xref: /aosp_15_r20/external/cronet/base/process/process.h (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker // Copyright 2011 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker 
5*6777b538SAndroid Build Coastguard Worker #ifndef BASE_PROCESS_PROCESS_H_
6*6777b538SAndroid Build Coastguard Worker #define BASE_PROCESS_PROCESS_H_
7*6777b538SAndroid Build Coastguard Worker 
8*6777b538SAndroid Build Coastguard Worker #include <string_view>
9*6777b538SAndroid Build Coastguard Worker 
10*6777b538SAndroid Build Coastguard Worker #include "base/base_export.h"
11*6777b538SAndroid Build Coastguard Worker #include "base/process/process_handle.h"
12*6777b538SAndroid Build Coastguard Worker #include "base/time/time.h"
13*6777b538SAndroid Build Coastguard Worker #include "build/blink_buildflags.h"
14*6777b538SAndroid Build Coastguard Worker #include "build/build_config.h"
15*6777b538SAndroid Build Coastguard Worker #include "build/chromeos_buildflags.h"
16*6777b538SAndroid Build Coastguard Worker 
17*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN)
18*6777b538SAndroid Build Coastguard Worker #include "base/win/scoped_handle.h"
19*6777b538SAndroid Build Coastguard Worker #endif
20*6777b538SAndroid Build Coastguard Worker 
21*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_FUCHSIA)
22*6777b538SAndroid Build Coastguard Worker #include <lib/zx/process.h>
23*6777b538SAndroid Build Coastguard Worker #endif
24*6777b538SAndroid Build Coastguard Worker 
25*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN)
26*6777b538SAndroid Build Coastguard Worker #include "base/feature_list.h"
27*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN)
28*6777b538SAndroid Build Coastguard Worker 
29*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_APPLE)
30*6777b538SAndroid Build Coastguard Worker #include "base/process/port_provider_mac.h"
31*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_APPLE)
32*6777b538SAndroid Build Coastguard Worker 
33*6777b538SAndroid Build Coastguard Worker namespace base {
34*6777b538SAndroid Build Coastguard Worker 
35*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_CHROMEOS)
36*6777b538SAndroid Build Coastguard Worker // OneGroupPerRenderer feature places each foreground renderer process into
37*6777b538SAndroid Build Coastguard Worker // its own cgroup. This will cause the scheduler to use the aggregate runtime
38*6777b538SAndroid Build Coastguard Worker // of all threads in the process when deciding on the next thread to schedule.
39*6777b538SAndroid Build Coastguard Worker // It will help guarantee fairness between renderers.
40*6777b538SAndroid Build Coastguard Worker BASE_EXPORT BASE_DECLARE_FEATURE(kOneGroupPerRenderer);
41*6777b538SAndroid Build Coastguard Worker 
42*6777b538SAndroid Build Coastguard Worker // Set all threads of a background process as backgrounded, which changes the
43*6777b538SAndroid Build Coastguard Worker // thread attributes including c-group, latency sensitivity. But the nice value
44*6777b538SAndroid Build Coastguard Worker // is unchanged, since background process is under the spell of the background
45*6777b538SAndroid Build Coastguard Worker // CPU c-group (via cgroup.procs).
46*6777b538SAndroid Build Coastguard Worker BASE_EXPORT BASE_DECLARE_FEATURE(kSetThreadBgForBgProcess);
47*6777b538SAndroid Build Coastguard Worker 
48*6777b538SAndroid Build Coastguard Worker class ProcessPriorityDelegate;
49*6777b538SAndroid Build Coastguard Worker #endif
50*6777b538SAndroid Build Coastguard Worker 
51*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN)
52*6777b538SAndroid Build Coastguard Worker BASE_EXPORT BASE_DECLARE_FEATURE(kUseEcoQoSForBackgroundProcess);
53*6777b538SAndroid Build Coastguard Worker #endif
54*6777b538SAndroid Build Coastguard Worker 
55*6777b538SAndroid Build Coastguard Worker // Provides a move-only encapsulation of a process.
