1*6777b538SAndroid Build Coastguard Worker // Copyright 2011 The Chromium Authors 2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file. 4*6777b538SAndroid Build Coastguard Worker 5*6777b538SAndroid Build Coastguard Worker #ifndef BASE_WIN_OBJECT_WATCHER_H_ 6*6777b538SAndroid Build Coastguard Worker #define BASE_WIN_OBJECT_WATCHER_H_ 7*6777b538SAndroid Build Coastguard Worker 8*6777b538SAndroid Build Coastguard Worker #include "base/win/windows_types.h" 9*6777b538SAndroid Build Coastguard Worker 10*6777b538SAndroid Build Coastguard Worker #include "base/base_export.h" 11*6777b538SAndroid Build Coastguard Worker #include "base/functional/callback.h" 12*6777b538SAndroid Build Coastguard Worker #include "base/memory/ref_counted.h" 13*6777b538SAndroid Build Coastguard Worker #include "base/memory/weak_ptr.h" 14*6777b538SAndroid Build Coastguard Worker #include "base/task/sequenced_task_runner.h" 15*6777b538SAndroid Build Coastguard Worker 16*6777b538SAndroid Build Coastguard Worker namespace base { 17*6777b538SAndroid Build Coastguard Worker namespace win { 18*6777b538SAndroid Build Coastguard Worker 19*6777b538SAndroid Build Coastguard Worker // A class that provides a means to asynchronously wait for a Windows object to 20*6777b538SAndroid Build Coastguard Worker // become signaled. It is an abstraction around RegisterWaitForSingleObject 21*6777b538SAndroid Build Coastguard Worker // that provides a notification callback, OnObjectSignaled, that runs back on 22*6777b538SAndroid Build Coastguard Worker // the origin sequence (i.e., the sequence that called StartWatching). 23*6777b538SAndroid Build Coastguard Worker // 24*6777b538SAndroid Build Coastguard Worker // This class acts like a smart pointer such that when it goes out-of-scope, 25*6777b538SAndroid Build Coastguard Worker // UnregisterWaitEx is automatically called, and any in-flight notification is 26*6777b538SAndroid Build Coastguard Worker // suppressed. 27*6777b538SAndroid Build Coastguard Worker // 28*6777b538SAndroid Build Coastguard Worker // The waiting handle MUST NOT be closed while watching is in progress. If this 29*6777b538SAndroid Build Coastguard Worker // handle is closed while the wait is still pending, the behavior is undefined 30*6777b538SAndroid Build Coastguard Worker // (see MSDN:RegisterWaitForSingleObject). 31*6777b538SAndroid Build Coastguard Worker // 32*6777b538SAndroid Build Coastguard Worker // Typical usage: 33*6777b538SAndroid Build Coastguard Worker // 34*6777b538SAndroid Build Coastguard Worker // class MyClass : public base::win::ObjectWatcher::Delegate { 35*6777b538SAndroid Build Coastguard Worker // public: 36*6777b538SAndroid Build Coastguard Worker // void DoStuffWhenSignaled(HANDLE object) { 37*6777b538SAndroid Build Coastguard Worker // watcher_.StartWatchingOnce(object, this); 38*6777b538SAndroid Build Coastguard Worker // } 39*6777b538SAndroid Build Coastguard Worker // void OnObjectSignaled(HANDLE object) override { 40*6777b538SAndroid Build Coastguard Worker // // OK, time to do stuff! 41*6777b538SAndroid Build Coastguard Worker // } 42*6777b538SAndroid Build Coastguard Worker // private: 43*6777b538SAndroid Build Coastguard Worker // base::win::ObjectWatcher watcher_; 44*6777b538SAndroid Build Coastguard Worker // }; 45*6777b538SAndroid Build Coastguard Worker // 46*6777b538SAndroid Build Coastguard Worker // In the above example, MyClass wants to "do stuff" when object becomes 47*6777b538SAndroid Build Coastguard Worker // signaled. ObjectWatcher makes this task easy. When MyClass goes out of 48*6777b538SAndroid Build Coastguard Worker // scope, the watcher_ will be destroyed, and there is no need to worry about 49*6777b538SAndroid Build Coastguard Worker // OnObjectSignaled being called on a deleted MyClass pointer. Easy! 50*6777b538SAndroid Build Coastguard Worker // If the object is already signaled before being watched, OnObjectSignaled is 51*6777b538SAndroid Build Coastguard Worker // still called after (but not necessarily immediately after) watch is started. 