1*6777b538SAndroid Build Coastguard Worker // Copyright 2012 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker
5*6777b538SAndroid Build Coastguard Worker // Multi-threaded tests of ConditionVariable class.
6*6777b538SAndroid Build Coastguard Worker
7*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/condition_variable.h"
8*6777b538SAndroid Build Coastguard Worker
9*6777b538SAndroid Build Coastguard Worker #include <time.h>
10*6777b538SAndroid Build Coastguard Worker
11*6777b538SAndroid Build Coastguard Worker #include <algorithm>
12*6777b538SAndroid Build Coastguard Worker #include <memory>
13*6777b538SAndroid Build Coastguard Worker #include <vector>
14*6777b538SAndroid Build Coastguard Worker
15*6777b538SAndroid Build Coastguard Worker #include "base/functional/bind.h"
16*6777b538SAndroid Build Coastguard Worker #include "base/location.h"
17*6777b538SAndroid Build Coastguard Worker #include "base/logging.h"
18*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/lock.h"
19*6777b538SAndroid Build Coastguard Worker #include "base/task/single_thread_task_runner.h"
20*6777b538SAndroid Build Coastguard Worker #include "base/test/spin_wait.h"
21*6777b538SAndroid Build Coastguard Worker #include "base/threading/platform_thread.h"
22*6777b538SAndroid Build Coastguard Worker #include "base/threading/thread.h"
23*6777b538SAndroid Build Coastguard Worker #include "base/threading/thread_collision_warner.h"
24*6777b538SAndroid Build Coastguard Worker #include "base/time/time.h"
25*6777b538SAndroid Build Coastguard Worker #include "build/build_config.h"
26*6777b538SAndroid Build Coastguard Worker #include "testing/gtest/include/gtest/gtest.h"
27*6777b538SAndroid Build Coastguard Worker #include "testing/platform_test.h"
28*6777b538SAndroid Build Coastguard Worker
29*6777b538SAndroid Build Coastguard Worker namespace base {
30*6777b538SAndroid Build Coastguard Worker
31*6777b538SAndroid Build Coastguard Worker namespace {
32*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
33*6777b538SAndroid Build Coastguard Worker // Define our test class, with several common variables.
34*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
35*6777b538SAndroid Build Coastguard Worker
36*6777b538SAndroid Build Coastguard Worker class ConditionVariableTest : public PlatformTest {
37*6777b538SAndroid Build Coastguard Worker public:
38*6777b538SAndroid Build Coastguard Worker const TimeDelta kZeroMs;
39*6777b538SAndroid Build Coastguard Worker const TimeDelta kTenMs;
40*6777b538SAndroid Build Coastguard Worker const TimeDelta kThirtyMs;
41*6777b538SAndroid Build Coastguard Worker const TimeDelta kFortyFiveMs;
42*6777b538SAndroid Build Coastguard Worker const TimeDelta kSixtyMs;
43*6777b538SAndroid Build Coastguard Worker const TimeDelta kOneHundredMs;
44*6777b538SAndroid Build Coastguard Worker
ConditionVariableTest()45*6777b538SAndroid Build Coastguard Worker ConditionVariableTest()
46*6777b538SAndroid Build Coastguard Worker : kZeroMs(Milliseconds(0)),
47*6777b538SAndroid Build Coastguard Worker kTenMs(Milliseconds(10)),
48*6777b538SAndroid Build Coastguard Worker kThirtyMs(Milliseconds(30)),
49*6777b538SAndroid Build Coastguard Worker kFortyFiveMs(Milliseconds(45)),
50*6777b538SAndroid Build Coastguard Worker kSixtyMs(Milliseconds(60)),
51*6777b538SAndroid Build Coastguard Worker kOneHundredMs(Milliseconds(100)) {}
52*6777b538SAndroid Build Coastguard Worker };
53*6777b538SAndroid Build Coastguard Worker
54*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
55*6777b538SAndroid Build Coastguard Worker // Define a class that will control activities an several multi-threaded tests.
56*6777b538SAndroid Build Coastguard Worker // The general structure of multi-threaded tests is that a test case will
57*6777b538SAndroid Build Coastguard Worker // construct an instance of a WorkQueue. The WorkQueue will spin up some
58*6777b538SAndroid Build Coastguard Worker // threads and control them throughout their lifetime, as well as maintaining
59*6777b538SAndroid Build Coastguard Worker // a central repository of the work thread's activity. Finally, the WorkQueue
60*6777b538SAndroid Build Coastguard Worker // will command the worker threads to terminate. At that point, the test
61*6777b538SAndroid Build Coastguard Worker // cases will validate that the WorkQueue has records showing that the desired
62*6777b538SAndroid Build Coastguard Worker // activities were performed.
63*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
64*6777b538SAndroid Build Coastguard Worker
65*6777b538SAndroid Build Coastguard Worker // Callers are responsible for synchronizing access to the following class.
66*6777b538SAndroid Build Coastguard Worker // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
67*6777b538SAndroid Build Coastguard Worker // all synchronized access.
68*6777b538SAndroid Build Coastguard Worker class WorkQueue : public PlatformThread::Delegate {
69*6777b538SAndroid Build Coastguard Worker public:
70*6777b538SAndroid Build Coastguard Worker explicit WorkQueue(int thread_count);
71*6777b538SAndroid Build Coastguard Worker ~WorkQueue() override;
72*6777b538SAndroid Build Coastguard Worker
73*6777b538SAndroid Build Coastguard Worker // PlatformThread::Delegate interface.
74*6777b538SAndroid Build Coastguard Worker void ThreadMain() override;
75*6777b538SAndroid Build Coastguard Worker
76*6777b538SAndroid Build Coastguard Worker //----------------------------------------------------------------------------
77*6777b538SAndroid Build Coastguard Worker // Worker threads only call the following methods.
78*6777b538SAndroid Build Coastguard Worker // They should use the lock to get exclusive access.
79*6777b538SAndroid Build Coastguard Worker int GetThreadId(); // Get an ID assigned to a thread..
80*6777b538SAndroid Build Coastguard Worker bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
81*6777b538SAndroid Build Coastguard Worker TimeDelta GetAnAssignment(int thread_id); // Get a work task duration.
82*6777b538SAndroid Build Coastguard Worker void WorkIsCompleted(int thread_id);
83*6777b538SAndroid Build Coastguard Worker
84*6777b538SAndroid Build Coastguard Worker int task_count() const;
85*6777b538SAndroid Build Coastguard Worker bool allow_help_requests() const; // Workers can signal more workers.
86*6777b538SAndroid Build Coastguard Worker bool shutdown() const; // Check if shutdown has been requested.
87*6777b538SAndroid Build Coastguard Worker
88*6777b538SAndroid Build Coastguard Worker void thread_shutting_down();
89*6777b538SAndroid Build Coastguard Worker
90*6777b538SAndroid Build Coastguard Worker
91*6777b538SAndroid Build Coastguard Worker //----------------------------------------------------------------------------
92*6777b538SAndroid Build Coastguard Worker // Worker threads can call them but not needed to acquire a lock.
