1*35238bceSAndroid Build Coastguard Worker #ifndef _DEPOOLHASH_H 2*35238bceSAndroid Build Coastguard Worker #define _DEPOOLHASH_H 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Memory Pool Library 5*35238bceSAndroid Build Coastguard Worker * -------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Memory pool hash class. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "deDefs.h" 27*35238bceSAndroid Build Coastguard Worker #include "deMemPool.h" 28*35238bceSAndroid Build Coastguard Worker #include "dePoolArray.h" 29*35238bceSAndroid Build Coastguard Worker #include "deInt32.h" 30*35238bceSAndroid Build Coastguard Worker 31*35238bceSAndroid Build Coastguard Worker #include <string.h> /* memset() */ 32*35238bceSAndroid Build Coastguard Worker 33*35238bceSAndroid Build Coastguard Worker enum 34*35238bceSAndroid Build Coastguard Worker { 35*35238bceSAndroid Build Coastguard Worker DE_HASH_ELEMENTS_PER_SLOT = 4 36*35238bceSAndroid Build Coastguard Worker }; 37*35238bceSAndroid Build Coastguard Worker 38*35238bceSAndroid Build Coastguard Worker DE_BEGIN_EXTERN_C 39*35238bceSAndroid Build Coastguard Worker 40*35238bceSAndroid Build Coastguard Worker void dePoolHash_selfTest(void); 41*35238bceSAndroid Build Coastguard Worker 42*35238bceSAndroid Build Coastguard Worker DE_END_EXTERN_C 43*35238bceSAndroid Build Coastguard Worker 44*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*! 45*35238bceSAndroid Build Coastguard Worker * \brief Declare a template pool hash class interface. 46*35238bceSAndroid Build Coastguard Worker * \param TYPENAME Type name of the declared hash. 47*35238bceSAndroid Build Coastguard Worker * \param KEYTYPE Type of the key. 48*35238bceSAndroid Build Coastguard Worker * \param VALUETYPE Type of the value. 49*35238bceSAndroid Build Coastguard Worker * 50*35238bceSAndroid Build Coastguard Worker * This macro declares the interface for a hash. For the implementation of 51*35238bceSAndroid Build Coastguard Worker * the hash, see DE_IMPLEMENT_POOL_HASH. Usually this macro is put into the 52*35238bceSAndroid Build Coastguard Worker * header file and the implementation macro is put in some .c file. 53*35238bceSAndroid Build Coastguard Worker * 54*35238bceSAndroid Build Coastguard Worker * \todo [petri] Detailed description. 55*35238bceSAndroid Build Coastguard Worker * 56*35238bceSAndroid Build Coastguard Worker * The functions for operating the hash are: 57*35238bceSAndroid Build Coastguard Worker * \todo [petri] Figure out how to comment these in Doxygen-style. 58*35238bceSAndroid Build Coastguard Worker * 59*35238bceSAndroid Build Coastguard Worker * \code 60*35238bceSAndroid Build Coastguard Worker * Hash* Hash_create (deMemPool* pool); 61*35238bceSAndroid Build Coastguard Worker * int Hash_getNumElements (const Hash* hash); 62*35238bceSAndroid Build Coastguard Worker * Value* Hash_find (Hash* hash, Key key); 63*35238bceSAndroid Build Coastguard Worker * bool Hash_insert (Hash* hash, Key key, Value value); 64*35238bceSAndroid Build Coastguard Worker * void Hash_delete (Hash* hash, Key key); 65*35238bceSAndroid Build Coastguard Worker * \endcode 66*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 67*35238bceSAndroid Build Coastguard Worker #define DE_DECLARE_POOL_HASH(TYPENAME, KEYTYPE, VALUETYPE) \ 68*35238bceSAndroid Build Coastguard Worker \ 69*35238bceSAndroid Build Coastguard Worker typedef struct TYPENAME##Slot_s TYPENAME##Slot; \ 70*35238bceSAndroid Build Coastguard Worker \ 71*35238bceSAndroid Build Coastguard Worker struct TYPENAME##Slot_s \ 72*35238bceSAndroid Build Coastguard Worker { \ 73*35238bceSAndroid Build Coastguard Worker int numUsed; \ 74*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *nextSlot; \ 75*35238bceSAndroid Build Coastguard Worker KEYTYPE keys[DE_HASH_ELEMENTS_PER_SLOT]; \ 76*35238bceSAndroid Build Coastguard Worker VALUETYPE values[DE_HASH_ELEMENTS_PER_SLOT]; \ 77*35238bceSAndroid Build Coastguard Worker }; \ 78*35238bceSAndroid Build Coastguard Worker \ 79*35238bceSAndroid Build Coastguard