56*6777b538SAndroid Build Coastguard Worker //
57*6777b538SAndroid Build Coastguard Worker // This object is not tied to the lifetime of the underlying process: the
58*6777b538SAndroid Build Coastguard Worker // process may be killed and this object may still around, and it will still
59*6777b538SAndroid Build Coastguard Worker // claim to be valid. The actual behavior in that case is OS dependent like so:
60*6777b538SAndroid Build Coastguard Worker //
61*6777b538SAndroid Build Coastguard Worker // Windows: The underlying ProcessHandle will be valid after the process dies
62*6777b538SAndroid Build Coastguard Worker // and can be used to gather some information about that process, but most
63*6777b538SAndroid Build Coastguard Worker // methods will obviously fail.
64*6777b538SAndroid Build Coastguard Worker //
65*6777b538SAndroid Build Coastguard Worker // POSIX: The underlying ProcessHandle is not guaranteed to remain valid after
66*6777b538SAndroid Build Coastguard Worker // the process dies, and it may be reused by the system, which means that it may
67*6777b538SAndroid Build Coastguard Worker // end up pointing to the wrong process.
68*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT Process {
69*6777b538SAndroid Build Coastguard Worker  public:
70*6777b538SAndroid Build Coastguard Worker   // On Windows, this takes ownership of |handle|. On POSIX, this does not take
71*6777b538SAndroid Build Coastguard Worker   // ownership of |handle|.
72*6777b538SAndroid Build Coastguard Worker   explicit Process(ProcessHandle handle = kNullProcessHandle);
73*6777b538SAndroid Build Coastguard Worker 
74*6777b538SAndroid Build Coastguard Worker   Process(Process&& other);
75*6777b538SAndroid Build Coastguard Worker 
76*6777b538SAndroid Build Coastguard Worker   Process(const Process&) = delete;
77*6777b538SAndroid Build Coastguard Worker   Process& operator=(const Process&) = delete;
78*6777b538SAndroid Build Coastguard Worker 
79*6777b538SAndroid Build Coastguard Worker   // The destructor does not terminate the process.
80*6777b538SAndroid Build Coastguard Worker   ~Process();
81*6777b538SAndroid Build Coastguard Worker 
82*6777b538SAndroid Build Coastguard Worker   Process& operator=(Process&& other);
83*6777b538SAndroid Build Coastguard Worker 
84*6777b538SAndroid Build Coastguard Worker   // Returns an object for the current process.
85*6777b538SAndroid Build Coastguard Worker   static Process Current();
86*6777b538SAndroid Build Coastguard Worker 
87*6777b538SAndroid Build Coastguard Worker   // Returns a Process for the given |pid|.
88*6777b538SAndroid Build Coastguard Worker   static Process Open(ProcessId pid);
89*6777b538SAndroid Build Coastguard Worker 
90*6777b538SAndroid Build Coastguard Worker   // Returns a Process for the given |pid|. On Windows the handle is opened
91*6777b538SAndroid Build Coastguard Worker   // with more access rights and must only be used by trusted code (can read the
92*6777b538SAndroid Build Coastguard Worker   // address space and duplicate handles).
93*6777b538SAndroid Build Coastguard Worker   static Process OpenWithExtraPrivileges(ProcessId pid);
94*6777b538SAndroid Build Coastguard Worker 
95*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN)
96*6777b538SAndroid Build Coastguard Worker   // Returns a Process for the given |pid|, using some |desired_access|.
97*6777b538SAndroid Build Coastguard Worker   // See ::OpenProcess documentation for valid |desired_access|.
98*6777b538SAndroid Build Coastguard Worker   static Process OpenWithAccess(ProcessId pid, DWORD desired_access);
99*6777b538SAndroid Build Coastguard Worker #endif
100*6777b538SAndroid Build Coastguard Worker 
101*6777b538SAndroid Build Coastguard Worker   // Returns true if changing the priority of processes through `SetPriority()`
102*6777b538SAndroid Build Coastguard Worker   // is possible.
