xref: /aosp_15_r20/external/deqp/framework/opengl/gluContextInfo.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLUCONTEXTINFO_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLUCONTEXTINFO_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES Utilities
5*35238bceSAndroid Build Coastguard Worker  * ------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Context Info Class.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluDefs.hpp"
28*35238bceSAndroid Build Coastguard Worker 
29*35238bceSAndroid Build Coastguard Worker #include <vector>
30*35238bceSAndroid Build Coastguard Worker #include <string>
31*35238bceSAndroid Build Coastguard Worker #include <set>
32*35238bceSAndroid Build Coastguard Worker 
33*35238bceSAndroid Build Coastguard Worker namespace glu
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker 
36*35238bceSAndroid Build Coastguard Worker class RenderContext;
37*35238bceSAndroid Build Coastguard Worker 
38*35238bceSAndroid Build Coastguard Worker template <typename T, class ComputeValue>
39*35238bceSAndroid Build Coastguard Worker class CachedValue
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker public:
CachedValue(ComputeValue compute=ComputeValue (),const T & defaultValue=T ())42*35238bceSAndroid Build Coastguard Worker     CachedValue(ComputeValue compute = ComputeValue(), const T &defaultValue = T())
43*35238bceSAndroid Build Coastguard Worker         : m_compute(compute)
44*35238bceSAndroid Build Coastguard Worker         , m_value(defaultValue)
45*35238bceSAndroid Build Coastguard Worker         , m_isComputed(false)
46*35238bceSAndroid Build Coastguard Worker     {
47*35238bceSAndroid Build Coastguard Worker     }
48*35238bceSAndroid Build Coastguard Worker 
getValue(const RenderContext & context) const49*35238bceSAndroid Build Coastguard Worker     const T &getValue(const RenderContext &context) const
50*35238bceSAndroid Build Coastguard Worker     {
51*35238bceSAndroid Build Coastguard Worker         if (!m_isComputed)
52*35238bceSAndroid Build Coastguard Worker         {
53*35238bceSAndroid Build Coastguard Worker             m_value      = m_compute(context);
54*35238bceSAndroid Build Coastguard Worker             m_isComputed = true;
55*35238bceSAndroid Build Coastguard Worker         }
56*35238bceSAndroid Build Coastguard Worker         return m_value;
57*35238bceSAndroid Build Coastguard Worker     }
58*35238bceSAndroid Build Coastguard Worker 
59*35238bceSAndroid Build Coastguard Worker private:
60*35238bceSAndroid Build Coastguard Worker     ComputeValue m_compute;
61*35238bceSAndroid Build Coastguard Worker     mutable T m_value;
62*35238bceSAndroid Build Coastguard Worker     mutable bool m_isComputed;
63*35238bceSAndroid Build Coastguard Worker };
64*35238bceSAndroid Build Coastguard Worker 
65*35238bceSAndroid Build Coastguard Worker class GetCompressedTextureFormats
66*35238bceSAndroid Build Coastguard Worker {
67*35238bceSAndroid Build Coastguard Worker public:
68*35238bceSAndroid Build Coastguard Worker     std::set<int> operator()(const RenderContext &context) const;
69*35238bceSAndroid Build Coastguard Worker };
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker typedef CachedValue<std::set<int>, GetCompressedTextureFormats> CompressedTextureFormats;
72*35238bceSAndroid Build Coastguard Worker 
73*35238bceSAndroid Build Coastguard Worker bool IsES3Compatible(const glw::Functions &gl);
74*35238bceSAndroid Build Coastguard Worker 
75*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
76*35238bceSAndroid Build Coastguard Worker  * \brief Context information & limit query.
