xref: /aosp_15_r20/external/cronet/base/win/object_watcher.h (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker // Copyright 2011 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker 
5*6777b538SAndroid Build Coastguard Worker #ifndef BASE_WIN_OBJECT_WATCHER_H_
6*6777b538SAndroid Build Coastguard Worker #define BASE_WIN_OBJECT_WATCHER_H_
7*6777b538SAndroid Build Coastguard Worker 
8*6777b538SAndroid Build Coastguard Worker #include "base/win/windows_types.h"
9*6777b538SAndroid Build Coastguard Worker 
10*6777b538SAndroid Build Coastguard Worker #include "base/base_export.h"
11*6777b538SAndroid Build Coastguard Worker #include "base/functional/callback.h"
12*6777b538SAndroid Build Coastguard Worker #include "base/memory/ref_counted.h"
13*6777b538SAndroid Build Coastguard Worker #include "base/memory/weak_ptr.h"
14*6777b538SAndroid Build Coastguard Worker #include "base/task/sequenced_task_runner.h"
15*6777b538SAndroid Build Coastguard Worker 
16*6777b538SAndroid Build Coastguard Worker namespace base {
17*6777b538SAndroid Build Coastguard Worker namespace win {
18*6777b538SAndroid Build Coastguard Worker 
19*6777b538SAndroid Build Coastguard Worker // A class that provides a means to asynchronously wait for a Windows object to
20*6777b538SAndroid Build Coastguard Worker // become signaled.  It is an abstraction around RegisterWaitForSingleObject
21*6777b538SAndroid Build Coastguard Worker // that provides a notification callback, OnObjectSignaled, that runs back on
22*6777b538SAndroid Build Coastguard Worker // the origin sequence (i.e., the sequence that called StartWatching).
23*6777b538SAndroid Build Coastguard Worker //
24*6777b538SAndroid Build Coastguard Worker // This class acts like a smart pointer such that when it goes out-of-scope,
25*6777b538SAndroid Build Coastguard Worker // UnregisterWaitEx is automatically called, and any in-flight notification is
26*6777b538SAndroid Build Coastguard Worker // suppressed.
27*6777b538SAndroid Build Coastguard Worker //
28*6777b538SAndroid Build Coastguard Worker // The waiting handle MUST NOT be closed while watching is in progress. If this
29*6777b538SAndroid Build Coastguard Worker // handle is closed while the wait is still pending, the behavior is undefined
30*6777b538SAndroid Build Coastguard Worker // (see MSDN:RegisterWaitForSingleObject).
31*6777b538SAndroid Build Coastguard Worker //
32*6777b538SAndroid Build Coastguard Worker // Typical usage:
33*6777b538SAndroid Build Coastguard Worker //
34*6777b538SAndroid Build Coastguard Worker //   class MyClass : public base::win::ObjectWatcher::Delegate {
35*6777b538SAndroid Build Coastguard Worker //    public:
36*6777b538SAndroid Build Coastguard Worker //     void DoStuffWhenSignaled(HANDLE object) {
37*6777b538SAndroid Build Coastguard Worker //       watcher_.StartWatchingOnce(object, this);
38*6777b538SAndroid Build Coastguard Worker //     }
39*6777b538SAndroid Build Coastguard Worker //     void OnObjectSignaled(HANDLE object) override {
40*6777b538SAndroid Build Coastguard Worker //       // OK, time to do stuff!
41*6777b538SAndroid Build Coastguard Worker //     }
42*6777b538SAndroid Build Coastguard Worker //    private:
43*6777b538SAndroid Build Coastguard Worker //     base::win::ObjectWatcher watcher_;
44*6777b538SAndroid Build Coastguard Worker //   };
45*6777b538SAndroid Build Coastguard Worker //
46*6777b538SAndroid Build Coastguard Worker // In the above example, MyClass wants to "do stuff" when object becomes
47*6777b538SAndroid Build Coastguard Worker // signaled.  ObjectWatcher makes this task easy.  When MyClass goes out of
48*6777b538SAndroid Build Coastguard Worker // scope, the watcher_ will be destroyed, and there is no need to worry about
49*6777b538SAndroid Build Coastguard Worker // OnObjectSignaled being called on a deleted MyClass pointer.  Easy!
