xref: /aosp_15_r20/external/deqp/framework/egl/egluStaticES20Library.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Worker	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
7*35238bceSAndroid Build Coastguard Worker	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
8*35238bceSAndroid Build Coastguard Worker	{ "glBindAttribLocation",					(deFunctionPtr)glBindAttribLocation },
9*35238bceSAndroid Build Coastguard Worker	{ "glBindBuffer",							(deFunctionPtr)glBindBuffer },
10*35238bceSAndroid Build Coastguard Worker	{ "glBindFramebuffer",						(deFunctionPtr)glBindFramebuffer },
11*35238bceSAndroid Build Coastguard Worker	{ "glBindRenderbuffer",						(deFunctionPtr)glBindRenderbuffer },
12*35238bceSAndroid Build Coastguard Worker	{ "glBindTexture",							(deFunctionPtr)glBindTexture },
13*35238bceSAndroid Build Coastguard Worker	{ "glBlendColor",							(deFunctionPtr)glBlendColor },
14*35238bceSAndroid Build Coastguard Worker	{ "glBlendEquation",						(deFunctionPtr)glBlendEquation },
15*35238bceSAndroid Build Coastguard Worker	{ "glBlendEquationSeparate",				(deFunctionPtr)glBlendEquationSeparate },
16*35238bceSAndroid Build Coastguard Worker	{ "glBlendFunc",							(deFunctionPtr)glBlendFunc },
17*35238bceSAndroid Build Coastguard Worker	{ "glBlendFuncSeparate",					(deFunctionPtr)glBlendFuncSeparate },
18*35238bceSAndroid Build Coastguard Worker	{ "glBufferData",							(deFunctionPtr)glBufferData },
19*35238bceSAndroid Build Coastguard Worker	{ "glBufferSubData",						(deFunctionPtr)glBufferSubData },
20*35238bceSAndroid Build Coastguard Worker	{ "glCheckFramebufferStatus",				(deFunctionPtr)glCheckFramebufferStatus },
21*35238bceSAndroid Build Coastguard Worker	{ "glClear",								(deFunctionPtr)glClear },
22*35238bceSAndroid Build Coastguard Worker	{ "glClearColor",							(deFunctionPtr)glClearColor },
23*35238bceSAndroid Build Coastguard Worker	{ "glClearDepthf",							(deFunctionPtr)glClearDepthf },
24*35238bceSAndroid Build Coastguard Worker	{ "glClearStencil",							(deFunctionPtr)glClearStencil },
25*35238bceSAndroid Build Coastguard Worker	{ "glColorMask",							(deFunctionPtr)glColorMask },
26*35238bceSAndroid Build Coastguard Worker	{ "glCompileShader",						(deFunctionPtr)glCompileShader },
27*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexImage2D",					(deFunctionPtr)glCompressedTexImage2D },
28*35238bceSAndroid Build Coastguard Worker	{ "glCompressedTexSubImage2D",				(deFunctionPtr)glCompressedTexSubImage2D },
29*35238bceSAndroid Build Coastguard Worker	{ "glCopyTexImage2D",						(deFunctionPtr)glCopyTexImage2D },
30*35238bceSAndroid Build Coastguard Worker	{ "glCopyTexSubImage2D",					(deFunctionPtr)glCopyTexSubImage2D },
31*35238bceSAndroid Build Coastguard Worker	{ "glCreateProgram",						(deFunctionPtr)glCreateProgram },
32*35238bceSAndroid Build Coastguard Worker	{ "glCreateShader",							(deFunctionPtr)glCreateShader },
33*35238bceSAndroid Build Coastguard Worker	{ "glCullFace",								(deFunctionPtr)glCullFace },
34*35238bceSAndroid Build Coastguard Worker	{ "glDeleteBuffers",						(deFunctionPtr)glDeleteBuffers },
35*35238bceSAndroid Build Coastguard Worker	{ "glDeleteFramebuffers",					(deFunctionPtr)glDeleteFramebuffers },
36*35238bceSAndroid Build Coastguard Worker	{ "glDeleteProgram",						(deFunctionPtr)glDeleteProgram },
37*35238bceSAndroid Build Coastguard Worker	{ "glDeleteRenderbuffers",					(deFunctionPtr)glDeleteRenderbuffers },
38*35238bceSAndroid Build Coastguard Worker	{ "glDeleteShader",							(deFunctionPtr)glDeleteShader },
