1*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification 3*35238bceSAndroid Build Coastguard Worker----------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker 5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project 6*35238bceSAndroid Build Coastguard Worker 7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License"); 8*35238bceSAndroid Build Coastguard Workeryou may not use this file except in compliance with the License. 9*35238bceSAndroid Build Coastguard WorkerYou may obtain a copy of the License at 10*35238bceSAndroid Build Coastguard Worker 11*35238bceSAndroid Build Coastguard Worker http://www.apache.org/licenses/LICENSE-2.0 12*35238bceSAndroid Build Coastguard Worker 13*35238bceSAndroid Build Coastguard WorkerUnless required by applicable law or agreed to in writing, software 14*35238bceSAndroid Build Coastguard Workerdistributed under the License is distributed on an "AS IS" BASIS, 15*35238bceSAndroid Build Coastguard WorkerWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16*35238bceSAndroid Build Coastguard WorkerSee the License for the specific language governing permissions and 17*35238bceSAndroid Build Coastguard Workerlimitations under the License. 18*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 19*35238bceSAndroid Build Coastguard Worker gl_FragDepth tests 20*35238bceSAndroid Build Coastguard Worker 21*35238bceSAndroid Build Coastguard WorkerTests: 22*35238bceSAndroid Build Coastguard Worker + dEQP-GLES3.functional.shaders.fragdepth.* 23*35238bceSAndroid Build Coastguard Worker 24*35238bceSAndroid Build Coastguard WorkerIncludes: 25*35238bceSAndroid Build Coastguard Worker + gl_FragDepth usage in following scenarios: 26*35238bceSAndroid Build Coastguard Worker - Unconditional write 27*35238bceSAndroid Build Coastguard Worker - Conditional write 28*35238bceSAndroid Build Coastguard Worker - Write in loop 29*35238bceSAndroid Build Coastguard Worker - Write in user-defined function 30*35238bceSAndroid Build Coastguard Worker - Discard before and after write 31*35238bceSAndroid Build Coastguard Worker + Depth comparison with gl_FragDepth write 32*35238bceSAndroid Build Coastguard Worker + gl_FragDepth use when rendering triangles 33*35238bceSAndroid Build Coastguard Worker 34*35238bceSAndroid Build Coastguard WorkerExcludes: 35*35238bceSAndroid Build Coastguard Worker + Depth value conversion accuracy tests 36*35238bceSAndroid Build Coastguard Worker + gl_FragDepth use when rendering points and lines 37*35238bceSAndroid Build Coastguard Worker 38*35238bceSAndroid Build Coastguard WorkerDescription: 39*35238bceSAndroid Build Coastguard Worker 40*35238bceSAndroid Build Coastguard WorkerFor comparison cases depth buffer is first initialized by rendering 41*35238bceSAndroid Build Coastguard Workertwo adjecent quads. Left one will fill depth buffer with constant value, 42*35238bceSAndroid Build Coastguard Workerwhile right quad fills with value that is interpolated in range 0..1. 43*35238bceSAndroid Build Coastguard WorkerColor buffer is filled with blue color. 44*35238bceSAndroid Build Coastguard WorkerSingle quad with a selected shader and depth comparison mode is rendered. 45*35238bceSAndroid Build Coastguard WorkerWhere depth test passes, green value will be written to color buffer. 46*35238bceSAndroid Build Coastguard Worker 47*35238bceSAndroid Build Coastguard WorkerFor depth write-only cases the selected shader is used to initialize 48*35238bceSAndroid Build Coastguard Workerthe depth buffer by rendering a simple quad. After that depth buffer 49*35238bceSAndroid Build Coastguard Workeris visualized by rendering multiple viewport-sized quads with a different 50*35238bceSAndroid Build Coastguard Workercolors and depth values in such manner that each depth range slice 51*35238bceSAndroid Build Coastguard Workerwill end up showing in color buffer with a distinct color. 52*35238bceSAndroid Build Coastguard Worker 53*35238bceSAndroid Build Coastguard WorkerIn both test types rendered image is compared against a reference image 54*35238bceSAndroid Build Coastguard Workerproduced by a reference renderer. 55