xref: /aosp_15_r20/external/cronet/build/config/compiler/compiler.gni (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker# Copyright 2015 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker# Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker# found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker
5*6777b538SAndroid Build Coastguard Workerimport("//build/config/c++/c++.gni")
6*6777b538SAndroid Build Coastguard Workerimport("//build/config/cast.gni")
7*6777b538SAndroid Build Coastguard Workerimport("//build/config/chrome_build.gni")
8*6777b538SAndroid Build Coastguard Workerimport("//build/config/chromeos/args.gni")
9*6777b538SAndroid Build Coastguard Workerimport("//build/config/chromeos/ui_mode.gni")
10*6777b538SAndroid Build Coastguard Workerimport("//build/config/compiler/pgo/pgo.gni")
11*6777b538SAndroid Build Coastguard Workerimport("//build/config/cronet/config.gni")
12*6777b538SAndroid Build Coastguard Workerimport("//build/config/sanitizers/sanitizers.gni")
13*6777b538SAndroid Build Coastguard Workerimport("//build/toolchain/cc_wrapper.gni")
14*6777b538SAndroid Build Coastguard Workerimport("//build/toolchain/goma.gni")
15*6777b538SAndroid Build Coastguard Workerimport("//build/toolchain/toolchain.gni")
16*6777b538SAndroid Build Coastguard Workerimport("//build_overrides/build.gni")
17*6777b538SAndroid Build Coastguard Worker
18*6777b538SAndroid Build Coastguard Workerif (is_android) {
19*6777b538SAndroid Build Coastguard Worker  import("//build/config/android/abi.gni")
20*6777b538SAndroid Build Coastguard Worker}
21*6777b538SAndroid Build Coastguard Workerif (current_cpu == "arm" || current_cpu == "arm64") {
22*6777b538SAndroid Build Coastguard Worker  import("//build/config/arm.gni")
23*6777b538SAndroid Build Coastguard Worker}
24*6777b538SAndroid Build Coastguard Worker
25*6777b538SAndroid Build Coastguard Workerif (is_apple) {
26*6777b538SAndroid Build Coastguard Worker  import("//build/config/apple/symbols.gni")
27*6777b538SAndroid Build Coastguard Worker}
28*6777b538SAndroid Build Coastguard Worker
29*6777b538SAndroid Build Coastguard Workerif (is_ios) {
30*6777b538SAndroid Build Coastguard Worker  import("//build/config/ios/config.gni")
31*6777b538SAndroid Build Coastguard Worker}
32*6777b538SAndroid Build Coastguard Worker
33*6777b538SAndroid Build Coastguard Workerdeclare_args() {
34*6777b538SAndroid Build Coastguard Worker  # Set to true to use lld, the LLVM linker.
35*6777b538SAndroid Build Coastguard Worker  # In late bring-up on macOS (see docs/mac_lld.md).
36*6777b538SAndroid Build Coastguard Worker  # Tentatively used on iOS.
37*6777b538SAndroid Build Coastguard Worker  # The default linker everywhere else.
38*6777b538SAndroid Build Coastguard Worker  use_lld = is_clang && current_os != "zos"
39*6777b538SAndroid Build Coastguard Worker
40*6777b538SAndroid Build Coastguard Worker  # If true, optimize for size.
41*6777b538SAndroid Build Coastguard Worker  # Default to favoring speed over size for platforms not listed below.
42*6777b538SAndroid Build Coastguard Worker  optimize_for_size = !is_high_end_android && (is_android || is_castos)
43*6777b538SAndroid Build Coastguard Worker}
44*6777b538SAndroid Build Coastguard Worker
45*6777b538SAndroid Build Coastguard Workerdeclare_args() {
46*6777b538SAndroid Build Coastguard Worker  # Default to warnings as errors for default workflow, where we catch
47*6777b538SAndroid Build Coastguard Worker  # warnings with known toolchains. Allow overriding this e.g. for Chromium
48*6777b538SAndroid Build Coastguard Worker  # builds on Linux that could use a different version of the compiler.
49*6777b538SAndroid Build Coastguard Worker  # With GCC, warnings in no-Chromium code are always not treated as errors.
