1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Worker { "glActiveTexture", (deFunctionPtr)glActiveTexture }, 7*35238bceSAndroid Build Coastguard Worker { "glAttachShader", (deFunctionPtr)glAttachShader }, 8*35238bceSAndroid Build Coastguard Worker { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, 9*35238bceSAndroid Build Coastguard Worker { "glBindBuffer", (deFunctionPtr)glBindBuffer }, 10*35238bceSAndroid Build Coastguard Worker { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, 11*35238bceSAndroid Build Coastguard Worker { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, 12*35238bceSAndroid Build Coastguard Worker { "glBindTexture", (deFunctionPtr)glBindTexture }, 13*35238bceSAndroid Build Coastguard Worker { "glBlendColor", (deFunctionPtr)glBlendColor }, 14*35238bceSAndroid Build Coastguard Worker { "glBlendEquation", (deFunctionPtr)glBlendEquation }, 15*35238bceSAndroid Build Coastguard Worker { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, 16*35238bceSAndroid Build Coastguard Worker { "glBlendFunc", (deFunctionPtr)glBlendFunc }, 17*35238bceSAndroid Build Coastguard Worker { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, 18*35238bceSAndroid Build Coastguard Worker { "glBufferData", (deFunctionPtr)glBufferData }, 19*35238bceSAndroid Build Coastguard Worker { "glBufferSubData", (deFunctionPtr)glBufferSubData }, 20*35238bceSAndroid Build Coastguard Worker { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, 21*35238bceSAndroid Build Coastguard Worker { "glClear", (deFunctionPtr)glClear }, 22*35238bceSAndroid Build Coastguard Worker { "glClearColor", (deFunctionPtr)glClearColor }, 23*35238bceSAndroid Build Coastguard Worker { "glClearDepthf", (deFunctionPtr)glClearDepthf }, 24*35238bceSAndroid Build Coastguard Worker { "glClearStencil", (deFunctionPtr)glClearStencil }, 25*35238bceSAndroid Build Coastguard Worker { "glColorMask", (deFunctionPtr)glColorMask }, 26*35238bceSAndroid Build Coastguard Worker { "glCompileShader", (deFunctionPtr)glCompileShader }, 27*35238bceSAndroid Build Coastguard Worker { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, 28*35238bceSAndroid Build Coastguard Worker { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, 29*35238bceSAndroid Build Coastguard Worker { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, 30*35238bceSAndroid Build Coastguard Worker { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, 31*35238bceSAndroid Build Coastguard Worker { "glCreateProgram", (deFunctionPtr)glCreateProgram }, 32*35238bceSAndroid Build Coastguard Worker { "glCreateShader", (deFunctionPtr)glCreateShader }, 33*35238bceSAndroid Build Coastguard Worker { "glCullFace", (deFunctionPtr)glCullFace }, 34*35238bceSAndroid Build Coastguard Worker { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, 35*35238bceSAndroid Build Coastguard Worker { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, 36*35238bceSAndroid Build Coastguard Worker { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, 37*35238bceSAndroid Build Coastguard Worker { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, 38*35238bceSAndroid Build Coastguard Worker { "glDeleteShader", (deFunctionPtr)glDeleteShader }, 39*35238bceSAndroid Build Coastguard Worker { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, 40*35238bceSAndroid Build Coastguard Worker { "glDepthFunc", (deFunctionPtr)glDepthFunc }, 41*35238bceSAndroid Build Coastguard Worker { "glDepthMask", (deFunctionPtr)glDepthMask }, 42*35238bceSAndroid Build Coastguard Worker { "glDepthRangef", (deFunctionPtr)glDepthRangef }, 43*35238bceSAndroid Build Coastguard Worker { "glDetachShader", (deFunctionPtr)glDetachShader }, 44*35238bceSAndroid Build Coastguard Worker { "glDisable", (deFunctionPtr)glDisable }, 45*35238bceSAndroid Build Coastguard Worker { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, 46*35238bceSAndroid Build Coastguard Worker { "glDrawArrays", (deFunctionPtr)glDrawArrays }, 47*35238bceSAndroid Build Coastguard Worker { "glDrawElements", (deFunctionPtr)glDrawElements }, 48*35238bceSAndroid Build Coastguard Worker { "glEnable", (deFunctionPtr)glEnable }, 49*35238bceSAndroid Build Coastguard Worker { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, 50*35238bceSAndroid Build Coastguard Worker { "glFinish", (deFunctionPtr)glFinish }, 51*35238bceSAndroid Build Coastguard Worker { "glFlush", (deFunctionPtr)glFlush }, 