Worker typedef struct TYPENAME##_s \ 80*35238bceSAndroid Build Coastguard Worker { \ 81*35238bceSAndroid Build Coastguard Worker deMemPool *pool; \ 82*35238bceSAndroid Build Coastguard Worker int numElements; \ 83*35238bceSAndroid Build Coastguard Worker \ 84*35238bceSAndroid Build Coastguard Worker int slotTableSize; \ 85*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot **slotTable; \ 86*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *slotFreeList; \ 87*35238bceSAndroid Build Coastguard Worker } TYPENAME; /* NOLINT(TYPENAME) */ \ 88*35238bceSAndroid Build Coastguard Worker \ 89*35238bceSAndroid Build Coastguard Worker typedef struct TYPENAME##Iter_s \ 90*35238bceSAndroid Build Coastguard Worker { \ 91*35238bceSAndroid Build Coastguard Worker const TYPENAME *hash; \ 92*35238bceSAndroid Build Coastguard Worker int curSlotIndex; \ 93*35238bceSAndroid Build Coastguard Worker const TYPENAME##Slot *curSlot; \ 94*35238bceSAndroid Build Coastguard Worker int curElemIndex; \ 95*35238bceSAndroid Build Coastguard Worker } TYPENAME##Iter; \ 96*35238bceSAndroid Build Coastguard Worker \ 97*35238bceSAndroid Build Coastguard Worker TYPENAME *TYPENAME##_create(deMemPool *pool); \ 98*35238bceSAndroid Build Coastguard Worker void TYPENAME##_reset(DE_PTR_TYPE(TYPENAME) hash); \ 99*35238bceSAndroid Build Coastguard Worker bool TYPENAME##_reserve(DE_PTR_TYPE(TYPENAME) hash, int capacity); \ 100*35238bceSAndroid Build Coastguard Worker VALUETYPE *TYPENAME##_find(const TYPENAME *hash, KEYTYPE key); \ 101*35238bceSAndroid Build Coastguard Worker bool TYPENAME##_insert(DE_PTR_TYPE(TYPENAME) hash, KEYTYPE key, VALUETYPE value); \ 102*35238bceSAndroid Build Coastguard Worker void TYPENAME##_delete(DE_PTR_TYPE(TYPENAME) hash, KEYTYPE key); \ 103*35238bceSAndroid Build Coastguard Worker \ 104*35238bceSAndroid Build Coastguard Worker DE_INLINE int TYPENAME##_getNumElements(const TYPENAME *hash) DE_UNUSED_FUNCTION; \ 105*35238bceSAndroid Build Coastguard Worker DE_INLINE void TYPENAME##Iter_init(const TYPENAME *hash, TYPENAME##Iter *iter) DE_UNUSED_FUNCTION; \ 106*35238bceSAndroid Build Coastguard Worker DE_INLINE bool TYPENAME##Iter_hasItem(const TYPENAME##Iter *iter) DE_UNUSED_FUNCTION; \ 107*35238bceSAndroid Build Coastguard Worker DE_INLINE void TYPENAME##Iter_next(TYPENAME##Iter *iter) DE_UNUSED_FUNCTION; \ 108*35238bceSAndroid Build Coastguard Worker DE_INLINE KEYTYPE TYPENAME##Iter_getKey(const TYPENAME##Iter *iter) DE_UNUSED_FUNCTION; \ 109*35238bceSAndroid Build Coastguard Worker DE_INLINE VALUETYPE TYPENAME##Iter_getValue(const TYPENAME##Iter *iter) DE_UNUSED_FUNCTION; \ 110*35238bceSAndroid Build Coastguard Worker \ 111*35238bceSAndroid Build Coastguard Worker DE_INLINE int TYPENAME##_getNumElements(const TYPENAME *hash) \ 112*35238bceSAndroid Build Coastguard Worker { \ 113*35238bceSAndroid Build Coastguard Worker return hash->numElements; \ 114*35238bceSAndroid Build Coastguard Worker } \ 115*35238bceSAndroid Build Coastguard Worker \ 116*35238bceSAndroid Build Coastguard Worker DE_INLINE void TYPENAME##Iter_init(const TYPENAME *hash, TYPENAME##Iter *iter) \ 117*35238bceSAndroid Build Coastguard Worker { \ 118*35238bceSAndroid Build Coastguard Worker iter->hash = hash; \ 119*35238bceSAndroid Build Coastguard Worker iter->curSlotIndex = 0; \ 120*35238bceSAndroid Build Coastguard Worker iter->curSlot = DE_NULL; \ 121*35238bceSAndroid Build Coastguard Worker iter->curElemIndex = 0; \ 122*35238bceSAndroid Build Coastguard Worker if (TYPENAME##_getNumElements(hash) > 0) \ 123*35238bceSAndroid Build Coastguard Worker { \ 124*35238bceSAndroid Build Coastguard Worker int slotTableSize = hash->slotTableSize; \ 125*35238bceSAndroid Build Coastguard Worker int slotNdx = 0; \ 126*35238bceSAndroid Build Coastguard Worker while (slotNdx < slotTableSize) \ 127*35238bceSAndroid Build Coastguard Worker { \ 128*35238bceSAndroid Build Coastguard Worker if (hash->slotTable[slotNdx]) \ 129*35238bceSAndroid Build Coastguard Worker break; \ 130*35238bceSAndroid Build Coastguard Worker