xref: /aosp_15_r20/external/cronet/testing/libfuzzer/fuzzers/dicts/webgl-glsl.dict (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker# Tokens for WebGL 2.0 Shader Language.
2*6777b538SAndroid Build Coastguard Worker
3*6777b538SAndroid Build Coastguard Worker# Preprocessor tokens
4*6777b538SAndroid Build Coastguard Worker"#"
5*6777b538SAndroid Build Coastguard Worker"#define"
6*6777b538SAndroid Build Coastguard Worker"#undef"
7*6777b538SAndroid Build Coastguard Worker"#if"
8*6777b538SAndroid Build Coastguard Worker"#ifdef"
9*6777b538SAndroid Build Coastguard Worker"#ifndef"
10*6777b538SAndroid Build Coastguard Worker"#else"
11*6777b538SAndroid Build Coastguard Worker"#elif"
12*6777b538SAndroid Build Coastguard Worker"#endif"
13*6777b538SAndroid Build Coastguard Worker"#error"
14*6777b538SAndroid Build Coastguard Worker"#pragma"
15*6777b538SAndroid Build Coastguard Worker"#extension"
16*6777b538SAndroid Build Coastguard Worker"#version"
17*6777b538SAndroid Build Coastguard Worker"#line"
18*6777b538SAndroid Build Coastguard Worker"defined"
19*6777b538SAndroid Build Coastguard Worker"#macros"
20*6777b538SAndroid Build Coastguard Worker"__LINE__"
21*6777b538SAndroid Build Coastguard Worker"__FILE__"
22*6777b538SAndroid Build Coastguard Worker"__VERSION__"
23*6777b538SAndroid Build Coastguard Worker"GL_ES"
24*6777b538SAndroid Build Coastguard Worker
25*6777b538SAndroid Build Coastguard Worker # Fragment shaders only
26*6777b538SAndroid Build Coastguard Worker"GL_FRAGMENT_PRECISION_HIGH"
27*6777b538SAndroid Build Coastguard Worker
28*6777b538SAndroid Build Coastguard Worker# Language tokens
29*6777b538SAndroid Build Coastguard Worker"("
30*6777b538SAndroid Build Coastguard Worker")"
31*6777b538SAndroid Build Coastguard Worker"+"
32*6777b538SAndroid Build Coastguard Worker"-"
33*6777b538SAndroid Build Coastguard Worker"~"
34*6777b538SAndroid Build Coastguard Worker"!"
35*6777b538SAndroid Build Coastguard Worker"*"
36*6777b538SAndroid Build Coastguard Worker"/"
37*6777b538SAndroid Build Coastguard Worker"%"
38*6777b538SAndroid Build Coastguard Worker"+"
39*6777b538SAndroid Build Coastguard Worker"-"
40*6777b538SAndroid Build Coastguard Worker"<<"
41*6777b538SAndroid Build Coastguard Worker">>"
42*6777b538SAndroid Build Coastguard Worker"<"
43*6777b538SAndroid Build Coastguard Worker">"
44*6777b538SAndroid Build Coastguard Worker"<="
45*6777b538SAndroid Build Coastguard Worker">="
46*6777b538SAndroid Build Coastguard Worker"=="
47*6777b538SAndroid Build Coastguard Worker"!="
48*6777b538SAndroid Build Coastguard Worker"+="
49*6777b538SAndroid Build Coastguard Worker"-="
50*6777b538SAndroid Build Coastguard Worker"*="
51*6777b538SAndroid Build Coastguard Worker"/="
52*6777b538SAndroid Build Coastguard Worker"%="
53*6777b538SAndroid Build Coastguard Worker"<<="
54*6777b538SAndroid Build Coastguard Worker">>="
55*6777b538SAndroid Build Coastguard Worker";"
56*6777b538SAndroid Build Coastguard Worker","
57*6777b538SAndroid Build Coastguard Worker"."
