1*6777b538SAndroid Build Coastguard Worker // Copyright 2015 The Chromium Authors 2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file. 4*6777b538SAndroid Build Coastguard Worker 5*6777b538SAndroid Build Coastguard Worker #ifndef BASE_ANDROID_APK_ASSETS_H_ 6*6777b538SAndroid Build Coastguard Worker #define BASE_ANDROID_APK_ASSETS_H_ 7*6777b538SAndroid Build Coastguard Worker 8*6777b538SAndroid Build Coastguard Worker #include <string> 9*6777b538SAndroid Build Coastguard Worker 10*6777b538SAndroid Build Coastguard Worker #include "base/android/jni_android.h" 11*6777b538SAndroid Build Coastguard Worker #include "base/files/file_path.h" 12*6777b538SAndroid Build Coastguard Worker #include "base/files/memory_mapped_file.h" 13*6777b538SAndroid Build Coastguard Worker 14*6777b538SAndroid Build Coastguard Worker namespace base { 15*6777b538SAndroid Build Coastguard Worker namespace android { 16*6777b538SAndroid Build Coastguard Worker 17*6777b538SAndroid Build Coastguard Worker // Opens an asset (e.g. a .pak file) from the apk. 18*6777b538SAndroid Build Coastguard Worker // Can be used from renderer process. 19*6777b538SAndroid Build Coastguard Worker // Fails if the asset is not stored uncompressed within the .apk. 20*6777b538SAndroid Build Coastguard Worker // Returns: The File Descriptor of the asset, or -1 upon failure. 21*6777b538SAndroid Build Coastguard Worker // Input arguments: 22*6777b538SAndroid Build Coastguard Worker // - |file_path|: Path to file within .apk. e.g.: assets/foo.pak 23*6777b538SAndroid Build Coastguard Worker // - |split_name|: If non-empty, refers to the split where the asset is located. 24*6777b538SAndroid Build Coastguard Worker // Output arguments: 25*6777b538SAndroid Build Coastguard Worker // - |region|: size & offset (in bytes) within the .apk of the asset. 26*6777b538SAndroid Build Coastguard Worker BASE_EXPORT int OpenApkAsset(const std::string& file_path, 27*6777b538SAndroid Build Coastguard Worker const std::string& split_name, 28*6777b538SAndroid Build Coastguard Worker base::MemoryMappedFile::Region* region); 29*6777b538SAndroid Build Coastguard Worker BASE_EXPORT int OpenApkAsset( 30*6777b538SAndroid Build Coastguard Worker const std::string& file_path, 31*6777b538SAndroid Build Coastguard Worker base::MemoryMappedFile::Region* region); 32*6777b538SAndroid Build Coastguard Worker 33*6777b538SAndroid Build Coastguard Worker // Registers an uncompressed asset from within the apk in the 34*6777b538SAndroid Build Coastguard Worker // FileDescriptorStore. 35*6777b538SAndroid Build Coastguard Worker // Returns: true in case of success, false otherwise. 36*6777b538SAndroid Build Coastguard Worker BASE_EXPORT bool RegisterApkAssetWithFileDescriptorStore( 37*6777b538SAndroid Build Coastguard Worker const std::string& key, 38*6777b538SAndroid Build Coastguard Worker const base::FilePath& file_path); 39*6777b538SAndroid Build Coastguard Worker 40*6777b538SAndroid Build Coastguard Worker // If one of the above methods failed, call this to perform a 41*6777b538SAndroid Build Coastguard Worker // `DumpWithoutCrashing` containing errors relevant to the failure. 42*6777b538SAndroid Build Coastguard Worker BASE_EXPORT void DumpLastOpenApkAssetFailure(); 43*6777b538SAndroid Build Coastguard Worker 44*6777b538SAndroid Build Coastguard Worker } // namespace android 45*6777b538SAndroid Build Coastguard Worker } // namespace base 46*6777b538SAndroid Build Coastguard Worker 47*6777b538SAndroid Build Coastguard Worker #endif // BASE_ANDROID_APK_ASSETS_H_ 48