1*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification 3*35238bceSAndroid Build Coastguard Worker----------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker 5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project 6*35238bceSAndroid Build Coastguard Worker 7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License"); 8*35238bceSAndroid Build Coastguard Workeryou may not use this file except in compliance with the License. 9*35238bceSAndroid Build Coastguard WorkerYou may obtain a copy of the License at 10*35238bceSAndroid Build Coastguard Worker 11*35238bceSAndroid Build Coastguard Worker http://www.apache.org/licenses/LICENSE-2.0 12*35238bceSAndroid Build Coastguard Worker 13*35238bceSAndroid Build Coastguard WorkerUnless required by applicable law or agreed to in writing, software 14*35238bceSAndroid Build Coastguard Workerdistributed under the License is distributed on an "AS IS" BASIS, 15*35238bceSAndroid Build Coastguard WorkerWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16*35238bceSAndroid Build Coastguard WorkerSee the License for the specific language governing permissions and 17*35238bceSAndroid Build Coastguard Workerlimitations under the License. 18*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 19*35238bceSAndroid Build Coastguard Worker Separate shader object tests 20*35238bceSAndroid Build Coastguard Worker 21*35238bceSAndroid Build Coastguard WorkerTests: 22*35238bceSAndroid Build Coastguard Worker + dEQP-GLES31.separate_shader.* 23*35238bceSAndroid Build Coastguard Worker 24*35238bceSAndroid Build Coastguard WorkerIncludes: 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker + Single-program and two-program pipelines 27*35238bceSAndroid Build Coastguard Worker + Replacement of pipeline stages 28*35238bceSAndroid Build Coastguard Worker + Independence of homonymous uniforms and constants in the pipeline's 29*35238bceSAndroid Build Coastguard Worker programs 30*35238bceSAndroid Build Coastguard Worker + Interface compatibility between shader stages 31*35238bceSAndroid Build Coastguard Worker + glProgramUniform on the pipeline's stages 32*35238bceSAndroid Build Coastguard Worker + glCreateShaderProgram 33*35238bceSAndroid Build Coastguard Worker + glActiveShaderProgram 34*35238bceSAndroid Build Coastguard Worker + glBindProgramPipeline vs glUseProgram priority 35*35238bceSAndroid Build Coastguard Worker + glGetProgramPipelineiv queries: 36*35238bceSAndroid Build Coastguard Worker - GL_ACTIVE_PROGRAM 37*35238bceSAndroid Build Coastguard Worker - GL_VERTEX_SHADER 38*35238bceSAndroid Build Coastguard Worker - GL_FRAGMENT_SHADER 39*35238bceSAndroid Build Coastguard Worker 40*35238bceSAndroid Build Coastguard WorkerExcludes: 41*35238bceSAndroid Build Coastguard Worker 42*35238bceSAndroid Build Coastguard Worker + Testing pipeline rendering against a hardware-independent reference 43*35238bceSAndroid Build Coastguard Worker renderer 44*35238bceSAndroid Build Coastguard Worker 45*35238bceSAndroid Build Coastguard Worker 46*35238bceSAndroid Build Coastguard WorkerThe "api.current_program_priority" test case checks that a bound pipeline 47*35238bceSAndroid Build Coastguard Workerhas no effect when there is a current program. The test creates a program 48*35238bceSAndroid Build Coastguard Workerpipeline and a differently behaving monolithic program. It then calls 49*35238bceSAndroid Build Coastguard WorkerglUseProgram and and glBindProgramPipeline and draws a triangle. The 50*35238bceSAndroid Build Coastguard Workerresulting image is compared to a reference image drawn with the program 51*35238bceSAndroid Build Coastguard Workerbut without a bound program pipeline. 52*35238bceSAndroid Build Coastguard Worker 53*35238bceSAndroid Build Coastguard WorkerThe "api.active_program_uniform" test case creates a pipeline and a 54*35238bceSAndroid Build Coastguard Workerprogram, binds the pipeline and sets that program as the pipeline's active 55*35238bceSAndroid Build Coastguard Workerprogram. After this, glUniform is called and a triangle is drawn. The 56*35238bceSAndroid Build Coastguard Workerresulting image is compared to a reference image from a similar program 57*35238bceSAndroid Build Coastguard Workerwhose uniform was set after glUseProgram. 58*35238bceSAndroid Build Coastguard Worker 59*35238bceSAndroid Build Coastguard WorkerThe "api.pipeline_programs" test case checks that glGetProgramPipelineiv 60*35238bceSAndroid Build Coastguard Workerreturns the correct programs for vertex and shader stages. 61*35238bceSAndroid Build Coastguard Worker 62*35238bceSAndroid Build Coastguard WorkerThe "api.pipeline_active" test case checks that glGetProgramPipelineiv 63*35238bceSAndroid Build Coastguard Workerreturns the program that was set as the pipeline's active program. 64*35238bceSAndroid Build Coastguard Worker 65*35238bceSAndroid Build Coastguard Worker 66*35238bceSAndroid Build Coastguard WorkerThe following tests create a program pipeline with one or two programs, 67*35238bceSAndroid Build Coastguard Workerand then possibly replace either or both of the stages with a new 68*35238bceSAndroid Build Coastguard Workersingle-shader program. A triangle is drawn with the pipeline and the 69*35238bceSAndroid Build Coastguard Workerresult is compared to a triangle drawn with an equivalent monolithic 70*35238bceSAndroid Build Coastguard Workerprogram. 71*35238bceSAndroid Build Coastguard Worker 72*35238bceSAndroid Build Coastguard WorkerIn the "pipeline.*" test cases the shaders have uniforms or constants, but 73*35238bceSAndroid Build Coastguard Workerno varyings. The variables in distinct programs may have the same name. 74*35238bceSAndroid Build Coastguard Worker 75*35238bceSAndroid Build Coastguard WorkerIn the "program_uniform.*" test cases the shaders have uniforms which are 76*35238bceSAndroid Build Coastguard Workerset with glProgramUniform. 77*35238bceSAndroid Build Coastguard Worker 78*35238bceSAndroid Build Coastguard WorkerIn the "create_shader_program.*" test cases the single-shader programs in 79*35238bceSAndroid Build Coastguard Workerthe pipeline are created with glCreateShaderProgram. 80*35238bceSAndroid Build Coastguard Worker 81*35238bceSAndroid Build Coastguard WorkerIn the "interface.*" test cases there is a varying between the vertex and 82*35238bceSAndroid Build Coastguard Workerfragment shaders. The declarations of the vertex output and fragment input 83*35238bceSAndroid Build Coastguard Workervariables may have different qualifiers or names. 84*35238bceSAndroid Build Coastguard Worker 85*35238bceSAndroid Build Coastguard WorkerThe "random.*" test cases create random pipeline configurations that mix 86*35238bceSAndroid Build Coastguard Workerproperties of the previous test case groups. The shaders may have zero, 87*35238bceSAndroid Build Coastguard Workerone or more varyings. The values of different varyings are rendered as 88*35238bceSAndroid Build Coastguard Workerdiagonal stripes in the drawn triangle. 89