1*6777b538SAndroid Build Coastguard Worker // Copyright 2012 The Chromium Authors 2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file. 4*6777b538SAndroid Build Coastguard Worker 5*6777b538SAndroid Build Coastguard Worker #ifndef BASE_SYNC_SOCKET_H_ 6*6777b538SAndroid Build Coastguard Worker #define BASE_SYNC_SOCKET_H_ 7*6777b538SAndroid Build Coastguard Worker 8*6777b538SAndroid Build Coastguard Worker // A socket abstraction used for sending and receiving plain 9*6777b538SAndroid Build Coastguard Worker // data. Because the receiving is blocking, they can be used to perform 10*6777b538SAndroid Build Coastguard Worker // rudimentary cross-process synchronization with low latency. 11*6777b538SAndroid Build Coastguard Worker 12*6777b538SAndroid Build Coastguard Worker #include <stddef.h> 13*6777b538SAndroid Build Coastguard Worker 14*6777b538SAndroid Build Coastguard Worker #include "base/base_export.h" 15*6777b538SAndroid Build Coastguard Worker #include "base/containers/span.h" 16*6777b538SAndroid Build Coastguard Worker #include "base/files/platform_file.h" 17*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h" 18*6777b538SAndroid Build Coastguard Worker #include "base/time/time.h" 19*6777b538SAndroid Build Coastguard Worker #include "build/build_config.h" 20*6777b538SAndroid Build Coastguard Worker 21*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN) 22*6777b538SAndroid Build Coastguard Worker #include <windows.h> 23*6777b538SAndroid Build Coastguard Worker #endif 24*6777b538SAndroid Build Coastguard Worker #include <sys/types.h> 25*6777b538SAndroid Build Coastguard Worker 26*6777b538SAndroid Build Coastguard Worker namespace base { 27*6777b538SAndroid Build Coastguard Worker 28*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT SyncSocket { 29*6777b538SAndroid Build Coastguard Worker public: 30*6777b538SAndroid Build Coastguard Worker using Handle = PlatformFile; 31*6777b538SAndroid Build Coastguard Worker using ScopedHandle = ScopedPlatformFile; 32*6777b538SAndroid Build Coastguard Worker static const Handle kInvalidHandle; 33*6777b538SAndroid Build Coastguard Worker 34*6777b538SAndroid Build Coastguard Worker SyncSocket(); 35*6777b538SAndroid Build Coastguard Worker 36*6777b538SAndroid Build Coastguard Worker // Creates a SyncSocket from a Handle. 37*6777b538SAndroid Build Coastguard Worker explicit SyncSocket(Handle handle); 38*6777b538SAndroid Build Coastguard Worker explicit SyncSocket(ScopedHandle handle); 39*6777b538SAndroid Build Coastguard Worker SyncSocket(const SyncSocket&) = delete; 40*6777b538SAndroid Build Coastguard Worker SyncSocket& operator=(const SyncSocket&) = delete; 41*6777b538SAndroid Build Coastguard Worker virtual ~SyncSocket(); 42*6777b538SAndroid Build Coastguard Worker 43*6777b538SAndroid Build Coastguard Worker // Initializes and connects a pair of sockets. 44*6777b538SAndroid Build Coastguard Worker // |socket_a| and |socket_b| must not hold a valid handle. Upon successful 45*6777b538SAndroid Build Coastguard Worker // return, the sockets will both be valid and connected. 46*6777b538SAndroid Build Coastguard Worker static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b); 47*6777b538SAndroid Build Coastguard Worker 48*6777b538SAndroid Build Coastguard Worker // Closes the SyncSocket. 49*6777b538SAndroid Build Coastguard Worker virtual void Close(); 50*6777b538SAndroid Build Coastguard Worker 51*6777b538SAndroid Build Coastguard Worker // Sends the message to the remote peer of the SyncSocket. 52*6777b538SAndroid Build Coastguard Worker // Note it is not safe to send messages from the same socket handle by 53*6777b538SAndroid Build Coastguard Worker // multiple threads simultaneously. 54*6777b538SAndroid Build Coastguard Worker // `data` must be non-empty. 55*6777b538SAndroid Build Coastguard Worker // Returns the number of bytes sent, or 0 upon failure. 56*6777b538SAndroid Build Coastguard Worker virtual size_t Send(span<const uint8_t> data); 57*6777b538SAndroid Build Coastguard Worker // Same as above, but with the following parameters: 58*6777b538SAndroid Build Coastguard Worker // `buffer` is a pointer to the data to send. 59*6777b538SAndroid Build Coastguard Worker // `length` is the length of the data to send (must be non-zero). 