50*6777b538SAndroid Build Coastguard Worker // If the object is already signaled before being watched, OnObjectSignaled is
51*6777b538SAndroid Build Coastguard Worker // still called after (but not necessarily immediately after) watch is started.
52*6777b538SAndroid Build Coastguard Worker //
53*6777b538SAndroid Build Coastguard Worker // NOTE: Except for the constructor, all public methods of this class must be
54*6777b538SAndroid Build Coastguard Worker // called in sequence, in a scope where
55*6777b538SAndroid Build Coastguard Worker // SequencedTaskRunner::HasCurrentDefault().
56*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT ObjectWatcher {
57*6777b538SAndroid Build Coastguard Worker  public:
58*6777b538SAndroid Build Coastguard Worker   class BASE_EXPORT Delegate {
59*6777b538SAndroid Build Coastguard Worker    public:
60*6777b538SAndroid Build Coastguard Worker     virtual ~Delegate() = default;
61*6777b538SAndroid Build Coastguard Worker     // Called from the sequence that started the watch when a signaled object is
62*6777b538SAndroid Build Coastguard Worker     // detected. To continue watching the object, StartWatching must be called
63*6777b538SAndroid Build Coastguard Worker     // again.
64*6777b538SAndroid Build Coastguard Worker     virtual void OnObjectSignaled(HANDLE object) = 0;
65*6777b538SAndroid Build Coastguard Worker   };
66*6777b538SAndroid Build Coastguard Worker 
67*6777b538SAndroid Build Coastguard Worker   ObjectWatcher();
68*6777b538SAndroid Build Coastguard Worker 
69*6777b538SAndroid Build Coastguard Worker   ObjectWatcher(const ObjectWatcher&) = delete;
70*6777b538SAndroid Build Coastguard Worker   ObjectWatcher& operator=(const ObjectWatcher&) = delete;
71*6777b538SAndroid Build Coastguard Worker 
72*6777b538SAndroid Build Coastguard Worker   ~ObjectWatcher();
73*6777b538SAndroid Build Coastguard Worker 
74*6777b538SAndroid Build Coastguard Worker   // When the object is signaled, the given delegate is notified on the sequence
75*6777b538SAndroid Build Coastguard Worker   // where StartWatchingOnce is called. The ObjectWatcher is not responsible for
76*6777b538SAndroid Build Coastguard Worker   // deleting the delegate.
77*6777b538SAndroid Build Coastguard Worker   // Returns whether watching was successfully initiated.
78*6777b538SAndroid Build Coastguard Worker   bool StartWatchingOnce(HANDLE object,
79*6777b538SAndroid Build Coastguard Worker                          Delegate* delegate,
80*6777b538SAndroid Build Coastguard Worker                          const Location& from_here = Location::Current());
81*6777b538SAndroid Build Coastguard Worker 
82*6777b538SAndroid Build Coastguard Worker   // Notifies the delegate, on the sequence where this method is called, each
83*6777b538SAndroid Build Coastguard Worker   // time the object is set. By definition, the handle must be an auto-reset
84*6777b538SAndroid Build Coastguard Worker   // object. The caller must ensure that it (or any Windows system code) doesn't
85*6777b538SAndroid Build Coastguard Worker   // reset the event or else the delegate won't be called.
86*6777b538SAndroid Build Coastguard Worker   // Returns whether watching was successfully initiated.
87*6777b538SAndroid Build Coastguard Worker   bool StartWatchingMultipleTimes(
88*6777b538SAndroid Build Coastguard Worker       HANDLE object,
89*6777b538SAndroid Build Coastguard Worker       Delegate* delegate,
90*6777b538SAndroid Build Coastguard Worker       const Location& from_here = Location::Current());
91*6777b538SAndroid Build Coastguard Worker 
92*6777b538SAndroid Build Coastguard Worker   // Stops watching.  Does nothing if the watch has already completed.  If the
93*6777b538SAndroid Build Coastguard Worker   // watch is still active, then it is canceled, and the associated delegate is
94*6777b538SAndroid Build Coastguard Worker   // not notified.
