xref: /aosp_15_r20/external/crosvm/third_party/minigbm/drv_priv.h (revision d95af8df99a05bcb8679a54dc3ab8e5cd312b38e)
1*d95af8dfSAndroid Build Coastguard Worker /*
2*d95af8dfSAndroid Build Coastguard Worker  * Copyright 2016 The Chromium OS Authors. All rights reserved.
3*d95af8dfSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
4*d95af8dfSAndroid Build Coastguard Worker  * found in the LICENSE file.
5*d95af8dfSAndroid Build Coastguard Worker  */
6*d95af8dfSAndroid Build Coastguard Worker 
7*d95af8dfSAndroid Build Coastguard Worker #ifndef DRV_PRIV_H
8*d95af8dfSAndroid Build Coastguard Worker #define DRV_PRIV_H
9*d95af8dfSAndroid Build Coastguard Worker 
10*d95af8dfSAndroid Build Coastguard Worker #include <pthread.h>
11*d95af8dfSAndroid Build Coastguard Worker #include <stdbool.h>
12*d95af8dfSAndroid Build Coastguard Worker #include <stdint.h>
13*d95af8dfSAndroid Build Coastguard Worker #include <stdlib.h>
14*d95af8dfSAndroid Build Coastguard Worker #include <sys/types.h>
15*d95af8dfSAndroid Build Coastguard Worker 
16*d95af8dfSAndroid Build Coastguard Worker #include "drv.h"
17*d95af8dfSAndroid Build Coastguard Worker 
18*d95af8dfSAndroid Build Coastguard Worker struct bo_metadata {
19*d95af8dfSAndroid Build Coastguard Worker 	uint32_t width;
20*d95af8dfSAndroid Build Coastguard Worker 	uint32_t height;
21*d95af8dfSAndroid Build Coastguard Worker 	uint32_t format;
22*d95af8dfSAndroid Build Coastguard Worker 	uint32_t tiling;
23*d95af8dfSAndroid Build Coastguard Worker 	size_t num_planes;
24*d95af8dfSAndroid Build Coastguard Worker 	uint32_t offsets[DRV_MAX_PLANES];
25*d95af8dfSAndroid Build Coastguard Worker 	uint32_t sizes[DRV_MAX_PLANES];
26*d95af8dfSAndroid Build Coastguard Worker 	uint32_t strides[DRV_MAX_PLANES];
27*d95af8dfSAndroid Build Coastguard Worker 	uint64_t format_modifier;
28*d95af8dfSAndroid Build Coastguard Worker 	uint64_t use_flags;
29*d95af8dfSAndroid Build Coastguard Worker 	size_t total_size;
30*d95af8dfSAndroid Build Coastguard Worker 	bool cached;
31*d95af8dfSAndroid Build Coastguard Worker 
32*d95af8dfSAndroid Build Coastguard Worker 	/*
33*d95af8dfSAndroid Build Coastguard Worker 	 * Most of the following metadata is virtgpu cross_domain specific.  However, that backend
34*d95af8dfSAndroid Build Coastguard Worker 	 * needs to know traditional metadata (strides, offsets) in addition to this backend
35*d95af8dfSAndroid Build Coastguard Worker 	 * specific metadata.  It's easiest just to stuff all the metadata here rather than
36*d95af8dfSAndroid Build Coastguard Worker 	 * having two metadata structs.
