xref: /aosp_15_r20/external/deqp/framework/egl/egluStaticES32Library.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Worker	{ "glActiveShaderProgram",					(deFunctionPtr)glActiveShaderProgram },
7*35238bceSAndroid Build Coastguard Worker	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
8*35238bceSAndroid Build Coastguard Worker	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
9*35238bceSAndroid Build Coastguard Worker	{ "glBeginQuery",							(deFunctionPtr)glBeginQuery },
10*35238bceSAndroid Build Coastguard Worker	{ "glBeginTransformFeedback",				(deFunctionPtr)glBeginTransformFeedback },
11*35238bceSAndroid Build Coastguard Worker	{ "glBindAttribLocation",					(deFunctionPtr)glBindAttribLocation },
12*35238bceSAndroid Build Coastguard Worker	{ "glBindBuffer",							(deFunctionPtr)glBindBuffer },
13*35238bceSAndroid Build Coastguard Worker	{ "glBindBufferBase",						(deFunctionPtr)glBindBufferBase },
14*35238bceSAndroid Build Coastguard Worker	{ "glBindBufferRange",						(deFunctionPtr)glBindBufferRange },
15*35238bceSAndroid Build Coastguard Worker	{ "glBindFramebuffer",						(deFunctionPtr)glBindFramebuffer },
16*35238bceSAndroid Build Coastguard Worker	{ "glBindImageTexture",						(deFunctionPtr)glBindImageTexture },
17*35238bceSAndroid Build Coastguard Worker	{ "glBindProgramPipeline",					(deFunctionPtr)glBindProgramPipeline },
18*35238bceSAndroid Build Coastguard Worker	{ "glBindRenderbuffer",						(deFunctionPtr)glBindRenderbuffer },
19*35238bceSAndroid Build Coastguard Worker	{ "glBindSampler",							(deFunctionPtr)glBindSampler },
20*35238bceSAndroid Build Coastguard Worker	{ "glBindTexture",							(deFunctionPtr)glBindTexture },
21*35238bceSAndroid Build Coastguard Worker	{ "glBindTransformFeedback",				(deFunctionPtr)glBindTransformFeedback },
22*35238bceSAndroid Build Coastguard Worker	{ "glBindVertexArray",						(deFunctionPtr)glBindVertexArray },
23*35238bceSAndroid Build Coastguard Worker	{ "glBindVertexBuffer",						(deFunctionPtr)glBindVertexBuffer },
24*35238bceSAndroid Build Coastguard Worker	{ "glBlendBarrier",							(deFunctionPtr)glBlendBarrier },
25*35238bceSAndroid Build Coastguard Worker	{ "glBlendColor",							(deFunctionPtr)glBlendColor },
26*35238bceSAndroid Build Coastguard Worker	{ "glBlendEquation",						(deFunctionPtr)glBlendEquation },
27*35238bceSAndroid Build Coastguard Worker	{ "glBlendEquationSeparate",				(deFunctionPtr)glBlendEquationSeparate },
28*35238bceSAndroid Build Coastguard Worker	{ "glBlendEquationSeparatei",				(deFunctionPtr)glBlendEquationSeparatei },
29*35238bceSAndroid Build Coastguard Worker	{ "glBlendEquationi",						(deFunctionPtr)glBlendEquationi },
30*35238bceSAndroid Build Coastguard Worker	{ "glBlendFunc",							(deFunctionPtr)glBlendFunc },
31*35238bceSAndroid Build Coastguard Worker	{ "glBlendFuncSeparate",					(deFunctionPtr)glBlendFuncSeparate },
32*35238bceSAndroid Build Coastguard Worker	{ "glBlendFuncSeparatei",					(deFunctionPtr)glBlendFuncSeparatei },
33*35238bceSAndroid Build Coastguard Worker	{ "glBlendFunci",							(deFunctionPtr)glBlendFunci },
34*35238bceSAndroid Build Coastguard Worker	{ "glBlitFramebuffer",						(deFunctionPtr)glBlitFramebuffer },
35*35238bceSAndroid Build Coastguard Worker	{ "glBufferData",							(deFunctionPtr)glBufferData },
36*35238bceSAndroid Build Coastguard Worker	{ "glBufferSubData",						(deFunctionPtr)glBufferSubData },
37*35238bceSAndroid Build Coastguard Worker	{ "glCheckFramebufferStatus",				(deFunctionPtr)glCheckFramebufferStatus },
38*35238bceSAndroid Build Coastguard Worker	{ "glClear",								(deFunctionPtr)glClear },
39*35238bceSAndroid Build Coastguard Worker	{ "glClearBufferfi",						(deFunctionPtr)glClearBufferfi },
40*35238bceSAndroid Build Coastguard Worker	{ "glClearBufferfv",						(deFunctionPtr)glClearBufferfv },
41*35238bceSAndroid Build Coastguard Worker	{ "glClearBufferiv",						(deFunctionPtr)glClearBufferiv },
42*35238bceSAndroid Build Coastguard Worker	{ "glClearBufferuiv",						(deFunctionPtr)glClearBufferuiv },
43*35238bceSAndroid Build Coastguard Worker	{ "glClearColor",							(deFunctionPtr)glClearColor },
44*35238bceSAndroid Build Coastguard Worker	{ "glClearDepthf",							(deFunctionPtr)glClearDepthf },
45*35238bceSAndroid Build Coastguard Worker	{ "glClearStencil",							(deFunctionPtr)glClearStencil },
46*35238bceSAndroid Build Coastguard Worker	{ "glClientWaitSync",						(deFunctionPtr)glClientWaitSync },
47*35238bceSAndroid Build Coastguard Worker	{ "glColorMask",							(deFunctionPtr)glColorMask },
48*35238bceSAndroid Build Coastguard Worker	{ "glColorMaski",							(deFunctionPtr)glColorMaski },
49*35238bceSAndroid Build Coastguard Worker	{ "glCompileShader",						(deFunctionPtr)glCompileShader },