39*35238bceSAndroid Build Coastguard Worker	{ "glDeleteTextures",						(deFunctionPtr)glDeleteTextures },
40*35238bceSAndroid Build Coastguard Worker	{ "glDepthFunc",							(deFunctionPtr)glDepthFunc },
41*35238bceSAndroid Build Coastguard Worker	{ "glDepthMask",							(deFunctionPtr)glDepthMask },
42*35238bceSAndroid Build Coastguard Worker	{ "glDepthRangef",							(deFunctionPtr)glDepthRangef },
43*35238bceSAndroid Build Coastguard Worker	{ "glDetachShader",							(deFunctionPtr)glDetachShader },
44*35238bceSAndroid Build Coastguard Worker	{ "glDisable",								(deFunctionPtr)glDisable },
45*35238bceSAndroid Build Coastguard Worker	{ "glDisableVertexAttribArray",				(deFunctionPtr)glDisableVertexAttribArray },
46*35238bceSAndroid Build Coastguard Worker	{ "glDrawArrays",							(deFunctionPtr)glDrawArrays },
47*35238bceSAndroid Build Coastguard Worker	{ "glDrawElements",							(deFunctionPtr)glDrawElements },
48*35238bceSAndroid Build Coastguard Worker	{ "glEnable",								(deFunctionPtr)glEnable },
49*35238bceSAndroid Build Coastguard Worker	{ "glEnableVertexAttribArray",				(deFunctionPtr)glEnableVertexAttribArray },
50*35238bceSAndroid Build Coastguard Worker	{ "glFinish",								(deFunctionPtr)glFinish },
51*35238bceSAndroid Build Coastguard Worker	{ "glFlush",								(deFunctionPtr)glFlush },
52*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferRenderbuffer",				(deFunctionPtr)glFramebufferRenderbuffer },
53*35238bceSAndroid Build Coastguard Worker	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
54*35238bceSAndroid Build Coastguard Worker	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
55*35238bceSAndroid Build Coastguard Worker	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
56*35238bceSAndroid Build Coastguard Worker	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
57*35238bceSAndroid Build Coastguard Worker	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
58*35238bceSAndroid Build Coastguard Worker	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
59*35238bceSAndroid Build Coastguard Worker	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
60*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
61*35238bceSAndroid Build Coastguard Worker	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
62*35238bceSAndroid Build Coastguard Worker	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
63*35238bceSAndroid Build Coastguard Worker	{ "glGetAttribLocation",					(deFunctionPtr)glGetAttribLocation },
64*35238bceSAndroid Build Coastguard Worker	{ "glGetBooleanv",							(deFunctionPtr)glGetBooleanv },
65*35238bceSAndroid Build Coastguard Worker	{ "glGetBufferParameteriv",					(deFunctionPtr)glGetBufferParameteriv },
66*35238bceSAndroid Build Coastguard Worker	{ "glGetError",								(deFunctionPtr)glGetError },
67*35238bceSAndroid Build Coastguard Worker	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
68*35238bceSAndroid Build Coastguard Worker	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
69*35238bceSAndroid Build Coastguard Worker	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
70*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
71*35238bceSAndroid Build Coastguard Worker	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
72*35238bceSAndroid Build Coastguard Worker	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
73*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
74*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
75*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
76*35238bceSAndroid Build Coastguard Worker	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
