xref: /aosp_15_r20/external/deqp/framework/egl/egluStaticES30Library.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Worker	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
7*35238bceSAndroid Build Coastguard Worker	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
8*35238bceSAndroid Build Coastguard Worker	{ "glBeginQuery",							(deFunctionPtr)glBeginQuery },
9*35238bceSAndroid Build Coastguard Worker	{ "glBeginTransformFeedback",				(deFunctionPtr)glBeginTransformFeedback },
10*35238bceSAndroid Build Coastguard Worker	{ "glBindAttribLocation",					(deFunctionPtr)glBindAttribLocation },
11*35238bceSAndroid Build Coastguard Worker	{ "glBindBuffer",							(deFunctionPtr)glBindBuffer },
12*35238bceSAndroid Build Coastguard Worker	{ "glBindBufferBase",						(deFunctionPtr)glBindBufferBase },
13*35238bceSAndroid Build Coastguard Worker	{ "glBindBufferRange",						(deFunctionPtr)glBindBufferRange },
14*35238bceSAndroid Build Coastguard Worker	{ "glBindFramebuffer",						(deFunctionPtr)glBindFramebuffer },
15*35238bceSAndroid Build Coastguard Worker	{ "glBindRenderbuffer",						(deFunctionPtr)glBindRenderbuffer },
16*35238bceSAndroid Build Coastguard Worker	{ "glBindSampler",							(deFunctionPtr)glBindSampler },
17*35238bceSAndroid Build Coastguard Worker	{ "glBindTexture",							(deFunctionPtr)glBindTexture },
18*35238bceSAndroid Build Coastguard Worker	{ "glBindTransformFeedback",				(deFunctionPtr)glBindTransformFeedback },
19*35238bceSAndroid Build Coastguard Worker	{ "glBindVertexArray",						(deFunctionPtr)glBindVertexArray },
20*35238bceSAndroid Build Coastguard Worker	{ "glBlendColor",							(deFunctionPtr)glBlendColor },
21*35238bceSAndroid Build Coastguard Worker	{ "glBlendEquation",						(deFunctionPtr)glBlendEquation },
22*35238bceSAndroid Build Coastguard Worker	{ "glBlendEquationSeparate",				(deFunctionPtr)glBlendEquationSeparate },
23*35238bceSAndroid Build Coastguard Worker	{ "glBlendFunc",							(deFunctionPtr)glBlendFunc },
24*35238bceSAndroid Build Coastguard Worker	{ "glBlendFuncSeparate",					(deFunctionPtr)glBlendFuncSeparate },
25*35238bceSAndroid Build Coastguard Worker	{ "glBlitFramebuffer",						(deFunctionPtr)glBlitFramebuffer },
26*35238bceSAndroid Build Coastguard Worker	{ "glBufferData",							(deFunctionPtr)glBufferData },
27*35238bceSAndroid Build Coastguard Worker	{ "glBufferSubData",						(deFunctionPtr)glBufferSubData },
28*35238bceSAndroid Build Coastguard Worker	{ "glCheckFramebufferStatus",				(deFunctionPtr)glCheckFramebufferStatus },
29*35238bceSAndroid Build Coastguard Worker	{ "glClear",								(deFunctionPtr)glClear },
30*35238bceSAndroid Build Coastguard Worker	{ "glClearBufferfi",						(deFunctionPtr)glClearBufferfi },
31*35238bceSAndroid Build Coastguard Worker	{ "glClearBufferfv",						(deFunctionPtr)glClearBufferfv },
32*35238bceSAndroid Build Coastguard Worker	{ "glClearBufferiv",						(deFunctionPtr)glClearBufferiv },
33*35238bceSAndroid Build Coastguard Worker	{ "glClearBufferuiv",						(deFunctionPtr)glClearBufferuiv },
34*35238bceSAndroid Build Coastguard Worker	{ "glClearColor",							(deFunctionPtr)glClearColor },
35*35238bceSAndroid Build Coastguard Worker	{ "glClearDepthf",							(deFunctionPtr)glClearDepthf },
36*35238bceSAndroid Build Coastguard Worker	{ "glClearStencil",							(deFunctionPtr)glClearStencil },
37*35238bceSAndroid Build Coastguard Worker	{ "glClientWaitSync",						(deFunctionPtr)glClientWaitSync },
38*35238bceSAndroid Build Coastguard Worker	{ "glColorMask",							(deFunctionPtr)glColorMask },
39*35238bceSAndroid Build Coastguard Worker	{ "glCompileShader",						(deFunctionPtr)glCompileShader },
