xref: /aosp_15_r20/external/deqp/framework/opengl/gluCallLogWrapperApi.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Workervoid					glActiveShaderProgram								(glw::GLuint pipeline, glw::GLuint program);
7*35238bceSAndroid Build Coastguard Workervoid					glActiveTexture										(glw::GLenum texture);
8*35238bceSAndroid Build Coastguard Workervoid					glAttachShader										(glw::GLuint program, glw::GLuint shader);
9*35238bceSAndroid Build Coastguard Workervoid					glBeginConditionalRender							(glw::GLuint id, glw::GLenum mode);
10*35238bceSAndroid Build Coastguard Workervoid					glBeginQuery										(glw::GLenum target, glw::GLuint id);
11*35238bceSAndroid Build Coastguard Workervoid					glBeginQueryIndexed									(glw::GLenum target, glw::GLuint index, glw::GLuint id);
12*35238bceSAndroid Build Coastguard Workervoid					glBeginTransformFeedback							(glw::GLenum primitiveMode);
13*35238bceSAndroid Build Coastguard Workervoid					glBindAttribLocation								(glw::GLuint program, glw::GLuint index, const glw::GLchar *name);
14*35238bceSAndroid Build Coastguard Workervoid					glBindBuffer										(glw::GLenum target, glw::GLuint buffer);
15*35238bceSAndroid Build Coastguard Workervoid					glBindBufferBase									(glw::GLenum target, glw::GLuint index, glw::GLuint buffer);
16*35238bceSAndroid Build Coastguard Workervoid					glBindBufferRange									(glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
17*35238bceSAndroid Build Coastguard Workervoid					glBindBuffersBase									(glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers);
18*35238bceSAndroid Build Coastguard Workervoid					glBindBuffersRange									(glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizeiptr *sizes);
19*35238bceSAndroid Build Coastguard Workervoid					glBindFragDataLocation								(glw::GLuint program, glw::GLuint color, const glw::GLchar *name);
20*35238bceSAndroid Build Coastguard Workervoid					glBindFragDataLocationIndexed						(glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar *name);
21*35238bceSAndroid Build Coastguard Workervoid					glBindFramebuffer									(glw::GLenum target, glw::GLuint framebuffer);
22*35238bceSAndroid Build Coastguard Workervoid					glBindImageTexture									(glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
23*35238bceSAndroid Build Coastguard Workervoid					glBindImageTextures									(glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
24*35238bceSAndroid Build Coastguard Workervoid					glBindMultiTextureEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLuint texture);
25*35238bceSAndroid Build Coastguard Workervoid					glBindProgramPipeline								(glw::GLuint pipeline);
26*35238bceSAndroid Build Coastguard Workervoid					glBindRenderbuffer									(glw::GLenum target, glw::GLuint renderbuffer);
27*35238bceSAndroid Build Coastguard Workervoid					glBindSampler										(glw::GLuint unit, glw::GLuint sampler);
28*35238bceSAndroid Build Coastguard Workervoid					glBindSamplers										(glw::GLuint first, glw::GLsizei count, const glw::GLuint *samplers);
29*35238bceSAndroid Build Coastguard Workervoid					glBindTexture										(glw::GLenum target, glw::GLuint texture);
30*35238bceSAndroid Build Coastguard Workervoid					glBindTextureUnit									(glw::GLuint unit, glw::GLuint texture);
31*35238bceSAndroid Build Coastguard Workervoid					glBindTextures										(glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
32*35238bceSAndroid Build Coastguard Workervoid					glBindTransformFeedback								(glw::GLenum target, glw::GLuint id);
33*35238bceSAndroid Build Coastguard Workervoid					glBindVertexArray									(glw::GLuint array);
34*35238bceSAndroid Build Coastguard Workervoid					glBindVertexBuffer									(glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
35*35238bceSAndroid Build Coastguard Workervoid					glBindVertexBuffers									(glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
36*35238bceSAndroid Build Coastguard Workervoid					glBlendBarrier										(void);
37*35238bceSAndroid Build Coastguard Workervoid					glBlendColor										(glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
38*35238bceSAndroid Build Coastguard Workervoid					glBlendEquation										(glw::GLenum mode);
39*35238bceSAndroid Build Coastguard Workervoid					glBlendEquationSeparate								(glw::GLenum modeRGB, glw::GLenum modeAlpha);
40*35238bceSAndroid Build Coastguard Workervoid					glBlendEquationSeparatei							(glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha);
41*35238bceSAndroid Build Coastguard Workervoid					glBlendEquationi									(glw::GLuint buf, glw::GLenum mode);
42*35238bceSAndroid Build Coastguard Workervoid					glBlendFunc											(glw::GLenum sfactor, glw::GLenum dfactor);
43*35238bceSAndroid Build Coastguard Workervoid					glBlendFuncSeparate									(glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha);
44*35238bceSAndroid Build Coastguard Workervoid					glBlendFuncSeparatei								(glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha);
45*35238bceSAndroid Build Coastguard Workervoid					glBlendFunci										(glw::GLuint buf, glw::GLenum src, glw::GLenum dst);
46*35238bceSAndroid Build Coastguard Workervoid					glBlitFramebuffer									(glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
47*35238bceSAndroid Build Coastguard Workervoid					glBlitNamedFramebuffer								(glw::GLuint readFramebuffer, glw::GLuint drawFramebuffer, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
48*35238bceSAndroid Build Coastguard Workervoid					glBufferData										(glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
49*35238bceSAndroid Build Coastguard Workervoid					glBufferPageCommitmentARB							(glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
50*35238bceSAndroid Build Coastguard Workervoid					glBufferStorage										(glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
51*35238bceSAndroid Build Coastguard Workervoid					glBufferSubData										(glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
52*35238bceSAndroid Build Coastguard Workerglw::GLenum				glCheckFramebufferStatus							(glw::GLenum target);
53*35238bceSAndroid Build Coastguard Workerglw::GLenum				glCheckNamedFramebufferStatus						(glw::GLuint framebuffer, glw::GLenum target);
54*35238bceSAndroid Build Coastguard Workerglw::GLenum				glCheckNamedFramebufferStatusEXT					(glw::GLuint framebuffer, glw::GLenum target);
55*35238bceSAndroid Build Coastguard Workervoid					glClampColor										(glw::GLenum target, glw::GLenum clamp);
56*35238bceSAndroid Build Coastguard Workervoid					glClear												(glw::GLbitfield mask);
57*35238bceSAndroid Build Coastguard Workervoid					glClearBufferData									(glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
58*35238bceSAndroid Build Coastguard Workervoid					glClearBufferSubData								(glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
59*35238bceSAndroid Build Coastguard Workervoid					glClearBufferfi										(glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
60*35238bceSAndroid Build Coastguard Workervoid					glClearBufferfv										(glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
61*35238bceSAndroid Build Coastguard Workervoid					glClearBufferiv										(glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
62*35238bceSAndroid Build Coastguard Workervoid					glClearBufferuiv									(glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
63*35238bceSAndroid Build Coastguard Workervoid					glClearColor										(glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
64*35238bceSAndroid Build Coastguard Workervoid					glClearDepth										(glw::GLdouble depth);
65*35238bceSAndroid Build Coastguard Workervoid					glClearDepthf										(glw::GLfloat d);
66*35238bceSAndroid Build Coastguard Workervoid					glClearNamedBufferData								(glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
67*35238bceSAndroid Build Coastguard Workervoid					glClearNamedBufferDataEXT							(glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
68*35238bceSAndroid Build Coastguard Workervoid					glClearNamedBufferSubData							(glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
69*35238bceSAndroid Build Coastguard Workervoid					glClearNamedBufferSubDataEXT						(glw::GLuint buffer, glw::GLenum internalformat, glw::GLsizeiptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
70*35238bceSAndroid Build Coastguard Workervoid					glClearNamedFramebufferfi							(glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
71*35238bceSAndroid Build Coastguard Workervoid					glClearNamedFramebufferfv							(glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
72*35238bceSAndroid Build Coastguard Workervoid					glClearNamedFramebufferiv							(glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
73*35238bceSAndroid Build Coastguard Workervoid					glClearNamedFramebufferuiv							(glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
74*35238bceSAndroid Build Coastguard Workervoid					glClearStencil										(glw::GLint s);
75*35238bceSAndroid Build Coastguard Workervoid					glClearTexImage										(glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data);
76*35238bceSAndroid Build Coastguard Workervoid					glClearTexSubImage									(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data);
77*35238bceSAndroid Build Coastguard Workervoid					glClientAttribDefaultEXT							(glw::GLbitfield mask);
78*35238bceSAndroid Build Coastguard Workerglw::GLenum				glClientWaitSync									(glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
79*35238bceSAndroid Build Coastguard Workervoid					glClipControl										(glw::GLenum origin, glw::GLenum depth);
80*35238bceSAndroid Build Coastguard Workervoid					glColorMask											(glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha);
81*35238bceSAndroid Build Coastguard Workervoid					glColorMaski										(glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a);
82*35238bceSAndroid Build Coastguard Workervoid					glCompileShader										(glw::GLuint shader);
83*35238bceSAndroid Build Coastguard Workervoid					glCompressedMultiTexImage1DEXT						(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
84*35238bceSAndroid Build Coastguard Workervoid					glCompressedMultiTexImage2DEXT						(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
85*35238bceSAndroid Build Coastguard Workervoid					glCompressedMultiTexImage3DEXT						(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
86*35238bceSAndroid Build Coastguard Workervoid					glCompressedMultiTexSubImage1DEXT					(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
87*35238bceSAndroid Build Coastguard Workervoid					glCompressedMultiTexSubImage2DEXT					(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
88*35238bceSAndroid Build Coastguard Workervoid					glCompressedMultiTexSubImage3DEXT					(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
89*35238bceSAndroid Build Coastguard Workervoid					glCompressedTexImage1D								(glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *data);
90*35238bceSAndroid Build Coastguard Workervoid					glCompressedTexImage2D								(glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *data);
91*35238bceSAndroid Build Coastguard Workervoid					glCompressedTexImage3D								(glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
92*35238bceSAndroid Build Coastguard Workervoid					glCompressedTexImage3DOES							(glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
93*35238bceSAndroid Build Coastguard Workervoid					glCompressedTexSubImage1D							(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
94*35238bceSAndroid Build Coastguard Workervoid					glCompressedTexSubImage2D							(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
95*35238bceSAndroid Build Coastguard Workervoid					glCompressedTexSubImage3D							(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
96*35238bceSAndroid Build Coastguard Workervoid					glCompressedTexSubImage3DOES						(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
97*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureImage1DEXT						(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
98*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureImage2DEXT						(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
99*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureImage3DEXT						(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
100*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureSubImage1D						(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
101*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureSubImage1DEXT					(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
102*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureSubImage2D						(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
103*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureSubImage2DEXT					(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
104*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureSubImage3D						(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
105*35238bceSAndroid Build Coastguard Workervoid					glCompressedTextureSubImage3DEXT					(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
106*35238bceSAndroid Build Coastguard Workervoid					glCopyBufferSubData									(glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
107*35238bceSAndroid Build Coastguard Workervoid					glCopyImageSubData									(glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
108*35238bceSAndroid Build Coastguard Workervoid					glCopyMultiTexImage1DEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
109*35238bceSAndroid Build Coastguard Workervoid					glCopyMultiTexImage2DEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
110*35238bceSAndroid Build Coastguard Workervoid					glCopyMultiTexSubImage1DEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
111*35238bceSAndroid Build Coastguard Workervoid					glCopyMultiTexSubImage2DEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
112*35238bceSAndroid Build Coastguard Workervoid					glCopyMultiTexSubImage3DEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
113*35238bceSAndroid Build Coastguard Workervoid					glCopyNamedBufferSubData							(glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
114*35238bceSAndroid Build Coastguard Workervoid					glCopyTexImage1D									(glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
115*35238bceSAndroid Build Coastguard Workervoid					glCopyTexImage2D									(glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
116*35238bceSAndroid Build Coastguard Workervoid					glCopyTexSubImage1D									(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
117*35238bceSAndroid Build Coastguard Workervoid					glCopyTexSubImage2D									(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
118*35238bceSAndroid Build Coastguard Workervoid					glCopyTexSubImage3D									(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