50*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexImage2D",					(deFunctionPtr)glCompressedTexImage2D },
51*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexImage3D",					(deFunctionPtr)glCompressedTexImage3D },
52*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexSubImage2D",				(deFunctionPtr)glCompressedTexSubImage2D },
53*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexSubImage3D",				(deFunctionPtr)glCompressedTexSubImage3D },
54*35238bceSAndroid Build Coastguard Worker	{ "glCopyBufferSubData",					(deFunctionPtr)glCopyBufferSubData },
55*35238bceSAndroid Build Coastguard Worker	{ "glCopyImageSubData",						(deFunctionPtr)glCopyImageSubData },
56*35238bceSAndroid Build Coastguard Worker	{ "glCopyTexImage2D",						(deFunctionPtr)glCopyTexImage2D },
57*35238bceSAndroid Build Coastguard Worker	{ "glCopyTexSubImage2D",					(deFunctionPtr)glCopyTexSubImage2D },
58*35238bceSAndroid Build Coastguard Worker	{ "glCopyTexSubImage3D",					(deFunctionPtr)glCopyTexSubImage3D },
59*35238bceSAndroid Build Coastguard Worker	{ "glCreateProgram",						(deFunctionPtr)glCreateProgram },
60*35238bceSAndroid Build Coastguard Worker	{ "glCreateShader",							(deFunctionPtr)glCreateShader },
61*35238bceSAndroid Build Coastguard Worker	{ "glCreateShaderProgramv",					(deFunctionPtr)glCreateShaderProgramv },
62*35238bceSAndroid Build Coastguard Worker	{ "glCullFace",								(deFunctionPtr)glCullFace },
63*35238bceSAndroid Build Coastguard Worker	{ "glDebugMessageCallback",					(deFunctionPtr)glDebugMessageCallback },
64*35238bceSAndroid Build Coastguard Worker	{ "glDebugMessageControl",					(deFunctionPtr)glDebugMessageControl },
65*35238bceSAndroid Build Coastguard Worker	{ "glDebugMessageInsert",					(deFunctionPtr)glDebugMessageInsert },
66*35238bceSAndroid Build Coastguard Worker	{ "glDeleteBuffers",						(deFunctionPtr)glDeleteBuffers },
67*35238bceSAndroid Build Coastguard Worker	{ "glDeleteFramebuffers",					(deFunctionPtr)glDeleteFramebuffers },
68*35238bceSAndroid Build Coastguard Worker	{ "glDeleteProgram",						(deFunctionPtr)glDeleteProgram },
69*35238bceSAndroid Build Coastguard Worker	{ "glDeleteProgramPipelines",				(deFunctionPtr)glDeleteProgramPipelines },
70*35238bceSAndroid Build Coastguard Worker	{ "glDeleteQueries",						(deFunctionPtr)glDeleteQueries },
71*35238bceSAndroid Build Coastguard Worker	{ "glDeleteRenderbuffers",					(deFunctionPtr)glDeleteRenderbuffers },
72*35238bceSAndroid Build Coastguard Worker	{ "glDeleteSamplers",						(deFunctionPtr)glDeleteSamplers },
73*35238bceSAndroid Build Coastguard Worker	{ "glDeleteShader",							(deFunctionPtr)glDeleteShader },
74*35238bceSAndroid Build Coastguard Worker	{ "glDeleteSync",							(deFunctionPtr)glDeleteSync },
75*35238bceSAndroid Build Coastguard Worker	{ "glDeleteTextures",						(deFunctionPtr)glDeleteTextures },
76*35238bceSAndroid Build Coastguard Worker	{ "glDeleteTransformFeedbacks",				(deFunctionPtr)glDeleteTransformFeedbacks },
77*35238bceSAndroid Build Coastguard Worker	{ "glDeleteVertexArrays",					(deFunctionPtr)glDeleteVertexArrays },
78*35238bceSAndroid Build Coastguard Worker	{ "glDepthFunc",							(deFunctionPtr)glDepthFunc },
79*35238bceSAndroid Build Coastguard Worker	{ "glDepthMask",							(deFunctionPtr)glDepthMask },
80*35238bceSAndroid Build Coastguard Worker	{ "glDepthRangef",							(deFunctionPtr)glDepthRangef },
81*35238bceSAndroid Build Coastguard Worker	{ "glDetachShader",							(deFunctionPtr)glDetachShader },
82*35238bceSAndroid Build Coastguard Worker	{ "glDisable",								(deFunctionPtr)glDisable },
83*35238bceSAndroid Build Coastguard Worker	{ "glDisableVertexAttribArray",				(deFunctionPtr)glDisableVertexAttribArray },
84*35238bceSAndroid Build Coastguard Worker	{ "glDisablei",								(deFunctionPtr)glDisablei },
85*35238bceSAndroid Build Coastguard Worker	{ "glDispatchCompute",						(deFunctionPtr)glDispatchCompute },
86*35238bceSAndroid Build Coastguard Worker	{ "glDispatchComputeIndirect",				(deFunctionPtr)glDispatchComputeIndirect },
87*35238bceSAndroid Build Coastguard Worker	{ "glDrawArrays",							(deFunctionPtr)glDrawArrays },
88*35238bceSAndroid Build Coastguard Worker	{ "glDrawArraysIndirect",					(deFunctionPtr)glDrawArraysIndirect },
89*35238bceSAndroid Build Coastguard Worker	{ "glDrawArraysInstanced",					(deFunctionPtr)glDrawArraysInstanced },
90*35238bceSAndroid Build Coastguard Worker	{ "glDrawBuffers",							(deFunctionPtr)glDrawBuffers },
91*35238bceSAndroid Build Coastguard Worker	{ "glDrawElements",							(deFunctionPtr)glDrawElements },
92*35238bceSAndroid Build Coastguard Worker	{ "glDrawElementsBaseVertex",				(deFunctionPtr)glDrawElementsBaseVertex },
93*35238bceSAndroid Build Coastguard Worker	{ "glDrawElementsIndirect",					(deFunctionPtr)glDrawElementsIndirect },