93*6777b538SAndroid Build Coastguard Worker Lock* lock();
94*6777b538SAndroid Build Coastguard Worker
95*6777b538SAndroid Build Coastguard Worker ConditionVariable* work_is_available();
96*6777b538SAndroid Build Coastguard Worker ConditionVariable* all_threads_have_ids();
97*6777b538SAndroid Build Coastguard Worker ConditionVariable* no_more_tasks();
98*6777b538SAndroid Build Coastguard Worker
99*6777b538SAndroid Build Coastguard Worker //----------------------------------------------------------------------------
100*6777b538SAndroid Build Coastguard Worker // The rest of the methods are for use by the controlling master thread (the
101*6777b538SAndroid Build Coastguard Worker // test case code).
102*6777b538SAndroid Build Coastguard Worker void ResetHistory();
103*6777b538SAndroid Build Coastguard Worker int GetMinCompletionsByWorkerThread() const;
104*6777b538SAndroid Build Coastguard Worker int GetMaxCompletionsByWorkerThread() const;
105*6777b538SAndroid Build Coastguard Worker int GetNumThreadsTakingAssignments() const;
106*6777b538SAndroid Build Coastguard Worker int GetNumThreadsCompletingTasks() const;
107*6777b538SAndroid Build Coastguard Worker int GetNumberOfCompletedTasks() const;
108*6777b538SAndroid Build Coastguard Worker
109*6777b538SAndroid Build Coastguard Worker void SetWorkTime(TimeDelta delay);
110*6777b538SAndroid Build Coastguard Worker void SetTaskCount(int count);
111*6777b538SAndroid Build Coastguard Worker void SetAllowHelp(bool allow);
112*6777b538SAndroid Build Coastguard Worker
113*6777b538SAndroid Build Coastguard Worker // The following must be called without locking, and will spin wait until the
114*6777b538SAndroid Build Coastguard Worker // threads are all in a wait state.
115*6777b538SAndroid Build Coastguard Worker void SpinUntilAllThreadsAreWaiting();
116*6777b538SAndroid Build Coastguard Worker void SpinUntilTaskCountLessThan(int task_count);
117*6777b538SAndroid Build Coastguard Worker
118*6777b538SAndroid Build Coastguard Worker // Caller must acquire lock before calling.
119*6777b538SAndroid Build Coastguard Worker void SetShutdown();
120*6777b538SAndroid Build Coastguard Worker
121*6777b538SAndroid Build Coastguard Worker // Compares the |shutdown_task_count_| to the |thread_count| and returns true
122*6777b538SAndroid Build Coastguard Worker // if they are equal. This check will acquire the |lock_| so the caller
123*6777b538SAndroid Build Coastguard Worker // should not hold the lock when calling this method.
124*6777b538SAndroid Build Coastguard Worker bool ThreadSafeCheckShutdown(int thread_count);
125*6777b538SAndroid Build Coastguard Worker
126*6777b538SAndroid Build Coastguard Worker private:
127*6777b538SAndroid Build Coastguard Worker // Both worker threads and controller use the following to synchronize.
128*6777b538SAndroid Build Coastguard Worker Lock lock_;
129*6777b538SAndroid Build Coastguard Worker ConditionVariable work_is_available_; // To tell threads there is work.
130*6777b538SAndroid Build Coastguard Worker
131*6777b538SAndroid Build Coastguard Worker // Conditions to notify the controlling process (if it is interested).
132*6777b538SAndroid Build Coastguard Worker ConditionVariable all_threads_have_ids_; // All threads are running.
133*6777b538SAndroid Build Coastguard Worker ConditionVariable no_more_tasks_; // Task count is zero.
134*6777b538SAndroid Build Coastguard Worker
135*6777b538SAndroid Build Coastguard Worker const int thread_count_;
136*6777b538SAndroid Build Coastguard Worker int waiting_thread_count_;
137*6777b538SAndroid Build Coastguard Worker std::unique_ptr<PlatformThreadHandle[]> thread_handles_;
138*6777b538SAndroid Build Coastguard Worker std::vector<int> assignment_history_; // Number of assignment per worker.
139*6777b538SAndroid Build Coastguard Worker std::vector<int> completion_history_; // Number of completions per worker.
140*6777b538SAndroid Build Coastguard Worker int thread_started_counter_; // Used to issue unique id to workers.
141*6777b538SAndroid Build Coastguard Worker int shutdown_task_count_; // Number of tasks told to shutdown
142*6777b538SAndroid Build Coastguard Worker int task_count_; // Number of assignment tasks waiting to be processed.
143*6777b538SAndroid Build Coastguard Worker TimeDelta worker_delay_; // Time each task takes to complete.
144*6777b538SAndroid Build Coastguard Worker bool allow_help_requests_; // Workers can signal more workers.
145*6777b538SAndroid Build Coastguard Worker bool shutdown_; // Set when threads need to terminate.
146*6777b538SAndroid Build Coastguard Worker
147*6777b538SAndroid Build Coastguard Worker DFAKE_MUTEX(locked_methods_);
148*6777b538SAndroid Build Coastguard Worker };
149*6777b538SAndroid Build Coastguard Worker
150*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
151*6777b538SAndroid Build Coastguard Worker // The next section contains the actual tests.
152*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
153*6777b538SAndroid Build Coastguard Worker
TEST_F(ConditionVariableTest,StartupShutdownTest)154*6777b538SAndroid Build Coastguard Worker TEST_F(ConditionVariableTest, StartupShutdownTest) {
155*6777b538SAndroid Build Coastguard Worker Lock lock;
156*6777b538SAndroid Build Coastguard Worker
157*6777b538SAndroid Build Coastguard Worker // First try trivial startup/shutdown.
158*6777b538SAndroid Build Coastguard Worker {
159*6777b538SAndroid Build Coastguard Worker ConditionVariable cv1(&lock);
160*6777b538SAndroid Build Coastguard Worker } // Call for cv1 destruction.
161*6777b538SAndroid Build Coastguard Worker
162*6777b538SAndroid Build Coastguard Worker // Exercise with at least a few waits.
163*6777b538SAndroid Build Coastguard Worker ConditionVariable cv(&lock);
164*6777b538SAndroid Build Coastguard Worker
165*6777b538SAndroid Build Coastguard Worker lock.Acquire();
166*6777b538SAndroid Build Coastguard Worker cv.TimedWait(kTenMs); // Wait for 10 ms.
167*6777b538SAndroid Build Coastguard Worker cv.TimedWait(kTenMs); // Wait for 10 ms.
168*6777b538SAndroid Build Coastguard Worker lock.Release();
169*6777b538SAndroid Build Coastguard Worker
170*6777b538SAndroid Build Coastguard Worker lock.Acquire();
171*6777b538SAndroid Build Coastguard Worker cv.TimedWait(kTenMs); // Wait for 10 ms.
172*6777b538SAndroid Build Coastguard Worker cv.TimedWait(kTenMs); // Wait for 10 ms.
173*6777b538SAndroid Build Coastguard Worker cv.TimedWait(kTenMs); // Wait for 10 ms.
174*6777b538SAndroid Build Coastguard Worker lock.Release();
175*6777b538SAndroid Build Coastguard Worker } // Call for cv destruction.