slotNdx++; \ 131*35238bceSAndroid Build Coastguard Worker } \ 132*35238bceSAndroid Build Coastguard Worker DE_ASSERT(slotNdx < slotTableSize); \ 133*35238bceSAndroid Build Coastguard Worker iter->curSlotIndex = slotNdx; \ 134*35238bceSAndroid Build Coastguard Worker iter->curSlot = hash->slotTable[slotNdx]; \ 135*35238bceSAndroid Build Coastguard Worker DE_ASSERT(iter->curSlot); \ 136*35238bceSAndroid Build Coastguard Worker } \ 137*35238bceSAndroid Build Coastguard Worker } \ 138*35238bceSAndroid Build Coastguard Worker \ 139*35238bceSAndroid Build Coastguard Worker DE_INLINE bool TYPENAME##Iter_hasItem(const TYPENAME##Iter *iter) \ 140*35238bceSAndroid Build Coastguard Worker { \ 141*35238bceSAndroid Build Coastguard Worker return (iter->curSlot != DE_NULL); \ 142*35238bceSAndroid Build Coastguard Worker } \ 143*35238bceSAndroid Build Coastguard Worker \ 144*35238bceSAndroid Build Coastguard Worker DE_INLINE void TYPENAME##Iter_next(TYPENAME##Iter *iter) \ 145*35238bceSAndroid Build Coastguard Worker { \ 146*35238bceSAndroid Build Coastguard Worker DE_ASSERT(TYPENAME##Iter_hasItem(iter)); \ 147*35238bceSAndroid Build Coastguard Worker if (++iter->curElemIndex == iter->curSlot->numUsed) \ 148*35238bceSAndroid Build Coastguard Worker { \ 149*35238bceSAndroid Build Coastguard Worker iter->curElemIndex = 0; \ 150*35238bceSAndroid Build Coastguard Worker if (iter->curSlot->nextSlot) \ 151*35238bceSAndroid Build Coastguard Worker { \ 152*35238bceSAndroid Build Coastguard Worker iter->curSlot = iter->curSlot->nextSlot; \ 153*35238bceSAndroid Build Coastguard Worker } \ 154*35238bceSAndroid Build Coastguard Worker else \ 155*35238bceSAndroid Build Coastguard Worker { \ 156*35238bceSAndroid Build Coastguard Worker const TYPENAME *hash = iter->hash; \ 157*35238bceSAndroid Build Coastguard Worker int curSlotIndex = iter->curSlotIndex; \ 158*35238bceSAndroid Build Coastguard Worker int slotTableSize = hash->slotTableSize; \ 159*35238bceSAndroid Build Coastguard Worker while (++curSlotIndex < slotTableSize) \ 160*35238bceSAndroid Build Coastguard Worker { \ 161*35238bceSAndroid Build Coastguard Worker if (hash->slotTable[curSlotIndex]) \ 162*35238bceSAndroid Build Coastguard Worker break; \ 163*35238bceSAndroid Build Coastguard Worker } \ 164*35238bceSAndroid Build Coastguard Worker iter->curSlotIndex = curSlotIndex; \ 165*35238bceSAndroid Build Coastguard Worker if (curSlotIndex < slotTableSize) \ 166*35238bceSAndroid Build Coastguard Worker iter->curSlot = hash->slotTable[curSlotIndex]; \ 167*35238bceSAndroid Build Coastguard Worker else \ 168*35238bceSAndroid Build Coastguard Worker iter->curSlot = DE_NULL; \ 169*35238bceSAndroid Build Coastguard Worker } \ 170*35238bceSAndroid Build Coastguard Worker } \ 171*35238bceSAndroid Build Coastguard Worker } \ 172*35238bceSAndroid Build Coastguard Worker \ 173*35238bceSAndroid Build Coastguard Worker DE_INLINE KEYTYPE TYPENAME##Iter_getKey(const TYPENAME##Iter *iter) \ 174*35238bceSAndroid Build Coastguard Worker { \ 175*35238bceSAndroid Build Coastguard Worker DE_ASSERT(TYPENAME##Iter_hasItem(iter)); \ 176*35238bceSAndroid Build Coastguard Worker return iter->curSlot->keys[iter->curElemIndex]; \ 177*35238bceSAndroid Build Coastguard Worker } \ 178*35238bceSAndroid Build Coastguard Worker \ 179*35238bceSAndroid Build Coastguard Worker DE_INLINE VALUETYPE TYPENAME##Iter_getValue(const TYPENAME##Iter *iter) \ 180*35238bceSAndroid Build Coastguard Worker { \ 181*35238bceSAndroid Build Coastguard Worker DE_ASSERT(TYPENAME##Iter_hasItem(iter)); \ 182*35238bceSAndroid Build Coastguard Worker return iter->curSlot->values[iter->curElemIndex]; \ 183*35238bceSAndroid Build Coastguard Worker } \ 184*35238bceSAndroid Build Coastguard Worker \ 185*35238bceSAndroid Build Coastguard Worker struct TYPENAME##Unused_s \ 186*35238bceSAndroid Build Coastguard Worker { \ 187*35238bceSAndroid Build Coastguard Worker int unused; \ 188*35238bceSAndroid Build Coastguard Worker } 189*35238bceSAndroid Build Coastguard Worker 190*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*! 