95*6777b538SAndroid Build Coastguard Worker   //
96*6777b538SAndroid Build Coastguard Worker   // Returns true if the watch was canceled.  Otherwise, false is returned.
97*6777b538SAndroid Build Coastguard Worker   bool StopWatching();
98*6777b538SAndroid Build Coastguard Worker 
99*6777b538SAndroid Build Coastguard Worker   // Returns true if currently watching an object.
100*6777b538SAndroid Build Coastguard Worker   bool IsWatching() const;
101*6777b538SAndroid Build Coastguard Worker 
102*6777b538SAndroid Build Coastguard Worker   // Returns the handle of the object being watched.
103*6777b538SAndroid Build Coastguard Worker   HANDLE GetWatchedObject() const;
104*6777b538SAndroid Build Coastguard Worker 
105*6777b538SAndroid Build Coastguard Worker  private:
106*6777b538SAndroid Build Coastguard Worker   // Called on a background thread when done waiting.
107*6777b538SAndroid Build Coastguard Worker   static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out);
108*6777b538SAndroid Build Coastguard Worker 
109*6777b538SAndroid Build Coastguard Worker   // Helper used by StartWatchingOnce and StartWatchingMultipleTimes.
110*6777b538SAndroid Build Coastguard Worker   bool StartWatchingInternal(HANDLE object,
111*6777b538SAndroid Build Coastguard Worker                              Delegate* delegate,
112*6777b538SAndroid Build Coastguard Worker                              bool execute_only_once,
113*6777b538SAndroid Build Coastguard Worker                              const Location& from_here);
114*6777b538SAndroid Build Coastguard Worker 
115*6777b538SAndroid Build Coastguard Worker   void Signal(Delegate* delegate);
116*6777b538SAndroid Build Coastguard Worker 
117*6777b538SAndroid Build Coastguard Worker   void Reset();
118*6777b538SAndroid Build Coastguard Worker 
119*6777b538SAndroid Build Coastguard Worker   Location location_;
120*6777b538SAndroid Build Coastguard Worker 
121*6777b538SAndroid Build Coastguard Worker   // A callback pre-bound to Signal() that is posted to the caller's task runner
122*6777b538SAndroid Build Coastguard Worker   // when the wait completes.
123*6777b538SAndroid Build Coastguard Worker   RepeatingClosure callback_;
124*6777b538SAndroid Build Coastguard Worker 
125*6777b538SAndroid Build Coastguard Worker   // The object being watched.
126*6777b538SAndroid Build Coastguard Worker   HANDLE object_ = nullptr;
127*6777b538SAndroid Build Coastguard Worker 
128*6777b538SAndroid Build Coastguard Worker   // The wait handle returned by RegisterWaitForSingleObject.
129*6777b538SAndroid Build Coastguard Worker   HANDLE wait_object_ = nullptr;
130*6777b538SAndroid Build Coastguard Worker 
131*6777b538SAndroid Build Coastguard Worker   // The task runner of the sequence on which the watch was started.
132*6777b538SAndroid Build Coastguard Worker   scoped_refptr<SequencedTaskRunner> task_runner_;
133*6777b538SAndroid Build Coastguard Worker 
134*6777b538SAndroid Build Coastguard Worker   bool run_once_ = true;
135*6777b538SAndroid Build Coastguard Worker 
136*6777b538SAndroid Build Coastguard Worker   WeakPtrFactory<ObjectWatcher> weak_factory_{this};
137*6777b538SAndroid Build Coastguard Worker };
138*6777b538SAndroid Build Coastguard Worker 
139*6777b538SAndroid Build Coastguard Worker }  // namespace win
140*6777b538SAndroid Build Coastguard Worker }  // namespace base
141*6777b538SAndroid Build Coastguard Worker 
142*6777b538SAndroid Build Coastguard Worker #endif  // BASE_WIN_OBJECT_WATCHER_H_
143