xref: /aosp_15_r20/external/cronet/build/config/mac/BUILD.gn (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker# Copyright 2013 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker# Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker# found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker
5*6777b538SAndroid Build Coastguard Workerimport("//build/config/apple/symbols.gni")
6*6777b538SAndroid Build Coastguard Workerimport("//build/config/c++/c++.gni")
7*6777b538SAndroid Build Coastguard Workerimport("//build/config/mac/mac_sdk.gni")
8*6777b538SAndroid Build Coastguard Workerimport("//build/config/sysroot.gni")
9*6777b538SAndroid Build Coastguard Workerimport("//build/toolchain/rbe.gni")
10*6777b538SAndroid Build Coastguard Workerimport("//build/toolchain/siso.gni")
11*6777b538SAndroid Build Coastguard Worker
12*6777b538SAndroid Build Coastguard Worker# This is included by reference in the //build/config/compiler config that
13*6777b538SAndroid Build Coastguard Worker# is applied to all targets. It is here to separate out the logic.
14*6777b538SAndroid Build Coastguard Workerconfig("compiler") {
15*6777b538SAndroid Build Coastguard Worker  # These flags are shared between the C compiler and linker.
16*6777b538SAndroid Build Coastguard Worker  common_mac_flags = []
17*6777b538SAndroid Build Coastguard Worker
18*6777b538SAndroid Build Coastguard Worker  # CPU architecture.
19*6777b538SAndroid Build Coastguard Worker  if (current_cpu == "x64") {
20*6777b538SAndroid Build Coastguard Worker    clang_arch = "x86_64"
21*6777b538SAndroid Build Coastguard Worker  } else if (current_cpu == "x86") {
22*6777b538SAndroid Build Coastguard Worker    clang_arch = "i386"
23*6777b538SAndroid Build Coastguard Worker  } else if (current_cpu == "arm64") {
24*6777b538SAndroid Build Coastguard Worker    clang_arch = current_cpu
25*6777b538SAndroid Build Coastguard Worker  } else {
26*6777b538SAndroid Build Coastguard Worker    assert(false, "unknown current_cpu $current_cpu")
27*6777b538SAndroid Build Coastguard Worker  }
28*6777b538SAndroid Build Coastguard Worker  common_mac_flags += [ "--target=$clang_arch-apple-macos" ]
29*6777b538SAndroid Build Coastguard Worker
30*6777b538SAndroid Build Coastguard Worker  # This is here so that all files get recompiled after an Xcode update.
31*6777b538SAndroid Build Coastguard Worker  # (defines are passed via the command line, and build system rebuild things
32*6777b538SAndroid Build Coastguard Worker  # when their commandline changes). Nothing should ever read this define.
33*6777b538SAndroid Build Coastguard Worker  defines = [ "CR_XCODE_VERSION=$xcode_version" ]
34*6777b538SAndroid Build Coastguard Worker
35*6777b538SAndroid Build Coastguard Worker  asmflags = common_mac_flags
36*6777b538SAndroid Build Coastguard Worker  cflags = common_mac_flags
37*6777b538SAndroid Build Coastguard Worker
38*6777b538SAndroid Build Coastguard Worker  ldflags = common_mac_flags
39*6777b538SAndroid Build Coastguard Worker
40*6777b538SAndroid Build Coastguard Worker  if (save_unstripped_output) {
41*6777b538SAndroid Build Coastguard Worker    ldflags += [ "-Wcrl,unstripped," + rebase_path(root_out_dir) ]
42*6777b538SAndroid Build Coastguard Worker  }
43*6777b538SAndroid Build Coastguard Worker
44*6777b538SAndroid Build Coastguard Worker  if (export_libcxxabi_from_executables) {
45*6777b538SAndroid Build Coastguard Worker    ldflags += [ "-Wl,-undefined,dynamic_lookup" ]
46*6777b538SAndroid Build Coastguard Worker  }
47*6777b538SAndroid Build Coastguard Worker}
48*6777b538SAndroid Build Coastguard Worker
49*6777b538SAndroid Build Coastguard Worker# This is included by reference in the //build/config/compiler:runtime_library
50*6777b538SAndroid Build Coastguard Worker# config that is applied to all targets. It is here to separate out the logic
51*6777b538SAndroid Build Coastguard Worker# that is Mac-only. Please see that target for advice on what should go in
52*6777b538SAndroid Build Coastguard Worker# :runtime_library vs. :compiler.
53*6777b538SAndroid Build Coastguard Workerconfig("runtime_library") {
54*6777b538SAndroid Build Coastguard Worker  common_flags = [
55*6777b538SAndroid Build Coastguard Worker    "-isysroot",
56*6777b538SAndroid Build Coastguard Worker    rebase_path(sysroot, root_build_dir),
57*6777b538SAndroid Build Coastguard Worker    "-mmacos-version-min=$mac_deployment_target",
58*6777b538SAndroid Build Coastguard Worker  ]
59*6777b538SAndroid Build Coastguard Worker
60*6777b538SAndroid Build Coastguard Worker  asmflags = common_flags
61*6777b538SAndroid Build Coastguard Worker  cflags = common_flags
62*6777b538SAndroid Build Coastguard Worker  ldflags = common_flags
63*6777b538SAndroid Build Coastguard Worker}
64*6777b538SAndroid Build Coastguard Worker
65*6777b538SAndroid Build Coastguard Worker# On Mac, this is used for everything except static libraries.