191*35238bceSAndroid Build Coastguard Worker * \brief Implement a template pool hash class. 192*35238bceSAndroid Build Coastguard Worker * \param TYPENAME Type name of the declared hash. 193*35238bceSAndroid Build Coastguard Worker * \param KEYTYPE Type of the key. 194*35238bceSAndroid Build Coastguard Worker * \param VALUETYPE Type of the value. 195*35238bceSAndroid Build Coastguard Worker * \param HASHFUNC Function used for hashing the key. 196*35238bceSAndroid Build Coastguard Worker * \param CMPFUNC Function used for exact matching of the keys. 197*35238bceSAndroid Build Coastguard Worker * 198*35238bceSAndroid Build Coastguard Worker * This macro has implements the hash declared with DE_DECLARE_POOL_HASH. 199*35238bceSAndroid Build Coastguard Worker * Usually this macro should be used from a .c file, since the macro expands 200*35238bceSAndroid Build Coastguard Worker * into multiple functions. The TYPENAME, KEYTYPE, and VALUETYPE parameters 201*35238bceSAndroid Build Coastguard Worker * must match those of the declare macro. 202*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 203*35238bceSAndroid Build Coastguard Worker #define DE_IMPLEMENT_POOL_HASH(TYPENAME, KEYTYPE, VALUETYPE, HASHFUNC, CMPFUNC) \ 204*35238bceSAndroid Build Coastguard Worker \ 205*35238bceSAndroid Build Coastguard Worker TYPENAME *TYPENAME##_create(deMemPool *pool) \ 206*35238bceSAndroid Build Coastguard Worker { \ 207*35238bceSAndroid Build Coastguard Worker /* Alloc struct. */ \ 208*35238bceSAndroid Build Coastguard Worker DE_PTR_TYPE(TYPENAME) hash = DE_POOL_NEW(pool, TYPENAME); \ 209*35238bceSAndroid Build Coastguard Worker if (!hash) \ 210*35238bceSAndroid Build Coastguard Worker return DE_NULL; \ 211*35238bceSAndroid Build Coastguard Worker \ 212*35238bceSAndroid Build Coastguard Worker memset(hash, 0, sizeof(TYPENAME)); \ 213*35238bceSAndroid Build Coastguard Worker hash->pool = pool; \ 214*35238bceSAndroid Build Coastguard Worker \ 215*35238bceSAndroid Build Coastguard Worker return hash; \ 216*35238bceSAndroid Build Coastguard Worker } \ 217*35238bceSAndroid Build Coastguard Worker \ 218*35238bceSAndroid Build Coastguard Worker void TYPENAME##_reset(DE_PTR_TYPE(TYPENAME) hash) \ 219*35238bceSAndroid Build Coastguard Worker { \ 220*35238bceSAndroid Build Coastguard Worker int slotNdx; \ 221*35238bceSAndroid Build Coastguard Worker for (slotNdx = 0; slotNdx < hash->slotTableSize; slotNdx++) \ 222*35238bceSAndroid Build Coastguard Worker { \ 223*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *slot = hash->slotTable[slotNdx]; \ 224*35238bceSAndroid Build Coastguard Worker while (slot) \ 225*35238bceSAndroid Build Coastguard Worker { \ 226*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *nextSlot = slot->nextSlot; \ 227*35238bceSAndroid Build Coastguard Worker slot->nextSlot = hash->slotFreeList; \ 228*35238bceSAndroid Build Coastguard Worker hash->slotFreeList = slot; \ 229*35238bceSAndroid Build Coastguard Worker slot->numUsed = 0; \ 230*35238bceSAndroid Build Coastguard Worker slot = nextSlot; \ 231*35238bceSAndroid Build Coastguard Worker } \ 232*35238bceSAndroid Build Coastguard Worker hash->slotTable[slotNdx] = DE_NULL; \ 233*35238bceSAndroid Build Coastguard Worker } \ 234*35238bceSAndroid Build Coastguard Worker hash->numElements = 0; \ 235*35238bceSAndroid Build Coastguard Worker } \ 236*35238bceSAndroid Build Coastguard Worker \ 237*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *TYPENAME##_allocSlot(DE_PTR_TYPE(TYPENAME) hash) \ 238*35238bceSAndroid Build Coastguard Worker { \ 239*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *slot; \ 240*35238bceSAndroid Build Coastguard Worker if (hash->slotFreeList) \ 241*35238bceSAndroid Build Coastguard Worker { \ 242*35238bceSAndroid Build Coastguard Worker slot = hash->slotFreeList; \ 243*35238bceSAndroid Build Coastguard Worker hash->slotFreeList = hash->slotFreeList->nextSlot; \ 244*35238bceSAndroid Build Coastguard Worker } \ 245*35238bceSAndroid Build Coastguard