1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Worker { "glActiveShaderProgram", (deFunctionPtr)glActiveShaderProgram }, 7*35238bceSAndroid Build Coastguard Worker { "glActiveTexture", (deFunctionPtr)glActiveTexture }, 8*35238bceSAndroid Build Coastguard Worker { "glAttachShader", (deFunctionPtr)glAttachShader }, 9*35238bceSAndroid Build Coastguard Worker { "glBeginQuery", (deFunctionPtr)glBeginQuery }, 10*35238bceSAndroid Build Coastguard Worker { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, 11*35238bceSAndroid Build Coastguard Worker { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, 12*35238bceSAndroid Build Coastguard Worker { "glBindBuffer", (deFunctionPtr)glBindBuffer }, 13*35238bceSAndroid Build Coastguard Worker { "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, 14*35238bceSAndroid Build Coastguard Worker { "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, 15*35238bceSAndroid Build Coastguard Worker { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, 16*35238bceSAndroid Build Coastguard Worker { "glBindImageTexture", (deFunctionPtr)glBindImageTexture }, 17*35238bceSAndroid Build Coastguard Worker { "glBindProgramPipeline", (deFunctionPtr)glBindProgramPipeline }, 18*35238bceSAndroid Build Coastguard Worker { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, 19*35238bceSAndroid Build Coastguard Worker { "glBindSampler", (deFunctionPtr)glBindSampler }, 20*35238bceSAndroid Build Coastguard Worker { "glBindTexture", (deFunctionPtr)glBindTexture }, 21*35238bceSAndroid Build Coastguard Worker { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, 22*35238bceSAndroid Build Coastguard Worker { "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, 23*35238bceSAndroid Build Coastguard Worker { "glBindVertexBuffer", (deFunctionPtr)glBindVertexBuffer }, 24*35238bceSAndroid Build Coastguard Worker { "glBlendColor", (deFunctionPtr)glBlendColor }, 25*35238bceSAndroid Build Coastguard Worker { "glBlendEquation", (deFunctionPtr)glBlendEquation }, 26*35238bceSAndroid Build Coastguard Worker { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, 27*35238bceSAndroid Build Coastguard Worker { "glBlendFunc", (deFunctionPtr)glBlendFunc }, 28*35238bceSAndroid Build Coastguard Worker { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, 29*35238bceSAndroid Build Coastguard Worker { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, 30*35238bceSAndroid Build Coastguard Worker { "glBufferData", (deFunctionPtr)glBufferData }, 31*35238bceSAndroid Build Coastguard Worker { "glBufferSubData", (deFunctionPtr)glBufferSubData }, 32*35238bceSAndroid Build Coastguard Worker { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, 33*35238bceSAndroid Build Coastguard Worker { "glClear", (deFunctionPtr)glClear }, 34*35238bceSAndroid Build Coastguard Worker { "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, 35*35238bceSAndroid Build Coastguard Worker { "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, 36*35238bceSAndroid Build Coastguard Worker { "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, 37*35238bceSAndroid Build Coastguard Worker { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, 38*35238bceSAndroid Build Coastguard Worker { "glClearColor", (deFunctionPtr)glClearColor }, 39*35238bceSAndroid Build Coastguard Worker { "glClearDepthf", (deFunctionPtr)glClearDepthf }, 40*35238bceSAndroid Build Coastguard Worker { "glClearStencil", (deFunctionPtr)glClearStencil }, 41*35238bceSAndroid Build Coastguard Worker { "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, 42*35238bceSAndroid Build Coastguard Worker { "glColorMask", (deFunctionPtr)glColorMask }, 43*35238bceSAndroid Build Coastguard Worker { "glCompileShader", (deFunctionPtr)glCompileShader }, 44*35238bceSAndroid Build Coastguard Worker { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, 45*35238bceSAndroid Build Coastguard Worker { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, 46*35238bceSAndroid Build Coastguard Worker { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, 47*35238bceSAndroid Build Coastguard Worker { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, 48*35238bceSAndroid Build Coastguard Worker { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, 49*35238bceSAndroid Build Coastguard Worker { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, 