119*35238bceSAndroid Build Coastguard Workervoid					glCopyTexSubImage3DOES								(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
120*35238bceSAndroid Build Coastguard Workervoid					glCopyTextureImage1DEXT								(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
121*35238bceSAndroid Build Coastguard Workervoid					glCopyTextureImage2DEXT								(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
122*35238bceSAndroid Build Coastguard Workervoid					glCopyTextureSubImage1D								(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
123*35238bceSAndroid Build Coastguard Workervoid					glCopyTextureSubImage1DEXT							(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
124*35238bceSAndroid Build Coastguard Workervoid					glCopyTextureSubImage2D								(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
125*35238bceSAndroid Build Coastguard Workervoid					glCopyTextureSubImage2DEXT							(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
126*35238bceSAndroid Build Coastguard Workervoid					glCopyTextureSubImage3D								(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
127*35238bceSAndroid Build Coastguard Workervoid					glCopyTextureSubImage3DEXT							(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
128*35238bceSAndroid Build Coastguard Workervoid					glCreateBuffers										(glw::GLsizei n, glw::GLuint *buffers);
129*35238bceSAndroid Build Coastguard Workervoid					glCreateFramebuffers								(glw::GLsizei n, glw::GLuint *framebuffers);
130*35238bceSAndroid Build Coastguard Workerglw::GLuint				glCreateProgram										(void);
131*35238bceSAndroid Build Coastguard Workervoid					glCreateProgramPipelines							(glw::GLsizei n, glw::GLuint *pipelines);
132*35238bceSAndroid Build Coastguard Workervoid					glCreateQueries										(glw::GLenum target, glw::GLsizei n, glw::GLuint *ids);
133*35238bceSAndroid Build Coastguard Workervoid					glCreateRenderbuffers								(glw::GLsizei n, glw::GLuint *renderbuffers);
134*35238bceSAndroid Build Coastguard Workervoid					glCreateSamplers									(glw::GLsizei n, glw::GLuint *samplers);
135*35238bceSAndroid Build Coastguard Workerglw::GLuint				glCreateShader										(glw::GLenum type);
136*35238bceSAndroid Build Coastguard Workerglw::GLuint				glCreateShaderProgramv								(glw::GLenum type, glw::GLsizei count, const glw::GLchar *const*strings);
137*35238bceSAndroid Build Coastguard Workervoid					glCreateTextures									(glw::GLenum target, glw::GLsizei n, glw::GLuint *textures);
138*35238bceSAndroid Build Coastguard Workervoid					glCreateTransformFeedbacks							(glw::GLsizei n, glw::GLuint *ids);
139*35238bceSAndroid Build Coastguard Workervoid					glCreateVertexArrays								(glw::GLsizei n, glw::GLuint *arrays);
140*35238bceSAndroid Build Coastguard Workervoid					glCullFace											(glw::GLenum mode);
141*35238bceSAndroid Build Coastguard Workervoid					glDebugMessageCallback								(glw::GLDEBUGPROC callback, const void *userParam);
142*35238bceSAndroid Build Coastguard Workervoid					glDebugMessageControl								(glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint *ids, glw::GLboolean enabled);
143*35238bceSAndroid Build Coastguard Workervoid					glDebugMessageInsert								(glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar *buf);
144*35238bceSAndroid Build Coastguard Workervoid					glDeleteBuffers										(glw::GLsizei n, const glw::GLuint *buffers);
145*35238bceSAndroid Build Coastguard Workervoid					glDeleteFramebuffers								(glw::GLsizei n, const glw::GLuint *framebuffers);
146*35238bceSAndroid Build Coastguard Workervoid					glDeleteProgram										(glw::GLuint program);
147*35238bceSAndroid Build Coastguard Workervoid					glDeleteProgramPipelines							(glw::GLsizei n, const glw::GLuint *pipelines);
148*35238bceSAndroid Build Coastguard Workervoid					glDeleteQueries										(glw::GLsizei n, const glw::GLuint *ids);
149*35238bceSAndroid Build Coastguard Workervoid					glDeleteRenderbuffers								(glw::GLsizei n, const glw::GLuint *renderbuffers);
150*35238bceSAndroid Build Coastguard Workervoid					glDeleteSamplers									(glw::GLsizei count, const glw::GLuint *samplers);
151*35238bceSAndroid Build Coastguard Workervoid					glDeleteShader										(glw::GLuint shader);
152*35238bceSAndroid Build Coastguard Workervoid					glDeleteSync										(glw::GLsync sync);
153*35238bceSAndroid Build Coastguard Workervoid					glDeleteTextures									(glw::GLsizei n, const glw::GLuint *textures);
154*35238bceSAndroid Build Coastguard Workervoid					glDeleteTransformFeedbacks							(glw::GLsizei n, const glw::GLuint *ids);
155*35238bceSAndroid Build Coastguard Workervoid					glDeleteVertexArrays								(glw::GLsizei n, const glw::GLuint *arrays);
156*35238bceSAndroid Build Coastguard Workervoid					glDepthBoundsEXT									(glw::GLclampd zmin, glw::GLclampd zmax);
157*35238bceSAndroid Build Coastguard Workervoid					glDepthFunc											(glw::GLenum func);
158*35238bceSAndroid Build Coastguard Workervoid					glDepthMask											(glw::GLboolean flag);
159*35238bceSAndroid Build Coastguard Workervoid					glDepthRange										(glw::GLdouble n, glw::GLdouble f);
160*35238bceSAndroid Build Coastguard Workervoid					glDepthRangeArrayfvOES								(glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
161*35238bceSAndroid Build Coastguard Workervoid					glDepthRangeArrayv									(glw::GLuint first, glw::GLsizei count, const glw::GLdouble *v);
162*35238bceSAndroid Build Coastguard Workervoid					glDepthRangeIndexed									(glw::GLuint index, glw::GLdouble n, glw::GLdouble f);
163*35238bceSAndroid Build Coastguard Workervoid					glDepthRangeIndexedfOES								(glw::GLuint index, glw::GLfloat n, glw::GLfloat f);
164*35238bceSAndroid Build Coastguard Workervoid					glDepthRangef										(glw::GLfloat n, glw::GLfloat f);
165*35238bceSAndroid Build Coastguard Workervoid					glDetachShader										(glw::GLuint program, glw::GLuint shader);
166*35238bceSAndroid Build Coastguard Workervoid					glDisable											(glw::GLenum cap);
167*35238bceSAndroid Build Coastguard Workervoid					glDisableClientStateIndexedEXT						(glw::GLenum array, glw::GLuint index);
168*35238bceSAndroid Build Coastguard Workervoid					glDisableClientStateiEXT							(glw::GLenum array, glw::GLuint index);
169*35238bceSAndroid Build Coastguard Workervoid					glDisableVertexArrayAttrib							(glw::GLuint vaobj, glw::GLuint index);
170*35238bceSAndroid Build Coastguard Workervoid					glDisableVertexArrayAttribEXT						(glw::GLuint vaobj, glw::GLuint index);
171*35238bceSAndroid Build Coastguard Workervoid					glDisableVertexArrayEXT								(glw::GLuint vaobj, glw::GLenum array);
172*35238bceSAndroid Build Coastguard Workervoid					glDisableVertexAttribArray							(glw::GLuint index);
173*35238bceSAndroid Build Coastguard Workervoid					glDisablei											(glw::GLenum target, glw::GLuint index);
174*35238bceSAndroid Build Coastguard Workervoid					glDispatchCompute									(glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z);
175*35238bceSAndroid Build Coastguard Workervoid					glDispatchComputeIndirect							(glw::GLintptr indirect);
176*35238bceSAndroid Build Coastguard Workervoid					glDrawArrays										(glw::GLenum mode, glw::GLint first, glw::GLsizei count);
177*35238bceSAndroid Build Coastguard Workervoid					glDrawArraysIndirect								(glw::GLenum mode, const void *indirect);
178*35238bceSAndroid Build Coastguard Workervoid					glDrawArraysInstanced								(glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount);
179*35238bceSAndroid Build Coastguard Workervoid					glDrawArraysInstancedBaseInstance					(glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance);
180*35238bceSAndroid Build Coastguard Workervoid					glDrawBuffer										(glw::GLenum buf);
181*35238bceSAndroid Build Coastguard Workervoid					glDrawBuffers										(glw::GLsizei n, const glw::GLenum *bufs);
182*35238bceSAndroid Build Coastguard Workervoid					glDrawElements										(glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices);
183*35238bceSAndroid Build Coastguard Workervoid					glDrawElementsBaseVertex							(glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
184*35238bceSAndroid Build Coastguard Workervoid					glDrawElementsIndirect								(glw::GLenum mode, glw::GLenum type, const void *indirect);
185*35238bceSAndroid Build Coastguard Workervoid					glDrawElementsInstanced								(glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount);
186*35238bceSAndroid Build Coastguard Workervoid					glDrawElementsInstancedBaseInstance					(glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLuint baseinstance);
187*35238bceSAndroid Build Coastguard Workervoid					glDrawElementsInstancedBaseVertex					(glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex);
188*35238bceSAndroid Build Coastguard Workervoid					glDrawElementsInstancedBaseVertexBaseInstance		(glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance);
189*35238bceSAndroid Build Coastguard Workervoid					glDrawRangeElements									(glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices);
190*35238bceSAndroid Build Coastguard Workervoid					glDrawRangeElementsBaseVertex						(glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
191*35238bceSAndroid Build Coastguard Workervoid					glDrawTransformFeedback								(glw::GLenum mode, glw::GLuint id);
192*35238bceSAndroid Build Coastguard Workervoid					glDrawTransformFeedbackInstanced					(glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount);
193*35238bceSAndroid Build Coastguard Workervoid					glDrawTransformFeedbackStream						(glw::GLenum mode, glw::GLuint id, glw::GLuint stream);
194*35238bceSAndroid Build Coastguard Workervoid					glDrawTransformFeedbackStreamInstanced				(glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount);
195*35238bceSAndroid Build Coastguard Workervoid					glEGLImageTargetRenderbufferStorageOES				(glw::GLenum target, glw::GLeglImageOES image);
196*35238bceSAndroid Build Coastguard Workervoid					glEGLImageTargetTexture2DOES						(glw::GLenum target, glw::GLeglImageOES image);
197*35238bceSAndroid Build Coastguard Workervoid					glEnable											(glw::GLenum cap);
198*35238bceSAndroid Build Coastguard Workervoid					glEnableClientStateIndexedEXT						(glw::GLenum array, glw::GLuint index);
199*35238bceSAndroid Build Coastguard Workervoid					glEnableClientStateiEXT								(glw::GLenum array, glw::GLuint index);
200*35238bceSAndroid Build Coastguard Workervoid					glEnableVertexArrayAttrib							(glw::GLuint vaobj, glw::GLuint index);
201*35238bceSAndroid Build Coastguard Workervoid					glEnableVertexArrayAttribEXT						(glw::GLuint vaobj, glw::GLuint index);
202*35238bceSAndroid Build Coastguard Workervoid					glEnableVertexArrayEXT								(glw::GLuint vaobj, glw::GLenum array);
203*35238bceSAndroid Build Coastguard Workervoid					glEnableVertexAttribArray							(glw::GLuint index);
204*35238bceSAndroid Build Coastguard Workervoid					glEnablei											(glw::GLenum target, glw::GLuint index);
205*35238bceSAndroid Build Coastguard Workervoid					glEndConditionalRender								(void);
206*35238bceSAndroid Build Coastguard Workervoid					glEndQuery											(glw::GLenum target);
207*35238bceSAndroid Build Coastguard Workervoid					glEndQueryIndexed									(glw::GLenum target, glw::GLuint index);
208*35238bceSAndroid Build Coastguard Workervoid					glEndTransformFeedback								(void);
209*35238bceSAndroid Build Coastguard Workerglw::GLsync				glFenceSync											(glw::GLenum condition, glw::GLbitfield flags);
210*35238bceSAndroid Build Coastguard Workervoid					glFinish											(void);
211*35238bceSAndroid Build Coastguard Workervoid					glFlush												(void);
212*35238bceSAndroid Build Coastguard Workervoid					glFlushMappedBufferRange							(glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length);
213*35238bceSAndroid Build Coastguard Workervoid					glFlushMappedNamedBufferRange						(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
214*35238bceSAndroid Build Coastguard Workervoid					glFlushMappedNamedBufferRangeEXT					(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
215*35238bceSAndroid Build Coastguard Workervoid					glFramebufferDrawBufferEXT							(glw::GLuint framebuffer, glw::GLenum mode);
216*35238bceSAndroid Build Coastguard Workervoid					glFramebufferDrawBuffersEXT							(glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
217*35238bceSAndroid Build Coastguard Workervoid					glFramebufferParameteri								(glw::GLenum target, glw::GLenum pname, glw::GLint param);
218*35238bceSAndroid Build Coastguard Workervoid					glFramebufferReadBufferEXT							(glw::GLuint framebuffer, glw::GLenum mode);
219*35238bceSAndroid Build Coastguard Workervoid					glFramebufferRenderbuffer							(glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
220*35238bceSAndroid Build Coastguard Workervoid					glFramebufferShadingRateEXT							(glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint baseLayer, glw::GLsizei numLayers, glw::GLsizei texelWidth, glw::GLsizei texelHeight);
221*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTexture								(glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
222*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTexture1D								(glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
223*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTexture2D								(glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
224*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTexture2DMultisampleEXT				(glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLsizei samples);
225*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTexture3D								(glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
226*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTexture3DOES							(glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
227*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTextureLayer							(glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
228*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTextureMultisampleMultiviewOVR			(glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLsizei samples, glw::GLint baseViewIndex, glw::GLsizei numViews);
229*35238bceSAndroid Build Coastguard Workervoid					glFramebufferTextureMultiviewOVR					(glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint baseViewIndex, glw::GLsizei numViews);
230*35238bceSAndroid Build Coastguard Workervoid					glFrontFace											(glw::GLenum mode);
231*35238bceSAndroid Build Coastguard Workervoid					glGenBuffers										(glw::GLsizei n, glw::GLuint *buffers);
232*35238bceSAndroid Build Coastguard Workervoid					glGenFramebuffers									(glw::GLsizei n, glw::GLuint *framebuffers);
233*35238bceSAndroid Build Coastguard Workervoid					glGenProgramPipelines								(glw::GLsizei n, glw::GLuint *pipelines);
234*35238bceSAndroid Build Coastguard Workervoid					glGenQueries										(glw::GLsizei n, glw::GLuint *ids);
235*35238bceSAndroid Build Coastguard Workervoid					glGenRenderbuffers									(glw::GLsizei n, glw::GLuint *renderbuffers);