Worker else \ 246*35238bceSAndroid Build Coastguard Worker slot = (TYPENAME##Slot *)deMemPool_alloc(hash->pool, sizeof(TYPENAME##Slot) * DE_HASH_ELEMENTS_PER_SLOT); \ 247*35238bceSAndroid Build Coastguard Worker \ 248*35238bceSAndroid Build Coastguard Worker if (slot) \ 249*35238bceSAndroid Build Coastguard Worker { \ 250*35238bceSAndroid Build Coastguard Worker slot->nextSlot = DE_NULL; \ 251*35238bceSAndroid Build Coastguard Worker slot->numUsed = 0; \ 252*35238bceSAndroid Build Coastguard Worker } \ 253*35238bceSAndroid Build Coastguard Worker \ 254*35238bceSAndroid Build Coastguard Worker return slot; \ 255*35238bceSAndroid Build Coastguard Worker } \ 256*35238bceSAndroid Build Coastguard Worker \ 257*35238bceSAndroid Build Coastguard Worker bool TYPENAME##_rehash(DE_PTR_TYPE(TYPENAME) hash, int newSlotTableSize) \ 258*35238bceSAndroid Build Coastguard Worker { \ 259*35238bceSAndroid Build Coastguard Worker DE_ASSERT(deIsPowerOfTwo32(newSlotTableSize) && newSlotTableSize > 0); \ 260*35238bceSAndroid Build Coastguard Worker if (newSlotTableSize > hash->slotTableSize) \ 261*35238bceSAndroid Build Coastguard Worker { \ 262*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot **oldSlotTable = hash->slotTable; \ 263*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot **newSlotTable = \ 264*35238bceSAndroid Build Coastguard Worker (TYPENAME##Slot **)deMemPool_alloc(hash->pool, sizeof(TYPENAME##Slot *) * (size_t)newSlotTableSize); \ 265*35238bceSAndroid Build Coastguard Worker int oldSlotTableSize = hash->slotTableSize; \ 266*35238bceSAndroid Build Coastguard Worker int slotNdx; \ 267*35238bceSAndroid Build Coastguard Worker \ 268*35238bceSAndroid Build Coastguard Worker if (!newSlotTable) \ 269*35238bceSAndroid Build Coastguard Worker return false; \ 270*35238bceSAndroid Build Coastguard Worker \ 271*35238bceSAndroid Build Coastguard Worker for (slotNdx = 0; slotNdx < oldSlotTableSize; slotNdx++) \ 272*35238bceSAndroid Build Coastguard Worker newSlotTable[slotNdx] = oldSlotTable[slotNdx]; \ 273*35238bceSAndroid Build Coastguard Worker \ 274*35238bceSAndroid Build Coastguard Worker for (slotNdx = oldSlotTableSize; slotNdx < newSlotTableSize; slotNdx++) \ 275*35238bceSAndroid Build Coastguard Worker newSlotTable[slotNdx] = DE_NULL; \ 276*35238bceSAndroid Build Coastguard Worker \ 277*35238bceSAndroid Build Coastguard Worker hash->slotTableSize = newSlotTableSize; \ 278*35238bceSAndroid Build Coastguard Worker hash->slotTable = newSlotTable; \ 279*35238bceSAndroid Build Coastguard Worker \ 280*35238bceSAndroid Build Coastguard Worker for (slotNdx = 0; slotNdx < oldSlotTableSize; slotNdx++) \ 281*35238bceSAndroid Build Coastguard Worker { \ 282*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *slot = oldSlotTable[slotNdx]; \ 283*35238bceSAndroid Build Coastguard Worker newSlotTable[slotNdx] = DE_NULL; \ 284*35238bceSAndroid Build Coastguard Worker while (slot) \ 285*35238bceSAndroid Build Coastguard Worker { \ 286*35238bceSAndroid Build Coastguard Worker int elemNdx; \ 287*35238bceSAndroid Build Coastguard Worker for (elemNdx = 0; elemNdx < slot->numUsed; elemNdx++) \ 288*35238bceSAndroid Build Coastguard Worker { \ 289*35238bceSAndroid Build Coastguard Worker hash->numElements--; \ 290*35238bceSAndroid Build Coastguard Worker if (!TYPENAME##_insert(hash, slot->keys[elemNdx], slot->values[elemNdx])) \ 291*35238bceSAndroid Build Coastguard Worker return false; \ 292*35238bceSAndroid Build Coastguard Worker } \ 293*35238bceSAndroid Build Coastguard Worker slot = slot->nextSlot; \ 294*35238bceSAndroid Build Coastguard Worker } \ 295*35238bceSAndroid Build Coastguard Worker } \ 296*35238bceSAndroid Build Coastguard Worker } \ 297*35238bceSAndroid Build Coastguard Worker \ 298*35238bceSAndroid Build Coastguard Worker return true; \ 299*35238bceSAndroid Build Coastguard Worker } \ 300*35238bceSAndroid Build Coastguard Worker \ 301*35238bceSAndroid Build Coastguard Worker VALUETYPE *TYPENAME##_find(const TYPENAME *hash, KEYTYPE key) \ 302*35238bceSAndroid