77*35238bceSAndroid Build Coastguard Worker	{ "glGetString",							(deFunctionPtr)glGetString },
78*35238bceSAndroid Build Coastguard Worker	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
79*35238bceSAndroid Build Coastguard Worker	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
80*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
81*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
82*35238bceSAndroid Build Coastguard Worker	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
83*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
84*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
85*35238bceSAndroid Build Coastguard Worker	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
86*35238bceSAndroid Build Coastguard Worker	{ "glHint",									(deFunctionPtr)glHint },
87*35238bceSAndroid Build Coastguard Worker	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
88*35238bceSAndroid Build Coastguard Worker	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },
89*35238bceSAndroid Build Coastguard Worker	{ "glIsFramebuffer",						(deFunctionPtr)glIsFramebuffer },
90*35238bceSAndroid Build Coastguard Worker	{ "glIsProgram",							(deFunctionPtr)glIsProgram },
91*35238bceSAndroid Build Coastguard Worker	{ "glIsRenderbuffer",						(deFunctionPtr)glIsRenderbuffer },
92*35238bceSAndroid Build Coastguard Worker	{ "glIsShader",								(deFunctionPtr)glIsShader },
93*35238bceSAndroid Build Coastguard Worker	{ "glIsTexture",							(deFunctionPtr)glIsTexture },
94*35238bceSAndroid Build Coastguard Worker	{ "glLineWidth",							(deFunctionPtr)glLineWidth },
95*35238bceSAndroid Build Coastguard Worker	{ "glLinkProgram",							(deFunctionPtr)glLinkProgram },
96*35238bceSAndroid Build Coastguard Worker	{ "glPixelStorei",							(deFunctionPtr)glPixelStorei },
97*35238bceSAndroid Build Coastguard Worker	{ "glPolygonOffset",						(deFunctionPtr)glPolygonOffset },
98*35238bceSAndroid Build Coastguard Worker	{ "glReadPixels",							(deFunctionPtr)glReadPixels },
99*35238bceSAndroid Build Coastguard Worker	{ "glReleaseShaderCompiler",				(deFunctionPtr)glReleaseShaderCompiler },
100*35238bceSAndroid Build Coastguard Worker	{ "glRenderbufferStorage",					(deFunctionPtr)glRenderbufferStorage },
101*35238bceSAndroid Build Coastguard Worker	{ "glSampleCoverage",						(deFunctionPtr)glSampleCoverage },
102*35238bceSAndroid Build Coastguard Worker	{ "glScissor",								(deFunctionPtr)glScissor },
103*35238bceSAndroid Build Coastguard Worker	{ "glShaderBinary",							(deFunctionPtr)glShaderBinary },
104*35238bceSAndroid Build Coastguard Worker	{ "glShaderSource",							(deFunctionPtr)glShaderSource },
105*35238bceSAndroid Build Coastguard Worker	{ "glStencilFunc",							(deFunctionPtr)glStencilFunc },
106*35238bceSAndroid Build Coastguard Worker	{ "glStencilFuncSeparate",					(deFunctionPtr)glStencilFuncSeparate },
107*35238bceSAndroid Build Coastguard Worker	{ "glStencilMask",							(deFunctionPtr)glStencilMask },
108*35238bceSAndroid Build Coastguard Worker	{ "glStencilMaskSeparate",					(deFunctionPtr)glStencilMaskSeparate },
109*35238bceSAndroid Build Coastguard Worker	{ "glStencilOp",							(deFunctionPtr)glStencilOp },
110*35238bceSAndroid Build Coastguard Worker	{ "glStencilOpSeparate",					(deFunctionPtr)glStencilOpSeparate },
111*35238bceSAndroid Build Coastguard Worker	{ "glTexImage2D",							(deFunctionPtr)glTexImage2D },
112*35238bceSAndroid Build Coastguard Worker	{ "glTexParameterf",						(deFunctionPtr)glTexParameterf },