58*6777b538SAndroid Build Coastguard Worker"["
59*6777b538SAndroid Build Coastguard Worker"]"
60*6777b538SAndroid Build Coastguard Worker"++"
61*6777b538SAndroid Build Coastguard Worker"--"
62*6777b538SAndroid Build Coastguard Worker"&"
63*6777b538SAndroid Build Coastguard Worker"^"
64*6777b538SAndroid Build Coastguard Worker"|"
65*6777b538SAndroid Build Coastguard Worker"&&"
66*6777b538SAndroid Build Coastguard Worker"||"
67*6777b538SAndroid Build Coastguard Worker
68*6777b538SAndroid Build Coastguard Worker# Keywords
69*6777b538SAndroid Build Coastguard Worker" attribute "
70*6777b538SAndroid Build Coastguard Worker" const "
71*6777b538SAndroid Build Coastguard Worker" uniform "
72*6777b538SAndroid Build Coastguard Worker" varying "
73*6777b538SAndroid Build Coastguard Worker" break "
74*6777b538SAndroid Build Coastguard Worker" continue "
75*6777b538SAndroid Build Coastguard Worker" do "
76*6777b538SAndroid Build Coastguard Worker" for "
77*6777b538SAndroid Build Coastguard Worker" while "
78*6777b538SAndroid Build Coastguard Worker" if "
79*6777b538SAndroid Build Coastguard Worker" else "
80*6777b538SAndroid Build Coastguard Worker" in "
81*6777b538SAndroid Build Coastguard Worker" out "
82*6777b538SAndroid Build Coastguard Worker" inout "
83*6777b538SAndroid Build Coastguard Worker" float "
84*6777b538SAndroid Build Coastguard Worker" int "
85*6777b538SAndroid Build Coastguard Worker" void "
86*6777b538SAndroid Build Coastguard Worker" bool "
87*6777b538SAndroid Build Coastguard Worker" true "
88*6777b538SAndroid Build Coastguard Worker" false "
89*6777b538SAndroid Build Coastguard Worker" lowp "
90*6777b538SAndroid Build Coastguard Worker" mediump "
91*6777b538SAndroid Build Coastguard Worker" highp "
92*6777b538SAndroid Build Coastguard Worker" precision "
93*6777b538SAndroid Build Coastguard Worker" invariant "
94*6777b538SAndroid Build Coastguard Worker" discard "
95*6777b538SAndroid Build Coastguard Worker" return"
96*6777b538SAndroid Build Coastguard Worker
97*6777b538SAndroid Build Coastguard Worker# Types, include valid examples and partial ones (that are invalid on their own)
98*6777b538SAndroid Build Coastguard Worker" mat2("
99*6777b538SAndroid Build Coastguard Worker" mat2(1.0)"
100*6777b538SAndroid Build Coastguard Worker" mat2(1.0,2.0,3.0,4.0)"
101*6777b538SAndroid Build Coastguard Worker" mat3(vec2(1.0, 1.0),1.0,vec2(1.0, 1.0),1.0,vec2(1.0, 1.0),1.0)"
102*6777b538SAndroid Build Coastguard Worker" mat3(1.0)"
103*6777b538SAndroid Build Coastguard Worker" mat3("
104*6777b538SAndroid Build Coastguard Worker" mat4("
105*6777b538SAndroid Build Coastguard Worker" mat4(1.0)"
106*6777b538SAndroid Build Coastguard Worker" mat4(vec4(1.0),vec4(1.0,2.0,3.0,4.0),vec4(3.3),vec4(4.4))"
107*6777b538SAndroid Build Coastguard Worker"vec2"
108*6777b538SAndroid Build Coastguard Worker" vec2(1)"
109*6777b538SAndroid Build Coastguard Worker" vec3(1)"
110*6777b538SAndroid Build Coastguard Worker" vec3"
111*6777b538SAndroid Build Coastguard Worker" vec4(1)"
112*6777b538SAndroid Build Coastguard Worker" vec4"
113*6777b538SAndroid Build Coastguard Worker" ivec2(1) "
114*6777b538SAndroid Build Coastguard Worker" ivec2"
115*6777b538SAndroid Build Coastguard Worker" ivec3(1)"
116*6777b538SAndroid Build Coastguard Worker" ivec3"
117*6777b538SAndroid Build Coastguard Worker" ivec4(1)"
118*6777b538SAndroid Build Coastguard Worker" ivec4"
119*6777b538SAndroid Build Coastguard Worker" bvec2(true)"
120*6777b538SAndroid Build Coastguard Worker" bvec2"
121*6777b538SAndroid Build Coastguard Worker" bvec3(true)"
122*6777b538SAndroid Build Coastguard Worker" bvec3"
123*6777b538SAndroid Build Coastguard Worker" bvec4(true)"