94*35238bceSAndroid Build Coastguard Worker	{ "glDrawElementsInstanced",				(deFunctionPtr)glDrawElementsInstanced },
95*35238bceSAndroid Build Coastguard Worker	{ "glDrawElementsInstancedBaseVertex",		(deFunctionPtr)glDrawElementsInstancedBaseVertex },
96*35238bceSAndroid Build Coastguard Worker	{ "glDrawRangeElements",					(deFunctionPtr)glDrawRangeElements },
97*35238bceSAndroid Build Coastguard Worker	{ "glDrawRangeElementsBaseVertex",			(deFunctionPtr)glDrawRangeElementsBaseVertex },
98*35238bceSAndroid Build Coastguard Worker	{ "glEnable",								(deFunctionPtr)glEnable },
99*35238bceSAndroid Build Coastguard Worker	{ "glEnableVertexAttribArray",				(deFunctionPtr)glEnableVertexAttribArray },
100*35238bceSAndroid Build Coastguard Worker	{ "glEnablei",								(deFunctionPtr)glEnablei },
101*35238bceSAndroid Build Coastguard Worker	{ "glEndQuery",								(deFunctionPtr)glEndQuery },
102*35238bceSAndroid Build Coastguard Worker	{ "glEndTransformFeedback",					(deFunctionPtr)glEndTransformFeedback },
103*35238bceSAndroid Build Coastguard Worker	{ "glFenceSync",							(deFunctionPtr)glFenceSync },
104*35238bceSAndroid Build Coastguard Worker	{ "glFinish",								(deFunctionPtr)glFinish },
105*35238bceSAndroid Build Coastguard Worker	{ "glFlush",								(deFunctionPtr)glFlush },
106*35238bceSAndroid Build Coastguard Worker	{ "glFlushMappedBufferRange",				(deFunctionPtr)glFlushMappedBufferRange },
107*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferParameteri",				(deFunctionPtr)glFramebufferParameteri },
108*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferRenderbuffer",				(deFunctionPtr)glFramebufferRenderbuffer },
109*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferTexture",					(deFunctionPtr)glFramebufferTexture },
110*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
111*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferTextureLayer",				(deFunctionPtr)glFramebufferTextureLayer },
112*35238bceSAndroid Build Coastguard Worker	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
113*35238bceSAndroid Build Coastguard Worker	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
114*35238bceSAndroid Build Coastguard Worker	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
115*35238bceSAndroid Build Coastguard Worker	{ "glGenProgramPipelines",					(deFunctionPtr)glGenProgramPipelines },
116*35238bceSAndroid Build Coastguard Worker	{ "glGenQueries",							(deFunctionPtr)glGenQueries },
117*35238bceSAndroid Build Coastguard Worker	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
118*35238bceSAndroid Build Coastguard Worker	{ "glGenSamplers",							(deFunctionPtr)glGenSamplers },
119*35238bceSAndroid Build Coastguard Worker	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
120*35238bceSAndroid Build Coastguard Worker	{ "glGenTransformFeedbacks",				(deFunctionPtr)glGenTransformFeedbacks },
121*35238bceSAndroid Build Coastguard Worker	{ "glGenVertexArrays",						(deFunctionPtr)glGenVertexArrays },
122*35238bceSAndroid Build Coastguard Worker	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
123*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
124*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
125*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniformBlockName",			(deFunctionPtr)glGetActiveUniformBlockName },
126*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniformBlockiv",				(deFunctionPtr)glGetActiveUniformBlockiv },
127*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniformsiv",					(deFunctionPtr)glGetActiveUniformsiv },
128*35238bceSAndroid Build Coastguard Worker	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
129*35238bceSAndroid Build Coastguard Worker	{ "glGetAttribLocation",					(deFunctionPtr)glGetAttribLocation },
130*35238bceSAndroid Build Coastguard Worker	{ "glGetBooleani_v",						(deFunctionPtr)glGetBooleani_v },
131*35238bceSAndroid Build Coastguard Worker	{ "glGetBooleanv",							(deFunctionPtr)glGetBooleanv },
132*35238bceSAndroid Build Coastguard Worker	{ "glGetBufferParameteri64v",				(deFunctionPtr)glGetBufferParameteri64v },
133*35238bceSAndroid Build Coastguard Worker	{ "glGetBufferParameteriv",					(deFunctionPtr)glGetBufferParameteriv },
134*35238bceSAndroid Build Coastguard Worker	{ "glGetBufferPointerv",					(deFunctionPtr)glGetBufferPointerv },
135*35238bceSAndroid Build Coastguard Worker	{ "glGetDebugMessageLog",					(deFunctionPtr)glGetDebugMessageLog },
136*35238bceSAndroid Build Coastguard Worker	{ "glGetError",								(deFunctionPtr)glGetError },
137*35238bceSAndroid Build Coastguard Worker	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
138*35238bceSAndroid Build Coastguard Worker	{ "glGetFragDataLocation",					(deFunctionPtr)glGetFragDataLocation },
