1*6777b538SAndroid Build Coastguard Worker // Copyright 2012 The Chromium Authors 2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file. 4*6777b538SAndroid Build Coastguard Worker 5*6777b538SAndroid Build Coastguard Worker #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 6*6777b538SAndroid Build Coastguard Worker #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 7*6777b538SAndroid Build Coastguard Worker 8*6777b538SAndroid Build Coastguard Worker #include "base/base_export.h" 9*6777b538SAndroid Build Coastguard Worker #include "base/memory/raw_ptr.h" 10*6777b538SAndroid Build Coastguard Worker #include "base/task/sequenced_task_runner.h" 11*6777b538SAndroid Build Coastguard Worker #include "build/build_config.h" 12*6777b538SAndroid Build Coastguard Worker 13*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN) 14*6777b538SAndroid Build Coastguard Worker #include "base/win/object_watcher.h" 15*6777b538SAndroid Build Coastguard Worker #include "base/win/scoped_handle.h" 16*6777b538SAndroid Build Coastguard Worker #elif BUILDFLAG(IS_APPLE) 17*6777b538SAndroid Build Coastguard Worker #include <dispatch/dispatch.h> 18*6777b538SAndroid Build Coastguard Worker 19*6777b538SAndroid Build Coastguard Worker #include <memory> 20*6777b538SAndroid Build Coastguard Worker 21*6777b538SAndroid Build Coastguard Worker #include "base/memory/weak_ptr.h" 22*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h" 23*6777b538SAndroid Build Coastguard Worker #else 24*6777b538SAndroid Build Coastguard Worker #include "base/sequence_checker.h" 25*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h" 26*6777b538SAndroid Build Coastguard Worker #endif 27*6777b538SAndroid Build Coastguard Worker 28*6777b538SAndroid Build Coastguard Worker #if !BUILDFLAG(IS_WIN) 29*6777b538SAndroid Build Coastguard Worker #include "base/functional/callback.h" 30*6777b538SAndroid Build Coastguard Worker #endif 31*6777b538SAndroid Build Coastguard Worker 32*6777b538SAndroid Build Coastguard Worker namespace base { 33*6777b538SAndroid Build Coastguard Worker 34*6777b538SAndroid Build Coastguard Worker class Flag; 35*6777b538SAndroid Build Coastguard Worker class AsyncWaiter; 36*6777b538SAndroid Build Coastguard Worker class WaitableEvent; 37*6777b538SAndroid Build Coastguard Worker 38*6777b538SAndroid Build Coastguard Worker // This class provides a way to wait on a WaitableEvent asynchronously. 39*6777b538SAndroid Build Coastguard Worker // 40*6777b538SAndroid Build Coastguard Worker // Each instance of this object can be waiting on a single WaitableEvent. When 41*6777b538SAndroid Build Coastguard Worker // the waitable event is signaled, a callback is invoked on the sequence that 42*6777b538SAndroid Build Coastguard Worker // called StartWatching(). This callback can be deleted by deleting the waiter. 43*6777b538SAndroid Build Coastguard Worker // 44*6777b538SAndroid Build Coastguard Worker // Typical usage: 45*6777b538SAndroid Build Coastguard Worker // 46*6777b538SAndroid Build Coastguard Worker // class MyClass { 47*6777b538SAndroid Build Coastguard Worker // public: 48*6777b538SAndroid Build Coastguard Worker // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { 49*6777b538SAndroid Build Coastguard Worker // watcher_.StartWatching(waitable_event, 50*6777b538SAndroid Build Coastguard Worker // base::BindOnce(&MyClass::OnWaitableEventSignaled, this); 51*6777b538SAndroid Build Coastguard Worker // } 52*6777b538SAndroid Build Coastguard Worker // private: 53*6777b538SAndroid Build Coastguard Worker // void OnWaitableEventSignaled(WaitableEvent* waitable_event) { 54*6777b538SAndroid Build Coastguard Worker // // OK, time to do stuff! 