124*6777b538SAndroid Build Coastguard Worker" bvec4"
125*6777b538SAndroid Build Coastguard Worker" sampler2D "
126*6777b538SAndroid Build Coastguard Worker" samplerCube "
127*6777b538SAndroid Build Coastguard Worker" struct "
128*6777b538SAndroid Build Coastguard Worker" sampler3D "
129*6777b538SAndroid Build Coastguard Worker" samplerCube "
130*6777b538SAndroid Build Coastguard Worker" sampler2DShadow "
131*6777b538SAndroid Build Coastguard Worker" sampler2DArray "
132*6777b538SAndroid Build Coastguard Worker" sampler2DArrayShadow "
133*6777b538SAndroid Build Coastguard Worker" sampler2DMS "
134*6777b538SAndroid Build Coastguard Worker" samplerCubeShadow "
135*6777b538SAndroid Build Coastguard Worker" isampler2D "
136*6777b538SAndroid Build Coastguard Worker" isampler3D "
137*6777b538SAndroid Build Coastguard Worker" isamplerCube "
138*6777b538SAndroid Build Coastguard Worker" isampler2DArray "
139*6777b538SAndroid Build Coastguard Worker" isampler2DMS "
140*6777b538SAndroid Build Coastguard Worker" usampler2D "
141*6777b538SAndroid Build Coastguard Worker" usampler3D "
142*6777b538SAndroid Build Coastguard Worker" usampler2DArray "
143*6777b538SAndroid Build Coastguard Worker" usampler2DMS "
144*6777b538SAndroid Build Coastguard Worker" usamplerCube "
145*6777b538SAndroid Build Coastguard Worker" image2D "
146*6777b538SAndroid Build Coastguard Worker" image3D "
147*6777b538SAndroid Build Coastguard Worker" imageCube "
148*6777b538SAndroid Build Coastguard Worker" image2DArray "
149*6777b538SAndroid Build Coastguard Worker" iimage2D "
150*6777b538SAndroid Build Coastguard Worker" iimage3D "
151*6777b538SAndroid Build Coastguard Worker" iimageCube "
152*6777b538SAndroid Build Coastguard Worker" iimage2DArray "
153*6777b538SAndroid Build Coastguard Worker" uimage2D "
154*6777b538SAndroid Build Coastguard Worker" uimage3D "
155*6777b538SAndroid Build Coastguard Worker" uimageCube "
156*6777b538SAndroid Build Coastguard Worker" uimage2DArray "
157*6777b538SAndroid Build Coastguard Worker" atomic_uint "
158*6777b538SAndroid Build Coastguard Worker
159*6777b538SAndroid Build Coastguard Worker# Builtin Variables
160*6777b538SAndroid Build Coastguard Worker"gl_Position"
161*6777b538SAndroid Build Coastguard Worker"gl_FragColor"
162*6777b538SAndroid Build Coastguard Worker"gl_FragData"
163*6777b538SAndroid Build Coastguard Worker"gl_FrontFacing"
164*6777b538SAndroid Build Coastguard Worker"gl_PointCoord"
165*6777b538SAndroid Build Coastguard Worker"gl_MaxDrawBuffers"
166*6777b538SAndroid Build Coastguard Worker"gl_MaxFragmentUniformVectors"
167*6777b538SAndroid Build Coastguard Worker"gl_MaxTextureImageUnits"
168*6777b538SAndroid Build Coastguard Worker"gl_MaxCombinedTextureImageUnits"
169*6777b538SAndroid Build Coastguard Worker"gl_MaxVertexTextureImageUnits"
170*6777b538SAndroid Build Coastguard Worker"gl_MaxVaryingVectors"
171*6777b538SAndroid Build Coastguard Worker"gl_MaxVertexUniformVectors"
172*6777b538SAndroid Build Coastguard Worker"gl_MaxVertexAttribs"
173*6777b538SAndroid Build Coastguard Worker"gl_FragCoord.x"
174*6777b538SAndroid Build Coastguard Worker"gl_FragCoord.y"
175*6777b538SAndroid Build Coastguard Worker"gl_FragCoord.z"
176*6777b538SAndroid Build Coastguard Worker"gl_FragData"
177*6777b538SAndroid Build Coastguard Worker"gl_FragDepth"
178*6777b538SAndroid Build Coastguard Worker"gl_InstanceID"
179*6777b538SAndroid Build Coastguard Worker"gl_NumWorkGroups"
180*6777b538SAndroid Build Coastguard Worker"gl_PointSize"
181*6777b538SAndroid Build Coastguard Worker"gl_VertexID"
182*6777b538SAndroid Build Coastguard Worker
183*6777b538SAndroid Build Coastguard Worker# misc.
