1#version 440
2
3layout(location = 0) out Block
4{
5    vec4 a1;
6    vec2 a2;
7};
8
9void main()
10{
11    a1 = vec4(1.0);
12    a2 = vec2(0.5);
13    gl_Position = vec4(1.0);
14}
15