bceSAndroid Build Coastguard Worker ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]);
78*35238bceSAndroid Build Coastguard Worker ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord) * sizeof(float), &coord[0], GL_STATIC_DRAW);
79*35238bceSAndroid Build Coastguard Worker
80*35238bceSAndroid Build Coastguard Worker ctx.enableVertexAttribArray(coordLoc);
81*35238bceSAndroid Build Coastguard Worker ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
82*35238bceSAndroid Build Coastguard Worker
83*35238bceSAndroid Build Coastguard Worker ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
84*35238bceSAndroid Build Coastguard Worker }
85*35238bceSAndroid Build Coastguard Worker
86*35238bceSAndroid Build Coastguard Worker {
87*35238bceSAndroid Build Coastguard Worker uint32_t ndxID;
88*35238bceSAndroid Build Coastguard Worker ctx.genBuffers(1, &ndxID);
89*35238bceSAndroid Build Coastguard Worker
90*35238bceSAndroid Build Coastguard Worker ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID);
91*35238bceSAndroid Build Coastguard Worker ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices) * sizeof(uint16_t), &indices[0],
92*35238bceSAndroid Build Coastguard Worker GL_STATIC_DRAW);
93*35238bceSAndroid Build Coastguard Worker
94*35238bceSAndroid Build Coastguard Worker ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0);
95*35238bceSAndroid Build Coastguard Worker
96*35238bceSAndroid Build Coastguard Worker ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
97*35238bceSAndroid Build Coastguard Worker ctx.deleteBuffers(1, &ndxID);
98*35238bceSAndroid Build Coastguard Worker }
99*35238bceSAndroid Build Coastguard Worker
100*35238bceSAndroid Build Coastguard Worker ctx.deleteBuffers(2, &bufIDs[0]);
101*35238bceSAndroid Build Coastguard Worker ctx.deleteVertexArrays(1, &vaoID);
102*35238bceSAndroid Build Coastguard Worker }
103*35238bceSAndroid Build Coastguard Worker
drawQuadWithClientPointers(sglr::Context & ctx,uint32_t program,const tcu::Vec3 & p0,const tcu::Vec3 & p1)104*35238bceSAndroid Build Coastguard Worker void drawQuadWithClientPointers(sglr::Context &ctx, uint32_t program, const tcu::Vec3 &p0, const tcu::Vec3 &p1)
105*35238bceSAndroid Build Coastguard Worker {
106*35238bceSAndroid Build Coastguard Worker // Vertex data.
107*35238bceSAndroid Build Coastguard Worker float hz = (p0.z() + p1.z()) * 0.5f;
108*35238bceSAndroid Build Coastguard Worker float position[] = {p0.x(), p0.y(), p0.z(), 1.0f, p0.x(), p1.y(), hz, 1.0f,
109*35238bceSAndroid Build Coastguard Worker p1.x(), p0.y(), hz, 1.0f, p1.x(), p1.y(), p1.z(), 1.0f};
110*35238bceSAndroid Build Coastguard Worker const float coord[] = {0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f};
111*35238bceSAndroid Build Coastguard Worker const uint16_t indices[] = {0, 1, 2, 2, 1, 3};
112*35238bceSAndroid Build Coastguard Worker
113*35238bceSAndroid Build Coastguard Worker int32_t posLoc = ctx.getAttribLocation(program, "a_position");
114*35238bceSAndroid Build Coastguard Worker int32_t coordLoc = ctx.getAttribLocation(program, "a_coord");
115*35238bceSAndroid Build Coastguard Worker
116*35238bceSAndroid Build Coastguard Worker ctx.useProgram(program);
117*35238bceSAndroid Build Coastguard Worker TCU_CHECK(posLoc >= 0);
118*35238bceSAndroid Build Coastguard Worker {
119*35238bceSAndroid Build Coastguard Worker ctx.enableVertexAttribArray(posLoc);
120*35238bceSAndroid Build Coastguard Worker ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
121*35238bceSAndroid Build Coastguard Worker }
122*35238bceSAndroid Build Coastguard Worker
123*35238bceSAndroid Build Coastguard Worker if (coordLoc >= 0)
124*35238bceSAndroid Build Coastguard Worker {
125*35238bceSAndroid Build Coastguard Worker ctx.enableVertexAttribArray(coordLoc);
126*35238bceSAndroid Build Coastguard Worker ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
127*35238bceSAndroid Build Coastguard Worker }
128*35238bceSAndroid Build Coastguard Worker
129*35238bceSAndroid Build Coastguard Worker ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
130*35238bceSAndroid Build Coastguard Worker
131*35238bceSAndroid Build Coastguard Worker if (posLoc >= 0)
132*35238bceSAndroid Build Coastguard Worker ctx.disableVertexAttribArray(posLoc);
133*35238bceSAndroid Build Coastguard Worker
134*35238bceSAndroid Build Coastguard Worker if (coordLoc >= 0)
135*35238bceSAndroid Build Coastguard Worker ctx.disableVertexAttribArray(coordLoc);
136*35238bceSAndroid Build Coastguard Worker }
137*35238bceSAndroid Build Coastguard Worker
138*35238bceSAndroid Build Coastguard Worker } // namespace sglr
139