xref: /aosp_15_r20/external/deqp/doc/testspecs/GLES2/functional.shaders.discard.txt (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification
3*35238bceSAndroid Build Coastguard Worker-----------------------------------------------
4*35238bceSAndroid Build Coastguard Worker
5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker
7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Workeryou may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard WorkerYou may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker
11*35238bceSAndroid Build Coastguard Worker     http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker
13*35238bceSAndroid Build Coastguard WorkerUnless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Workerdistributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard WorkerWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard WorkerSee the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Workerlimitations under the License.
18*35238bceSAndroid Build Coastguard Worker-------------------------------------------------------------------------
19*35238bceSAndroid Build Coastguard Worker    GLSL discard statement
20*35238bceSAndroid Build Coastguard Worker
21*35238bceSAndroid Build Coastguard WorkerTests:
22*35238bceSAndroid Build Coastguard Worker + dEQP-GLES2.functional.shaders.discard.*
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard WorkerIncludes:
25*35238bceSAndroid Build Coastguard Worker + Unconditional discard
26*35238bceSAndroid Build Coastguard Worker + Conditional discard with compile-time false condition
27*35238bceSAndroid Build Coastguard Worker + Conditional discard based on uniform value
28*35238bceSAndroid Build Coastguard Worker + Conditional discard based on varying value
29*35238bceSAndroid Build Coastguard Worker + Conditional discard based on texture lookup result
30*35238bceSAndroid Build Coastguard Worker + Discard in main()
31*35238bceSAndroid Build Coastguard Worker + Discard in user-defined function
32*35238bceSAndroid Build Coastguard Worker + Discard inside static for loop
33*35238bceSAndroid Build Coastguard Worker + Discard inside uniform for loop
34*35238bceSAndroid Build Coastguard Worker + Discard inside static loop in user-defined function
35*35238bceSAndroid Build Coastguard Worker
36*35238bceSAndroid Build Coastguard WorkerExcludes:
37*35238bceSAndroid Build Coastguard Worker + Effects on depth buffer values
38*35238bceSAndroid Build Coastguard Worker + Discard when rendering lines and points
39*35238bceSAndroid Build Coastguard Worker
40*35238bceSAndroid Build Coastguard WorkerDescription:
41*35238bceSAndroid Build Coastguard Worker
42*35238bceSAndroid Build Coastguard WorkerTwo triangles forming a quad is rendered with a fragment shader that
43*35238bceSAndroid Build Coastguard Workerexercises the GLSL discard statement. A reference image is rendered
44*35238bceSAndroid Build Coastguard Workerusing a simple C function that implements the same discard condition.
45*35238bceSAndroid Build Coastguard WorkerResults are checked by reading the pixels and comparing image against
46*35238bceSAndroid Build Coastguard Workerthe reference.
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