50*6777b538SAndroid Build Coastguard Worker  treat_warnings_as_errors = true
51*6777b538SAndroid Build Coastguard Worker
52*6777b538SAndroid Build Coastguard Worker  # How many symbols to include in the build. This affects the performance of
53*6777b538SAndroid Build Coastguard Worker  # the build since the symbols are large and dealing with them is slow.
54*6777b538SAndroid Build Coastguard Worker  #   2 means regular build with symbols.
55*6777b538SAndroid Build Coastguard Worker  #   1 means minimal symbols, usually enough for backtraces only. Symbols with
56*6777b538SAndroid Build Coastguard Worker  # internal linkage (static functions or those in anonymous namespaces) may not
57*6777b538SAndroid Build Coastguard Worker  # appear when using this level.
58*6777b538SAndroid Build Coastguard Worker  #   0 means no symbols.
59*6777b538SAndroid Build Coastguard Worker  #   -1 means auto-set according to debug/release and platform.
60*6777b538SAndroid Build Coastguard Worker  symbol_level = -1
61*6777b538SAndroid Build Coastguard Worker
62*6777b538SAndroid Build Coastguard Worker  # Android-only: Strip the debug info of libraries within lib.unstripped to
63*6777b538SAndroid Build Coastguard Worker  # reduce size. As long as symbol_level > 0, this will still allow stacks to be
64*6777b538SAndroid Build Coastguard Worker  # symbolized.
65*6777b538SAndroid Build Coastguard Worker  strip_debug_info = false
66*6777b538SAndroid Build Coastguard Worker
67*6777b538SAndroid Build Coastguard Worker  # Compile in such a way as to enable profiling of the generated code. For
68*6777b538SAndroid Build Coastguard Worker  # example, don't omit the frame pointer and leave in symbols.
69*6777b538SAndroid Build Coastguard Worker  enable_profiling = false
70*6777b538SAndroid Build Coastguard Worker
71*6777b538SAndroid Build Coastguard Worker  # use_debug_fission: whether to use split DWARF debug info
72*6777b538SAndroid Build Coastguard Worker  # files. This can reduce link time significantly, but is incompatible
73*6777b538SAndroid Build Coastguard Worker  # with some utilities such as icecc and ccache. Requires gold and
74*6777b538SAndroid Build Coastguard Worker  # gcc >= 4.8 or clang.
75*6777b538SAndroid Build Coastguard Worker  # http://gcc.gnu.org/wiki/DebugFission
76*6777b538SAndroid Build Coastguard Worker  #
77*6777b538SAndroid Build Coastguard Worker  # This is a placeholder value indicating that the code below should set
78*6777b538SAndroid Build Coastguard Worker  # the default.  This is necessary to delay the evaluation of the default
79*6777b538SAndroid Build Coastguard Worker  # value expression until after its input values such as use_gold have
80*6777b538SAndroid Build Coastguard Worker  # been set, e.g. by a toolchain_args() block.
81*6777b538SAndroid Build Coastguard Worker  use_debug_fission = "default"
82*6777b538SAndroid Build Coastguard Worker
83*6777b538SAndroid Build Coastguard Worker  # Enables support for ThinLTO, which links 3x-10x faster than full LTO. See
84*6777b538SAndroid Build Coastguard Worker  # also http://blog.llvm.org/2016/06/thinlto-scalable-and-incremental-lto.html
85*6777b538SAndroid Build Coastguard Worker  # Use it by default on official-optimized android and Chrome OS builds, but
86*6777b538SAndroid Build Coastguard Worker  # not ARC or linux-chromeos since it's been seen to not play nicely with
87*6777b538SAndroid Build Coastguard Worker  # Chrome's clang. crbug.com/1033839
88*6777b538SAndroid Build Coastguard Worker  # Disabled in iOS cronet builds since build step cronet_static_complete
89*6777b538SAndroid Build Coastguard Worker  # wants to build a .a file consumable by external clients, and they won't
90*6777b538SAndroid Build Coastguard Worker  # have the same LLVM revisions as us, making bitcode useless to them.