50*35238bceSAndroid Build Coastguard Worker { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, 51*35238bceSAndroid Build Coastguard Worker { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, 52*35238bceSAndroid Build Coastguard Worker { "glCreateProgram", (deFunctionPtr)glCreateProgram }, 53*35238bceSAndroid Build Coastguard Worker { "glCreateShader", (deFunctionPtr)glCreateShader }, 54*35238bceSAndroid Build Coastguard Worker { "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv }, 55*35238bceSAndroid Build Coastguard Worker { "glCullFace", (deFunctionPtr)glCullFace }, 56*35238bceSAndroid Build Coastguard Worker { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, 57*35238bceSAndroid Build Coastguard Worker { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, 58*35238bceSAndroid Build Coastguard Worker { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, 59*35238bceSAndroid Build Coastguard Worker { "glDeleteProgramPipelines", (deFunctionPtr)glDeleteProgramPipelines }, 60*35238bceSAndroid Build Coastguard Worker { "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, 61*35238bceSAndroid Build Coastguard Worker { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, 62*35238bceSAndroid Build Coastguard Worker { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, 63*35238bceSAndroid Build Coastguard Worker { "glDeleteShader", (deFunctionPtr)glDeleteShader }, 64*35238bceSAndroid Build Coastguard Worker { "glDeleteSync", (deFunctionPtr)glDeleteSync }, 65*35238bceSAndroid Build Coastguard Worker { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, 66*35238bceSAndroid Build Coastguard Worker { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, 67*35238bceSAndroid Build Coastguard Worker { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, 68*35238bceSAndroid Build Coastguard Worker { "glDepthFunc", (deFunctionPtr)glDepthFunc }, 69*35238bceSAndroid Build Coastguard Worker { "glDepthMask", (deFunctionPtr)glDepthMask }, 70*35238bceSAndroid Build Coastguard Worker { "glDepthRangef", (deFunctionPtr)glDepthRangef }, 71*35238bceSAndroid Build Coastguard Worker { "glDetachShader", (deFunctionPtr)glDetachShader }, 72*35238bceSAndroid Build Coastguard Worker { "glDisable", (deFunctionPtr)glDisable }, 73*35238bceSAndroid Build Coastguard Worker { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, 74*35238bceSAndroid Build Coastguard Worker { "glDispatchCompute", (deFunctionPtr)glDispatchCompute }, 75*35238bceSAndroid Build Coastguard Worker { "glDispatchComputeIndirect", (deFunctionPtr)glDispatchComputeIndirect }, 76*35238bceSAndroid Build Coastguard Worker { "glDrawArrays", (deFunctionPtr)glDrawArrays }, 77*35238bceSAndroid Build Coastguard Worker { "glDrawArraysIndirect", (deFunctionPtr)glDrawArraysIndirect }, 78*35238bceSAndroid Build Coastguard Worker { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, 79*35238bceSAndroid Build Coastguard Worker { "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, 80*35238bceSAndroid Build Coastguard Worker { "glDrawElements", (deFunctionPtr)glDrawElements }, 81*35238bceSAndroid Build Coastguard Worker { "glDrawElementsIndirect", (deFunctionPtr)glDrawElementsIndirect }, 82*35238bceSAndroid Build Coastguard Worker { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, 83*35238bceSAndroid Build Coastguard Worker { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, 84*35238bceSAndroid Build Coastguard Worker { "glEnable", (deFunctionPtr)glEnable }, 85*35238bceSAndroid Build Coastguard Worker { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, 86*35238bceSAndroid Build Coastguard Worker { "glEndQuery", (deFunctionPtr)glEndQuery }, 87*35238bceSAndroid Build Coastguard Worker { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, 88*35238bceSAndroid Build Coastguard Worker { "glFenceSync", (deFunctionPtr)glFenceSync }, 89*35238bceSAndroid Build Coastguard Worker { "glFinish", (deFunctionPtr)glFinish }, 90*35238bceSAndroid Build Coastguard Worker { "glFlush", (deFunctionPtr)glFlush }, 91*35238bceSAndroid Build Coastguard Worker { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, 92*35238bceSAndroid Build Coastguard Worker { "glFramebufferParameteri", (deFunctionPtr)glFramebufferParameteri }, 93*35238bceSAndroid Build Coastguard Worker { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, 94*35238bceSAndroid Build