103*6777b538SAndroid Build Coastguard Worker   static bool CanSetPriority();
104*6777b538SAndroid Build Coastguard Worker 
105*6777b538SAndroid Build Coastguard Worker   // Terminates the current process immediately with |exit_code|.
106*6777b538SAndroid Build Coastguard Worker   [[noreturn]] static void TerminateCurrentProcessImmediately(int exit_code);
107*6777b538SAndroid Build Coastguard Worker 
108*6777b538SAndroid Build Coastguard Worker   // Returns true if this objects represents a valid process.
109*6777b538SAndroid Build Coastguard Worker   bool IsValid() const;
110*6777b538SAndroid Build Coastguard Worker 
111*6777b538SAndroid Build Coastguard Worker   // Returns a handle for this process. There is no guarantee about when that
112*6777b538SAndroid Build Coastguard Worker   // handle becomes invalid because this object retains ownership.
113*6777b538SAndroid Build Coastguard Worker   ProcessHandle Handle() const;
114*6777b538SAndroid Build Coastguard Worker 
115*6777b538SAndroid Build Coastguard Worker   // Returns a second object that represents this process.
116*6777b538SAndroid Build Coastguard Worker   Process Duplicate() const;
117*6777b538SAndroid Build Coastguard Worker 
118*6777b538SAndroid Build Coastguard Worker   // Relinquishes ownership of the handle and sets this to kNullProcessHandle.
119*6777b538SAndroid Build Coastguard Worker   // The result may be a pseudo-handle, depending on the OS and value stored in
120*6777b538SAndroid Build Coastguard Worker   // this.
121*6777b538SAndroid Build Coastguard Worker   [[nodiscard]] ProcessHandle Release();
122*6777b538SAndroid Build Coastguard Worker 
123*6777b538SAndroid Build Coastguard Worker   // Get the PID for this process.
124*6777b538SAndroid Build Coastguard Worker   ProcessId Pid() const;
125*6777b538SAndroid Build Coastguard Worker 
126*6777b538SAndroid Build Coastguard Worker   // Get the creation time for this process. Since the Pid can be reused after a
127*6777b538SAndroid Build Coastguard Worker   // process dies, it is useful to use both the Pid and the creation time to
128*6777b538SAndroid Build Coastguard Worker   // uniquely identify a process.
129*6777b538SAndroid Build Coastguard Worker   //
130*6777b538SAndroid Build Coastguard Worker   // On Android, works only if |this| is the current process, as security
131*6777b538SAndroid Build Coastguard Worker   // features prevent an application from getting data about other processes,
132*6777b538SAndroid Build Coastguard Worker   // even if they belong to us. Otherwise, returns Time().
133*6777b538SAndroid Build Coastguard Worker   Time CreationTime() const;
134*6777b538SAndroid Build Coastguard Worker 
135*6777b538SAndroid Build Coastguard Worker   // Returns true if this process is the current process.
136*6777b538SAndroid Build Coastguard Worker   bool is_current() const;
137*6777b538SAndroid Build Coastguard Worker 
138*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_CHROMEOS)
139*6777b538SAndroid Build Coastguard Worker   // A unique token generated for each process, this is used to create a unique
140*6777b538SAndroid Build Coastguard Worker   // cgroup for each renderer.
unique_token()141*6777b538SAndroid Build Coastguard Worker   const std::string& unique_token() const { return unique_token_; }
142*6777b538SAndroid Build Coastguard Worker #endif
143*6777b538SAndroid Build Coastguard Worker 
144*6777b538SAndroid Build Coastguard Worker   // Close the process handle. This will not terminate the process.