113*35238bceSAndroid Build Coastguard Worker	{ "glTexParameterfv",						(deFunctionPtr)glTexParameterfv },
114*35238bceSAndroid Build Coastguard Worker	{ "glTexParameteri",						(deFunctionPtr)glTexParameteri },
115*35238bceSAndroid Build Coastguard Worker	{ "glTexParameteriv",						(deFunctionPtr)glTexParameteriv },
116*35238bceSAndroid Build Coastguard Worker	{ "glTexSubImage2D",						(deFunctionPtr)glTexSubImage2D },
117*35238bceSAndroid Build Coastguard Worker	{ "glUniform1f",							(deFunctionPtr)glUniform1f },
118*35238bceSAndroid Build Coastguard Worker	{ "glUniform1fv",							(deFunctionPtr)glUniform1fv },
119*35238bceSAndroid Build Coastguard Worker	{ "glUniform1i",							(deFunctionPtr)glUniform1i },
120*35238bceSAndroid Build Coastguard Worker	{ "glUniform1iv",							(deFunctionPtr)glUniform1iv },
121*35238bceSAndroid Build Coastguard Worker	{ "glUniform2f",							(deFunctionPtr)glUniform2f },
122*35238bceSAndroid Build Coastguard Worker	{ "glUniform2fv",							(deFunctionPtr)glUniform2fv },
123*35238bceSAndroid Build Coastguard Worker	{ "glUniform2i",							(deFunctionPtr)glUniform2i },
124*35238bceSAndroid Build Coastguard Worker	{ "glUniform2iv",							(deFunctionPtr)glUniform2iv },
125*35238bceSAndroid Build Coastguard Worker	{ "glUniform3f",							(deFunctionPtr)glUniform3f },
126*35238bceSAndroid Build Coastguard Worker	{ "glUniform3fv",							(deFunctionPtr)glUniform3fv },
127*35238bceSAndroid Build Coastguard Worker	{ "glUniform3i",							(deFunctionPtr)glUniform3i },
128*35238bceSAndroid Build Coastguard Worker	{ "glUniform3iv",							(deFunctionPtr)glUniform3iv },
129*35238bceSAndroid Build Coastguard Worker	{ "glUniform4f",							(deFunctionPtr)glUniform4f },
130*35238bceSAndroid Build Coastguard Worker	{ "glUniform4fv",							(deFunctionPtr)glUniform4fv },
131*35238bceSAndroid Build Coastguard Worker	{ "glUniform4i",							(deFunctionPtr)glUniform4i },
132*35238bceSAndroid Build Coastguard Worker	{ "glUniform4iv",							(deFunctionPtr)glUniform4iv },
133*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix2fv",						(deFunctionPtr)glUniformMatrix2fv },
134*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix3fv",						(deFunctionPtr)glUniformMatrix3fv },
135*35238bceSAndroid Build Coastguard Worker	{ "glUniformMatrix4fv",						(deFunctionPtr)glUniformMatrix4fv },
136*35238bceSAndroid Build Coastguard Worker	{ "glUseProgram",							(deFunctionPtr)glUseProgram },
137*35238bceSAndroid Build Coastguard Worker	{ "glValidateProgram",						(deFunctionPtr)glValidateProgram },
138*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib1f",						(deFunctionPtr)glVertexAttrib1f },
139*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib1fv",						(deFunctionPtr)glVertexAttrib1fv },
140*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib2f",						(deFunctionPtr)glVertexAttrib2f },
141*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib2fv",						(deFunctionPtr)glVertexAttrib2fv },
142*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib3f",						(deFunctionPtr)glVertexAttrib3f },
143*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib3fv",						(deFunctionPtr)glVertexAttrib3fv },
144*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib4f",						(deFunctionPtr)glVertexAttrib4f },
145*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttrib4fv",						(deFunctionPtr)glVertexAttrib4fv },
146*35238bceSAndroid Build Coastguard Worker	{ "glVertexAttribPointer",					(deFunctionPtr)glVertexAttribPointer },
147*35238bceSAndroid Build Coastguard Worker	{ "glViewport",								(deFunctionPtr)glViewport },
148