1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Workervoid glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program); 7*35238bceSAndroid Build Coastguard Workervoid glActiveTexture (glw::GLenum texture); 8*35238bceSAndroid Build Coastguard Workervoid glAttachShader (glw::GLuint program, glw::GLuint shader); 9*35238bceSAndroid Build Coastguard Workervoid glBeginConditionalRender (glw::GLuint id, glw::GLenum mode); 10*35238bceSAndroid Build Coastguard Workervoid glBeginQuery (glw::GLenum target, glw::GLuint id); 11*35238bceSAndroid Build Coastguard Workervoid glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id); 12*35238bceSAndroid Build Coastguard Workervoid glBeginTransformFeedback (glw::GLenum primitiveMode); 13*35238bceSAndroid Build Coastguard Workervoid glBindAttribLocation (glw::GLuint program, glw::GLuint index, const glw::GLchar *name); 14*35238bceSAndroid Build Coastguard Workervoid glBindBuffer (glw::GLenum target, glw::GLuint buffer); 15*35238bceSAndroid Build Coastguard Workervoid glBindBufferBase (glw::GLenum target, glw::GLuint index, glw::GLuint buffer); 16*35238bceSAndroid Build Coastguard Workervoid glBindBufferRange (glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); 17*35238bceSAndroid Build Coastguard Workervoid glBindBuffersBase (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers); 18*35238bceSAndroid Build Coastguard Workervoid glBindBuffersRange (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizeiptr *sizes); 19*35238bceSAndroid Build Coastguard Workervoid glBindFragDataLocation (glw::GLuint program, glw::GLuint color, const glw::GLchar *name); 20*35238bceSAndroid Build Coastguard Workervoid glBindFragDataLocationIndexed (glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar *name); 21*35238bceSAndroid Build Coastguard Workervoid glBindFramebuffer (glw::GLenum target, glw::GLuint framebuffer); 22*35238bceSAndroid Build Coastguard Workervoid glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format); 23*35238bceSAndroid Build Coastguard Workervoid glBindImageTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures); 24*35238bceSAndroid Build Coastguard Workervoid glBindMultiTextureEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint texture); 25*35238bceSAndroid Build Coastguard Workervoid glBindProgramPipeline (glw::GLuint pipeline); 26*35238bceSAndroid Build Coastguard Workervoid glBindRenderbuffer (glw::GLenum target, glw::GLuint renderbuffer); 27*35238bceSAndroid Build Coastguard Workervoid glBindSampler (glw::GLuint unit, glw::GLuint sampler); 28*35238bceSAndroid Build Coastguard Workervoid glBindSamplers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *samplers); 29*35238bceSAndroid Build Coastguard Workervoid glBindTexture (glw::GLenum target, glw::GLuint texture); 30*35238bceSAndroid Build Coastguard Workervoid glBindTextureUnit (glw::GLuint unit, glw::GLuint texture); 31*35238bceSAndroid Build Coastguard Workervoid glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures); 32*35238bceSAndroid Build Coastguard Workervoid glBindTransformFeedback (glw::GLenum target, glw::GLuint id); 33*35238bceSAndroid Build Coastguard Workervoid glBindVertexArray (glw::GLuint array); 34*35238bceSAndroid Build Coastguard Workervoid glBindVertexBuffer (glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride); 35*35238bceSAndroid Build Coastguard Workervoid glBindVertexBuffers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides); 36*35238bceSAndroid Build Coastguard Workervoid glBlendBarrier (void); 37*35238bceSAndroid Build Coastguard Workervoid glBlendColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha); 38*35238bceSAndroid Build Coastguard Workervoid glBlendEquation (glw::GLenum mode); 39*35238bceSAndroid Build Coastguard Workervoid glBlendEquationSeparate (glw::GLenum modeRGB, glw::GLenum modeAlpha); 40*35238bceSAndroid Build Coastguard Workervoid glBlendEquationSeparatei (glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha); 41*35238bceSAndroid Build Coastguard Workervoid glBlendEquationi (glw::GLuint buf, glw::GLenum mode); 42*35238bceSAndroid Build Coastguard Workervoid glBlendFunc (glw::GLenum sfactor, glw::GLenum dfactor); 43*35238bceSAndroid Build Coastguard Workervoid glBlendFuncSeparate (glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha); 44*35238bceSAndroid Build Coastguard Workervoid glBlendFuncSeparatei (glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha); 45*35238bceSAndroid Build Coastguard Workervoid glBlendFunci (glw::GLuint buf, glw::GLenum src, glw::GLenum dst); 46*35238bceSAndroid Build Coastguard Workervoid glBlitFramebuffer (glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter); 47*35238bceSAndroid Build Coastguard Workervoid glBlitNamedFramebuffer (glw::GLuint readFramebuffer, glw::GLuint drawFramebuffer, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter); 48*35238bceSAndroid Build Coastguard Workervoid glBufferData (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLenum usage); 49*35238bceSAndroid Build Coastguard Workervoid glBufferPageCommitmentARB (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit); 50*35238bceSAndroid Build Coastguard Workervoid glBufferStorage (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags); 51*35238bceSAndroid Build Coastguard Workervoid glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const void *data); 52*35238bceSAndroid Build Coastguard Workerglw::GLenum glCheckFramebufferStatus (glw::GLenum target); 53*35238bceSAndroid Build Coastguard Workerglw::GLenum glCheckNamedFramebufferStatus (glw::GLuint framebuffer, glw::GLenum target); 54*35238bceSAndroid Build Coastguard Workerglw::GLenum glCheckNamedFramebufferStatusEXT (glw::GLuint framebuffer, glw::GLenum target); 55*35238bceSAndroid Build Coastguard Workervoid glClampColor (glw::GLenum target, glw::GLenum clamp); 56*35238bceSAndroid Build Coastguard Workervoid glClear (glw::GLbitfield mask); 57*35238bceSAndroid Build Coastguard Workervoid glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data); 58*35238bceSAndroid Build Coastguard Workervoid glClearBufferSubData (glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data); 59*35238bceSAndroid Build Coastguard Workervoid glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil); 60*35238bceSAndroid Build Coastguard Workervoid glClearBufferfv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value); 61*35238bceSAndroid Build Coastguard Workervoid glClearBufferiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value); 62*35238bceSAndroid Build Coastguard Workervoid glClearBufferuiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value); 63*35238bceSAndroid Build Coastguard Workervoid glClearColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha); 64*35238bceSAndroid Build Coastguard Workervoid glClearDepth (glw::GLdouble depth); 65*35238bceSAndroid Build Coastguard Workervoid glClearDepthf (glw::GLfloat d); 66*35238bceSAndroid Build Coastguard Workervoid glClearNamedBufferData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data); 67*35238bceSAndroid Build Coastguard Workervoid glClearNamedBufferDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data); 68*35238bceSAndroid Build Coastguard Workervoid glClearNamedBufferSubData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data); 69*35238bceSAndroid Build Coastguard Workervoid glClearNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLsizeiptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data); 70*35238bceSAndroid Build Coastguard Workervoid glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil); 71*35238bceSAndroid Build Coastguard Workervoid glClearNamedFramebufferfv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value); 72*35238bceSAndroid Build Coastguard Workervoid glClearNamedFramebufferiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value); 73*35238bceSAndroid Build Coastguard Workervoid glClearNamedFramebufferuiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value); 74*35238bceSAndroid Build Coastguard Workervoid glClearStencil (glw::GLint s); 75*35238bceSAndroid Build Coastguard Workervoid glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data); 76*35238bceSAndroid Build Coastguard Workervoid glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data); 77*35238bceSAndroid Build Coastguard Workervoid glClientAttribDefaultEXT (glw::GLbitfield mask); 78*35238bceSAndroid Build Coastguard Workerglw::GLenum glClientWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout); 79*35238bceSAndroid Build Coastguard Workervoid glClipControl (glw::GLenum origin, glw::GLenum depth); 80*35238bceSAndroid Build Coastguard Workervoid glColorMask (glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha); 81*35238bceSAndroid Build Coastguard Workervoid glColorMaski (glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a); 82*35238bceSAndroid Build Coastguard Workervoid glCompileShader (glw::GLuint shader); 83*35238bceSAndroid Build Coastguard Workervoid glCompressedMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits); 84*35238bceSAndroid Build Coastguard Workervoid glCompressedMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits); 85*35238bceSAndroid Build Coastguard Workervoid glCompressedMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits); 86*35238bceSAndroid Build Coastguard Workervoid glCompressedMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits); 87*35238bceSAndroid Build Coastguard Workervoid glCompressedMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits); 88*35238bceSAndroid Build Coastguard Workervoid glCompressedMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits); 89*35238bceSAndroid Build Coastguard Workervoid glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *data); 90*35238bceSAndroid Build Coastguard Workervoid glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *data); 91*35238bceSAndroid Build Coastguard Workervoid glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data); 92*35238bceSAndroid Build Coastguard Workervoid glCompressedTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data); 93*35238bceSAndroid Build Coastguard Workervoid glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data); 94*35238bceSAndroid Build Coastguard Workervoid glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data); 95*35238bceSAndroid Build Coastguard Workervoid glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data); 96*35238bceSAndroid Build Coastguard Workervoid glCompressedTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data); 97*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits); 98*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits); 99*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits); 100*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data); 101*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits); 102*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data); 103*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits); 104*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data); 105*35238bceSAndroid Build Coastguard Workervoid glCompressedTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits); 106*35238bceSAndroid Build Coastguard Workervoid glCopyBufferSubData (glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size); 107*35238bceSAndroid Build Coastguard Workervoid glCopyImageSubData (glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth); 108*35238bceSAndroid Build Coastguard Workervoid glCopyMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border); 109*35238bceSAndroid Build Coastguard Workervoid glCopyMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border); 110*35238bceSAndroid Build Coastguard Workervoid glCopyMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); 111*35238bceSAndroid Build Coastguard Workervoid glCopyMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 112*35238bceSAndroid Build Coastguard Workervoid glCopyMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 113*35238bceSAndroid Build Coastguard Workervoid glCopyNamedBufferSubData (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size); 114*35238bceSAndroid Build Coastguard Workervoid glCopyTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border); 115*35238bceSAndroid Build Coastguard Workervoid glCopyTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border); 116*35238bceSAndroid Build Coastguard Workervoid glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); 117*35238bceSAndroid Build Coastguard Workervoid glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 118*35238bceSAndroid Build Coastguard Workervoid glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 119*35238bceSAndroid Build Coastguard Workervoid glCopyTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 120*35238bceSAndroid Build Coastguard Workervoid glCopyTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border); 121*35238bceSAndroid Build Coastguard Workervoid glCopyTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border); 122*35238bceSAndroid Build Coastguard Workervoid glCopyTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); 123*35238bceSAndroid Build Coastguard Workervoid glCopyTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); 124*35238bceSAndroid Build Coastguard Workervoid glCopyTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 125*35238bceSAndroid Build Coastguard Workervoid glCopyTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 126*35238bceSAndroid Build Coastguard Workervoid glCopyTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 127*35238bceSAndroid Build Coastguard Workervoid glCopyTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 128*35238bceSAndroid Build Coastguard Workervoid glCreateBuffers (glw::GLsizei n, glw::GLuint *buffers); 129*35238bceSAndroid Build Coastguard Workervoid glCreateFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers); 130*35238bceSAndroid Build Coastguard Workerglw::GLuint glCreateProgram (void); 131*35238bceSAndroid Build Coastguard Workervoid glCreateProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines); 132*35238bceSAndroid Build Coastguard Workervoid glCreateQueries (glw::GLenum target, glw::GLsizei n, glw::GLuint *ids); 133*35238bceSAndroid Build Coastguard Workervoid glCreateRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers); 134*35238bceSAndroid Build Coastguard Workervoid glCreateSamplers (glw::GLsizei n, glw::GLuint *samplers); 135*35238bceSAndroid Build Coastguard Workerglw::GLuint glCreateShader (glw::GLenum type); 136*35238bceSAndroid Build Coastguard Workerglw::GLuint glCreateShaderProgramv (glw::GLenum type, glw::GLsizei count, const glw::GLchar *const*strings); 137*35238bceSAndroid Build Coastguard Workervoid glCreateTextures (glw::GLenum target, glw::GLsizei n, glw::GLuint *textures); 138*35238bceSAndroid Build Coastguard Workervoid glCreateTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids); 139*35238bceSAndroid Build Coastguard Workervoid glCreateVertexArrays (glw::GLsizei n, glw::GLuint *arrays); 140*35238bceSAndroid Build Coastguard Workervoid glCullFace (glw::GLenum mode); 141*35238bceSAndroid Build Coastguard Workervoid glDebugMessageCallback (glw::GLDEBUGPROC callback, const void *userParam); 142*35238bceSAndroid Build Coastguard Workervoid glDebugMessageControl (glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint *ids, glw::GLboolean enabled); 143*35238bceSAndroid Build Coastguard Workervoid glDebugMessageInsert (glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar *buf); 144*35238bceSAndroid Build Coastguard Workervoid glDeleteBuffers (glw::GLsizei n, const glw::GLuint *buffers); 145*35238bceSAndroid Build Coastguard Workervoid glDeleteFramebuffers (glw::GLsizei n, const glw::GLuint *framebuffers); 146*35238bceSAndroid Build Coastguard Workervoid glDeleteProgram (glw::GLuint program); 147*35238bceSAndroid Build Coastguard Workervoid glDeleteProgramPipelines (glw::GLsizei n, const glw::GLuint *pipelines); 148*35238bceSAndroid Build Coastguard Workervoid glDeleteQueries (glw::GLsizei n, const glw::GLuint *ids); 149*35238bceSAndroid Build Coastguard Workervoid glDeleteRenderbuffers (glw::GLsizei n, const glw::GLuint *renderbuffers); 150*35238bceSAndroid Build Coastguard Workervoid glDeleteSamplers (glw::GLsizei count, const glw::GLuint *samplers); 151*35238bceSAndroid Build Coastguard Workervoid glDeleteShader (glw::GLuint shader); 152*35238bceSAndroid Build Coastguard Workervoid glDeleteSync (glw::GLsync sync); 153*35238bceSAndroid Build Coastguard Workervoid glDeleteTextures (glw::GLsizei n, const glw::GLuint *textures); 154*35238bceSAndroid Build Coastguard Workervoid glDeleteTransformFeedbacks (glw::GLsizei n, const glw::GLuint *ids); 155*35238bceSAndroid Build Coastguard Workervoid glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint *arrays); 156*35238bceSAndroid Build Coastguard Workervoid glDepthBoundsEXT (glw::GLclampd zmin, glw::GLclampd zmax); 157*35238bceSAndroid Build Coastguard Workervoid glDepthFunc (glw::GLenum func); 158*35238bceSAndroid Build Coastguard Workervoid glDepthMask (glw::GLboolean flag); 159*35238bceSAndroid Build Coastguard Workervoid glDepthRange (glw::GLdouble n, glw::GLdouble f); 160*35238bceSAndroid Build Coastguard Workervoid glDepthRangeArrayfvOES (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v); 161*35238bceSAndroid Build Coastguard Workervoid glDepthRangeArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLdouble *v); 162*35238bceSAndroid Build Coastguard Workervoid glDepthRangeIndexed (glw::GLuint index, glw::GLdouble n, glw::GLdouble f); 163*35238bceSAndroid Build Coastguard Workervoid glDepthRangeIndexedfOES (glw::GLuint index, glw::GLfloat n, glw::GLfloat f); 164*35238bceSAndroid Build Coastguard Workervoid glDepthRangef (glw::GLfloat n, glw::GLfloat f); 165*35238bceSAndroid Build Coastguard Workervoid glDetachShader (glw::GLuint program, glw::GLuint shader); 166*35238bceSAndroid Build Coastguard Workervoid glDisable (glw::GLenum cap); 167*35238bceSAndroid Build Coastguard Workervoid glDisableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index); 168*35238bceSAndroid Build Coastguard Workervoid glDisableClientStateiEXT (glw::GLenum array, glw::GLuint index); 169*35238bceSAndroid Build Coastguard Workervoid glDisableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index); 170*35238bceSAndroid Build Coastguard Workervoid glDisableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index); 171*35238bceSAndroid Build Coastguard Workervoid glDisableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array); 172*35238bceSAndroid Build Coastguard Workervoid glDisableVertexAttribArray (glw::GLuint index); 173*35238bceSAndroid Build Coastguard Workervoid glDisablei (glw::GLenum target, glw::GLuint index); 174*35238bceSAndroid Build Coastguard Workervoid glDispatchCompute (glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z); 175*35238bceSAndroid Build Coastguard Workervoid glDispatchComputeIndirect (glw::GLintptr indirect); 176*35238bceSAndroid Build Coastguard Workervoid glDrawArrays (glw::GLenum mode, glw::GLint first, glw::GLsizei count); 177*35238bceSAndroid Build Coastguard Workervoid glDrawArraysIndirect (glw::GLenum mode, const void *indirect); 178*35238bceSAndroid Build Coastguard Workervoid glDrawArraysInstanced (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount); 179*35238bceSAndroid Build Coastguard Workervoid glDrawArraysInstancedBaseInstance (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance); 180*35238bceSAndroid Build Coastguard Workervoid glDrawBuffer (glw::GLenum buf); 181*35238bceSAndroid Build Coastguard Workervoid glDrawBuffers (glw::GLsizei n, const glw::GLenum *bufs); 182*35238bceSAndroid Build Coastguard Workervoid glDrawElements (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices); 183*35238bceSAndroid Build Coastguard Workervoid glDrawElementsBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex); 184*35238bceSAndroid Build Coastguard Workervoid glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect); 185*35238bceSAndroid Build Coastguard Workervoid glDrawElementsInstanced (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount); 186*35238bceSAndroid Build Coastguard Workervoid glDrawElementsInstancedBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLuint baseinstance); 187*35238bceSAndroid Build Coastguard Workervoid glDrawElementsInstancedBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex); 188*35238bceSAndroid Build Coastguard Workervoid glDrawElementsInstancedBaseVertexBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance); 189*35238bceSAndroid Build Coastguard Workervoid glDrawRangeElements (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices); 190*35238bceSAndroid Build Coastguard Workervoid glDrawRangeElementsBaseVertex (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex); 191*35238bceSAndroid Build Coastguard Workervoid glDrawTransformFeedback (glw::GLenum mode, glw::GLuint id); 192*35238bceSAndroid Build Coastguard Workervoid glDrawTransformFeedbackInstanced (glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount); 193*35238bceSAndroid Build Coastguard Workervoid glDrawTransformFeedbackStream (glw::GLenum mode, glw::GLuint id, glw::GLuint stream); 194*35238bceSAndroid Build Coastguard Workervoid glDrawTransformFeedbackStreamInstanced (glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount); 195*35238bceSAndroid Build Coastguard Workervoid glEGLImageTargetRenderbufferStorageOES (glw::GLenum target, glw::GLeglImageOES image); 196*35238bceSAndroid Build Coastguard Workervoid glEGLImageTargetTexture2DOES (glw::GLenum target, glw::GLeglImageOES image); 197*35238bceSAndroid Build Coastguard Workervoid glEnable (glw::GLenum cap); 198*35238bceSAndroid Build Coastguard Workervoid glEnableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index); 199*35238bceSAndroid Build Coastguard Workervoid glEnableClientStateiEXT (glw::GLenum array, glw::GLuint index); 200*35238bceSAndroid Build Coastguard Workervoid glEnableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index); 201*35238bceSAndroid Build Coastguard Workervoid glEnableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index); 202*35238bceSAndroid Build Coastguard Workervoid glEnableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array); 203*35238bceSAndroid Build Coastguard Workervoid glEnableVertexAttribArray (glw::GLuint index); 204*35238bceSAndroid Build Coastguard Workervoid glEnablei (glw::GLenum target, glw::GLuint index); 205*35238bceSAndroid Build Coastguard Workervoid glEndConditionalRender (void); 206*35238bceSAndroid Build Coastguard Workervoid glEndQuery (glw::GLenum target); 207*35238bceSAndroid Build Coastguard Workervoid glEndQueryIndexed (glw::GLenum target, glw::GLuint index); 208*35238bceSAndroid Build Coastguard Workervoid glEndTransformFeedback (void); 209*35238bceSAndroid Build Coastguard Workerglw::GLsync glFenceSync (glw::GLenum condition, glw::GLbitfield flags); 210*35238bceSAndroid Build Coastguard Workervoid glFinish (void); 211*35238bceSAndroid Build Coastguard Workervoid glFlush (void); 212*35238bceSAndroid Build Coastguard Workervoid glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length); 213*35238bceSAndroid Build Coastguard Workervoid glFlushMappedNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length); 214*35238bceSAndroid Build Coastguard Workervoid glFlushMappedNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length); 215*35238bceSAndroid Build Coastguard Workervoid glFramebufferDrawBufferEXT (glw::GLuint framebuffer, glw::GLenum mode); 216*35238bceSAndroid Build Coastguard Workervoid glFramebufferDrawBuffersEXT (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs); 217*35238bceSAndroid Build Coastguard Workervoid glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param); 218*35238bceSAndroid Build Coastguard Workervoid glFramebufferReadBufferEXT (glw::GLuint framebuffer, glw::GLenum mode); 219*35238bceSAndroid Build Coastguard Workervoid glFramebufferRenderbuffer (glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer); 220*35238bceSAndroid Build Coastguard Workervoid glFramebufferShadingRateEXT (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint baseLayer, glw::GLsizei numLayers, glw::GLsizei texelWidth, glw::GLsizei texelHeight); 221*35238bceSAndroid Build Coastguard Workervoid glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level); 222*35238bceSAndroid Build Coastguard Workervoid glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); 223*35238bceSAndroid Build Coastguard Workervoid glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); 224*35238bceSAndroid Build Coastguard Workervoid glFramebufferTexture2DMultisampleEXT (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLsizei samples); 225*35238bceSAndroid Build Coastguard Workervoid glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset); 226*35238bceSAndroid Build Coastguard Workervoid glFramebufferTexture3DOES (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset); 227*35238bceSAndroid Build Coastguard Workervoid glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer); 228*35238bceSAndroid Build Coastguard Workervoid glFramebufferTextureMultisampleMultiviewOVR (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLsizei samples, glw::GLint baseViewIndex, glw::GLsizei numViews); 229*35238bceSAndroid Build Coastguard Workervoid glFramebufferTextureMultiviewOVR (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint baseViewIndex, glw::GLsizei numViews); 230*35238bceSAndroid Build Coastguard Workervoid glFrontFace (glw::GLenum mode); 231*35238bceSAndroid Build Coastguard Workervoid glGenBuffers (glw::GLsizei n, glw::GLuint *buffers); 232*35238bceSAndroid Build Coastguard Workervoid glGenFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers); 233*35238bceSAndroid Build Coastguard Workervoid glGenProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines); 234*35238bceSAndroid Build Coastguard Workervoid glGenQueries (glw::GLsizei n, glw::GLuint *ids); 235*35238bceSAndroid Build Coastguard Workervoid glGenRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers); 236*35238bceSAndroid Build Coastguard Workervoid glGenSamplers (glw::GLsizei count, glw::GLuint *samplers); 237*35238bceSAndroid Build Coastguard Workervoid glGenTextures (glw::GLsizei n, glw::GLuint *textures); 238*35238bceSAndroid Build Coastguard Workervoid glGenTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids); 239*35238bceSAndroid Build Coastguard Workervoid glGenVertexArrays (glw::GLsizei n, glw::GLuint *arrays); 240*35238bceSAndroid Build Coastguard Workervoid glGenerateMipmap (glw::GLenum target); 241*35238bceSAndroid Build Coastguard Workervoid glGenerateMultiTexMipmapEXT (glw::GLenum texunit, glw::GLenum target); 242*35238bceSAndroid Build Coastguard Workervoid glGenerateTextureMipmap (glw::GLuint texture); 243*35238bceSAndroid Build Coastguard Workervoid glGenerateTextureMipmapEXT (glw::GLuint texture, glw::GLenum target); 244*35238bceSAndroid Build Coastguard Workervoid glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params); 245*35238bceSAndroid Build Coastguard Workervoid glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name); 246*35238bceSAndroid Build Coastguard Workervoid glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name); 247*35238bceSAndroid Build Coastguard Workervoid glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name); 248*35238bceSAndroid Build Coastguard Workervoid glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint *values); 249*35238bceSAndroid Build Coastguard Workervoid glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name); 250*35238bceSAndroid Build Coastguard Workervoid glGetActiveUniformBlockName (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformBlockName); 251*35238bceSAndroid Build Coastguard Workervoid glGetActiveUniformBlockiv (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint *params); 252*35238bceSAndroid Build Coastguard Workervoid glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName); 253*35238bceSAndroid Build Coastguard Workervoid glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint *uniformIndices, glw::GLenum pname, glw::GLint *params); 254*35238bceSAndroid Build Coastguard Workervoid glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLuint *shaders); 255*35238bceSAndroid Build Coastguard Workerglw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar *name); 256*35238bceSAndroid Build Coastguard Workervoid glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean *data); 257*35238bceSAndroid Build Coastguard Workervoid glGetBooleanv (glw::GLenum pname, glw::GLboolean *data); 258*35238bceSAndroid Build Coastguard Workervoid glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64 *params); 259*35238bceSAndroid Build Coastguard Workervoid glGetBufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); 260*35238bceSAndroid Build Coastguard Workervoid glGetBufferPointerv (glw::GLenum target, glw::GLenum pname, void **params); 261*35238bceSAndroid Build Coastguard Workervoid glGetBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, void *data); 262*35238bceSAndroid Build Coastguard Workervoid glGetCompressedMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint lod, void *img); 263*35238bceSAndroid Build Coastguard Workervoid glGetCompressedTexImage (glw::GLenum target, glw::GLint level, void *img); 264*35238bceSAndroid Build Coastguard Workervoid glGetCompressedTextureImage (glw::GLuint texture, glw::GLint level, glw::GLsizei bufSize, void *pixels); 265*35238bceSAndroid Build Coastguard Workervoid glGetCompressedTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint lod, void *img); 266*35238bceSAndroid Build Coastguard Workervoid glGetCompressedTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels); 267*35238bceSAndroid Build Coastguard Workerglw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufSize, glw::GLenum *sources, glw::GLenum *types, glw::GLuint *ids, glw::GLenum *severities, glw::GLsizei *lengths, glw::GLchar *messageLog); 268*35238bceSAndroid Build Coastguard Workervoid glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble *data); 269*35238bceSAndroid Build Coastguard Workervoid glGetDoublev (glw::GLenum pname, glw::GLdouble *data); 270*35238bceSAndroid Build Coastguard Workerglw::GLenum glGetError (void); 271*35238bceSAndroid Build Coastguard Workervoid glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat *data); 272*35238bceSAndroid Build Coastguard Workervoid glGetFloatv (glw::GLenum pname, glw::GLfloat *data); 273*35238bceSAndroid Build Coastguard Workerglw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar *name); 274*35238bceSAndroid Build Coastguard Workerglw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar *name); 275*35238bceSAndroid Build Coastguard Workervoid glGetFragmentShadingRatesEXT (glw::GLsizei samples, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLenum *shadingRates); 276*35238bceSAndroid Build Coastguard Workervoid glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params); 277*35238bceSAndroid Build Coastguard Workervoid glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); 278*35238bceSAndroid Build Coastguard Workervoid glGetFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params); 279*35238bceSAndroid Build Coastguard Workerglw::GLenum glGetGraphicsResetStatus (void); 280*35238bceSAndroid Build Coastguard Workervoid glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64 *data); 281*35238bceSAndroid Build Coastguard Workervoid glGetInteger64v (glw::GLenum pname, glw::GLint64 *data); 282*35238bceSAndroid Build Coastguard Workervoid glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint *data); 283*35238bceSAndroid Build Coastguard Workervoid glGetIntegerv (glw::GLenum pname, glw::GLint *data); 284*35238bceSAndroid Build Coastguard Workervoid glGetInternalformatSampleivNV (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei samples, glw::GLenum pname, glw::GLsizei count, glw::GLint *params); 285*35238bceSAndroid Build Coastguard Workervoid glGetInternalformati64v (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei count, glw::GLint64 *params); 286*35238bceSAndroid Build Coastguard Workervoid glGetInternalformativ (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei count, glw::GLint *params); 287*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params); 288*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params); 289*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble *params); 290*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat *params); 291*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint *params); 292*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels); 293*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexLevelParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params); 294*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexLevelParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params); 295*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params); 296*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLuint *params); 297*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params); 298*35238bceSAndroid Build Coastguard Workervoid glGetMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params); 299*35238bceSAndroid Build Coastguard Workervoid glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat *val); 300*35238bceSAndroid Build Coastguard Workervoid glGetNamedBufferParameteri64v (glw::GLuint buffer, glw::GLenum pname, glw::GLint64 *params); 301*35238bceSAndroid Build Coastguard Workervoid glGetNamedBufferParameteriv (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params); 302*35238bceSAndroid Build Coastguard Workervoid glGetNamedBufferParameterivEXT (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params); 303*35238bceSAndroid Build Coastguard Workervoid glGetNamedBufferPointerv (glw::GLuint buffer, glw::GLenum pname, void **params); 304*35238bceSAndroid Build Coastguard Workervoid glGetNamedBufferPointervEXT (glw::GLuint buffer, glw::GLenum pname, void **params); 305*35238bceSAndroid Build Coastguard Workervoid glGetNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data); 306*35238bceSAndroid Build Coastguard Workervoid glGetNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data); 307*35238bceSAndroid Build Coastguard Workervoid glGetNamedFramebufferAttachmentParameteriv (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params); 308*35238bceSAndroid Build Coastguard Workervoid glGetNamedFramebufferAttachmentParameterivEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params); 309*35238bceSAndroid Build Coastguard Workervoid glGetNamedFramebufferParameteriv (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param); 310*35238bceSAndroid Build Coastguard Workervoid glGetNamedFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params); 311*35238bceSAndroid Build Coastguard Workervoid glGetNamedProgramLocalParameterIivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params); 312*35238bceSAndroid Build Coastguard Workervoid glGetNamedProgramLocalParameterIuivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint *params); 313*35238bceSAndroid Build Coastguard Workervoid glGetNamedProgramLocalParameterdvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble *params); 314*35238bceSAndroid Build Coastguard Workervoid glGetNamedProgramLocalParameterfvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat *params); 315*35238bceSAndroid Build Coastguard Workervoid glGetNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, void *string); 316*35238bceSAndroid Build Coastguard Workervoid glGetNamedProgramivEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, glw::GLint *params); 317*35238bceSAndroid Build Coastguard Workervoid glGetNamedRenderbufferParameteriv (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params); 318*35238bceSAndroid Build Coastguard Workervoid glGetNamedRenderbufferParameterivEXT (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params); 319*35238bceSAndroid Build Coastguard Workervoid glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label); 320*35238bceSAndroid Build Coastguard Workervoid glGetObjectPtrLabel (const void *ptr, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label); 321*35238bceSAndroid Build Coastguard Workervoid glGetPointerIndexedvEXT (glw::GLenum target, glw::GLuint index, void **data); 322*35238bceSAndroid Build Coastguard Workervoid glGetPointeri_vEXT (glw::GLenum pname, glw::GLuint index, void **params); 323*35238bceSAndroid Build Coastguard Workervoid glGetPointerv (glw::GLenum pname, void **params); 324*35238bceSAndroid Build Coastguard Workervoid glGetProgramBinary (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLenum *binaryFormat, void *binary); 325*35238bceSAndroid Build Coastguard Workervoid glGetProgramInfoLog (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog); 326*35238bceSAndroid Build Coastguard Workervoid glGetProgramInterfaceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint *params); 327*35238bceSAndroid Build Coastguard Workervoid glGetProgramPipelineInfoLog (glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog); 328*35238bceSAndroid Build Coastguard Workervoid glGetProgramPipelineiv (glw::GLuint pipeline, glw::GLenum pname, glw::GLint *params); 329*35238bceSAndroid Build Coastguard Workerglw::GLuint glGetProgramResourceIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name); 330*35238bceSAndroid Build Coastguard Workerglw::GLint glGetProgramResourceLocation (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name); 331*35238bceSAndroid Build Coastguard Workerglw::GLint glGetProgramResourceLocationIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name); 332*35238bceSAndroid Build Coastguard Workervoid glGetProgramResourceName (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name); 333*35238bceSAndroid Build Coastguard Workervoid glGetProgramResourceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum *props, glw::GLsizei count, glw::GLsizei *length, glw::GLint *params); 334*35238bceSAndroid Build Coastguard Workervoid glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint *values); 335*35238bceSAndroid Build Coastguard Workervoid glGetProgramiv (glw::GLuint program, glw::GLenum pname, glw::GLint *params); 336*35238bceSAndroid Build Coastguard Workervoid glGetQueryBufferObjecti64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset); 337*35238bceSAndroid Build Coastguard Workervoid glGetQueryBufferObjectiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset); 338*35238bceSAndroid Build Coastguard Workervoid glGetQueryBufferObjectui64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset); 339*35238bceSAndroid Build Coastguard Workervoid glGetQueryBufferObjectuiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset); 340*35238bceSAndroid Build Coastguard Workervoid glGetQueryIndexediv (glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint *params); 341*35238bceSAndroid Build Coastguard Workervoid glGetQueryObjecti64v (glw::GLuint id, glw::GLenum pname, glw::GLint64 *params); 342*35238bceSAndroid Build Coastguard Workervoid glGetQueryObjectiv (glw::GLuint id, glw::GLenum pname, glw::GLint *params); 343*35238bceSAndroid Build Coastguard Workervoid glGetQueryObjectui64v (glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params); 344*35238bceSAndroid Build Coastguard Workervoid glGetQueryObjectuiv (glw::GLuint id, glw::GLenum pname, glw::GLuint *params); 345*35238bceSAndroid Build Coastguard Workervoid glGetQueryiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); 346*35238bceSAndroid Build Coastguard Workervoid glGetRenderbufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); 347*35238bceSAndroid Build Coastguard Workervoid glGetSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params); 348*35238bceSAndroid Build Coastguard Workervoid glGetSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, glw::GLuint *params); 349*35238bceSAndroid Build Coastguard Workervoid glGetSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat *params); 350*35238bceSAndroid Build Coastguard Workervoid glGetSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params); 351*35238bceSAndroid Build Coastguard Workervoid glGetShaderInfoLog (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog); 352*35238bceSAndroid Build Coastguard Workervoid glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision); 353*35238bceSAndroid Build Coastguard Workervoid glGetShaderSource (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *source); 354*35238bceSAndroid Build Coastguard Workervoid glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params); 355*35238bceSAndroid Build Coastguard Workerconst glw::GLubyte * glGetString (glw::GLenum name); 356*35238bceSAndroid Build Coastguard Workerconst glw::GLubyte * glGetStringi (glw::GLenum name, glw::GLuint index); 357*35238bceSAndroid Build Coastguard Workerglw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name); 358*35238bceSAndroid Build Coastguard Workerglw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name); 359*35238bceSAndroid Build Coastguard Workervoid glGetSynciv (glw::GLsync sync, glw::GLenum pname, glw::GLsizei count, glw::GLsizei *length, glw::GLint *values); 360*35238bceSAndroid Build Coastguard Workervoid glGetTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels); 361*35238bceSAndroid Build Coastguard Workervoid glGetTexLevelParameterfv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params); 362*35238bceSAndroid Build Coastguard Workervoid glGetTexLevelParameteriv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params); 363*35238bceSAndroid Build Coastguard Workervoid glGetTexParameterIiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); 364*35238bceSAndroid Build Coastguard Workervoid glGetTexParameterIuiv (glw::GLenum target, glw::GLenum pname, glw::GLuint *params); 365*35238bceSAndroid Build Coastguard Workervoid glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat *params); 366*35238bceSAndroid Build Coastguard Workervoid glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); 367*35238bceSAndroid Build Coastguard Workervoid glGetTextureImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels); 368*35238bceSAndroid Build Coastguard Workervoid glGetTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels); 369*35238bceSAndroid Build Coastguard Workervoid glGetTextureLevelParameterfv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params); 370*35238bceSAndroid Build Coastguard Workervoid glGetTextureLevelParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params); 371*35238bceSAndroid Build Coastguard Workervoid glGetTextureLevelParameteriv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params); 372*35238bceSAndroid Build Coastguard Workervoid glGetTextureLevelParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params); 373*35238bceSAndroid Build Coastguard Workervoid glGetTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params); 374*35238bceSAndroid Build Coastguard Workervoid glGetTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params); 375*35238bceSAndroid Build Coastguard Workervoid glGetTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, glw::GLuint *params); 376*35238bceSAndroid Build Coastguard Workervoid glGetTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLuint *params); 377*35238bceSAndroid Build Coastguard Workervoid glGetTextureParameterfv (glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params); 378*35238bceSAndroid Build Coastguard Workervoid glGetTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params); 379*35238bceSAndroid Build Coastguard Workervoid glGetTextureParameteriv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params); 380*35238bceSAndroid Build Coastguard Workervoid glGetTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params); 381*35238bceSAndroid Build Coastguard Workervoid glGetTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels); 382*35238bceSAndroid Build Coastguard Workervoid glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLsizei *size, glw::GLenum *type, glw::GLchar *name); 383*35238bceSAndroid Build Coastguard Workervoid glGetTransformFeedbacki64_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint64 *param); 384*35238bceSAndroid Build Coastguard Workervoid glGetTransformFeedbacki_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint *param); 385*35238bceSAndroid Build Coastguard Workervoid glGetTransformFeedbackiv (glw::GLuint xfb, glw::GLenum pname, glw::GLint *param); 386*35238bceSAndroid Build Coastguard Workerglw::GLuint glGetUniformBlockIndex (glw::GLuint program, const glw::GLchar *uniformBlockName); 387*35238bceSAndroid Build Coastguard Workervoid glGetUniformIndices (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar *const*uniformNames, glw::GLuint *uniformIndices); 388*35238bceSAndroid Build Coastguard Workerglw::GLint glGetUniformLocation (glw::GLuint program, const glw::GLchar *name); 389*35238bceSAndroid Build Coastguard Workervoid glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint *params); 390*35238bceSAndroid Build Coastguard Workervoid glGetUniformdv (glw::GLuint program, glw::GLint location, glw::GLdouble *params); 391*35238bceSAndroid Build Coastguard Workervoid glGetUniformfv (glw::GLuint program, glw::GLint location, glw::GLfloat *params); 392*35238bceSAndroid Build Coastguard Workervoid glGetUniformiv (glw::GLuint program, glw::GLint location, glw::GLint *params); 393*35238bceSAndroid Build Coastguard Workervoid glGetUniformuiv (glw::GLuint program, glw::GLint location, glw::GLuint *params); 394*35238bceSAndroid Build Coastguard Workervoid glGetVertexArrayIndexed64iv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint64 *param); 395*35238bceSAndroid Build Coastguard Workervoid glGetVertexArrayIndexediv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param); 396*35238bceSAndroid Build Coastguard Workervoid glGetVertexArrayIntegeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param); 397*35238bceSAndroid Build Coastguard Workervoid glGetVertexArrayIntegervEXT (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param); 398*35238bceSAndroid Build Coastguard Workervoid glGetVertexArrayPointeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, void **param); 399*35238bceSAndroid Build Coastguard Workervoid glGetVertexArrayPointervEXT (glw::GLuint vaobj, glw::GLenum pname, void **param); 400*35238bceSAndroid Build Coastguard Workervoid glGetVertexArrayiv (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param); 401*35238bceSAndroid Build Coastguard Workervoid glGetVertexAttribIiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params); 402*35238bceSAndroid Build Coastguard Workervoid glGetVertexAttribIuiv (glw::GLuint index, glw::GLenum pname, glw::GLuint *params); 403*35238bceSAndroid Build Coastguard Workervoid glGetVertexAttribLdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params); 404*35238bceSAndroid Build Coastguard Workervoid glGetVertexAttribPointerv (glw::GLuint index, glw::GLenum pname, void **pointer); 405*35238bceSAndroid Build Coastguard Workervoid glGetVertexAttribdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params); 406*35238bceSAndroid Build Coastguard Workervoid glGetVertexAttribfv (glw::GLuint index, glw::GLenum pname, glw::GLfloat *params); 407*35238bceSAndroid Build Coastguard Workervoid glGetVertexAttribiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params); 408*35238bceSAndroid Build Coastguard Workervoid glGetnCompressedTexImage (glw::GLenum target, glw::GLint lod, glw::GLsizei bufSize, void *pixels); 409*35238bceSAndroid Build Coastguard Workervoid glGetnTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels); 410*35238bceSAndroid Build Coastguard Workervoid glGetnUniformdv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLdouble *params); 411*35238bceSAndroid Build Coastguard Workervoid glGetnUniformfv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLfloat *params); 412*35238bceSAndroid Build Coastguard Workervoid glGetnUniformiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLint *params); 413*35238bceSAndroid Build Coastguard Workervoid glGetnUniformuiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLuint *params); 414*35238bceSAndroid Build Coastguard Workervoid glHint (glw::GLenum target, glw::GLenum mode); 415*35238bceSAndroid Build Coastguard Workervoid glInsertEventMarkerEXT (glw::GLsizei length, const glw::GLchar *marker); 416*35238bceSAndroid Build Coastguard Workervoid glInvalidateBufferData (glw::GLuint buffer); 417*35238bceSAndroid Build Coastguard Workervoid glInvalidateBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length); 418*35238bceSAndroid Build Coastguard Workervoid glInvalidateFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments); 419*35238bceSAndroid Build Coastguard Workervoid glInvalidateNamedFramebufferData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments); 420*35238bceSAndroid Build Coastguard Workervoid glInvalidateNamedFramebufferSubData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 421*35238bceSAndroid Build Coastguard Workervoid glInvalidateSubFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 422*35238bceSAndroid Build Coastguard Workervoid glInvalidateTexImage (glw::GLuint texture, glw::GLint level); 423*35238bceSAndroid Build Coastguard Workervoid glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); 424*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsBuffer (glw::GLuint buffer); 425*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsEnabled (glw::GLenum cap); 426*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index); 427*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsFramebuffer (glw::GLuint framebuffer); 428*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsProgram (glw::GLuint program); 429*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsProgramPipeline (glw::GLuint pipeline); 430*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsQuery (glw::GLuint id); 431*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsRenderbuffer (glw::GLuint renderbuffer); 432*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsSampler (glw::GLuint sampler); 433*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsShader (glw::GLuint shader); 434*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsSync (glw::GLsync sync); 435*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsTexture (glw::GLuint texture); 436*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsTransformFeedback (glw::GLuint id); 437*35238bceSAndroid Build Coastguard Workerglw::GLboolean glIsVertexArray (glw::GLuint array); 438*35238bceSAndroid Build Coastguard Workervoid glLineWidth (glw::GLfloat width); 439*35238bceSAndroid Build Coastguard Workervoid glLinkProgram (glw::GLuint program); 440*35238bceSAndroid Build Coastguard Workervoid glLogicOp (glw::GLenum opcode); 441*35238bceSAndroid Build Coastguard Workervoid * glMapBuffer (glw::GLenum target, glw::GLenum access); 442*35238bceSAndroid Build Coastguard Workervoid * glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access); 443*35238bceSAndroid Build Coastguard Workervoid * glMapNamedBuffer (glw::GLuint buffer, glw::GLenum access); 444*35238bceSAndroid Build Coastguard Workervoid * glMapNamedBufferEXT (glw::GLuint buffer, glw::GLenum access); 445*35238bceSAndroid Build Coastguard Workervoid * glMapNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access); 446*35238bceSAndroid Build Coastguard Workervoid * glMapNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access); 447*35238bceSAndroid Build Coastguard Workervoid glMatrixFrustumEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar); 448*35238bceSAndroid Build Coastguard Workervoid glMatrixLoadIdentityEXT (glw::GLenum mode); 449*35238bceSAndroid Build Coastguard Workervoid glMatrixLoadTransposedEXT (glw::GLenum mode, const glw::GLdouble *m); 450*35238bceSAndroid Build Coastguard Workervoid glMatrixLoadTransposefEXT (glw::GLenum mode, const glw::GLfloat *m); 451*35238bceSAndroid Build Coastguard Workervoid glMatrixLoaddEXT (glw::GLenum mode, const glw::GLdouble *m); 452*35238bceSAndroid Build Coastguard Workervoid glMatrixLoadfEXT (glw::GLenum mode, const glw::GLfloat *m); 453*35238bceSAndroid Build Coastguard Workervoid glMatrixMultTransposedEXT (glw::GLenum mode, const glw::GLdouble *m); 454*35238bceSAndroid Build Coastguard Workervoid glMatrixMultTransposefEXT (glw::GLenum mode, const glw::GLfloat *m); 455*35238bceSAndroid Build Coastguard Workervoid glMatrixMultdEXT (glw::GLenum mode, const glw::GLdouble *m); 456*35238bceSAndroid Build Coastguard Workervoid glMatrixMultfEXT (glw::GLenum mode, const glw::GLfloat *m); 457*35238bceSAndroid Build Coastguard Workervoid glMatrixOrthoEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar); 458*35238bceSAndroid Build Coastguard Workervoid glMatrixPopEXT (glw::GLenum mode); 459*35238bceSAndroid Build Coastguard Workervoid glMatrixPushEXT (glw::GLenum mode); 460*35238bceSAndroid Build Coastguard Workervoid glMatrixRotatedEXT (glw::GLenum mode, glw::GLdouble angle, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); 461*35238bceSAndroid Build Coastguard Workervoid glMatrixRotatefEXT (glw::GLenum mode, glw::GLfloat angle, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); 462*35238bceSAndroid Build Coastguard Workervoid glMatrixScaledEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); 463*35238bceSAndroid Build Coastguard Workervoid glMatrixScalefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); 464*35238bceSAndroid Build Coastguard Workervoid glMatrixTranslatedEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); 465*35238bceSAndroid Build Coastguard Workervoid glMatrixTranslatefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); 466*35238bceSAndroid Build Coastguard Workervoid glMaxShaderCompilerThreadsKHR (glw::GLuint count); 467*35238bceSAndroid Build Coastguard Workervoid glMemoryBarrier (glw::GLbitfield barriers); 468*35238bceSAndroid Build Coastguard Workervoid glMemoryBarrierByRegion (glw::GLbitfield barriers); 469*35238bceSAndroid Build Coastguard Workervoid glMinSampleShading (glw::GLfloat value); 470*35238bceSAndroid Build Coastguard Workervoid glMultiDrawArrays (glw::GLenum mode, const glw::GLint *first, const glw::GLsizei *count, glw::GLsizei drawcount); 471*35238bceSAndroid Build Coastguard Workervoid glMultiDrawArraysIndirect (glw::GLenum mode, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride); 472*35238bceSAndroid Build Coastguard Workervoid glMultiDrawArraysIndirectCount (glw::GLenum mode, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride); 473*35238bceSAndroid Build Coastguard Workervoid glMultiDrawElements (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount); 474*35238bceSAndroid Build Coastguard Workervoid glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount, const glw::GLint *basevertex); 475*35238bceSAndroid Build Coastguard Workervoid glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride); 476*35238bceSAndroid Build Coastguard Workervoid glMultiDrawElementsIndirectCount (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride); 477*35238bceSAndroid Build Coastguard Workervoid glMultiTexBufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer); 478*35238bceSAndroid Build Coastguard Workervoid glMultiTexCoordPointerEXT (glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer); 479*35238bceSAndroid Build Coastguard Workervoid glMultiTexEnvfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param); 480*35238bceSAndroid Build Coastguard Workervoid glMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params); 481*35238bceSAndroid Build Coastguard Workervoid glMultiTexEnviEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param); 482*35238bceSAndroid Build Coastguard Workervoid glMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); 483*35238bceSAndroid Build Coastguard Workervoid glMultiTexGendEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble param); 484*35238bceSAndroid Build Coastguard Workervoid glMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLdouble *params); 485*35238bceSAndroid Build Coastguard Workervoid glMultiTexGenfEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat param); 486*35238bceSAndroid Build Coastguard Workervoid glMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLfloat *params); 487*35238bceSAndroid Build Coastguard Workervoid glMultiTexGeniEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint param); 488*35238bceSAndroid Build Coastguard Workervoid glMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLint *params); 489*35238bceSAndroid Build Coastguard Workervoid glMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 490*35238bceSAndroid Build Coastguard Workervoid glMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 491*35238bceSAndroid Build Coastguard Workervoid glMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 492*35238bceSAndroid Build Coastguard Workervoid glMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); 493*35238bceSAndroid Build Coastguard Workervoid glMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params); 494*35238bceSAndroid Build Coastguard Workervoid glMultiTexParameterfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param); 495*35238bceSAndroid Build Coastguard Workervoid glMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params); 496*35238bceSAndroid Build Coastguard Workervoid glMultiTexParameteriEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param); 497*35238bceSAndroid Build Coastguard Workervoid glMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); 498*35238bceSAndroid Build Coastguard Workervoid glMultiTexRenderbufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint renderbuffer); 499*35238bceSAndroid Build Coastguard Workervoid glMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels); 500*35238bceSAndroid Build Coastguard Workervoid glMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels); 501*35238bceSAndroid Build Coastguard Workervoid glMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); 502*35238bceSAndroid Build Coastguard Workervoid glMulticastBarrierNV (void); 503*35238bceSAndroid Build Coastguard Workervoid glMulticastBlitFramebufferNV (glw::GLuint srcGpu, glw::GLuint dstGpu, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter); 504*35238bceSAndroid Build Coastguard Workervoid glMulticastBufferSubDataNV (glw::GLbitfield gpuMask, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data); 505*35238bceSAndroid Build Coastguard Workervoid glMulticastCopyBufferSubDataNV (glw::GLuint readGpu, glw::GLbitfield writeGpuMask, glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size); 506*35238bceSAndroid Build Coastguard Workervoid glMulticastCopyImageSubDataNV (glw::GLuint srcGpu, glw::GLbitfield dstGpuMask, glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth); 507*35238bceSAndroid Build Coastguard Workervoid glMulticastFramebufferSampleLocationsfvNV (glw::GLuint gpu, glw::GLuint framebuffer, glw::GLuint start, glw::GLsizei count, const glw::GLfloat *v); 508*35238bceSAndroid Build Coastguard Workervoid glMulticastGetQueryObjecti64vNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLint64 *params); 509*35238bceSAndroid Build Coastguard Workervoid glMulticastGetQueryObjectivNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLint *params); 510*35238bceSAndroid Build Coastguard Workervoid glMulticastGetQueryObjectui64vNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params); 511*35238bceSAndroid Build Coastguard Workervoid glMulticastGetQueryObjectuivNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLuint *params); 512*35238bceSAndroid Build Coastguard Workervoid glMulticastWaitSyncNV (glw::GLuint signalGpu, glw::GLbitfield waitGpuMask); 513*35238bceSAndroid Build Coastguard Workervoid glNamedBufferData (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage); 514*35238bceSAndroid Build Coastguard Workervoid glNamedBufferDataEXT (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage); 515*35238bceSAndroid Build Coastguard Workervoid glNamedBufferPageCommitmentARB (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit); 516*35238bceSAndroid Build Coastguard Workervoid glNamedBufferPageCommitmentEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit); 517*35238bceSAndroid Build Coastguard Workervoid glNamedBufferStorage (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags); 518*35238bceSAndroid Build Coastguard Workervoid glNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data); 519*35238bceSAndroid Build Coastguard Workervoid glNamedCopyBufferSubDataEXT (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size); 520*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferDrawBuffer (glw::GLuint framebuffer, glw::GLenum buf); 521*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferDrawBuffers (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs); 522*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferParameteri (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param); 523*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferParameteriEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param); 524*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferReadBuffer (glw::GLuint framebuffer, glw::GLenum src); 525*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferRenderbuffer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer); 526*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferRenderbufferEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer); 527*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferTexture (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level); 528*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferTexture1DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); 529*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferTexture2DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); 530*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferTexture3DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset); 531*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferTextureEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level); 532*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferTextureFaceEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face); 533*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferTextureLayer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer); 534*35238bceSAndroid Build Coastguard Workervoid glNamedFramebufferTextureLayerEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer); 535*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameter4dEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); 536*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameter4dvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLdouble *params); 537*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameter4fEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w); 538*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameter4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLfloat *params); 539*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameterI4iEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w); 540*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameterI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLint *params); 541*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameterI4uiEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w); 542*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameterI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLuint *params); 543*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParameters4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLfloat *params); 544*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParametersI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLint *params); 545*35238bceSAndroid Build Coastguard Workervoid glNamedProgramLocalParametersI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLuint *params); 546*35238bceSAndroid Build Coastguard Workervoid glNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum format, glw::GLsizei len, const void *string); 547*35238bceSAndroid Build Coastguard Workervoid glNamedRenderbufferStorage (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 548*35238bceSAndroid Build Coastguard Workervoid glNamedRenderbufferStorageEXT (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 549*35238bceSAndroid Build Coastguard Workervoid glNamedRenderbufferStorageMultisample (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 550*35238bceSAndroid Build Coastguard Workervoid glNamedRenderbufferStorageMultisampleCoverageEXT (glw::GLuint renderbuffer, glw::GLsizei coverageSamples, glw::GLsizei colorSamples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 551*35238bceSAndroid Build Coastguard Workervoid glNamedRenderbufferStorageMultisampleEXT (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 552*35238bceSAndroid Build Coastguard Workervoid glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label); 553*35238bceSAndroid Build Coastguard Workervoid glObjectPtrLabel (const void *ptr, glw::GLsizei length, const glw::GLchar *label); 554*35238bceSAndroid Build Coastguard Workervoid glPatchParameterfv (glw::GLenum pname, const glw::GLfloat *values); 555*35238bceSAndroid Build Coastguard Workervoid glPatchParameteri (glw::GLenum pname, glw::GLint value); 556*35238bceSAndroid Build Coastguard Workervoid glPauseTransformFeedback (void); 557*35238bceSAndroid Build Coastguard Workervoid glPixelStoref (glw::GLenum pname, glw::GLfloat param); 558*35238bceSAndroid Build Coastguard Workervoid glPixelStorei (glw::GLenum pname, glw::GLint param); 559*35238bceSAndroid Build Coastguard Workervoid glPointParameterf (glw::GLenum pname, glw::GLfloat param); 560*35238bceSAndroid Build Coastguard Workervoid glPointParameterfv (glw::GLenum pname, const glw::GLfloat *params); 561*35238bceSAndroid Build Coastguard Workervoid glPointParameteri (glw::GLenum pname, glw::GLint param); 562*35238bceSAndroid Build Coastguard Workervoid glPointParameteriv (glw::GLenum pname, const glw::GLint *params); 563*35238bceSAndroid Build Coastguard Workervoid glPointSize (glw::GLfloat size); 564*35238bceSAndroid Build Coastguard Workervoid glPolygonMode (glw::GLenum face, glw::GLenum mode); 565*35238bceSAndroid Build Coastguard Workervoid glPolygonOffset (glw::GLfloat factor, glw::GLfloat units); 566*35238bceSAndroid Build Coastguard Workervoid glPolygonOffsetClamp (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp); 567*35238bceSAndroid Build Coastguard Workervoid glPopDebugGroup (void); 568*35238bceSAndroid Build Coastguard Workervoid glPopGroupMarkerEXT (void); 569*35238bceSAndroid Build Coastguard Workervoid glPrimitiveBoundingBox (glw::GLfloat minX, glw::GLfloat minY, glw::GLfloat minZ, glw::GLfloat minW, glw::GLfloat maxX, glw::GLfloat maxY, glw::GLfloat maxZ, glw::GLfloat maxW); 570*35238bceSAndroid Build Coastguard Workervoid glPrimitiveRestartIndex (glw::GLuint index); 571*35238bceSAndroid Build Coastguard Workervoid glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length); 572*35238bceSAndroid Build Coastguard Workervoid glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value); 573*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0); 574*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x); 575*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 576*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 577*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0); 578*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); 579*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0); 580*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value); 581*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0); 582*35238bceSAndroid Build Coastguard Workervoid glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value); 583*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1); 584*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y); 585*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 586*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 587*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1); 588*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); 589*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1); 590*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value); 591*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1); 592*35238bceSAndroid Build Coastguard Workervoid glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value); 593*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2); 594*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); 595*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 596*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 597*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2); 598*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); 599*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2); 600*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value); 601*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2); 602*35238bceSAndroid Build Coastguard Workervoid glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value); 603*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3); 604*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); 605*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 606*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 607*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3); 608*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); 609*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3); 610*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value); 611*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3); 612*35238bceSAndroid Build Coastguard Workervoid glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value); 613*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 614*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 615*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 616*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 617*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 618*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 619*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 620*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 621*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 622*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 623*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 624*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 625*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 626*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 627*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 628*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 629*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 630*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 631*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 632*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 633*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 634*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 635*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 636*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 637*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 638*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 639*35238bceSAndroid Build Coastguard Workervoid glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 640*35238bceSAndroid Build Coastguard Workervoid glProvokingVertex (glw::GLenum mode); 641*35238bceSAndroid Build Coastguard Workervoid glPushClientAttribDefaultEXT (glw::GLbitfield mask); 642*35238bceSAndroid Build Coastguard Workervoid glPushDebugGroup (glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar *message); 643*35238bceSAndroid Build Coastguard Workervoid glPushGroupMarkerEXT (glw::GLsizei length, const glw::GLchar *marker); 644*35238bceSAndroid Build Coastguard Workervoid glQueryCounter (glw::GLuint id, glw::GLenum target); 645*35238bceSAndroid Build Coastguard Workervoid glReadBuffer (glw::GLenum src); 646*35238bceSAndroid Build Coastguard Workervoid glReadPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, void *pixels); 647*35238bceSAndroid Build Coastguard Workervoid glReadnPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *data); 648*35238bceSAndroid Build Coastguard Workervoid glReleaseShaderCompiler (void); 649*35238bceSAndroid Build Coastguard Workervoid glRenderGpuMaskNV (glw::GLbitfield mask); 650*35238bceSAndroid Build Coastguard Workervoid glRenderbufferStorage (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 651*35238bceSAndroid Build Coastguard Workervoid glRenderbufferStorageMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 652*35238bceSAndroid Build Coastguard Workervoid glRenderbufferStorageMultisampleEXT (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 653*35238bceSAndroid Build Coastguard Workervoid glResumeTransformFeedback (void); 654*35238bceSAndroid Build Coastguard Workervoid glSampleCoverage (glw::GLfloat value, glw::GLboolean invert); 655*35238bceSAndroid Build Coastguard Workervoid glSampleMaski (glw::GLuint maskNumber, glw::GLbitfield mask); 656*35238bceSAndroid Build Coastguard Workervoid glSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param); 657*35238bceSAndroid Build Coastguard Workervoid glSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLuint *param); 658*35238bceSAndroid Build Coastguard Workervoid glSamplerParameterf (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param); 659*35238bceSAndroid Build Coastguard Workervoid glSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat *param); 660*35238bceSAndroid Build Coastguard Workervoid glSamplerParameteri (glw::GLuint sampler, glw::GLenum pname, glw::GLint param); 661*35238bceSAndroid Build Coastguard Workervoid glSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param); 662*35238bceSAndroid Build Coastguard Workervoid glScissor (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 663*35238bceSAndroid Build Coastguard Workervoid glScissorArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLint *v); 664*35238bceSAndroid Build Coastguard Workervoid glScissorIndexed (glw::GLuint index, glw::GLint left, glw::GLint bottom, glw::GLsizei width, glw::GLsizei height); 665*35238bceSAndroid Build Coastguard Workervoid glScissorIndexedv (glw::GLuint index, const glw::GLint *v); 666*35238bceSAndroid Build Coastguard Workervoid glShaderBinary (glw::GLsizei count, const glw::GLuint *shaders, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length); 667*35238bceSAndroid Build Coastguard Workervoid glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar *const*string, const glw::GLint *length); 668*35238bceSAndroid Build Coastguard Workervoid glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding); 669*35238bceSAndroid Build Coastguard Workervoid glShadingRateEXT (glw::GLenum rate); 670*35238bceSAndroid Build Coastguard Workervoid glShadingRateCombinerOpsEXT (glw::GLenum combinerOp0, glw::GLenum combinerOp1); 671*35238bceSAndroid Build Coastguard Workervoid glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuint numSpecializationConstants, const glw::GLuint *pConstantIndex, const glw::GLuint *pConstantValue); 672*35238bceSAndroid Build Coastguard Workervoid glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask); 673*35238bceSAndroid Build Coastguard Workervoid glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask); 674*35238bceSAndroid Build Coastguard Workervoid glStencilMask (glw::GLuint mask); 675*35238bceSAndroid Build Coastguard Workervoid glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask); 676*35238bceSAndroid Build Coastguard Workervoid glStencilOp (glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass); 677*35238bceSAndroid Build Coastguard Workervoid glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass); 678*35238bceSAndroid Build Coastguard Workervoid glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer); 679*35238bceSAndroid Build Coastguard Workervoid glTexBufferRange (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); 680*35238bceSAndroid Build Coastguard Workervoid glTexImage1D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 681*35238bceSAndroid Build Coastguard Workervoid glTexImage2D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 682*35238bceSAndroid Build Coastguard Workervoid glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); 683*35238bceSAndroid Build Coastguard Workervoid glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 684*35238bceSAndroid Build Coastguard Workervoid glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); 685*35238bceSAndroid Build Coastguard Workervoid glTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 686*35238bceSAndroid Build Coastguard Workervoid glTexPageCommitmentARB (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit); 