Coastguard Worker { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, 95*35238bceSAndroid Build Coastguard Worker { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, 96*35238bceSAndroid Build Coastguard Worker { "glFrontFace", (deFunctionPtr)glFrontFace }, 97*35238bceSAndroid Build Coastguard Worker { "glGenBuffers", (deFunctionPtr)glGenBuffers }, 98*35238bceSAndroid Build Coastguard Worker { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, 99*35238bceSAndroid Build Coastguard Worker { "glGenProgramPipelines", (deFunctionPtr)glGenProgramPipelines }, 100*35238bceSAndroid Build Coastguard Worker { "glGenQueries", (deFunctionPtr)glGenQueries }, 101*35238bceSAndroid Build Coastguard Worker { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, 102*35238bceSAndroid Build Coastguard Worker { "glGenSamplers", (deFunctionPtr)glGenSamplers }, 103*35238bceSAndroid Build Coastguard Worker { "glGenTextures", (deFunctionPtr)glGenTextures }, 104*35238bceSAndroid Build Coastguard Worker { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, 105*35238bceSAndroid Build Coastguard Worker { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, 106*35238bceSAndroid Build Coastguard Worker { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, 107*35238bceSAndroid Build Coastguard Worker { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, 108*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, 109*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, 110*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, 111*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, 112*35238bceSAndroid Build Coastguard Worker { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, 113*35238bceSAndroid Build Coastguard Worker { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, 114*35238bceSAndroid Build Coastguard Worker { "glGetBooleani_v", (deFunctionPtr)glGetBooleani_v }, 115*35238bceSAndroid Build Coastguard Worker { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, 116*35238bceSAndroid Build Coastguard Worker { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, 117*35238bceSAndroid Build Coastguard Worker { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, 118*35238bceSAndroid Build Coastguard Worker { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, 119*35238bceSAndroid Build Coastguard Worker { "glGetError", (deFunctionPtr)glGetError }, 120*35238bceSAndroid Build Coastguard Worker { "glGetFloatv", (deFunctionPtr)glGetFloatv }, 121*35238bceSAndroid Build Coastguard Worker { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, 122*35238bceSAndroid Build Coastguard Worker { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, 123*35238bceSAndroid Build Coastguard Worker { "glGetFramebufferParameteriv", (deFunctionPtr)glGetFramebufferParameteriv }, 124*35238bceSAndroid Build Coastguard Worker { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, 125*35238bceSAndroid Build Coastguard Worker { "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, 126*35238bceSAndroid Build Coastguard Worker { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, 127*35238bceSAndroid Build Coastguard Worker { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, 128*35238bceSAndroid Build Coastguard Worker { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ }, 129*35238bceSAndroid Build Coastguard Worker { "glGetMultisamplefv", (deFunctionPtr)glGetMultisamplefv }, 130*35238bceSAndroid Build Coastguard Worker { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, 131*35238bceSAndroid Build Coastguard Worker { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, 132*35238bceSAndroid Build Coastguard Worker { "glGetProgramInterfaceiv", (deFunctionPtr)glGetProgramInterfaceiv }, 133*35238bceSAndroid Build Coastguard Worker { "glGetProgramPipelineInfoLog", (deFunctionPtr)glGetProgramPipelineInfoLog }, 134*35238bceSAndroid Build Coastguard Worker { "glGetProgramPipelineiv", (deFunctionPtr)glGetProgramPipelineiv }, 135*35238bceSAndroid Build Coastguard Worker { "glGetProgramResourceIndex", (deFunctionPtr)glGetProgramResourceIndex }, 136*35238bceSAndroid Build Coastguard Worker { "glGetProgramResourceLocation", (deFunctionPtr)glGetProgramResourceLocation }, 137*35238bceSAndroid Build Coastguard Worker { "glGetProgramResourceName", (deFunctionPtr)glGetProgramResourceName }, 138*35238bceSAndroid Build