236*35238bceSAndroid Build Coastguard Workervoid					glGenSamplers										(glw::GLsizei count, glw::GLuint *samplers);
237*35238bceSAndroid Build Coastguard Workervoid					glGenTextures										(glw::GLsizei n, glw::GLuint *textures);
238*35238bceSAndroid Build Coastguard Workervoid					glGenTransformFeedbacks								(glw::GLsizei n, glw::GLuint *ids);
239*35238bceSAndroid Build Coastguard Workervoid					glGenVertexArrays									(glw::GLsizei n, glw::GLuint *arrays);
240*35238bceSAndroid Build Coastguard Workervoid					glGenerateMipmap									(glw::GLenum target);
241*35238bceSAndroid Build Coastguard Workervoid					glGenerateMultiTexMipmapEXT							(glw::GLenum texunit, glw::GLenum target);
242*35238bceSAndroid Build Coastguard Workervoid					glGenerateTextureMipmap								(glw::GLuint texture);
243*35238bceSAndroid Build Coastguard Workervoid					glGenerateTextureMipmapEXT							(glw::GLuint texture, glw::GLenum target);
244*35238bceSAndroid Build Coastguard Workervoid					glGetActiveAtomicCounterBufferiv					(glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params);
245*35238bceSAndroid Build Coastguard Workervoid					glGetActiveAttrib									(glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
246*35238bceSAndroid Build Coastguard Workervoid					glGetActiveSubroutineName							(glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name);
247*35238bceSAndroid Build Coastguard Workervoid					glGetActiveSubroutineUniformName					(glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name);
248*35238bceSAndroid Build Coastguard Workervoid					glGetActiveSubroutineUniformiv						(glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint *values);
249*35238bceSAndroid Build Coastguard Workervoid					glGetActiveUniform									(glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
250*35238bceSAndroid Build Coastguard Workervoid					glGetActiveUniformBlockName							(glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformBlockName);
251*35238bceSAndroid Build Coastguard Workervoid					glGetActiveUniformBlockiv							(glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint *params);
252*35238bceSAndroid Build Coastguard Workervoid					glGetActiveUniformName								(glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName);
253*35238bceSAndroid Build Coastguard Workervoid					glGetActiveUniformsiv								(glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint *uniformIndices, glw::GLenum pname, glw::GLint *params);
254*35238bceSAndroid Build Coastguard Workervoid					glGetAttachedShaders								(glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLuint *shaders);
255*35238bceSAndroid Build Coastguard Workerglw::GLint				glGetAttribLocation									(glw::GLuint program, const glw::GLchar *name);
256*35238bceSAndroid Build Coastguard Workervoid					glGetBooleani_v										(glw::GLenum target, glw::GLuint index, glw::GLboolean *data);
257*35238bceSAndroid Build Coastguard Workervoid					glGetBooleanv										(glw::GLenum pname, glw::GLboolean *data);
258*35238bceSAndroid Build Coastguard Workervoid					glGetBufferParameteri64v							(glw::GLenum target, glw::GLenum pname, glw::GLint64 *params);
259*35238bceSAndroid Build Coastguard Workervoid					glGetBufferParameteriv								(glw::GLenum target, glw::GLenum pname, glw::GLint *params);
260*35238bceSAndroid Build Coastguard Workervoid					glGetBufferPointerv									(glw::GLenum target, glw::GLenum pname, void **params);
261*35238bceSAndroid Build Coastguard Workervoid					glGetBufferSubData									(glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
262*35238bceSAndroid Build Coastguard Workervoid					glGetCompressedMultiTexImageEXT						(glw::GLenum texunit, glw::GLenum target, glw::GLint lod, void *img);
263*35238bceSAndroid Build Coastguard Workervoid					glGetCompressedTexImage								(glw::GLenum target, glw::GLint level, void *img);
264*35238bceSAndroid Build Coastguard Workervoid					glGetCompressedTextureImage							(glw::GLuint texture, glw::GLint level, glw::GLsizei bufSize, void *pixels);
265*35238bceSAndroid Build Coastguard Workervoid					glGetCompressedTextureImageEXT						(glw::GLuint texture, glw::GLenum target, glw::GLint lod, void *img);
266*35238bceSAndroid Build Coastguard Workervoid					glGetCompressedTextureSubImage						(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels);
267*35238bceSAndroid Build Coastguard Workerglw::GLuint				glGetDebugMessageLog								(glw::GLuint count, glw::GLsizei bufSize, glw::GLenum *sources, glw::GLenum *types, glw::GLuint *ids, glw::GLenum *severities, glw::GLsizei *lengths, glw::GLchar *messageLog);
268*35238bceSAndroid Build Coastguard Workervoid					glGetDoublei_v										(glw::GLenum target, glw::GLuint index, glw::GLdouble *data);
269*35238bceSAndroid Build Coastguard Workervoid					glGetDoublev										(glw::GLenum pname, glw::GLdouble *data);
270*35238bceSAndroid Build Coastguard Workerglw::GLenum				glGetError											(void);
271*35238bceSAndroid Build Coastguard Workervoid					glGetFloati_v										(glw::GLenum target, glw::GLuint index, glw::GLfloat *data);
272*35238bceSAndroid Build Coastguard Workervoid					glGetFloatv											(glw::GLenum pname, glw::GLfloat *data);
273*35238bceSAndroid Build Coastguard Workerglw::GLint				glGetFragDataIndex									(glw::GLuint program, const glw::GLchar *name);
274*35238bceSAndroid Build Coastguard Workerglw::GLint				glGetFragDataLocation								(glw::GLuint program, const glw::GLchar *name);
275*35238bceSAndroid Build Coastguard Workervoid					glGetFragmentShadingRatesEXT						(glw::GLsizei samples, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLenum *shadingRates);
276*35238bceSAndroid Build Coastguard Workervoid					glGetFramebufferAttachmentParameteriv				(glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
277*35238bceSAndroid Build Coastguard Workervoid					glGetFramebufferParameteriv							(glw::GLenum target, glw::GLenum pname, glw::GLint *params);
278*35238bceSAndroid Build Coastguard Workervoid					glGetFramebufferParameterivEXT						(glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
279*35238bceSAndroid Build Coastguard Workerglw::GLenum				glGetGraphicsResetStatus							(void);
280*35238bceSAndroid Build Coastguard Workervoid					glGetInteger64i_v									(glw::GLenum target, glw::GLuint index, glw::GLint64 *data);
281*35238bceSAndroid Build Coastguard Workervoid					glGetInteger64v										(glw::GLenum pname, glw::GLint64 *data);
282*35238bceSAndroid Build Coastguard Workervoid					glGetIntegeri_v										(glw::GLenum target, glw::GLuint index, glw::GLint *data);
283*35238bceSAndroid Build Coastguard Workervoid					glGetIntegerv										(glw::GLenum pname, glw::GLint *data);
284*35238bceSAndroid Build Coastguard Workervoid					glGetInternalformatSampleivNV						(glw::GLenum target, glw::GLenum internalformat, glw::GLsizei samples, glw::GLenum pname, glw::GLsizei count, glw::GLint *params);
285*35238bceSAndroid Build Coastguard Workervoid					glGetInternalformati64v								(glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei count, glw::GLint64 *params);
286*35238bceSAndroid Build Coastguard Workervoid					glGetInternalformativ								(glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei count, glw::GLint *params);
287*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexEnvfvEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
288*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexEnvivEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
289*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexGendvEXT								(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble *params);
290*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexGenfvEXT								(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat *params);
291*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexGenivEXT								(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint *params);
292*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexImageEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
293*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexLevelParameterfvEXT					(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
294*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexLevelParameterivEXT					(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
295*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexParameterIivEXT						(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
296*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexParameterIuivEXT						(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
297*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexParameterfvEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
298*35238bceSAndroid Build Coastguard Workervoid					glGetMultiTexParameterivEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
299*35238bceSAndroid Build Coastguard Workervoid					glGetMultisamplefv									(glw::GLenum pname, glw::GLuint index, glw::GLfloat *val);
300*35238bceSAndroid Build Coastguard Workervoid					glGetNamedBufferParameteri64v						(glw::GLuint buffer, glw::GLenum pname, glw::GLint64 *params);
301*35238bceSAndroid Build Coastguard Workervoid					glGetNamedBufferParameteriv							(glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
302*35238bceSAndroid Build Coastguard Workervoid					glGetNamedBufferParameterivEXT						(glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
303*35238bceSAndroid Build Coastguard Workervoid					glGetNamedBufferPointerv							(glw::GLuint buffer, glw::GLenum pname, void **params);
304*35238bceSAndroid Build Coastguard Workervoid					glGetNamedBufferPointervEXT							(glw::GLuint buffer, glw::GLenum pname, void **params);
305*35238bceSAndroid Build Coastguard Workervoid					glGetNamedBufferSubData								(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
306*35238bceSAndroid Build Coastguard Workervoid					glGetNamedBufferSubDataEXT							(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
307*35238bceSAndroid Build Coastguard Workervoid					glGetNamedFramebufferAttachmentParameteriv			(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
308*35238bceSAndroid Build Coastguard Workervoid					glGetNamedFramebufferAttachmentParameterivEXT		(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
309*35238bceSAndroid Build Coastguard Workervoid					glGetNamedFramebufferParameteriv					(glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param);
310*35238bceSAndroid Build Coastguard Workervoid					glGetNamedFramebufferParameterivEXT					(glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
311*35238bceSAndroid Build Coastguard Workervoid					glGetNamedProgramLocalParameterIivEXT				(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params);
312*35238bceSAndroid Build Coastguard Workervoid					glGetNamedProgramLocalParameterIuivEXT				(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint *params);
313*35238bceSAndroid Build Coastguard Workervoid					glGetNamedProgramLocalParameterdvEXT				(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble *params);
314*35238bceSAndroid Build Coastguard Workervoid					glGetNamedProgramLocalParameterfvEXT				(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat *params);
315*35238bceSAndroid Build Coastguard Workervoid					glGetNamedProgramStringEXT							(glw::GLuint program, glw::GLenum target, glw::GLenum pname, void *string);
316*35238bceSAndroid Build Coastguard Workervoid					glGetNamedProgramivEXT								(glw::GLuint program, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
317*35238bceSAndroid Build Coastguard Workervoid					glGetNamedRenderbufferParameteriv					(glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
318*35238bceSAndroid Build Coastguard Workervoid					glGetNamedRenderbufferParameterivEXT				(glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
319*35238bceSAndroid Build Coastguard Workervoid					glGetObjectLabel									(glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
320*35238bceSAndroid Build Coastguard Workervoid					glGetObjectPtrLabel									(const void *ptr, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
321*35238bceSAndroid Build Coastguard Workervoid					glGetPointerIndexedvEXT								(glw::GLenum target, glw::GLuint index, void **data);
322*35238bceSAndroid Build Coastguard Workervoid					glGetPointeri_vEXT									(glw::GLenum pname, glw::GLuint index, void **params);
323*35238bceSAndroid Build Coastguard Workervoid					glGetPointerv										(glw::GLenum pname, void **params);
324*35238bceSAndroid Build Coastguard Workervoid					glGetProgramBinary									(glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLenum *binaryFormat, void *binary);
325*35238bceSAndroid Build Coastguard Workervoid					glGetProgramInfoLog									(glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
326*35238bceSAndroid Build Coastguard Workervoid					glGetProgramInterfaceiv								(glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint *params);
327*35238bceSAndroid Build Coastguard Workervoid					glGetProgramPipelineInfoLog							(glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
328*35238bceSAndroid Build Coastguard Workervoid					glGetProgramPipelineiv								(glw::GLuint pipeline, glw::GLenum pname, glw::GLint *params);
329*35238bceSAndroid Build Coastguard Workerglw::GLuint				glGetProgramResourceIndex							(glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
330*35238bceSAndroid Build Coastguard Workerglw::GLint				glGetProgramResourceLocation						(glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
331*35238bceSAndroid Build Coastguard Workerglw::GLint				glGetProgramResourceLocationIndex					(glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
332*35238bceSAndroid Build Coastguard Workervoid					glGetProgramResourceName							(glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name);
333*35238bceSAndroid Build Coastguard Workervoid					glGetProgramResourceiv								(glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum *props, glw::GLsizei count, glw::GLsizei *length, glw::GLint *params);
334*35238bceSAndroid Build Coastguard Workervoid					glGetProgramStageiv									(glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint *values);
335*35238bceSAndroid Build Coastguard Workervoid					glGetProgramiv										(glw::GLuint program, glw::GLenum pname, glw::GLint *params);
336*35238bceSAndroid Build Coastguard Workervoid					glGetQueryBufferObjecti64v							(glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
337*35238bceSAndroid Build Coastguard Workervoid					glGetQueryBufferObjectiv							(glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
338*35238bceSAndroid Build Coastguard Workervoid					glGetQueryBufferObjectui64v							(glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
339*35238bceSAndroid Build Coastguard Workervoid					glGetQueryBufferObjectuiv							(glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