91*6777b538SAndroid Build Coastguard Worker  use_thin_lto =
92*6777b538SAndroid Build Coastguard Worker      is_cfi || (is_clang && is_official_build && chrome_pgo_phase != 1 &&
93*6777b538SAndroid Build Coastguard Worker                 (is_linux || is_win || is_mac ||
94*6777b538SAndroid Build Coastguard Worker                  (is_ios && use_lld && !is_cronet_build) ||
95*6777b538SAndroid Build Coastguard Worker                  (is_android && target_os != "chromeos") ||
96*6777b538SAndroid Build Coastguard Worker                  (is_chromeos && is_chromeos_device)))
97*6777b538SAndroid Build Coastguard Worker
98*6777b538SAndroid Build Coastguard Worker  # Whether we're using a sample profile collected on an architecture different
99*6777b538SAndroid Build Coastguard Worker  # than the one we're compiling for.
100*6777b538SAndroid Build Coastguard Worker  #
101*6777b538SAndroid Build Coastguard Worker  # It's currently not possible to collect AFDO profiles on anything but
102*6777b538SAndroid Build Coastguard Worker  # x86{,_64}.
103*6777b538SAndroid Build Coastguard Worker  using_mismatched_sample_profile = current_cpu != "x64" && current_cpu != "x86"
104*6777b538SAndroid Build Coastguard Worker
105*6777b538SAndroid Build Coastguard Worker  # Whether an error should be raised on attempts to make debug builds with
106*6777b538SAndroid Build Coastguard Worker  # is_component_build=false. Very large debug symbols can have unwanted side
107*6777b538SAndroid Build Coastguard Worker  # effects so this is enforced by default for chromium.
108*6777b538SAndroid Build Coastguard Worker  forbid_non_component_debug_builds = build_with_chromium
109*6777b538SAndroid Build Coastguard Worker
110*6777b538SAndroid Build Coastguard Worker  # Exclude unwind tables by default for official builds as unwinding can be
111*6777b538SAndroid Build Coastguard Worker  # done from stack dumps produced by Crashpad at a later time "offline" in the
112*6777b538SAndroid Build Coastguard Worker  # crash server. Since this increases binary size, we don't recommend including
113*6777b538SAndroid Build Coastguard Worker  # them in shipping builds.
114*6777b538SAndroid Build Coastguard Worker  # For unofficial (e.g. development) builds and non-Chrome branded (e.g. Cronet
115*6777b538SAndroid Build Coastguard Worker  # which doesn't use Crashpad, crbug.com/479283) builds it's useful to be able
116*6777b538SAndroid Build Coastguard Worker  # to unwind at runtime.
117*6777b538SAndroid Build Coastguard Worker  # Include the unwind tables on Android even for official builds, as otherwise
118*6777b538SAndroid Build Coastguard Worker  # the crash dumps generated by Android's debuggerd are largely useless, and
119*6777b538SAndroid Build Coastguard Worker  # having this additional mechanism to understand issues is particularly helpful
120*6777b538SAndroid Build Coastguard Worker  # to WebView.
121*6777b538SAndroid Build Coastguard Worker  exclude_unwind_tables = is_official_build && !is_android
122*6777b538SAndroid Build Coastguard Worker
123*6777b538SAndroid Build Coastguard Worker  # Where to redirect clang crash diagnoses
124*6777b538SAndroid Build Coastguard Worker  clang_diagnostic_dir =
125*6777b538SAndroid Build Coastguard Worker      rebase_path("//tools/clang/crashreports", root_build_dir)
126*6777b538SAndroid Build Coastguard Worker
127*6777b538SAndroid Build Coastguard Worker  # Mark binaries as compatible with Shadow Stack of Control-flow Enforcement
128*6777b538SAndroid Build Coastguard Worker  # Technology (CET). If Windows version and hardware supports the feature and
129*6777b538SAndroid Build Coastguard Worker  # it's enabled by OS then additional validation of return address will be
130*6777b538SAndroid Build Coastguard Worker  # performed as mitigation against Return-oriented programming (ROP).