55*6777b538SAndroid Build Coastguard Worker // } 56*6777b538SAndroid Build Coastguard Worker // base::WaitableEventWatcher watcher_; 57*6777b538SAndroid Build Coastguard Worker // }; 58*6777b538SAndroid Build Coastguard Worker // 59*6777b538SAndroid Build Coastguard Worker // In the above example, MyClass wants to "do stuff" when waitable_event 60*6777b538SAndroid Build Coastguard Worker // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass 61*6777b538SAndroid Build Coastguard Worker // goes out of scope, the watcher_ will be destroyed, and there is no need to 62*6777b538SAndroid Build Coastguard Worker // worry about OnWaitableEventSignaled being called on a deleted MyClass 63*6777b538SAndroid Build Coastguard Worker // pointer. 64*6777b538SAndroid Build Coastguard Worker // 65*6777b538SAndroid Build Coastguard Worker // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it 66*6777b538SAndroid Build Coastguard Worker // occurs just before a WaitableEventWatcher is deleted. There is currently no 67*6777b538SAndroid Build Coastguard Worker // safe way to stop watching an automatic reset WaitableEvent without possibly 68*6777b538SAndroid Build Coastguard Worker // missing a signal. 69*6777b538SAndroid Build Coastguard Worker // 70*6777b538SAndroid Build Coastguard Worker // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on 71*6777b538SAndroid Build Coastguard Worker // it with a Watcher. But pay attention: if the event was signaled and deleted 72*6777b538SAndroid Build Coastguard Worker // right after, the callback may be called with deleted WaitableEvent pointer. 73*6777b538SAndroid Build Coastguard Worker 74*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT WaitableEventWatcher 75*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN) 76*6777b538SAndroid Build Coastguard Worker : public win::ObjectWatcher::Delegate 77*6777b538SAndroid Build Coastguard Worker #endif 78*6777b538SAndroid Build Coastguard Worker { 79*6777b538SAndroid Build Coastguard Worker public: 80*6777b538SAndroid Build Coastguard Worker using EventCallback = OnceCallback<void(WaitableEvent*)>; 81*6777b538SAndroid Build Coastguard Worker 82*6777b538SAndroid Build Coastguard Worker WaitableEventWatcher(); 83*6777b538SAndroid Build Coastguard Worker 84*6777b538SAndroid Build Coastguard Worker WaitableEventWatcher(const WaitableEventWatcher&) = delete; 85*6777b538SAndroid Build Coastguard Worker WaitableEventWatcher& operator=(const WaitableEventWatcher&) = delete; 86*6777b538SAndroid Build Coastguard Worker 87*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN) 88*6777b538SAndroid Build Coastguard Worker ~WaitableEventWatcher() override; 89*6777b538SAndroid Build Coastguard Worker #else 90*6777b538SAndroid Build Coastguard Worker ~WaitableEventWatcher(); 91*6777b538SAndroid Build Coastguard Worker #endif 92*6777b538SAndroid Build Coastguard Worker 93*6777b538SAndroid Build Coastguard Worker // When |event| is signaled, |callback| is called on the sequence that called 94*6777b538SAndroid Build Coastguard Worker // StartWatching(). 95*6777b538SAndroid Build Coastguard Worker // |task_runner| is used for asynchronous executions of calling |callback|. 96*6777b538SAndroid Build Coastguard Worker bool StartWatching(WaitableEvent* event, 97*6777b538SAndroid Build Coastguard Worker EventCallback callback, 98*6777b538SAndroid Build Coastguard Worker scoped_refptr<SequencedTaskRunner> task_runner); 99*6777b538SAndroid Build Coastguard Worker 100*6777b538SAndroid Build Coastguard Worker // Cancel the current watch. Must be called from the same sequence which 101*6777b538SAndroid Build Coastguard Worker // started the watch. 102*6777b538SAndroid Build Coastguard Worker // 103*6777b538SAndroid Build Coastguard Worker // Does nothing if no event is being watched, nor if the watch has completed. 104*6777b538SAndroid Build Coastguard Worker // The callback will *not* be called for the current watch after this 105*6777b538SAndroid Build Coastguard Worker // function returns. Since the callback runs on the same sequence as this 106*6777b538SAndroid Build Coastguard Worker // function, it cannot be called during this function either. 