176*6777b538SAndroid Build Coastguard Worker
TEST_F(ConditionVariableTest,TimeoutTest)177*6777b538SAndroid Build Coastguard Worker TEST_F(ConditionVariableTest, TimeoutTest) {
178*6777b538SAndroid Build Coastguard Worker Lock lock;
179*6777b538SAndroid Build Coastguard Worker ConditionVariable cv(&lock);
180*6777b538SAndroid Build Coastguard Worker lock.Acquire();
181*6777b538SAndroid Build Coastguard Worker
182*6777b538SAndroid Build Coastguard Worker TimeTicks start = TimeTicks::Now();
183*6777b538SAndroid Build Coastguard Worker const TimeDelta WAIT_TIME = Milliseconds(300);
184*6777b538SAndroid Build Coastguard Worker // Allow for clocking rate granularity.
185*6777b538SAndroid Build Coastguard Worker const TimeDelta FUDGE_TIME = Milliseconds(50);
186*6777b538SAndroid Build Coastguard Worker
187*6777b538SAndroid Build Coastguard Worker cv.TimedWait(WAIT_TIME + FUDGE_TIME);
188*6777b538SAndroid Build Coastguard Worker TimeDelta duration = TimeTicks::Now() - start;
189*6777b538SAndroid Build Coastguard Worker // We can't use EXPECT_GE here as the TimeDelta class does not support the
190*6777b538SAndroid Build Coastguard Worker // required stream conversion.
191*6777b538SAndroid Build Coastguard Worker EXPECT_TRUE(duration >= WAIT_TIME);
192*6777b538SAndroid Build Coastguard Worker
193*6777b538SAndroid Build Coastguard Worker lock.Release();
194*6777b538SAndroid Build Coastguard Worker }
195*6777b538SAndroid Build Coastguard Worker
196*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_POSIX)
197*6777b538SAndroid Build Coastguard Worker const int kDiscontinuitySeconds = 2;
198*6777b538SAndroid Build Coastguard Worker
BackInTime(Lock * lock)199*6777b538SAndroid Build Coastguard Worker void BackInTime(Lock* lock) {
200*6777b538SAndroid Build Coastguard Worker AutoLock auto_lock(*lock);
201*6777b538SAndroid Build Coastguard Worker
202*6777b538SAndroid Build Coastguard Worker timeval tv;
203*6777b538SAndroid Build Coastguard Worker gettimeofday(&tv, nullptr);
204*6777b538SAndroid Build Coastguard Worker tv.tv_sec -= kDiscontinuitySeconds;
205*6777b538SAndroid Build Coastguard Worker settimeofday(&tv, nullptr);
206*6777b538SAndroid Build Coastguard Worker }
207*6777b538SAndroid Build Coastguard Worker
208*6777b538SAndroid Build Coastguard Worker // Tests that TimedWait ignores changes to the system clock.
209*6777b538SAndroid Build Coastguard Worker // Test is disabled by default, because it needs to run as root to muck with the
210*6777b538SAndroid Build Coastguard Worker // system clock.
211*6777b538SAndroid Build Coastguard Worker // http://crbug.com/293736
TEST_F(ConditionVariableTest,DISABLED_TimeoutAcrossSetTimeOfDay)212*6777b538SAndroid Build Coastguard Worker TEST_F(ConditionVariableTest, DISABLED_TimeoutAcrossSetTimeOfDay) {
213*6777b538SAndroid Build Coastguard Worker timeval tv;
214*6777b538SAndroid Build Coastguard Worker gettimeofday(&tv, nullptr);
215*6777b538SAndroid Build Coastguard Worker tv.tv_sec += kDiscontinuitySeconds;
216*6777b538SAndroid Build Coastguard Worker if (settimeofday(&tv, nullptr) < 0) {
217*6777b538SAndroid Build Coastguard Worker PLOG(ERROR) << "Could not set time of day. Run as root?";
218*6777b538SAndroid Build Coastguard Worker return;
219*6777b538SAndroid Build Coastguard Worker }
220*6777b538SAndroid Build Coastguard Worker
221*6777b538SAndroid Build Coastguard Worker Lock lock;
222*6777b538SAndroid Build Coastguard Worker ConditionVariable cv(&lock);
223*6777b538SAndroid Build Coastguard Worker lock.Acquire();
224*6777b538SAndroid Build Coastguard Worker
225*6777b538SAndroid Build Coastguard Worker Thread thread("Helper");
226*6777b538SAndroid Build Coastguard Worker thread.Start();
227*6777b538SAndroid Build Coastguard Worker thread.task_runner()->PostTask(FROM_HERE, base::BindOnce(&BackInTime, &lock));
228*6777b538SAndroid Build Coastguard Worker
229*6777b538SAndroid Build Coastguard Worker TimeTicks start = TimeTicks::Now();
230*6777b538SAndroid Build Coastguard Worker const TimeDelta kWaitTime = Milliseconds(300);
231*6777b538SAndroid Build Coastguard Worker // Allow for clocking rate granularity.
232*6777b538SAndroid Build Coastguard Worker const TimeDelta kFudgeTime = Milliseconds(50);
233*6777b538SAndroid Build Coastguard Worker
234*6777b538SAndroid Build Coastguard Worker cv.TimedWait(kWaitTime + kFudgeTime);
235*6777b538SAndroid Build Coastguard Worker TimeDelta duration = TimeTicks::Now() - start;
236*6777b538SAndroid Build Coastguard Worker
237*6777b538SAndroid Build Coastguard Worker thread.Stop();
238*6777b538SAndroid Build Coastguard Worker // We can't use EXPECT_GE here as the TimeDelta class does not support the
239*6777b538SAndroid Build Coastguard Worker // required stream conversion.
240*6777b538SAndroid Build Coastguard Worker EXPECT_TRUE(duration >= kWaitTime);
241*6777b538SAndroid Build Coastguard Worker EXPECT_TRUE(duration <= Seconds(kDiscontinuitySeconds));
242*6777b538SAndroid Build Coastguard Worker
243*6777b538SAndroid Build Coastguard Worker lock.Release();
244*6777b538SAndroid Build Coastguard Worker }
245*6777b538SAndroid Build Coastguard Worker #endif
246*6777b538SAndroid Build Coastguard Worker
247*6777b538SAndroid Build Coastguard Worker // Test serial task servicing, as well as two parallel task servicing methods.
TEST_F(ConditionVariableTest,MultiThreadConsumerTest)248*6777b538SAndroid Build Coastguard Worker TEST_F(ConditionVariableTest, MultiThreadConsumerTest) {
249*6777b538SAndroid Build Coastguard Worker const int kThreadCount = 10;
250*6777b538SAndroid Build Coastguard Worker WorkQueue queue(kThreadCount); // Start the threads.
251*6777b538SAndroid Build Coastguard Worker
252*6777b538SAndroid Build Coastguard Worker const int kTaskCount = 10; // Number of tasks in each mini-test here.
253*6777b538SAndroid Build Coastguard Worker
254*6777b538SAndroid Build Coastguard Worker Time start_time; // Used to time task processing.