131*6777b538SAndroid Build Coastguard Worker  # https://chromium.googlesource.com/chromium/src/+/main/docs/design/sandbox.md#cet-shadow-stack
132*6777b538SAndroid Build Coastguard Worker  enable_cet_shadow_stack = target_cpu == "x64"
133*6777b538SAndroid Build Coastguard Worker
134*6777b538SAndroid Build Coastguard Worker  # Set to true to enable using the ML inliner in LLVM. This currently only
135*6777b538SAndroid Build Coastguard Worker  # enables the ML inliner when targeting Android for a size-optimized build.
136*6777b538SAndroid Build Coastguard Worker  # Currently the ML inliner is only supported on linux hosts.
137*6777b538SAndroid Build Coastguard Worker  use_ml_inliner = host_os == "linux" && is_android && optimize_for_size &&
138*6777b538SAndroid Build Coastguard Worker                   !llvm_android_mainline  # https://crbug.com/1468680
139*6777b538SAndroid Build Coastguard Worker
140*6777b538SAndroid Build Coastguard Worker  # Set to true to use the android unwinder V2 implementation.
141*6777b538SAndroid Build Coastguard Worker  use_android_unwinder_v2 = true
142*6777b538SAndroid Build Coastguard Worker
143*6777b538SAndroid Build Coastguard Worker  # Whether we should consider the profile we're using to be accurate. Accurate
144*6777b538SAndroid Build Coastguard Worker  # profiles have the benefit of (potentially substantial) binary size
145*6777b538SAndroid Build Coastguard Worker  # reductions, by instructing the compiler to optimize cold and uncovered
146*6777b538SAndroid Build Coastguard Worker  # functions heavily for size. This often comes at the cost of performance.
147*6777b538SAndroid Build Coastguard Worker  sample_profile_is_accurate = optimize_for_size
148*6777b538SAndroid Build Coastguard Worker
149*6777b538SAndroid Build Coastguard Worker  # Use offsets rather than pointers in vtables in order to reduce the number of
150*6777b538SAndroid Build Coastguard Worker  # relocations. This is safe to enable only when all C++ code is built with the
151*6777b538SAndroid Build Coastguard Worker  # flag set to the same value.
152*6777b538SAndroid Build Coastguard Worker  use_relative_vtables_abi = is_android && current_cpu == "arm64" &&
153*6777b538SAndroid Build Coastguard Worker                             use_custom_libcxx && !is_component_build
154*6777b538SAndroid Build Coastguard Worker}
155*6777b538SAndroid Build Coastguard Worker
156*6777b538SAndroid Build Coastguard Worker# To try out this combination, delete this assert.
157*6777b538SAndroid Build Coastguard Workerassert(
158*6777b538SAndroid Build Coastguard Worker    !use_relative_vtables_abi || !is_cfi,
159*6777b538SAndroid Build Coastguard Worker    "is_cfi=true is known to conflict with use_relative_vtables_abi=true.\n" +
160*6777b538SAndroid Build Coastguard Worker        "See https://bugs.chromium.org/p/chromium/issues/detail?id=1375035#c53")
161*6777b538SAndroid Build Coastguard Worker
162*6777b538SAndroid Build Coastguard Workerassert(!is_cfi || use_thin_lto, "CFI requires ThinLTO")
163*6777b538SAndroid Build Coastguard Workerassert(!enable_profiling || !is_component_build,
164*6777b538SAndroid Build Coastguard Worker       "Cannot profile component builds (crbug.com/1199271).")
165*6777b538SAndroid Build Coastguard Worker
166*6777b538SAndroid Build Coastguard Workerif (use_thin_lto && is_debug) {
167*6777b538SAndroid Build Coastguard Worker  print("WARNING: ThinLTO (use_thin_lto=true) doesn't work with debug" +
168*6777b538SAndroid Build Coastguard Worker        " (is_debug=true) build.")
169*6777b538SAndroid Build Coastguard Worker}
170*6777b538SAndroid Build Coastguard Worker
171*6777b538SAndroid Build Coastguard Worker# Determine whether to enable or disable frame pointers, based on the platform
172*6777b538SAndroid Build Coastguard Worker# and build arguments.
173*6777b538SAndroid Build Coastguard Workerif (is_chromeos) {
174*6777b538SAndroid Build Coastguard Worker  # ChromeOS generally prefers frame pointers, to support CWP.