52*35238bceSAndroid Build Coastguard Worker { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, 53*35238bceSAndroid Build Coastguard Worker { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, 54*35238bceSAndroid Build Coastguard Worker { "glFrontFace", (deFunctionPtr)glFrontFace }, 55*35238bceSAndroid Build Coastguard Worker { "glGenBuffers", (deFunctionPtr)glGenBuffers }, 56*35238bceSAndroid Build Coastguard Worker { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, 57*35238bceSAndroid Build Coastguard Worker { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, 58*35238bceSAndroid Build Coastguard Worker { "glGenTextures", (deFunctionPtr)glGenTextures }, 59*35238bceSAndroid Build Coastguard Worker { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, 60*35238bceSAndroid Build Coastguard Worker { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, 61*35238bceSAndroid Build Coastguard Worker { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, 62*35238bceSAndroid Build Coastguard Worker { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, 63*35238bceSAndroid Build Coastguard Worker { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, 64*35238bceSAndroid Build Coastguard Worker { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, 65*35238bceSAndroid Build Coastguard Worker { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, 66*35238bceSAndroid Build Coastguard Worker { "glGetError", (deFunctionPtr)glGetError }, 67*35238bceSAndroid Build Coastguard Worker { "glGetFloatv", (deFunctionPtr)glGetFloatv }, 68*35238bceSAndroid Build Coastguard Worker { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, 69*35238bceSAndroid Build Coastguard Worker { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, 70*35238bceSAndroid Build Coastguard Worker { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, 71*35238bceSAndroid Build Coastguard Worker { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, 72*35238bceSAndroid Build Coastguard Worker { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, 73*35238bceSAndroid Build Coastguard Worker { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, 74*35238bceSAndroid Build Coastguard Worker { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, 75*35238bceSAndroid Build Coastguard Worker { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, 76*35238bceSAndroid Build Coastguard Worker { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, 77*35238bceSAndroid Build Coastguard Worker { "glGetString", (deFunctionPtr)glGetString }, 78*35238bceSAndroid Build Coastguard Worker { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, 79*35238bceSAndroid Build Coastguard Worker { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, 80*35238bceSAndroid Build Coastguard Worker { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, 81*35238bceSAndroid Build Coastguard Worker { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, 82*35238bceSAndroid Build Coastguard Worker { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, 83*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, 84*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, 85*35238bceSAndroid Build Coastguard Worker { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, 86*35238bceSAndroid Build Coastguard Worker { "glHint", (deFunctionPtr)glHint }, 87*35238bceSAndroid Build Coastguard Worker { "glIsBuffer", (deFunctionPtr)glIsBuffer }, 88*35238bceSAndroid Build Coastguard Worker { "glIsEnabled", (deFunctionPtr)glIsEnabled }, 89*35238bceSAndroid Build Coastguard Worker { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, 90*35238bceSAndroid Build Coastguard Worker { "glIsProgram", (deFunctionPtr)glIsProgram }, 91*35238bceSAndroid Build Coastguard Worker { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, 92*35238bceSAndroid Build Coastguard Worker { "glIsShader", (deFunctionPtr)glIsShader }, 93*35238bceSAndroid Build Coastguard Worker { "glIsTexture", (deFunctionPtr)glIsTexture }, 94*35238bceSAndroid Build Coastguard Worker { "glLineWidth", (deFunctionPtr)glLineWidth }, 95*35238bceSAndroid Build Coastguard Worker { "glLinkProgram", (deFunctionPtr)glLinkProgram }, 96*35238bceSAndroid Build Coastguard Worker { "glPixelStorei", (deFunctionPtr)glPixelStorei }, 97*35238bceSAndroid Build Coastguard Worker { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, 98*35238bceSAndroid Build Coastguard Worker { "glReadPixels", (deFunctionPtr)glReadPixels }, 99*35238bceSAndroid Build Coastguard Worker { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, 100*35238bceSAndroid Build Coastguard Worker { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, 101*35238bceSAndroid Build Coastguard Worker { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, 102*35238bceSAndroid Build Coastguard Worker { "glScissor", (deFunctionPtr)glScissor }, 103*35238bceSAndroid Build Coastguard Worker { "glShaderBinary", (deFunctionPtr)glShaderBinary }, 104*35238bceSAndroid Build Coastguard Worker { "glShaderSource", (deFunctionPtr)glShaderSource }, 105*35238bceSAndroid Build Coastguard Worker { "glStencilFunc", (deFunctionPtr)glStencilFunc }, 106*35238bceSAndroid Build Coastguard Worker { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, 107*35238bceSAndroid Build Coastguard Worker { "glStencilMask", (deFunctionPtr)glStencilMask }, 108*35238bceSAndroid Build Coastguard Worker { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, 109*35238bceSAndroid Build Coastguard Worker { "glStencilOp", (deFunctionPtr)glStencilOp }, 110*35238bceSAndroid Build Coastguard Worker { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, 111*35238bceSAndroid Build Coastguard Worker { "glTexImage2D", (deFunctionPtr)glTexImage2D }, 112*35238bceSAndroid Build Coastguard Worker { "glTexParameterf", (deFunctionPtr)glTexParameterf }, 113*35238bceSAndroid Build Coastguard Worker { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, 114*35238bceSAndroid Build Coastguard Worker { "glTexParameteri", (deFunctionPtr)glTexParameteri }, 115*35238bceSAndroid Build Coastguard Worker { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, 116*35238bceSAndroid Build Coastguard Worker { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, 117*35238bceSAndroid Build Coastguard Worker { "glUniform1f", (deFunctionPtr)glUniform1f }, 118*35238bceSAndroid Build Coastguard Worker { "glUniform1fv", (deFunctionPtr)glUniform1fv }, 119*35238bceSAndroid Build Coastguard Worker { "glUniform1i", (deFunctionPtr)glUniform1i }, 120*35238bceSAndroid Build Coastguard Worker { "glUniform1iv", (deFunctionPtr)glUniform1iv }, 121*35238bceSAndroid Build Coastguard Worker { "glUniform2f", (deFunctionPtr)glUniform2f }, 122*35238bceSAndroid Build Coastguard Worker { "glUniform2fv", (deFunctionPtr)glUniform2fv }, 123*35238bceSAndroid Build Coastguard Worker { "glUniform2i", (deFunctionPtr)glUniform2i }, 124*35238bceSAndroid Build Coastguard Worker { "glUniform2iv", (deFunctionPtr)glUniform2iv }, 125*35238bceSAndroid Build Coastguard Worker { "glUniform3f", (deFunctionPtr)glUniform3f }, 126*35238bceSAndroid Build Coastguard Worker { "glUniform3fv", (deFunctionPtr)glUniform3fv }, 127*35238bceSAndroid Build Coastguard Worker { "glUniform3i", (deFunctionPtr)glUniform3i }, 128*35238bceSAndroid Build Coastguard Worker { "glUniform3iv", (deFunctionPtr)glUniform3iv }, 129*35238bceSAndroid Build Coastguard Worker { "glUniform4f", (deFunctionPtr)glUniform4f }, 130*35238bceSAndroid Build Coastguard Worker { "glUniform4fv", (deFunctionPtr)glUniform4fv }, 131*35238bceSAndroid Build Coastguard Worker { "glUniform4i", (deFunctionPtr)glUniform4i }, 132*35238bceSAndroid Build Coastguard Worker { "glUniform4iv", (deFunctionPtr)glUniform4iv }, 133*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, 134*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, 135*35238bceSAndroid Build Coastguard Worker { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, 136*35238bceSAndroid Build Coastguard Worker { "glUseProgram", (deFunctionPtr)glUseProgram }, 137*35238bceSAndroid Build Coastguard Worker { "glValidateProgram", (deFunctionPtr)glValidateProgram }, 138*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, 139*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, 140*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, 141*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, 142*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, 143*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, 144*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, 145*35238bceSAndroid Build Coastguard Worker { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, 146*35238bceSAndroid Build Coastguard Worker { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, 147*35238bceSAndroid Build Coastguard Worker { "glViewport", (deFunctionPtr)glViewport }, 148