255*6777b538SAndroid Build Coastguard Worker
256*6777b538SAndroid Build Coastguard Worker {
257*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
258*6777b538SAndroid Build Coastguard Worker while (!queue.EveryIdWasAllocated())
259*6777b538SAndroid Build Coastguard Worker queue.all_threads_have_ids()->Wait();
260*6777b538SAndroid Build Coastguard Worker }
261*6777b538SAndroid Build Coastguard Worker
262*6777b538SAndroid Build Coastguard Worker // If threads aren't in a wait state, they may start to gobble up tasks in
263*6777b538SAndroid Build Coastguard Worker // parallel, short-circuiting (breaking) this test.
264*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting();
265*6777b538SAndroid Build Coastguard Worker
266*6777b538SAndroid Build Coastguard Worker {
267*6777b538SAndroid Build Coastguard Worker // Since we have no tasks yet, all threads should be waiting by now.
268*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
269*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
270*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
271*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.task_count());
272*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
273*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
274*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
275*6777b538SAndroid Build Coastguard Worker
276*6777b538SAndroid Build Coastguard Worker // Set up to make each task include getting help from another worker, so
277*6777b538SAndroid Build Coastguard Worker // so that the work gets done in paralell.
278*6777b538SAndroid Build Coastguard Worker queue.ResetHistory();
279*6777b538SAndroid Build Coastguard Worker queue.SetTaskCount(kTaskCount);
280*6777b538SAndroid Build Coastguard Worker queue.SetWorkTime(kThirtyMs);
281*6777b538SAndroid Build Coastguard Worker queue.SetAllowHelp(true);
282*6777b538SAndroid Build Coastguard Worker
283*6777b538SAndroid Build Coastguard Worker start_time = Time::Now();
284*6777b538SAndroid Build Coastguard Worker }
285*6777b538SAndroid Build Coastguard Worker
286*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Signal(); // But each worker can signal another.
287*6777b538SAndroid Build Coastguard Worker // Wait till we at least start to handle tasks (and we're not all waiting).
288*6777b538SAndroid Build Coastguard Worker queue.SpinUntilTaskCountLessThan(kTaskCount);
289*6777b538SAndroid Build Coastguard Worker // Wait to allow the all workers to get done.
290*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting();
291*6777b538SAndroid Build Coastguard Worker
292*6777b538SAndroid Build Coastguard Worker {
293*6777b538SAndroid Build Coastguard Worker // Wait until all work tasks have at least been assigned.
294*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
295*6777b538SAndroid Build Coastguard Worker while (queue.task_count())
296*6777b538SAndroid Build Coastguard Worker queue.no_more_tasks()->Wait();
297*6777b538SAndroid Build Coastguard Worker
298*6777b538SAndroid Build Coastguard Worker // To avoid racy assumptions, we'll just assert that at least 2 threads
299*6777b538SAndroid Build Coastguard Worker // did work. We know that the first worker should have gone to sleep, and
300*6777b538SAndroid Build Coastguard Worker // hence a second worker should have gotten an assignment.
301*6777b538SAndroid Build Coastguard Worker EXPECT_LE(2, queue.GetNumThreadsTakingAssignments());
302*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
303*6777b538SAndroid Build Coastguard Worker
304*6777b538SAndroid Build Coastguard Worker // Try to ask all workers to help, and only a few will do the work.
305*6777b538SAndroid Build Coastguard Worker queue.ResetHistory();
306*6777b538SAndroid Build Coastguard Worker queue.SetTaskCount(3);
307*6777b538SAndroid Build Coastguard Worker queue.SetWorkTime(kThirtyMs);
308*6777b538SAndroid Build Coastguard Worker queue.SetAllowHelp(false);
309*6777b538SAndroid Build Coastguard Worker }
310*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Broadcast(); // Make them all try.
311*6777b538SAndroid Build Coastguard Worker // Wait till we at least start to handle tasks (and we're not all waiting).
312*6777b538SAndroid Build Coastguard Worker queue.SpinUntilTaskCountLessThan(3);
313*6777b538SAndroid Build Coastguard Worker // Wait to allow the 3 workers to get done.
314*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting();
315*6777b538SAndroid Build Coastguard Worker
316*6777b538SAndroid Build Coastguard Worker {
317*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
318*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
319*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
320*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.task_count());
321*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
322*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
323*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
324*6777b538SAndroid Build Coastguard Worker
325*6777b538SAndroid Build Coastguard Worker // Set up to make each task get help from another worker.
326*6777b538SAndroid Build Coastguard Worker queue.ResetHistory();
327*6777b538SAndroid Build Coastguard Worker queue.SetTaskCount(3);
328*6777b538SAndroid Build Coastguard Worker queue.SetWorkTime(kThirtyMs);
329*6777b538SAndroid Build Coastguard Worker queue.SetAllowHelp(true); // Allow (unnecessary) help requests.
330*6777b538SAndroid Build Coastguard Worker }
331*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Broadcast(); // Signal all threads.
332*6777b538SAndroid Build Coastguard Worker // Wait till we at least start to handle tasks (and we're not all waiting).
333*6777b538SAndroid Build Coastguard Worker queue.SpinUntilTaskCountLessThan(3);
334*6777b538SAndroid Build Coastguard Worker // Wait to allow the 3 workers to get done.
335*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting();
336*6777b538SAndroid Build Coastguard Worker
337*6777b538SAndroid Build Coastguard Worker {
338*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
339*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
340*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
341*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.task_count());
342*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
343*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
344*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
345*6777b538SAndroid Build Coastguard Worker
346*6777b538SAndroid Build Coastguard Worker // Set up to make each task get help from another worker.
347*6777b538SAndroid Build Coastguard Worker queue.ResetHistory();
348*6777b538SAndroid Build Coastguard Worker queue.SetTaskCount(20); // 2 tasks per thread.
349*6777b538SAndroid Build Coastguard Worker queue.SetWorkTime(kThirtyMs);
350*6777b538SAndroid Build Coastguard Worker queue.SetAllowHelp(true);
351*6777b538SAndroid Build Coastguard Worker }
352*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Signal(); // But each worker can signal another.
353*6777b538SAndroid Build Coastguard Worker // Wait till we at least start to handle tasks (and we're not all waiting).
354*6777b538SAndroid Build Coastguard Worker queue.SpinUntilTaskCountLessThan(20);
355*6777b538SAndroid Build Coastguard Worker // Wait to allow the 10 workers to get done.
356*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
357*6777b538SAndroid Build Coastguard Worker
358*6777b538SAndroid Build Coastguard Worker {
359*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
360*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
361*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
362*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.task_count());
363*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
364*6777b538SAndroid Build Coastguard Worker
365*6777b538SAndroid Build Coastguard Worker // Same as last test, but with Broadcast().
366*6777b538SAndroid Build Coastguard Worker queue.ResetHistory();
367*6777b538SAndroid Build Coastguard Worker queue.SetTaskCount(20); // 2 tasks per thread.
368*6777b538SAndroid Build Coastguard Worker queue.SetWorkTime(kThirtyMs);
369*6777b538SAndroid Build Coastguard Worker queue.SetAllowHelp(true);
370*6777b538SAndroid Build Coastguard Worker }
371*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Broadcast();
372*6777b538SAndroid Build Coastguard Worker // Wait till we at least start to handle tasks (and we're not all waiting).
