1*8fb009dcSAndroid Build Coastguard Worker// This file is generated from a similarly-named Perl script in the BoringSSL 2*8fb009dcSAndroid Build Coastguard Worker// source tree. Do not edit by hand. 3*8fb009dcSAndroid Build Coastguard Worker 4*8fb009dcSAndroid Build Coastguard Worker#include <openssl/asm_base.h> 5*8fb009dcSAndroid Build Coastguard Worker 6*8fb009dcSAndroid Build Coastguard Worker#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__) 7*8fb009dcSAndroid Build Coastguard Worker#include <openssl/arm_arch.h> 8*8fb009dcSAndroid Build Coastguard Worker 9*8fb009dcSAndroid Build Coastguard Worker.text 10*8fb009dcSAndroid Build Coastguard Worker 11*8fb009dcSAndroid Build Coastguard Worker.globl gcm_init_neon 12*8fb009dcSAndroid Build Coastguard Worker.hidden gcm_init_neon 13*8fb009dcSAndroid Build Coastguard Worker.type gcm_init_neon,%function 14*8fb009dcSAndroid Build Coastguard Worker.align 4 15*8fb009dcSAndroid Build Coastguard Workergcm_init_neon: 16*8fb009dcSAndroid Build Coastguard Worker AARCH64_VALID_CALL_TARGET 17*8fb009dcSAndroid Build Coastguard Worker // This function is adapted from gcm_init_v8. xC2 is t3. 18*8fb009dcSAndroid Build Coastguard Worker ld1 {v17.2d}, [x1] // load H 19*8fb009dcSAndroid Build Coastguard Worker movi v19.16b, #0xe1 20*8fb009dcSAndroid Build Coastguard Worker shl v19.2d, v19.2d, #57 // 0xc2.0 21*8fb009dcSAndroid Build Coastguard Worker ext v3.16b, v17.16b, v17.16b, #8 22*8fb009dcSAndroid Build Coastguard Worker ushr v18.2d, v19.2d, #63 23*8fb009dcSAndroid Build Coastguard Worker dup v17.4s, v17.s[1] 24*8fb009dcSAndroid Build Coastguard Worker ext v16.16b, v18.16b, v19.16b, #8 // t0=0xc2....01 25*8fb009dcSAndroid Build Coastguard Worker ushr v18.2d, v3.2d, #63 26*8fb009dcSAndroid Build Coastguard Worker sshr v17.4s, v17.4s, #31 // broadcast carry bit 27*8fb009dcSAndroid Build Coastguard Worker and v18.16b, v18.16b, v16.16b 28*8fb009dcSAndroid Build Coastguard Worker shl v3.2d, v3.2d, #1 29*8fb009dcSAndroid Build Coastguard Worker ext v18.16b, v18.16b, v18.16b, #8 30*8fb009dcSAndroid Build Coastguard Worker and v16.16b, v16.16b, v17.16b 31*8fb009dcSAndroid Build Coastguard Worker orr v3.16b, v3.16b, v18.16b // H<<<=1 32*8fb009dcSAndroid Build Coastguard Worker eor v5.16b, v3.16b, v16.16b // twisted H 33*8fb009dcSAndroid Build Coastguard Worker st1 {v5.2d}, [x0] // store Htable[0] 34*8fb009dcSAndroid Build Coastguard Worker ret 35*8fb009dcSAndroid Build Coastguard Worker.size gcm_init_neon,.-gcm_init_neon 36*8fb009dcSAndroid Build Coastguard Worker 37*8fb009dcSAndroid Build Coastguard Worker.globl gcm_gmult_neon 38*8fb009dcSAndroid Build Coastguard Worker.hidden gcm_gmult_neon 39*8fb009dcSAndroid Build Coastguard Worker.type gcm_gmult_neon,%function 40*8fb009dcSAndroid Build Coastguard Worker.align 4 41*8fb009dcSAndroid Build Coastguard Workergcm_gmult_neon: 42*8fb009dcSAndroid Build Coastguard Worker AARCH64_VALID_CALL_TARGET 43*8fb009dcSAndroid Build Coastguard Worker ld1 {v3.16b}, [x0] // load Xi 44*8fb009dcSAndroid Build Coastguard Worker ld1 {v5.1d}, [x1], #8 // load twisted H 