340*35238bceSAndroid Build Coastguard Workervoid					glGetQueryIndexediv									(glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint *params);
341*35238bceSAndroid Build Coastguard Workervoid					glGetQueryObjecti64v								(glw::GLuint id, glw::GLenum pname, glw::GLint64 *params);
342*35238bceSAndroid Build Coastguard Workervoid					glGetQueryObjectiv									(glw::GLuint id, glw::GLenum pname, glw::GLint *params);
343*35238bceSAndroid Build Coastguard Workervoid					glGetQueryObjectui64v								(glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params);
344*35238bceSAndroid Build Coastguard Workervoid					glGetQueryObjectuiv									(glw::GLuint id, glw::GLenum pname, glw::GLuint *params);
345*35238bceSAndroid Build Coastguard Workervoid					glGetQueryiv										(glw::GLenum target, glw::GLenum pname, glw::GLint *params);
346*35238bceSAndroid Build Coastguard Workervoid					glGetRenderbufferParameteriv						(glw::GLenum target, glw::GLenum pname, glw::GLint *params);
347*35238bceSAndroid Build Coastguard Workervoid					glGetSamplerParameterIiv							(glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
348*35238bceSAndroid Build Coastguard Workervoid					glGetSamplerParameterIuiv							(glw::GLuint sampler, glw::GLenum pname, glw::GLuint *params);
349*35238bceSAndroid Build Coastguard Workervoid					glGetSamplerParameterfv								(glw::GLuint sampler, glw::GLenum pname, glw::GLfloat *params);
350*35238bceSAndroid Build Coastguard Workervoid					glGetSamplerParameteriv								(glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
351*35238bceSAndroid Build Coastguard Workervoid					glGetShaderInfoLog									(glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
352*35238bceSAndroid Build Coastguard Workervoid					glGetShaderPrecisionFormat							(glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision);
353*35238bceSAndroid Build Coastguard Workervoid					glGetShaderSource									(glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *source);
354*35238bceSAndroid Build Coastguard Workervoid					glGetShaderiv										(glw::GLuint shader, glw::GLenum pname, glw::GLint *params);
355*35238bceSAndroid Build Coastguard Workerconst glw::GLubyte *	glGetString											(glw::GLenum name);
356*35238bceSAndroid Build Coastguard Workerconst glw::GLubyte *	glGetStringi										(glw::GLenum name, glw::GLuint index);
357*35238bceSAndroid Build Coastguard Workerglw::GLuint				glGetSubroutineIndex								(glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
358*35238bceSAndroid Build Coastguard Workerglw::GLint				glGetSubroutineUniformLocation						(glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
359*35238bceSAndroid Build Coastguard Workervoid					glGetSynciv											(glw::GLsync sync, glw::GLenum pname, glw::GLsizei count, glw::GLsizei *length, glw::GLint *values);
360*35238bceSAndroid Build Coastguard Workervoid					glGetTexImage										(glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
361*35238bceSAndroid Build Coastguard Workervoid					glGetTexLevelParameterfv							(glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
362*35238bceSAndroid Build Coastguard Workervoid					glGetTexLevelParameteriv							(glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
363*35238bceSAndroid Build Coastguard Workervoid					glGetTexParameterIiv								(glw::GLenum target, glw::GLenum pname, glw::GLint *params);
364*35238bceSAndroid Build Coastguard Workervoid					glGetTexParameterIuiv								(glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
365*35238bceSAndroid Build Coastguard Workervoid					glGetTexParameterfv									(glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
366*35238bceSAndroid Build Coastguard Workervoid					glGetTexParameteriv									(glw::GLenum target, glw::GLenum pname, glw::GLint *params);
367*35238bceSAndroid Build Coastguard Workervoid					glGetTextureImage									(glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
368*35238bceSAndroid Build Coastguard Workervoid					glGetTextureImageEXT								(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
369*35238bceSAndroid Build Coastguard Workervoid					glGetTextureLevelParameterfv						(glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
370*35238bceSAndroid Build Coastguard Workervoid					glGetTextureLevelParameterfvEXT						(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
371*35238bceSAndroid Build Coastguard Workervoid					glGetTextureLevelParameteriv						(glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params);
372*35238bceSAndroid Build Coastguard Workervoid					glGetTextureLevelParameterivEXT						(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
373*35238bceSAndroid Build Coastguard Workervoid					glGetTextureParameterIiv							(glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
374*35238bceSAndroid Build Coastguard Workervoid					glGetTextureParameterIivEXT							(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
375*35238bceSAndroid Build Coastguard Workervoid					glGetTextureParameterIuiv							(glw::GLuint texture, glw::GLenum pname, glw::GLuint *params);
376*35238bceSAndroid Build Coastguard Workervoid					glGetTextureParameterIuivEXT						(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
377*35238bceSAndroid Build Coastguard Workervoid					glGetTextureParameterfv								(glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params);
378*35238bceSAndroid Build Coastguard Workervoid					glGetTextureParameterfvEXT							(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
379*35238bceSAndroid Build Coastguard Workervoid					glGetTextureParameteriv								(glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
380*35238bceSAndroid Build Coastguard Workervoid					glGetTextureParameterivEXT							(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
381*35238bceSAndroid Build Coastguard Workervoid					glGetTextureSubImage								(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
382*35238bceSAndroid Build Coastguard Workervoid					glGetTransformFeedbackVarying						(glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLsizei *size, glw::GLenum *type, glw::GLchar *name);
383*35238bceSAndroid Build Coastguard Workervoid					glGetTransformFeedbacki64_v							(glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint64 *param);
384*35238bceSAndroid Build Coastguard Workervoid					glGetTransformFeedbacki_v							(glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint *param);
385*35238bceSAndroid Build Coastguard Workervoid					glGetTransformFeedbackiv							(glw::GLuint xfb, glw::GLenum pname, glw::GLint *param);
386*35238bceSAndroid Build Coastguard Workerglw::GLuint				glGetUniformBlockIndex								(glw::GLuint program, const glw::GLchar *uniformBlockName);
387*35238bceSAndroid Build Coastguard Workervoid					glGetUniformIndices									(glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar *const*uniformNames, glw::GLuint *uniformIndices);
388*35238bceSAndroid Build Coastguard Workerglw::GLint				glGetUniformLocation								(glw::GLuint program, const glw::GLchar *name);
389*35238bceSAndroid Build Coastguard Workervoid					glGetUniformSubroutineuiv							(glw::GLenum shadertype, glw::GLint location, glw::GLuint *params);
390*35238bceSAndroid Build Coastguard Workervoid					glGetUniformdv										(glw::GLuint program, glw::GLint location, glw::GLdouble *params);
391*35238bceSAndroid Build Coastguard Workervoid					glGetUniformfv										(glw::GLuint program, glw::GLint location, glw::GLfloat *params);
392*35238bceSAndroid Build Coastguard Workervoid					glGetUniformiv										(glw::GLuint program, glw::GLint location, glw::GLint *params);
393*35238bceSAndroid Build Coastguard Workervoid					glGetUniformuiv										(glw::GLuint program, glw::GLint location, glw::GLuint *params);
394*35238bceSAndroid Build Coastguard Workervoid					glGetVertexArrayIndexed64iv							(glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint64 *param);
395*35238bceSAndroid Build Coastguard Workervoid					glGetVertexArrayIndexediv							(glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
396*35238bceSAndroid Build Coastguard Workervoid					glGetVertexArrayIntegeri_vEXT						(glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
397*35238bceSAndroid Build Coastguard Workervoid					glGetVertexArrayIntegervEXT							(glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
398*35238bceSAndroid Build Coastguard Workervoid					glGetVertexArrayPointeri_vEXT						(glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, void **param);
399*35238bceSAndroid Build Coastguard Workervoid					glGetVertexArrayPointervEXT							(glw::GLuint vaobj, glw::GLenum pname, void **param);
400*35238bceSAndroid Build Coastguard Workervoid					glGetVertexArrayiv									(glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
401*35238bceSAndroid Build Coastguard Workervoid					glGetVertexAttribIiv								(glw::GLuint index, glw::GLenum pname, glw::GLint *params);
402*35238bceSAndroid Build Coastguard Workervoid					glGetVertexAttribIuiv								(glw::GLuint index, glw::GLenum pname, glw::GLuint *params);
403*35238bceSAndroid Build Coastguard Workervoid					glGetVertexAttribLdv								(glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
404*35238bceSAndroid Build Coastguard Workervoid					glGetVertexAttribPointerv							(glw::GLuint index, glw::GLenum pname, void **pointer);
405*35238bceSAndroid Build Coastguard Workervoid					glGetVertexAttribdv									(glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
406*35238bceSAndroid Build Coastguard Workervoid					glGetVertexAttribfv									(glw::GLuint index, glw::GLenum pname, glw::GLfloat *params);
407*35238bceSAndroid Build Coastguard Workervoid					glGetVertexAttribiv									(glw::GLuint index, glw::GLenum pname, glw::GLint *params);
408*35238bceSAndroid Build Coastguard Workervoid					glGetnCompressedTexImage							(glw::GLenum target, glw::GLint lod, glw::GLsizei bufSize, void *pixels);
409*35238bceSAndroid Build Coastguard Workervoid					glGetnTexImage										(glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
410*35238bceSAndroid Build Coastguard Workervoid					glGetnUniformdv										(glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLdouble *params);
411*35238bceSAndroid Build Coastguard Workervoid					glGetnUniformfv										(glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLfloat *params);
412*35238bceSAndroid Build Coastguard Workervoid					glGetnUniformiv										(glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLint *params);
413*35238bceSAndroid Build Coastguard Workervoid					glGetnUniformuiv									(glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLuint *params);
414*35238bceSAndroid Build Coastguard Workervoid					glHint												(glw::GLenum target, glw::GLenum mode);
415*35238bceSAndroid Build Coastguard Workervoid					glInsertEventMarkerEXT								(glw::GLsizei length, const glw::GLchar *marker);
416*35238bceSAndroid Build Coastguard Workervoid					glInvalidateBufferData								(glw::GLuint buffer);
417*35238bceSAndroid Build Coastguard Workervoid					glInvalidateBufferSubData							(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
418*35238bceSAndroid Build Coastguard Workervoid					glInvalidateFramebuffer								(glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments);
419*35238bceSAndroid Build Coastguard Workervoid					glInvalidateNamedFramebufferData					(glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments);
420*35238bceSAndroid Build Coastguard Workervoid					glInvalidateNamedFramebufferSubData					(glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
421*35238bceSAndroid Build Coastguard Workervoid					glInvalidateSubFramebuffer							(glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
422*35238bceSAndroid Build Coastguard Workervoid					glInvalidateTexImage								(glw::GLuint texture, glw::GLint level);
423*35238bceSAndroid Build Coastguard Workervoid					glInvalidateTexSubImage								(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
424*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsBuffer											(glw::GLuint buffer);
425*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsEnabled											(glw::GLenum cap);
426*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsEnabledi										(glw::GLenum target, glw::GLuint index);
427*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsFramebuffer										(glw::GLuint framebuffer);
428*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsProgram											(glw::GLuint program);
429*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsProgramPipeline									(glw::GLuint pipeline);
430*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsQuery											(glw::GLuint id);
431*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsRenderbuffer									(glw::GLuint renderbuffer);
432*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsSampler											(glw::GLuint sampler);
433*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsShader											(glw::GLuint shader);
434*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsSync											(glw::GLsync sync);
435*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsTexture											(glw::GLuint texture);
436*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsTransformFeedback								(glw::GLuint id);
437*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glIsVertexArray										(glw::GLuint array);
438*35238bceSAndroid Build Coastguard Workervoid					glLineWidth											(glw::GLfloat width);
439*35238bceSAndroid Build Coastguard Workervoid					glLinkProgram										(glw::GLuint program);
440*35238bceSAndroid Build Coastguard Workervoid					glLogicOp											(glw::GLenum opcode);
441*35238bceSAndroid Build Coastguard Workervoid *					glMapBuffer											(glw::GLenum target, glw::GLenum access);
442*35238bceSAndroid Build Coastguard Workervoid *					glMapBufferRange									(glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
443*35238bceSAndroid Build Coastguard Workervoid *					glMapNamedBuffer									(glw::GLuint buffer, glw::GLenum access);
444*35238bceSAndroid Build Coastguard Workervoid *					glMapNamedBufferEXT									(glw::GLuint buffer, glw::GLenum access);
445*35238bceSAndroid Build Coastguard Workervoid *					glMapNamedBufferRange								(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
446*35238bceSAndroid Build Coastguard Workervoid *					glMapNamedBufferRangeEXT							(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
447*35238bceSAndroid Build Coastguard Workervoid					glMatrixFrustumEXT									(glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
448*35238bceSAndroid Build Coastguard Workervoid					glMatrixLoadIdentityEXT								(glw::GLenum mode);
449*35238bceSAndroid Build Coastguard Workervoid					glMatrixLoadTransposedEXT							(glw::GLenum mode, const glw::GLdouble *m);
450*35238bceSAndroid Build Coastguard Workervoid					glMatrixLoadTransposefEXT							(glw::GLenum mode, const glw::GLfloat *m);
