xref: /aosp_15_r20/external/deqp/doc/testspecs/GLES3/functional.texture.format.txt (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification
3*35238bceSAndroid Build Coastguard Worker-----------------------------------------------
4*35238bceSAndroid Build Coastguard Worker
5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker
7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Workeryou may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard WorkerYou may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker
11*35238bceSAndroid Build Coastguard Worker     http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker
13*35238bceSAndroid Build Coastguard WorkerUnless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Workerdistributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard WorkerWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard WorkerSee the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Workerlimitations under the License.
18*35238bceSAndroid Build Coastguard Worker-------------------------------------------------------------------------
19*35238bceSAndroid Build Coastguard Worker    Texture format sets
20*35238bceSAndroid Build Coastguard Worker
21*35238bceSAndroid Build Coastguard WorkerTests:
22*35238bceSAndroid Build Coastguard Worker + dEQP-GLES3.functional.texture.format.*
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard WorkerIncludes:
25*35238bceSAndroid Build Coastguard Worker + Unsized color texture formats:
26*35238bceSAndroid Build Coastguard Worker   - GLES2: ALPHA, LUMINANCE, LUMINANCE_ALPHA, RGB, RGBA
27*35238bceSAndroid Build Coastguard Worker   - GLES3: RED, RG, INTEGER variants
28*35238bceSAndroid Build Coastguard Worker + Unsized depth and stencil formats:
29*35238bceSAndroid Build Coastguard Worker   - DEPTH_COMPONENT, DEPTH_STENCIL
30*35238bceSAndroid Build Coastguard Worker + All sized color texture formats
31*35238bceSAndroid Build Coastguard Worker + All sized depth and stencil texture formats
32*35238bceSAndroid Build Coastguard Worker + sRGB texture formats
33*35238bceSAndroid Build Coastguard Worker + Following compressed texture formats:
34*35238bceSAndroid Build Coastguard Worker   - ETC1
35*35238bceSAndroid Build Coastguard Worker   - ETC2
36*35238bceSAndroid Build Coastguard Worker   - EAC
37*35238bceSAndroid Build Coastguard Worker + Power-of-two and non-power-of-two texture sizes
38*35238bceSAndroid Build Coastguard Worker + Texture access from fragment shader with following parameters:
39*35238bceSAndroid Build Coastguard Worker   - Nearest-neighbor filtering
40*35238bceSAndroid Build Coastguard Worker   - Clamp-to-edge wrap mode
41*35238bceSAndroid Build Coastguard Worker   - Single texture, unit 0
42*35238bceSAndroid Build Coastguard Worker   - Named texture object
43*35238bceSAndroid Build Coastguard Worker   - Coordinates in range (0, 0) -> (1, 1)
44*35238bceSAndroid Build Coastguard Worker + 2D textures
45*35238bceSAndroid Build Coastguard Worker + Cube map textures
46*35238bceSAndroid Build Coastguard Worker + 2D array textures
47*35238bceSAndroid Build Coastguard Worker + 3D textures
48*35238bceSAndroid Build Coastguard Worker
49*35238bceSAndroid Build Coastguard WorkerExcludes:
50*35238bceSAndroid Build Coastguard Worker + Other texture wrap and filtering modes
51*35238bceSAndroid Build Coastguard Worker   - Covered in functional.texture.filtering and functional.texture.wrap
52*35238bceSAndroid Build Coastguard Worker + Vertex-side texture access
53*35238bceSAndroid Build Coastguard Worker   - Will be covered in functional.texture.vertex tests
54*35238bceSAndroid Build Coastguard Worker + Texture format conversions in upload
55*35238bceSAndroid Build Coastguard Worker   - Will be covered in functional.texture.conversion
56*35238bceSAndroid Build Coastguard Worker
57*35238bceSAndroid Build Coastguard WorkerDescription:
58*35238bceSAndroid Build Coastguard Worker
59*35238bceSAndroid Build Coastguard WorkerTexture format tests create a single texture with pre-configured dimensions
60*35238bceSAndroid Build Coastguard Workerand format. Uncompressed images will be filled with gradient that exercises
61*35238bceSAndroid Build Coastguard Workerthe maximum value range allowed by the format. For compressed formats
62*35238bceSAndroid Build Coastguard Workerrandomized input bits are used to thoroughly exercise all decoding paths.
63*35238bceSAndroid Build Coastguard Worker
64*35238bceSAndroid Build Coastguard WorkerEach test case renders one or more times a plain quad that samples a slice
65*35238bceSAndroid Build Coastguard Workerof the image:
66*35238bceSAndroid Build Coastguard Worker
67*35238bceSAndroid Build Coastguard Worker * 2D textures: Single quad that samples the full texture is rendered.
68*35238bceSAndroid Build Coastguard Worker * Cubemaps: Each cube face is rendered separately.
69*35238bceSAndroid Build Coastguard Worker * 2D array textures: Each layer is rendered separately.
70*35238bceSAndroid Build Coastguard Worker * 3D textures: Each slice is rendered separately.
71*35238bceSAndroid Build Coastguard Worker
72*35238bceSAndroid Build Coastguard WorkerThe viewport is configured to match the slice size. Texture coordinates
73*35238bceSAndroid Build Coastguard Workeryield a 1:1 mapping from texels to framebuffer pixels. Thus filtering
74*35238bceSAndroid Build Coastguard Workershouldn't affect the resulting images.
75*35238bceSAndroid Build Coastguard Worker
76*35238bceSAndroid Build Coastguard WorkerThe rendered image is compared against a reference that is produced by
77*35238bceSAndroid Build Coastguard Workerreference renderer. A simple threshold-based comparison is used.
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