145*6777b538SAndroid Build Coastguard Worker   void Close();
146*6777b538SAndroid Build Coastguard Worker 
147*6777b538SAndroid Build Coastguard Worker   // Returns true if this process is still running. This is only safe on Windows
148*6777b538SAndroid Build Coastguard Worker   // (and maybe Fuchsia?), because the ProcessHandle will keep the zombie
149*6777b538SAndroid Build Coastguard Worker   // process information available until itself has been released. But on Posix,
150*6777b538SAndroid Build Coastguard Worker   // the OS may reuse the ProcessId.
151*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN)
IsRunning()152*6777b538SAndroid Build Coastguard Worker   bool IsRunning() const {
153*6777b538SAndroid Build Coastguard Worker     return !WaitForExitWithTimeout(base::TimeDelta(), nullptr);
154*6777b538SAndroid Build Coastguard Worker   }
155*6777b538SAndroid Build Coastguard Worker #endif
156*6777b538SAndroid Build Coastguard Worker 
157*6777b538SAndroid Build Coastguard Worker   // Terminates the process with extreme prejudice. The given |exit_code| will
158*6777b538SAndroid Build Coastguard Worker   // be the exit code of the process. If |wait| is true, this method will wait
159*6777b538SAndroid Build Coastguard Worker   // for up to one minute for the process to actually terminate.
160*6777b538SAndroid Build Coastguard Worker   // Returns true if the process terminates within the allowed time.
161*6777b538SAndroid Build Coastguard Worker   // NOTE: |exit_code| is only used on OS_WIN.
162*6777b538SAndroid Build Coastguard Worker   bool Terminate(int exit_code, bool wait) const;
163*6777b538SAndroid Build Coastguard Worker 
164*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN)
165*6777b538SAndroid Build Coastguard Worker   enum class WaitExitStatus {
166*6777b538SAndroid Build Coastguard Worker     PROCESS_EXITED,
167*6777b538SAndroid Build Coastguard Worker     STOP_EVENT_SIGNALED,
168*6777b538SAndroid Build Coastguard Worker     FAILED,
169*6777b538SAndroid Build Coastguard Worker   };
170*6777b538SAndroid Build Coastguard Worker 
171*6777b538SAndroid Build Coastguard Worker   // Waits for the process to exit, or the specified |stop_event_handle| to be
172*6777b538SAndroid Build Coastguard Worker   // set. Returns value indicating which event was set. The given |exit_code|
173*6777b538SAndroid Build Coastguard Worker   // will be the exit code of the process.
174*6777b538SAndroid Build Coastguard Worker   WaitExitStatus WaitForExitOrEvent(
175*6777b538SAndroid Build Coastguard Worker       const base::win::ScopedHandle& stop_event_handle,
176*6777b538SAndroid Build Coastguard Worker       int* exit_code) const;
177*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_WIN)
178*6777b538SAndroid Build Coastguard Worker 
179*6777b538SAndroid Build Coastguard Worker   // Waits for the process to exit. Returns true on success.
180*6777b538SAndroid Build Coastguard Worker   // On POSIX, if the process has been signaled then |exit_code| is set to -1.
181*6777b538SAndroid Build Coastguard Worker   // On Linux this must be a child process, however on Mac and Windows it can be
182*6777b538SAndroid Build Coastguard Worker   // any process.
183*6777b538SAndroid Build Coastguard Worker   // NOTE: |exit_code| is optional, nullptr can be passed if the exit code is
184*6777b538SAndroid Build Coastguard Worker   // not required.
185*6777b538SAndroid Build Coastguard Worker   bool WaitForExit(int* exit_code) const;
186*6777b538SAndroid Build Coastguard Worker 
187*6777b538SAndroid Build Coastguard Worker   // Same as WaitForExit() but only waits for up to |timeout|.
188*6777b538SAndroid Build Coastguard Worker   // NOTE: |exit_code| is optional, nullptr can be passed if the exit code
189*6777b538SAndroid Build Coastguard Worker   // is not required.
190*6777b538SAndroid Build Coastguard Worker   bool WaitForExitWithTimeout(TimeDelta timeout, int* exit_code) const;
191*6777b538SAndroid Build Coastguard Worker 
192*6777b538SAndroid Build Coastguard Worker   // Indicates that the process has exited with the specified |exit_code|.