184*6777b538SAndroid Build Coastguard Worker"void main(){"
185*6777b538SAndroid Build Coastguard Worker
186*6777b538SAndroid Build Coastguard Worker# Generated calls to builtin functions.
187*6777b538SAndroid Build Coastguard Worker" pow(1.0,1.0)"
188*6777b538SAndroid Build Coastguard Worker" fract(1.0)"
189*6777b538SAndroid Build Coastguard Worker" dFdx(1.0)"
190*6777b538SAndroid Build Coastguard Worker" step(1.0,1.0)"
191*6777b538SAndroid Build Coastguard Worker" min(1,1)"
192*6777b538SAndroid Build Coastguard Worker" min(1.0,1.0)"
193*6777b538SAndroid Build Coastguard Worker" dot(1.0,1.0)"
194*6777b538SAndroid Build Coastguard Worker" greaterThanEqual(uvec2(1,2),uvec2(1,2))"
195*6777b538SAndroid Build Coastguard Worker" asin(1.0)"
196*6777b538SAndroid Build Coastguard Worker" lessThanEqual(ivec2(1,-2),ivec2(1,-2))"
197*6777b538SAndroid Build Coastguard Worker" inversesqrt(1.0)"
198*6777b538SAndroid Build Coastguard Worker" length(1.0)"
199*6777b538SAndroid Build Coastguard Worker" acosh(1.0)"
200*6777b538SAndroid Build Coastguard Worker" roundEven(1.0)"
201*6777b538SAndroid Build Coastguard Worker" greaterThanEqual(ivec2(1,-2),ivec2(1,-2))"
202*6777b538SAndroid Build Coastguard Worker" greaterThan(uvec2(1,2),uvec2(1,2))"
203*6777b538SAndroid Build Coastguard Worker" radians(1.0)"
204*6777b538SAndroid Build Coastguard Worker" asinh(1.0)"
205*6777b538SAndroid Build Coastguard Worker" uintBitsToFloat(1)"
206*6777b538SAndroid Build Coastguard Worker" cos(1.0)"
207*6777b538SAndroid Build Coastguard Worker" ceil(1.0)"
208*6777b538SAndroid Build Coastguard Worker" equal(uvec2(1,2),uvec2(1,2))"
209*6777b538SAndroid Build Coastguard Worker" normalize(1.0)"
210*6777b538SAndroid Build Coastguard Worker" distance(1.0,1.0)"
211*6777b538SAndroid Build Coastguard Worker" abs(1)"
212*6777b538SAndroid Build Coastguard Worker" clamp(1.0,1.0,1.0)"
213*6777b538SAndroid Build Coastguard Worker" tan(1.0)"
214*6777b538SAndroid Build Coastguard Worker" smoothstep(1.0,1.0,1.0)"
215*6777b538SAndroid Build Coastguard Worker" isinf(1.0)"
216*6777b538SAndroid Build Coastguard Worker" not(bvec2(true,false))"
217*6777b538SAndroid Build Coastguard Worker" degrees(1.0)"
218*6777b538SAndroid Build Coastguard Worker" mix(1.0,1.0,true)"
219*6777b538SAndroid Build Coastguard Worker" max(1.0,1.0)"
220*6777b538SAndroid Build Coastguard Worker" lessThanEqual(uvec2(1,2),uvec2(1,2))"
221*6777b538SAndroid Build Coastguard Worker" round(1.0)"
222*6777b538SAndroid Build Coastguard Worker" atan(1.0,1.0)"