60*6777b538SAndroid Build Coastguard Worker // TODO(https://crbug.com/1490484): Migrate callers to the span version. 61*6777b538SAndroid Build Coastguard Worker virtual size_t Send(const void* buffer, size_t length); 62*6777b538SAndroid Build Coastguard Worker 63*6777b538SAndroid Build Coastguard Worker // Receives a message from an SyncSocket. 64*6777b538SAndroid Build Coastguard Worker // The data will be received in `buffer`, which must be non-empty. 65*6777b538SAndroid Build Coastguard Worker // Returns the number of bytes received, or 0 upon failure. 66*6777b538SAndroid Build Coastguard Worker virtual size_t Receive(span<uint8_t> buffer); 67*6777b538SAndroid Build Coastguard Worker // Same as above, but with the following parameters: 68*6777b538SAndroid Build Coastguard Worker // `buffer` is a pointer to the buffer to receive data. 69*6777b538SAndroid Build Coastguard Worker // `length` is the number of bytes of data to receive (must be non-zero). 70*6777b538SAndroid Build Coastguard Worker // TODO(https://crbug.com/1490484): Migrate callers to the span version. 71*6777b538SAndroid Build Coastguard Worker virtual size_t Receive(void* buffer, size_t length); 72*6777b538SAndroid Build Coastguard Worker 73*6777b538SAndroid Build Coastguard Worker // Same as Receive() but only blocks for data until `timeout` has elapsed or 74*6777b538SAndroid Build Coastguard Worker // `buffer` is exhausted. Currently only timeouts less than one second are 75*6777b538SAndroid Build Coastguard Worker // allowed. Returns the number of bytes read. 76*6777b538SAndroid Build Coastguard Worker virtual size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout); 77*6777b538SAndroid Build Coastguard Worker // TODO(https://crbug.com/1490484): Migrate callers to the span version. 78*6777b538SAndroid Build Coastguard Worker virtual size_t ReceiveWithTimeout(void* buffer, 79*6777b538SAndroid Build Coastguard Worker size_t length, 80*6777b538SAndroid Build Coastguard Worker TimeDelta timeout); 81*6777b538SAndroid Build Coastguard Worker 82*6777b538SAndroid Build Coastguard Worker // Returns the number of bytes available. If non-zero, Receive() will not 83*6777b538SAndroid Build Coastguard Worker // not block when called. 84*6777b538SAndroid Build Coastguard Worker virtual size_t Peek(); 85*6777b538SAndroid Build Coastguard Worker 86*6777b538SAndroid Build Coastguard Worker // Returns true if the Handle is valid, and false if it is not. 87*6777b538SAndroid Build Coastguard Worker bool IsValid() const; 88*6777b538SAndroid Build Coastguard Worker 89*6777b538SAndroid Build Coastguard Worker // Extracts the contained handle. Used for transferring between 90*6777b538SAndroid Build Coastguard Worker // processes. 91*6777b538SAndroid Build Coastguard Worker Handle handle() const; 92*6777b538SAndroid Build Coastguard Worker 93*6777b538SAndroid Build Coastguard Worker // Extracts and takes ownership of the contained handle. 94*6777b538SAndroid Build Coastguard Worker Handle Release(); 95*6777b538SAndroid Build Coastguard Worker ScopedHandle Take(); 96*6777b538SAndroid Build Coastguard Worker 97*6777b538SAndroid Build Coastguard Worker protected: 98*6777b538SAndroid Build Coastguard Worker ScopedHandle handle_; 99*6777b538SAndroid Build Coastguard Worker }; 100*6777b538SAndroid Build Coastguard Worker 101*6777b538SAndroid Build Coastguard Worker // Derives from SyncSocket and adds support for shutting down the socket from 102*6777b538SAndroid Build Coastguard Worker // another thread while a blocking Receive or Send is being done from the 103*6777b538SAndroid Build Coastguard Worker // thread that owns the socket. 104*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT CancelableSyncSocket : public SyncSocket { 105*6777b538SAndroid Build Coastguard Worker public: 106*6777b538SAndroid Build Coastguard Worker CancelableSyncSocket(); 107*6777b538SAndroid Build Coastguard Worker explicit CancelableSyncSocket(Handle handle); 108*6777b538SAndroid Build Coastguard Worker explicit CancelableSyncSocket(ScopedHandle handle); 109*6777b538SAndroid Build Coastguard Worker CancelableSyncSocket(const CancelableSyncSocket&) = delete; 110*6777b538SAndroid Build Coastguard Worker CancelableSyncSocket& operator=(const CancelableSyncSocket&) = delete; 111*6777b538SAndroid Build Coastguard Worker ~CancelableSyncSocket() override = default; 112*6777b538SAndroid Build Coastguard Worker 113*6777b538SAndroid Build Coastguard Worker // Initializes a pair of cancelable sockets. See documentation for 114*6777b538SAndroid Build Coastguard Worker // SyncSocket::CreatePair for more details. 