xref: /aosp_15_r20/external/deqp/framework/common/tcuTexLookupVerifier.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _TCUTEXLOOKUPVERIFIER_HPP
2*35238bceSAndroid Build Coastguard Worker #define _TCUTEXLOOKUPVERIFIER_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Tester Core
5*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Texture lookup simulator that is capable of verifying generic
24*35238bceSAndroid Build Coastguard Worker  *          lookup results based on accuracy parameters.
25*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
26*35238bceSAndroid Build Coastguard Worker 
27*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp"
29*35238bceSAndroid Build Coastguard Worker 
30*35238bceSAndroid Build Coastguard Worker namespace tcu
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker 
33*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
34*35238bceSAndroid Build Coastguard Worker  * \brief Generic lookup precision parameters.
35*35238bceSAndroid Build Coastguard Worker  *
36*35238bceSAndroid Build Coastguard Worker  * For (assumed) floating-point values recision is defined by number of
37*35238bceSAndroid Build Coastguard Worker  * accurate bits in significand. Maximum number of accurate bits supported
38*35238bceSAndroid Build Coastguard Worker  * is 23 (limit of single-precision FP).
39*35238bceSAndroid Build Coastguard Worker  *
40*35238bceSAndroid Build Coastguard Worker  * For fixed-point values precision is defined by number of bits in
41*35238bceSAndroid Build Coastguard Worker  * the fractional part.
42*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
43*35238bceSAndroid Build Coastguard Worker struct LookupPrecision
44*35238bceSAndroid Build Coastguard Worker {
45*35238bceSAndroid Build Coastguard Worker     IVec3 coordBits;     //!< Bits per coordinate component before any transformations. Assumed to be floating-point.
46*35238bceSAndroid Build Coastguard Worker     IVec3 uvwBits;       //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point.
47*35238bceSAndroid Build Coastguard Worker     Vec4 colorThreshold; //!< Threshold for match.
48*35238bceSAndroid Build Coastguard Worker     BVec4 colorMask;     //!< Channel mask for comparison.
49*35238bceSAndroid Build Coastguard Worker 
LookupPrecisiontcu::LookupPrecision50*35238bceSAndroid Build Coastguard Worker     LookupPrecision(void) : coordBits(22), uvwBits(16), colorThreshold(0.0f), colorMask(true)
51*35238bceSAndroid Build Coastguard Worker     {
52*35238bceSAndroid Build Coastguard Worker     }
53*35238bceSAndroid Build Coastguard Worker };
54*35238bceSAndroid Build Coastguard Worker 
55*35238bceSAndroid Build Coastguard Worker struct IntLookupPrecision
56*35238bceSAndroid Build Coastguard Worker {
57*35238bceSAndroid Build Coastguard Worker     IVec3 coordBits;      //!< Bits per coordinate component before any transformations. Assumed to be floating-point.
58*35238bceSAndroid Build Coastguard Worker     IVec3 uvwBits;        //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point.
59*35238bceSAndroid Build Coastguard Worker     UVec4 colorThreshold; //!< Threshold for match.
60*35238bceSAndroid Build Coastguard Worker     BVec4 colorMask;      //!< Channel mask for comparison.
61*35238bceSAndroid Build Coastguard Worker 
IntLookupPrecisiontcu::IntLookupPrecision62*35238bceSAndroid Build Coastguard Worker     IntLookupPrecision(void) : coordBits(22), uvwBits(16), colorThreshold(0), colorMask(true)
63*35238bceSAndroid Build Coastguard Worker     {
64*35238bceSAndroid Build Coastguard Worker     }
65*35238bceSAndroid Build Coastguard Worker };
66*35238bceSAndroid Build Coastguard Worker 
67*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
68*35238bceSAndroid Build Coastguard Worker  * \brief Lod computation precision parameters.