373*6777b538SAndroid Build Coastguard Worker queue.SpinUntilTaskCountLessThan(20);
374*6777b538SAndroid Build Coastguard Worker // Wait to allow the 10 workers to get done.
375*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
376*6777b538SAndroid Build Coastguard Worker
377*6777b538SAndroid Build Coastguard Worker {
378*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
379*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
380*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
381*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.task_count());
382*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
383*6777b538SAndroid Build Coastguard Worker
384*6777b538SAndroid Build Coastguard Worker queue.SetShutdown();
385*6777b538SAndroid Build Coastguard Worker }
386*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Broadcast(); // Force check for shutdown.
387*6777b538SAndroid Build Coastguard Worker
388*6777b538SAndroid Build Coastguard Worker SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(Minutes(1),
389*6777b538SAndroid Build Coastguard Worker queue.ThreadSafeCheckShutdown(kThreadCount));
390*6777b538SAndroid Build Coastguard Worker }
391*6777b538SAndroid Build Coastguard Worker
TEST_F(ConditionVariableTest,LargeFastTaskTest)392*6777b538SAndroid Build Coastguard Worker TEST_F(ConditionVariableTest, LargeFastTaskTest) {
393*6777b538SAndroid Build Coastguard Worker const int kThreadCount = 200;
394*6777b538SAndroid Build Coastguard Worker WorkQueue queue(kThreadCount); // Start the threads.
395*6777b538SAndroid Build Coastguard Worker
396*6777b538SAndroid Build Coastguard Worker Lock private_lock; // Used locally for master to wait.
397*6777b538SAndroid Build Coastguard Worker base::AutoLock private_held_lock(private_lock);
398*6777b538SAndroid Build Coastguard Worker ConditionVariable private_cv(&private_lock);
399*6777b538SAndroid Build Coastguard Worker
400*6777b538SAndroid Build Coastguard Worker {
401*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
402*6777b538SAndroid Build Coastguard Worker while (!queue.EveryIdWasAllocated())
403*6777b538SAndroid Build Coastguard Worker queue.all_threads_have_ids()->Wait();
404*6777b538SAndroid Build Coastguard Worker }
405*6777b538SAndroid Build Coastguard Worker
406*6777b538SAndroid Build Coastguard Worker // Wait a bit more to allow threads to reach their wait state.
407*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting();
408*6777b538SAndroid Build Coastguard Worker
409*6777b538SAndroid Build Coastguard Worker {
410*6777b538SAndroid Build Coastguard Worker // Since we have no tasks, all threads should be waiting by now.
411*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
412*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
413*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
414*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.task_count());
415*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
416*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
417*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
418*6777b538SAndroid Build Coastguard Worker
419*6777b538SAndroid Build Coastguard Worker // Set up to make all workers do (an average of) 20 tasks.
420*6777b538SAndroid Build Coastguard Worker queue.ResetHistory();
421*6777b538SAndroid Build Coastguard Worker queue.SetTaskCount(20 * kThreadCount);
422*6777b538SAndroid Build Coastguard Worker queue.SetWorkTime(kFortyFiveMs);
423*6777b538SAndroid Build Coastguard Worker queue.SetAllowHelp(false);
424*6777b538SAndroid Build Coastguard Worker }
425*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Broadcast(); // Start up all threads.
426*6777b538SAndroid Build Coastguard Worker // Wait until we've handed out all tasks.
427*6777b538SAndroid Build Coastguard Worker {
428*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
429*6777b538SAndroid Build Coastguard Worker while (queue.task_count() != 0)
430*6777b538SAndroid Build Coastguard Worker queue.no_more_tasks()->Wait();
431*6777b538SAndroid Build Coastguard Worker }
432*6777b538SAndroid Build Coastguard Worker
433*6777b538SAndroid Build Coastguard Worker // Wait till the last of the tasks complete.
434*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting();
435*6777b538SAndroid Build Coastguard Worker
436*6777b538SAndroid Build Coastguard Worker {
437*6777b538SAndroid Build Coastguard Worker // With Broadcast(), every thread should have participated.
438*6777b538SAndroid Build Coastguard Worker // but with racing.. they may not all have done equal numbers of tasks.
439*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
440*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
441*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
442*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.task_count());
443*6777b538SAndroid Build Coastguard Worker EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread());
444*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks());
445*6777b538SAndroid Build Coastguard Worker
446*6777b538SAndroid Build Coastguard Worker // Set up to make all workers do (an average of) 4 tasks.
447*6777b538SAndroid Build Coastguard Worker queue.ResetHistory();
448*6777b538SAndroid Build Coastguard Worker queue.SetTaskCount(kThreadCount * 4);
449*6777b538SAndroid Build Coastguard Worker queue.SetWorkTime(kFortyFiveMs);
450*6777b538SAndroid Build Coastguard Worker queue.SetAllowHelp(true); // Might outperform Broadcast().
451*6777b538SAndroid Build Coastguard Worker }
452*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Signal(); // Start up one thread.
453*6777b538SAndroid Build Coastguard Worker
454*6777b538SAndroid Build Coastguard Worker // Wait until we've handed out all tasks
455*6777b538SAndroid Build Coastguard Worker {
456*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
457*6777b538SAndroid Build Coastguard Worker while (queue.task_count() != 0)
458*6777b538SAndroid Build Coastguard Worker queue.no_more_tasks()->Wait();
459*6777b538SAndroid Build Coastguard Worker }
460*6777b538SAndroid Build Coastguard Worker
461*6777b538SAndroid Build Coastguard Worker // Wait till the last of the tasks complete.
462*6777b538SAndroid Build Coastguard Worker queue.SpinUntilAllThreadsAreWaiting();
463*6777b538SAndroid Build Coastguard Worker
464*6777b538SAndroid Build Coastguard Worker {
465*6777b538SAndroid Build Coastguard Worker // With Signal(), every thread should have participated.
466*6777b538SAndroid Build Coastguard Worker // but with racing.. they may not all have done four tasks.
467*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(*queue.lock());
468*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
469*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
470*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, queue.task_count());
471*6777b538SAndroid Build Coastguard Worker EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread());
472*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks());
473*6777b538SAndroid Build Coastguard Worker
474*6777b538SAndroid Build Coastguard Worker queue.SetShutdown();
475*6777b538SAndroid Build Coastguard Worker }
476*6777b538SAndroid Build Coastguard Worker queue.work_is_available()->Broadcast(); // Force check for shutdown.
477*6777b538SAndroid Build Coastguard Worker
478*6777b538SAndroid Build Coastguard Worker // Wait for shutdowns to complete.
479*6777b538SAndroid Build Coastguard Worker SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(Minutes(1),
480*6777b538SAndroid Build Coastguard Worker queue.ThreadSafeCheckShutdown(kThreadCount));
481*6777b538SAndroid Build Coastguard Worker }
482*6777b538SAndroid Build Coastguard Worker
483*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
484*6777b538SAndroid Build Coastguard Worker // Finally we provide the implementation for the methods in the WorkQueue class.