115*6777b538SAndroid Build Coastguard Worker static bool CreatePair(CancelableSyncSocket* socket_a, 116*6777b538SAndroid Build Coastguard Worker CancelableSyncSocket* socket_b); 117*6777b538SAndroid Build Coastguard Worker 118*6777b538SAndroid Build Coastguard Worker // A way to shut down a socket even if another thread is currently performing 119*6777b538SAndroid Build Coastguard Worker // a blocking Receive or Send. 120*6777b538SAndroid Build Coastguard Worker bool Shutdown(); 121*6777b538SAndroid Build Coastguard Worker 122*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN) 123*6777b538SAndroid Build Coastguard Worker // Since the Linux and Mac implementations actually use a socket, shutting 124*6777b538SAndroid Build Coastguard Worker // them down from another thread is pretty simple - we can just call 125*6777b538SAndroid Build Coastguard Worker // shutdown(). However, the Windows implementation relies on named pipes 126*6777b538SAndroid Build Coastguard Worker // and there isn't a way to cancel a blocking synchronous Read that is 127*6777b538SAndroid Build Coastguard Worker // supported on <Vista. So, for Windows only, we override these 128*6777b538SAndroid Build Coastguard Worker // SyncSocket methods in order to support shutting down the 'socket'. 129*6777b538SAndroid Build Coastguard Worker void Close() override; 130*6777b538SAndroid Build Coastguard Worker size_t Receive(span<uint8_t> buffer) override; 131*6777b538SAndroid Build Coastguard Worker // TODO(https://crbug.com/1490484): Migrate callers to the span version. 132*6777b538SAndroid Build Coastguard Worker size_t Receive(void* buffer, size_t length) override; 133*6777b538SAndroid Build Coastguard Worker size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout) override; 134*6777b538SAndroid Build Coastguard Worker // TODO(https://crbug.com/1490484): Migrate callers to the span version. 135*6777b538SAndroid Build Coastguard Worker size_t ReceiveWithTimeout(void* buffer, 136*6777b538SAndroid Build Coastguard Worker size_t length, 137*6777b538SAndroid Build Coastguard Worker TimeDelta timeout) override; 138*6777b538SAndroid Build Coastguard Worker #endif 139*6777b538SAndroid Build Coastguard Worker 140*6777b538SAndroid Build Coastguard Worker // Send() is overridden to catch cases where the remote end is not responding 141*6777b538SAndroid Build Coastguard Worker // and we fill the local socket buffer. When `data` is full, this 142*6777b538SAndroid Build Coastguard Worker // implementation of Send() will not block indefinitely as 143*6777b538SAndroid Build Coastguard Worker // SyncSocket::Send will, but instead return 0, as no bytes could be sent. 144*6777b538SAndroid Build Coastguard Worker // Note that the socket will not be closed in this case. 145*6777b538SAndroid Build Coastguard Worker size_t Send(span<const uint8_t> data) override; 146*6777b538SAndroid Build Coastguard Worker // TODO(https://crbug.com/1490484): Migrate callers to the span version. 147*6777b538SAndroid Build Coastguard Worker size_t Send(const void* buffer, size_t length) override; 148*6777b538SAndroid Build Coastguard Worker 149*6777b538SAndroid Build Coastguard Worker private: 150*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN) 151*6777b538SAndroid Build Coastguard Worker WaitableEvent shutdown_event_; 152*6777b538SAndroid Build Coastguard Worker WaitableEvent file_operation_; 153*6777b538SAndroid Build Coastguard Worker #endif 154*6777b538SAndroid Build Coastguard Worker }; 155*6777b538SAndroid Build Coastguard Worker 156*6777b538SAndroid Build Coastguard Worker } // namespace base 157*6777b538SAndroid Build Coastguard Worker 158*6777b538SAndroid Build Coastguard Worker #endif // BASE_SYNC_SOCKET_H_ 159