Build Coastguard Worker { \ 303*35238bceSAndroid Build Coastguard Worker if (hash->numElements > 0) \ 304*35238bceSAndroid Build Coastguard Worker { \ 305*35238bceSAndroid Build Coastguard Worker int slotNdx = (int)(HASHFUNC(key) & (uint32_t)(hash->slotTableSize - 1)); \ 306*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *slot = hash->slotTable[slotNdx]; \ 307*35238bceSAndroid Build Coastguard Worker DE_ASSERT(deInBounds32(slotNdx, 0, hash->slotTableSize)); \ 308*35238bceSAndroid Build Coastguard Worker \ 309*35238bceSAndroid Build Coastguard Worker while (slot) \ 310*35238bceSAndroid Build Coastguard Worker { \ 311*35238bceSAndroid Build Coastguard Worker int elemNdx; \ 312*35238bceSAndroid Build Coastguard Worker for (elemNdx = 0; elemNdx < slot->numUsed; elemNdx++) \ 313*35238bceSAndroid Build Coastguard Worker { \ 314*35238bceSAndroid Build Coastguard Worker if (CMPFUNC(slot->keys[elemNdx], key)) \ 315*35238bceSAndroid Build Coastguard Worker return &slot->values[elemNdx]; \ 316*35238bceSAndroid Build Coastguard Worker } \ 317*35238bceSAndroid Build Coastguard Worker slot = slot->nextSlot; \ 318*35238bceSAndroid Build Coastguard Worker } \ 319*35238bceSAndroid Build Coastguard Worker } \ 320*35238bceSAndroid Build Coastguard Worker \ 321*35238bceSAndroid Build Coastguard Worker return DE_NULL; \ 322*35238bceSAndroid Build Coastguard Worker } \ 323*35238bceSAndroid Build Coastguard Worker \ 324*35238bceSAndroid Build Coastguard Worker bool TYPENAME##_insert(DE_PTR_TYPE(TYPENAME) hash, KEYTYPE key, VALUETYPE value) \ 325*35238bceSAndroid Build Coastguard Worker { \ 326*35238bceSAndroid Build Coastguard Worker int slotNdx; \ 327*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *slot; \ 328*35238bceSAndroid Build Coastguard Worker \ 329*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!TYPENAME##_find(hash, key)); \ 330*35238bceSAndroid Build Coastguard Worker \ 331*35238bceSAndroid Build Coastguard Worker if ((hash->numElements + 1) >= hash->slotTableSize * DE_HASH_ELEMENTS_PER_SLOT) \ 332*35238bceSAndroid Build Coastguard Worker if (!TYPENAME##_rehash(hash, deMax32(4, 2 * hash->slotTableSize))) \ 333*35238bceSAndroid Build Coastguard Worker return false; \ 334*35238bceSAndroid Build Coastguard Worker \ 335*35238bceSAndroid Build Coastguard Worker slotNdx = (int)(HASHFUNC(key) & (uint32_t)(hash->slotTableSize - 1)); \ 336*35238bceSAndroid Build Coastguard Worker DE_ASSERT(slotNdx >= 0 && slotNdx < hash->slotTableSize); \ 337*35238bceSAndroid Build Coastguard Worker slot = hash->slotTable[slotNdx]; \ 338*35238bceSAndroid Build Coastguard Worker \ 339*35238bceSAndroid Build Coastguard Worker if (!slot) \ 340*35238bceSAndroid Build Coastguard Worker { \ 341*35238bceSAndroid Build Coastguard Worker slot = TYPENAME##_allocSlot(hash); \ 342*35238bceSAndroid Build Coastguard Worker if (!slot) \ 343*35238bceSAndroid Build Coastguard Worker return false; \ 344*35238bceSAndroid Build Coastguard Worker hash->slotTable[slotNdx] = slot; \ 345*35238bceSAndroid Build Coastguard Worker } \ 346*35238bceSAndroid Build Coastguard Worker \ 347*35238bceSAndroid Build Coastguard Worker for (;;) \ 348*35238bceSAndroid Build Coastguard Worker { \ 349*35238bceSAndroid Build Coastguard Worker if (slot->numUsed == DE_HASH_ELEMENTS_PER_SLOT) \ 350*35238bceSAndroid Build Coastguard Worker { \ 351*35238bceSAndroid Build Coastguard Worker if (slot->nextSlot) \ 352*35238bceSAndroid Build Coastguard Worker slot = slot->nextSlot; \ 353*35238bceSAndroid Build Coastguard Worker else \ 354*35238bceSAndroid Build Coastguard Worker { \ 355*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *nextSlot = TYPENAME##_allocSlot(hash); \ 356*35238bceSAndroid Build Coastguard Worker if (!nextSlot) \ 357*35238bceSAndroid Build Coastguard Worker return false; \ 358*35238bceSAndroid Build Coastguard Worker slot->nextSlot = nextSlot; \ 359*35238bceSAndroid Build Coastguard Worker slot = nextSlot; \ 360*35238bceSAndroid Build Coastguard Worker } \ 361*35238bceSAndroid Build Coastguard Worker } \ 