1*35238bceSAndroid Build Coastguard Worker# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake 2*35238bceSAndroid Build Coastguard Worker# files which are included with CMake 2.8.4 3*35238bceSAndroid Build Coastguard Worker# It has been altered for iOS development 4*35238bceSAndroid Build Coastguard Worker 5*35238bceSAndroid Build Coastguard Worker# Options: 6*35238bceSAndroid Build Coastguard Worker# 7*35238bceSAndroid Build Coastguard Worker# IOS_PLATFORM = OS (default) or SIMULATOR 8*35238bceSAndroid Build Coastguard Worker# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders 9*35238bceSAndroid Build Coastguard Worker# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. 10*35238bceSAndroid Build Coastguard Worker# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. 11*35238bceSAndroid Build Coastguard Worker# 12*35238bceSAndroid Build Coastguard Worker# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder 13*35238bceSAndroid Build Coastguard Worker# By default this location is automatcially chosen based on the IOS_PLATFORM value above. 14*35238bceSAndroid Build Coastguard Worker# If set manually, it will override the default location and force the user of a particular Developer Platform 15*35238bceSAndroid Build Coastguard Worker# 16*35238bceSAndroid Build Coastguard Worker# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder 17*35238bceSAndroid Build Coastguard Worker# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. 18*35238bceSAndroid Build Coastguard Worker# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. 19*35238bceSAndroid Build Coastguard Worker# If set manually, this will force the use of a specific SDK version 20*35238bceSAndroid Build Coastguard Worker 21*35238bceSAndroid Build Coastguard Worker# Standard settings 22*35238bceSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_NAME Darwin) 23*35238bceSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_VERSION 1) 24*35238bceSAndroid Build Coastguard Workerset (UNIX True) 25*35238bceSAndroid Build Coastguard Workerset (APPLE True) 26*35238bceSAndroid Build Coastguard Workerset (IOS True) 27*35238bceSAndroid Build Coastguard Worker 28*35238bceSAndroid Build Coastguard Worker# Required as of cmake 2.8.10 29*35238bceSAndroid Build Coastguard Workerset (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) 30*35238bceSAndroid Build Coastguard Worker 31*35238bceSAndroid Build Coastguard Worker# Determine the cmake host system version so we know where to find the iOS SDKs 32*35238bceSAndroid Build Coastguard Workerfind_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) 33*35238bceSAndroid Build Coastguard Workerif (CMAKE_UNAME) 34*35238bceSAndroid Build Coastguard Worker exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) 35*35238bceSAndroid Build Coastguard Worker string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") 36*35238bceSAndroid Build Coastguard Workerendif () 37*35238bceSAndroid Build Coastguard Worker 38*35238bceSAndroid Build Coastguard Worker# Force the compilers to gcc for iOS 39*35238bceSAndroid Build Coastguard Workerinclude (CMakeForceCompiler) 40*35238bceSAndroid Build Coastguard WorkerCMAKE_FORCE_C_COMPILER ("clang" Clang) 41*35238bceSAndroid Build Coastguard WorkerCMAKE_FORCE_CXX_COMPILER ("clang++" Clang++) 42*35238bceSAndroid Build Coastguard Worker 43*35238bceSAndroid Build Coastguard Worker# Skip the platform compiler checks for cross compiling 44*35238bceSAndroid Build Coastguard Workerset (CMAKE_CXX_COMPILER_WORKS TRUE) 45*35238bceSAndroid Build Coastguard Workerset (CMAKE_C_COMPILER_WORKS TRUE) 46*35238bceSAndroid Build Coastguard Worker 47*35238bceSAndroid Build Coastguard Worker# All iOS/Darwin specific settings - some may be redundant 48*35238bceSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_PREFIX "lib") 49*35238bceSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") 50*35238bceSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_PREFIX "lib") 51*35238bceSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_SUFFIX ".so") 52*35238bceSAndroid Build Coastguard Workerset (CMAKE_MODULE_EXISTS 1) 53*35238bceSAndroid Build Coastguard Workerset (CMAKE_DL_LIBS "") 54*35238bceSAndroid Build Coastguard Worker 55*35238bceSAndroid Build Coastguard Workerset (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") 56*35238bceSAndroid Build Coastguard Workerset (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") 57*35238bceSAndroid Build Coastguard Workerset (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") 58*35238bceSAndroid Build Coastguard Workerset (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") 59*35238bceSAndroid Build Coastguard Worker 60*35238bceSAndroid Build Coastguard Worker# Hidden visibilty is required for cxx on iOS 61*35238bceSAndroid Build Coastguard Workerset (CMAKE_C_FLAGS_INIT "") 62*35238bceSAndroid Build Coastguard Workerset (CMAKE_CXX_FLAGS_INIT "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden") 63*35238bceSAndroid Build Coastguard Worker 64*35238bceSAndroid Build Coastguard Workerset (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") 65*35238bceSAndroid Build Coastguard Workerset (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") 66*35238bceSAndroid Build Coastguard Worker 67*35238bceSAndroid Build Coastguard Workerset (CMAKE_PLATFORM_HAS_INSTALLNAME 1) 68*35238bceSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") 69*35238bceSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") 70*35238bceSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") 71*35238bceSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") 72*35238bceSAndroid Build Coastguard Workerset (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") 73*35238bceSAndroid Build Coastguard Worker 74*35238bceSAndroid Build Coastguard Worker# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree 75*35238bceSAndroid Build Coastguard Worker# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache 76*35238bceSAndroid Build Coastguard Worker# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) 77*35238bceSAndroid Build Coastguard Worker# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex 78*35238bceSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) 79*35238bceSAndroid Build Coastguard Worker find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) 80*35238bceSAndroid Build Coastguard Workerendif () 81*35238bceSAndroid Build Coastguard Worker 82*35238bceSAndroid Build Coastguard Worker# Setup iOS platform unless specified manually with IOS_PLATFORM 83*35238bceSAndroid Build Coastguard Workerif (NOT DEFINED IOS_PLATFORM) 84*35238bceSAndroid Build Coastguard Worker set (IOS_PLATFORM "OS") 85*35238bceSAndroid Build Coastguard Workerendif () 86*35238bceSAndroid Build Coastguard Workerset (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") 87*35238bceSAndroid Build Coastguard Worker 88*35238bceSAndroid Build Coastguard Worker# Check the platform selection and setup for developer root 89*35238bceSAndroid Build Coastguard Workerif (${IOS_PLATFORM} STREQUAL "OS") 90*35238bceSAndroid Build Coastguard Worker set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") 91*35238bceSAndroid Build Coastguard Worker 92*35238bceSAndroid Build Coastguard Worker # This causes the installers to properly locate the output libraries 93*35238bceSAndroid Build Coastguard Worker set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") 94*35238bceSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") 95*35238bceSAndroid Build Coastguard Worker set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") 96*35238bceSAndroid Build Coastguard Worker 97*35238bceSAndroid Build Coastguard Worker # This causes the installers to properly locate the output libraries 98*35238bceSAndroid Build Coastguard Worker set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") 99*35238bceSAndroid Build Coastguard Workerelse () 100*35238bceSAndroid Build Coastguard Worker message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") 101*35238bceSAndroid Build Coastguard Workerendif () 102*35238bceSAndroid Build Coastguard Worker 103*35238bceSAndroid Build Coastguard Worker# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT 104*35238bceSAndroid Build Coastguard Worker# Note Xcode 4.3 changed the installation location, choose the most recent one available 105*35238bceSAndroid Build Coastguard Workerset (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") 106*35238bceSAndroid Build Coastguard Workerset (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") 107*35238bceSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) 108*35238bceSAndroid Build Coastguard Worker if (EXISTS ${XCODE_POST_43_ROOT}) 109*35238bceSAndroid Build Coastguard Worker set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) 