40*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexImage2D",					(deFunctionPtr)glCompressedTexImage2D },
41*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexImage3D",					(deFunctionPtr)glCompressedTexImage3D },
42*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexSubImage2D",				(deFunctionPtr)glCompressedTexSubImage2D },
43*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexSubImage3D",				(deFunctionPtr)glCompressedTexSubImage3D },
44*35238bceSAndroid Build Coastguard Worker	{ "glCopyBufferSubData",					(deFunctionPtr)glCopyBufferSubData },
45*35238bceSAndroid Build Coastguard Worker	{ "glCopyTexImage2D",						(deFunctionPtr)glCopyTexImage2D },
46*35238bceSAndroid Build Coastguard Worker	{ "glCopyTexSubImage2D",					(deFunctionPtr)glCopyTexSubImage2D },
47*35238bceSAndroid Build Coastguard Worker	{ "glCopyTexSubImage3D",					(deFunctionPtr)glCopyTexSubImage3D },
48*35238bceSAndroid Build Coastguard Worker	{ "glCreateProgram",						(deFunctionPtr)glCreateProgram },
49*35238bceSAndroid Build Coastguard Worker	{ "glCreateShader",							(deFunctionPtr)glCreateShader },
50*35238bceSAndroid Build Coastguard Worker	{ "glCullFace",								(deFunctionPtr)glCullFace },
51*35238bceSAndroid Build Coastguard Worker	{ "glDeleteBuffers",						(deFunctionPtr)glDeleteBuffers },
52*35238bceSAndroid Build Coastguard Worker	{ "glDeleteFramebuffers",					(deFunctionPtr)glDeleteFramebuffers },
53*35238bceSAndroid Build Coastguard Worker	{ "glDeleteProgram",						(deFunctionPtr)glDeleteProgram },
54*35238bceSAndroid Build Coastguard Worker	{ "glDeleteQueries",						(deFunctionPtr)glDeleteQueries },
55*35238bceSAndroid Build Coastguard Worker	{ "glDeleteRenderbuffers",					(deFunctionPtr)glDeleteRenderbuffers },
56*35238bceSAndroid Build Coastguard Worker	{ "glDeleteSamplers",						(deFunctionPtr)glDeleteSamplers },
57*35238bceSAndroid Build Coastguard Worker	{ "glDeleteShader",							(deFunctionPtr)glDeleteShader },
58*35238bceSAndroid Build Coastguard Worker	{ "glDeleteSync",							(deFunctionPtr)glDeleteSync },
59*35238bceSAndroid Build Coastguard Worker	{ "glDeleteTextures",						(deFunctionPtr)glDeleteTextures },
60*35238bceSAndroid Build Coastguard Worker	{ "glDeleteTransformFeedbacks",				(deFunctionPtr)glDeleteTransformFeedbacks },
61*35238bceSAndroid Build Coastguard Worker	{ "glDeleteVertexArrays",					(deFunctionPtr)glDeleteVertexArrays },
62*35238bceSAndroid Build Coastguard Worker	{ "glDepthFunc",							(deFunctionPtr)glDepthFunc },
63*35238bceSAndroid Build Coastguard Worker	{ "glDepthMask",							(deFunctionPtr)glDepthMask },
64*35238bceSAndroid Build Coastguard Worker	{ "glDepthRangef",							(deFunctionPtr)glDepthRangef },
65*35238bceSAndroid Build Coastguard Worker	{ "glDetachShader",							(deFunctionPtr)glDetachShader },
66*35238bceSAndroid Build Coastguard Worker	{ "glDisable",								(deFunctionPtr)glDisable },
67*35238bceSAndroid Build Coastguard Worker	{ "glDisableVertexAttribArray",				(deFunctionPtr)glDisableVertexAttribArray },
68*35238bceSAndroid Build Coastguard Worker	{ "glDrawArrays",							(deFunctionPtr)glDrawArrays },
69*35238bceSAndroid Build Coastguard Worker	{ "glDrawArraysInstanced",					(deFunctionPtr)glDrawArraysInstanced },
70*35238bceSAndroid Build Coastguard Worker	{ "glDrawBuffers",							(deFunctionPtr)glDrawBuffers },
71*35238bceSAndroid Build Coastguard Worker	{ "glDrawElements",							(deFunctionPtr)glDrawElements },
72*35238bceSAndroid Build Coastguard Worker	{ "glDrawElementsInstanced",				(deFunctionPtr)glDrawElementsInstanced },
73*35238bceSAndroid Build Coastguard Worker	{ "glDrawRangeElements",					(deFunctionPtr)glDrawRangeElements },
