xref: /aosp_15_r20/external/deqp/framework/opengl/gluFboRenderContext.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLUFBORENDERCONTEXT_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLUFBORENDERCONTEXT_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES Utilities
5*35238bceSAndroid Build Coastguard Worker  * ------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuRenderTarget.hpp"
29*35238bceSAndroid Build Coastguard Worker 
30*35238bceSAndroid Build Coastguard Worker namespace tcu
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker class CommandLine;
33*35238bceSAndroid Build Coastguard Worker }
34*35238bceSAndroid Build Coastguard Worker 
35*35238bceSAndroid Build Coastguard Worker namespace glu
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker 
38*35238bceSAndroid Build Coastguard Worker class ContextFactory;
39*35238bceSAndroid Build Coastguard Worker struct RenderConfig;
40*35238bceSAndroid Build Coastguard Worker 
41*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
42*35238bceSAndroid Build Coastguard Worker  * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
43*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
44*35238bceSAndroid Build Coastguard Worker class FboRenderContext : public RenderContext
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker public:
47*35238bceSAndroid Build Coastguard Worker     FboRenderContext(RenderContext *context, const RenderConfig &config);
48*35238bceSAndroid Build Coastguard Worker     FboRenderContext(const ContextFactory &factory, const RenderConfig &config, const tcu::CommandLine &cmdLine);
49*35238bceSAndroid Build Coastguard Worker     virtual ~FboRenderContext(void);
50*35238bceSAndroid Build Coastguard Worker 
getType(void) const51*35238bceSAndroid Build Coastguard Worker     virtual ContextType getType(void) const
52*35238bceSAndroid Build Coastguard Worker     {
53*35238bceSAndroid Build Coastguard Worker         return m_context->getType();
54*35238bceSAndroid Build Coastguard Worker     }
getFunctions(void) const55*35238bceSAndroid Build Coastguard Worker     virtual const glw::Functions &getFunctions(void) const
56*35238bceSAndroid Build Coastguard Worker     {
57*35238bceSAndroid Build Coastguard Worker         return m_context->getFunctions();
58*35238bceSAndroid Build Coastguard Worker     }
getRenderTarget(void) const59*35238bceSAndroid Build Coastguard Worker     virtual const tcu::RenderTarget &getRenderTarget(void) const
60*35238bceSAndroid Build Coastguard Worker     {
61*35238bceSAndroid Build Coastguard Worker         return m_renderTarget;
62*35238bceSAndroid Build Coastguard Worker     }
63*35238bceSAndroid Build Coastguard Worker     virtual void postIterate(void);
64*35238bceSAndroid Build Coastguard Worker 
getDefaultFramebuffer(void) const65*35238bceSAndroid Build Coastguard Worker     virtual uint32_t getDefaultFramebuffer(void) const
66*35238bceSAndroid Build Coastguard Worker     {
67*35238bceSAndroid Build Coastguard Worker         return m_framebuffer;
68*35238bceSAndroid Build Coastguard Worker     }
getProcAddress(const char * name) const69*35238bceSAndroid Build Coastguard Worker     virtual glw::GenericFuncType getProcAddress(const char *name) const
70*35238bceSAndroid Build Coastguard Worker     {
71*35238bceSAndroid Build Coastguard Worker         return m_context->getProcAddress(name);
72*35238bceSAndroid Build Coastguard Worker     }
73*35238bceSAndroid Build Coastguard Worker 
74*35238bceSAndroid Build Coastguard Worker     virtual void makeCurrent(void);
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker private:
77*35238bceSAndroid Build Coastguard Worker     void createFramebuffer(const RenderConfig &config);
78*35238bceSAndroid Build Coastguard Worker     void destroyFramebuffer(void);
79*35238bceSAndroid Build Coastguard Worker 
80*35238bceSAndroid Build Coastguard Worker     RenderContext *m_context;
81*35238bceSAndroid Build Coastguard Worker     uint32_t m_framebuffer;
82*35238bceSAndroid Build Coastguard Worker     uint32_t m_colorBuffer;
83*35238bceSAndroid Build Coastguard Worker     uint32_t m_depthStencilBuffer;
84*35238bceSAndroid Build Coastguard Worker     tcu::RenderTarget m_renderTarget;
85*35238bceSAndroid Build Coastguard Worker };
86*35238bceSAndroid Build Coastguard Worker 
87*35238bceSAndroid Build Coastguard Worker // RenderConfig to format mapping utilities, useful for platforms like iOS.
88*35238bceSAndroid Build Coastguard Worker uint32_t chooseColorFormat(const RenderConfig &config);
89*35238bceSAndroid Build Coastguard Worker uint32_t chooseDepthStencilFormat(const RenderConfig &config);
90*35238bceSAndroid Build Coastguard Worker 
91*35238bceSAndroid Build Coastguard Worker } // namespace glu
92*35238bceSAndroid Build Coastguard Worker 
93*35238bceSAndroid Build Coastguard Worker #endif // _GLUFBORENDERCONTEXT_HPP
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