485*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
486*6777b538SAndroid Build Coastguard Worker
WorkQueue(int thread_count)487*6777b538SAndroid Build Coastguard Worker WorkQueue::WorkQueue(int thread_count)
488*6777b538SAndroid Build Coastguard Worker : lock_(),
489*6777b538SAndroid Build Coastguard Worker work_is_available_(&lock_),
490*6777b538SAndroid Build Coastguard Worker all_threads_have_ids_(&lock_),
491*6777b538SAndroid Build Coastguard Worker no_more_tasks_(&lock_),
492*6777b538SAndroid Build Coastguard Worker thread_count_(thread_count),
493*6777b538SAndroid Build Coastguard Worker waiting_thread_count_(0),
494*6777b538SAndroid Build Coastguard Worker thread_handles_(new PlatformThreadHandle[thread_count]),
495*6777b538SAndroid Build Coastguard Worker assignment_history_(thread_count),
496*6777b538SAndroid Build Coastguard Worker completion_history_(thread_count),
497*6777b538SAndroid Build Coastguard Worker thread_started_counter_(0),
498*6777b538SAndroid Build Coastguard Worker shutdown_task_count_(0),
499*6777b538SAndroid Build Coastguard Worker task_count_(0),
500*6777b538SAndroid Build Coastguard Worker allow_help_requests_(false),
501*6777b538SAndroid Build Coastguard Worker shutdown_(false) {
502*6777b538SAndroid Build Coastguard Worker EXPECT_GE(thread_count_, 1);
503*6777b538SAndroid Build Coastguard Worker ResetHistory();
504*6777b538SAndroid Build Coastguard Worker SetTaskCount(0);
505*6777b538SAndroid Build Coastguard Worker SetWorkTime(Milliseconds(30));
506*6777b538SAndroid Build Coastguard Worker
507*6777b538SAndroid Build Coastguard Worker for (int i = 0; i < thread_count_; ++i) {
508*6777b538SAndroid Build Coastguard Worker PlatformThreadHandle pth;
509*6777b538SAndroid Build Coastguard Worker EXPECT_TRUE(PlatformThread::Create(0, this, &pth));
510*6777b538SAndroid Build Coastguard Worker thread_handles_[i] = pth;
511*6777b538SAndroid Build Coastguard Worker }
512*6777b538SAndroid Build Coastguard Worker }
513*6777b538SAndroid Build Coastguard Worker
~WorkQueue()514*6777b538SAndroid Build Coastguard Worker WorkQueue::~WorkQueue() {
515*6777b538SAndroid Build Coastguard Worker {
516*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(lock_);
517*6777b538SAndroid Build Coastguard Worker SetShutdown();
518*6777b538SAndroid Build Coastguard Worker }
519*6777b538SAndroid Build Coastguard Worker work_is_available_.Broadcast(); // Tell them all to terminate.
520*6777b538SAndroid Build Coastguard Worker
521*6777b538SAndroid Build Coastguard Worker for (int i = 0; i < thread_count_; ++i) {
522*6777b538SAndroid Build Coastguard Worker PlatformThread::Join(thread_handles_[i]);
523*6777b538SAndroid Build Coastguard Worker }
524*6777b538SAndroid Build Coastguard Worker EXPECT_EQ(0, waiting_thread_count_);
525*6777b538SAndroid Build Coastguard Worker }
526*6777b538SAndroid Build Coastguard Worker
GetThreadId()527*6777b538SAndroid Build Coastguard Worker int WorkQueue::GetThreadId() {
528*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
529*6777b538SAndroid Build Coastguard Worker DCHECK(!EveryIdWasAllocated());
530*6777b538SAndroid Build Coastguard Worker return thread_started_counter_++; // Give out Unique IDs.
531*6777b538SAndroid Build Coastguard Worker }
532*6777b538SAndroid Build Coastguard Worker
EveryIdWasAllocated() const533*6777b538SAndroid Build Coastguard Worker bool WorkQueue::EveryIdWasAllocated() const {
534*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
535*6777b538SAndroid Build Coastguard Worker return thread_count_ == thread_started_counter_;
536*6777b538SAndroid Build Coastguard Worker }
537*6777b538SAndroid Build Coastguard Worker
GetAnAssignment(int thread_id)538*6777b538SAndroid Build Coastguard Worker TimeDelta WorkQueue::GetAnAssignment(int thread_id) {
539*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
540*6777b538SAndroid Build Coastguard Worker DCHECK_LT(0, task_count_);
541*6777b538SAndroid Build Coastguard Worker assignment_history_[thread_id]++;
542*6777b538SAndroid Build Coastguard Worker if (0 == --task_count_) {
543*6777b538SAndroid Build Coastguard Worker no_more_tasks_.Signal();
544*6777b538SAndroid Build Coastguard Worker }
545*6777b538SAndroid Build Coastguard Worker return worker_delay_;
546*6777b538SAndroid Build Coastguard Worker }
547*6777b538SAndroid Build Coastguard Worker
WorkIsCompleted(int thread_id)548*6777b538SAndroid Build Coastguard Worker void WorkQueue::WorkIsCompleted(int thread_id) {
549*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
550*6777b538SAndroid Build Coastguard Worker completion_history_[thread_id]++;
551*6777b538SAndroid Build Coastguard Worker }
552*6777b538SAndroid Build Coastguard Worker
task_count() const553*6777b538SAndroid Build Coastguard Worker int WorkQueue::task_count() const {
554*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
555*6777b538SAndroid Build Coastguard Worker return task_count_;
556*6777b538SAndroid Build Coastguard Worker }
557*6777b538SAndroid Build Coastguard Worker
allow_help_requests() const558*6777b538SAndroid Build Coastguard Worker bool WorkQueue::allow_help_requests() const {
559*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
560*6777b538SAndroid Build Coastguard Worker return allow_help_requests_;
561*6777b538SAndroid Build Coastguard Worker }
562*6777b538SAndroid Build Coastguard Worker
shutdown() const563*6777b538SAndroid Build Coastguard Worker bool WorkQueue::shutdown() const {
564*6777b538SAndroid Build Coastguard Worker lock_.AssertAcquired();
565*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
566*6777b538SAndroid Build Coastguard Worker return shutdown_;
567*6777b538SAndroid Build Coastguard Worker }
568*6777b538SAndroid Build Coastguard Worker
569*6777b538SAndroid Build Coastguard Worker // Because this method is called from the test's main thread we need to actually
570*6777b538SAndroid Build Coastguard Worker // take the lock. Threads will call the thread_shutting_down() method with the
571*6777b538SAndroid Build Coastguard Worker // lock already acquired.