107*6777b538SAndroid Build Coastguard Worker void StopWatching(); 108*6777b538SAndroid Build Coastguard Worker 109*6777b538SAndroid Build Coastguard Worker private: 110*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN) 111*6777b538SAndroid Build Coastguard Worker void OnObjectSignaled(HANDLE h) override; 112*6777b538SAndroid Build Coastguard Worker 113*6777b538SAndroid Build Coastguard Worker // Duplicated handle of the event passed to StartWatching(). 114*6777b538SAndroid Build Coastguard Worker win::ScopedHandle duplicated_event_handle_; 115*6777b538SAndroid Build Coastguard Worker 116*6777b538SAndroid Build Coastguard Worker // A watcher for |duplicated_event_handle_|. The handle MUST outlive 117*6777b538SAndroid Build Coastguard Worker // |watcher_|. 118*6777b538SAndroid Build Coastguard Worker win::ObjectWatcher watcher_; 119*6777b538SAndroid Build Coastguard Worker 120*6777b538SAndroid Build Coastguard Worker EventCallback callback_; 121*6777b538SAndroid Build Coastguard Worker raw_ptr<WaitableEvent, AcrossTasksDanglingUntriaged> event_ = nullptr; 122*6777b538SAndroid Build Coastguard Worker #elif BUILDFLAG(IS_APPLE) 123*6777b538SAndroid Build Coastguard Worker // Invokes the callback and resets the source. Must be called on the task 124*6777b538SAndroid Build Coastguard Worker // runner on which StartWatching() was called. 125*6777b538SAndroid Build Coastguard Worker void InvokeCallback(); 126*6777b538SAndroid Build Coastguard Worker 127*6777b538SAndroid Build Coastguard Worker // Closure bound to the event being watched. This will be is_null() if 128*6777b538SAndroid Build Coastguard Worker // nothing is being watched. 129*6777b538SAndroid Build Coastguard Worker OnceClosure callback_; 130*6777b538SAndroid Build Coastguard Worker 131*6777b538SAndroid Build Coastguard Worker // A reference to the receive right that is kept alive while a watcher 132*6777b538SAndroid Build Coastguard Worker // is waiting. Null if no event is being watched. 133*6777b538SAndroid Build Coastguard Worker scoped_refptr<WaitableEvent::ReceiveRight> receive_right_; 134*6777b538SAndroid Build Coastguard Worker 135*6777b538SAndroid Build Coastguard Worker struct Storage; 136*6777b538SAndroid Build Coastguard Worker std::unique_ptr<Storage> storage_; 137*6777b538SAndroid Build Coastguard Worker 138*6777b538SAndroid Build Coastguard Worker // Used to vend a weak pointer for calling InvokeCallback() from the 139*6777b538SAndroid Build Coastguard Worker // |source_| event handler. 140*6777b538SAndroid Build Coastguard Worker WeakPtrFactory<WaitableEventWatcher> weak_ptr_factory_; 141*6777b538SAndroid Build Coastguard Worker #else 142*6777b538SAndroid Build Coastguard Worker // Instantiated in StartWatching(). Set before the callback runs. Reset in 143*6777b538SAndroid Build Coastguard Worker // StopWatching() or StartWatching(). 144*6777b538SAndroid Build Coastguard Worker scoped_refptr<Flag> cancel_flag_; 145*6777b538SAndroid Build Coastguard Worker 146*6777b538SAndroid Build Coastguard Worker // Enqueued in the wait list of the watched WaitableEvent. 147*6777b538SAndroid Build Coastguard Worker raw_ptr<AsyncWaiter, AcrossTasksDanglingUntriaged> waiter_ = nullptr; 148*6777b538SAndroid Build Coastguard Worker 149*6777b538SAndroid Build Coastguard Worker // Kernel of the watched WaitableEvent. 150*6777b538SAndroid Build Coastguard Worker scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; 151*6777b538SAndroid Build Coastguard Worker 152*6777b538SAndroid Build Coastguard Worker // Ensures that StartWatching() and StopWatching() are called on the same 153*6777b538SAndroid Build Coastguard Worker // sequence. 154*6777b538SAndroid Build Coastguard Worker SEQUENCE_CHECKER(sequence_checker_); 155*6777b538SAndroid Build Coastguard Worker #endif 156*6777b538SAndroid Build Coastguard Worker }; 157*6777b538SAndroid Build Coastguard Worker 158*6777b538SAndroid Build Coastguard Worker } // namespace base 159*6777b538SAndroid Build Coastguard Worker 160*6777b538SAndroid Build Coastguard Worker #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 161