451*35238bceSAndroid Build Coastguard Workervoid					glMatrixLoaddEXT									(glw::GLenum mode, const glw::GLdouble *m);
452*35238bceSAndroid Build Coastguard Workervoid					glMatrixLoadfEXT									(glw::GLenum mode, const glw::GLfloat *m);
453*35238bceSAndroid Build Coastguard Workervoid					glMatrixMultTransposedEXT							(glw::GLenum mode, const glw::GLdouble *m);
454*35238bceSAndroid Build Coastguard Workervoid					glMatrixMultTransposefEXT							(glw::GLenum mode, const glw::GLfloat *m);
455*35238bceSAndroid Build Coastguard Workervoid					glMatrixMultdEXT									(glw::GLenum mode, const glw::GLdouble *m);
456*35238bceSAndroid Build Coastguard Workervoid					glMatrixMultfEXT									(glw::GLenum mode, const glw::GLfloat *m);
457*35238bceSAndroid Build Coastguard Workervoid					glMatrixOrthoEXT									(glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
458*35238bceSAndroid Build Coastguard Workervoid					glMatrixPopEXT										(glw::GLenum mode);
459*35238bceSAndroid Build Coastguard Workervoid					glMatrixPushEXT										(glw::GLenum mode);
460*35238bceSAndroid Build Coastguard Workervoid					glMatrixRotatedEXT									(glw::GLenum mode, glw::GLdouble angle, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
461*35238bceSAndroid Build Coastguard Workervoid					glMatrixRotatefEXT									(glw::GLenum mode, glw::GLfloat angle, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
462*35238bceSAndroid Build Coastguard Workervoid					glMatrixScaledEXT									(glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
463*35238bceSAndroid Build Coastguard Workervoid					glMatrixScalefEXT									(glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
464*35238bceSAndroid Build Coastguard Workervoid					glMatrixTranslatedEXT								(glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
465*35238bceSAndroid Build Coastguard Workervoid					glMatrixTranslatefEXT								(glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
466*35238bceSAndroid Build Coastguard Workervoid					glMaxShaderCompilerThreadsKHR						(glw::GLuint count);
467*35238bceSAndroid Build Coastguard Workervoid					glMemoryBarrier										(glw::GLbitfield barriers);
468*35238bceSAndroid Build Coastguard Workervoid					glMemoryBarrierByRegion								(glw::GLbitfield barriers);
469*35238bceSAndroid Build Coastguard Workervoid					glMinSampleShading									(glw::GLfloat value);
470*35238bceSAndroid Build Coastguard Workervoid					glMultiDrawArrays									(glw::GLenum mode, const glw::GLint *first, const glw::GLsizei *count, glw::GLsizei drawcount);
471*35238bceSAndroid Build Coastguard Workervoid					glMultiDrawArraysIndirect							(glw::GLenum mode, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
472*35238bceSAndroid Build Coastguard Workervoid					glMultiDrawArraysIndirectCount						(glw::GLenum mode, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
473*35238bceSAndroid Build Coastguard Workervoid					glMultiDrawElements									(glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount);
474*35238bceSAndroid Build Coastguard Workervoid					glMultiDrawElementsBaseVertex						(glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount, const glw::GLint *basevertex);
475*35238bceSAndroid Build Coastguard Workervoid					glMultiDrawElementsIndirect							(glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
476*35238bceSAndroid Build Coastguard Workervoid					glMultiDrawElementsIndirectCount					(glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
477*35238bceSAndroid Build Coastguard Workervoid					glMultiTexBufferEXT									(glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
478*35238bceSAndroid Build Coastguard Workervoid					glMultiTexCoordPointerEXT							(glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
479*35238bceSAndroid Build Coastguard Workervoid					glMultiTexEnvfEXT									(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
480*35238bceSAndroid Build Coastguard Workervoid					glMultiTexEnvfvEXT									(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
481*35238bceSAndroid Build Coastguard Workervoid					glMultiTexEnviEXT									(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
482*35238bceSAndroid Build Coastguard Workervoid					glMultiTexEnvivEXT									(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
483*35238bceSAndroid Build Coastguard Workervoid					glMultiTexGendEXT									(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble param);
484*35238bceSAndroid Build Coastguard Workervoid					glMultiTexGendvEXT									(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLdouble *params);
485*35238bceSAndroid Build Coastguard Workervoid					glMultiTexGenfEXT									(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat param);
486*35238bceSAndroid Build Coastguard Workervoid					glMultiTexGenfvEXT									(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLfloat *params);
487*35238bceSAndroid Build Coastguard Workervoid					glMultiTexGeniEXT									(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint param);
488*35238bceSAndroid Build Coastguard Workervoid					glMultiTexGenivEXT									(glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLint *params);
489*35238bceSAndroid Build Coastguard Workervoid					glMultiTexImage1DEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
490*35238bceSAndroid Build Coastguard Workervoid					glMultiTexImage2DEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
491*35238bceSAndroid Build Coastguard Workervoid					glMultiTexImage3DEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
492*35238bceSAndroid Build Coastguard Workervoid					glMultiTexParameterIivEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
493*35238bceSAndroid Build Coastguard Workervoid					glMultiTexParameterIuivEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
494*35238bceSAndroid Build Coastguard Workervoid					glMultiTexParameterfEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
495*35238bceSAndroid Build Coastguard Workervoid					glMultiTexParameterfvEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
496*35238bceSAndroid Build Coastguard Workervoid					glMultiTexParameteriEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
497*35238bceSAndroid Build Coastguard Workervoid					glMultiTexParameterivEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
498*35238bceSAndroid Build Coastguard Workervoid					glMultiTexRenderbufferEXT							(glw::GLenum texunit, glw::GLenum target, glw::GLuint renderbuffer);
499*35238bceSAndroid Build Coastguard Workervoid					glMultiTexSubImage1DEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
500*35238bceSAndroid Build Coastguard Workervoid					glMultiTexSubImage2DEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
501*35238bceSAndroid Build Coastguard Workervoid					glMultiTexSubImage3DEXT								(glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
502*35238bceSAndroid Build Coastguard Workervoid					glMulticastBarrierNV								(void);
503*35238bceSAndroid Build Coastguard Workervoid					glMulticastBlitFramebufferNV						(glw::GLuint srcGpu, glw::GLuint dstGpu, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
504*35238bceSAndroid Build Coastguard Workervoid					glMulticastBufferSubDataNV							(glw::GLbitfield gpuMask, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
505*35238bceSAndroid Build Coastguard Workervoid					glMulticastCopyBufferSubDataNV						(glw::GLuint readGpu, glw::GLbitfield writeGpuMask, glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
506*35238bceSAndroid Build Coastguard Workervoid					glMulticastCopyImageSubDataNV						(glw::GLuint srcGpu, glw::GLbitfield dstGpuMask, glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
507*35238bceSAndroid Build Coastguard Workervoid					glMulticastFramebufferSampleLocationsfvNV			(glw::GLuint gpu, glw::GLuint framebuffer, glw::GLuint start, glw::GLsizei count, const glw::GLfloat *v);
508*35238bceSAndroid Build Coastguard Workervoid					glMulticastGetQueryObjecti64vNV						(glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLint64 *params);
509*35238bceSAndroid Build Coastguard Workervoid					glMulticastGetQueryObjectivNV						(glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLint *params);
510*35238bceSAndroid Build Coastguard Workervoid					glMulticastGetQueryObjectui64vNV					(glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params);
511*35238bceSAndroid Build Coastguard Workervoid					glMulticastGetQueryObjectuivNV						(glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLuint *params);
512*35238bceSAndroid Build Coastguard Workervoid					glMulticastWaitSyncNV								(glw::GLuint signalGpu, glw::GLbitfield waitGpuMask);
513*35238bceSAndroid Build Coastguard Workervoid					glNamedBufferData									(glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
514*35238bceSAndroid Build Coastguard Workervoid					glNamedBufferDataEXT								(glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
515*35238bceSAndroid Build Coastguard Workervoid					glNamedBufferPageCommitmentARB						(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
516*35238bceSAndroid Build Coastguard Workervoid					glNamedBufferPageCommitmentEXT						(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
517*35238bceSAndroid Build Coastguard Workervoid					glNamedBufferStorage								(glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
518*35238bceSAndroid Build Coastguard Workervoid					glNamedBufferSubData								(glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
519*35238bceSAndroid Build Coastguard Workervoid					glNamedCopyBufferSubDataEXT							(glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
520*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferDrawBuffer						(glw::GLuint framebuffer, glw::GLenum buf);
521*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferDrawBuffers						(glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
522*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferParameteri						(glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
523*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferParameteriEXT						(glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
524*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferReadBuffer						(glw::GLuint framebuffer, glw::GLenum src);
525*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferRenderbuffer						(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
526*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferRenderbufferEXT					(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
527*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferTexture							(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
528*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferTexture1DEXT						(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
529*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferTexture2DEXT						(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
530*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferTexture3DEXT						(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
531*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferTextureEXT						(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
532*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferTextureFaceEXT					(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face);
533*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferTextureLayer						(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
534*35238bceSAndroid Build Coastguard Workervoid					glNamedFramebufferTextureLayerEXT					(glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
535*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameter4dEXT					(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
536*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameter4dvEXT					(glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLdouble *params);
537*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameter4fEXT					(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
538*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameter4fvEXT					(glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLfloat *params);
539*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameterI4iEXT					(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
540*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameterI4ivEXT					(glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLint *params);
541*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameterI4uiEXT					(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
542*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameterI4uivEXT				(glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLuint *params);
543*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParameters4fvEXT					(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLfloat *params);
544*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParametersI4ivEXT				(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLint *params);
545*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramLocalParametersI4uivEXT				(glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLuint *params);
546*35238bceSAndroid Build Coastguard Workervoid					glNamedProgramStringEXT								(glw::GLuint program, glw::GLenum target, glw::GLenum format, glw::GLsizei len, const void *string);
547*35238bceSAndroid Build Coastguard Workervoid					glNamedRenderbufferStorage							(glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
548*35238bceSAndroid Build Coastguard Workervoid					glNamedRenderbufferStorageEXT						(glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
549*35238bceSAndroid Build Coastguard Workervoid					glNamedRenderbufferStorageMultisample				(glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
550*35238bceSAndroid Build Coastguard Workervoid					glNamedRenderbufferStorageMultisampleCoverageEXT	(glw::GLuint renderbuffer, glw::GLsizei coverageSamples, glw::GLsizei colorSamples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
551*35238bceSAndroid Build Coastguard Workervoid					glNamedRenderbufferStorageMultisampleEXT			(glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
552*35238bceSAndroid Build Coastguard Workervoid					glObjectLabel										(glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label);
553*35238bceSAndroid Build Coastguard Workervoid					glObjectPtrLabel									(const void *ptr, glw::GLsizei length, const glw::GLchar *label);
554*35238bceSAndroid Build Coastguard Workervoid					glPatchParameterfv									(glw::GLenum pname, const glw::GLfloat *values);
555*35238bceSAndroid Build Coastguard Workervoid					glPatchParameteri									(glw::GLenum pname, glw::GLint value);
556*35238bceSAndroid Build Coastguard Workervoid					glPauseTransformFeedback							(void);
557*35238bceSAndroid Build Coastguard Workervoid					glPixelStoref										(glw::GLenum pname, glw::GLfloat param);
558*35238bceSAndroid Build Coastguard Workervoid					glPixelStorei										(glw::GLenum pname, glw::GLint param);
