1*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 2*35238bceSAndroid Build Coastguard WorkerdrawElements Quality Program Test Specification 3*35238bceSAndroid Build Coastguard Worker----------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker 5*35238bceSAndroid Build Coastguard WorkerCopyright 2014 The Android Open Source Project 6*35238bceSAndroid Build Coastguard Worker 7*35238bceSAndroid Build Coastguard WorkerLicensed under the Apache License, Version 2.0 (the "License"); 8*35238bceSAndroid Build Coastguard Workeryou may not use this file except in compliance with the License. 9*35238bceSAndroid Build Coastguard WorkerYou may obtain a copy of the License at 10*35238bceSAndroid Build Coastguard Worker 11*35238bceSAndroid Build Coastguard Worker http://www.apache.org/licenses/LICENSE-2.0 12*35238bceSAndroid Build Coastguard Worker 13*35238bceSAndroid Build Coastguard WorkerUnless required by applicable law or agreed to in writing, software 14*35238bceSAndroid Build Coastguard Workerdistributed under the License is distributed on an "AS IS" BASIS, 15*35238bceSAndroid Build Coastguard WorkerWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16*35238bceSAndroid Build Coastguard WorkerSee the License for the specific language governing permissions and 17*35238bceSAndroid Build Coastguard Workerlimitations under the License. 18*35238bceSAndroid Build Coastguard Worker------------------------------------------------------------------------- 19*35238bceSAndroid Build Coastguard Worker GL 3 conditional render 20*35238bceSAndroid Build Coastguard Worker 21*35238bceSAndroid Build Coastguard WorkerTests: 22*35238bceSAndroid Build Coastguard Worker + dEQP-GL3.functional.conditional_render.* 23*35238bceSAndroid Build Coastguard Worker 24*35238bceSAndroid Build Coastguard WorkerIncludes: 25*35238bceSAndroid Build Coastguard Worker + All valid rendering commands included/excluded by query 26*35238bceSAndroid Build Coastguard Worker - DrawArrays 27*35238bceSAndroid Build Coastguard Worker - DrawArraysInstanced 28*35238bceSAndroid Build Coastguard Worker - MultiDrawArrays 29*35238bceSAndroid Build Coastguard Worker 30*35238bceSAndroid Build Coastguard Worker - DrawElements 31*35238bceSAndroid Build Coastguard Worker - DrawElementsInstanced 32*35238bceSAndroid Build Coastguard Worker - DrawElementsInstancedBaseVertex 33*35238bceSAndroid Build Coastguard Worker - DrawElementsBaseVertex 34*35238bceSAndroid Build Coastguard Worker - DrawRangeElements 35*35238bceSAndroid Build Coastguard Worker - DrawRangeElementsBaseVertex 36*35238bceSAndroid Build Coastguard Worker - MultiDrawElements 37*35238bceSAndroid Build Coastguard Worker - MultiDrawElementsBaseVertex 38*35238bceSAndroid Build Coastguard Worker - Clear 39*35238bceSAndroid Build Coastguard Worker - ClearBuffer* 40*35238bceSAndroid Build Coastguard Worker + All depth comparison modes 41*35238bceSAndroid Build Coastguard Worker + Framebuffer swap between query & render 42*35238bceSAndroid Build Coastguard Worker - Excluding BY_REGION query modes 43*35238bceSAndroid Build Coastguard Worker + All modes 44*35238bceSAndroid Build Coastguard Worker - QUERY_(BY_REGION_)(NO_)WAIT 45*35238bceSAndroid Build Coastguard Worker + Dependent queries 46*35238bceSAndroid Build Coastguard Worker 47*35238bceSAndroid Build Coastguard WorkerExcludes: 48*35238bceSAndroid Build Coastguard Worker + Immediate mode rendering 49*35238bceSAndroid Build Coastguard Worker + Primitives other than triangles 50*35238bceSAndroid Build Coastguard Worker + Negative tests 51*35238bceSAndroid Build Coastguard Worker + Tests for NO_WAIT and BY_REGION modes are very limited 52*35238bceSAndroid Build Coastguard Worker 53*35238bceSAndroid Build Coastguard WorkerDescription: 54*35238bceSAndroid Build Coastguard Worker 55*35238bceSAndroid