xref: /aosp_15_r20/external/deqp/framework/opengl/gluPlatform.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLUPLATFORM_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLUPLATFORM_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES Utilities
5*35238bceSAndroid Build Coastguard Worker  * ------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief OpenGL platform interface.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluContextFactory.hpp"
28*35238bceSAndroid Build Coastguard Worker 
29*35238bceSAndroid Build Coastguard Worker namespace tcu
30*35238bceSAndroid Build Coastguard Worker {
31*35238bceSAndroid Build Coastguard Worker class CommandLine;
32*35238bceSAndroid Build Coastguard Worker }
33*35238bceSAndroid Build Coastguard Worker 
34*35238bceSAndroid Build Coastguard Worker namespace glu
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker 
37*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
38*35238bceSAndroid Build Coastguard Worker  * \brief OpenGL (ES) platform interface
39*35238bceSAndroid Build Coastguard Worker  *
40*35238bceSAndroid Build Coastguard Worker  * OpenGL (ES) platform interface provides abstraction for GL context
41*35238bceSAndroid Build Coastguard Worker  * creation. A single platform may support multiple methods for creating
42*35238bceSAndroid Build Coastguard Worker  * rendering contexts (such as GLX and EGL on Linux). This is accomplished
43*35238bceSAndroid Build Coastguard Worker  * by having a list of GL context factories (m_contextFactoryRegistry).
44*35238bceSAndroid Build Coastguard Worker  *
45*35238bceSAndroid Build Coastguard Worker  * Context factory is selected on run-time using --deqp-gl-context-type
46*35238bceSAndroid Build Coastguard Worker  * command line argument. If no such argument is given, first entry
47*35238bceSAndroid Build Coastguard Worker  * is used as default.
48*35238bceSAndroid Build Coastguard Worker  *
49*35238bceSAndroid Build Coastguard Worker  * See glu::ContextFactory and glu::RenderContext for complete details
50*35238bceSAndroid Build Coastguard Worker  * on the porting layer.
51*35238bceSAndroid Build Coastguard Worker  *
52*35238bceSAndroid Build Coastguard Worker  * If your platform supports EGL and you have implemented eglu::Platform,
53*35238bceSAndroid Build Coastguard Worker  * you may enable EGL support just by registering eglu::GLContextFactory.
54*35238bceSAndroid Build Coastguard Worker  *
55*35238bceSAndroid Build Coastguard Worker  * OpenGL (ES) platform implementation is required by OpenGL (ES) tests.
56*35238bceSAndroid Build Coastguard Worker  * It is NOT required by EGL or OpenCL tests.
57*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
58*35238bceSAndroid Build Coastguard Worker class Platform
59*35238bceSAndroid Build Coastguard Worker {
60*35238bceSAndroid Build Coastguard Worker public:
61*35238bceSAndroid Build Coastguard Worker     Platform(void);
62*35238bceSAndroid Build Coastguard Worker     ~Platform(void);
63*35238bceSAndroid Build Coastguard Worker 
getContextFactoryRegistry(void) const64*35238bceSAndroid Build Coastguard Worker     const ContextFactoryRegistry &getContextFactoryRegistry(void) const
65*35238bceSAndroid Build Coastguard Worker     {
66*35238bceSAndroid Build Coastguard Worker         return m_contextFactoryRegistry;
67*35238bceSAndroid Build Coastguard Worker     }
68*35238bceSAndroid Build Coastguard Worker 
69*35238bceSAndroid Build Coastguard Worker protected:
70*35238bceSAndroid Build Coastguard Worker     //! GL context factory registry. Add your context factories here in constructor.
71*35238bceSAndroid Build Coastguard Worker     ContextFactoryRegistry m_contextFactoryRegistry;
72*35238bceSAndroid Build Coastguard Worker };
73*35238bceSAndroid Build Coastguard Worker 
74*35238bceSAndroid Build Coastguard Worker } // namespace glu
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker #endif // _GLUPLATFORM_HPP
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