xref: /aosp_15_r20/external/deqp/framework/egl/egluPlatform.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _EGLUPLATFORM_HPP
2*35238bceSAndroid Build Coastguard Worker #define _EGLUPLATFORM_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Tester Core
5*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief EGL platform interface.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "egluNativeDisplay.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
29*35238bceSAndroid Build Coastguard Worker 
30*35238bceSAndroid Build Coastguard Worker namespace tcu
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker class CommandLine;
33*35238bceSAndroid Build Coastguard Worker class FunctionLibrary;
34*35238bceSAndroid Build Coastguard Worker } // namespace tcu
35*35238bceSAndroid Build Coastguard Worker 
36*35238bceSAndroid Build Coastguard Worker namespace eglu
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker 
39*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
40*35238bceSAndroid Build Coastguard Worker  * \brief EGL platform interface
41*35238bceSAndroid Build Coastguard Worker  *
42*35238bceSAndroid Build Coastguard Worker  * EGL platform interface provides mechanism to implement platform-specific
43*35238bceSAndroid Build Coastguard Worker  * bits of EGL API for use in EGL tests, or OpenGL (ES) context creation.
44*35238bceSAndroid Build Coastguard Worker  *
45*35238bceSAndroid Build Coastguard Worker  * A single platform can support multiple native object types. This is
46*35238bceSAndroid Build Coastguard Worker  * accomplished by registering multiple object factories. Command line
47*35238bceSAndroid Build Coastguard Worker  * parameters (such as --deqp-egl-display-type=) are used to select
48*35238bceSAndroid Build Coastguard Worker  * object types.
49*35238bceSAndroid Build Coastguard Worker  *
50*35238bceSAndroid Build Coastguard Worker  * See following classes for complete description of the porting layer:
51*35238bceSAndroid Build Coastguard Worker  *
52*35238bceSAndroid Build Coastguard Worker  *  * eglu::NativeDisplay, created by eglu::NativeDisplayFactory
53*35238bceSAndroid Build Coastguard Worker  *  * eglu::NativeWindow, created by eglu::NativeWindowFactory
54*35238bceSAndroid Build Coastguard Worker  *  * eglu::NativePixmap, created by eglu::NativePixmapFactory
55*35238bceSAndroid Build Coastguard Worker  *
56*35238bceSAndroid Build Coastguard Worker  * If you implement EGL support, you may use it to enable GL support by
57*35238bceSAndroid Build Coastguard Worker  * adding eglu::GLContextFactory to m_contextFactoryRegistry in your
58*35238bceSAndroid Build Coastguard Worker  * glu::Platform implementation.
59*35238bceSAndroid Build Coastguard Worker  *
60*35238bceSAndroid Build Coastguard Worker  * EGL platform implementation is required by EGL tests. OpenGL (ES) and
61*35238bceSAndroid Build Coastguard Worker  * OpenCL tests can benefit from, but do not require EGL platform
62*35238bceSAndroid Build Coastguard Worker  * implementation.
63*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
64*35238bceSAndroid Build Coastguard Worker class Platform
65*35238bceSAndroid Build Coastguard Worker {
66*35238bceSAndroid Build Coastguard Worker public:
67*35238bceSAndroid Build Coastguard Worker     Platform(void);
68*35238bceSAndroid Build Coastguard Worker     // Code outside porting layer will never attempt to delete eglu::Platform
69*35238bceSAndroid Build Coastguard Worker     virtual ~Platform(void);
70*35238bceSAndroid Build Coastguard Worker 
getNativeDisplayFactoryRegistry(void) const71*35238bceSAndroid Build Coastguard Worker     const NativeDisplayFactoryRegistry &getNativeDisplayFactoryRegistry(void) const
72*35238bceSAndroid Build Coastguard Worker     {
73*35238bceSAndroid Build Coastguard Worker         return m_nativeDisplayFactoryRegistry;
74*35238bceSAndroid Build Coastguard Worker     }
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker     /*--------------------------------------------------------------------*//*!
77*35238bceSAndroid Build Coastguard Worker      * \brief Get fallback GL library
78*35238bceSAndroid Build Coastguard Worker      *
79*35238bceSAndroid Build Coastguard Worker      * EGL tests use eglGetProcAddress() to load API entry points. However,
80*35238bceSAndroid Build Coastguard Worker      * if the platform does not support EGL_KHR_get_all_proc_addresses extension,
81*35238bceSAndroid Build Coastguard Worker      * core API entry points must be loaded using alternative method, namely
82*35238bceSAndroid Build Coastguard Worker      * this default GL function library.
83*35238bceSAndroid Build Coastguard Worker      *
84*35238bceSAndroid Build Coastguard Worker      * You may implement platform-specific way for loading GL entry points
85*35238bceSAndroid Build Coastguard Worker      * by implementing this method.
86*35238bceSAndroid Build Coastguard Worker      *
87*35238bceSAndroid Build Coastguard Worker      * Default implementation provides entry points for ES2 and ES3 APIs
88*35238bceSAndroid Build Coastguard Worker      * if binary is directly linked against GLES library.
89*35238bceSAndroid Build Coastguard Worker      *
90*35238bceSAndroid Build Coastguard Worker      * \param contextType    GL context type
91*35238bceSAndroid Build Coastguard Worker      * \param cmdLine        Reserved for future use
92*35238bceSAndroid Build Coastguard Worker      *//*--------------------------------------------------------------------*/
93*35238bceSAndroid Build Coastguard Worker     virtual tcu::FunctionLibrary *createDefaultGLFunctionLibrary(glu::ApiType apiType,
94*35238bceSAndroid Build Coastguard Worker                                                                  const tcu::CommandLine &cmdLine) const;
95*35238bceSAndroid Build Coastguard Worker 
96*35238bceSAndroid Build Coastguard Worker protected:
97*35238bceSAndroid Build Coastguard Worker     /*--------------------------------------------------------------------*//*!
98*35238bceSAndroid Build Coastguard Worker      * \brief Native display factory registry
99*35238bceSAndroid Build Coastguard Worker      *
100*35238bceSAndroid Build Coastguard Worker      * Native display factory registry holds list of eglu::NativeDisplayFactory
101*35238bceSAndroid Build Coastguard Worker      * objects that can create eglu::NativeDisplay instances. You should
102*35238bceSAndroid Build Coastguard Worker      * implement eglu::NativeDisplay and eglu::NativeDisplayFactory and add
103*35238bceSAndroid Build Coastguard Worker      * instance of that factory implementation to this registry.
104*35238bceSAndroid Build Coastguard Worker      *
105*35238bceSAndroid Build Coastguard Worker      * --deqp-egl-display-type command line argument is used to select the
106*35238bceSAndroid Build Coastguard Worker      * display factory to use. If no type is given in command line, first entry
107*35238bceSAndroid Build Coastguard Worker      * is used.
108*35238bceSAndroid Build Coastguard Worker      *//*--------------------------------------------------------------------*/
109*35238bceSAndroid Build Coastguard Worker     NativeDisplayFactoryRegistry m_nativeDisplayFactoryRegistry;
110*35238bceSAndroid Build Coastguard Worker };
111*35238bceSAndroid Build Coastguard Worker 
112*35238bceSAndroid Build Coastguard Worker } // namespace eglu
113*35238bceSAndroid Build Coastguard Worker 
114*35238bceSAndroid Build Coastguard Worker #endif // _EGLUPLATFORM_HPP
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