xref: /aosp_15_r20/external/cronet/base/android/apk_assets.h (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker // Copyright 2015 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker 
5*6777b538SAndroid Build Coastguard Worker #ifndef BASE_ANDROID_APK_ASSETS_H_
6*6777b538SAndroid Build Coastguard Worker #define BASE_ANDROID_APK_ASSETS_H_
7*6777b538SAndroid Build Coastguard Worker 
8*6777b538SAndroid Build Coastguard Worker #include <string>
9*6777b538SAndroid Build Coastguard Worker 
10*6777b538SAndroid Build Coastguard Worker #include "base/android/jni_android.h"
11*6777b538SAndroid Build Coastguard Worker #include "base/files/file_path.h"
12*6777b538SAndroid Build Coastguard Worker #include "base/files/memory_mapped_file.h"
13*6777b538SAndroid Build Coastguard Worker 
14*6777b538SAndroid Build Coastguard Worker namespace base {
15*6777b538SAndroid Build Coastguard Worker namespace android {
16*6777b538SAndroid Build Coastguard Worker 
17*6777b538SAndroid Build Coastguard Worker // Opens an asset (e.g. a .pak file) from the apk.
18*6777b538SAndroid Build Coastguard Worker // Can be used from renderer process.
19*6777b538SAndroid Build Coastguard Worker // Fails if the asset is not stored uncompressed within the .apk.
20*6777b538SAndroid Build Coastguard Worker // Returns: The File Descriptor of the asset, or -1 upon failure.
21*6777b538SAndroid Build Coastguard Worker // Input arguments:
22*6777b538SAndroid Build Coastguard Worker // - |file_path|: Path to file within .apk. e.g.: assets/foo.pak
23*6777b538SAndroid Build Coastguard Worker // - |split_name|: If non-empty, refers to the split where the asset is located.
24*6777b538SAndroid Build Coastguard Worker // Output arguments:
25*6777b538SAndroid Build Coastguard Worker // - |region|: size & offset (in bytes) within the .apk of the asset.
26*6777b538SAndroid Build Coastguard Worker BASE_EXPORT int OpenApkAsset(const std::string& file_path,
27*6777b538SAndroid Build Coastguard Worker                              const std::string& split_name,
28*6777b538SAndroid Build Coastguard Worker                              base::MemoryMappedFile::Region* region);
29*6777b538SAndroid Build Coastguard Worker BASE_EXPORT int OpenApkAsset(
30*6777b538SAndroid Build Coastguard Worker     const std::string& file_path,
31*6777b538SAndroid Build Coastguard Worker     base::MemoryMappedFile::Region* region);
32*6777b538SAndroid Build Coastguard Worker 
33*6777b538SAndroid Build Coastguard Worker // Registers an uncompressed asset from within the apk in the
34*6777b538SAndroid Build Coastguard Worker // FileDescriptorStore.
35*6777b538SAndroid Build Coastguard Worker // Returns: true in case of success, false otherwise.
36*6777b538SAndroid Build Coastguard Worker BASE_EXPORT bool RegisterApkAssetWithFileDescriptorStore(
37*6777b538SAndroid Build Coastguard Worker     const std::string& key,
38*6777b538SAndroid Build Coastguard Worker     const base::FilePath& file_path);
39*6777b538SAndroid Build Coastguard Worker 
40*6777b538SAndroid Build Coastguard Worker // If one of the above methods failed, call this to perform a
41*6777b538SAndroid Build Coastguard Worker // `DumpWithoutCrashing` containing errors relevant to the failure.
42*6777b538SAndroid Build Coastguard Worker BASE_EXPORT void DumpLastOpenApkAssetFailure();
43*6777b538SAndroid Build Coastguard Worker 
44*6777b538SAndroid Build Coastguard Worker }  // namespace android
45*6777b538SAndroid Build Coastguard Worker }  // namespace base
46*6777b538SAndroid Build Coastguard Worker 
47*6777b538SAndroid Build Coastguard Worker #endif  // BASE_ANDROID_APK_ASSETS_H_
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