66*6777b538SAndroid Build Coastguard Workerconfig("mac_dynamic_flags") {
67*6777b538SAndroid Build Coastguard Worker  ldflags = [ "-Wl,-ObjC" ]  # Always load Objective-C categories and classes.
68*6777b538SAndroid Build Coastguard Worker
69*6777b538SAndroid Build Coastguard Worker  if (is_component_build) {
70*6777b538SAndroid Build Coastguard Worker    ldflags += [
71*6777b538SAndroid Build Coastguard Worker      # Path for loading shared libraries for unbundled binaries.
72*6777b538SAndroid Build Coastguard Worker      "-Wl,-rpath,@loader_path/.",
73*6777b538SAndroid Build Coastguard Worker
74*6777b538SAndroid Build Coastguard Worker      # Path for loading shared libraries for bundled binaries. Get back from
75*6777b538SAndroid Build Coastguard Worker      # Binary.app/Contents/MacOS.
76*6777b538SAndroid Build Coastguard Worker      "-Wl,-rpath,@loader_path/../../..",
77*6777b538SAndroid Build Coastguard Worker    ]
78*6777b538SAndroid Build Coastguard Worker
79*6777b538SAndroid Build Coastguard Worker    # Path for loading shared libraries for unbundled binaries for
80*6777b538SAndroid Build Coastguard Worker    # the host toolchain (see https://crbug.com/1315433). Only used
81*6777b538SAndroid Build Coastguard Worker    # for when building for iOS.
82*6777b538SAndroid Build Coastguard Worker    if (target_os == "ios" && current_toolchain == host_toolchain) {
83*6777b538SAndroid Build Coastguard Worker      ldflags += [ "-Wl,-rpath,@loader_path/" + rebase_path(
84*6777b538SAndroid Build Coastguard Worker                       get_label_info(":mac_dynamic_flags", "root_out_dir"),
85*6777b538SAndroid Build Coastguard Worker                       root_build_dir) ]
86*6777b538SAndroid Build Coastguard Worker    }
87*6777b538SAndroid Build Coastguard Worker  }
88*6777b538SAndroid Build Coastguard Worker}
89*6777b538SAndroid Build Coastguard Worker
90*6777b538SAndroid Build Coastguard Worker# When building with RBE, all inputs must be relative to the build directory.
91*6777b538SAndroid Build Coastguard Worker# If using the system Xcode, which typically resides outside the build root, a
92*6777b538SAndroid Build Coastguard Worker# symlink to the SDK is created in the build directory, and the path to that
93*6777b538SAndroid Build Coastguard Worker# link is stored in $mac_sdk_path. If an action references a file in the SDK as
94*6777b538SAndroid Build Coastguard Worker# an input, GN will complain that no target generates the file because it is
95*6777b538SAndroid Build Coastguard Worker# below the $root_build_dir. The below action lists as outputs the files in the
96*6777b538SAndroid Build Coastguard Worker# SDK that are referenced as inputs to actions, so that GN thinks a target has
97*6777b538SAndroid Build Coastguard Worker# generated them. The list is centralized here, as multiple targets need to
98*6777b538SAndroid Build Coastguard Worker# reference the same files, and an output can only be generated once.
99*6777b538SAndroid Build Coastguard Worker#
100*6777b538SAndroid Build Coastguard Worker# The symbolic link for $mac_sdk_path is set up by
101*6777b538SAndroid Build Coastguard Worker# //build/config/apple/sdk_info.py in //build/config/mac/mac_sdk.gni.
102*6777b538SAndroid Build Coastguard Workerif (use_system_xcode && (use_remoteexec || use_siso) && target_os == "mac" &&
103*6777b538SAndroid Build Coastguard Worker    current_toolchain == default_toolchain) {
104*6777b538SAndroid Build Coastguard Worker  action("sdk_inputs") {
105*6777b538SAndroid Build Coastguard Worker    script = "//build/noop.py"
106*6777b538SAndroid Build Coastguard Worker    outputs = [
107*6777b538SAndroid Build Coastguard Worker      "$mac_sdk_path/usr/include/mach/exc.defs",
108*6777b538SAndroid Build Coastguard Worker      "$mac_sdk_path/usr/include/mach/mach_exc.defs",
109*6777b538SAndroid Build Coastguard Worker      "$mac_sdk_path/usr/include/mach/notify.defs",
110*6777b538SAndroid Build Coastguard Worker    ]
111*6777b538SAndroid Build Coastguard Worker  }
112*6777b538SAndroid Build Coastguard Worker} else {
113*6777b538SAndroid Build Coastguard Worker  group("sdk_inputs") {
114*6777b538SAndroid Build Coastguard Worker    if (current_toolchain != default_toolchain) {
115*6777b538SAndroid Build Coastguard Worker      public_deps = [ ":sdk_inputs($default_toolchain)" ]
116*6777b538SAndroid Build Coastguard Worker    }
117*6777b538SAndroid Build Coastguard Worker  }
118*6777b538SAndroid Build Coastguard Worker}
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