559*35238bceSAndroid Build Coastguard Workervoid					glPointParameterf									(glw::GLenum pname, glw::GLfloat param);
560*35238bceSAndroid Build Coastguard Workervoid					glPointParameterfv									(glw::GLenum pname, const glw::GLfloat *params);
561*35238bceSAndroid Build Coastguard Workervoid					glPointParameteri									(glw::GLenum pname, glw::GLint param);
562*35238bceSAndroid Build Coastguard Workervoid					glPointParameteriv									(glw::GLenum pname, const glw::GLint *params);
563*35238bceSAndroid Build Coastguard Workervoid					glPointSize											(glw::GLfloat size);
564*35238bceSAndroid Build Coastguard Workervoid					glPolygonMode										(glw::GLenum face, glw::GLenum mode);
565*35238bceSAndroid Build Coastguard Workervoid					glPolygonOffset										(glw::GLfloat factor, glw::GLfloat units);
566*35238bceSAndroid Build Coastguard Workervoid					glPolygonOffsetClamp								(glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp);
567*35238bceSAndroid Build Coastguard Workervoid					glPopDebugGroup										(void);
568*35238bceSAndroid Build Coastguard Workervoid					glPopGroupMarkerEXT									(void);
569*35238bceSAndroid Build Coastguard Workervoid					glPrimitiveBoundingBox								(glw::GLfloat minX, glw::GLfloat minY, glw::GLfloat minZ, glw::GLfloat minW, glw::GLfloat maxX, glw::GLfloat maxY, glw::GLfloat maxZ, glw::GLfloat maxW);
570*35238bceSAndroid Build Coastguard Workervoid					glPrimitiveRestartIndex								(glw::GLuint index);
571*35238bceSAndroid Build Coastguard Workervoid					glProgramBinary										(glw::GLuint program, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length);
572*35238bceSAndroid Build Coastguard Workervoid					glProgramParameteri									(glw::GLuint program, glw::GLenum pname, glw::GLint value);
573*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1d									(glw::GLuint program, glw::GLint location, glw::GLdouble v0);
574*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1dEXT								(glw::GLuint program, glw::GLint location, glw::GLdouble x);
575*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1dv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
576*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1dvEXT								(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
577*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1f									(glw::GLuint program, glw::GLint location, glw::GLfloat v0);
578*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1fv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
579*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1i									(glw::GLuint program, glw::GLint location, glw::GLint v0);
580*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1iv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
581*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1ui									(glw::GLuint program, glw::GLint location, glw::GLuint v0);
582*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform1uiv								(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
583*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2d									(glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1);
584*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2dEXT								(glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y);
585*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2dv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
586*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2dvEXT								(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
587*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2f									(glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
588*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2fv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
589*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2i									(glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1);
590*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2iv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
591*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2ui									(glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1);
592*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform2uiv								(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
593*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3d									(glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2);
594*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3dEXT								(glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
595*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3dv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
596*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3dvEXT								(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
597*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3f									(glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
598*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3fv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
599*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3i									(glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
600*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3iv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
601*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3ui									(glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
602*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform3uiv								(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
603*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4d									(glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3);
604*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4dEXT								(glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
605*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4dv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
606*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4dvEXT								(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
607*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4f									(glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
608*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4fv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
609*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4i									(glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
610*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4iv									(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
611*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4ui									(glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
612*35238bceSAndroid Build Coastguard Workervoid					glProgramUniform4uiv								(glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
613*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
614*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
615*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
616*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2x3dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
617*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2x3dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
618*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2x3fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
619*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2x4dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
620*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2x4dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
621*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix2x4fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
622*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
623*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
624*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
625*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3x2dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
626*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3x2dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
627*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3x2fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
628*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3x4dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
629*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3x4dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
630*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix3x4fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
631*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
632*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
633*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
634*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4x2dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
635*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4x2dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
636*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4x2fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
637*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4x3dv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
638*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4x3dvEXT						(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
639*35238bceSAndroid Build Coastguard Workervoid					glProgramUniformMatrix4x3fv							(glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
640*35238bceSAndroid Build Coastguard Workervoid					glProvokingVertex									(glw::GLenum mode);
641*35238bceSAndroid Build Coastguard Workervoid					glPushClientAttribDefaultEXT						(glw::GLbitfield mask);
642*35238bceSAndroid Build Coastguard Workervoid					glPushDebugGroup									(glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar *message);
643*35238bceSAndroid Build Coastguard Workervoid					glPushGroupMarkerEXT								(glw::GLsizei length, const glw::GLchar *marker);
644*35238bceSAndroid Build Coastguard Workervoid					glQueryCounter										(glw::GLuint id, glw::GLenum target);
645*35238bceSAndroid Build Coastguard Workervoid					glReadBuffer										(glw::GLenum src);
646*35238bceSAndroid Build Coastguard Workervoid					glReadPixels										(glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, void *pixels);
647*35238bceSAndroid Build Coastguard Workervoid					glReadnPixels										(glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *data);
648*35238bceSAndroid Build Coastguard Workervoid					glReleaseShaderCompiler								(void);
649*35238bceSAndroid Build Coastguard Workervoid					glRenderGpuMaskNV									(glw::GLbitfield mask);
650*35238bceSAndroid Build Coastguard Workervoid					glRenderbufferStorage								(glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
651*35238bceSAndroid Build Coastguard Workervoid					glRenderbufferStorageMultisample					(glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
652*35238bceSAndroid Build Coastguard Workervoid					glRenderbufferStorageMultisampleEXT					(glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
653*35238bceSAndroid Build Coastguard Workervoid					glResumeTransformFeedback							(void);
654*35238bceSAndroid Build Coastguard Workervoid					glSampleCoverage									(glw::GLfloat value, glw::GLboolean invert);
655*35238bceSAndroid Build Coastguard Workervoid					glSampleMaski										(glw::GLuint maskNumber, glw::GLbitfield mask);
656*35238bceSAndroid Build Coastguard Workervoid					glSamplerParameterIiv								(glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
657*35238bceSAndroid Build Coastguard Workervoid					glSamplerParameterIuiv								(glw::GLuint sampler, glw::GLenum pname, const glw::GLuint *param);
658*35238bceSAndroid Build Coastguard Workervoid					glSamplerParameterf									(glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param);
659*35238bceSAndroid Build Coastguard Workervoid					glSamplerParameterfv								(glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat *param);
660*35238bceSAndroid Build Coastguard Workervoid					glSamplerParameteri									(glw::GLuint sampler, glw::GLenum pname, glw::GLint param);
661*35238bceSAndroid Build Coastguard Workervoid					glSamplerParameteriv								(glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
662*35238bceSAndroid Build Coastguard Workervoid					glScissor											(glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
663*35238bceSAndroid Build Coastguard Workervoid					glScissorArrayv										(glw::GLuint first, glw::GLsizei count, const glw::GLint *v);
664*35238bceSAndroid Build Coastguard Workervoid					glScissorIndexed									(glw::GLuint index, glw::GLint left, glw::GLint bottom, glw::GLsizei width, glw::GLsizei height);
665*35238bceSAndroid Build Coastguard Workervoid					glScissorIndexedv									(glw::GLuint index, const glw::GLint *v);
666*35238bceSAndroid Build Coastguard Workervoid					glShaderBinary										(glw::GLsizei count, const glw::GLuint *shaders, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length);
667*35238bceSAndroid Build Coastguard Workervoid					glShaderSource										(glw::GLuint shader, glw::GLsizei count, const glw::GLchar *const*string, const glw::GLint *length);
668*35238bceSAndroid Build Coastguard Workervoid					glShaderStorageBlockBinding							(glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding);
669*35238bceSAndroid Build Coastguard Workervoid					glShadingRateEXT									(glw::GLenum rate);
670*35238bceSAndroid Build Coastguard Workervoid					glShadingRateCombinerOpsEXT							(glw::GLenum combinerOp0, glw::GLenum combinerOp1);
671*35238bceSAndroid Build Coastguard Workervoid					glSpecializeShader									(glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuint numSpecializationConstants, const glw::GLuint *pConstantIndex, const glw::GLuint *pConstantValue);
672*35238bceSAndroid Build Coastguard Workervoid					glStencilFunc										(glw::GLenum func, glw::GLint ref, glw::GLuint mask);
673*35238bceSAndroid Build Coastguard Workervoid					glStencilFuncSeparate								(glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask);
674*35238bceSAndroid Build Coastguard Workervoid					glStencilMask										(glw::GLuint mask);
675*35238bceSAndroid Build Coastguard Workervoid					glStencilMaskSeparate								(glw::GLenum face, glw::GLuint mask);
676*35238bceSAndroid Build Coastguard Workervoid					glStencilOp											(glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass);
677*35238bceSAndroid Build Coastguard Workervoid					glStencilOpSeparate									(glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass);
678*35238bceSAndroid Build Coastguard Workervoid					glTexBuffer											(glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
679*35238bceSAndroid Build Coastguard Workervoid					glTexBufferRange									(glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
680*35238bceSAndroid Build Coastguard Workervoid					glTexImage1D										(glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
681*35238bceSAndroid Build Coastguard Workervoid					glTexImage2D										(glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