193*6777b538SAndroid Build Coastguard Worker   // This should be called if process exit is observed outside of this class.
194*6777b538SAndroid Build Coastguard Worker   // (i.e. Not because Terminate or WaitForExit, above, was called.)
195*6777b538SAndroid Build Coastguard Worker   // Note that nothing prevents this being called multiple times for a dead
196*6777b538SAndroid Build Coastguard Worker   // process though that should be avoided.
197*6777b538SAndroid Build Coastguard Worker   void Exited(int exit_code) const;
198*6777b538SAndroid Build Coastguard Worker 
199*6777b538SAndroid Build Coastguard Worker   // The different priorities that a process can have.
200*6777b538SAndroid Build Coastguard Worker   // TODO(pmonette): Consider merging with base::TaskPriority when the API is
201*6777b538SAndroid Build Coastguard Worker   //                 stable.
202*6777b538SAndroid Build Coastguard Worker   enum class Priority {
203*6777b538SAndroid Build Coastguard Worker     // The process does not contribute to content that is currently important
204*6777b538SAndroid Build Coastguard Worker     // to the user. Lowest priority.
205*6777b538SAndroid Build Coastguard Worker     kBestEffort,
206*6777b538SAndroid Build Coastguard Worker 
207*6777b538SAndroid Build Coastguard Worker     // The process contributes to content that is visible to the user. High
208*6777b538SAndroid Build Coastguard Worker     // priority.
209*6777b538SAndroid Build Coastguard Worker     kUserVisible,
210*6777b538SAndroid Build Coastguard Worker 
211*6777b538SAndroid Build Coastguard Worker     // The process contributes to content that is of the utmost importance to
212*6777b538SAndroid Build Coastguard Worker     // the user, like producing audible content, or visible content in the
213*6777b538SAndroid Build Coastguard Worker     // focused window. Highest priority.
214*6777b538SAndroid Build Coastguard Worker     kUserBlocking,
215*6777b538SAndroid Build Coastguard Worker   };
216*6777b538SAndroid Build Coastguard Worker 
217*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_MAC) || (BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK))
218*6777b538SAndroid Build Coastguard Worker   // The Mac needs a Mach port in order to manipulate a process's priority,
219*6777b538SAndroid Build Coastguard Worker   // and there's no good way to get that from base given the pid. These Mac
220*6777b538SAndroid Build Coastguard Worker   // variants of the `GetPriority()` and `SetPriority()` API take a port
221*6777b538SAndroid Build Coastguard Worker   // provider for this reason. See crbug.com/460102.
222*6777b538SAndroid Build Coastguard Worker 
223*6777b538SAndroid Build Coastguard Worker   // Retrieves the priority of the process. Defaults to Priority::kUserBlocking
224*6777b538SAndroid Build Coastguard Worker   // if the priority could not be retrieved, or if `port_provider` is null.
225*6777b538SAndroid Build Coastguard Worker   Priority GetPriority(PortProvider* port_provider) const;
226*6777b538SAndroid Build Coastguard Worker 
227*6777b538SAndroid Build Coastguard Worker   // Sets the priority of the process process. Returns true if the priority was
228*6777b538SAndroid Build Coastguard Worker   // changed, false otherwise. If `port_provider` is null, this is a no-op and
229*6777b538SAndroid Build Coastguard Worker   // it returns false.
230*6777b538SAndroid Build Coastguard Worker   bool SetPriority(PortProvider* port_provider, Priority priority);
231*6777b538SAndroid Build Coastguard Worker #else
232*6777b538SAndroid Build Coastguard Worker   // Retrieves the priority of the process. Defaults to Priority::kUserBlocking
233*6777b538SAndroid Build Coastguard Worker   // if the priority could not be retrieved.
