xref: /aosp_15_r20/external/deqp/doc/testspecs/GLES31/functional.texture_buffers.txt (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification
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4*35238bceSAndroid Build Coastguard Worker
5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project
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7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License");
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11*35238bceSAndroid Build Coastguard Worker     http://www.apache.org/licenses/LICENSE-2.0
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18*35238bceSAndroid Build Coastguard Worker-------------------------------------------------------------------------
19*35238bceSAndroid Build Coastguard Worker    GLES3.1 texture buffer object tests.
20*35238bceSAndroid Build Coastguard Worker
21*35238bceSAndroid Build Coastguard WorkerTests:
22*35238bceSAndroid Build Coastguard Worker + dEQP-GLES31.functional.texture_buffer.*
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard WorkerIncludes:
25*35238bceSAndroid Build Coastguard Worker + Rendering
26*35238bceSAndroid Build Coastguard Worker	- As vertex texture
27*35238bceSAndroid Build Coastguard Worker	- As fragment texture
28*35238bceSAndroid Build Coastguard Worker	- As vertex array
29*35238bceSAndroid Build Coastguard Worker	- As index array
30*35238bceSAndroid Build Coastguard Worker	- All combinations of above
31*35238bceSAndroid Build Coastguard Worker + Different buffer sizes
32*35238bceSAndroid Build Coastguard Worker	- Including larger than max texture size
33*35238bceSAndroid Build Coastguard Worker
34*35238bceSAndroid Build Coastguard Worker + Different offsets
35*35238bceSAndroid Build Coastguard Worker + Different texture buffer sizes
36*35238bceSAndroid Build Coastguard Worker
37*35238bceSAndroid Build Coastguard Worker + Modifications
38*35238bceSAndroid Build Coastguard Worker	- glBufferData
39*35238bceSAndroid Build Coastguard Worker	- glBufferSubData
40*35238bceSAndroid Build Coastguard Worker	- glMapBufferRange with write-only and read-write
41*35238bceSAndroid Build Coastguard Worker
42*35238bceSAndroid Build Coastguard WorkerExcludes:
43*35238bceSAndroid Build Coastguard Worker + Reading pixels to buffer
44*35238bceSAndroid Build Coastguard Worker + Transform feedback
45*35238bceSAndroid Build Coastguard Worker + Negative test
46*35238bceSAndroid Build Coastguard Worker
47*35238bceSAndroid Build Coastguard WorkerDescription:
48*35238bceSAndroid Build Coastguard Worker
49*35238bceSAndroid Build Coastguard WorkerRendering tests create a texture buffer object and render to the default
50*35238bceSAndroid Build Coastguard Workerframebuffer using the texture buffer as different data sources. The texture
51*35238bceSAndroid Build Coastguard Workerbuffer object is used as vertex array, index array, vertex texture and fragment
52*35238bceSAndroid Build Coastguard Workertexture. Rendering using the texture buffer object simultaneously in different
53*35238bceSAndroid Build Coastguard Workerways is also tested.
54*35238bceSAndroid Build Coastguard Worker
55*35238bceSAndroid Build Coastguard WorkerModifying tests create a texture buffer object, modify it and render it to the
56*35238bceSAndroid Build Coastguard Workerdefault framebuffer using it as fragment texture.
57*35238bceSAndroid Build Coastguard Worker
58*35238bceSAndroid Build Coastguard WorkerModify render tests will create texture buffer object, modify it and render it
59*35238bceSAndroid Build Coastguard Workerto the default framebuffer.
60*35238bceSAndroid Build Coastguard Worker
61*35238bceSAndroid Build Coastguard WorkerRender modify tests will create a tests buffer object render it to default
62*35238bceSAndroid Build Coastguard Workerframebuffer, modify it and render it again to default framebuffer as fragment
63*35238bceSAndroid Build Coastguard Workertexture.
64*35238bceSAndroid Build Coastguard Worker
65*35238bceSAndroid Build Coastguard WorkerAll textures use RGBA8 format and buffer data is always used as unsigned bytes.
66*35238bceSAndroid Build Coastguard WorkerUsed values for bytes are also limited to simplify verification. Verification
67*35238bceSAndroid Build Coastguard Workeris always performed at the end of the test.
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