69*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
70*35238bceSAndroid Build Coastguard Worker struct LodPrecision
71*35238bceSAndroid Build Coastguard Worker {
72*35238bceSAndroid Build Coastguard Worker     int derivateBits; //!< Number of bits in derivates. (Floating-point)
73*35238bceSAndroid Build Coastguard Worker     int lodBits;      //!< Number of bits in final lod (accuracy of log2()). (Fixed-point)
74*35238bceSAndroid Build Coastguard Worker 
LodPrecisiontcu::LodPrecision75*35238bceSAndroid Build Coastguard Worker     LodPrecision(void) : derivateBits(22), lodBits(16)
76*35238bceSAndroid Build Coastguard Worker     {
77*35238bceSAndroid Build Coastguard Worker     }
78*35238bceSAndroid Build Coastguard Worker 
LodPrecisiontcu::LodPrecision79*35238bceSAndroid Build Coastguard Worker     LodPrecision(int derivateBits_, int lodBits_) : derivateBits(derivateBits_), lodBits(lodBits_)
80*35238bceSAndroid Build Coastguard Worker     {
81*35238bceSAndroid Build Coastguard Worker     }
82*35238bceSAndroid Build Coastguard Worker };
83*35238bceSAndroid Build Coastguard Worker 
84*35238bceSAndroid Build Coastguard Worker enum TexLookupScaleMode
85*35238bceSAndroid Build Coastguard Worker {
86*35238bceSAndroid Build Coastguard Worker     TEX_LOOKUP_SCALE_MINIFY = 0,
87*35238bceSAndroid Build Coastguard Worker     TEX_LOOKUP_SCALE_MAGNIFY,
88*35238bceSAndroid Build Coastguard Worker 
89*35238bceSAndroid Build Coastguard Worker     TEX_LOOKUP_SCALE_MODE_LAST
90*35238bceSAndroid Build Coastguard Worker };
91*35238bceSAndroid Build Coastguard Worker 
92*35238bceSAndroid Build Coastguard Worker Vec4 computeFixedPointThreshold(const IVec4 &bits);
93*35238bceSAndroid Build Coastguard Worker Vec4 computeFloatingPointThreshold(const IVec4 &bits, const Vec4 &value);
94*35238bceSAndroid Build Coastguard Worker Vec4 computeColorBitsThreshold(const IVec4 &bits, const IVec4 &numAccurateBits);
95*35238bceSAndroid Build Coastguard Worker 
96*35238bceSAndroid Build Coastguard Worker Vec2 computeLodBoundsFromDerivates(const float dudx, const float dudy, const LodPrecision &prec);
97*35238bceSAndroid Build Coastguard Worker Vec2 computeLodBoundsFromDerivates(const float dudx, const float dvdx, const float dudy, const float dvdy,
98*35238bceSAndroid Build Coastguard Worker                                    const LodPrecision &prec);
99*35238bceSAndroid Build Coastguard Worker Vec2 computeLodBoundsFromDerivates(const float dudx, const float dvdx, const float dwdx, const float dudy,
100*35238bceSAndroid Build Coastguard Worker                                    const float dvdy, const float dwdy, const LodPrecision &prec);
101*35238bceSAndroid Build Coastguard Worker Vec2 computeCubeLodBoundsFromDerivates(const Vec3 &coord, const Vec3 &coordDx, const Vec3 &coordDy, const int faceSize,
102*35238bceSAndroid Build Coastguard Worker                                        const LodPrecision &prec);
103*35238bceSAndroid Build Coastguard Worker 
104*35238bceSAndroid Build Coastguard Worker Vec2 clampLodBounds(const Vec2 &lodBounds, const Vec2 &lodMinMax, const LodPrecision &prec);
105*35238bceSAndroid Build Coastguard Worker 
106*35238bceSAndroid Build Coastguard Worker bool isLookupResultValid(const Texture1DView &texture, const Sampler &sampler, const LookupPrecision &prec,
107*35238bceSAndroid Build Coastguard Worker                          const float coord, const Vec2 &lodBounds, const Vec4 &result);
108*35238bceSAndroid Build Coastguard Worker bool isLookupResultValid(const Texture2DView &texture, const Sampler &sampler, const LookupPrecision &prec,
109*35238bceSAndroid Build Coastguard Worker                          const Vec2 &coord, const Vec2 &lodBounds, const Vec4 &result);
110*35238bceSAndroid Build Coastguard Worker bool isLookupResultValid(const TextureCubeView &texture, const Sampler &sampler, const LookupPrecision &prec,
111*35238bceSAndroid Build Coastguard Worker                          const Vec3 &coord, const Vec2 &lodBounds, const Vec4 &result);