110*35238bceSAndroid Build Coastguard Worker elseif () 111*35238bceSAndroid Build Coastguard Worker set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) 112*35238bceSAndroid Build Coastguard Worker endif () 113*35238bceSAndroid Build Coastguard Workerendif () 114*35238bceSAndroid Build Coastguard Workerset (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") 115*35238bceSAndroid Build Coastguard Worker 116*35238bceSAndroid Build Coastguard Worker# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT 117*35238bceSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_IOS_SDK_ROOT) 118*35238bceSAndroid Build Coastguard Worker file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") 119*35238bceSAndroid Build Coastguard Worker if (_CMAKE_IOS_SDKS) 120*35238bceSAndroid Build Coastguard Worker list (SORT _CMAKE_IOS_SDKS) 121*35238bceSAndroid Build Coastguard Worker list (REVERSE _CMAKE_IOS_SDKS) 122*35238bceSAndroid Build Coastguard Worker list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) 123*35238bceSAndroid Build Coastguard Worker else () 124*35238bceSAndroid Build Coastguard Worker message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") 125*35238bceSAndroid Build Coastguard Worker endif () 126*35238bceSAndroid Build Coastguard Worker message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") 127*35238bceSAndroid Build Coastguard Workerendif () 128*35238bceSAndroid Build Coastguard Workerset (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") 129*35238bceSAndroid Build Coastguard Worker 130*35238bceSAndroid Build Coastguard Worker# Set the sysroot default to the most recent SDK 131*35238bceSAndroid Build Coastguard Workerset (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") 132*35238bceSAndroid Build Coastguard Worker 133*35238bceSAndroid Build Coastguard Worker# set the architecture for iOS 134*35238bceSAndroid Build Coastguard Worker# NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually 135*35238bceSAndroid Build Coastguard Workerif (${IOS_PLATFORM} STREQUAL "OS") 136*35238bceSAndroid Build Coastguard Worker set (IOS_ARCH armv7) 137*35238bceSAndroid Build Coastguard Worker# set (IOS_ARCH armv6 armv7 armv7s) 138*35238bceSAndroid Build Coastguard Worker set (DE_CPU "DE_CPU_ARM") 139*35238bceSAndroid Build Coastguard Workerelse (${IOS_PLATFORM} STREQUAL "SIMULATOR") 140*35238bceSAndroid Build Coastguard Worker set (IOS_ARCH i386) 141*35238bceSAndroid Build Coastguard Worker set (DE_CPU "DE_CPU_X86") 142*35238bceSAndroid Build Coastguard Workerendif () 143*35238bceSAndroid Build Coastguard Worker 144*35238bceSAndroid Build Coastguard Workerset (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") 145*35238bceSAndroid Build Coastguard Worker 146*35238bceSAndroid Build Coastguard Worker# Set the find root to the iOS developer roots and to user defined paths 147*35238bceSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") 148*35238bceSAndroid Build Coastguard Worker 149*35238bceSAndroid Build Coastguard Worker# default to searching for frameworks first 150*35238bceSAndroid Build Coastguard Workerset (CMAKE_FIND_FRAMEWORK FIRST) 151*35238bceSAndroid Build Coastguard Worker 152*35238bceSAndroid Build Coastguard Worker# set up the default search directories for frameworks 153*35238bceSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_FRAMEWORK_PATH 154*35238bceSAndroid Build Coastguard Worker ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks 155*35238bceSAndroid Build Coastguard Worker ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks 156*35238bceSAndroid Build Coastguard Worker ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks 157*35238bceSAndroid Build Coastguard Worker) 158*35238bceSAndroid Build Coastguard Worker 159*35238bceSAndroid Build Coastguard Worker# only search the iOS sdks, not the remainder of the host filesystem 160*35238bceSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) 161*35238bceSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) 162*35238bceSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) 163*35238bceSAndroid Build Coastguard Worker 164*35238bceSAndroid Build Coastguard Worker# dE Defines - DE_CPU is set earlier 165*35238bceSAndroid Build Coastguard Workerset(DE_PTR_SIZE 4) 166*35238bceSAndroid Build Coastguard Workerset(DE_OS "DE_OS_IOS") 167*35238bceSAndroid Build Coastguard Workerset(DE_COMPILER "DE_COMPILER_CLANG") 168