362*35238bceSAndroid Build Coastguard Worker else \ 363*35238bceSAndroid Build Coastguard Worker { \ 364*35238bceSAndroid Build Coastguard Worker slot->keys[slot->numUsed] = key; \ 365*35238bceSAndroid Build Coastguard Worker slot->values[slot->numUsed] = value; \ 366*35238bceSAndroid Build Coastguard Worker slot->numUsed++; \ 367*35238bceSAndroid Build Coastguard Worker hash->numElements++; \ 368*35238bceSAndroid Build Coastguard Worker return true; \ 369*35238bceSAndroid Build Coastguard Worker } \ 370*35238bceSAndroid Build Coastguard Worker } \ 371*35238bceSAndroid Build Coastguard Worker } \ 372*35238bceSAndroid Build Coastguard Worker \ 373*35238bceSAndroid Build Coastguard Worker void TYPENAME##_delete(DE_PTR_TYPE(TYPENAME) hash, KEYTYPE key) \ 374*35238bceSAndroid Build Coastguard Worker { \ 375*35238bceSAndroid Build Coastguard Worker int slotNdx; \ 376*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *slot; \ 377*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *prevSlot = DE_NULL; \ 378*35238bceSAndroid Build Coastguard Worker \ 379*35238bceSAndroid Build Coastguard Worker DE_ASSERT(hash->numElements > 0); \ 380*35238bceSAndroid Build Coastguard Worker slotNdx = (int)(HASHFUNC(key) & (uint32_t)(hash->slotTableSize - 1)); \ 381*35238bceSAndroid Build Coastguard Worker DE_ASSERT(slotNdx >= 0 && slotNdx < hash->slotTableSize); \ 382*35238bceSAndroid Build Coastguard Worker slot = hash->slotTable[slotNdx]; \ 383*35238bceSAndroid Build Coastguard Worker DE_ASSERT(slot); \ 384*35238bceSAndroid Build Coastguard Worker \ 385*35238bceSAndroid Build Coastguard Worker for (;;) \ 386*35238bceSAndroid Build Coastguard Worker { \ 387*35238bceSAndroid Build Coastguard Worker int elemNdx; \ 388*35238bceSAndroid Build Coastguard Worker DE_ASSERT(slot->numUsed > 0); \ 389*35238bceSAndroid Build Coastguard Worker for (elemNdx = 0; elemNdx < slot->numUsed; elemNdx++) \ 390*35238bceSAndroid Build Coastguard Worker { \ 391*35238bceSAndroid Build Coastguard Worker if (CMPFUNC(slot->keys[elemNdx], key)) \ 392*35238bceSAndroid Build Coastguard Worker { \ 393*35238bceSAndroid Build Coastguard Worker TYPENAME##Slot *lastSlot = slot; \ 394*35238bceSAndroid Build Coastguard Worker while (lastSlot->nextSlot) \ 395*35238bceSAndroid Build Coastguard Worker { \ 396*35238bceSAndroid Build Coastguard Worker prevSlot = lastSlot; \ 397*35238bceSAndroid Build Coastguard Worker lastSlot = lastSlot->nextSlot; \ 398*35238bceSAndroid Build Coastguard Worker } \ 399*35238bceSAndroid Build Coastguard Worker \ 400*35238bceSAndroid Build Coastguard Worker slot->keys[elemNdx] = lastSlot->keys[lastSlot->numUsed - 1]; \ 401*35238bceSAndroid Build Coastguard Worker slot->values[elemNdx] = lastSlot->values[lastSlot->numUsed - 1]; \ 402*35238bceSAndroid Build Coastguard Worker lastSlot->numUsed--; \ 403*35238bceSAndroid Build Coastguard Worker \ 404*35238bceSAndroid Build Coastguard Worker if (lastSlot->numUsed == 0) \ 405*35238bceSAndroid Build Coastguard Worker { \ 406*35238bceSAndroid Build Coastguard Worker if (prevSlot) \ 407*35238bceSAndroid Build Coastguard Worker prevSlot->nextSlot = DE_NULL; \ 408*35238bceSAndroid Build Coastguard Worker else \ 409*35238bceSAndroid Build Coastguard Worker hash->slotTable[slotNdx] = DE_NULL; \ 410*35238bceSAndroid Build Coastguard Worker \ 411*35238bceSAndroid Build Coastguard Worker lastSlot->nextSlot = hash->slotFreeList; \ 412*35238bceSAndroid Build Coastguard Worker hash->slotFreeList = lastSlot; \ 413*35238bceSAndroid Build Coastguard Worker } \ 414*35238bceSAndroid Build Coastguard Worker \ 415*35238bceSAndroid Build Coastguard Worker hash->numElements--; \ 416*35238bceSAndroid Build Coastguard Worker return; \ 417*35238bceSAndroid Build Coastguard Worker } \ 418*35238bceSAndroid Build Coastguard Worker } \ 419*35238bceSAndroid Build Coastguard Worker \ 420*35238bceSAndroid Build Coastguard Worker prevSlot = slot; \ 421*35238bceSAndroid Build Coastguard Worker slot = slot->nextSlot; \ 422*35238bceSAndroid Build Coastguard Worker DE_ASSERT(slot); \ 