77*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
78*35238bceSAndroid Build Coastguard Worker class ContextInfo
79*35238bceSAndroid Build Coastguard Worker {
80*35238bceSAndroid Build Coastguard Worker public:
81*35238bceSAndroid Build Coastguard Worker     virtual ~ContextInfo(void);
82*35238bceSAndroid Build Coastguard Worker 
83*35238bceSAndroid Build Coastguard Worker     virtual int getInt(int param) const;
84*35238bceSAndroid Build Coastguard Worker     virtual bool getBool(int param) const;
85*35238bceSAndroid Build Coastguard Worker     virtual const char *getString(int param) const;
86*35238bceSAndroid Build Coastguard Worker 
isVertexUniformLoopSupported(void) const87*35238bceSAndroid Build Coastguard Worker     virtual bool isVertexUniformLoopSupported(void) const
88*35238bceSAndroid Build Coastguard Worker     {
89*35238bceSAndroid Build Coastguard Worker         return true;
90*35238bceSAndroid Build Coastguard Worker     }
isVertexDynamicLoopSupported(void) const91*35238bceSAndroid Build Coastguard Worker     virtual bool isVertexDynamicLoopSupported(void) const
92*35238bceSAndroid Build Coastguard Worker     {
93*35238bceSAndroid Build Coastguard Worker         return true;
94*35238bceSAndroid Build Coastguard Worker     }
isFragmentHighPrecisionSupported(void) const95*35238bceSAndroid Build Coastguard Worker     virtual bool isFragmentHighPrecisionSupported(void) const
96*35238bceSAndroid Build Coastguard Worker     {
97*35238bceSAndroid Build Coastguard Worker         return true;
98*35238bceSAndroid Build Coastguard Worker     }
isFragmentUniformLoopSupported(void) const99*35238bceSAndroid Build Coastguard Worker     virtual bool isFragmentUniformLoopSupported(void) const
100*35238bceSAndroid Build Coastguard Worker     {
101*35238bceSAndroid Build Coastguard Worker         return true;
102*35238bceSAndroid Build Coastguard Worker     }
isFragmentDynamicLoopSupported(void) const103*35238bceSAndroid Build Coastguard Worker     virtual bool isFragmentDynamicLoopSupported(void) const
104*35238bceSAndroid Build Coastguard Worker     {
105*35238bceSAndroid Build Coastguard Worker         return true;
106*35238bceSAndroid Build Coastguard Worker     }
107*35238bceSAndroid Build Coastguard Worker 
108*35238bceSAndroid Build Coastguard Worker     virtual bool isCompressedTextureFormatSupported(int format) const;
109*35238bceSAndroid Build Coastguard Worker 
getExtensions(void) const110*35238bceSAndroid Build Coastguard Worker     const std::vector<std::string> &getExtensions(void) const
111*35238bceSAndroid Build Coastguard Worker     {
112*35238bceSAndroid Build Coastguard Worker         return m_extensions;
113*35238bceSAndroid Build Coastguard Worker     }
114*35238bceSAndroid Build Coastguard Worker     bool isExtensionSupported(const char *extName) const;
115*35238bceSAndroid Build Coastguard Worker 
116*35238bceSAndroid Build Coastguard Worker     bool isES3Compatible() const;
117*35238bceSAndroid Build Coastguard Worker 
118*35238bceSAndroid Build Coastguard Worker     static ContextInfo *create(const RenderContext &context);
119*35238bceSAndroid Build Coastguard Worker 
120*35238bceSAndroid Build Coastguard Worker protected:
121*35238bceSAndroid Build Coastguard Worker     ContextInfo(const RenderContext &context);
122*35238bceSAndroid Build Coastguard Worker 
123*35238bceSAndroid Build Coastguard Worker     const RenderContext &m_context;
124*35238bceSAndroid Build Coastguard Worker 
125*35238bceSAndroid Build Coastguard Worker private:
126*35238bceSAndroid Build Coastguard Worker     ContextInfo(const ContextInfo &other);
127*35238bceSAndroid Build Coastguard Worker     ContextInfo &operator=(const ContextInfo &other);
128*35238bceSAndroid Build Coastguard Worker 
129*35238bceSAndroid Build Coastguard Worker     std::vector<std::string> m_extensions;
130*35238bceSAndroid Build Coastguard Worker     CompressedTextureFormats m_compressedTextureFormats;
131*35238bceSAndroid Build Coastguard Worker };
132*35238bceSAndroid Build Coastguard Worker 
133*35238bceSAndroid Build Coastguard Worker } // namespace glu
134*35238bceSAndroid Build Coastguard Worker 
135*35238bceSAndroid Build Coastguard Worker #endif // _GLUCONTEXTINFO_HPP
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