52*6777b538SAndroid Build Coastguard Worker // 53*6777b538SAndroid Build Coastguard Worker // NOTE: Except for the constructor, all public methods of this class must be 54*6777b538SAndroid Build Coastguard Worker // called in sequence, in a scope where 55*6777b538SAndroid Build Coastguard Worker // SequencedTaskRunner::HasCurrentDefault(). 56*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT ObjectWatcher { 57*6777b538SAndroid Build Coastguard Worker public: 58*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT Delegate { 59*6777b538SAndroid Build Coastguard Worker public: 60*6777b538SAndroid Build Coastguard Worker virtual ~Delegate() = default; 61*6777b538SAndroid Build Coastguard Worker // Called from the sequence that started the watch when a signaled object is 62*6777b538SAndroid Build Coastguard Worker // detected. To continue watching the object, StartWatching must be called 63*6777b538SAndroid Build Coastguard Worker // again. 64*6777b538SAndroid Build Coastguard Worker virtual void OnObjectSignaled(HANDLE object) = 0; 65*6777b538SAndroid Build Coastguard Worker }; 66*6777b538SAndroid Build Coastguard Worker 67*6777b538SAndroid Build Coastguard Worker ObjectWatcher(); 68*6777b538SAndroid Build Coastguard Worker 69*6777b538SAndroid Build Coastguard Worker ObjectWatcher(const ObjectWatcher&) = delete; 70*6777b538SAndroid Build Coastguard Worker ObjectWatcher& operator=(const ObjectWatcher&) = delete; 71*6777b538SAndroid Build Coastguard Worker 72*6777b538SAndroid Build Coastguard Worker ~ObjectWatcher(); 73*6777b538SAndroid Build Coastguard Worker 74*6777b538SAndroid Build Coastguard Worker // When the object is signaled, the given delegate is notified on the sequence 75*6777b538SAndroid Build Coastguard Worker // where StartWatchingOnce is called. The ObjectWatcher is not responsible for 76*6777b538SAndroid Build Coastguard Worker // deleting the delegate. 77*6777b538SAndroid Build Coastguard Worker // Returns whether watching was successfully initiated. 78*6777b538SAndroid Build Coastguard Worker bool StartWatchingOnce(HANDLE object, 79*6777b538SAndroid Build Coastguard Worker Delegate* delegate, 80*6777b538SAndroid Build Coastguard Worker const Location& from_here = Location::Current()); 81*6777b538SAndroid Build Coastguard Worker 82*6777b538SAndroid Build Coastguard Worker // Notifies the delegate, on the sequence where this method is called, each 83*6777b538SAndroid Build Coastguard Worker // time the object is set. By definition, the handle must be an auto-reset 84*6777b538SAndroid Build Coastguard Worker // object. The caller must ensure that it (or any Windows system code) doesn't 85*6777b538SAndroid Build Coastguard Worker // reset the event or else the delegate won't be called. 86*6777b538SAndroid Build Coastguard Worker // Returns whether watching was successfully initiated. 87*6777b538SAndroid Build Coastguard Worker bool StartWatchingMultipleTimes( 88*6777b538SAndroid Build Coastguard Worker HANDLE object, 89*6777b538SAndroid Build Coastguard Worker Delegate* delegate, 90*6777b538SAndroid Build Coastguard Worker const Location& from_here = Location::Current()); 91*6777b538SAndroid Build Coastguard Worker 92*6777b538SAndroid Build Coastguard Worker // Stops watching. Does nothing if the watch has already completed. If the 93*6777b538SAndroid Build Coastguard Worker // watch is still active, then it is canceled, and the associated delegate is 94*6777b538SAndroid Build Coastguard Worker // not notified. 