Coastguard Worker { "glGetProgramResourceiv", (deFunctionPtr)glGetProgramResourceiv }, 139*35238bceSAndroid Build Coastguard Worker { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, 140*35238bceSAndroid Build Coastguard Worker { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, 141*35238bceSAndroid Build Coastguard Worker { "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, 142*35238bceSAndroid Build Coastguard Worker { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, 143*35238bceSAndroid Build Coastguard Worker { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, 144*35238bceSAndroid Build Coastguard Worker { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, 145*35238bceSAndroid Build Coastguard Worker { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, 146*35238bceSAndroid Build Coastguard Worker { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, 147*35238bceSAndroid Build Coastguard Worker { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, 148*35238bceSAndroid Build Coastguard Worker { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, 149*35238bceSAndroid Build Coastguard Worker { "glGetString", (deFunctionPtr)glGetString }, 150*35238bceSAndroid Build Coastguard Worker { "glGetStringi", (deFunctionPtr)glGetStringi }, 151*35238bceSAndroid Build Coastguard Worker { "glGetSynciv", (deFunctionPtr)glGetSynciv }, 152*35238bceSAndroid Build Coastguard Worker { "glGetTexLevelParameterfv", (deFunctionPtr)glGetTexLevelParameterfv }, 153*35238bceSAndroid Build Coastguard Worker { "glGetTexLevelParameteriv", (deFunctionPtr)glGetTexLevelParameteriv }, 154*35238bceSAndroid Build Coastguard Worker { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, 155*35238bceSAndroid Build Coastguard Worker { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, 156*35238bceSAndroid Build Coastguard Worker { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, 157*35238bceSAndroid Build Coastguard Worker { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, 158*35238bceSAndroid Build Coastguard Worker { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, 159*35238bceSAndroid Build Coastguard Worker { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, 160*35238bceSAndroid Build Coastguard Worker { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, 161*35238bceSAndroid Build Coastguard Worker { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, 162*35238bceSAndroid Build Coastguard Worker { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, 163*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, 164*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, 165*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, 166*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, 167*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, 168*35238bceSAndroid Build Coastguard Worker { "glHint", (deFunctionPtr)glHint }, 169*35238bceSAndroid Build Coastguard Worker { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, 170*35238bceSAndroid Build Coastguard Worker { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, 171*35238bceSAndroid Build Coastguard Worker { "glIsBuffer", (deFunctionPtr)glIsBuffer }, 172*35238bceSAndroid Build Coastguard Worker { "glIsEnabled", (deFunctionPtr)glIsEnabled }, 173*35238bceSAndroid Build Coastguard Worker { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, 174*35238bceSAndroid Build Coastguard Worker { "glIsProgram", (deFunctionPtr)glIsProgram }, 175*35238bceSAndroid Build Coastguard Worker { "glIsProgramPipeline", (deFunctionPtr)glIsProgramPipeline }, 176*35238bceSAndroid Build Coastguard Worker { "glIsQuery", (deFunctionPtr)glIsQuery }, 177*35238bceSAndroid Build Coastguard Worker { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, 178*35238bceSAndroid Build Coastguard Worker { "glIsSampler", (deFunctionPtr)glIsSampler }, 179*35238bceSAndroid Build Coastguard Worker { "glIsShader", (deFunctionPtr)glIsShader }, 180*35238bceSAndroid Build Coastguard Worker { "glIsSync", (deFunctionPtr)glIsSync }, 181*35238bceSAndroid Build Coastguard Worker { "glIsTexture", (deFunctionPtr)glIsTexture }, 182*35238bceSAndroid Build Coastguard Worker { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, 183*35238bceSAndroid Build Coastguard Worker { "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, 184*35238bceSAndroid Build Coastguard