1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Worker { "glActiveTexture", (deFunctionPtr)glActiveTexture }, 7*35238bceSAndroid Build Coastguard Worker { "glAttachShader", (deFunctionPtr)glAttachShader }, 8*35238bceSAndroid Build Coastguard Worker { "glBeginQuery", (deFunctionPtr)glBeginQuery }, 9*35238bceSAndroid Build Coastguard Worker { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, 10*35238bceSAndroid Build Coastguard Worker { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, 11*35238bceSAndroid Build Coastguard Worker { "glBindBuffer", (deFunctionPtr)glBindBuffer }, 12*35238bceSAndroid Build Coastguard Worker { "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, 13*35238bceSAndroid Build Coastguard Worker { "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, 14*35238bceSAndroid Build Coastguard Worker { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, 15*35238bceSAndroid Build Coastguard Worker { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, 16*35238bceSAndroid Build Coastguard Worker { "glBindSampler", (deFunctionPtr)glBindSampler }, 17*35238bceSAndroid Build Coastguard Worker { "glBindTexture", (deFunctionPtr)glBindTexture }, 18*35238bceSAndroid Build Coastguard Worker { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, 19*35238bceSAndroid Build Coastguard Worker { "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, 20*35238bceSAndroid Build Coastguard Worker { "glBlendColor", (deFunctionPtr)glBlendColor }, 21*35238bceSAndroid Build Coastguard Worker { "glBlendEquation", (deFunctionPtr)glBlendEquation }, 22*35238bceSAndroid Build Coastguard Worker { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, 23*35238bceSAndroid Build Coastguard Worker { "glBlendFunc", (deFunctionPtr)glBlendFunc }, 24*35238bceSAndroid Build Coastguard Worker { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, 25*35238bceSAndroid Build Coastguard Worker { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, 26*35238bceSAndroid Build Coastguard Worker { "glBufferData", (deFunctionPtr)glBufferData }, 27*35238bceSAndroid Build Coastguard Worker { "glBufferSubData", (deFunctionPtr)glBufferSubData }, 28*35238bceSAndroid Build Coastguard Worker { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, 29*35238bceSAndroid Build Coastguard Worker { "glClear", (deFunctionPtr)glClear }, 30*35238bceSAndroid Build Coastguard Worker { "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, 31*35238bceSAndroid Build Coastguard Worker { "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, 32*35238bceSAndroid Build Coastguard Worker { "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, 33*35238bceSAndroid Build Coastguard Worker { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, 34*35238bceSAndroid Build Coastguard Worker { "glClearColor", (deFunctionPtr)glClearColor }, 35*35238bceSAndroid Build Coastguard Worker { "glClearDepthf", (deFunctionPtr)glClearDepthf }, 36*35238bceSAndroid Build Coastguard Worker { "glClearStencil", (deFunctionPtr)glClearStencil }, 37*35238bceSAndroid Build Coastguard Worker { "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, 38*35238bceSAndroid Build Coastguard Worker { "glColorMask", (deFunctionPtr)glColorMask }, 39*35238bceSAndroid Build Coastguard Worker { "glCompileShader", (deFunctionPtr)glCompileShader }, 40*35238bceSAndroid Build Coastguard Worker { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, 41*35238bceSAndroid Build Coastguard Worker { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, 42*35238bceSAndroid Build Coastguard Worker { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, 43*35238bceSAndroid Build Coastguard Worker { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, 44*35238bceSAndroid Build Coastguard Worker { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, 45*35238bceSAndroid Build Coastguard Worker { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, 46*35238bceSAndroid Build Coastguard Worker { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, 47*35238bceSAndroid Build Coastguard Worker { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, 48*35238bceSAndroid Build Coastguard Worker { "glCreateProgram", (deFunctionPtr)glCreateProgram }, 49*35238bceSAndroid Build Coastguard Worker { "glCreateShader", (deFunctionPtr)glCreateShader }, 50*35238bceSAndroid Build Coastguard Worker { "glCullFace", (deFunctionPtr)glCullFace }, 51*35238bceSAndroid Build Coastguard Worker { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, 52*35238bceSAndroid Build Coastguard Worker { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, 