74*35238bceSAndroid Build Coastguard Worker	{ "glEnable",								(deFunctionPtr)glEnable },
75*35238bceSAndroid Build Coastguard Worker	{ "glEnableVertexAttribArray",				(deFunctionPtr)glEnableVertexAttribArray },
76*35238bceSAndroid Build Coastguard Worker	{ "glEndQuery",								(deFunctionPtr)glEndQuery },
77*35238bceSAndroid Build Coastguard Worker	{ "glEndTransformFeedback",					(deFunctionPtr)glEndTransformFeedback },
78*35238bceSAndroid Build Coastguard Worker	{ "glFenceSync",							(deFunctionPtr)glFenceSync },
79*35238bceSAndroid Build Coastguard Worker	{ "glFinish",								(deFunctionPtr)glFinish },
80*35238bceSAndroid Build Coastguard Worker	{ "glFlush",								(deFunctionPtr)glFlush },
81*35238bceSAndroid Build Coastguard Worker	{ "glFlushMappedBufferRange",				(deFunctionPtr)glFlushMappedBufferRange },
82*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferRenderbuffer",				(deFunctionPtr)glFramebufferRenderbuffer },
83*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
84*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferTextureLayer",				(deFunctionPtr)glFramebufferTextureLayer },
85*35238bceSAndroid Build Coastguard Worker	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
86*35238bceSAndroid Build Coastguard Worker	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
87*35238bceSAndroid Build Coastguard Worker	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
88*35238bceSAndroid Build Coastguard Worker	{ "glGenQueries",							(deFunctionPtr)glGenQueries },
89*35238bceSAndroid Build Coastguard Worker	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
90*35238bceSAndroid Build Coastguard Worker	{ "glGenSamplers",							(deFunctionPtr)glGenSamplers },
91*35238bceSAndroid Build Coastguard Worker	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
92*35238bceSAndroid Build Coastguard Worker	{ "glGenTransformFeedbacks",				(deFunctionPtr)glGenTransformFeedbacks },
93*35238bceSAndroid Build Coastguard Worker	{ "glGenVertexArrays",						(deFunctionPtr)glGenVertexArrays },
94*35238bceSAndroid Build Coastguard Worker	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
95*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
96*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
97*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniformBlockName",			(deFunctionPtr)glGetActiveUniformBlockName },
98*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniformBlockiv",				(deFunctionPtr)glGetActiveUniformBlockiv },
99*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniformsiv",					(deFunctionPtr)glGetActiveUniformsiv },
100*35238bceSAndroid Build Coastguard Worker	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
101*35238bceSAndroid Build Coastguard Worker	{ "glGetAttribLocation",					(deFunctionPtr)glGetAttribLocation },
102*35238bceSAndroid Build Coastguard Worker	{ "glGetBooleanv",							(deFunctionPtr)glGetBooleanv },
103*35238bceSAndroid Build Coastguard Worker	{ "glGetBufferParameteri64v",				(deFunctionPtr)glGetBufferParameteri64v },
104*35238bceSAndroid Build Coastguard Worker	{ "glGetBufferParameteriv",					(deFunctionPtr)glGetBufferParameteriv },
105*35238bceSAndroid Build Coastguard Worker	{ "glGetBufferPointerv",					(deFunctionPtr)glGetBufferPointerv },
106*35238bceSAndroid Build Coastguard Worker	{ "glGetError",								(deFunctionPtr)glGetError },
107*35238bceSAndroid Build Coastguard Worker	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
108*35238bceSAndroid Build Coastguard Worker	{ "glGetFragDataLocation",					(deFunctionPtr)glGetFragDataLocation },
