1*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification 3*35238bceSAndroid Build Coastguard Worker----------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker 5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project 6*35238bceSAndroid Build Coastguard Worker 7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License"); 8*35238bceSAndroid Build Coastguard Workeryou may not use this file except in compliance with the License. 9*35238bceSAndroid Build Coastguard WorkerYou may obtain a copy of the License at 10*35238bceSAndroid Build Coastguard Worker 11*35238bceSAndroid Build Coastguard Worker http://www.apache.org/licenses/LICENSE-2.0 12*35238bceSAndroid Build Coastguard Worker 13*35238bceSAndroid Build Coastguard WorkerUnless required by applicable law or agreed to in writing, software 14*35238bceSAndroid Build Coastguard Workerdistributed under the License is distributed on an "AS IS" BASIS, 15*35238bceSAndroid Build Coastguard WorkerWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16*35238bceSAndroid Build Coastguard WorkerSee the License for the specific language governing permissions and 17*35238bceSAndroid Build Coastguard Workerlimitations under the License. 18*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 19*35238bceSAndroid Build Coastguard Worker Texture gather tests 20*35238bceSAndroid Build Coastguard Worker 21*35238bceSAndroid Build Coastguard WorkerTests: 22*35238bceSAndroid Build Coastguard Worker + dEQP-GLES31.functional.texture.gather.* 23*35238bceSAndroid Build Coastguard Worker 24*35238bceSAndroid Build Coastguard WorkerIncludes: 25*35238bceSAndroid Build Coastguard Worker + textureGather, textureGatherOffset and textureGatherOffsets tests 26*35238bceSAndroid Build Coastguard Worker - Also dynamic-offset variant of textureGatherOffset 27*35238bceSAndroid Build Coastguard Worker + All supported texture types 28*35238bceSAndroid Build Coastguard Worker - 2D 29*35238bceSAndroid Build Coastguard Worker - 2D array 30*35238bceSAndroid Build Coastguard Worker - Cube map for offset-less variant only (not defined for others) 31*35238bceSAndroid Build Coastguard Worker + rgba8 unorm, uint and int color formats 32*35238bceSAndroid Build Coastguard Worker + depth32f format for shadow variants 33*35238bceSAndroid Build Coastguard Worker - LESS and GREATER comparison functions 34*35238bceSAndroid Build Coastguard Worker + For color textures, test each value (0 to 3) for the color component 35*35238bceSAndroid Build Coastguard Worker argument, as well as no argument (implicit 0) 36*35238bceSAndroid Build Coastguard Worker + Power-of-two and non-power-of-two texture sizes 37*35238bceSAndroid Build Coastguard Worker - Test each wrap mode (clamp to edge, repeat, mirrored repeat) for both S and 38*35238bceSAndroid Build Coastguard Worker T coordinates 39*35238bceSAndroid Build Coastguard Worker + Texture swizzle (for color formats) 40*35238bceSAndroid Build Coastguard Worker - Test each swizzle source for each color component 41*35238bceSAndroid Build Coastguard Worker + Test that filter modes have no effect (assuming texture is still complete) 42*35238bceSAndroid Build Coastguard Worker + Base level 43*35238bceSAndroid Build Coastguard Worker + For color textures, test gathering from incomplete texture 44*35238bceSAndroid Build Coastguard Worker + For offset(s) variants, test various offsets from both the spec-required 45*35238bceSAndroid Build Coastguard Worker minimum range as well as implementation's range 46*35238bceSAndroid Build Coastguard Worker 47*35238bceSAndroid Build Coastguard WorkerExcludes: 48*35238bceSAndroid Build Coastguard Worker + Rest of texture formats 49*35238bceSAndroid Build Coastguard Worker + Rest of depth comparison functions 50*35238bceSAndroid Build Coastguard Worker + Negative tests 51*35238bceSAndroid Build Coastguard Worker 52*35238bceSAndroid Build Coastguard WorkerDescription: 53*35238bceSAndroid Build Coastguard Worker 54*35238bceSAndroid Build Coastguard WorkerThe texture gather test group contains tests for the textureGather* group of 55*35238bceSAndroid Build Coastguard Workerfunctions. 56*35238bceSAndroid Build Coastguard Worker 57*35238bceSAndroid Build Coastguard WorkerEach test case creates and sets up a 2d, 2d array or cube texture with unorm, 58*35238bceSAndroid Build Coastguard Workerint, uint or depth format. A shader program is created that uses the appropriate 59*35238bceSAndroid Build Coastguard WorkertextureGather* on that texture in the fragment shader, and outputs the resulting 60*35238bceSAndroid Build Coastguard Workercolor as a fragment output. A framebuffer object with a renderbuffer object as 61*35238bceSAndroid Build Coastguard Workerits color attachment is used; the renderbuffer's format matches that of the 62*35238bceSAndroid Build Coastguard Workertexture (except for depth formats, for which rgba8 is used). The resulting image 63*35238bceSAndroid Build Coastguard Workeris read with glReadPixels(), and verified with routines that take coordinate 64*35238bceSAndroid Build Coastguard Workerimprecisions into account. Multiple shaders and rendering iterations are used, 65*35238bceSAndroid Build Coastguard Workerso that different color component and/or offset arguments to the textureGather* 66*35238bceSAndroid Build Coastguard Workerfunction can be tested. 67*35238bceSAndroid Build Coastguard Worker 68*35238bceSAndroid Build Coastguard WorkerThe textureGatherOffsets functions, as well as textureGatherOffset with dynamic 69*35238bceSAndroid Build Coastguard Workeroffset, are tested if the GL_EXT_gpu_shader5 extension is supported. 70