xref: /aosp_15_r20/external/deqp/framework/common/tcuTexCompareVerifier.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _TCUTEXCOMPAREVERIFIER_HPP
2*35238bceSAndroid Build Coastguard Worker #define _TCUTEXCOMPAREVERIFIER_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Tester Core
5*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Texture compare (shadow) result verifier.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuTexLookupVerifier.hpp"
29*35238bceSAndroid Build Coastguard Worker 
30*35238bceSAndroid Build Coastguard Worker namespace tcu
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker 
33*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
34*35238bceSAndroid Build Coastguard Worker  * \brief Texture compare (shadow) lookup precision parameters.
35*35238bceSAndroid Build Coastguard Worker  * \see LookupPrecision
36*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
37*35238bceSAndroid Build Coastguard Worker struct TexComparePrecision
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker     IVec3 coordBits; //!< Bits per coordinate component before any transformations. Assumed to be floating-point.
40*35238bceSAndroid Build Coastguard Worker     IVec3 uvwBits;   //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point.
41*35238bceSAndroid Build Coastguard Worker     int pcfBits; //!< Number of accurate bits in PCF. This is additional error taken into account when doing filtering. Assumed to be fixed-point.
42*35238bceSAndroid Build Coastguard Worker     int referenceBits; //!< Number of accurate bits in compare reference value. Assumed to be fixed-point.
43*35238bceSAndroid Build Coastguard Worker     int resultBits;    //!< Number of accurate bits in result value. Assumed to be fixed-point.
44*35238bceSAndroid Build Coastguard Worker 
TexComparePrecisiontcu::TexComparePrecision45*35238bceSAndroid Build Coastguard Worker     TexComparePrecision(void) : coordBits(22), uvwBits(16), pcfBits(16), referenceBits(16), resultBits(16)
46*35238bceSAndroid Build Coastguard Worker     {
47*35238bceSAndroid Build Coastguard Worker     }
48*35238bceSAndroid Build Coastguard Worker } DE_WARN_UNUSED_TYPE;
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const Texture2DView &texture, const Sampler &sampler, const TexComparePrecision &prec,
51*35238bceSAndroid Build Coastguard Worker                              const Vec2 &coord, const Vec2 &lodBounds, const float cmpReference, const float result);
52*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const TextureCubeView &texture, const Sampler &sampler, const TexComparePrecision &prec,
53*35238bceSAndroid Build Coastguard Worker                              const Vec3 &coord, const Vec2 &lodBounds, const float cmpReference, const float result);
54*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const Texture2DArrayView &texture, const Sampler &sampler, const TexComparePrecision &prec,
55*35238bceSAndroid Build Coastguard Worker                              const Vec3 &coord, const Vec2 &lodBounds, const float cmpReference, const float result);
56*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const Texture1DView &texture, const Sampler &sampler, const TexComparePrecision &prec,
57*35238bceSAndroid Build Coastguard Worker                              const Vec1 &coord, const Vec2 &lodBounds, const float cmpReference, const float result);
58*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const Texture1DArrayView &texture, const Sampler &sampler, const TexComparePrecision &prec,
59*35238bceSAndroid Build Coastguard Worker                              const Vec2 &coord, const Vec2 &lodBounds, const float cmpReference, const float result);
60*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const TextureCubeArrayView &texture, const Sampler &sampler,
61*35238bceSAndroid Build Coastguard Worker                              const TexComparePrecision &prec, const Vec4 &coord, const Vec2 &lodBounds,
62*35238bceSAndroid Build Coastguard Worker                              const float cmpReference, const float result);
63*35238bceSAndroid Build Coastguard Worker 
64*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsCompareResultValid(const Texture2DView &texture, const Sampler &sampler,
65*35238bceSAndroid Build Coastguard Worker                                        const TexComparePrecision &prec, const Vec2 &coord, const IVec2 (&offsets)[4],
66*35238bceSAndroid Build Coastguard Worker                                        float cmpReference, const Vec4 &result);
67*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsCompareResultValid(const Texture2DArrayView &texture, const Sampler &sampler,
68*35238bceSAndroid Build Coastguard Worker                                        const TexComparePrecision &prec, const Vec3 &coord, const IVec2 (&offsets)[4],
69*35238bceSAndroid Build Coastguard Worker                                        float cmpReference, const Vec4 &result);
70*35238bceSAndroid Build Coastguard Worker // \note For cube textures, gather is only defined without offset.
71*35238bceSAndroid Build Coastguard Worker bool isGatherCompareResultValid(const TextureCubeView &texture, const Sampler &sampler, const TexComparePrecision &prec,
72*35238bceSAndroid Build Coastguard Worker                                 const Vec3 &coord, float cmpReference, const Vec4 &result);
73*35238bceSAndroid Build Coastguard Worker 
74*35238bceSAndroid Build Coastguard Worker } // namespace tcu
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker #endif // _TCUTEXCOMPAREVERIFIER_HPP
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