682*35238bceSAndroid Build Coastguard Workervoid					glTexImage2DMultisample								(glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
683*35238bceSAndroid Build Coastguard Workervoid					glTexImage3D										(glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
684*35238bceSAndroid Build Coastguard Workervoid					glTexImage3DMultisample								(glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
685*35238bceSAndroid Build Coastguard Workervoid					glTexImage3DOES										(glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
686*35238bceSAndroid Build Coastguard Workervoid					glTexPageCommitmentARB								(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
687*35238bceSAndroid Build Coastguard Workervoid					glTexParameterIiv									(glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
688*35238bceSAndroid Build Coastguard Workervoid					glTexParameterIuiv									(glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
689*35238bceSAndroid Build Coastguard Workervoid					glTexParameterf										(glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
690*35238bceSAndroid Build Coastguard Workervoid					glTexParameterfv									(glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
691*35238bceSAndroid Build Coastguard Workervoid					glTexParameteri										(glw::GLenum target, glw::GLenum pname, glw::GLint param);
692*35238bceSAndroid Build Coastguard Workervoid					glTexParameteriv									(glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
693*35238bceSAndroid Build Coastguard Workervoid					glTexStorage1D										(glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
694*35238bceSAndroid Build Coastguard Workervoid					glTexStorage2D										(glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
695*35238bceSAndroid Build Coastguard Workervoid					glTexStorage2DMultisample							(glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
696*35238bceSAndroid Build Coastguard Workervoid					glTexStorage3D										(glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
697*35238bceSAndroid Build Coastguard Workervoid					glTexStorage3DMultisample							(glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
698*35238bceSAndroid Build Coastguard Workervoid					glTexSubImage1D										(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
699*35238bceSAndroid Build Coastguard Workervoid					glTexSubImage2D										(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
700*35238bceSAndroid Build Coastguard Workervoid					glTexSubImage3D										(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
701*35238bceSAndroid Build Coastguard Workervoid					glTexSubImage3DOES									(glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
702*35238bceSAndroid Build Coastguard Workervoid					glTextureBarrier									(void);
703*35238bceSAndroid Build Coastguard Workervoid					glTextureBuffer										(glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer);
704*35238bceSAndroid Build Coastguard Workervoid					glTextureBufferEXT									(glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
705*35238bceSAndroid Build Coastguard Workervoid					glTextureBufferRange								(glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
706*35238bceSAndroid Build Coastguard Workervoid					glTextureBufferRangeEXT								(glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
707*35238bceSAndroid Build Coastguard Workervoid					glTextureImage1DEXT									(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
708*35238bceSAndroid Build Coastguard Workervoid					glTextureImage2DEXT									(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
709*35238bceSAndroid Build Coastguard Workervoid					glTextureImage3DEXT									(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
710*35238bceSAndroid Build Coastguard Workervoid					glTexturePageCommitmentEXT							(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
711*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterIiv								(glw::GLuint texture, glw::GLenum pname, const glw::GLint *params);
712*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterIivEXT							(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
713*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterIuiv								(glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params);
714*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterIuivEXT							(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
715*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterf									(glw::GLuint texture, glw::GLenum pname, glw::GLfloat param);
716*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterfEXT								(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
717*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterfv								(glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param);
718*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterfvEXT								(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
719*35238bceSAndroid Build Coastguard Workervoid					glTextureParameteri									(glw::GLuint texture, glw::GLenum pname, glw::GLint param);
720*35238bceSAndroid Build Coastguard Workervoid					glTextureParameteriEXT								(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint param);
721*35238bceSAndroid Build Coastguard Workervoid					glTextureParameteriv								(glw::GLuint texture, glw::GLenum pname, const glw::GLint *param);
722*35238bceSAndroid Build Coastguard Workervoid					glTextureParameterivEXT								(glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
723*35238bceSAndroid Build Coastguard Workervoid					glTextureRenderbufferEXT							(glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer);
724*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage1D									(glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
725*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage1DEXT								(glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
726*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage2D									(glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
727*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage2DEXT								(glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
728*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage2DMultisample						(glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
729*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage2DMultisampleEXT					(glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
730*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage3D									(glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
731*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage3DEXT								(glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
732*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage3DMultisample						(glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
733*35238bceSAndroid Build Coastguard Workervoid					glTextureStorage3DMultisampleEXT					(glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
734*35238bceSAndroid Build Coastguard Workervoid					glTextureSubImage1D									(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
735*35238bceSAndroid Build Coastguard Workervoid					glTextureSubImage1DEXT								(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
736*35238bceSAndroid Build Coastguard Workervoid					glTextureSubImage2D									(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
737*35238bceSAndroid Build Coastguard Workervoid					glTextureSubImage2DEXT								(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
738*35238bceSAndroid Build Coastguard Workervoid					glTextureSubImage3D									(glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
739*35238bceSAndroid Build Coastguard Workervoid					glTextureSubImage3DEXT								(glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
740*35238bceSAndroid Build Coastguard Workervoid					glTextureView										(glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers);
741*35238bceSAndroid Build Coastguard Workervoid					glTransformFeedbackBufferBase						(glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer);
742*35238bceSAndroid Build Coastguard Workervoid					glTransformFeedbackBufferRange						(glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
743*35238bceSAndroid Build Coastguard Workervoid					glTransformFeedbackVaryings							(glw::GLuint program, glw::GLsizei count, const glw::GLchar *const*varyings, glw::GLenum bufferMode);
744*35238bceSAndroid Build Coastguard Workervoid					glUniform1d											(glw::GLint location, glw::GLdouble x);
745*35238bceSAndroid Build Coastguard Workervoid					glUniform1dv										(glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
746*35238bceSAndroid Build Coastguard Workervoid					glUniform1f											(glw::GLint location, glw::GLfloat v0);
747*35238bceSAndroid Build Coastguard Workervoid					glUniform1fv										(glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
748*35238bceSAndroid Build Coastguard Workervoid					glUniform1i											(glw::GLint location, glw::GLint v0);
749*35238bceSAndroid Build Coastguard Workervoid					glUniform1iv										(glw::GLint location, glw::GLsizei count, const glw::GLint *value);
750*35238bceSAndroid Build Coastguard Workervoid					glUniform1ui										(glw::GLint location, glw::GLuint v0);
751*35238bceSAndroid Build Coastguard Workervoid					glUniform1uiv										(glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
752*35238bceSAndroid Build Coastguard Workervoid					glUniform2d											(glw::GLint location, glw::GLdouble x, glw::GLdouble y);
753*35238bceSAndroid Build Coastguard Workervoid					glUniform2dv										(glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
754*35238bceSAndroid Build Coastguard Workervoid					glUniform2f											(glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
755*35238bceSAndroid Build Coastguard Workervoid					glUniform2fv										(glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
756*35238bceSAndroid Build Coastguard Workervoid					glUniform2i											(glw::GLint location, glw::GLint v0, glw::GLint v1);
757*35238bceSAndroid Build Coastguard Workervoid					glUniform2iv										(glw::GLint location, glw::GLsizei count, const glw::GLint *value);
758*35238bceSAndroid Build Coastguard Workervoid					glUniform2ui										(glw::GLint location, glw::GLuint v0, glw::GLuint v1);
759*35238bceSAndroid Build Coastguard Workervoid					glUniform2uiv										(glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
760*35238bceSAndroid Build Coastguard Workervoid					glUniform3d											(glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
761*35238bceSAndroid Build Coastguard Workervoid					glUniform3dv										(glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
762*35238bceSAndroid Build Coastguard Workervoid					glUniform3f											(glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
763*35238bceSAndroid Build Coastguard Workervoid					glUniform3fv										(glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
764*35238bceSAndroid Build Coastguard Workervoid					glUniform3i											(glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
765*35238bceSAndroid Build Coastguard Workervoid					glUniform3iv										(glw::GLint location, glw::GLsizei count, const glw::GLint *value);
766*35238bceSAndroid Build Coastguard Workervoid					glUniform3ui										(glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
767*35238bceSAndroid Build Coastguard Workervoid					glUniform3uiv										(glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
768*35238bceSAndroid Build Coastguard Workervoid					glUniform4d											(glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
769*35238bceSAndroid Build Coastguard Workervoid					glUniform4dv										(glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
770*35238bceSAndroid Build Coastguard Workervoid					glUniform4f											(glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
771*35238bceSAndroid Build Coastguard Workervoid					glUniform4fv										(glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
772*35238bceSAndroid Build Coastguard Workervoid					glUniform4i											(glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
773*35238bceSAndroid Build Coastguard Workervoid					glUniform4iv										(glw::GLint location, glw::GLsizei count, const glw::GLint *value);
774*35238bceSAndroid Build Coastguard Workervoid					glUniform4ui										(glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
775*35238bceSAndroid Build Coastguard Workervoid					glUniform4uiv										(glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
776*35238bceSAndroid Build Coastguard Workervoid					glUniformBlockBinding								(glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding);
777*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix2dv									(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
778*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix2fv									(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
779*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix2x3dv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
780*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix2x3fv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
781*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix2x4dv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
782*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix2x4fv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
783*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix3dv									(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
784*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix3fv									(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
785*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix3x2dv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
786*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix3x2fv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
787*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix3x4dv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
788*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix3x4fv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
789*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix4dv									(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
790*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix4fv									(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
791*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix4x2dv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
792*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix4x2fv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
793*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix4x3dv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
794*35238bceSAndroid Build Coastguard Workervoid					glUniformMatrix4x3fv								(glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