109*35238bceSAndroid Build Coastguard Worker	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
110*35238bceSAndroid Build Coastguard Worker	{ "glGetInteger64i_v",						(deFunctionPtr)glGetInteger64i_v },
111*35238bceSAndroid Build Coastguard Worker	{ "glGetInteger64v",						(deFunctionPtr)glGetInteger64v },
112*35238bceSAndroid Build Coastguard Worker	{ "glGetIntegeri_v",						(deFunctionPtr)glGetIntegeri_v },
113*35238bceSAndroid Build Coastguard Worker	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
114*35238bceSAndroid Build Coastguard Worker	{ "glGetInternalformativ",					(deFunctionPtr)glGetInternalformativ },
115*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramBinary",						(deFunctionPtr)glGetProgramBinary },
116*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
117*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
118*35238bceSAndroid Build Coastguard Worker	{ "glGetQueryObjectuiv",					(deFunctionPtr)glGetQueryObjectuiv },
119*35238bceSAndroid Build Coastguard Worker	{ "glGetQueryiv",							(deFunctionPtr)glGetQueryiv },
120*35238bceSAndroid Build Coastguard Worker	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
121*35238bceSAndroid Build Coastguard Worker	{ "glGetSamplerParameterfv",				(deFunctionPtr)glGetSamplerParameterfv },
122*35238bceSAndroid Build Coastguard Worker	{ "glGetSamplerParameteriv",				(deFunctionPtr)glGetSamplerParameteriv },
123*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
124*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
125*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
126*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
127*35238bceSAndroid Build Coastguard Worker	{ "glGetString",							(deFunctionPtr)glGetString },
128*35238bceSAndroid Build Coastguard Worker	{ "glGetStringi",							(deFunctionPtr)glGetStringi },
129*35238bceSAndroid Build Coastguard Worker	{ "glGetSynciv",							(deFunctionPtr)glGetSynciv },
130*35238bceSAndroid Build Coastguard Worker	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
131*35238bceSAndroid Build Coastguard Worker	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
132*35238bceSAndroid Build Coastguard Worker	{ "glGetTransformFeedbackVarying",			(deFunctionPtr)glGetTransformFeedbackVarying },
133*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformBlockIndex",					(deFunctionPtr)glGetUniformBlockIndex },
134*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformIndices",					(deFunctionPtr)glGetUniformIndices },
135*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
136*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
137*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
138*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformuiv",						(deFunctionPtr)glGetUniformuiv },
139*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribIiv",					(deFunctionPtr)glGetVertexAttribIiv },
140*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribIuiv",					(deFunctionPtr)glGetVertexAttribIuiv },
141*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
142*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
143*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
144*35238bceSAndroid Build Coastguard Worker	{ "glHint",									(deFunctionPtr)glHint },
145*35238bceSAndroid Build Coastguard Worker	{ "glInvalidateFramebuffer",				(deFunctionPtr)glInvalidateFramebuffer },
146*35238bceSAndroid Build Coastguard Worker	{ "glInvalidateSubFramebuffer",				(deFunctionPtr)glInvalidateSubFramebuffer },
147*35238bceSAndroid Build Coastguard Worker	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