223*6777b538SAndroid Build Coastguard Worker" floatBitsToInt(1.0)"
224*6777b538SAndroid Build Coastguard Worker" abs(1.0)"
225*6777b538SAndroid Build Coastguard Worker" fwidth(1.0)"
226*6777b538SAndroid Build Coastguard Worker" lessThan(ivec2(1,-2),ivec2(1,-2))"
227*6777b538SAndroid Build Coastguard Worker" intBitsToFloat(1)"
228*6777b538SAndroid Build Coastguard Worker" mix(1.0,1.0,1.0)"
229*6777b538SAndroid Build Coastguard Worker" notEqual(uvec2(1,2),uvec2(1,2))"
230*6777b538SAndroid Build Coastguard Worker" floor(1.0)"
231*6777b538SAndroid Build Coastguard Worker" refract(1.0,1.0,1.0)"
232*6777b538SAndroid Build Coastguard Worker" equal(ivec2(1,-2),ivec2(1,-2))"
233*6777b538SAndroid Build Coastguard Worker" max(1,1)"
234*6777b538SAndroid Build Coastguard Worker" cosh(1.0)"
235*6777b538SAndroid Build Coastguard Worker" isnan(1.0)"
236*6777b538SAndroid Build Coastguard Worker" sign(1)"
237*6777b538SAndroid Build Coastguard Worker" mod(1.0,1.0)"
238*6777b538SAndroid Build Coastguard Worker" acos(1.0)"
239*6777b538SAndroid Build Coastguard Worker" sinh(1.0)"
240*6777b538SAndroid Build Coastguard Worker" greaterThan(ivec2(1,-2),ivec2(1,-2))"
241*6777b538SAndroid Build Coastguard Worker" exp2(1.0)"
242*6777b538SAndroid Build Coastguard Worker" notEqual(bvec2(true,false),bvec2(true,false))"
243*6777b538SAndroid Build Coastguard Worker" reflect(1.0,1.0)"
244*6777b538SAndroid Build Coastguard Worker" lessThan(uvec2(1,2),uvec2(1,2))"
245*6777b538SAndroid Build Coastguard Worker" sqrt(1.0)"
246*6777b538SAndroid Build Coastguard Worker" sign(1.0)"
247*6777b538SAndroid Build Coastguard Worker" clamp(1,1,1)"
248*6777b538SAndroid Build Coastguard Worker" sin(1.0)"
249*6777b538SAndroid Build Coastguard Worker" atan(1.0)"
250*6777b538SAndroid Build Coastguard Worker" tanh(1.0)"
251*6777b538SAndroid Build Coastguard Worker" dFdy(1.0)"
252*6777b538SAndroid Build Coastguard Worker" notEqual(ivec2(1,-2),ivec2(1,-2))"
253*6777b538SAndroid Build Coastguard Worker" trunc(1.0)"
254*6777b538SAndroid Build Coastguard Worker" log2(1.0)"
255*6777b538SAndroid Build Coastguard Worker" equal(bvec2(true,false),bvec2(true,false))"
256*6777b538SAndroid Build Coastguard Worker" atanh(1.0)"
257*6777b538SAndroid Build Coastguard Worker" exp(1.0)"
258*6777b538SAndroid Build Coastguard Worker" faceforward(1.0,1.0,1.0)"
259*6777b538SAndroid Build Coastguard Worker" floatBitsToUint(1.0)"
260*6777b538SAndroid Build Coastguard Worker" log(1.0)"
261