1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program Tester Core
3*35238bceSAndroid Build Coastguard Worker * ----------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief EGL unique resources
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "egluUnique.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "eglwLibrary.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "eglwEnums.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker namespace eglu
29*35238bceSAndroid Build Coastguard Worker {
30*35238bceSAndroid Build Coastguard Worker
31*35238bceSAndroid Build Coastguard Worker using namespace eglw;
32*35238bceSAndroid Build Coastguard Worker
UniqueDisplay(const Library & egl,EGLDisplay display)33*35238bceSAndroid Build Coastguard Worker UniqueDisplay::UniqueDisplay(const Library &egl, EGLDisplay display) : m_egl(egl), m_display(display)
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker }
36*35238bceSAndroid Build Coastguard Worker
~UniqueDisplay(void)37*35238bceSAndroid Build Coastguard Worker UniqueDisplay::~UniqueDisplay(void)
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker if (m_display != EGL_NO_DISPLAY)
40*35238bceSAndroid Build Coastguard Worker m_egl.terminate(m_display);
41*35238bceSAndroid Build Coastguard Worker }
42*35238bceSAndroid Build Coastguard Worker
operator bool(void) const43*35238bceSAndroid Build Coastguard Worker UniqueDisplay::operator bool(void) const
44*35238bceSAndroid Build Coastguard Worker {
45*35238bceSAndroid Build Coastguard Worker return m_display != EGL_NO_DISPLAY;
46*35238bceSAndroid Build Coastguard Worker }
47*35238bceSAndroid Build Coastguard Worker
UniqueSurface(const Library & egl,EGLDisplay display,EGLSurface surface)48*35238bceSAndroid Build Coastguard Worker UniqueSurface::UniqueSurface(const Library &egl, EGLDisplay display, EGLSurface surface)
49*35238bceSAndroid Build Coastguard Worker : m_egl(egl)
50*35238bceSAndroid Build Coastguard Worker , m_display(display)
51*35238bceSAndroid Build Coastguard Worker , m_surface(surface)
52*35238bceSAndroid Build Coastguard Worker {
53*35238bceSAndroid Build Coastguard Worker }
54*35238bceSAndroid Build Coastguard Worker
~UniqueSurface(void)55*35238bceSAndroid Build Coastguard Worker UniqueSurface::~UniqueSurface(void)
56*35238bceSAndroid Build Coastguard Worker {
57*35238bceSAndroid Build Coastguard Worker if (m_surface != EGL_NO_SURFACE)
58*35238bceSAndroid Build Coastguard Worker m_egl.destroySurface(m_display, m_surface);
59*35238bceSAndroid Build Coastguard Worker }
60*35238bceSAndroid Build Coastguard Worker
operator bool(void) const61*35238bceSAndroid Build Coastguard Worker UniqueSurface::operator bool(void) const
62*35238bceSAndroid Build Coastguard Worker {
63*35238bceSAndroid Build Coastguard Worker return m_surface != EGL_NO_SURFACE;
64*35238bceSAndroid Build Coastguard Worker }
65*35238bceSAndroid Build Coastguard Worker
UniqueContext(const Library & egl,EGLDisplay display,EGLContext context)66*35238bceSAndroid Build Coastguard Worker UniqueContext::UniqueContext(const Library &egl, EGLDisplay display, EGLContext context)
67*35238bceSAndroid Build Coastguard Worker : m_egl(egl)
68*35238bceSAndroid Build Coastguard Worker , m_display(display)
69*35238bceSAndroid Build Coastguard Worker , m_context(context)
70*35238bceSAndroid Build Coastguard Worker {
71*35238bceSAndroid Build Coastguard Worker }
72*35238bceSAndroid Build Coastguard Worker
~UniqueContext(void)73*35238bceSAndroid Build Coastguard Worker UniqueContext::~UniqueContext(void)
74*35238bceSAndroid Build Coastguard Worker {
75*35238bceSAndroid Build Coastguard Worker if (m_context != EGL_NO_CONTEXT)
76*35238bceSAndroid Build Coastguard Worker m_egl.destroyContext(m_display, m_context);
77*35238bceSAndroid Build Coastguard Worker }
78*35238bceSAndroid Build Coastguard Worker
operator bool(void) const79*35238bceSAndroid Build Coastguard Worker UniqueContext::operator bool(void) const
80*35238bceSAndroid Build Coastguard Worker {
81*35238bceSAndroid Build Coastguard Worker return m_context != EGL_NO_CONTEXT;
82*35238bceSAndroid Build Coastguard Worker }
83*35238bceSAndroid Build Coastguard Worker
ScopedCurrentContext(const Library & egl,EGLDisplay display,EGLSurface draw,EGLSurface read,EGLContext context)84*35238bceSAndroid Build Coastguard Worker ScopedCurrentContext::ScopedCurrentContext(const Library &egl, EGLDisplay display, EGLSurface draw, EGLSurface read,
85*35238bceSAndroid Build Coastguard Worker EGLContext context)
86*35238bceSAndroid Build Coastguard Worker : m_egl(egl)
87*35238bceSAndroid Build Coastguard Worker , m_display(display)
88*35238bceSAndroid Build Coastguard Worker {
89*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(m_egl, makeCurrent(display, draw, read, context));
90*35238bceSAndroid Build Coastguard Worker }
91*35238bceSAndroid Build Coastguard Worker
~ScopedCurrentContext(void)92*35238bceSAndroid Build Coastguard Worker ScopedCurrentContext::~ScopedCurrentContext(void)
93*35238bceSAndroid Build Coastguard Worker {
94*35238bceSAndroid Build Coastguard Worker m_egl.makeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
95*35238bceSAndroid Build Coastguard Worker }
96*35238bceSAndroid Build Coastguard Worker
UniqueImage(const Library & egl,EGLDisplay display,EGLImage image)97*35238bceSAndroid Build Coastguard Worker UniqueImage::UniqueImage(const Library &egl, EGLDisplay display, EGLImage image)
98*35238bceSAndroid Build Coastguard Worker : m_egl(egl)
99*35238bceSAndroid Build Coastguard Worker , m_display(display)
100*35238bceSAndroid Build Coastguard Worker , m_image(image)
101*35238bceSAndroid Build Coastguard Worker {
102*35238bceSAndroid Build Coastguard Worker }
103*35238bceSAndroid Build Coastguard Worker
~UniqueImage(void)104*35238bceSAndroid Build Coastguard Worker UniqueImage::~UniqueImage(void)
105*35238bceSAndroid Build Coastguard Worker {
106*35238bceSAndroid Build Coastguard Worker if (m_image != EGL_NO_IMAGE)
107*35238bceSAndroid Build Coastguard Worker m_egl.destroyImageKHR(m_display, m_image);
108*35238bceSAndroid Build Coastguard Worker }
109*35238bceSAndroid Build Coastguard Worker
operator bool(void) const110*35238bceSAndroid Build Coastguard Worker UniqueImage::operator bool(void) const
111*35238bceSAndroid Build Coastguard Worker {
112*35238bceSAndroid Build Coastguard Worker return m_image != EGL_NO_IMAGE;
113*35238bceSAndroid Build Coastguard Worker }
114*35238bceSAndroid Build Coastguard Worker
115*35238bceSAndroid Build Coastguard Worker } // namespace eglu
116