95*6777b538SAndroid Build Coastguard Worker // 96*6777b538SAndroid Build Coastguard Worker // Returns true if the watch was canceled. Otherwise, false is returned. 97*6777b538SAndroid Build Coastguard Worker bool StopWatching(); 98*6777b538SAndroid Build Coastguard Worker 99*6777b538SAndroid Build Coastguard Worker // Returns true if currently watching an object. 100*6777b538SAndroid Build Coastguard Worker bool IsWatching() const; 101*6777b538SAndroid Build Coastguard Worker 102*6777b538SAndroid Build Coastguard Worker // Returns the handle of the object being watched. 103*6777b538SAndroid Build Coastguard Worker HANDLE GetWatchedObject() const; 104*6777b538SAndroid Build Coastguard Worker 105*6777b538SAndroid Build Coastguard Worker private: 106*6777b538SAndroid Build Coastguard Worker // Called on a background thread when done waiting. 107*6777b538SAndroid Build Coastguard Worker static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out); 108*6777b538SAndroid Build Coastguard Worker 109*6777b538SAndroid Build Coastguard Worker // Helper used by StartWatchingOnce and StartWatchingMultipleTimes. 110*6777b538SAndroid Build Coastguard Worker bool StartWatchingInternal(HANDLE object, 111*6777b538SAndroid Build Coastguard Worker Delegate* delegate, 112*6777b538SAndroid Build Coastguard Worker bool execute_only_once, 113*6777b538SAndroid Build Coastguard Worker const Location& from_here); 114*6777b538SAndroid Build Coastguard Worker 115*6777b538SAndroid Build Coastguard Worker void Signal(Delegate* delegate); 116*6777b538SAndroid Build Coastguard Worker 117*6777b538SAndroid Build Coastguard Worker void Reset(); 118*6777b538SAndroid Build Coastguard Worker 119*6777b538SAndroid Build Coastguard Worker Location location_; 120*6777b538SAndroid Build Coastguard Worker 121*6777b538SAndroid Build Coastguard Worker // A callback pre-bound to Signal() that is posted to the caller's task runner 122*6777b538SAndroid Build Coastguard Worker // when the wait completes. 123*6777b538SAndroid Build Coastguard Worker RepeatingClosure callback_; 124*6777b538SAndroid Build Coastguard Worker 125*6777b538SAndroid Build Coastguard Worker // The object being watched. 126*6777b538SAndroid Build Coastguard Worker HANDLE object_ = nullptr; 127*6777b538SAndroid Build Coastguard Worker 128*6777b538SAndroid Build Coastguard Worker // The wait handle returned by RegisterWaitForSingleObject. 129*6777b538SAndroid Build Coastguard Worker HANDLE wait_object_ = nullptr; 130*6777b538SAndroid Build Coastguard Worker 131*6777b538SAndroid Build Coastguard Worker // The task runner of the sequence on which the watch was started. 132*6777b538SAndroid Build Coastguard Worker scoped_refptr<SequencedTaskRunner> task_runner_; 133*6777b538SAndroid Build Coastguard Worker 134*6777b538SAndroid Build Coastguard Worker bool run_once_ = true; 135*6777b538SAndroid Build Coastguard Worker 136*6777b538SAndroid Build Coastguard Worker WeakPtrFactory<ObjectWatcher> weak_factory_{this}; 137*6777b538SAndroid Build Coastguard Worker }; 138*6777b538SAndroid Build Coastguard Worker 139*6777b538SAndroid Build Coastguard Worker } // namespace win 140*6777b538SAndroid Build Coastguard Worker } // namespace base 141*6777b538SAndroid Build Coastguard Worker 142*6777b538SAndroid Build Coastguard Worker #endif // BASE_WIN_OBJECT_WATCHER_H_ 143