139*35238bceSAndroid Build Coastguard Worker	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
140*35238bceSAndroid Build Coastguard Worker	{ "glGetFramebufferParameteriv",			(deFunctionPtr)glGetFramebufferParameteriv },
141*35238bceSAndroid Build Coastguard Worker	{ "glGetGraphicsResetStatus",				(deFunctionPtr)glGetGraphicsResetStatus },
142*35238bceSAndroid Build Coastguard Worker	{ "glGetInteger64i_v",						(deFunctionPtr)glGetInteger64i_v },
143*35238bceSAndroid Build Coastguard Worker	{ "glGetInteger64v",						(deFunctionPtr)glGetInteger64v },
144*35238bceSAndroid Build Coastguard Worker	{ "glGetIntegeri_v",						(deFunctionPtr)glGetIntegeri_v },
145*35238bceSAndroid Build Coastguard Worker	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
146*35238bceSAndroid Build Coastguard Worker	{ "glGetInternalformativ",					(deFunctionPtr)glGetInternalformativ },
147*35238bceSAndroid Build Coastguard Worker	{ "glGetMultisamplefv",						(deFunctionPtr)glGetMultisamplefv },
148*35238bceSAndroid Build Coastguard Worker	{ "glGetObjectLabel",						(deFunctionPtr)glGetObjectLabel },
149*35238bceSAndroid Build Coastguard Worker	{ "glGetObjectPtrLabel",					(deFunctionPtr)glGetObjectPtrLabel },
150*35238bceSAndroid Build Coastguard Worker	{ "glGetPointerv",							(deFunctionPtr)glGetPointerv },
151*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramBinary",						(deFunctionPtr)glGetProgramBinary },
152*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
153*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramInterfaceiv",				(deFunctionPtr)glGetProgramInterfaceiv },
154*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramPipelineInfoLog",			(deFunctionPtr)glGetProgramPipelineInfoLog },
155*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramPipelineiv",					(deFunctionPtr)glGetProgramPipelineiv },
156*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramResourceIndex",				(deFunctionPtr)glGetProgramResourceIndex },
157*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramResourceLocation",			(deFunctionPtr)glGetProgramResourceLocation },
158*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramResourceName",				(deFunctionPtr)glGetProgramResourceName },
159*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramResourceiv",					(deFunctionPtr)glGetProgramResourceiv },
160*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
161*35238bceSAndroid Build Coastguard Worker	{ "glGetQueryObjectuiv",					(deFunctionPtr)glGetQueryObjectuiv },
162*35238bceSAndroid Build Coastguard Worker	{ "glGetQueryiv",							(deFunctionPtr)glGetQueryiv },
163*35238bceSAndroid Build Coastguard Worker	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
164*35238bceSAndroid Build Coastguard Worker	{ "glGetSamplerParameterIiv",				(deFunctionPtr)glGetSamplerParameterIiv },
165*35238bceSAndroid Build Coastguard Worker	{ "glGetSamplerParameterIuiv",				(deFunctionPtr)glGetSamplerParameterIuiv },
166*35238bceSAndroid Build Coastguard Worker	{ "glGetSamplerParameterfv",				(deFunctionPtr)glGetSamplerParameterfv },
167*35238bceSAndroid Build Coastguard Worker	{ "glGetSamplerParameteriv",				(deFunctionPtr)glGetSamplerParameteriv },
168*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
169*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
170*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
171*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
172*35238bceSAndroid Build Coastguard Worker	{ "glGetString",							(deFunctionPtr)glGetString },
173*35238bceSAndroid Build Coastguard Worker	{ "glGetStringi",							(deFunctionPtr)glGetStringi },
174*35238bceSAndroid Build Coastguard Worker	{ "glGetSynciv",							(deFunctionPtr)glGetSynciv },
175*35238bceSAndroid Build Coastguard Worker	{ "glGetTexLevelParameterfv",				(deFunctionPtr)glGetTexLevelParameterfv },
176*35238bceSAndroid Build Coastguard Worker	{ "glGetTexLevelParameteriv",				(deFunctionPtr)glGetTexLevelParameteriv },
177*35238bceSAndroid Build Coastguard Worker	{ "glGetTexParameterIiv",					(deFunctionPtr)glGetTexParameterIiv },
178*35238bceSAndroid Build Coastguard Worker	{ "glGetTexParameterIuiv",					(deFunctionPtr)glGetTexParameterIuiv },
179*35238bceSAndroid Build Coastguard Worker	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
180*35238bceSAndroid Build Coastguard Worker	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
181*35238bceSAndroid Build Coastguard Worker	{ "glGetTransformFeedbackVarying",			(deFunctionPtr)glGetTransformFeedbackVarying },
182*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformBlockIndex",					(deFunctionPtr)glGetUniformBlockIndex },
183*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformIndices",					(deFunctionPtr)glGetUniformIndices },
