1 // Copyright 2012 The Chromium Authors 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ 6 #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ 7 8 #include <memory> 9 #include <utility> 10 11 #include "base/base_export.h" 12 #include "base/check.h" 13 #include "base/check_op.h" 14 #include "base/memory/raw_ptr_exclusion.h" 15 #include "base/message_loop/message_pump_type.h" 16 #include "base/sequence_checker.h" 17 #include "base/time/time.h" 18 #include "build/build_config.h" 19 20 namespace base { 21 22 class TimeTicks; 23 24 class BASE_EXPORT MessagePump { 25 public: 26 using MessagePumpFactory = std::unique_ptr<MessagePump>(); 27 // Uses the given base::MessagePumpFactory to override the default MessagePump 28 // implementation for 'MessagePumpType::UI'. May only be called once. 29 static void OverrideMessagePumpForUIFactory(MessagePumpFactory* factory); 30 31 // Returns true if the MessagePumpForUI has been overidden. 32 static bool IsMessagePumpForUIFactoryOveridden(); 33 34 static void InitializeFeatures(); 35 36 // Manage the state of |kAlignWakeUps| and the leeway of the process. 37 static void OverrideAlignWakeUpsState(bool enabled, TimeDelta leeway); 38 static void ResetAlignWakeUpsState(); 39 static bool GetAlignWakeUpsEnabled(); 40 static TimeDelta GetLeewayIgnoringThreadOverride(); 41 static TimeDelta GetLeewayForCurrentThread(); 42 43 // Creates the default MessagePump based on |type|. Caller owns return value. 44 static std::unique_ptr<MessagePump> Create(MessagePumpType type); 45 46 // Please see the comments above the Run method for an illustration of how 47 // these delegate methods are used. 48 class BASE_EXPORT Delegate { 49 public: 50 virtual ~Delegate() = default; 51 52 struct NextWorkInfo { 53 // Helper to extract a TimeDelta for pumps that need a 54 // timeout-till-next-task. remaining_delayNextWorkInfo55 TimeDelta remaining_delay() const { 56 DCHECK(!delayed_run_time.is_null() && !delayed_run_time.is_max()); 57 DCHECK_GE(TimeTicks::Now(), recent_now); 58 return delayed_run_time - recent_now; 59 } 60 61 // Helper to verify if the next task is ready right away. is_immediateNextWorkInfo62 bool is_immediate() const { return delayed_run_time.is_null(); } 63 64 // The next PendingTask's |delayed_run_time|. is_null() if there's extra 65 // work to run immediately. is_max() if there are no more immediate nor 66 // delayed tasks. 67 TimeTicks delayed_run_time; 68 69 // |leeway| determines the preferred time range for scheduling 70 // work. A larger leeway provides more freedom to schedule work at 71 // an optimal time for power consumption. This field is ignored 72 // for immediate work. 73 TimeDelta leeway; 74 75 // A recent view of TimeTicks::Now(). Only valid if |delayed_run_time| 76 // isn't null nor max. MessagePump impls should use remaining_delay() 77 // instead of resampling Now() if they wish to sleep for a TimeDelta. 78 TimeTicks recent_now; 79 80 // If true, native messages should be processed before executing more work 81 // from the Delegate. This is an optional hint; not all message pumps 82 // implement this. 83 bool yield_to_native = false; 84 }; 85 86 // Executes an immediate task or a ripe delayed task. Returns information 87 // about when DoWork() should be called again. If the returned NextWorkInfo 88 // is_immediate(), DoWork() must be invoked again shortly. Else, DoWork() 89 // must be invoked at |NextWorkInfo::delayed_run_time| or when 90 // ScheduleWork() is invoked, whichever comes first. Redundant/spurious 91 // invocations of DoWork() outside of those requirements are tolerated. 92 // DoIdleWork() will not be called so long as this returns a NextWorkInfo 93 // which is_immediate(). 94 virtual NextWorkInfo DoWork() = 0; 95 96 // Called from within Run just before the message pump goes to sleep. 