175*6777b538SAndroid Build Coastguard Worker  # However, Clang does not currently generate usable frame pointers in ARM
176*6777b538SAndroid Build Coastguard Worker  # 32-bit builds (https://bugs.llvm.org/show_bug.cgi?id=18505) so disable them
177*6777b538SAndroid Build Coastguard Worker  # there to avoid the unnecessary overhead.
178*6777b538SAndroid Build Coastguard Worker  enable_frame_pointers = current_cpu != "arm"
179*6777b538SAndroid Build Coastguard Worker} else if (is_apple || is_linux) {
180*6777b538SAndroid Build Coastguard Worker  enable_frame_pointers = true
181*6777b538SAndroid Build Coastguard Worker} else if (is_win) {
182*6777b538SAndroid Build Coastguard Worker  # 64-bit Windows ABI doesn't support frame pointers.
183*6777b538SAndroid Build Coastguard Worker  # NOTE: This setting is actually not used in the BUILD.gn for Windows,
184*6777b538SAndroid Build Coastguard Worker  # but it still reflects correctly that we don't emit frame pointers on x64.
185*6777b538SAndroid Build Coastguard Worker  if (current_cpu == "x64") {
186*6777b538SAndroid Build Coastguard Worker    enable_frame_pointers = false
187*6777b538SAndroid Build Coastguard Worker  } else {
188*6777b538SAndroid Build Coastguard Worker    enable_frame_pointers = true
189*6777b538SAndroid Build Coastguard Worker  }
190*6777b538SAndroid Build Coastguard Worker} else if (is_android) {
191*6777b538SAndroid Build Coastguard Worker  enable_frame_pointers =
192*6777b538SAndroid Build Coastguard Worker      enable_profiling ||
193*6777b538SAndroid Build Coastguard Worker      # Ensure that stacks from arm64 crash dumps are usable (crbug.com/391706).
194*6777b538SAndroid Build Coastguard Worker      current_cpu == "arm64" ||
195*6777b538SAndroid Build Coastguard Worker      # For x86 Android, unwind tables are huge without frame pointers
196*6777b538SAndroid Build Coastguard Worker      # (crbug.com/762629). Enabling frame pointers grows the code size slightly
197*6777b538SAndroid Build Coastguard Worker      # but overall shrinks binaries considerably by avoiding huge unwind
198*6777b538SAndroid Build Coastguard Worker      # tables.
199*6777b538SAndroid Build Coastguard Worker      (current_cpu == "x86" && !exclude_unwind_tables && optimize_for_size) ||
200*6777b538SAndroid Build Coastguard Worker      using_sanitizer
201*6777b538SAndroid Build Coastguard Worker} else if (is_fuchsia) {
202*6777b538SAndroid Build Coastguard Worker  # Fuchsia on arm64 could use shadow call stack for unwinding.
203*6777b538SAndroid Build Coastguard Worker  enable_frame_pointers = current_cpu != "arm64"
204*6777b538SAndroid Build Coastguard Worker} else {
205*6777b538SAndroid Build Coastguard Worker  # Explicitly ask for frame pointers, otherwise stacks may be missing for
206*6777b538SAndroid Build Coastguard Worker  # sanitizer and profiling builds.
207*6777b538SAndroid Build Coastguard Worker  enable_frame_pointers = using_sanitizer || enable_profiling || is_debug
208*6777b538SAndroid Build Coastguard Worker}
209*6777b538SAndroid Build Coastguard Worker
210*6777b538SAndroid Build Coastguard Worker# In general assume that if we have frame pointers then we can use them to
211*6777b538SAndroid Build Coastguard Worker# unwind the stack. However, this requires that they are enabled by default for
212*6777b538SAndroid Build Coastguard Worker# most translation units, that they are emitted correctly, and that the
213*6777b538SAndroid Build Coastguard Worker# compiler or platform provides a way to access them.
214*6777b538SAndroid Build Coastguard Workercan_unwind_with_frame_pointers = enable_frame_pointers
215*6777b538SAndroid Build Coastguard Workerif (current_cpu == "arm" && arm_use_thumb) {
216*6777b538SAndroid Build Coastguard Worker  # We cannot currently unwind ARM Thumb frame pointers correctly.