Worker { "glLineWidth", (deFunctionPtr)glLineWidth }, 185*35238bceSAndroid Build Coastguard Worker { "glLinkProgram", (deFunctionPtr)glLinkProgram }, 186*35238bceSAndroid Build Coastguard Worker { "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, 187*35238bceSAndroid Build Coastguard Worker { "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier }, 188*35238bceSAndroid Build Coastguard Worker { "glMemoryBarrierByRegion", (deFunctionPtr)glMemoryBarrierByRegion }, 189*35238bceSAndroid Build Coastguard Worker { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, 190*35238bceSAndroid Build Coastguard Worker { "glPixelStorei", (deFunctionPtr)glPixelStorei }, 191*35238bceSAndroid Build Coastguard Worker { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, 192*35238bceSAndroid Build Coastguard Worker { "glProgramBinary", (deFunctionPtr)glProgramBinary }, 193*35238bceSAndroid Build Coastguard Worker { "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, 194*35238bceSAndroid Build Coastguard Worker { "glProgramUniform1f", (deFunctionPtr)glProgramUniform1f }, 195*35238bceSAndroid Build Coastguard Worker { "glProgramUniform1fv", (deFunctionPtr)glProgramUniform1fv }, 196*35238bceSAndroid Build Coastguard Worker { "glProgramUniform1i", (deFunctionPtr)glProgramUniform1i }, 197*35238bceSAndroid Build Coastguard Worker { "glProgramUniform1iv", (deFunctionPtr)glProgramUniform1iv }, 198*35238bceSAndroid Build Coastguard Worker { "glProgramUniform1ui", (deFunctionPtr)glProgramUniform1ui }, 199*35238bceSAndroid Build Coastguard Worker { "glProgramUniform1uiv", (deFunctionPtr)glProgramUniform1uiv }, 200*35238bceSAndroid Build Coastguard Worker { "glProgramUniform2f", (deFunctionPtr)glProgramUniform2f }, 201*35238bceSAndroid Build Coastguard Worker { "glProgramUniform2fv", (deFunctionPtr)glProgramUniform2fv }, 202*35238bceSAndroid Build Coastguard Worker { "glProgramUniform2i", (deFunctionPtr)glProgramUniform2i }, 203*35238bceSAndroid Build Coastguard Worker { "glProgramUniform2iv", (deFunctionPtr)glProgramUniform2iv }, 204*35238bceSAndroid Build Coastguard Worker { "glProgramUniform2ui", (deFunctionPtr)glProgramUniform2ui }, 205*35238bceSAndroid Build Coastguard Worker { "glProgramUniform2uiv", (deFunctionPtr)glProgramUniform2uiv }, 206*35238bceSAndroid Build Coastguard Worker { "glProgramUniform3f", (deFunctionPtr)glProgramUniform3f }, 207*35238bceSAndroid Build Coastguard Worker { "glProgramUniform3fv", (deFunctionPtr)glProgramUniform3fv }, 208*35238bceSAndroid Build Coastguard Worker { "glProgramUniform3i", (deFunctionPtr)glProgramUniform3i }, 209*35238bceSAndroid Build Coastguard Worker { "glProgramUniform3iv", (deFunctionPtr)glProgramUniform3iv }, 210*35238bceSAndroid Build Coastguard Worker { "glProgramUniform3ui", (deFunctionPtr)glProgramUniform3ui }, 211*35238bceSAndroid Build Coastguard Worker { "glProgramUniform3uiv", (deFunctionPtr)glProgramUniform3uiv }, 212*35238bceSAndroid Build Coastguard Worker { "glProgramUniform4f", (deFunctionPtr)glProgramUniform4f }, 213*35238bceSAndroid Build Coastguard Worker { "glProgramUniform4fv", (deFunctionPtr)glProgramUniform4fv }, 214*35238bceSAndroid Build Coastguard Worker { "glProgramUniform4i", (deFunctionPtr)glProgramUniform4i }, 215*35238bceSAndroid Build Coastguard Worker { "glProgramUniform4iv", (deFunctionPtr)glProgramUniform4iv }, 216*35238bceSAndroid Build Coastguard Worker { "glProgramUniform4ui", (deFunctionPtr)glProgramUniform4ui }, 217*35238bceSAndroid Build Coastguard Worker { "glProgramUniform4uiv", (deFunctionPtr)glProgramUniform4uiv }, 218*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix2fv", (deFunctionPtr)glProgramUniformMatrix2fv }, 219*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix2x3fv", (deFunctionPtr)glProgramUniformMatrix2x3fv }, 220*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix2x4fv", (deFunctionPtr)glProgramUniformMatrix2x4fv }, 221*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix3fv", (deFunctionPtr)glProgramUniformMatrix3fv }, 222*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix3x2fv", (deFunctionPtr)glProgramUniformMatrix3x2fv }, 223*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix3x4fv", (deFunctionPtr)glProgramUniformMatrix3x4fv }, 224*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix4fv", (deFunctionPtr)glProgramUniformMatrix4fv }, 