184*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
185*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
186*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
187*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformuiv",						(deFunctionPtr)glGetUniformuiv },
188*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribIiv",					(deFunctionPtr)glGetVertexAttribIiv },
189*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribIuiv",					(deFunctionPtr)glGetVertexAttribIuiv },
190*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
191*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
192*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
193*35238bceSAndroid Build Coastguard Worker	{ "glGetnUniformfv",						(deFunctionPtr)glGetnUniformfv },
194*35238bceSAndroid Build Coastguard Worker	{ "glGetnUniformiv",						(deFunctionPtr)glGetnUniformiv },
195*35238bceSAndroid Build Coastguard Worker	{ "glGetnUniformuiv",						(deFunctionPtr)glGetnUniformuiv },
196*35238bceSAndroid Build Coastguard Worker	{ "glHint",									(deFunctionPtr)glHint },
197*35238bceSAndroid Build Coastguard Worker	{ "glInvalidateFramebuffer",				(deFunctionPtr)glInvalidateFramebuffer },
198*35238bceSAndroid Build Coastguard Worker	{ "glInvalidateSubFramebuffer",				(deFunctionPtr)glInvalidateSubFramebuffer },
199*35238bceSAndroid Build Coastguard Worker	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
200*35238bceSAndroid Build Coastguard Worker	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },
201*35238bceSAndroid Build Coastguard Worker	{ "glIsEnabledi",							(deFunctionPtr)glIsEnabledi },
202*35238bceSAndroid Build Coastguard Worker	{ "glIsFramebuffer",						(deFunctionPtr)glIsFramebuffer },
203*35238bceSAndroid Build Coastguard Worker	{ "glIsProgram",							(deFunctionPtr)glIsProgram },
204*35238bceSAndroid Build Coastguard Worker	{ "glIsProgramPipeline",					(deFunctionPtr)glIsProgramPipeline },
205*35238bceSAndroid Build Coastguard Worker	{ "glIsQuery",								(deFunctionPtr)glIsQuery },
206*35238bceSAndroid Build Coastguard Worker	{ "glIsRenderbuffer",						(deFunctionPtr)glIsRenderbuffer },
207*35238bceSAndroid Build Coastguard Worker	{ "glIsSampler",							(deFunctionPtr)glIsSampler },
208*35238bceSAndroid Build Coastguard Worker	{ "glIsShader",								(deFunctionPtr)glIsShader },
209*35238bceSAndroid Build Coastguard Worker	{ "glIsSync",								(deFunctionPtr)glIsSync },
210*35238bceSAndroid Build Coastguard Worker	{ "glIsTexture",							(deFunctionPtr)glIsTexture },
211*35238bceSAndroid Build Coastguard Worker	{ "glIsTransformFeedback",					(deFunctionPtr)glIsTransformFeedback },
212*35238bceSAndroid Build Coastguard Worker	{ "glIsVertexArray",						(deFunctionPtr)glIsVertexArray },
213*35238bceSAndroid Build Coastguard Worker	{ "glLineWidth",							(deFunctionPtr)glLineWidth },
214*35238bceSAndroid Build Coastguard Worker	{ "glLinkProgram",							(deFunctionPtr)glLinkProgram },
215*35238bceSAndroid Build Coastguard Worker	{ "glMapBufferRange",						(deFunctionPtr)glMapBufferRange },
216*35238bceSAndroid Build Coastguard Worker	{ "glMemoryBarrier",						(deFunctionPtr)glMemoryBarrier },
217*35238bceSAndroid Build Coastguard Worker	{ "glMemoryBarrierByRegion",				(deFunctionPtr)glMemoryBarrierByRegion },
218*35238bceSAndroid Build Coastguard Worker	{ "glMinSampleShading",						(deFunctionPtr)glMinSampleShading },
219*35238bceSAndroid Build Coastguard Worker	{ "glObjectLabel",							(deFunctionPtr)glObjectLabel },
220*35238bceSAndroid Build Coastguard Worker	{ "glObjectPtrLabel",						(deFunctionPtr)glObjectPtrLabel },
221*35238bceSAndroid Build Coastguard Worker	{ "glPatchParameteri",						(deFunctionPtr)glPatchParameteri },
222*35238bceSAndroid Build Coastguard Worker	{ "glPauseTransformFeedback",				(deFunctionPtr)glPauseTransformFeedback },
223*35238bceSAndroid Build Coastguard Worker	{ "glPixelStorei",							(deFunctionPtr)glPixelStorei },
224*35238bceSAndroid Build Coastguard Worker	{ "glPolygonOffset",						(deFunctionPtr)glPolygonOffset },
225*35238bceSAndroid Build Coastguard Worker	{ "glPopDebugGroup",						(deFunctionPtr)glPopDebugGroup },
226*35238bceSAndroid Build Coastguard Worker	{ "glPrimitiveBoundingBox",					(deFunctionPtr)glPrimitiveBoundingBox },
227*35238bceSAndroid Build Coastguard Worker	{ "glProgramBinary",						(deFunctionPtr)glProgramBinary },
228*35238bceSAndroid Build Coastguard Worker	{ "glProgramParameteri",					(deFunctionPtr)glProgramParameteri },
229*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform1f",						(deFunctionPtr)glProgramUniform1f },
230*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform1fv",					(deFunctionPtr)glProgramUniform1fv },