217*6777b538SAndroid Build Coastguard Worker  # See https://bugs.llvm.org/show_bug.cgi?id=18505
218*6777b538SAndroid Build Coastguard Worker  can_unwind_with_frame_pointers = false
219*6777b538SAndroid Build Coastguard Worker} else if (is_win) {
220*6777b538SAndroid Build Coastguard Worker  # Windows 32-bit does provide frame pointers, but the compiler does not
221*6777b538SAndroid Build Coastguard Worker  # provide intrinsics to access them, so we don't use them.
222*6777b538SAndroid Build Coastguard Worker  can_unwind_with_frame_pointers = false
223*6777b538SAndroid Build Coastguard Worker}
224*6777b538SAndroid Build Coastguard Worker
225*6777b538SAndroid Build Coastguard Workerassert(!can_unwind_with_frame_pointers || enable_frame_pointers)
226*6777b538SAndroid Build Coastguard Worker
227*6777b538SAndroid Build Coastguard Worker# Unwinding with CFI table is only possible on static library builds and
228*6777b538SAndroid Build Coastguard Worker# requried only when frame pointers are not enabled.
229*6777b538SAndroid Build Coastguard Workercan_unwind_with_cfi_table = is_android && !is_component_build &&
230*6777b538SAndroid Build Coastguard Worker                            !enable_frame_pointers && current_cpu == "arm"
231*6777b538SAndroid Build Coastguard Worker
232*6777b538SAndroid Build Coastguard Worker# Whether or not cfi table should be enabled on arm.
233*6777b538SAndroid Build Coastguard Worker# TODO(crbug.com/1090409): Replace can_unwind_with_cfi_table with this once
234*6777b538SAndroid Build Coastguard Worker# sampling profiler is enabled on android.
235*6777b538SAndroid Build Coastguard Workerenable_arm_cfi_table = is_android && !is_component_build && current_cpu == "arm"
236*6777b538SAndroid Build Coastguard Worker
237*6777b538SAndroid Build Coastguard Workerdeclare_args() {
238*6777b538SAndroid Build Coastguard Worker  # Whether to use the gold linker from binutils instead of lld or bfd.
239*6777b538SAndroid Build Coastguard Worker  use_gold = !use_lld && !(is_castos &&
240*6777b538SAndroid Build Coastguard Worker                           (current_cpu == "arm" || current_cpu == "mipsel")) &&
241*6777b538SAndroid Build Coastguard Worker             (((is_linux || is_chromeos_lacros) &&
242*6777b538SAndroid Build Coastguard Worker               (current_cpu == "x64" || current_cpu == "x86" ||
243*6777b538SAndroid Build Coastguard Worker                current_cpu == "arm" || current_cpu == "arm64" ||
244*6777b538SAndroid Build Coastguard Worker                current_cpu == "mipsel" || current_cpu == "mips64el")) ||
245*6777b538SAndroid Build Coastguard Worker              (is_android && (current_cpu == "x86" || current_cpu == "x64" ||
246*6777b538SAndroid Build Coastguard Worker                              current_cpu == "arm" || current_cpu == "arm64" ||
247*6777b538SAndroid Build Coastguard Worker                              current_cpu == "riscv64")))
248*6777b538SAndroid Build Coastguard Worker}
249*6777b538SAndroid Build Coastguard Worker
250*6777b538SAndroid Build Coastguard Worker# Use relative paths for debug info. This is important to make the build
251*6777b538SAndroid Build Coastguard Worker# results independent of the checkout and build directory names, which
252*6777b538SAndroid Build Coastguard Worker# in turn is important for goma compile hit rate.
253*6777b538SAndroid Build Coastguard Worker# Setting this to true may make it harder to debug binaries on Linux, see
254*6777b538SAndroid Build Coastguard Worker# https://chromium.googlesource.com/chromium/src/+/main/docs/linux/debugging.md#Source-level-debug-with-fdebug_compilation_dir
255*6777b538SAndroid Build Coastguard Worker# It's not clear if the crash server will correctly handle dSYMs with relative
256*6777b538SAndroid Build Coastguard Worker# paths, so we disable this feature for official benefit. The main benefit is
257*6777b538SAndroid Build Coastguard Worker# deterministic builds to reduce compile times, so this is less relevant for
258*6777b538SAndroid Build Coastguard Worker# official builders.