45*8fb009dcSAndroid Build Coastguard Worker ld1 {v6.1d}, [x1] 46*8fb009dcSAndroid Build Coastguard Worker adrp x9, .Lmasks // load constants 47*8fb009dcSAndroid Build Coastguard Worker add x9, x9, :lo12:.Lmasks 48*8fb009dcSAndroid Build Coastguard Worker ld1 {v24.2d, v25.2d}, [x9] 49*8fb009dcSAndroid Build Coastguard Worker rev64 v3.16b, v3.16b // byteswap Xi 50*8fb009dcSAndroid Build Coastguard Worker ext v3.16b, v3.16b, v3.16b, #8 51*8fb009dcSAndroid Build Coastguard Worker eor v7.8b, v5.8b, v6.8b // Karatsuba pre-processing 52*8fb009dcSAndroid Build Coastguard Worker 53*8fb009dcSAndroid Build Coastguard Worker mov x3, #16 54*8fb009dcSAndroid Build Coastguard Worker b .Lgmult_neon 55*8fb009dcSAndroid Build Coastguard Worker.size gcm_gmult_neon,.-gcm_gmult_neon 56*8fb009dcSAndroid Build Coastguard Worker 57*8fb009dcSAndroid Build Coastguard Worker.globl gcm_ghash_neon 58*8fb009dcSAndroid Build Coastguard Worker.hidden gcm_ghash_neon 59*8fb009dcSAndroid Build Coastguard Worker.type gcm_ghash_neon,%function 60*8fb009dcSAndroid Build Coastguard Worker.align 4 61*8fb009dcSAndroid Build Coastguard Workergcm_ghash_neon: 62*8fb009dcSAndroid Build Coastguard Worker AARCH64_VALID_CALL_TARGET 63*8fb009dcSAndroid Build Coastguard Worker ld1 {v0.16b}, [x0] // load Xi 64*8fb009dcSAndroid Build Coastguard Worker ld1 {v5.1d}, [x1], #8 // load twisted H 65*8fb009dcSAndroid Build Coastguard Worker ld1 {v6.1d}, [x1] 66*8fb009dcSAndroid Build Coastguard Worker adrp x9, .Lmasks // load constants 67*8fb009dcSAndroid Build Coastguard Worker add x9, x9, :lo12:.Lmasks 68*8fb009dcSAndroid Build Coastguard Worker ld1 {v24.2d, v25.2d}, [x9] 69*8fb009dcSAndroid Build Coastguard Worker rev64 v0.16b, v0.16b // byteswap Xi 70*8fb009dcSAndroid Build Coastguard Worker ext v0.16b, v0.16b, v0.16b, #8 71*8fb009dcSAndroid Build Coastguard Worker eor v7.8b, v5.8b, v6.8b // Karatsuba pre-processing 72*8fb009dcSAndroid Build Coastguard Worker 73*8fb009dcSAndroid Build Coastguard Worker.Loop_neon: 74*8fb009dcSAndroid Build Coastguard Worker ld1 {v3.16b}, [x2], #16 // load inp 75*8fb009dcSAndroid Build Coastguard Worker rev64 v3.16b, v3.16b // byteswap inp 76*8fb009dcSAndroid Build Coastguard Worker ext v3.16b, v3.16b, v3.16b, #8 77*8fb009dcSAndroid Build Coastguard Worker eor v3.16b, v3.16b, v0.16b // inp ^= Xi 78*8fb009dcSAndroid Build Coastguard Worker 79*8fb009dcSAndroid Build Coastguard Worker.Lgmult_neon: 80*8fb009dcSAndroid Build Coastguard Worker // Split the input into v3 and v4. (The upper halves are unused, 81*8fb009dcSAndroid Build Coastguard Worker // so it is okay to leave them alone.) 82*8fb009dcSAndroid Build Coastguard Worker ins v4.d[0], v3.d[1] 83*8fb009dcSAndroid Build Coastguard Worker ext v16.8b, v5.8b, v5.8b, #1 // A1 84*8fb009dcSAndroid Build Coastguard Worker pmull v16.8h, v16.8b, v3.8b // F = A1*B 85*8fb009dcSAndroid Build Coastguard Worker ext v0.8b, v3.8b, v3.8b, #1 // B1 86*8fb009dcSAndroid Build Coastguard Worker pmull v0.8h, v5.8b, v0.8b // E = A*B1 87*8fb009dcSAndroid Build Coastguard Worker ext v17.8b, v5.8b, v5.8b, #2 // A2 88*8fb009dcSAndroid