112*35238bceSAndroid Build Coastguard Worker bool isLookupResultValid(const Texture1DArrayView &texture, const Sampler &sampler, const LookupPrecision &prec,
113*35238bceSAndroid Build Coastguard Worker                          const Vec2 &coord, const Vec2 &lodBounds, const Vec4 &result);
114*35238bceSAndroid Build Coastguard Worker bool isLookupResultValid(const Texture2DArrayView &texture, const Sampler &sampler, const LookupPrecision &prec,
115*35238bceSAndroid Build Coastguard Worker                          const Vec3 &coord, const Vec2 &lodBounds, const Vec4 &result);
116*35238bceSAndroid Build Coastguard Worker bool isLookupResultValid(const Texture3DView &texture, const Sampler &sampler, const LookupPrecision &prec,
117*35238bceSAndroid Build Coastguard Worker                          const Vec3 &coord, const Vec2 &lodBounds, const Vec4 &result);
118*35238bceSAndroid Build Coastguard Worker bool isLookupResultValid(const TextureCubeArrayView &texture, const Sampler &sampler, const LookupPrecision &prec,
119*35238bceSAndroid Build Coastguard Worker                          const IVec4 &coordBits, const Vec4 &coord, const Vec2 &lodBounds, const Vec4 &result);
120*35238bceSAndroid Build Coastguard Worker 
121*35238bceSAndroid Build Coastguard Worker bool isLevel1DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
122*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const LookupPrecision &prec, const float coordX,
123*35238bceSAndroid Build Coastguard Worker                                 const int coordY, const Vec4 &result);
124*35238bceSAndroid Build Coastguard Worker bool isLevel1DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
125*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const IntLookupPrecision &prec, const float coordX,
126*35238bceSAndroid Build Coastguard Worker                                 const int coordY, const IVec4 &result);
127*35238bceSAndroid Build Coastguard Worker bool isLevel1DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
128*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const IntLookupPrecision &prec, const float coordX,
129*35238bceSAndroid Build Coastguard Worker                                 const int coordY, const UVec4 &result);
130*35238bceSAndroid Build Coastguard Worker 
131*35238bceSAndroid Build Coastguard Worker bool isLevel2DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
132*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const LookupPrecision &prec, const Vec2 &coord,
133*35238bceSAndroid Build Coastguard Worker                                 const int coordZ, const Vec4 &result);
134*35238bceSAndroid Build Coastguard Worker bool isLevel2DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
135*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const IntLookupPrecision &prec, const Vec2 &coord,
136*35238bceSAndroid Build Coastguard Worker                                 const int coordZ, const IVec4 &result);
137*35238bceSAndroid Build Coastguard Worker bool isLevel2DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
138*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const IntLookupPrecision &prec, const Vec2 &coord,
139*35238bceSAndroid Build Coastguard Worker                                 const int coordZ, const UVec4 &result);
140*35238bceSAndroid Build Coastguard Worker 
141*35238bceSAndroid Build Coastguard Worker bool isLevel3DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
142*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const LookupPrecision &prec, const Vec3 &coord,
143*35238bceSAndroid Build Coastguard Worker                                 const Vec4 &result);
144*35238bceSAndroid Build Coastguard Worker bool isLevel3DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
145*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const IntLookupPrecision &prec, const Vec3 &coord,
146*35238bceSAndroid Build Coastguard Worker                                 const IVec4 &result);
147*35238bceSAndroid Build Coastguard Worker bool isLevel3DLookupResultValid(const ConstPixelBufferAccess &access, const Sampler &sampler,