259*6777b538SAndroid Build Coastguard Workerstrip_absolute_paths_from_debug_symbols_default =
260*6777b538SAndroid Build Coastguard Worker    is_android || is_fuchsia || is_nacl || (is_win && use_lld) || is_linux ||
261*6777b538SAndroid Build Coastguard Worker    is_chromeos || (is_apple && !enable_dsyms)
262*6777b538SAndroid Build Coastguard Worker
263*6777b538SAndroid Build Coastguard Worker# If the platform uses stripped absolute paths by default, then we don't expose
264*6777b538SAndroid Build Coastguard Worker# it as a configuration option. If this is causing problems, please file a bug.
265*6777b538SAndroid Build Coastguard Workerif (strip_absolute_paths_from_debug_symbols_default) {
266*6777b538SAndroid Build Coastguard Worker  strip_absolute_paths_from_debug_symbols = true
267*6777b538SAndroid Build Coastguard Worker} else {
268*6777b538SAndroid Build Coastguard Worker  declare_args() {
269*6777b538SAndroid Build Coastguard Worker    strip_absolute_paths_from_debug_symbols = false
270*6777b538SAndroid Build Coastguard Worker  }
271*6777b538SAndroid Build Coastguard Worker}
272*6777b538SAndroid Build Coastguard Worker
273*6777b538SAndroid Build Coastguard Worker# If it wasn't manually set, then default use_debug_fission to false.
274*6777b538SAndroid Build Coastguard Workerassert(
275*6777b538SAndroid Build Coastguard Worker    use_debug_fission == "default" || use_debug_fission || !use_debug_fission,
276*6777b538SAndroid Build Coastguard Worker    "Invalid use_debug_fission.")
277*6777b538SAndroid Build Coastguard Workerif (use_debug_fission == "default") {
278*6777b538SAndroid Build Coastguard Worker  use_debug_fission = is_debug && !is_android && !is_fuchsia && !is_apple &&
279*6777b538SAndroid Build Coastguard Worker                      !is_win && (use_gold || use_lld) && cc_wrapper == ""
280*6777b538SAndroid Build Coastguard Worker}
281*6777b538SAndroid Build Coastguard Worker
282*6777b538SAndroid Build Coastguard Worker# If it wasn't manually set, set to an appropriate default.
283*6777b538SAndroid Build Coastguard Workerassert(symbol_level >= -1 && symbol_level <= 2, "Invalid symbol_level")
284*6777b538SAndroid Build Coastguard Workerif (symbol_level == -1) {
285*6777b538SAndroid Build Coastguard Worker  if (is_android && !is_component_build && !use_debug_fission) {
286*6777b538SAndroid Build Coastguard Worker    # Prefer faster & smaller release builds.
287*6777b538SAndroid Build Coastguard Worker    symbol_level = 1
288*6777b538SAndroid Build Coastguard Worker  } else if (is_chromeos_device) {
289*6777b538SAndroid Build Coastguard Worker    # Use lower symbol level in Simple Chrome build for faster link time.
290*6777b538SAndroid Build Coastguard Worker    # For Simple Chrome, this should take precedence over is_official_build,
291*6777b538SAndroid Build Coastguard Worker    # turned on by --internal.
292*6777b538SAndroid Build Coastguard Worker    if ((target_cpu == "x64" || target_cpu == "x86") && !is_debug) {
293*6777b538SAndroid Build Coastguard Worker      # For release x86/x64 build, specify symbol_level=0 for faster link time.
294*6777b538SAndroid Build Coastguard Worker      # x86/x64 shows backtraces with symbol_level=0 (arm requires
295*6777b538SAndroid Build Coastguard Worker      # symbol_level=1).
296*6777b538SAndroid Build Coastguard Worker      symbol_level = 0
297*6777b538SAndroid Build Coastguard Worker    } else {
298*6777b538SAndroid Build Coastguard Worker      symbol_level = 1
299*6777b538SAndroid Build Coastguard Worker    }
300*6777b538SAndroid Build Coastguard Worker  } else if (using_sanitizer) {
301*6777b538SAndroid Build Coastguard Worker    # Sanitizers need line table info for stack traces. They don't need type
302*6777b538SAndroid Build Coastguard Worker    # info or variable info, so we can leave that out to speed up the build.