225*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix4x2fv", (deFunctionPtr)glProgramUniformMatrix4x2fv }, 226*35238bceSAndroid Build Coastguard Worker { "glProgramUniformMatrix4x3fv", (deFunctionPtr)glProgramUniformMatrix4x3fv }, 227*35238bceSAndroid Build Coastguard Worker { "glReadBuffer", (deFunctionPtr)glReadBuffer }, 228*35238bceSAndroid Build Coastguard Worker { "glReadPixels", (deFunctionPtr)glReadPixels }, 229*35238bceSAndroid Build Coastguard Worker { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, 230*35238bceSAndroid Build Coastguard Worker { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, 231*35238bceSAndroid Build Coastguard Worker { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, 232*35238bceSAndroid Build Coastguard Worker { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, 233*35238bceSAndroid Build Coastguard Worker { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, 234*35238bceSAndroid Build Coastguard Worker { "glSampleMaski", (deFunctionPtr)glSampleMaski }, 235*35238bceSAndroid Build Coastguard Worker { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, 236*35238bceSAndroid Build Coastguard Worker { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, 237*35238bceSAndroid Build Coastguard Worker { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, 238*35238bceSAndroid Build Coastguard Worker { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, 239*35238bceSAndroid Build Coastguard Worker { "glScissor", (deFunctionPtr)glScissor }, 240*35238bceSAndroid Build Coastguard Worker { "glShaderBinary", (deFunctionPtr)glShaderBinary }, 241*35238bceSAndroid Build Coastguard Worker { "glShaderSource", (deFunctionPtr)glShaderSource }, 242*35238bceSAndroid Build Coastguard Worker { "glStencilFunc", (deFunctionPtr)glStencilFunc }, 243*35238bceSAndroid Build Coastguard Worker { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, 244*35238bceSAndroid Build Coastguard Worker { "glStencilMask", (deFunctionPtr)glStencilMask }, 245*35238bceSAndroid Build Coastguard Worker { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, 246*35238bceSAndroid Build Coastguard Worker { "glStencilOp", (deFunctionPtr)glStencilOp }, 247*35238bceSAndroid Build Coastguard Worker { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, 248*35238bceSAndroid Build Coastguard Worker { "glTexImage2D", (deFunctionPtr)glTexImage2D }, 249*35238bceSAndroid Build Coastguard Worker { "glTexImage3D", (deFunctionPtr)glTexImage3D }, 250*35238bceSAndroid Build Coastguard Worker { "glTexParameterf", (deFunctionPtr)glTexParameterf }, 251*35238bceSAndroid Build Coastguard Worker { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, 252*35238bceSAndroid Build Coastguard Worker { "glTexParameteri", (deFunctionPtr)glTexParameteri }, 253*35238bceSAndroid Build Coastguard Worker { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, 254*35238bceSAndroid Build Coastguard Worker { "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, 255*35238bceSAndroid Build Coastguard Worker { "glTexStorage2DMultisample", (deFunctionPtr)glTexStorage2DMultisample }, 256*35238bceSAndroid Build Coastguard Worker { "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, 257*35238bceSAndroid Build Coastguard Worker { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, 258*35238bceSAndroid Build Coastguard Worker { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, 259*35238bceSAndroid Build Coastguard Worker { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, 260*35238bceSAndroid Build Coastguard Worker { "glUniform1f", (deFunctionPtr)glUniform1f }, 261*35238bceSAndroid Build Coastguard Worker { "glUniform1fv", (deFunctionPtr)glUniform1fv }, 262*35238bceSAndroid Build Coastguard Worker { "glUniform1i", (deFunctionPtr)glUniform1i }, 263*35238bceSAndroid Build Coastguard Worker { "glUniform1iv", (deFunctionPtr)glUniform1iv }, 264*35238bceSAndroid Build Coastguard Worker { "glUniform1ui", (deFunctionPtr)glUniform1ui }, 265*35238bceSAndroid Build Coastguard Worker { "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, 266*35238bceSAndroid Build Coastguard Worker { "glUniform2f", (deFunctionPtr)glUniform2f }, 267*35238bceSAndroid Build Coastguard Worker { "glUniform2fv", (deFunctionPtr)glUniform2fv }, 268*35238bceSAndroid Build Coastguard Worker { "glUniform2i", (deFunctionPtr)glUniform2i }, 269*35238bceSAndroid Build