ThreadSafeCheckShutdown(int thread_count)572*6777b538SAndroid Build Coastguard Worker bool WorkQueue::ThreadSafeCheckShutdown(int thread_count) {
573*6777b538SAndroid Build Coastguard Worker bool all_shutdown;
574*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(lock_);
575*6777b538SAndroid Build Coastguard Worker {
576*6777b538SAndroid Build Coastguard Worker // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
577*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
578*6777b538SAndroid Build Coastguard Worker all_shutdown = (shutdown_task_count_ == thread_count);
579*6777b538SAndroid Build Coastguard Worker }
580*6777b538SAndroid Build Coastguard Worker return all_shutdown;
581*6777b538SAndroid Build Coastguard Worker }
582*6777b538SAndroid Build Coastguard Worker
thread_shutting_down()583*6777b538SAndroid Build Coastguard Worker void WorkQueue::thread_shutting_down() {
584*6777b538SAndroid Build Coastguard Worker lock_.AssertAcquired();
585*6777b538SAndroid Build Coastguard Worker DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
586*6777b538SAndroid Build Coastguard Worker shutdown_task_count_++;
587*6777b538SAndroid Build Coastguard Worker }
588*6777b538SAndroid Build Coastguard Worker
lock()589*6777b538SAndroid Build Coastguard Worker Lock* WorkQueue::lock() {
590*6777b538SAndroid Build Coastguard Worker return &lock_;
591*6777b538SAndroid Build Coastguard Worker }
592*6777b538SAndroid Build Coastguard Worker
work_is_available()593*6777b538SAndroid Build Coastguard Worker ConditionVariable* WorkQueue::work_is_available() {
594*6777b538SAndroid Build Coastguard Worker return &work_is_available_;
595*6777b538SAndroid Build Coastguard Worker }
596*6777b538SAndroid Build Coastguard Worker
all_threads_have_ids()597*6777b538SAndroid Build Coastguard Worker ConditionVariable* WorkQueue::all_threads_have_ids() {
598*6777b538SAndroid Build Coastguard Worker return &all_threads_have_ids_;
599*6777b538SAndroid Build Coastguard Worker }
600*6777b538SAndroid Build Coastguard Worker
no_more_tasks()601*6777b538SAndroid Build Coastguard Worker ConditionVariable* WorkQueue::no_more_tasks() {
602*6777b538SAndroid Build Coastguard Worker return &no_more_tasks_;
603*6777b538SAndroid Build Coastguard Worker }
604*6777b538SAndroid Build Coastguard Worker
ResetHistory()605*6777b538SAndroid Build Coastguard Worker void WorkQueue::ResetHistory() {
606*6777b538SAndroid Build Coastguard Worker for (int i = 0; i < thread_count_; ++i) {
607*6777b538SAndroid Build Coastguard Worker assignment_history_[i] = 0;
608*6777b538SAndroid Build Coastguard Worker completion_history_[i] = 0;
609*6777b538SAndroid Build Coastguard Worker }
610*6777b538SAndroid Build Coastguard Worker }
611*6777b538SAndroid Build Coastguard Worker
GetMinCompletionsByWorkerThread() const612*6777b538SAndroid Build Coastguard Worker int WorkQueue::GetMinCompletionsByWorkerThread() const {
613*6777b538SAndroid Build Coastguard Worker int minumum = completion_history_[0];
614*6777b538SAndroid Build Coastguard Worker for (int i = 0; i < thread_count_; ++i)
615*6777b538SAndroid Build Coastguard Worker minumum = std::min(minumum, completion_history_[i]);
616*6777b538SAndroid Build Coastguard Worker return minumum;
617*6777b538SAndroid Build Coastguard Worker }
618*6777b538SAndroid Build Coastguard Worker
GetMaxCompletionsByWorkerThread() const619*6777b538SAndroid Build Coastguard Worker int WorkQueue::GetMaxCompletionsByWorkerThread() const {
620*6777b538SAndroid Build Coastguard Worker int maximum = completion_history_[0];
621*6777b538SAndroid Build Coastguard Worker for (int i = 0; i < thread_count_; ++i)
622*6777b538SAndroid Build Coastguard Worker maximum = std::max(maximum, completion_history_[i]);
623*6777b538SAndroid Build Coastguard Worker return maximum;
624*6777b538SAndroid Build Coastguard Worker }
625*6777b538SAndroid Build Coastguard Worker
GetNumThreadsTakingAssignments() const626*6777b538SAndroid Build Coastguard Worker int WorkQueue::GetNumThreadsTakingAssignments() const {
627*6777b538SAndroid Build Coastguard Worker int count = 0;
628*6777b538SAndroid Build Coastguard Worker for (int i = 0; i < thread_count_; ++i)
629*6777b538SAndroid Build Coastguard Worker if (assignment_history_[i])
630*6777b538SAndroid Build Coastguard Worker count++;
631*6777b538SAndroid Build Coastguard Worker return count;
632*6777b538SAndroid Build Coastguard Worker }
633*6777b538SAndroid Build Coastguard Worker
GetNumThreadsCompletingTasks() const634*6777b538SAndroid Build Coastguard Worker int WorkQueue::GetNumThreadsCompletingTasks() const {
635*6777b538SAndroid Build Coastguard Worker int count = 0;
636*6777b538SAndroid Build Coastguard Worker for (int i = 0; i < thread_count_; ++i)
637*6777b538SAndroid Build Coastguard Worker if (completion_history_[i])
638*6777b538SAndroid Build Coastguard Worker count++;
639*6777b538SAndroid Build Coastguard Worker return count;
640*6777b538SAndroid Build Coastguard Worker }
641*6777b538SAndroid Build Coastguard Worker
GetNumberOfCompletedTasks() const642*6777b538SAndroid Build Coastguard Worker int WorkQueue::GetNumberOfCompletedTasks() const {
643*6777b538SAndroid Build Coastguard Worker int total = 0;
644*6777b538SAndroid Build Coastguard Worker for (int i = 0; i < thread_count_; ++i)
645*6777b538SAndroid Build Coastguard Worker total += completion_history_[i];
646*6777b538SAndroid Build Coastguard Worker return total;
647*6777b538SAndroid Build Coastguard Worker }
648*6777b538SAndroid Build Coastguard Worker
SetWorkTime(TimeDelta delay)649*6777b538SAndroid Build Coastguard Worker void WorkQueue::SetWorkTime(TimeDelta delay) {
650*6777b538SAndroid Build Coastguard Worker worker_delay_ = delay;
651*6777b538SAndroid Build Coastguard Worker }
652*6777b538SAndroid Build Coastguard Worker
SetTaskCount(int count)653*6777b538SAndroid Build Coastguard Worker void WorkQueue::SetTaskCount(int count) {
654*6777b538SAndroid Build Coastguard Worker task_count_ = count;
655*6777b538SAndroid Build Coastguard Worker }
656*6777b538SAndroid Build Coastguard Worker
SetAllowHelp(bool allow)657*6777b538SAndroid Build Coastguard Worker void WorkQueue::SetAllowHelp(bool allow) {
658*6777b538SAndroid Build Coastguard Worker allow_help_requests_ = allow;
659*6777b538SAndroid Build Coastguard Worker }
660*6777b538SAndroid Build Coastguard Worker
SetShutdown()661*6777b538SAndroid Build Coastguard Worker void WorkQueue::SetShutdown() {
662*6777b538SAndroid Build Coastguard Worker lock_.AssertAcquired();
663*6777b538SAndroid Build Coastguard Worker shutdown_ = true;
664*6777b538SAndroid Build Coastguard Worker }
665*6777b538SAndroid Build Coastguard Worker
SpinUntilAllThreadsAreWaiting()666*6777b538SAndroid Build Coastguard Worker void WorkQueue::SpinUntilAllThreadsAreWaiting() {
667*6777b538SAndroid Build Coastguard Worker while (true) {
668*6777b538SAndroid Build Coastguard Worker {
669*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(lock_);
670*6777b538SAndroid Build Coastguard Worker if (waiting_thread_count_ == thread_count_)
671*6777b538SAndroid Build Coastguard Worker break;
672*6777b538SAndroid Build Coastguard Worker }
673*6777b538SAndroid Build Coastguard Worker PlatformThread::Sleep(Milliseconds(30));
674*6777b538SAndroid Build Coastguard Worker }
675*6777b538SAndroid Build Coastguard Worker }
676*6777b538SAndroid Build Coastguard Worker
SpinUntilTaskCountLessThan(int task_count)677*6777b538SAndroid Build Coastguard Worker void WorkQueue::SpinUntilTaskCountLessThan(int task_count) {
678*6777b538SAndroid Build Coastguard Worker while (true) {
679*6777b538SAndroid Build Coastguard Worker {
680*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(lock_);
681*6777b538SAndroid Build Coastguard Worker if (task_count_ < task_count)
682*6777b538SAndroid Build Coastguard Worker break;
683*6777b538SAndroid Build Coastguard Worker }
684*6777b538SAndroid Build Coastguard Worker PlatformThread::Sleep(Milliseconds(30));
685*6777b538SAndroid Build Coastguard Worker }
686*6777b538SAndroid Build Coastguard Worker }
687*6777b538SAndroid Build Coastguard Worker
688*6777b538SAndroid Build Coastguard Worker
689*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
690*6777b538SAndroid Build Coastguard Worker // Define the standard worker task. Several tests will spin out many of these
691*6777b538SAndroid Build Coastguard Worker // threads.
