1*35238bceSAndroid Build Coastguard Worker #ifndef _GLUPLATFORM_HPP 2*35238bceSAndroid Build Coastguard Worker #define _GLUPLATFORM_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES Utilities 5*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------ 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief OpenGL platform interface. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "gluContextFactory.hpp" 28*35238bceSAndroid Build Coastguard Worker 29*35238bceSAndroid Build Coastguard Worker namespace tcu 30*35238bceSAndroid Build Coastguard Worker { 31*35238bceSAndroid Build Coastguard Worker class CommandLine; 32*35238bceSAndroid Build Coastguard Worker } 33*35238bceSAndroid Build Coastguard Worker 34*35238bceSAndroid Build Coastguard Worker namespace glu 35*35238bceSAndroid Build Coastguard Worker { 36*35238bceSAndroid Build Coastguard Worker 37*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*! 38*35238bceSAndroid Build Coastguard Worker * \brief OpenGL (ES) platform interface 39*35238bceSAndroid Build Coastguard Worker * 40*35238bceSAndroid Build Coastguard Worker * OpenGL (ES) platform interface provides abstraction for GL context 41*35238bceSAndroid Build Coastguard Worker * creation. A single platform may support multiple methods for creating 42*35238bceSAndroid Build Coastguard Worker * rendering contexts (such as GLX and EGL on Linux). This is accomplished 43*35238bceSAndroid Build Coastguard Worker * by having a list of GL context factories (m_contextFactoryRegistry). 44*35238bceSAndroid Build Coastguard Worker * 45*35238bceSAndroid Build Coastguard Worker * Context factory is selected on run-time using --deqp-gl-context-type 46*35238bceSAndroid Build Coastguard Worker * command line argument. If no such argument is given, first entry 47*35238bceSAndroid Build Coastguard Worker * is used as default. 48*35238bceSAndroid Build Coastguard Worker * 49*35238bceSAndroid Build Coastguard Worker * See glu::ContextFactory and glu::RenderContext for complete details 50*35238bceSAndroid Build Coastguard Worker * on the porting layer. 51*35238bceSAndroid Build Coastguard Worker * 52*35238bceSAndroid Build Coastguard Worker * If your platform supports EGL and you have implemented eglu::Platform, 53*35238bceSAndroid Build Coastguard Worker * you may enable EGL support just by registering eglu::GLContextFactory. 54*35238bceSAndroid Build Coastguard Worker * 55*35238bceSAndroid Build Coastguard Worker * OpenGL (ES) platform implementation is required by OpenGL (ES) tests. 56*35238bceSAndroid Build Coastguard Worker * It is NOT required by EGL or OpenCL tests. 57*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 58*35238bceSAndroid Build Coastguard Worker class Platform 59*35238bceSAndroid Build Coastguard Worker { 60*35238bceSAndroid Build Coastguard Worker public: 61*35238bceSAndroid Build Coastguard Worker Platform(void); 62*35238bceSAndroid Build Coastguard Worker ~Platform(void); 63*35238bceSAndroid Build Coastguard Worker getContextFactoryRegistry(void) const64*35238bceSAndroid Build Coastguard Worker const ContextFactoryRegistry &getContextFactoryRegistry(void) const 65*35238bceSAndroid Build Coastguard Worker { 66*35238bceSAndroid Build Coastguard Worker return m_contextFactoryRegistry; 67*35238bceSAndroid Build Coastguard Worker } 68*35238bceSAndroid Build Coastguard Worker 69*35238bceSAndroid Build Coastguard Worker protected: 70*35238bceSAndroid Build Coastguard Worker //! GL context factory registry. Add your context factories here in constructor. 71*35238bceSAndroid Build Coastguard Worker ContextFactoryRegistry m_contextFactoryRegistry; 72*35238bceSAndroid Build Coastguard Worker }; 73*35238bceSAndroid Build Coastguard Worker 74*35238bceSAndroid Build Coastguard Worker } // namespace glu 75*35238bceSAndroid Build Coastguard Worker 76*35238bceSAndroid Build Coastguard Worker #endif // _GLUPLATFORM_HPP 77