795*35238bceSAndroid Build Coastguard Workervoid					glUniformSubroutinesuiv								(glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint *indices);
796*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glUnmapBuffer										(glw::GLenum target);
797*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glUnmapNamedBuffer									(glw::GLuint buffer);
798*35238bceSAndroid Build Coastguard Workerglw::GLboolean			glUnmapNamedBufferEXT								(glw::GLuint buffer);
799*35238bceSAndroid Build Coastguard Workervoid					glUseProgram										(glw::GLuint program);
800*35238bceSAndroid Build Coastguard Workervoid					glUseProgramStages									(glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program);
801*35238bceSAndroid Build Coastguard Workervoid					glValidateProgram									(glw::GLuint program);
802*35238bceSAndroid Build Coastguard Workervoid					glValidateProgramPipeline							(glw::GLuint pipeline);
803*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayAttribBinding							(glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
804*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayAttribFormat							(glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
805*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayAttribIFormat							(glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
806*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayAttribLFormat							(glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
807*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayBindVertexBufferEXT					(glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
808*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayBindingDivisor							(glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
809*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayColorOffsetEXT							(glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
810*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayEdgeFlagOffsetEXT						(glw::GLuint vaobj, glw::GLuint buffer, glw::GLsizei stride, glw::GLintptr offset);
811*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayElementBuffer							(glw::GLuint vaobj, glw::GLuint buffer);
812*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayFogCoordOffsetEXT						(glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
813*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayIndexOffsetEXT							(glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
814*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayMultiTexCoordOffsetEXT					(glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
815*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayNormalOffsetEXT						(glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
816*35238bceSAndroid Build Coastguard Workervoid					glVertexArraySecondaryColorOffsetEXT				(glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
817*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayTexCoordOffsetEXT						(glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
818*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexAttribBindingEXT					(glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
819*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexAttribDivisorEXT					(glw::GLuint vaobj, glw::GLuint index, glw::GLuint divisor);
820*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexAttribFormatEXT					(glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
821*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexAttribIFormatEXT					(glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
822*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexAttribIOffsetEXT					(glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
823*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexAttribLFormatEXT					(glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
824*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexAttribLOffsetEXT					(glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
825*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexAttribOffsetEXT					(glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, glw::GLintptr offset);
826*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexBindingDivisorEXT				(glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
827*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexBuffer							(glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
828*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexBuffers							(glw::GLuint vaobj, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
829*35238bceSAndroid Build Coastguard Workervoid					glVertexArrayVertexOffsetEXT						(glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
830*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib1d									(glw::GLuint index, glw::GLdouble x);
831*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib1dv									(glw::GLuint index, const glw::GLdouble *v);
832*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib1f									(glw::GLuint index, glw::GLfloat x);
833*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib1fv									(glw::GLuint index, const glw::GLfloat *v);
834*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib1s									(glw::GLuint index, glw::GLshort x);
835*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib1sv									(glw::GLuint index, const glw::GLshort *v);
836*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib2d									(glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
837*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib2dv									(glw::GLuint index, const glw::GLdouble *v);
838*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib2f									(glw::GLuint index, glw::GLfloat x, glw::GLfloat y);
839*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib2fv									(glw::GLuint index, const glw::GLfloat *v);
840*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib2s									(glw::GLuint index, glw::GLshort x, glw::GLshort y);
841*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib2sv									(glw::GLuint index, const glw::GLshort *v);
842*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib3d									(glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
843*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib3dv									(glw::GLuint index, const glw::GLdouble *v);
844*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib3f									(glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
845*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib3fv									(glw::GLuint index, const glw::GLfloat *v);
846*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib3s									(glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z);
847*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib3sv									(glw::GLuint index, const glw::GLshort *v);
848*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4Nbv									(glw::GLuint index, const glw::GLbyte *v);
849*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4Niv									(glw::GLuint index, const glw::GLint *v);
850*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4Nsv									(glw::GLuint index, const glw::GLshort *v);
851*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4Nub									(glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w);
852*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4Nubv									(glw::GLuint index, const glw::GLubyte *v);
853*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4Nuiv									(glw::GLuint index, const glw::GLuint *v);
854*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4Nusv									(glw::GLuint index, const glw::GLushort *v);
855*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4bv									(glw::GLuint index, const glw::GLbyte *v);
856*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4d									(glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
857*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4dv									(glw::GLuint index, const glw::GLdouble *v);
858*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4f									(glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
859*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4fv									(glw::GLuint index, const glw::GLfloat *v);
860*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4iv									(glw::GLuint index, const glw::GLint *v);
861*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4s									(glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w);
862*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4sv									(glw::GLuint index, const glw::GLshort *v);
863*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4ubv									(glw::GLuint index, const glw::GLubyte *v);
864*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4uiv									(glw::GLuint index, const glw::GLuint *v);
865*35238bceSAndroid Build Coastguard Workervoid					glVertexAttrib4usv									(glw::GLuint index, const glw::GLushort *v);
866*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribBinding								(glw::GLuint attribindex, glw::GLuint bindingindex);
867*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribDivisor								(glw::GLuint index, glw::GLuint divisor);
868*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribFormat								(glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
869*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI1i									(glw::GLuint index, glw::GLint x);
870*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI1iv									(glw::GLuint index, const glw::GLint *v);
871*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI1ui									(glw::GLuint index, glw::GLuint x);
872*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI1uiv									(glw::GLuint index, const glw::GLuint *v);
873*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI2i									(glw::GLuint index, glw::GLint x, glw::GLint y);
874*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI2iv									(glw::GLuint index, const glw::GLint *v);
875*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI2ui									(glw::GLuint index, glw::GLuint x, glw::GLuint y);
876*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI2uiv									(glw::GLuint index, const glw::GLuint *v);
877*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI3i									(glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z);
878*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI3iv									(glw::GLuint index, const glw::GLint *v);
879*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI3ui									(glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z);
880*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI3uiv									(glw::GLuint index, const glw::GLuint *v);
881*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI4bv									(glw::GLuint index, const glw::GLbyte *v);
882*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI4i									(glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
883*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI4iv									(glw::GLuint index, const glw::GLint *v);
884*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI4sv									(glw::GLuint index, const glw::GLshort *v);
885*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI4ubv									(glw::GLuint index, const glw::GLubyte *v);
886*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI4ui									(glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
887*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI4uiv									(glw::GLuint index, const glw::GLuint *v);
888*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribI4usv									(glw::GLuint index, const glw::GLushort *v);
889*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribIFormat								(glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
890*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribIPointer								(glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
891*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribL1d									(glw::GLuint index, glw::GLdouble x);
892*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribL1dv									(glw::GLuint index, const glw::GLdouble *v);
893*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribL2d									(glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
894*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribL2dv									(glw::GLuint index, const glw::GLdouble *v);
895*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribL3d									(glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
896*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribL3dv									(glw::GLuint index, const glw::GLdouble *v);
897*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribL4d									(glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
898*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribL4dv									(glw::GLuint index, const glw::GLdouble *v);
899*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribLFormat								(glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
900*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribLPointer								(glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
901*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribP1ui									(glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
902*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribP1uiv									(glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
903*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribP2ui									(glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
904*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribP2uiv									(glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
905*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribP3ui									(glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
906*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribP3uiv									(glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
907*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribP4ui									(glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
908*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribP4uiv									(glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
909*35238bceSAndroid Build Coastguard Workervoid					glVertexAttribPointer								(glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const void *pointer);
910*35238bceSAndroid Build Coastguard Workervoid					glVertexBindingDivisor								(glw::GLuint bindingindex, glw::GLuint divisor);
911*35238bceSAndroid Build Coastguard Workervoid					glViewport											(glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
912*35238bceSAndroid Build Coastguard Workervoid					glViewportArrayv									(glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
913*35238bceSAndroid Build Coastguard Workervoid					glViewportIndexedf									(glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h);
914*35238bceSAndroid Build Coastguard Workervoid					glViewportIndexedfv									(glw::GLuint index, const glw::GLfloat *v);
915*35238bceSAndroid Build Coastguard Workervoid					glWaitSync											(glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
916