1*35238bceSAndroid Build Coastguard Worker #ifndef _GLUDUMMYRENDERCONTEXT_HPP 2*35238bceSAndroid Build Coastguard Worker #define _GLUDUMMYRENDERCONTEXT_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES Utilities 5*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------ 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief A RenderContext representing absence of a real render context. 24*35238bceSAndroid Build Coastguard Worker * 25*35238bceSAndroid Build Coastguard Worker * \todo Remove this when the need for a render context in test case 26*35238bceSAndroid Build Coastguard Worker * constructors no longer exists. 27*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 28*35238bceSAndroid Build Coastguard Worker 29*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 30*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp" 31*35238bceSAndroid Build Coastguard Worker #include "tcuRenderTarget.hpp" 32*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp" 33*35238bceSAndroid Build Coastguard Worker 34*35238bceSAndroid Build Coastguard Worker namespace glu 35*35238bceSAndroid Build Coastguard Worker { 36*35238bceSAndroid Build Coastguard Worker 37*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*! 38*35238bceSAndroid Build Coastguard Worker * \brief RenderContext that can be used when no render context is present. 39*35238bceSAndroid Build Coastguard Worker * 40*35238bceSAndroid Build Coastguard Worker * Some patterns (e.g. a test class inheriting from glu::CallLogWrapper) 41*35238bceSAndroid Build Coastguard Worker * currently depend on having access to the glw::Functions already in test 42*35238bceSAndroid Build Coastguard Worker * case constructor; in such situations there may not be a proper render 43*35238bceSAndroid Build Coastguard Worker * context available (like in test case list dumping mode). This is a 44*35238bceSAndroid Build Coastguard Worker * simple workaround for that: a empty render context with a glw::Functions 45*35238bceSAndroid Build Coastguard Worker * containing just null pointers. 46*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 47*35238bceSAndroid Build Coastguard Worker class EmptyRenderContext : public RenderContext 48*35238bceSAndroid Build Coastguard Worker { 49*35238bceSAndroid Build Coastguard Worker public: EmptyRenderContext(ContextType ctxType=ContextType ())50*35238bceSAndroid Build Coastguard Worker explicit EmptyRenderContext(ContextType ctxType = ContextType()) : m_ctxType(ctxType) 51*35238bceSAndroid Build Coastguard Worker { 52*35238bceSAndroid Build Coastguard Worker } 53*35238bceSAndroid Build Coastguard Worker getType(void) const54*35238bceSAndroid Build Coastguard Worker virtual ContextType getType(void) const 55*35238bceSAndroid Build Coastguard Worker { 56*35238bceSAndroid Build Coastguard Worker return m_ctxType; 57*35238bceSAndroid Build Coastguard Worker } getFunctions(void) const58*35238bceSAndroid Build Coastguard Worker virtual const glw::Functions &getFunctions(void) const 59*35238bceSAndroid Build Coastguard Worker { 60*35238bceSAndroid Build Coastguard Worker return m_functions; 61*35238bceSAndroid Build Coastguard Worker } getRenderTarget(void) const62*35238bceSAndroid Build Coastguard Worker virtual const tcu::RenderTarget &getRenderTarget(void) const 63*35238bceSAndroid Build Coastguard Worker { 64*35238bceSAndroid Build Coastguard Worker return m_renderTarget; 65*35238bceSAndroid Build Coastguard Worker } postIterate(void)66*35238bceSAndroid Build Coastguard Worker virtual void postIterate(void) 67*35238bceSAndroid Build Coastguard Worker { 68*35238bceSAndroid Build Coastguard Worker } 69*35238bceSAndroid Build Coastguard Worker 70*35238bceSAndroid Build Coastguard Worker private: 71*35238bceSAndroid Build Coastguard Worker const ContextType m_ctxType; 72*35238bceSAndroid Build Coastguard Worker tcu::RenderTarget m_renderTarget; 73*35238bceSAndroid Build Coastguard Worker glw::Functions m_functions; 74*35238bceSAndroid Build Coastguard Worker }; 75*35238bceSAndroid Build Coastguard Worker 76*35238bceSAndroid Build Coastguard Worker } // namespace glu 77*35238bceSAndroid Build Coastguard Worker 78*35238bceSAndroid Build Coastguard Worker #endif // _GLUDUMMYRENDERCONTEXT_HPP 79