303*6777b538SAndroid Build Coastguard Worker    # Sanitizers also require symbols for filename suppressions to work.
304*6777b538SAndroid Build Coastguard Worker    symbol_level = 1
305*6777b538SAndroid Build Coastguard Worker  } else if ((!is_nacl && !is_linux && !is_chromeos && !is_fuchsia &&
306*6777b538SAndroid Build Coastguard Worker              current_os != "aix") || is_debug || is_official_build ||
307*6777b538SAndroid Build Coastguard Worker             is_castos || is_cast_android) {
308*6777b538SAndroid Build Coastguard Worker    # Linux builds slower by having symbols as part of the target binary,
309*6777b538SAndroid Build Coastguard Worker    # whereas Mac and Windows have them separate, so in Release Linux, default
310*6777b538SAndroid Build Coastguard Worker    # them off, but keep them on for Official builds and Chromecast builds.
311*6777b538SAndroid Build Coastguard Worker    symbol_level = 2
312*6777b538SAndroid Build Coastguard Worker  } else {
313*6777b538SAndroid Build Coastguard Worker    symbol_level = 0
314*6777b538SAndroid Build Coastguard Worker  }
315*6777b538SAndroid Build Coastguard Worker}
316*6777b538SAndroid Build Coastguard Worker
317*6777b538SAndroid Build Coastguard Worker# Split dwarf works only for symbol_level == 2.
318*6777b538SAndroid Build Coastguard Workeruse_debug_fission = use_debug_fission && symbol_level == 2
319*6777b538SAndroid Build Coastguard Worker
320*6777b538SAndroid Build Coastguard Worker# Non-component debug builds with symbol_level = 2 are an undesirable (very slow
321*6777b538SAndroid Build Coastguard Worker# build times, almost two-minute link times) combination. This is only checked
322*6777b538SAndroid Build Coastguard Worker# when current_toolchain == default_toolchain because the is_component_build
323*6777b538SAndroid Build Coastguard Worker# flag is set to false in various components of the build (like nacl) and we
324*6777b538SAndroid Build Coastguard Worker# don't want to assert on those.
325*6777b538SAndroid Build Coastguard Worker# iOS does not support component builds so add an exception for this platform.
326*6777b538SAndroid Build Coastguard Worker# Windows supports huge PDBs so this combination is allowed for those who don't
327*6777b538SAndroid Build Coastguard Worker# mind long build times.
328*6777b538SAndroid Build Coastguard Workerif (forbid_non_component_debug_builds) {
329*6777b538SAndroid Build Coastguard Worker  assert(
330*6777b538SAndroid Build Coastguard Worker      symbol_level != 2 || current_toolchain != default_toolchain ||
331*6777b538SAndroid Build Coastguard Worker          is_component_build || !is_debug || is_ios || use_debug_fission ||
332*6777b538SAndroid Build Coastguard Worker          host_os == "win",
333*6777b538SAndroid Build Coastguard Worker      "Can't do non-component debug builds at symbol_level=2 without use_debug_fission=true")
334*6777b538SAndroid Build Coastguard Worker}
335*6777b538SAndroid Build Coastguard Worker
336*6777b538SAndroid Build Coastguard Worker# TODO(crbug.com/1341436) For Windows, to assemble lzma_sdk's assembly files,
337*6777b538SAndroid Build Coastguard Worker# ml64.exe needs to be utilized as llvm-ml cannot yet assemble it. Once llvm-ml
338*6777b538SAndroid Build Coastguard Worker# is able to assemble lzma_sdk assembly files, remove this.
339*6777b538SAndroid Build Coastguard Worker# LzmaDecOpt.asm only works on x64 and not x86.
340*6777b538SAndroid Build Coastguard Worker# https://sourceforge.net/p/sevenzip/discussion/45797/thread/768932e9dd/?limit=25#0d6c
341*6777b538SAndroid Build Coastguard Workerdisable_llvm_ml = host_os == "win" && target_cpu == "x64" && !is_msan
342