Build Coastguard Worker pmull v17.8h, v17.8b, v3.8b // H = A2*B 89*8fb009dcSAndroid Build Coastguard Worker ext v19.8b, v3.8b, v3.8b, #2 // B2 90*8fb009dcSAndroid Build Coastguard Worker pmull v19.8h, v5.8b, v19.8b // G = A*B2 91*8fb009dcSAndroid Build Coastguard Worker ext v18.8b, v5.8b, v5.8b, #3 // A3 92*8fb009dcSAndroid Build Coastguard Worker eor v16.16b, v16.16b, v0.16b // L = E + F 93*8fb009dcSAndroid Build Coastguard Worker pmull v18.8h, v18.8b, v3.8b // J = A3*B 94*8fb009dcSAndroid Build Coastguard Worker ext v0.8b, v3.8b, v3.8b, #3 // B3 95*8fb009dcSAndroid Build Coastguard Worker eor v17.16b, v17.16b, v19.16b // M = G + H 96*8fb009dcSAndroid Build Coastguard Worker pmull v0.8h, v5.8b, v0.8b // I = A*B3 97*8fb009dcSAndroid Build Coastguard Worker 98*8fb009dcSAndroid Build Coastguard Worker // Here we diverge from the 32-bit version. It computes the following 99*8fb009dcSAndroid Build Coastguard Worker // (instructions reordered for clarity): 100*8fb009dcSAndroid Build Coastguard Worker // 101*8fb009dcSAndroid Build Coastguard Worker // veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L) 102*8fb009dcSAndroid Build Coastguard Worker // vand $t0#hi, $t0#hi, $k48 103*8fb009dcSAndroid Build Coastguard Worker // veor $t0#lo, $t0#lo, $t0#hi 104*8fb009dcSAndroid Build Coastguard Worker // 105*8fb009dcSAndroid Build Coastguard Worker // veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M) 106*8fb009dcSAndroid Build Coastguard Worker // vand $t1#hi, $t1#hi, $k32 107*8fb009dcSAndroid Build Coastguard Worker // veor $t1#lo, $t1#lo, $t1#hi 108*8fb009dcSAndroid Build Coastguard Worker // 109*8fb009dcSAndroid Build Coastguard Worker // veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N) 110*8fb009dcSAndroid Build Coastguard Worker // vand $t2#hi, $t2#hi, $k16 111*8fb009dcSAndroid Build Coastguard Worker // veor $t2#lo, $t2#lo, $t2#hi 112*8fb009dcSAndroid Build Coastguard Worker // 113*8fb009dcSAndroid Build Coastguard Worker // veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K) 114*8fb009dcSAndroid Build Coastguard Worker // vmov.i64 $t3#hi, #0 115*8fb009dcSAndroid Build Coastguard Worker // 116*8fb009dcSAndroid Build Coastguard Worker // $kN is a mask with the bottom N bits set. AArch64 cannot compute on 117*8fb009dcSAndroid Build Coastguard Worker // upper halves of SIMD registers, so we must split each half into 118*8fb009dcSAndroid Build Coastguard Worker // separate registers. To compensate, we pair computations up and 119*8fb009dcSAndroid Build Coastguard Worker // parallelize. 120*8fb009dcSAndroid Build Coastguard Worker 121*8fb009dcSAndroid Build Coastguard Worker ext v19.8b, v3.8b, v3.8b, #4 // B4 122*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v0.16b // N = I + J 123*8fb009dcSAndroid Build Coastguard Worker pmull v19.8h, v5.8b, v19.8b // K = A*B4 124*8fb009dcSAndroid Build Coastguard Worker 125*8fb009dcSAndroid Build Coastguard Worker // This can probably be scheduled more efficiently. For now, we just 126*8fb009dcSAndroid Build Coastguard Worker // pair up independent instructions. 