97 // Returns true to indicate that idle work was done; in which case Run() 98 // should resume with calling DoWork(). Returning false means the pump 99 // should now wait. 100 virtual bool DoIdleWork() = 0; 101 102 class ScopedDoWorkItem { 103 public: ScopedDoWorkItem()104 ScopedDoWorkItem() : outer_(nullptr), work_item_depth_(0) {} 105 ~ScopedDoWorkItem()106 ~ScopedDoWorkItem() { 107 if (outer_) { 108 outer_->OnEndWorkItem(work_item_depth_); 109 } 110 } 111 ScopedDoWorkItem(ScopedDoWorkItem && rhs)112 ScopedDoWorkItem(ScopedDoWorkItem&& rhs) 113 : outer_(std::exchange(rhs.outer_, nullptr)), 114 work_item_depth_(rhs.work_item_depth_) {} 115 ScopedDoWorkItem& operator=(ScopedDoWorkItem&& rhs) { 116 // We should only ever go from an empty ScopedDoWorkItem to an 117 // initialized one, or from an initialized one to an empty one. 118 CHECK_NE(IsNull(), rhs.IsNull()); 119 // Since we're overwriting this ScopedDoWorkItem, we need to record its 120 // destruction. 121 if (outer_) { 122 outer_->OnEndWorkItem(work_item_depth_); 123 } 124 125 work_item_depth_ = rhs.work_item_depth_; 126 outer_ = std::exchange(rhs.outer_, nullptr); 127 return *this; 128 } 129 IsNull()130 bool IsNull() { return !outer_; } 131 132 private: 133 friend Delegate; 134 ScopedDoWorkItem(Delegate * outer)135 explicit ScopedDoWorkItem(Delegate* outer) : outer_(outer) { 136 outer_->OnBeginWorkItem(); 137 work_item_depth_ = outer_->RunDepth(); 138 } 139 140 // `outer_` is not a raw_ptr<...> for performance reasons (based on 141 // analysis of sampling profiler data and tab_search:top100:2020). 142 RAW_PTR_EXCLUSION Delegate* outer_; 143 144 // Records the run level at which this DoWorkItem was created to allow 145 // detection of exits of nested loops. 146 int work_item_depth_; 147 }; 148 149 // Called before a unit of work is executed. This allows reports 150 // about individual units of work to be produced. The unit of work ends when 151 // the returned ScopedDoWorkItem goes out of scope. 152 // TODO(crbug.com/851163): Place calls for all platforms. Without this, some 153 // state like the top-level "ThreadController active" trace event will not 154 // be correct when work is performed. BeginWorkItem()155 [[nodiscard]] ScopedDoWorkItem BeginWorkItem() { 156 return ScopedDoWorkItem(this); 157 } 158 159 // Called before the message pump starts waiting for work. This indicates 160 // that the message pump is idle (out of application work and ideally out of 161 // native work -- if it can tell). 162 virtual void BeforeWait() = 0; 163 164 // May be called when starting to process native work and it is guaranteed 165 // that DoWork() will be called again before sleeping. Allows the delegate 166 // to skip unnecessary ScheduleWork() calls. 167 virtual void BeginNativeWorkBeforeDoWork() = 0; 168 169 // Returns the nesting level at which the Delegate is currently running. 170 virtual int RunDepth() = 0; 171 172 private: 173 // Called upon entering/exiting a ScopedDoWorkItem. 174 virtual void OnBeginWorkItem() = 0; 175 virtual void OnEndWorkItem(int work_item_depth) = 0; 176 }; 177 178 MessagePump(); 179 virtual ~MessagePump(); 180 181 // The Run method is called to enter the message pump's run loop. 182 // 183 // Within the method, the message pump is responsible for processing native 184 // messages as well as for giving cycles to the delegate periodically. The 185 // message pump should take care to mix delegate callbacks with native message 186 // processing so neither type of event starves the other of cycles. Each call 187 // to a delegate function is considered the beginning of a new "unit of work". 188 // 189 // The anatomy of a typical run loop: 190 // 191 // for (;;) { 192 // bool did_native_work = false; 193 // { 194 // auto scoped_do_work_item = state_->delegate->BeginWorkItem(); 195 // did_native_work = DoNativeWork(); 196 // } 197 // if (should_quit_) 198 // break; 199 // 200 // Delegate::NextWorkInfo next_work_info = delegate->DoWork(); 201 // if (should_quit_) 202 // break; 203 // 204 // if (did_native_work || next_work_info.is_immediate()) 205 // continue; 206 // 207 // bool did_idle_work = delegate_->DoIdleWork(); 208 // if (should_quit_) 209 // break; 210 // 211 // if (did_idle_work) 212 // continue; 213 // 214 // WaitForWork(); 215 // } 216 // 217 218 // Here, DoNativeWork is some private method of the message pump that is 219 // responsible for dispatching the next UI message or notifying the next IO 220 // completion (for example). WaitForWork is a private method that simply 221 // blocks until there is more work of any type to do. 222 // 223 // Notice that the run loop cycles between calling DoNativeWork and DoWork 224 // methods. This helps ensure that none of these work queues starve the 225 // others. This is important for message pumps that are used to drive 226 // animations, for example. 