148*35238bceSAndroid Build Coastguard Worker	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },
149*35238bceSAndroid Build Coastguard Worker	{ "glIsFramebuffer",						(deFunctionPtr)glIsFramebuffer },
150*35238bceSAndroid Build Coastguard Worker	{ "glIsProgram",							(deFunctionPtr)glIsProgram },
151*35238bceSAndroid Build Coastguard Worker	{ "glIsQuery",								(deFunctionPtr)glIsQuery },
152*35238bceSAndroid Build Coastguard Worker	{ "glIsRenderbuffer",						(deFunctionPtr)glIsRenderbuffer },
153*35238bceSAndroid Build Coastguard Worker	{ "glIsSampler",							(deFunctionPtr)glIsSampler },
154*35238bceSAndroid Build Coastguard Worker	{ "glIsShader",								(deFunctionPtr)glIsShader },
155*35238bceSAndroid Build Coastguard Worker	{ "glIsSync",								(deFunctionPtr)glIsSync },
156*35238bceSAndroid Build Coastguard Worker	{ "glIsTexture",							(deFunctionPtr)glIsTexture },
157*35238bceSAndroid Build Coastguard Worker	{ "glIsTransformFeedback",					(deFunctionPtr)glIsTransformFeedback },
158*35238bceSAndroid Build Coastguard Worker	{ "glIsVertexArray",						(deFunctionPtr)glIsVertexArray },
159*35238bceSAndroid Build Coastguard Worker	{ "glLineWidth",							(deFunctionPtr)glLineWidth },
160*35238bceSAndroid Build Coastguard Worker	{ "glLinkProgram",							(deFunctionPtr)glLinkProgram },
161*35238bceSAndroid Build Coastguard Worker	{ "glMapBufferRange",						(deFunctionPtr)glMapBufferRange },
162*35238bceSAndroid Build Coastguard Worker	{ "glPauseTransformFeedback",				(deFunctionPtr)glPauseTransformFeedback },
163*35238bceSAndroid Build Coastguard Worker	{ "glPixelStorei",							(deFunctionPtr)glPixelStorei },
164*35238bceSAndroid Build Coastguard Worker	{ "glPolygonOffset",						(deFunctionPtr)glPolygonOffset },
165*35238bceSAndroid Build Coastguard Worker	{ "glProgramBinary",						(deFunctionPtr)glProgramBinary },
166*35238bceSAndroid Build Coastguard Worker	{ "glProgramParameteri",					(deFunctionPtr)glProgramParameteri },
167*35238bceSAndroid Build Coastguard Worker	{ "glReadBuffer",							(deFunctionPtr)glReadBuffer },
168*35238bceSAndroid Build Coastguard Worker	{ "glReadPixels",							(deFunctionPtr)glReadPixels },
169*35238bceSAndroid Build Coastguard Worker	{ "glReleaseShaderCompiler",				(deFunctionPtr)glReleaseShaderCompiler },
170*35238bceSAndroid Build Coastguard Worker	{ "glRenderbufferStorage",					(deFunctionPtr)glRenderbufferStorage },
171*35238bceSAndroid Build Coastguard Worker	{ "glRenderbufferStorageMultisample",		(deFunctionPtr)glRenderbufferStorageMultisample },
172*35238bceSAndroid Build Coastguard Worker	{ "glResumeTransformFeedback",				(deFunctionPtr)glResumeTransformFeedback },
173*35238bceSAndroid Build Coastguard Worker	{ "glSampleCoverage",						(deFunctionPtr)glSampleCoverage },
174*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameterf",					(deFunctionPtr)glSamplerParameterf },
175*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameterfv",					(deFunctionPtr)glSamplerParameterfv },
176*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameteri",					(deFunctionPtr)glSamplerParameteri },
177*35238bceSAndroid Build Coastguard Worker	{ "glSamplerParameteriv",					(deFunctionPtr)glSamplerParameteriv },
178*35238bceSAndroid Build Coastguard Worker	{ "glScissor",								(deFunctionPtr)glScissor },
179*35238bceSAndroid Build Coastguard Worker	{ "glShaderBinary",							(deFunctionPtr)glShaderBinary },
180*35238bceSAndroid Build Coastguard Worker	{ "glShaderSource",							(deFunctionPtr)glShaderSource },
181*35238bceSAndroid Build Coastguard Worker	{ "glStencilFunc",							(deFunctionPtr)glStencilFunc },
182*35238bceSAndroid Build Coastguard Worker	{ "glStencilFuncSeparate",					(deFunctionPtr)glStencilFuncSeparate },
