1*35238bceSAndroid Build Coastguard Worker #ifndef _TCUTEXCOMPAREVERIFIER_HPP 2*35238bceSAndroid Build Coastguard Worker #define _TCUTEXCOMPAREVERIFIER_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program Tester Core 5*35238bceSAndroid Build Coastguard Worker * ---------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Texture compare (shadow) result verifier. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp" 28*35238bceSAndroid Build Coastguard Worker #include "tcuTexLookupVerifier.hpp" 29*35238bceSAndroid Build Coastguard Worker 30*35238bceSAndroid Build Coastguard Worker namespace tcu 31*35238bceSAndroid Build Coastguard Worker { 32*35238bceSAndroid Build Coastguard Worker 33*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*! 34*35238bceSAndroid Build Coastguard Worker * \brief Texture compare (shadow) lookup precision parameters. 35*35238bceSAndroid Build Coastguard Worker * \see LookupPrecision 36*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 37*35238bceSAndroid Build Coastguard Worker struct TexComparePrecision 38*35238bceSAndroid Build Coastguard Worker { 39*35238bceSAndroid Build Coastguard Worker IVec3 coordBits; //!< Bits per coordinate component before any transformations. Assumed to be floating-point. 40*35238bceSAndroid Build Coastguard Worker IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. 41*35238bceSAndroid Build Coastguard Worker int pcfBits; //!< Number of accurate bits in PCF. This is additional error taken into account when doing filtering. Assumed to be fixed-point. 42*35238bceSAndroid Build Coastguard Worker int referenceBits; //!< Number of accurate bits in compare reference value. Assumed to be fixed-point. 43*35238bceSAndroid Build Coastguard Worker int resultBits; //!< Number of accurate bits in result value. Assumed to be fixed-point. 44*35238bceSAndroid Build Coastguard Worker TexComparePrecisiontcu::TexComparePrecision45*35238bceSAndroid Build Coastguard Worker TexComparePrecision(void) : coordBits(22), uvwBits(16), pcfBits(16), referenceBits(16), resultBits(16) 46*35238bceSAndroid Build Coastguard Worker { 47*35238bceSAndroid Build Coastguard Worker } 48*35238bceSAndroid Build Coastguard Worker } DE_WARN_UNUSED_TYPE; 49*35238bceSAndroid Build Coastguard Worker 50*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const Texture2DView &texture, const Sampler &sampler, const TexComparePrecision &prec, 51*35238bceSAndroid Build Coastguard Worker const Vec2 &coord, const Vec2 &lodBounds, const float cmpReference, const float result); 52*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const TextureCubeView &texture, const Sampler &sampler, const TexComparePrecision &prec, 53*35238bceSAndroid Build Coastguard Worker const Vec3 &coord, const Vec2 &lodBounds, const float cmpReference, const float result); 54*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const Texture2DArrayView &texture, const Sampler &sampler, const TexComparePrecision &prec, 55*35238bceSAndroid Build Coastguard Worker const Vec3 &coord, const Vec2 &lodBounds, const float cmpReference, const float result); 56*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const Texture1DView &texture, const Sampler &sampler, const TexComparePrecision &prec, 57*35238bceSAndroid Build Coastguard Worker const Vec1 &coord, const Vec2 &lodBounds, const float cmpReference, const float result); 58*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const Texture1DArrayView &texture, const Sampler &sampler, const TexComparePrecision &prec, 59*35238bceSAndroid Build Coastguard Worker const Vec2 &coord, const Vec2 &lodBounds, const float cmpReference, const float result); 60*35238bceSAndroid Build Coastguard Worker bool isTexCompareResultValid(const TextureCubeArrayView &texture, const Sampler &sampler, 61*35238bceSAndroid Build Coastguard Worker const TexComparePrecision &prec, const Vec4 &coord, const Vec2 &lodBounds, 62*35238bceSAndroid Build Coastguard Worker const float cmpReference, const float result); 63*35238bceSAndroid Build Coastguard Worker 64*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsCompareResultValid(const Texture2DView &texture, const Sampler &sampler, 65*35238bceSAndroid Build Coastguard Worker const TexComparePrecision &prec, const Vec2 &coord, const IVec2 (&offsets)[4], 66*35238bceSAndroid Build Coastguard Worker float cmpReference, const Vec4 &result); 67*35238bceSAndroid Build Coastguard Worker bool isGatherOffsetsCompareResultValid(const Texture2DArrayView &texture, const Sampler &sampler, 68*35238bceSAndroid Build Coastguard Worker const TexComparePrecision &prec, const Vec3 &coord, const IVec2 (&offsets)[4], 69*35238bceSAndroid Build Coastguard Worker float cmpReference, const Vec4 &result); 70*35238bceSAndroid Build Coastguard Worker // \note For cube textures, gather is only defined without offset. 71*35238bceSAndroid Build Coastguard Worker bool isGatherCompareResultValid(const TextureCubeView &texture, const Sampler &sampler, const TexComparePrecision &prec, 72*35238bceSAndroid Build Coastguard Worker const Vec3 &coord, float cmpReference, const Vec4 &result); 73*35238bceSAndroid Build Coastguard Worker 74*35238bceSAndroid Build Coastguard Worker } // namespace tcu 75*35238bceSAndroid Build Coastguard Worker 76*35238bceSAndroid Build Coastguard Worker #endif // _TCUTEXCOMPAREVERIFIER_HPP 77