234*6777b538SAndroid Build Coastguard Worker   Priority GetPriority() const;
235*6777b538SAndroid Build Coastguard Worker 
236*6777b538SAndroid Build Coastguard Worker   // Sets the priority of the process process. Returns true if the priority was
237*6777b538SAndroid Build Coastguard Worker   // changed, false otherwise.
238*6777b538SAndroid Build Coastguard Worker   bool SetPriority(Priority priority);
239*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_MAC) || (BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK))
240*6777b538SAndroid Build Coastguard Worker 
241*6777b538SAndroid Build Coastguard Worker   // Returns an integer representing the priority of a process. The meaning
242*6777b538SAndroid Build Coastguard Worker   // of this value is OS dependent.
243*6777b538SAndroid Build Coastguard Worker   int GetOSPriority() const;
244*6777b538SAndroid Build Coastguard Worker 
245*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_CHROMEOS_ASH)
246*6777b538SAndroid Build Coastguard Worker   // Get the PID in its PID namespace.
247*6777b538SAndroid Build Coastguard Worker   // If the process is not in a PID namespace or /proc/<pid>/status does not
248*6777b538SAndroid Build Coastguard Worker   // report NSpid, kNullProcessId is returned.
249*6777b538SAndroid Build Coastguard Worker   ProcessId GetPidInNamespace() const;
250*6777b538SAndroid Build Coastguard Worker #endif
251*6777b538SAndroid Build Coastguard Worker 
252*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
253*6777b538SAndroid Build Coastguard Worker   // Returns true if the process has any seccomp policy applied.
254*6777b538SAndroid Build Coastguard Worker   bool IsSeccompSandboxed();
255*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
256*6777b538SAndroid Build Coastguard Worker 
257*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_CHROMEOS)
258*6777b538SAndroid Build Coastguard Worker   // Sets a delegate which handles process priority changes. This
259*6777b538SAndroid Build Coastguard Worker   // must be externally synchronized with any call to base::Process methods.
260*6777b538SAndroid Build Coastguard Worker   static void SetProcessPriorityDelegate(ProcessPriorityDelegate* delegate);
261*6777b538SAndroid Build Coastguard Worker 
262*6777b538SAndroid Build Coastguard Worker   // Exposes OneGroupPerRendererEnabled() to unit tests.
263*6777b538SAndroid Build Coastguard Worker   static bool OneGroupPerRendererEnabledForTesting();
264*6777b538SAndroid Build Coastguard Worker 
265*6777b538SAndroid Build Coastguard Worker   // If OneGroupPerRenderer is enabled, runs at process startup to clean up
266*6777b538SAndroid Build Coastguard Worker   // any stale cgroups that were left behind from any unclean exits of the
267*6777b538SAndroid Build Coastguard Worker   // browser process.
268*6777b538SAndroid Build Coastguard Worker   static void CleanUpStaleProcessStates();
269*6777b538SAndroid Build Coastguard Worker 
270*6777b538SAndroid Build Coastguard Worker   // Initializes the process's priority.
271*6777b538SAndroid Build Coastguard Worker   //
272*6777b538SAndroid Build Coastguard Worker   // This should be called before SetPriority().
273*6777b538SAndroid Build Coastguard Worker   //
274*6777b538SAndroid Build Coastguard Worker   // If SchedQoSOnResourcedForChrome is enabled, this creates a cache entry for
275*6777b538SAndroid Build Coastguard Worker   // the process priority. The returned `base::Process::PriorityEntry` should be
276*6777b538SAndroid Build Coastguard Worker   // freed when the process is terminated so that the cached entry is freed from
277*6777b538SAndroid Build Coastguard Worker   // the internal map.
278*6777b538SAndroid Build Coastguard Worker   //
279*6777b538SAndroid Build Coastguard Worker   // If OneGroupPerRenderer is enabled, it also creates a unique cgroup for the
280*6777b538SAndroid Build Coastguard Worker   // process.