231*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform1i",						(deFunctionPtr)glProgramUniform1i },
232*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform1iv",					(deFunctionPtr)glProgramUniform1iv },
233*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform1ui",					(deFunctionPtr)glProgramUniform1ui },
234*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform1uiv",					(deFunctionPtr)glProgramUniform1uiv },
235*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform2f",						(deFunctionPtr)glProgramUniform2f },
236*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform2fv",					(deFunctionPtr)glProgramUniform2fv },
237*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform2i",						(deFunctionPtr)glProgramUniform2i },
238*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform2iv",					(deFunctionPtr)glProgramUniform2iv },
239*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform2ui",					(deFunctionPtr)glProgramUniform2ui },
240*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform2uiv",					(deFunctionPtr)glProgramUniform2uiv },
241*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform3f",						(deFunctionPtr)glProgramUniform3f },
242*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform3fv",					(deFunctionPtr)glProgramUniform3fv },
243*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform3i",						(deFunctionPtr)glProgramUniform3i },
244*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform3iv",					(deFunctionPtr)glProgramUniform3iv },
245*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform3ui",					(deFunctionPtr)glProgramUniform3ui },
246*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform3uiv",					(deFunctionPtr)glProgramUniform3uiv },
247*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform4f",						(deFunctionPtr)glProgramUniform4f },
248*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform4fv",					(deFunctionPtr)glProgramUniform4fv },
249*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform4i",						(deFunctionPtr)glProgramUniform4i },
250*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform4iv",					(deFunctionPtr)glProgramUniform4iv },
251*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform4ui",					(deFunctionPtr)glProgramUniform4ui },
252*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniform4uiv",					(deFunctionPtr)glProgramUniform4uiv },
253*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix2fv",				(deFunctionPtr)glProgramUniformMatrix2fv },
254*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix2x3fv",			(deFunctionPtr)glProgramUniformMatrix2x3fv },
255*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix2x4fv",			(deFunctionPtr)glProgramUniformMatrix2x4fv },
256*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix3fv",				(deFunctionPtr)glProgramUniformMatrix3fv },
257*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix3x2fv",			(deFunctionPtr)glProgramUniformMatrix3x2fv },
258*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix3x4fv",			(deFunctionPtr)glProgramUniformMatrix3x4fv },
259*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix4fv",				(deFunctionPtr)glProgramUniformMatrix4fv },
260*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix4x2fv",			(deFunctionPtr)glProgramUniformMatrix4x2fv },
261*35238bceSAndroid Build Coastguard Worker	{ "glProgramUniformMatrix4x3fv",			(deFunctionPtr)glProgramUniformMatrix4x3fv },
262*35238bceSAndroid Build Coastguard Worker	{ "glPushDebugGroup",						(deFunctionPtr)glPushDebugGroup },
263*35238bceSAndroid Build Coastguard Worker	{ "glReadBuffer",							(deFunctionPtr)glReadBuffer },
264*35238bceSAndroid Build Coastguard Worker	{ "glReadPixels",							(deFunctionPtr)glReadPixels },
265*35238bceSAndroid Build Coastguard Worker	{ "glReadnPixels",							(deFunctionPtr)glReadnPixels },
266*35238bceSAndroid Build Coastguard Worker	{ "glReleaseShaderCompiler",				(deFunctionPtr)glReleaseShaderCompiler },
267*35238bceSAndroid Build Coastguard Worker	{ "glRenderbufferStorage",					(deFunctionPtr)glRenderbufferStorage },
268*35238bceSAndroid Build Coastguard Worker	{ "glRenderbufferStorageMultisample",		(deFunctionPtr)glRenderbufferStorageMultisample },
269*35238bceSAndroid Build Coastguard Worker	{ "glResumeTransformFeedback",				(deFunctionPtr)glResumeTransformFeedback },
270*35238bceSAndroid Build Coastguard Worker	{ "glSampleCoverage",						(deFunctionPtr)glSampleCoverage },
271*35238bceSAndroid Build Coastguard Worker	{ "glSampleMaski",							(deFunctionPtr)glSampleMaski },
272*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameterIiv",					(deFunctionPtr)glSamplerParameterIiv },
273*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameterIuiv",					(deFunctionPtr)glSamplerParameterIuiv },