Coastguard Worker { "glUniform2iv", (deFunctionPtr)glUniform2iv }, 270*35238bceSAndroid Build Coastguard Worker { "glUniform2ui", (deFunctionPtr)glUniform2ui }, 271*35238bceSAndroid Build Coastguard Worker { "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, 272*35238bceSAndroid Build Coastguard Worker { "glUniform3f", (deFunctionPtr)glUniform3f }, 273*35238bceSAndroid Build Coastguard Worker { "glUniform3fv", (deFunctionPtr)glUniform3fv }, 274*35238bceSAndroid Build Coastguard Worker { "glUniform3i", (deFunctionPtr)glUniform3i }, 275*35238bceSAndroid Build Coastguard Worker { "glUniform3iv", (deFunctionPtr)glUniform3iv }, 276*35238bceSAndroid Build Coastguard Worker { "glUniform3ui", (deFunctionPtr)glUniform3ui }, 277*35238bceSAndroid Build Coastguard Worker { "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, 278*35238bceSAndroid Build Coastguard Worker { "glUniform4f", (deFunctionPtr)glUniform4f }, 279*35238bceSAndroid Build Coastguard Worker { "glUniform4fv", (deFunctionPtr)glUniform4fv }, 280*35238bceSAndroid Build Coastguard Worker { "glUniform4i", (deFunctionPtr)glUniform4i }, 281*35238bceSAndroid Build Coastguard Worker { "glUniform4iv", (deFunctionPtr)glUniform4iv }, 282*35238bceSAndroid Build Coastguard Worker { "glUniform4ui", (deFunctionPtr)glUniform4ui }, 283*35238bceSAndroid Build Coastguard Worker { "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, 284*35238bceSAndroid Build Coastguard Worker { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, 285*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, 286*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, 287*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, 288*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, 289*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, 290*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, 291*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, 292*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, 293*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, 294*35238bceSAndroid Build Coastguard Worker { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, 295*35238bceSAndroid Build Coastguard Worker { "glUseProgram", (deFunctionPtr)glUseProgram }, 296*35238bceSAndroid Build Coastguard Worker { "glUseProgramStages", (deFunctionPtr)glUseProgramStages }, 297*35238bceSAndroid Build Coastguard Worker { "glValidateProgram", (deFunctionPtr)glValidateProgram }, 298*35238bceSAndroid Build Coastguard Worker { "glValidateProgramPipeline", (deFunctionPtr)glValidateProgramPipeline }, 299*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, 300*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, 301*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, 302*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, 303*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, 304*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, 305*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, 306*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, 307*35238bceSAndroid Build Coastguard Worker { "glVertexAttribBinding", (deFunctionPtr)glVertexAttribBinding }, 308*35238bceSAndroid Build Coastguard Worker { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, 309*35238bceSAndroid Build Coastguard Worker { "glVertexAttribFormat", (deFunctionPtr)glVertexAttribFormat }, 310*35238bceSAndroid Build Coastguard Worker { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, 311*35238bceSAndroid Build Coastguard Worker { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, 312*35238bceSAndroid Build Coastguard Worker { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, 313*35238bceSAndroid Build Coastguard Worker { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, 314*35238bceSAndroid Build Coastguard Worker { "glVertexAttribIFormat", (deFunctionPtr)glVertexAttribIFormat }, 315*35238bceSAndroid Build Coastguard Worker { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, 316*35238bceSAndroid Build Coastguard Worker { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, 317*35238bceSAndroid Build Coastguard Worker { "glVertexBindingDivisor", (deFunctionPtr)glVertexBindingDivisor }, 318*35238bceSAndroid Build Coastguard Worker { "glViewport", (deFunctionPtr)glViewport }, 319*35238bceSAndroid Build Coastguard Worker { "glWaitSync", (deFunctionPtr)glWaitSync }, 320