281*6777b538SAndroid Build Coastguard Worker   // This is a no-op if the Process is not valid or if it has already been
282*6777b538SAndroid Build Coastguard Worker   // called.
283*6777b538SAndroid Build Coastguard Worker   void InitializePriority();
284*6777b538SAndroid Build Coastguard Worker 
285*6777b538SAndroid Build Coastguard Worker   // Clears the entities initialized by InitializePriority().
286*6777b538SAndroid Build Coastguard Worker   //
287*6777b538SAndroid Build Coastguard Worker   // This is no-op if SchedQoSOnResourcedForChrome is disabled.
288*6777b538SAndroid Build Coastguard Worker   void ForgetPriority();
289*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_CHROMEOS)
290*6777b538SAndroid Build Coastguard Worker 
291*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_APPLE)
292*6777b538SAndroid Build Coastguard Worker   // Sets the priority of the current process to its default value.
293*6777b538SAndroid Build Coastguard Worker   static void SetCurrentTaskDefaultRole();
294*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_MAC)
295*6777b538SAndroid Build Coastguard Worker 
296*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK)
297*6777b538SAndroid Build Coastguard Worker   using TerminateCallback = bool (*)(ProcessHandle handle);
298*6777b538SAndroid Build Coastguard Worker   using WaitForExitCallback = bool (*)(ProcessHandle handle,
299*6777b538SAndroid Build Coastguard Worker                                        int* exit_code,
300*6777b538SAndroid Build Coastguard Worker                                        base::TimeDelta timeout);
301*6777b538SAndroid Build Coastguard Worker   // Function ptrs to implement termination without polluting //base with
302*6777b538SAndroid Build Coastguard Worker   // BrowserEngineKit APIs.
303*6777b538SAndroid Build Coastguard Worker   static void SetTerminationHooks(TerminateCallback terminate_callback,
304*6777b538SAndroid Build Coastguard Worker                                   WaitForExitCallback wait_callback);
305*6777b538SAndroid Build Coastguard Worker #if TARGET_OS_SIMULATOR
306*6777b538SAndroid Build Coastguard Worker   // Methods for supporting both "content processes" and traditional
307*6777b538SAndroid Build Coastguard Worker   // forked processes. For non-simulator builds on iOS every process would
308*6777b538SAndroid Build Coastguard Worker   // be a "content process" so we don't need the conditionals.
309*6777b538SAndroid Build Coastguard Worker   void SetIsContentProcess();
310*6777b538SAndroid Build Coastguard Worker   bool IsContentProcess() const;
311*6777b538SAndroid Build Coastguard Worker #endif
312*6777b538SAndroid Build Coastguard Worker #endif
313*6777b538SAndroid Build Coastguard Worker 
314*6777b538SAndroid Build Coastguard Worker  private:
315*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_CHROMEOS)
316*6777b538SAndroid Build Coastguard Worker   // Cleans up process state. If OneGroupPerRenderer is enabled, it cleans up
317*6777b538SAndroid Build Coastguard Worker   // the cgroup created by InitializePriority(). If the process has not
318*6777b538SAndroid Build Coastguard Worker   // fully terminated yet, it will post a background task to try again.
319*6777b538SAndroid Build Coastguard Worker   void CleanUpProcess(int remaining_retries) const;
320*6777b538SAndroid Build Coastguard Worker 
321*6777b538SAndroid Build Coastguard Worker   // Calls CleanUpProcess() on a background thread.
322*6777b538SAndroid Build Coastguard Worker   void CleanUpProcessAsync() const;
323*6777b538SAndroid Build Coastguard Worker 
324*6777b538SAndroid Build Coastguard Worker   // Used to call CleanUpProcess() on a background thread because Process is not
325*6777b538SAndroid Build Coastguard Worker   // refcounted.
