xref: /aosp_15_r20/external/deqp/doc/testspecs/GLES2/functional.texture.teximage.txt (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification
3*35238bceSAndroid Build Coastguard Worker-----------------------------------------------
4*35238bceSAndroid Build Coastguard Worker
5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker
7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Workeryou may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard WorkerYou may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker
11*35238bceSAndroid Build Coastguard Worker     http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker
13*35238bceSAndroid Build Coastguard WorkerUnless required by applicable law or agreed to in writing, software
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16*35238bceSAndroid Build Coastguard WorkerSee the License for the specific language governing permissions and
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18*35238bceSAndroid Build Coastguard Worker-------------------------------------------------------------------------
19*35238bceSAndroid Build Coastguard Worker    Texture image specification tests
20*35238bceSAndroid Build Coastguard Worker
21*35238bceSAndroid Build Coastguard WorkerTests:
22*35238bceSAndroid Build Coastguard Worker + dEQP-GLES2.functional.texture.teximage.*
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard WorkerIncludes:
25*35238bceSAndroid Build Coastguard Worker + Texture upload using:
26*35238bceSAndroid Build Coastguard Worker   - glTexImage2D()
27*35238bceSAndroid Build Coastguard Worker   - glTexSubImage2D()
28*35238bceSAndroid Build Coastguard Worker + Copy from framebuffer using:
29*35238bceSAndroid Build Coastguard Worker   - glCopyTexImage2D()
30*35238bceSAndroid Build Coastguard Worker   - glCopyTexSubImage2D()
31*35238bceSAndroid Build Coastguard Worker + 2D and cube map texture targets
32*35238bceSAndroid Build Coastguard Worker + Different pixel alignments in upload (GL_UNPACK_ALIGNMENT)
33*35238bceSAndroid Build Coastguard Worker + All supported pixel formats
34*35238bceSAndroid Build Coastguard Worker + Named and default texture objects
35*35238bceSAndroid Build Coastguard Worker
36*35238bceSAndroid Build Coastguard WorkerExcludes:
37*35238bceSAndroid Build Coastguard Worker + Compressed texture formats
38*35238bceSAndroid Build Coastguard Worker
39*35238bceSAndroid Build Coastguard WorkerDescription:
40*35238bceSAndroid Build Coastguard Worker
41*35238bceSAndroid Build Coastguard WorkerTexture image specification tests build a complete 2D or cubemap texture
42*35238bceSAndroid Build Coastguard Workerusing the texture image specification functions. The exact order and functions
43*35238bceSAndroid Build Coastguard Workerused depends on the test case.
44*35238bceSAndroid Build Coastguard Worker
45*35238bceSAndroid Build Coastguard WorkerFor glCopyTexImage2D() and glCopyTexSubImage2D() usage the rendering target
46*35238bceSAndroid Build Coastguard Workeris first filled with meaningful data by rendering a simple textured quad first.
47*35238bceSAndroid Build Coastguard Worker
48*35238bceSAndroid Build Coastguard WorkerReference texture object is constructed by applying reference versions of the
49*35238bceSAndroid Build Coastguard Workersame operations to a reference pixel buffer.
50*35238bceSAndroid Build Coastguard Worker
51*35238bceSAndroid Build Coastguard WorkerFinally both the constructed texture is rendered using a simple quad and the
52*35238bceSAndroid Build Coastguard Workerresulting images are compared against the reference. Nearest-neighbor -filtering
53*35238bceSAndroid Build Coastguard Workeris used. For cubemap textures each face is rendered separately and all are
54*35238bceSAndroid Build Coastguard Workerverified. If mipmaps were constructed, texture is rendered multiple times
55*35238bceSAndroid Build Coastguard Workersampling texels from different mipmap levels.
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