687*35238bceSAndroid Build Coastguard Workervoid glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params); 688*35238bceSAndroid Build Coastguard Workervoid glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *params); 689*35238bceSAndroid Build Coastguard Workervoid glTexParameterf (glw::GLenum target, glw::GLenum pname, glw::GLfloat param); 690*35238bceSAndroid Build Coastguard Workervoid glTexParameterfv (glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params); 691*35238bceSAndroid Build Coastguard Workervoid glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param); 692*35238bceSAndroid Build Coastguard Workervoid glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params); 693*35238bceSAndroid Build Coastguard Workervoid glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width); 694*35238bceSAndroid Build Coastguard Workervoid glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 695*35238bceSAndroid Build Coastguard Workervoid glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); 696*35238bceSAndroid Build Coastguard Workervoid glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); 697*35238bceSAndroid Build Coastguard Workervoid glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); 698*35238bceSAndroid Build Coastguard Workervoid glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels); 699*35238bceSAndroid Build Coastguard Workervoid glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels); 700*35238bceSAndroid Build Coastguard Workervoid glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); 701*35238bceSAndroid Build Coastguard Workervoid glTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); 702*35238bceSAndroid Build Coastguard Workervoid glTextureBarrier (void); 703*35238bceSAndroid Build Coastguard Workervoid glTextureBuffer (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer); 704*35238bceSAndroid Build Coastguard Workervoid glTextureBufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer); 705*35238bceSAndroid Build Coastguard Workervoid glTextureBufferRange (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); 706*35238bceSAndroid Build Coastguard Workervoid glTextureBufferRangeEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); 707*35238bceSAndroid Build Coastguard Workervoid glTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 708*35238bceSAndroid Build Coastguard Workervoid glTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 709*35238bceSAndroid Build Coastguard Workervoid glTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); 710*35238bceSAndroid Build Coastguard Workervoid glTexturePageCommitmentEXT (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit); 711*35238bceSAndroid Build Coastguard Workervoid glTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *params); 712*35238bceSAndroid Build Coastguard Workervoid glTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); 713*35238bceSAndroid Build Coastguard Workervoid glTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params); 714*35238bceSAndroid Build Coastguard Workervoid glTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params); 715*35238bceSAndroid Build Coastguard Workervoid glTextureParameterf (glw::GLuint texture, glw::GLenum pname, glw::GLfloat param); 716*35238bceSAndroid Build Coastguard Workervoid glTextureParameterfEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat param); 717*35238bceSAndroid Build Coastguard Workervoid glTextureParameterfv (glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param); 718*35238bceSAndroid Build Coastguard Workervoid glTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params); 719*35238bceSAndroid Build Coastguard Workervoid glTextureParameteri (glw::GLuint texture, glw::GLenum pname, glw::GLint param); 720*35238bceSAndroid Build Coastguard Workervoid glTextureParameteriEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint param); 721*35238bceSAndroid Build Coastguard Workervoid glTextureParameteriv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *param); 722*35238bceSAndroid Build Coastguard Workervoid glTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); 723*35238bceSAndroid Build Coastguard Workervoid glTextureRenderbufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer); 724*35238bceSAndroid Build Coastguard Workervoid glTextureStorage1D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width); 725*35238bceSAndroid Build Coastguard Workervoid glTextureStorage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width); 726*35238bceSAndroid Build Coastguard Workervoid glTextureStorage2D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 727*35238bceSAndroid Build Coastguard Workervoid glTextureStorage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); 728*35238bceSAndroid Build Coastguard Workervoid glTextureStorage2DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); 729*35238bceSAndroid Build Coastguard Workervoid glTextureStorage2DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); 730*35238bceSAndroid Build Coastguard Workervoid glTextureStorage3D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); 731*35238bceSAndroid Build Coastguard Workervoid glTextureStorage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); 732*35238bceSAndroid Build Coastguard Workervoid glTextureStorage3DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); 733*35238bceSAndroid Build Coastguard Workervoid glTextureStorage3DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); 734*35238bceSAndroid Build Coastguard Workervoid glTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels); 735*35238bceSAndroid Build Coastguard Workervoid glTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels); 736*35238bceSAndroid Build Coastguard Workervoid glTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels); 737*35238bceSAndroid Build Coastguard Workervoid glTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels); 738*35238bceSAndroid Build Coastguard Workervoid glTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); 739*35238bceSAndroid Build Coastguard Workervoid glTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); 740*35238bceSAndroid Build Coastguard Workervoid glTextureView (glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers); 741*35238bceSAndroid Build Coastguard Workervoid glTransformFeedbackBufferBase (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer); 742*35238bceSAndroid Build Coastguard Workervoid glTransformFeedbackBufferRange (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); 743*35238bceSAndroid Build Coastguard Workervoid glTransformFeedbackVaryings (glw::GLuint program, glw::GLsizei count, const glw::GLchar *const*varyings, glw::GLenum bufferMode); 744*35238bceSAndroid Build Coastguard Workervoid glUniform1d (glw::GLint location, glw::GLdouble x); 745*35238bceSAndroid Build Coastguard Workervoid glUniform1dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 746*35238bceSAndroid Build Coastguard Workervoid glUniform1f (glw::GLint location, glw::GLfloat v0); 747*35238bceSAndroid Build Coastguard Workervoid glUniform1fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); 748*35238bceSAndroid Build Coastguard Workervoid glUniform1i (glw::GLint location, glw::GLint v0); 749*35238bceSAndroid Build Coastguard Workervoid glUniform1iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value); 750*35238bceSAndroid Build Coastguard Workervoid glUniform1ui (glw::GLint location, glw::GLuint v0); 751*35238bceSAndroid Build Coastguard Workervoid glUniform1uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value); 752*35238bceSAndroid Build Coastguard Workervoid glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y); 753*35238bceSAndroid Build Coastguard Workervoid glUniform2dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 754*35238bceSAndroid Build Coastguard Workervoid glUniform2f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1); 755*35238bceSAndroid Build Coastguard Workervoid glUniform2fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); 756*35238bceSAndroid Build Coastguard Workervoid glUniform2i (glw::GLint location, glw::GLint v0, glw::GLint v1); 757*35238bceSAndroid Build Coastguard Workervoid glUniform2iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value); 758*35238bceSAndroid Build Coastguard Workervoid glUniform2ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1); 759*35238bceSAndroid Build Coastguard Workervoid glUniform2uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value); 760*35238bceSAndroid Build Coastguard Workervoid glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); 761*35238bceSAndroid Build Coastguard Workervoid glUniform3dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 762*35238bceSAndroid Build Coastguard Workervoid glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2); 763*35238bceSAndroid Build Coastguard Workervoid glUniform3fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); 764*35238bceSAndroid Build Coastguard Workervoid glUniform3i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2); 765*35238bceSAndroid Build Coastguard Workervoid glUniform3iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value); 766*35238bceSAndroid Build Coastguard Workervoid glUniform3ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2); 767*35238bceSAndroid Build Coastguard Workervoid glUniform3uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value); 768*35238bceSAndroid Build Coastguard Workervoid glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); 769*35238bceSAndroid Build Coastguard Workervoid glUniform4dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); 770*35238bceSAndroid Build Coastguard Workervoid glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3); 771*35238bceSAndroid Build Coastguard Workervoid glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); 772*35238bceSAndroid Build Coastguard Workervoid glUniform4i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3); 773*35238bceSAndroid Build Coastguard Workervoid glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value); 774*35238bceSAndroid Build Coastguard Workervoid glUniform4ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3); 775*35238bceSAndroid Build Coastguard Workervoid glUniform4uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value); 776*35238bceSAndroid Build Coastguard Workervoid glUniformBlockBinding (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding); 777*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 778*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 779*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix2x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 780*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix2x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 781*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix2x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 782*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix2x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 783*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 784*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 785*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix3x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 786*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix3x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 787*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix3x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 788*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix3x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 789*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 790*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 791*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix4x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 792*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix4x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 793*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix4x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); 794*35238bceSAndroid Build Coastguard Workervoid glUniformMatrix4x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); 795*35238bceSAndroid Build Coastguard Workervoid glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint *indices); 796*35238bceSAndroid Build Coastguard Workerglw::GLboolean glUnmapBuffer (glw::GLenum target); 797*35238bceSAndroid Build Coastguard Workerglw::GLboolean glUnmapNamedBuffer (glw::GLuint buffer); 798*35238bceSAndroid Build Coastguard Workerglw::GLboolean glUnmapNamedBufferEXT (glw::GLuint buffer); 799*35238bceSAndroid Build Coastguard Workervoid glUseProgram (glw::GLuint program); 800*35238bceSAndroid Build Coastguard Workervoid glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program); 801*35238bceSAndroid Build