274*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameterf",					(deFunctionPtr)glSamplerParameterf },
275*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameterfv",					(deFunctionPtr)glSamplerParameterfv },
276*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameteri",					(deFunctionPtr)glSamplerParameteri },
277*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameteriv",					(deFunctionPtr)glSamplerParameteriv },
278*35238bceSAndroid Build Coastguard Worker	{ "glScissor",								(deFunctionPtr)glScissor },
279*35238bceSAndroid Build Coastguard Worker	{ "glShaderBinary",							(deFunctionPtr)glShaderBinary },
280*35238bceSAndroid Build Coastguard Worker	{ "glShaderSource",							(deFunctionPtr)glShaderSource },
281*35238bceSAndroid Build Coastguard Worker	{ "glStencilFunc",							(deFunctionPtr)glStencilFunc },
282*35238bceSAndroid Build Coastguard Worker	{ "glStencilFuncSeparate",					(deFunctionPtr)glStencilFuncSeparate },
283*35238bceSAndroid Build Coastguard Worker	{ "glStencilMask",							(deFunctionPtr)glStencilMask },
284*35238bceSAndroid Build Coastguard Worker	{ "glStencilMaskSeparate",					(deFunctionPtr)glStencilMaskSeparate },
285*35238bceSAndroid Build Coastguard Worker	{ "glStencilOp",							(deFunctionPtr)glStencilOp },
286*35238bceSAndroid Build Coastguard Worker	{ "glStencilOpSeparate",					(deFunctionPtr)glStencilOpSeparate },
287*35238bceSAndroid Build Coastguard Worker	{ "glTexBuffer",							(deFunctionPtr)glTexBuffer },
288*35238bceSAndroid Build Coastguard Worker	{ "glTexBufferRange",						(deFunctionPtr)glTexBufferRange },
289*35238bceSAndroid Build Coastguard Worker	{ "glTexImage2D",							(deFunctionPtr)glTexImage2D },
290*35238bceSAndroid Build Coastguard Worker	{ "glTexImage3D",							(deFunctionPtr)glTexImage3D },
291*35238bceSAndroid Build Coastguard Worker	{ "glTexParameterIiv",						(deFunctionPtr)glTexParameterIiv },
292*35238bceSAndroid Build Coastguard Worker	{ "glTexParameterIuiv",						(deFunctionPtr)glTexParameterIuiv },
293*35238bceSAndroid Build Coastguard Worker	{ "glTexParameterf",						(deFunctionPtr)glTexParameterf },
294*35238bceSAndroid Build Coastguard Worker	{ "glTexParameterfv",						(deFunctionPtr)glTexParameterfv },
295*35238bceSAndroid Build Coastguard Worker	{ "glTexParameteri",						(deFunctionPtr)glTexParameteri },
296*35238bceSAndroid Build Coastguard Worker	{ "glTexParameteriv",						(deFunctionPtr)glTexParameteriv },
297*35238bceSAndroid Build Coastguard Worker	{ "glTexStorage2D",							(deFunctionPtr)glTexStorage2D },
298*35238bceSAndroid Build Coastguard Worker	{ "glTexStorage2DMultisample",				(deFunctionPtr)glTexStorage2DMultisample },
299*35238bceSAndroid Build Coastguard Worker	{ "glTexStorage3D",							(deFunctionPtr)glTexStorage3D },
300*35238bceSAndroid Build Coastguard Worker	{ "glTexStorage3DMultisample",				(deFunctionPtr)glTexStorage3DMultisample },
301*35238bceSAndroid Build Coastguard Worker	{ "glTexSubImage2D",						(deFunctionPtr)glTexSubImage2D },
302*35238bceSAndroid Build Coastguard Worker	{ "glTexSubImage3D",						(deFunctionPtr)glTexSubImage3D },
303*35238bceSAndroid Build Coastguard Worker	{ "glTransformFeedbackVaryings",			(deFunctionPtr)glTransformFeedbackVaryings },
304*35238bceSAndroid Build Coastguard Worker	{ "glUniform1f",							(deFunctionPtr)glUniform1f },
305*35238bceSAndroid Build Coastguard Worker	{ "glUniform1fv",							(deFunctionPtr)glUniform1fv },
306*35238bceSAndroid Build Coastguard Worker	{ "glUniform1i",							(deFunctionPtr)glUniform1i },
307*35238bceSAndroid Build Coastguard Worker	{ "glUniform1iv",							(deFunctionPtr)glUniform1iv },
308*35238bceSAndroid Build Coastguard Worker	{ "glUniform1ui",							(deFunctionPtr)glUniform1ui },
309*35238bceSAndroid Build Coastguard Worker	{ "glUniform1uiv",							(deFunctionPtr)glUniform1uiv },
310*35238bceSAndroid Build Coastguard Worker	{ "glUniform2f",							(deFunctionPtr)glUniform2f },
311*35238bceSAndroid Build Coastguard Worker	{ "glUniform2fv",							(deFunctionPtr)glUniform2fv },
312*35238bceSAndroid Build Coastguard Worker	{ "glUniform2i",							(deFunctionPtr)glUniform2i },
313*35238bceSAndroid Build Coastguard Worker	{ "glUniform2iv",							(deFunctionPtr)glUniform2iv },
314*35238bceSAndroid Build Coastguard Worker	{ "glUniform2ui",							(deFunctionPtr)glUniform2ui },
315*35238bceSAndroid Build Coastguard Worker	{ "glUniform2uiv",							(deFunctionPtr)glUniform2uiv },
316*35238bceSAndroid Build Coastguard Worker	{ "glUniform3f",							(deFunctionPtr)glUniform3f },
317*35238bceSAndroid Build Coastguard Worker	{ "glUniform3fv",							(deFunctionPtr)glUniform3fv },
318*35238bceSAndroid Build Coastguard Worker	{ "glUniform3i",							(deFunctionPtr)glUniform3i },
319*35238bceSAndroid Build Coastguard Worker	{ "glUniform3iv",							(deFunctionPtr)glUniform3iv },