53*35238bceSAndroid Build Coastguard Worker { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, 54*35238bceSAndroid Build Coastguard Worker { "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, 55*35238bceSAndroid Build Coastguard Worker { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, 56*35238bceSAndroid Build Coastguard Worker { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, 57*35238bceSAndroid Build Coastguard Worker { "glDeleteShader", (deFunctionPtr)glDeleteShader }, 58*35238bceSAndroid Build Coastguard Worker { "glDeleteSync", (deFunctionPtr)glDeleteSync }, 59*35238bceSAndroid Build Coastguard Worker { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, 60*35238bceSAndroid Build Coastguard Worker { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, 61*35238bceSAndroid Build Coastguard Worker { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, 62*35238bceSAndroid Build Coastguard Worker { "glDepthFunc", (deFunctionPtr)glDepthFunc }, 63*35238bceSAndroid Build Coastguard Worker { "glDepthMask", (deFunctionPtr)glDepthMask }, 64*35238bceSAndroid Build Coastguard Worker { "glDepthRangef", (deFunctionPtr)glDepthRangef }, 65*35238bceSAndroid Build Coastguard Worker { "glDetachShader", (deFunctionPtr)glDetachShader }, 66*35238bceSAndroid Build Coastguard Worker { "glDisable", (deFunctionPtr)glDisable }, 67*35238bceSAndroid Build Coastguard Worker { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, 68*35238bceSAndroid Build Coastguard Worker { "glDrawArrays", (deFunctionPtr)glDrawArrays }, 69*35238bceSAndroid Build Coastguard Worker { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, 70*35238bceSAndroid Build Coastguard Worker { "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, 71*35238bceSAndroid Build Coastguard Worker { "glDrawElements", (deFunctionPtr)glDrawElements }, 72*35238bceSAndroid Build Coastguard Worker { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, 73*35238bceSAndroid Build Coastguard Worker { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, 74*35238bceSAndroid Build Coastguard Worker { "glEnable", (deFunctionPtr)glEnable }, 75*35238bceSAndroid Build Coastguard Worker { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, 76*35238bceSAndroid Build Coastguard Worker { "glEndQuery", (deFunctionPtr)glEndQuery }, 77*35238bceSAndroid Build Coastguard Worker { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, 78*35238bceSAndroid Build Coastguard Worker { "glFenceSync", (deFunctionPtr)glFenceSync }, 79*35238bceSAndroid Build Coastguard Worker { "glFinish", (deFunctionPtr)glFinish }, 80*35238bceSAndroid Build Coastguard Worker { "glFlush", (deFunctionPtr)glFlush }, 81*35238bceSAndroid Build Coastguard Worker { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, 82*35238bceSAndroid Build Coastguard Worker { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, 83*35238bceSAndroid Build Coastguard Worker { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, 84*35238bceSAndroid Build Coastguard Worker { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, 85*35238bceSAndroid Build Coastguard Worker { "glFrontFace", (deFunctionPtr)glFrontFace }, 86*35238bceSAndroid Build Coastguard Worker { "glGenBuffers", (deFunctionPtr)glGenBuffers }, 87*35238bceSAndroid Build Coastguard Worker { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, 88*35238bceSAndroid Build Coastguard Worker { "glGenQueries", (deFunctionPtr)glGenQueries }, 89*35238bceSAndroid Build Coastguard Worker { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, 90*35238bceSAndroid Build Coastguard Worker { "glGenSamplers", (deFunctionPtr)glGenSamplers }, 91*35238bceSAndroid Build Coastguard Worker { "glGenTextures", (deFunctionPtr)glGenTextures }, 92*35238bceSAndroid Build Coastguard Worker { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, 93*35238bceSAndroid Build Coastguard Worker { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, 94*35238bceSAndroid Build Coastguard Worker { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, 95*35238bceSAndroid Build Coastguard Worker { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, 96*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, 97*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, 98*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, 99*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, 100*35238bceSAndroid Build Coastguard Worker { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, 101*35238bceSAndroid Build Coastguard Worker { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, 102*35238bceSAndroid