148*35238bceSAndroid Build Coastguard Worker                                 TexLookupScaleMode scaleMode, const IntLookupPrecision &prec, const Vec3 &coord,
149*35238bceSAndroid Build Coastguard Worker                                 const UVec4 &result);
150*35238bceSAndroid Build Coastguard Worker 
151*35238bceSAndroid Build Coastguard Worker bool isLinearSampleResultValid(const ConstPixelBufferAccess &level, const Sampler &sampler, const LookupPrecision &prec,
152*35238bceSAndroid Build Coastguard Worker                                const Vec2 &coord, const int coordZ, const Vec4 &result);
153*35238bceSAndroid Build Coastguard Worker 
154*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsResultValid(const Texture2DView &texture, const Sampler &sampler, const LookupPrecision &prec,
155*35238bceSAndroid Build Coastguard Worker                                 const Vec2 &coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4 &result);
156*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsResultValid(const Texture2DView &texture, const Sampler &sampler, const IntLookupPrecision &prec,
157*35238bceSAndroid Build Coastguard Worker                                 const Vec2 &coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4 &result);
158*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsResultValid(const Texture2DView &texture, const Sampler &sampler, const IntLookupPrecision &prec,
159*35238bceSAndroid Build Coastguard Worker                                 const Vec2 &coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4 &result);
160*35238bceSAndroid Build Coastguard Worker 
161*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsResultValid(const Texture2DArrayView &texture, const Sampler &sampler, const LookupPrecision &prec,
162*35238bceSAndroid Build Coastguard Worker                                 const Vec3 &coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4 &result);
163*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsResultValid(const Texture2DArrayView &texture, const Sampler &sampler,
164*35238bceSAndroid Build Coastguard Worker                                 const IntLookupPrecision &prec, const Vec3 &coord, int componentNdx,
165*35238bceSAndroid Build Coastguard Worker                                 const IVec2 (&offsets)[4], const IVec4 &result);
166*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsResultValid(const Texture2DArrayView &texture, const Sampler &sampler,
167*35238bceSAndroid Build Coastguard Worker                                 const IntLookupPrecision &prec, const Vec3 &coord, int componentNdx,
168*35238bceSAndroid Build Coastguard Worker                                 const IVec2 (&offsets)[4], const UVec4 &result);
169*35238bceSAndroid Build Coastguard Worker 
170*35238bceSAndroid Build Coastguard Worker // \note For cube textures, gather is only defined without offset.
171*35238bceSAndroid Build Coastguard Worker bool isGatherResultValid(const TextureCubeView &texture, const Sampler &sampler, const LookupPrecision &prec,
172*35238bceSAndroid Build Coastguard Worker                          const Vec3 &coord, int componentNdx, const Vec4 &result);
173*35238bceSAndroid Build Coastguard Worker bool isGatherResultValid(const TextureCubeView &texture, const Sampler &sampler, const IntLookupPrecision &prec,
174*35238bceSAndroid Build Coastguard Worker                          const Vec3 &coord, int componentNdx, const IVec4 &result);
175*35238bceSAndroid Build Coastguard Worker bool isGatherResultValid(const TextureCubeView &texture, const Sampler &sampler, const IntLookupPrecision &prec,
176*35238bceSAndroid Build Coastguard Worker                          const Vec3 &coord, int componentNdx, const UVec4 &result);
177*35238bceSAndroid Build Coastguard Worker 
178*35238bceSAndroid Build Coastguard Worker } // namespace tcu
179*35238bceSAndroid Build Coastguard Worker 
180*35238bceSAndroid Build Coastguard Worker #endif // _TCUTEXLOOKUPVERIFIER_HPP
181