1*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification 3*35238bceSAndroid Build Coastguard Worker----------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker 5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project 6*35238bceSAndroid Build Coastguard Worker 7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License"); 8*35238bceSAndroid Build Coastguard Workeryou may not use this file except in compliance with the License. 9*35238bceSAndroid Build Coastguard WorkerYou may obtain a copy of the License at 10*35238bceSAndroid Build Coastguard Worker 11*35238bceSAndroid Build Coastguard Worker http://www.apache.org/licenses/LICENSE-2.0 12*35238bceSAndroid Build Coastguard Worker 13*35238bceSAndroid Build Coastguard WorkerUnless required by applicable law or agreed to in writing, software 14*35238bceSAndroid Build Coastguard Workerdistributed under the License is distributed on an "AS IS" BASIS, 15*35238bceSAndroid Build Coastguard WorkerWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16*35238bceSAndroid Build Coastguard WorkerSee the License for the specific language governing permissions and 17*35238bceSAndroid Build Coastguard Workerlimitations under the License. 18*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 19*35238bceSAndroid Build Coastguard Worker Sampler tests 20*35238bceSAndroid Build Coastguard Worker 21*35238bceSAndroid Build Coastguard WorkerTests: 22*35238bceSAndroid Build Coastguard Worker + dEQP-GLES2.functional.texture.sampler.* 23*35238bceSAndroid Build Coastguard Worker 24*35238bceSAndroid Build Coastguard WorkerIncludes: 25*35238bceSAndroid Build Coastguard Worker + glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D() 26*35238bceSAndroid Build Coastguard Worker - Selected texture formats 27*35238bceSAndroid Build Coastguard Worker - Randomized usage 28*35238bceSAndroid Build Coastguard Worker + glCopyTexImage2D(), glCopyTexSubImage2D() 29*35238bceSAndroid Build Coastguard Worker - All texture formats 30*35238bceSAndroid Build Coastguard Worker - Randomized usage 31*35238bceSAndroid Build Coastguard Worker + glTexStorage2D() and glTexStorage3D() 32*35238bceSAndroid Build Coastguard Worker - All formats 33*35238bceSAndroid Build Coastguard Worker - 2D, 2D array, cube map and 3D textures 34*35238bceSAndroid Build Coastguard Worker + All pixel transfer modes 35*35238bceSAndroid Build Coastguard Worker + Specifying textures from pixel buffer objects 36*35238bceSAndroid Build Coastguard Worker 37*35238bceSAndroid Build Coastguard WorkerExcludes: 38*35238bceSAndroid Build Coastguard Worker + Texture formats are more thoroughly exercised in texture format tests 39*35238bceSAndroid Build Coastguard Worker + Negative API tests 40*35238bceSAndroid Build Coastguard Worker - Will be added in 2012.3 41*35238bceSAndroid Build Coastguard Worker 42*35238bceSAndroid Build Coastguard WorkerDescription: 43*35238bceSAndroid Build Coastguard Worker 44*35238bceSAndroid Build Coastguard WorkerTexture specification tests create a complete texture object using texture 45*35238bceSAndroid Build Coastguard Workerspecification APIs. The exact functions called depends on the feature being 46*35238bceSAndroid Build Coastguard Workertested. All texture levels, faces (for cube maps) and slices (for 2D array 47*35238bceSAndroid Build Coastguard Workertextures and 3D textures) are then rendered and compared against a image produced 48*35238bceSAndroid Build Coastguard Workerby a reference renderer. 49