Build Coastguard Worker { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, 103*35238bceSAndroid Build Coastguard Worker { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, 104*35238bceSAndroid Build Coastguard Worker { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, 105*35238bceSAndroid Build Coastguard Worker { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, 106*35238bceSAndroid Build Coastguard Worker { "glGetError", (deFunctionPtr)glGetError }, 107*35238bceSAndroid Build Coastguard Worker { "glGetFloatv", (deFunctionPtr)glGetFloatv }, 108*35238bceSAndroid Build Coastguard Worker { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, 109*35238bceSAndroid Build Coastguard Worker { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, 110*35238bceSAndroid Build Coastguard Worker { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, 111*35238bceSAndroid Build Coastguard Worker { "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, 112*35238bceSAndroid Build Coastguard Worker { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, 113*35238bceSAndroid Build Coastguard Worker { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, 114*35238bceSAndroid Build Coastguard Worker { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ }, 115*35238bceSAndroid Build Coastguard Worker { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, 116*35238bceSAndroid Build Coastguard Worker { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, 117*35238bceSAndroid Build Coastguard Worker { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, 118*35238bceSAndroid Build Coastguard Worker { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, 119*35238bceSAndroid Build Coastguard Worker { "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, 120*35238bceSAndroid Build Coastguard Worker { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, 121*35238bceSAndroid Build Coastguard Worker { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, 122*35238bceSAndroid Build Coastguard Worker { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, 123*35238bceSAndroid Build Coastguard Worker { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, 124*35238bceSAndroid Build Coastguard Worker { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, 125*35238bceSAndroid Build Coastguard Worker { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, 126*35238bceSAndroid Build Coastguard Worker { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, 127*35238bceSAndroid Build Coastguard Worker { "glGetString", (deFunctionPtr)glGetString }, 128*35238bceSAndroid Build Coastguard Worker { "glGetStringi", (deFunctionPtr)glGetStringi }, 129*35238bceSAndroid Build Coastguard Worker { "glGetSynciv", (deFunctionPtr)glGetSynciv }, 130*35238bceSAndroid Build Coastguard Worker { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, 131*35238bceSAndroid Build Coastguard Worker { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, 132*35238bceSAndroid Build Coastguard Worker { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, 133*35238bceSAndroid Build Coastguard Worker { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, 134*35238bceSAndroid Build Coastguard Worker { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, 135*35238bceSAndroid Build Coastguard Worker { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, 136*35238bceSAndroid Build Coastguard Worker { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, 137*35238bceSAndroid Build Coastguard Worker { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, 138*35238bceSAndroid Build Coastguard Worker { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, 139*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, 140*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, 141*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, 142*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, 143*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, 144*35238bceSAndroid Build Coastguard Worker { "glHint", (deFunctionPtr)glHint }, 145*35238bceSAndroid Build Coastguard Worker { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, 146*35238bceSAndroid Build Coastguard Worker { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, 147*35238bceSAndroid Build Coastguard Worker { "glIsBuffer", (deFunctionPtr)glIsBuffer }, 148*35238bceSAndroid Build Coastguard Worker { "glIsEnabled", (deFunctionPtr)glIsEnabled }, 149*35238bceSAndroid Build Coastguard Worker { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, 150*35238bceSAndroid Build Coastguard Worker { "glIsProgram", (deFunctionPtr)glIsProgram }, 151*35238bceSAndroid Build Coastguard Worker { "glIsQuery", (deFunctionPtr)glIsQuery }, 152*35238bceSAndroid Build Coastguard Worker { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, 153*35238bceSAndroid Build Coastguard Worker { "glIsSampler", (deFunctionPtr)glIsSampler }, 154*35238bceSAndroid Build Coastguard Worker { "glIsShader", (deFunctionPtr)glIsShader }, 155*35238bceSAndroid Build Coastguard Worker { "glIsSync", (deFunctionPtr)glIsSync }, 156*35238bceSAndroid Build Coastguard Worker { "glIsTexture", (deFunctionPtr)glIsTexture }, 157*35238bceSAndroid Build Coastguard Worker { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, 158*35238bceSAndroid Build Coastguard Worker { "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, 159*35238bceSAndroid Build Coastguard Worker { "glLineWidth", (deFunctionPtr)glLineWidth }, 160*35238bceSAndroid Build Coastguard Worker { "glLinkProgram", (deFunctionPtr)glLinkProgram }, 161*35238bceSAndroid Build Coastguard Worker { "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, 162*35238bceSAndroid Build Coastguard Worker { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, 163*35238bceSAndroid Build Coastguard Worker { "glPixelStorei", (deFunctionPtr)glPixelStorei }, 164*35238bceSAndroid Build Coastguard Worker { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, 165*35238bceSAndroid Build Coastguard Worker { "glProgramBinary", (deFunctionPtr)glProgramBinary }, 166*35238bceSAndroid Build Coastguard Worker { "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, 167*35238bceSAndroid Build Coastguard Worker { "glReadBuffer", (deFunctionPtr)glReadBuffer }, 168*35238bceSAndroid Build Coastguard Worker { "glReadPixels", (deFunctionPtr)glReadPixels }, 169*35238bceSAndroid Build Coastguard Worker { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, 170*35238bceSAndroid Build Coastguard Worker { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, 171*35238bceSAndroid Build Coastguard Worker { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, 172*35238bceSAndroid Build Coastguard Worker { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, 173*35238bceSAndroid Build Coastguard Worker { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, 174*35238bceSAndroid Build Coastguard Worker { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, 175*35238bceSAndroid Build Coastguard Worker { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, 176*35238bceSAndroid Build Coastguard Worker { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, 177*35238bceSAndroid Build Coastguard Worker { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, 178*35238bceSAndroid Build Coastguard Worker { "glScissor", (deFunctionPtr)glScissor }, 179*35238bceSAndroid Build Coastguard Worker { "glShaderBinary", (deFunctionPtr)glShaderBinary }, 180*35238bceSAndroid Build Coastguard Worker { "glShaderSource", (deFunctionPtr)glShaderSource }, 181*35238bceSAndroid Build Coastguard Worker { "glStencilFunc", (deFunctionPtr)glStencilFunc }, 182*35238bceSAndroid Build Coastguard Worker { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, 183*35238bceSAndroid Build Coastguard Worker { "glStencilMask", (deFunctionPtr)glStencilMask }, 184*35238bceSAndroid Build Coastguard Worker { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, 185*35238bceSAndroid Build Coastguard Worker { "glStencilOp", (deFunctionPtr)glStencilOp }, 186*35238bceSAndroid Build Coastguard Worker { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, 187*35238bceSAndroid Build Coastguard Worker { "glTexImage2D", (deFunctionPtr)glTexImage2D }, 188*35238bceSAndroid Build Coastguard Worker { "glTexImage3D", (deFunctionPtr)glTexImage3D }, 189*35238bceSAndroid Build Coastguard Worker { "glTexParameterf", (deFunctionPtr)glTexParameterf }, 190*35238bceSAndroid Build Coastguard Worker { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, 191*35238bceSAndroid Build Coastguard Worker { "glTexParameteri", (deFunctionPtr)glTexParameteri }, 192*35238bceSAndroid Build Coastguard Worker { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, 193*35238bceSAndroid Build Coastguard Worker { "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, 194*35238bceSAndroid Build Coastguard Worker { "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, 195*35238bceSAndroid Build Coastguard Worker { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, 196*35238bceSAndroid Build Coastguard Worker { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, 197*35238bceSAndroid Build Coastguard Worker { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, 198*35238bceSAndroid Build Coastguard Worker { "glUniform1f", (deFunctionPtr)glUniform1f }, 199*35238bceSAndroid Build Coastguard Worker { "glUniform1fv", (deFunctionPtr)glUniform1fv }, 200*35238bceSAndroid Build Coastguard Worker { "glUniform1i", (deFunctionPtr)glUniform1i }, 201*35238bceSAndroid Build Coastguard Worker { "glUniform1iv", (deFunctionPtr)glUniform1iv }, 202*35238bceSAndroid Build Coastguard Worker { "glUniform1ui", (deFunctionPtr)glUniform1ui }, 203*35238bceSAndroid Build Coastguard Worker { "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, 204*35238bceSAndroid Build Coastguard Worker { "glUniform2f", (deFunctionPtr)glUniform2f }, 205*35238bceSAndroid Build Coastguard Worker { "glUniform2fv", (deFunctionPtr)glUniform2fv }, 206*35238bceSAndroid Build Coastguard Worker { "glUniform2i", (deFunctionPtr)glUniform2i }, 207*35238bceSAndroid Build Coastguard Worker { "glUniform2iv", (deFunctionPtr)glUniform2iv }, 208*35238bceSAndroid Build Coastguard Worker { "glUniform2ui", (deFunctionPtr)glUniform2ui }, 209*35238bceSAndroid Build Coastguard Worker { "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, 210*35238bceSAndroid Build Coastguard Worker { "glUniform3f", (deFunctionPtr)glUniform3f }, 211*35238bceSAndroid Build Coastguard Worker { "glUniform3fv", (deFunctionPtr)glUniform3fv }, 212*35238bceSAndroid Build Coastguard Worker { "glUniform3i", (deFunctionPtr)glUniform3i }, 213*35238bceSAndroid Build Coastguard Worker { "glUniform3iv", (deFunctionPtr)glUniform3iv }, 214*35238bceSAndroid Build Coastguard Worker { "glUniform3ui", (deFunctionPtr)glUniform3ui }, 215*35238bceSAndroid Build Coastguard Worker { "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, 216*35238bceSAndroid Build Coastguard Worker { "glUniform4f", (deFunctionPtr)glUniform4f }, 217*35238bceSAndroid Build Coastguard Worker { "glUniform4fv", (deFunctionPtr)glUniform4fv }, 218*35238bceSAndroid Build Coastguard Worker { "glUniform4i", (deFunctionPtr)glUniform4i }, 219*35238bceSAndroid Build Coastguard Worker { "glUniform4iv", (deFunctionPtr)glUniform4iv }, 220*35238bceSAndroid Build Coastguard Worker { "glUniform4ui", (deFunctionPtr)glUniform4ui }, 221*35238bceSAndroid Build Coastguard Worker { "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, 222*35238bceSAndroid Build Coastguard Worker { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, 223*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, 224*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, 225*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, 226*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, 227*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, 228*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, 229*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, 230*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, 231*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, 232*35238bceSAndroid Build Coastguard Worker { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, 233*35238bceSAndroid Build Coastguard Worker { "glUseProgram", (deFunctionPtr)glUseProgram }, 234*35238bceSAndroid Build Coastguard Worker { "glValidateProgram", (deFunctionPtr)glValidateProgram }, 235*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, 236*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, 237*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, 238*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, 239*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, 240*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, 241*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, 242*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, 243*35238bceSAndroid Build Coastguard Worker { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, 244*35238bceSAndroid Build Coastguard Worker { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, 245*35238bceSAndroid Build Coastguard Worker { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, 246*35238bceSAndroid Build Coastguard Worker { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, 247*35238bceSAndroid Build Coastguard Worker { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, 248*35238bceSAndroid Build Coastguard Worker { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, 249*35238bceSAndroid Build Coastguard Worker { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, 250*35238bceSAndroid Build Coastguard Worker { "glViewport", (deFunctionPtr)glViewport }, 251*35238bceSAndroid Build Coastguard Worker { "glWaitSync", (deFunctionPtr)glWaitSync }, 252