37*d95af8dfSAndroid Build Coastguard Worker 	 */
38*d95af8dfSAndroid Build Coastguard Worker 	uint32_t blob_id;
39*d95af8dfSAndroid Build Coastguard Worker 	uint32_t map_info;
40*d95af8dfSAndroid Build Coastguard Worker 	int32_t memory_idx;
41*d95af8dfSAndroid Build Coastguard Worker 	int32_t physical_device_idx;
42*d95af8dfSAndroid Build Coastguard Worker };
43*d95af8dfSAndroid Build Coastguard Worker 
44*d95af8dfSAndroid Build Coastguard Worker struct bo {
45*d95af8dfSAndroid Build Coastguard Worker 	struct driver *drv;
46*d95af8dfSAndroid Build Coastguard Worker 	struct bo_metadata meta;
47*d95af8dfSAndroid Build Coastguard Worker 	bool is_test_buffer;
48*d95af8dfSAndroid Build Coastguard Worker 	union bo_handle handle;
49*d95af8dfSAndroid Build Coastguard Worker 	void *priv;
50*d95af8dfSAndroid Build Coastguard Worker };
51*d95af8dfSAndroid Build Coastguard Worker 
52*d95af8dfSAndroid Build Coastguard Worker struct format_metadata {
53*d95af8dfSAndroid Build Coastguard Worker 	uint32_t priority;
54*d95af8dfSAndroid Build Coastguard Worker 	uint32_t tiling;
55*d95af8dfSAndroid Build Coastguard Worker 	uint64_t modifier;
56*d95af8dfSAndroid Build Coastguard Worker };
57*d95af8dfSAndroid Build Coastguard Worker 
58*d95af8dfSAndroid Build Coastguard Worker struct combination {
59*d95af8dfSAndroid Build Coastguard Worker 	uint32_t format;
60*d95af8dfSAndroid Build Coastguard Worker 	struct format_metadata metadata;
61*d95af8dfSAndroid Build Coastguard Worker 	uint64_t use_flags;
62*d95af8dfSAndroid Build Coastguard Worker };
63*d95af8dfSAndroid Build Coastguard Worker 
64*d95af8dfSAndroid Build Coastguard Worker struct driver {
65*d95af8dfSAndroid Build Coastguard Worker 	int fd;
66*d95af8dfSAndroid Build Coastguard Worker 	const struct backend *backend;
67*d95af8dfSAndroid Build Coastguard Worker 	void *priv;
68*d95af8dfSAndroid Build Coastguard Worker 	pthread_mutex_t buffer_table_lock;
69*d95af8dfSAndroid Build Coastguard Worker 	void *buffer_table;
70*d95af8dfSAndroid Build Coastguard Worker 	pthread_mutex_t mappings_lock;
71*d95af8dfSAndroid Build Coastguard Worker 	struct drv_array *mappings;
72*d95af8dfSAndroid Build Coastguard Worker 	struct drv_array *combos;
73*d95af8dfSAndroid Build Coastguard Worker 	bool compression;
74*d95af8dfSAndroid Build Coastguard Worker 	bool log_bos;
75*d95af8dfSAndroid Build Coastguard Worker };
76*d95af8dfSAndroid Build Coastguard Worker 
77*d95af8dfSAndroid Build Coastguard Worker struct backend {
78*d95af8dfSAndroid Build Coastguard Worker 	char *name;
79*d95af8dfSAndroid Build Coastguard Worker 	void (*preload)(bool load);
80*d95af8dfSAndroid Build Coastguard Worker 	int (*init)(struct driver *drv);
81*d95af8dfSAndroid Build Coastguard Worker 	void (*close)(struct driver *drv);
82*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_create)(struct bo *bo, uint32_t width, uint32_t height, uint32_t format,
83*d95af8dfSAndroid Build Coastguard Worker 			 uint64_t use_flags);
84*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_create_with_modifiers)(struct bo *bo, uint32_t width, uint32_t height,
85*d95af8dfSAndroid Build Coastguard Worker 					uint32_t format, const uint64_t *modifiers, uint32_t count);
86*d95af8dfSAndroid Build Coastguard Worker 	// Either both or neither _metadata functions must be implemented.
87*d95af8dfSAndroid Build Coastguard Worker 	// If the functions are implemented, bo_create and bo_create_with_modifiers must not be.
88*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_compute_metadata)(struct bo *bo, uint32_t width, uint32_t height, uint32_t format,
89*d95af8dfSAndroid Build Coastguard Worker 				   uint64_t use_flags, const uint64_t *modifiers, uint32_t count);
90*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_create_from_metadata)(struct bo *bo);
91*d95af8dfSAndroid Build Coastguard Worker 	/* Called for every non-test-buffer BO on free */
92*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_release)(struct bo *bo);
93*d95af8dfSAndroid Build Coastguard Worker 	/* Called on free if this bo is the last object referencing the contained GEM BOs */
94*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_destroy)(struct bo *bo);
95*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_import)(struct bo *bo, struct drv_import_fd_data *data);