320*35238bceSAndroid Build Coastguard Worker	{ "glUniform3ui",							(deFunctionPtr)glUniform3ui },
321*35238bceSAndroid Build Coastguard Worker	{ "glUniform3uiv",							(deFunctionPtr)glUniform3uiv },
322*35238bceSAndroid Build Coastguard Worker	{ "glUniform4f",							(deFunctionPtr)glUniform4f },
323*35238bceSAndroid Build Coastguard Worker	{ "glUniform4fv",							(deFunctionPtr)glUniform4fv },
324*35238bceSAndroid Build Coastguard Worker	{ "glUniform4i",							(deFunctionPtr)glUniform4i },
325*35238bceSAndroid Build Coastguard Worker	{ "glUniform4iv",							(deFunctionPtr)glUniform4iv },
326*35238bceSAndroid Build Coastguard Worker	{ "glUniform4ui",							(deFunctionPtr)glUniform4ui },
327*35238bceSAndroid Build Coastguard Worker	{ "glUniform4uiv",							(deFunctionPtr)glUniform4uiv },
328*35238bceSAndroid Build Coastguard Worker	{ "glUniformBlockBinding",					(deFunctionPtr)glUniformBlockBinding },
329*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix2fv",						(deFunctionPtr)glUniformMatrix2fv },
330*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix2x3fv",					(deFunctionPtr)glUniformMatrix2x3fv },
331*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix2x4fv",					(deFunctionPtr)glUniformMatrix2x4fv },
332*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix3fv",						(deFunctionPtr)glUniformMatrix3fv },
333*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix3x2fv",					(deFunctionPtr)glUniformMatrix3x2fv },
334*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix3x4fv",					(deFunctionPtr)glUniformMatrix3x4fv },
335*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix4fv",						(deFunctionPtr)glUniformMatrix4fv },
336*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix4x2fv",					(deFunctionPtr)glUniformMatrix4x2fv },
337*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix4x3fv",					(deFunctionPtr)glUniformMatrix4x3fv },
338*35238bceSAndroid Build Coastguard Worker	{ "glUnmapBuffer",							(deFunctionPtr)glUnmapBuffer },
339*35238bceSAndroid Build Coastguard Worker	{ "glUseProgram",							(deFunctionPtr)glUseProgram },
340*35238bceSAndroid Build Coastguard Worker	{ "glUseProgramStages",						(deFunctionPtr)glUseProgramStages },
341*35238bceSAndroid Build Coastguard Worker	{ "glValidateProgram",						(deFunctionPtr)glValidateProgram },
342*35238bceSAndroid Build Coastguard Worker	{ "glValidateProgramPipeline",				(deFunctionPtr)glValidateProgramPipeline },
343*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib1f",						(deFunctionPtr)glVertexAttrib1f },
344*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib1fv",						(deFunctionPtr)glVertexAttrib1fv },
345*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib2f",						(deFunctionPtr)glVertexAttrib2f },
346*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib2fv",						(deFunctionPtr)glVertexAttrib2fv },
347*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib3f",						(deFunctionPtr)glVertexAttrib3f },
348*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib3fv",						(deFunctionPtr)glVertexAttrib3fv },
349*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib4f",						(deFunctionPtr)glVertexAttrib4f },
350*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib4fv",						(deFunctionPtr)glVertexAttrib4fv },
351*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribBinding",					(deFunctionPtr)glVertexAttribBinding },
352*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribDivisor",					(deFunctionPtr)glVertexAttribDivisor },
353*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribFormat",					(deFunctionPtr)glVertexAttribFormat },
354*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribI4i",						(deFunctionPtr)glVertexAttribI4i },
355*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribI4iv",						(deFunctionPtr)glVertexAttribI4iv },
356*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribI4ui",						(deFunctionPtr)glVertexAttribI4ui },
357*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribI4uiv",					(deFunctionPtr)glVertexAttribI4uiv },
358*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribIFormat",					(deFunctionPtr)glVertexAttribIFormat },
359*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribIPointer",					(deFunctionPtr)glVertexAttribIPointer },
360*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribPointer",					(deFunctionPtr)glVertexAttribPointer },
361*35238bceSAndroid Build Coastguard Worker	{ "glVertexBindingDivisor",					(deFunctionPtr)glVertexBindingDivisor },
362*35238bceSAndroid Build Coastguard Worker	{ "glViewport",								(deFunctionPtr)glViewport },
363*35238bceSAndroid Build Coastguard Worker	{ "glWaitSync",								(deFunctionPtr)glWaitSync },
364