127*8fb009dcSAndroid Build Coastguard Worker zip1 v20.2d, v16.2d, v17.2d 128*8fb009dcSAndroid Build Coastguard Worker zip1 v22.2d, v18.2d, v19.2d 129*8fb009dcSAndroid Build Coastguard Worker zip2 v21.2d, v16.2d, v17.2d 130*8fb009dcSAndroid Build Coastguard Worker zip2 v23.2d, v18.2d, v19.2d 131*8fb009dcSAndroid Build Coastguard Worker eor v20.16b, v20.16b, v21.16b 132*8fb009dcSAndroid Build Coastguard Worker eor v22.16b, v22.16b, v23.16b 133*8fb009dcSAndroid Build Coastguard Worker and v21.16b, v21.16b, v24.16b 134*8fb009dcSAndroid Build Coastguard Worker and v23.16b, v23.16b, v25.16b 135*8fb009dcSAndroid Build Coastguard Worker eor v20.16b, v20.16b, v21.16b 136*8fb009dcSAndroid Build Coastguard Worker eor v22.16b, v22.16b, v23.16b 137*8fb009dcSAndroid Build Coastguard Worker zip1 v16.2d, v20.2d, v21.2d 138*8fb009dcSAndroid Build Coastguard Worker zip1 v18.2d, v22.2d, v23.2d 139*8fb009dcSAndroid Build Coastguard Worker zip2 v17.2d, v20.2d, v21.2d 140*8fb009dcSAndroid Build Coastguard Worker zip2 v19.2d, v22.2d, v23.2d 141*8fb009dcSAndroid Build Coastguard Worker 142*8fb009dcSAndroid Build Coastguard Worker ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8 143*8fb009dcSAndroid Build Coastguard Worker ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16 144*8fb009dcSAndroid Build Coastguard Worker pmull v0.8h, v5.8b, v3.8b // D = A*B 145*8fb009dcSAndroid Build Coastguard Worker ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32 146*8fb009dcSAndroid Build Coastguard Worker ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24 147*8fb009dcSAndroid Build Coastguard Worker eor v16.16b, v16.16b, v17.16b 148*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v19.16b 149*8fb009dcSAndroid Build Coastguard Worker eor v0.16b, v0.16b, v16.16b 150*8fb009dcSAndroid Build Coastguard Worker eor v0.16b, v0.16b, v18.16b 151*8fb009dcSAndroid Build Coastguard Worker eor v3.8b, v3.8b, v4.8b // Karatsuba pre-processing 152*8fb009dcSAndroid Build Coastguard Worker ext v16.8b, v7.8b, v7.8b, #1 // A1 153*8fb009dcSAndroid Build Coastguard Worker pmull v16.8h, v16.8b, v3.8b // F = A1*B 154*8fb009dcSAndroid Build Coastguard Worker ext v1.8b, v3.8b, v3.8b, #1 // B1 155*8fb009dcSAndroid Build Coastguard Worker pmull v1.8h, v7.8b, v1.8b // E = A*B1 156*8fb009dcSAndroid Build Coastguard Worker ext v17.8b, v7.8b, v7.8b, #2 // A2 157*8fb009dcSAndroid Build Coastguard Worker pmull v17.8h, v17.8b, v3.8b // H = A2*B 158*8fb009dcSAndroid Build Coastguard Worker ext v19.8b, v3.8b, v3.8b, #2 // B2 159*8fb009dcSAndroid Build Coastguard Worker pmull v19.8h, v7.8b, v19.8b // G = A*B2 160*8fb009dcSAndroid Build Coastguard Worker ext v18.8b, v7.8b, v7.8b, #3 // A3 161*8fb009dcSAndroid Build Coastguard Worker eor v16.16b, v16.16b, v1.16b // L = E + F 162*8fb009dcSAndroid Build Coastguard Worker pmull v18.8h, v18.8b, v3.8b // J = A3*B 163*8fb009dcSAndroid Build Coastguard Worker ext v1.8b, v3.8b, v3.8b, #3 // B3 164*8fb009dcSAndroid Build Coastguard Worker eor v17.16b, v17.16b, v19.16b // M = G + H 165*8fb009dcSAndroid Build Coastguard Worker pmull v1.8h, v7.8b, v1.8b // I = A*B3 166*8fb009dcSAndroid Build Coastguard Worker 167*8fb009dcSAndroid Build Coastguard Worker // Here we diverge from the 32-bit version. It computes the following 168*8fb009dcSAndroid Build Coastguard Worker // (instructions reordered for clarity): 169*8fb009dcSAndroid Build Coastguard Worker // 170*8fb009dcSAndroid Build Coastguard Worker // veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L) 171*8fb009dcSAndroid Build Coastguard Worker // vand $t0#hi, $t0#hi, $k48 172*8fb009dcSAndroid Build Coastguard Worker // veor $t0#lo, $t0#lo, $t0#hi 173*8fb009dcSAndroid Build Coastguard Worker // 174*8fb009dcSAndroid Build Coastguard Worker // veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M) 175*8fb009dcSAndroid Build Coastguard Worker // vand $t1#hi, $t1#hi, $k32 176*8fb009dcSAndroid Build Coastguard Worker // veor $t1#lo, $t1#lo, $t1#hi 177*8fb009dcSAndroid Build Coastguard Worker // 178*8fb009dcSAndroid Build Coastguard Worker // veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N) 179*8fb009dcSAndroid Build Coastguard Worker // vand $t2#hi, $t2#hi, $k16 180*8fb009dcSAndroid Build Coastguard Worker // veor $t2#lo, $t2#lo, $t2#hi 181*8fb009dcSAndroid Build Coastguard Worker // 182*8fb009dcSAndroid Build Coastguard Worker // veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K) 183*8fb009dcSAndroid Build Coastguard Worker // vmov.i64 $t3#hi, #0 184*8fb009dcSAndroid Build Coastguard Worker // 185*8fb009dcSAndroid Build Coastguard Worker // $kN is a mask with the bottom N bits set. AArch64 cannot compute on 186*8fb009dcSAndroid Build Coastguard Worker // upper halves of SIMD registers, so we must split each half into 187*8fb009dcSAndroid Build Coastguard Worker // separate registers. To compensate, we pair computations up and 188*8fb009dcSAndroid Build Coastguard Worker // parallelize. 189*8fb009dcSAndroid Build Coastguard Worker 190*8fb009dcSAndroid Build Coastguard Worker ext v19.8b, v3.8b, v3.8b, #4 // B4 191*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v1.16b // N = I + J 192*8fb009dcSAndroid Build Coastguard Worker pmull v19.8h, v7.8b, v19.8b // K = A*B4 193*8fb009dcSAndroid Build Coastguard Worker 194*8fb009dcSAndroid Build Coastguard Worker // This can probably be scheduled more efficiently. For now, we just 195*8fb009dcSAndroid Build Coastguard Worker // pair up independent instructions. 196*8fb009dcSAndroid Build Coastguard Worker zip1 v20.2d, v16.2d, v17.2d 197*8fb009dcSAndroid Build Coastguard Worker zip1 v22.2d, v18.2d, v19.2d 198*8fb009dcSAndroid Build Coastguard Worker zip2 v21.2d, v16.2d, v17.2d 199*8fb009dcSAndroid Build Coastguard Worker zip2 v23.2d, v18.2d, v19.2d 200*8fb009dcSAndroid Build Coastguard Worker eor v20.16b, v20.16b, v21.16b 201*8fb009dcSAndroid Build Coastguard Worker eor v22.16b, v22.16b, v23.16b 202*8fb009dcSAndroid Build Coastguard Worker and v21.16b, v21.16b, v24.16b 203*8fb009dcSAndroid Build Coastguard Worker and v23.16b, v23.16b, v25.16b 204*8fb009dcSAndroid Build Coastguard Worker eor v20.16b, v20.16b, v21.16b 205*8fb009dcSAndroid Build Coastguard Worker eor