96*d95af8dfSAndroid Build Coastguard Worker 	void *(*bo_map)(struct bo *bo, struct vma *vma, uint32_t map_flags);
97*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_unmap)(struct bo *bo, struct vma *vma);
98*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_invalidate)(struct bo *bo, struct mapping *mapping);
99*d95af8dfSAndroid Build Coastguard Worker 	int (*bo_flush)(struct bo *bo, struct mapping *mapping);
100*d95af8dfSAndroid Build Coastguard Worker 	void (*resolve_format_and_use_flags)(struct driver *drv, uint32_t format,
101*d95af8dfSAndroid Build Coastguard Worker 					     uint64_t use_flags, uint32_t *out_format,
102*d95af8dfSAndroid Build Coastguard Worker 					     uint64_t *out_use_flags);
103*d95af8dfSAndroid Build Coastguard Worker 	size_t (*num_planes_from_modifier)(struct driver *drv, uint32_t format, uint64_t modifier);
104*d95af8dfSAndroid Build Coastguard Worker 	int (*resource_info)(struct bo *bo, uint32_t strides[DRV_MAX_PLANES],
105*d95af8dfSAndroid Build Coastguard Worker 			     uint32_t offsets[DRV_MAX_PLANES], uint64_t *format_modifier);
106*d95af8dfSAndroid Build Coastguard Worker 	uint32_t (*get_max_texture_2d_size)(struct driver *drv);
107*d95af8dfSAndroid Build Coastguard Worker };
108*d95af8dfSAndroid Build Coastguard Worker 
109*d95af8dfSAndroid Build Coastguard Worker // clang-format off
110*d95af8dfSAndroid Build Coastguard Worker #define BO_USE_RENDER_MASK (BO_USE_LINEAR | BO_USE_RENDERING | BO_USE_RENDERSCRIPT | \
111*d95af8dfSAndroid Build Coastguard Worker 			    BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | BO_USE_SW_READ_RARELY | \
112*d95af8dfSAndroid Build Coastguard Worker 			    BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE | BO_USE_FRONT_RENDERING)
113*d95af8dfSAndroid Build Coastguard Worker 
114*d95af8dfSAndroid Build Coastguard Worker #define BO_USE_TEXTURE_MASK (BO_USE_LINEAR | BO_USE_RENDERSCRIPT | BO_USE_SW_READ_OFTEN | \
115*d95af8dfSAndroid Build Coastguard Worker 			     BO_USE_SW_WRITE_OFTEN | BO_USE_SW_READ_RARELY | \
116*d95af8dfSAndroid Build Coastguard Worker 			     BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE | BO_USE_FRONT_RENDERING)
117*d95af8dfSAndroid Build Coastguard Worker 
118*d95af8dfSAndroid Build Coastguard Worker #define BO_USE_SW_MASK (BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | \
119*d95af8dfSAndroid Build Coastguard Worker 			BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY | BO_USE_FRONT_RENDERING)
120*d95af8dfSAndroid Build Coastguard Worker 
121*d95af8dfSAndroid Build Coastguard Worker #define BO_USE_GPU_HW (BO_USE_RENDERING | BO_USE_TEXTURE | BO_USE_GPU_DATA_BUFFER)
122*d95af8dfSAndroid Build Coastguard Worker 
123*d95af8dfSAndroid Build Coastguard Worker #define BO_USE_NON_GPU_HW (BO_USE_SCANOUT | BO_USE_CAMERA_WRITE | BO_USE_CAMERA_READ | \
124*d95af8dfSAndroid Build Coastguard Worker 			   BO_USE_HW_VIDEO_ENCODER | BO_USE_HW_VIDEO_DECODER | BO_USE_SENSOR_DIRECT_DATA)
125*d95af8dfSAndroid Build Coastguard Worker 
126*d95af8dfSAndroid Build Coastguard Worker #define BO_USE_HW_MASK	(BO_USE_GPU_HW | BO_USE_NON_GPU_HW)
127*d95af8dfSAndroid Build Coastguard Worker 
128*d95af8dfSAndroid Build Coastguard Worker #ifndef DRM_FORMAT_MOD_LINEAR
129*d95af8dfSAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_LINEAR DRM_FORMAT_MOD_NONE
130*d95af8dfSAndroid Build Coastguard Worker #endif
131*d95af8dfSAndroid Build Coastguard Worker 
132*d95af8dfSAndroid Build Coastguard Worker #define LINEAR_METADATA (struct format_metadata) { 1, 0, DRM_FORMAT_MOD_LINEAR }
133*d95af8dfSAndroid Build Coastguard Worker 
134*d95af8dfSAndroid Build Coastguard Worker #define MESA_LLVMPIPE_MAX_TEXTURE_2D_LEVELS 15
135*d95af8dfSAndroid Build Coastguard Worker #define MESA_LLVMPIPE_MAX_TEXTURE_2D_SIZE (1 << (MESA_LLVMPIPE_MAX_TEXTURE_2D_LEVELS - 1))
136*d95af8dfSAndroid Build Coastguard Worker #define MESA_LLVMPIPE_TILE_ORDER 6
137*d95af8dfSAndroid Build Coastguard Worker #define MESA_LLVMPIPE_TILE_SIZE (1 << MESA_LLVMPIPE_TILE_ORDER)
138*d95af8dfSAndroid Build Coastguard Worker 
139*d95af8dfSAndroid Build Coastguard Worker // clang-format on
140*d95af8dfSAndroid Build Coastguard Worker 
141*d95af8dfSAndroid Build Coastguard Worker #endif
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