Build Coastguard WorkerConditional rendering is tested with various depth function/primitive 56*35238bceSAndroid Build Coastguard Workeroverlap conditions. Each query test renders a scene with one conditional 57*35238bceSAndroid Build Coastguard Workerrender call and verifies the result against the same scene with the 58*35238bceSAndroid Build Coastguard Workerpreviously GL controlled conditional render call controlled by the test. 59*35238bceSAndroid Build Coastguard Worker 60*35238bceSAndroid Build Coastguard WorkerDraw calls (excluding clears) are tested with the same method, with the 61*35238bceSAndroid Build Coastguard Workerconditional call indicated by the test name. The occlusion query used in 62*35238bceSAndroid Build Coastguard Workerthese tests is trivially true/false. 63*35238bceSAndroid Build Coastguard Worker 64*35238bceSAndroid Build Coastguard WorkerClears are tested by rendering some geometry for an occlusion query and then 65*35238bceSAndroid Build Coastguard Workerconditionally clearing the framebuffer. The verification used depends on the 66*35238bceSAndroid Build Coastguard Workerexpected result of the occlusion query. If the query is expected to pass, the 67*35238bceSAndroid Build Coastguard Workerframebuffer is verified to contain only the color it was cleared to. 68*35238bceSAndroid Build Coastguard WorkerOtherwise the contents of the framebuffer are verified to match its contents 69*35238bceSAndroid Build Coastguard Workerbefore the conditional clear. 70*35238bceSAndroid Build Coastguard Worker 71*35238bceSAndroid Build Coastguard WorkerDepth/stencil clear tests unconditionally clear the color buffer after 72*35238bceSAndroid Build Coastguard Workerrendering the occlusion geometry. After the conditional depth/stencil clear 73*35238bceSAndroid Build Coastguard Workera full framebuffer triangle is rendered with depth/stencil tests setup 74*35238bceSAndroid Build Coastguard Workerto pass if the clear took place. The resulting framebuffer is read out and 75*35238bceSAndroid Build Coastguard Workercompared to the color of the intermediate clear or the filling triangle as 76*35238bceSAndroid Build Coastguard Workerappropriate for the expected occlusion query result. 77*35238bceSAndroid Build Coastguard Worker 78*35238bceSAndroid Build Coastguard WorkerAll clear tests use non-default framebuffers, all others use the default. 79*35238bceSAndroid Build Coastguard Worker 80*35238bceSAndroid Build Coastguard WorkerFramebuffer swap cases use a trivial occlusion query but change the bound 81*35238bceSAndroid Build Coastguard Worker(read & write) FBO between the occludion query and the conditional rendering. 82*35238bceSAndroid Build Coastguard WorkerThe occlusion query is performed with the default framebuffer. 83*35238bceSAndroid Build Coastguard Worker 84*35238bceSAndroid Build Coastguard WorkerWait mode test render geometry that is not dependent on the result of the 85*35238bceSAndroid Build Coastguard Workerocclusion queries. These tests thus only test for false positive occlusion 86*35238bceSAndroid Build Coastguard Workerquery results. 87*35238bceSAndroid Build Coastguard Worker 88*35238bceSAndroid Build Coastguard WorkerDependent queries render a number of primitives where each conditionally 89*35238bceSAndroid Build Coastguard Workerrendered primitive (excluding the first) is also used for an occlusion query 90*35238bceSAndroid Build Coastguard Workerthat controls the rendering of the next primitive, which in turn is used for 91*35238bceSAndroid Build Coastguard Workerthe next occlusion query and so on. In some of these test one primitive in 92*35238bceSAndroid Build Coastguard Workerthis chain is placed in an occluded location, starting a cascade of failing 93*35238bceSAndroid Build Coastguard Workerocclusion queries. 94