692*6777b538SAndroid Build Coastguard Worker //------------------------------------------------------------------------------
693*6777b538SAndroid Build Coastguard Worker
694*6777b538SAndroid Build Coastguard Worker // The multithread tests involve several threads with a task to perform as
695*6777b538SAndroid Build Coastguard Worker // directed by an instance of the class WorkQueue.
696*6777b538SAndroid Build Coastguard Worker // The task is to:
697*6777b538SAndroid Build Coastguard Worker // a) Check to see if there are more tasks (there is a task counter).
698*6777b538SAndroid Build Coastguard Worker // a1) Wait on condition variable if there are no tasks currently.
699*6777b538SAndroid Build Coastguard Worker // b) Call a function to see what should be done.
700*6777b538SAndroid Build Coastguard Worker // c) Do some computation based on the number of milliseconds returned in (b).
701*6777b538SAndroid Build Coastguard Worker // d) go back to (a).
702*6777b538SAndroid Build Coastguard Worker
703*6777b538SAndroid Build Coastguard Worker // WorkQueue::ThreadMain() implements the above task for all threads.
704*6777b538SAndroid Build Coastguard Worker // It calls the controlling object to tell the creator about progress, and to
705*6777b538SAndroid Build Coastguard Worker // ask about tasks.
706*6777b538SAndroid Build Coastguard Worker
ThreadMain()707*6777b538SAndroid Build Coastguard Worker void WorkQueue::ThreadMain() {
708*6777b538SAndroid Build Coastguard Worker int thread_id;
709*6777b538SAndroid Build Coastguard Worker {
710*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(lock_);
711*6777b538SAndroid Build Coastguard Worker thread_id = GetThreadId();
712*6777b538SAndroid Build Coastguard Worker if (EveryIdWasAllocated())
713*6777b538SAndroid Build Coastguard Worker all_threads_have_ids()->Signal(); // Tell creator we're ready.
714*6777b538SAndroid Build Coastguard Worker }
715*6777b538SAndroid Build Coastguard Worker
716*6777b538SAndroid Build Coastguard Worker Lock private_lock; // Used to waste time on "our work".
717*6777b538SAndroid Build Coastguard Worker while (true) { // This is the main consumer loop.
718*6777b538SAndroid Build Coastguard Worker TimeDelta work_time;
719*6777b538SAndroid Build Coastguard Worker bool could_use_help;
720*6777b538SAndroid Build Coastguard Worker {
721*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(lock_);
722*6777b538SAndroid Build Coastguard Worker while (0 == task_count() && !shutdown()) {
723*6777b538SAndroid Build Coastguard Worker ++waiting_thread_count_;
724*6777b538SAndroid Build Coastguard Worker work_is_available()->Wait();
725*6777b538SAndroid Build Coastguard Worker --waiting_thread_count_;
726*6777b538SAndroid Build Coastguard Worker }
727*6777b538SAndroid Build Coastguard Worker if (shutdown()) {
728*6777b538SAndroid Build Coastguard Worker // Ack the notification of a shutdown message back to the controller.
729*6777b538SAndroid Build Coastguard Worker thread_shutting_down();
730*6777b538SAndroid Build Coastguard Worker return; // Terminate.
731*6777b538SAndroid Build Coastguard Worker }
732*6777b538SAndroid Build Coastguard Worker // Get our task duration from the queue.
733*6777b538SAndroid Build Coastguard Worker work_time = GetAnAssignment(thread_id);
734*6777b538SAndroid Build Coastguard Worker could_use_help = (task_count() > 0) && allow_help_requests();
735*6777b538SAndroid Build Coastguard Worker } // Release lock
736*6777b538SAndroid Build Coastguard Worker
737*6777b538SAndroid Build Coastguard Worker // Do work (outside of locked region.
738*6777b538SAndroid Build Coastguard Worker if (could_use_help)
739*6777b538SAndroid Build Coastguard Worker work_is_available()->Signal(); // Get help from other threads.
740*6777b538SAndroid Build Coastguard Worker
741*6777b538SAndroid Build Coastguard Worker if (work_time > Milliseconds(0)) {
742*6777b538SAndroid Build Coastguard Worker // We could just sleep(), but we'll instead further exercise the
743*6777b538SAndroid Build Coastguard Worker // condition variable class, and do a timed wait.
744*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(private_lock);
745*6777b538SAndroid Build Coastguard Worker ConditionVariable private_cv(&private_lock);
746*6777b538SAndroid Build Coastguard Worker private_cv.TimedWait(work_time); // Unsynchronized waiting.
747*6777b538SAndroid Build Coastguard Worker }
748*6777b538SAndroid Build Coastguard Worker
749*6777b538SAndroid Build Coastguard Worker {
750*6777b538SAndroid Build Coastguard Worker base::AutoLock auto_lock(lock_);
751*6777b538SAndroid Build Coastguard Worker // Send notification that we completed our "work."
752*6777b538SAndroid Build Coastguard Worker WorkIsCompleted(thread_id);
753*6777b538SAndroid Build Coastguard Worker }
754*6777b538SAndroid Build Coastguard Worker }
755*6777b538SAndroid Build Coastguard Worker }
756*6777b538SAndroid Build Coastguard Worker
757*6777b538SAndroid Build Coastguard Worker } // namespace
758*6777b538SAndroid Build Coastguard Worker
759*6777b538SAndroid Build Coastguard Worker } // namespace base
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