183*35238bceSAndroid Build Coastguard Worker	{ "glStencilMask",							(deFunctionPtr)glStencilMask },
184*35238bceSAndroid Build Coastguard Worker	{ "glStencilMaskSeparate",					(deFunctionPtr)glStencilMaskSeparate },
185*35238bceSAndroid Build Coastguard Worker	{ "glStencilOp",							(deFunctionPtr)glStencilOp },
186*35238bceSAndroid Build Coastguard Worker	{ "glStencilOpSeparate",					(deFunctionPtr)glStencilOpSeparate },
187*35238bceSAndroid Build Coastguard Worker	{ "glTexImage2D",							(deFunctionPtr)glTexImage2D },
188*35238bceSAndroid Build Coastguard Worker	{ "glTexImage3D",							(deFunctionPtr)glTexImage3D },
189*35238bceSAndroid Build Coastguard Worker	{ "glTexParameterf",						(deFunctionPtr)glTexParameterf },
190*35238bceSAndroid Build Coastguard Worker	{ "glTexParameterfv",						(deFunctionPtr)glTexParameterfv },
191*35238bceSAndroid Build Coastguard Worker	{ "glTexParameteri",						(deFunctionPtr)glTexParameteri },
192*35238bceSAndroid Build Coastguard Worker	{ "glTexParameteriv",						(deFunctionPtr)glTexParameteriv },
193*35238bceSAndroid Build Coastguard Worker	{ "glTexStorage2D",							(deFunctionPtr)glTexStorage2D },
194*35238bceSAndroid Build Coastguard Worker	{ "glTexStorage3D",							(deFunctionPtr)glTexStorage3D },
195*35238bceSAndroid Build Coastguard Worker	{ "glTexSubImage2D",						(deFunctionPtr)glTexSubImage2D },
196*35238bceSAndroid Build Coastguard Worker	{ "glTexSubImage3D",						(deFunctionPtr)glTexSubImage3D },
197*35238bceSAndroid Build Coastguard Worker	{ "glTransformFeedbackVaryings",			(deFunctionPtr)glTransformFeedbackVaryings },
198*35238bceSAndroid Build Coastguard Worker	{ "glUniform1f",							(deFunctionPtr)glUniform1f },
199*35238bceSAndroid Build Coastguard Worker	{ "glUniform1fv",							(deFunctionPtr)glUniform1fv },
200*35238bceSAndroid Build Coastguard Worker	{ "glUniform1i",							(deFunctionPtr)glUniform1i },
201*35238bceSAndroid Build Coastguard Worker	{ "glUniform1iv",							(deFunctionPtr)glUniform1iv },
202*35238bceSAndroid Build Coastguard Worker	{ "glUniform1ui",							(deFunctionPtr)glUniform1ui },
203*35238bceSAndroid Build Coastguard Worker	{ "glUniform1uiv",							(deFunctionPtr)glUniform1uiv },
204*35238bceSAndroid Build Coastguard Worker	{ "glUniform2f",							(deFunctionPtr)glUniform2f },
205*35238bceSAndroid Build Coastguard Worker	{ "glUniform2fv",							(deFunctionPtr)glUniform2fv },
206*35238bceSAndroid Build Coastguard Worker	{ "glUniform2i",							(deFunctionPtr)glUniform2i },
207*35238bceSAndroid Build Coastguard Worker	{ "glUniform2iv",							(deFunctionPtr)glUniform2iv },
208*35238bceSAndroid Build Coastguard Worker	{ "glUniform2ui",							(deFunctionPtr)glUniform2ui },
209*35238bceSAndroid Build Coastguard Worker	{ "glUniform2uiv",							(deFunctionPtr)glUniform2uiv },
210*35238bceSAndroid Build Coastguard Worker	{ "glUniform3f",							(deFunctionPtr)glUniform3f },
211*35238bceSAndroid Build Coastguard Worker	{ "glUniform3fv",							(deFunctionPtr)glUniform3fv },
212*35238bceSAndroid Build Coastguard Worker	{ "glUniform3i",							(deFunctionPtr)glUniform3i },
213*35238bceSAndroid Build Coastguard Worker	{ "glUniform3iv",							(deFunctionPtr)glUniform3iv },
214*35238bceSAndroid Build Coastguard Worker	{ "glUniform3ui",							(deFunctionPtr)glUniform3ui },
215*35238bceSAndroid Build Coastguard Worker	{ "glUniform3uiv",							(deFunctionPtr)glUniform3uiv },
216*35238bceSAndroid Build Coastguard Worker	{ "glUniform4f",							(deFunctionPtr)glUniform4f },
217*35238bceSAndroid Build Coastguard Worker	{ "glUniform4fv",							(deFunctionPtr)glUniform4fv },