423*35238bceSAndroid Build Coastguard Worker } \ 424*35238bceSAndroid Build Coastguard Worker } \ 425*35238bceSAndroid Build Coastguard Worker struct TYPENAME##Unused2_s \ 426*35238bceSAndroid Build Coastguard Worker { \ 427*35238bceSAndroid Build Coastguard Worker int unused; \ 428*35238bceSAndroid Build Coastguard Worker } 429*35238bceSAndroid Build Coastguard Worker 430*35238bceSAndroid Build Coastguard Worker /* Copy-to-array templates. */ 431*35238bceSAndroid Build Coastguard Worker 432*35238bceSAndroid Build Coastguard Worker #define DE_DECLARE_POOL_HASH_TO_ARRAY(HASHTYPENAME, KEYARRAYTYPENAME, VALUEARRAYTYPENAME) \ 433*35238bceSAndroid Build Coastguard Worker bool HASHTYPENAME##_copyToArray(const HASHTYPENAME *set, DE_PTR_TYPE(KEYARRAYTYPENAME) keyArray, \ 434*35238bceSAndroid Build Coastguard Worker DE_PTR_TYPE(VALUEARRAYTYPENAME) valueArray); \ 435*35238bceSAndroid Build Coastguard Worker struct HASHTYPENAME##_##KEYARRAYTYPENAME##_##VALUEARRAYTYPENAME##_declare_unused \ 436*35238bceSAndroid Build Coastguard Worker { \ 437*35238bceSAndroid Build Coastguard Worker int unused; \ 438*35238bceSAndroid Build Coastguard Worker } 439*35238bceSAndroid Build Coastguard Worker 440*35238bceSAndroid Build Coastguard Worker #define DE_IMPLEMENT_POOL_HASH_TO_ARRAY(HASHTYPENAME, KEYARRAYTYPENAME, VALUEARRAYTYPENAME) \ 441*35238bceSAndroid Build Coastguard Worker bool HASHTYPENAME##_copyToArray(const HASHTYPENAME *hash, DE_PTR_TYPE(KEYARRAYTYPENAME) keyArray, \ 442*35238bceSAndroid Build Coastguard Worker DE_PTR_TYPE(VALUEARRAYTYPENAME) valueArray) \ 443*35238bceSAndroid Build Coastguard Worker { \ 444*35238bceSAndroid Build Coastguard Worker int numElements = hash->numElements; \ 445*35238bceSAndroid Build Coastguard Worker int arrayNdx = 0; \ 446*35238bceSAndroid Build Coastguard Worker int slotNdx; \ 447*35238bceSAndroid Build Coastguard Worker \ 448*35238bceSAndroid Build Coastguard Worker if ((keyArray && !KEYARRAYTYPENAME##_setSize(keyArray, numElements)) || \ 449*35238bceSAndroid Build Coastguard Worker (valueArray && !VALUEARRAYTYPENAME##_setSize(valueArray, numElements))) \ 450*35238bceSAndroid Build Coastguard Worker return false; \ 451*35238bceSAndroid Build Coastguard Worker \ 452*35238bceSAndroid Build Coastguard Worker for (slotNdx = 0; slotNdx < hash->slotTableSize; slotNdx++) \ 453*35238bceSAndroid Build Coastguard Worker { \ 454*35238bceSAndroid Build Coastguard Worker const HASHTYPENAME##Slot *slot = hash->slotTable[slotNdx]; \ 455*35238bceSAndroid Build Coastguard Worker while (slot) \ 456*35238bceSAndroid Build Coastguard Worker { \ 457*35238bceSAndroid Build Coastguard Worker int elemNdx; \ 458*35238bceSAndroid Build Coastguard Worker for (elemNdx = 0; elemNdx < slot->numUsed; elemNdx++) \ 459*35238bceSAndroid Build Coastguard Worker { \ 460*35238bceSAndroid Build Coastguard Worker if (keyArray) \ 461*35238bceSAndroid Build Coastguard Worker KEYARRAYTYPENAME##_set(keyArray, arrayNdx, slot->keys[elemNdx]); \ 462*35238bceSAndroid Build Coastguard Worker if (valueArray) \ 463*35238bceSAndroid Build Coastguard Worker VALUEARRAYTYPENAME##_set(valueArray, arrayNdx, slot->values[elemNdx]); \ 464*35238bceSAndroid Build Coastguard Worker arrayNdx++; \ 465*35238bceSAndroid Build Coastguard Worker } \ 466*35238bceSAndroid Build Coastguard Worker slot = slot->nextSlot; \ 467*35238bceSAndroid Build Coastguard Worker } \ 468*35238bceSAndroid Build Coastguard Worker } \ 469*35238bceSAndroid Build Coastguard Worker DE_ASSERT(arrayNdx == numElements); \ 470*35238bceSAndroid Build Coastguard Worker return true; \ 471*35238bceSAndroid Build Coastguard Worker } \ 472*35238bceSAndroid Build Coastguard Worker struct HASHTYPENAME##_##KEYARRAYTYPENAME##_##VALUEARRAYTYPENAME##_implement_unused \ 473*35238bceSAndroid Build Coastguard Worker { \ 474*35238bceSAndroid Build Coastguard Worker int unused; \ 475*35238bceSAndroid Build Coastguard Worker } 476*35238bceSAndroid Build Coastguard Worker 477*35238bceSAndroid Build Coastguard Worker #endif /* _DEPOOLHASH_H */ 478