227 // 228 // Notice also that after each callout to foreign code, the run loop checks to 229 // see if it should quit. The Quit method is responsible for setting this 230 // flag. No further work is done once the quit flag is set. 231 // 232 // NOTE 1: Run may be called reentrantly from any of the callouts to foreign 233 // code (internal work, DoWork, DoIdleWork). As a result, DoWork and 234 // DoIdleWork must be reentrant. 235 // 236 // NOTE 2: Run implementations must arrange for DoWork to be invoked as 237 // expected if a callout to foreign code enters a message pump outside their 238 // control. For example, the MessageBox API on Windows pumps UI messages. If 239 // the MessageBox API is called (indirectly) from within Run, it is expected 240 // that DoWork will be invoked from within that call in response to 241 // ScheduleWork or as requested by the last NextWorkInfo returned by DoWork. 242 // The MessagePump::Delegate may then elect to do nested work or not depending 243 // on its policy in that context. Regardless of that decision (and return 244 // value of the nested DoWork() call), DoWork() will be invoked again when the 245 // nested loop unwinds. 246 virtual void Run(Delegate* delegate) = 0; 247 248 // Quit immediately from the most recently entered run loop. This method may 249 // only be used on the thread that called Run. 250 virtual void Quit() = 0; 251 252 // Schedule a DoWork callback to happen reasonably soon. Does nothing if a 253 // DoWork callback is already scheduled. Once this call is made, DoWork is 254 // guaranteed to be called repeatedly at least until it returns a 255 // non-immediate NextWorkInfo. This call can be expensive and callers should 256 // attempt not to invoke it again before a non-immediate NextWorkInfo was 257 // returned from DoWork(). Thread-safe (and callers should avoid holding a 258 // Lock at all cost while making this call as some platforms' priority 259 // boosting features have been observed to cause the caller to get descheduled 260 // : https://crbug.com/890978). 261 virtual void ScheduleWork() = 0; 262 263 // Schedule a DoWork callback to happen at the specified time, cancelling any 264 // pending callback scheduled by this method. This method may only be used on 265 // the thread that called Run. 266 // 267 // It isn't necessary to call this during normal execution, as the pump wakes 268 // up as requested by the return value of DoWork(). 269 // TODO(crbug.com/885371): Determine if this must be called to ensure that 270 // delayed tasks run when a message pump outside the control of Run is 271 // entered. 272 virtual void ScheduleDelayedWork( 273 const Delegate::NextWorkInfo& next_work_info) = 0; 274 275 // Returns an adjusted |run_time| based on alignment policies of the pump. 276 virtual TimeTicks AdjustDelayedRunTime(TimeTicks earliest_time, 277 TimeTicks run_time, 278 TimeTicks latest_time); 279 280 // Requests the pump to handle either the likely imminent creation (`true`) or 281 // destruction (`false`) of a native nested loop in which application tasks 282 // are desired to be run. The pump should override and return `true` if it 283 // supports this call and has scheduled work in response. The default 284 // implementation returns `false` and does nothing. 285 virtual bool HandleNestedNativeLoopWithApplicationTasks( 286 bool application_tasks_desired); 287 }; 288 289 } // namespace base 290 291 #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ 292