326*6777b538SAndroid Build Coastguard Worker   static void CleanUpProcessScheduled(Process process, int remaining_retries);
327*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_CHROMEOS)
328*6777b538SAndroid Build Coastguard Worker 
329*6777b538SAndroid Build Coastguard Worker #if !BUILDFLAG(IS_IOS) || (BUILDFLAG(IS_IOS) && TARGET_OS_SIMULATOR)
330*6777b538SAndroid Build Coastguard Worker   bool TerminateInternal(int exit_code, bool wait) const;
331*6777b538SAndroid Build Coastguard Worker   bool WaitForExitWithTimeoutImpl(base::ProcessHandle handle,
332*6777b538SAndroid Build Coastguard Worker                                   int* exit_code,
333*6777b538SAndroid Build Coastguard Worker                                   base::TimeDelta timeout) const;
334*6777b538SAndroid Build Coastguard Worker #endif
335*6777b538SAndroid Build Coastguard Worker 
336*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN)
337*6777b538SAndroid Build Coastguard Worker   win::ScopedHandle process_;
338*6777b538SAndroid Build Coastguard Worker #elif BUILDFLAG(IS_FUCHSIA)
339*6777b538SAndroid Build Coastguard Worker   zx::process process_;
340*6777b538SAndroid Build Coastguard Worker #else
341*6777b538SAndroid Build Coastguard Worker   ProcessHandle process_;
342*6777b538SAndroid Build Coastguard Worker #endif
343*6777b538SAndroid Build Coastguard Worker 
344*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_FUCHSIA)
345*6777b538SAndroid Build Coastguard Worker   bool is_current_process_;
346*6777b538SAndroid Build Coastguard Worker #endif
347*6777b538SAndroid Build Coastguard Worker 
348*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK) && TARGET_OS_SIMULATOR
349*6777b538SAndroid Build Coastguard Worker   // A flag indicating that this is a "content process". iOS does not support
350*6777b538SAndroid Build Coastguard Worker   // generic process invocation but it does support some types of well defined
351*6777b538SAndroid Build Coastguard Worker   // processes. These types of processes are defined at the //content layer so
352*6777b538SAndroid Build Coastguard Worker   // for termination we defer to some globally initialized callbacks.
353*6777b538SAndroid Build Coastguard Worker   bool content_process_ = false;
354*6777b538SAndroid Build Coastguard Worker #endif
355*6777b538SAndroid Build Coastguard Worker 
356*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_CHROMEOS)
357*6777b538SAndroid Build Coastguard Worker   // A unique token per process not per class instance (`base::Process`). This
358*6777b538SAndroid Build Coastguard Worker   // is similar to the PID of a process but should not be reused after the
359*6777b538SAndroid Build Coastguard Worker   // process's termination. The token will be copied during Duplicate()
360*6777b538SAndroid Build Coastguard Worker   // and move semantics as is the PID/ProcessHandle.
361*6777b538SAndroid Build Coastguard Worker   std::string unique_token_;
362*6777b538SAndroid Build Coastguard Worker #endif
363*6777b538SAndroid Build Coastguard Worker };
364*6777b538SAndroid Build Coastguard Worker 
365*6777b538SAndroid Build Coastguard Worker #if BUILDFLAG(IS_CHROMEOS)
366*6777b538SAndroid Build Coastguard Worker // Exposed for testing.
367*6777b538SAndroid Build Coastguard Worker // Given the contents of the /proc/<pid>/cgroup file, determine whether the
368*6777b538SAndroid Build Coastguard Worker // process is backgrounded or not.
369*6777b538SAndroid Build Coastguard Worker BASE_EXPORT Process::Priority GetProcessPriorityCGroup(
370*6777b538SAndroid Build Coastguard Worker     std::string_view cgroup_contents);
371*6777b538SAndroid Build Coastguard Worker #endif  // BUILDFLAG(IS_CHROMEOS)
372*6777b538SAndroid Build Coastguard Worker 
373*6777b538SAndroid Build Coastguard Worker }  // namespace base
374*6777b538SAndroid Build Coastguard Worker 
375*6777b538SAndroid Build Coastguard Worker #endif  // BASE_PROCESS_PROCESS_H_
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