Coastguard Workervoid glValidateProgram (glw::GLuint program); 802*35238bceSAndroid Build Coastguard Workervoid glValidateProgramPipeline (glw::GLuint pipeline); 803*35238bceSAndroid Build Coastguard Workervoid glVertexArrayAttribBinding (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex); 804*35238bceSAndroid Build Coastguard Workervoid glVertexArrayAttribFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset); 805*35238bceSAndroid Build Coastguard Workervoid glVertexArrayAttribIFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); 806*35238bceSAndroid Build Coastguard Workervoid glVertexArrayAttribLFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); 807*35238bceSAndroid Build Coastguard Workervoid glVertexArrayBindVertexBufferEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride); 808*35238bceSAndroid Build Coastguard Workervoid glVertexArrayBindingDivisor (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor); 809*35238bceSAndroid Build Coastguard Workervoid glVertexArrayColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 810*35238bceSAndroid Build Coastguard Workervoid glVertexArrayEdgeFlagOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLsizei stride, glw::GLintptr offset); 811*35238bceSAndroid Build Coastguard Workervoid glVertexArrayElementBuffer (glw::GLuint vaobj, glw::GLuint buffer); 812*35238bceSAndroid Build Coastguard Workervoid glVertexArrayFogCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 813*35238bceSAndroid Build Coastguard Workervoid glVertexArrayIndexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 814*35238bceSAndroid Build Coastguard Workervoid glVertexArrayMultiTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 815*35238bceSAndroid Build Coastguard Workervoid glVertexArrayNormalOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 816*35238bceSAndroid Build Coastguard Workervoid glVertexArraySecondaryColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 817*35238bceSAndroid Build Coastguard Workervoid glVertexArrayTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 818*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexAttribBindingEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex); 819*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexAttribDivisorEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLuint divisor); 820*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexAttribFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset); 821*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexAttribIFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); 822*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexAttribIOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 823*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexAttribLFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); 824*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexAttribLOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 825*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexAttribOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, glw::GLintptr offset); 826*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexBindingDivisorEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor); 827*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexBuffer (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride); 828*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexBuffers (glw::GLuint vaobj, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides); 829*35238bceSAndroid Build Coastguard Workervoid glVertexArrayVertexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); 830*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib1d (glw::GLuint index, glw::GLdouble x); 831*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib1dv (glw::GLuint index, const glw::GLdouble *v); 832*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib1f (glw::GLuint index, glw::GLfloat x); 833*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib1fv (glw::GLuint index, const glw::GLfloat *v); 834*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib1s (glw::GLuint index, glw::GLshort x); 835*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib1sv (glw::GLuint index, const glw::GLshort *v); 836*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y); 837*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib2dv (glw::GLuint index, const glw::GLdouble *v); 838*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib2f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y); 839*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib2fv (glw::GLuint index, const glw::GLfloat *v); 840*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib2s (glw::GLuint index, glw::GLshort x, glw::GLshort y); 841*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib2sv (glw::GLuint index, const glw::GLshort *v); 842*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); 843*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib3dv (glw::GLuint index, const glw::GLdouble *v); 844*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib3f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); 845*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib3fv (glw::GLuint index, const glw::GLfloat *v); 846*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib3s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z); 847*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib3sv (glw::GLuint index, const glw::GLshort *v); 848*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4Nbv (glw::GLuint index, const glw::GLbyte *v); 849*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4Niv (glw::GLuint index, const glw::GLint *v); 850*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4Nsv (glw::GLuint index, const glw::GLshort *v); 851*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4Nub (glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w); 852*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4Nubv (glw::GLuint index, const glw::GLubyte *v); 853*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4Nuiv (glw::GLuint index, const glw::GLuint *v); 854*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4Nusv (glw::GLuint index, const glw::GLushort *v); 855*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4bv (glw::GLuint index, const glw::GLbyte *v); 856*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); 857*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4dv (glw::GLuint index, const glw::GLdouble *v); 858*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w); 859*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4fv (glw::GLuint index, const glw::GLfloat *v); 860*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4iv (glw::GLuint index, const glw::GLint *v); 861*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w); 862*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4sv (glw::GLuint index, const glw::GLshort *v); 863*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4ubv (glw::GLuint index, const glw::GLubyte *v); 864*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4uiv (glw::GLuint index, const glw::GLuint *v); 865*35238bceSAndroid Build Coastguard Workervoid glVertexAttrib4usv (glw::GLuint index, const glw::GLushort *v); 866*35238bceSAndroid Build Coastguard Workervoid glVertexAttribBinding (glw::GLuint attribindex, glw::GLuint bindingindex); 867*35238bceSAndroid Build Coastguard Workervoid glVertexAttribDivisor (glw::GLuint index, glw::GLuint divisor); 868*35238bceSAndroid Build Coastguard Workervoid glVertexAttribFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset); 869*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI1i (glw::GLuint index, glw::GLint x); 870*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI1iv (glw::GLuint index, const glw::GLint *v); 871*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI1ui (glw::GLuint index, glw::GLuint x); 872*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI1uiv (glw::GLuint index, const glw::GLuint *v); 873*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI2i (glw::GLuint index, glw::GLint x, glw::GLint y); 874*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI2iv (glw::GLuint index, const glw::GLint *v); 875*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI2ui (glw::GLuint index, glw::GLuint x, glw::GLuint y); 876*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI2uiv (glw::GLuint index, const glw::GLuint *v); 877*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z); 878*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI3iv (glw::GLuint index, const glw::GLint *v); 879*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z); 880*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI3uiv (glw::GLuint index, const glw::GLuint *v); 881*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI4bv (glw::GLuint index, const glw::GLbyte *v); 882*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI4i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w); 883*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI4iv (glw::GLuint index, const glw::GLint *v); 884*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI4sv (glw::GLuint index, const glw::GLshort *v); 885*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI4ubv (glw::GLuint index, const glw::GLubyte *v); 886*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI4ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w); 887*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI4uiv (glw::GLuint index, const glw::GLuint *v); 888*35238bceSAndroid Build Coastguard Workervoid glVertexAttribI4usv (glw::GLuint index, const glw::GLushort *v); 889*35238bceSAndroid Build Coastguard Workervoid glVertexAttribIFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); 890*35238bceSAndroid Build Coastguard Workervoid glVertexAttribIPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer); 891*35238bceSAndroid Build Coastguard Workervoid glVertexAttribL1d (glw::GLuint index, glw::GLdouble x); 892*35238bceSAndroid Build Coastguard Workervoid glVertexAttribL1dv (glw::GLuint index, const glw::GLdouble *v); 893*35238bceSAndroid Build Coastguard Workervoid glVertexAttribL2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y); 894*35238bceSAndroid Build Coastguard Workervoid glVertexAttribL2dv (glw::GLuint index, const glw::GLdouble *v); 895*35238bceSAndroid Build Coastguard Workervoid glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); 896*35238bceSAndroid Build Coastguard Workervoid glVertexAttribL3dv (glw::GLuint index, const glw::GLdouble *v); 897*35238bceSAndroid Build Coastguard Workervoid glVertexAttribL4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); 898*35238bceSAndroid Build Coastguard Workervoid glVertexAttribL4dv (glw::GLuint index, const glw::GLdouble *v); 899*35238bceSAndroid Build Coastguard Workervoid glVertexAttribLFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); 900*35238bceSAndroid Build Coastguard Workervoid glVertexAttribLPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer); 901*35238bceSAndroid Build Coastguard Workervoid glVertexAttribP1ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); 902*35238bceSAndroid Build Coastguard Workervoid glVertexAttribP1uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value); 903*35238bceSAndroid Build Coastguard Workervoid glVertexAttribP2ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); 904*35238bceSAndroid Build Coastguard Workervoid glVertexAttribP2uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value); 905*35238bceSAndroid Build Coastguard Workervoid glVertexAttribP3ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); 906*35238bceSAndroid Build Coastguard Workervoid glVertexAttribP3uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value); 907*35238bceSAndroid Build Coastguard Workervoid glVertexAttribP4ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); 908*35238bceSAndroid Build Coastguard Workervoid glVertexAttribP4uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value); 909*35238bceSAndroid Build Coastguard Workervoid glVertexAttribPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const void *pointer); 910*35238bceSAndroid Build Coastguard Workervoid glVertexBindingDivisor (glw::GLuint bindingindex, glw::GLuint divisor); 911*35238bceSAndroid Build Coastguard Workervoid glViewport (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); 912*35238bceSAndroid Build Coastguard Workervoid glViewportArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v); 913*35238bceSAndroid Build Coastguard Workervoid glViewportIndexedf (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h); 914*35238bceSAndroid Build Coastguard Workervoid glViewportIndexedfv (glw::GLuint index, const glw::GLfloat *v); 915*35238bceSAndroid Build Coastguard Workervoid glWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout); 916