218*35238bceSAndroid Build Coastguard Worker	{ "glUniform4i",							(deFunctionPtr)glUniform4i },
219*35238bceSAndroid Build Coastguard Worker	{ "glUniform4iv",							(deFunctionPtr)glUniform4iv },
220*35238bceSAndroid Build Coastguard Worker	{ "glUniform4ui",							(deFunctionPtr)glUniform4ui },
221*35238bceSAndroid Build Coastguard Worker	{ "glUniform4uiv",							(deFunctionPtr)glUniform4uiv },
222*35238bceSAndroid Build Coastguard Worker	{ "glUniformBlockBinding",					(deFunctionPtr)glUniformBlockBinding },
223*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix2fv",						(deFunctionPtr)glUniformMatrix2fv },
224*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix2x3fv",					(deFunctionPtr)glUniformMatrix2x3fv },
225*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix2x4fv",					(deFunctionPtr)glUniformMatrix2x4fv },
226*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix3fv",						(deFunctionPtr)glUniformMatrix3fv },
227*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix3x2fv",					(deFunctionPtr)glUniformMatrix3x2fv },
228*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix3x4fv",					(deFunctionPtr)glUniformMatrix3x4fv },
229*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix4fv",						(deFunctionPtr)glUniformMatrix4fv },
230*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix4x2fv",					(deFunctionPtr)glUniformMatrix4x2fv },
231*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix4x3fv",					(deFunctionPtr)glUniformMatrix4x3fv },
232*35238bceSAndroid Build Coastguard Worker	{ "glUnmapBuffer",							(deFunctionPtr)glUnmapBuffer },
233*35238bceSAndroid Build Coastguard Worker	{ "glUseProgram",							(deFunctionPtr)glUseProgram },
234*35238bceSAndroid Build Coastguard Worker	{ "glValidateProgram",						(deFunctionPtr)glValidateProgram },
235*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib1f",						(deFunctionPtr)glVertexAttrib1f },
236*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib1fv",						(deFunctionPtr)glVertexAttrib1fv },
237*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib2f",						(deFunctionPtr)glVertexAttrib2f },
238*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib2fv",						(deFunctionPtr)glVertexAttrib2fv },
239*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib3f",						(deFunctionPtr)glVertexAttrib3f },
240*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib3fv",						(deFunctionPtr)glVertexAttrib3fv },
241*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib4f",						(deFunctionPtr)glVertexAttrib4f },
242*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib4fv",						(deFunctionPtr)glVertexAttrib4fv },
243*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribDivisor",					(deFunctionPtr)glVertexAttribDivisor },
244*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribI4i",						(deFunctionPtr)glVertexAttribI4i },
245*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribI4iv",						(deFunctionPtr)glVertexAttribI4iv },
246*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribI4ui",						(deFunctionPtr)glVertexAttribI4ui },
247*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribI4uiv",					(deFunctionPtr)glVertexAttribI4uiv },
248*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribIPointer",					(deFunctionPtr)glVertexAttribIPointer },
249*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribPointer",					(deFunctionPtr)glVertexAttribPointer },
250*35238bceSAndroid Build Coastguard Worker	{ "glViewport",								(deFunctionPtr)glViewport },
251*35238bceSAndroid Build Coastguard Worker	{ "glWaitSync",								(deFunctionPtr)glWaitSync },
252