v22.16b, v22.16b, v23.16b 206*8fb009dcSAndroid Build Coastguard Worker zip1 v16.2d, v20.2d, v21.2d 207*8fb009dcSAndroid Build Coastguard Worker zip1 v18.2d, v22.2d, v23.2d 208*8fb009dcSAndroid Build Coastguard Worker zip2 v17.2d, v20.2d, v21.2d 209*8fb009dcSAndroid Build Coastguard Worker zip2 v19.2d, v22.2d, v23.2d 210*8fb009dcSAndroid Build Coastguard Worker 211*8fb009dcSAndroid Build Coastguard Worker ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8 212*8fb009dcSAndroid Build Coastguard Worker ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16 213*8fb009dcSAndroid Build Coastguard Worker pmull v1.8h, v7.8b, v3.8b // D = A*B 214*8fb009dcSAndroid Build Coastguard Worker ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32 215*8fb009dcSAndroid Build Coastguard Worker ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24 216*8fb009dcSAndroid Build Coastguard Worker eor v16.16b, v16.16b, v17.16b 217*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v19.16b 218*8fb009dcSAndroid Build Coastguard Worker eor v1.16b, v1.16b, v16.16b 219*8fb009dcSAndroid Build Coastguard Worker eor v1.16b, v1.16b, v18.16b 220*8fb009dcSAndroid Build Coastguard Worker ext v16.8b, v6.8b, v6.8b, #1 // A1 221*8fb009dcSAndroid Build Coastguard Worker pmull v16.8h, v16.8b, v4.8b // F = A1*B 222*8fb009dcSAndroid Build Coastguard Worker ext v2.8b, v4.8b, v4.8b, #1 // B1 223*8fb009dcSAndroid Build Coastguard Worker pmull v2.8h, v6.8b, v2.8b // E = A*B1 224*8fb009dcSAndroid Build Coastguard Worker ext v17.8b, v6.8b, v6.8b, #2 // A2 225*8fb009dcSAndroid Build Coastguard Worker pmull v17.8h, v17.8b, v4.8b // H = A2*B 226*8fb009dcSAndroid Build Coastguard Worker ext v19.8b, v4.8b, v4.8b, #2 // B2 227*8fb009dcSAndroid Build Coastguard Worker pmull v19.8h, v6.8b, v19.8b // G = A*B2 228*8fb009dcSAndroid Build Coastguard Worker ext v18.8b, v6.8b, v6.8b, #3 // A3 229*8fb009dcSAndroid Build Coastguard Worker eor v16.16b, v16.16b, v2.16b // L = E + F 230*8fb009dcSAndroid Build Coastguard Worker pmull v18.8h, v18.8b, v4.8b // J = A3*B 231*8fb009dcSAndroid Build Coastguard Worker ext v2.8b, v4.8b, v4.8b, #3 // B3 232*8fb009dcSAndroid Build Coastguard Worker eor v17.16b, v17.16b, v19.16b // M = G + H 233*8fb009dcSAndroid Build Coastguard Worker pmull v2.8h, v6.8b, v2.8b // I = A*B3 234*8fb009dcSAndroid Build Coastguard Worker 235*8fb009dcSAndroid Build Coastguard Worker // Here we diverge from the 32-bit version. It computes the following 236*8fb009dcSAndroid Build Coastguard Worker // (instructions reordered for clarity): 237*8fb009dcSAndroid Build Coastguard Worker // 238*8fb009dcSAndroid Build Coastguard Worker // veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L) 239*8fb009dcSAndroid Build Coastguard Worker // vand $t0#hi, $t0#hi, $k48 240*8fb009dcSAndroid Build Coastguard Worker // veor $t0#lo, $t0#lo, $t0#hi 241*8fb009dcSAndroid Build Coastguard Worker // 242*8fb009dcSAndroid Build Coastguard Worker // veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M) 243*8fb009dcSAndroid Build Coastguard Worker // vand $t1#hi, $t1#hi, $k32 244*8fb009dcSAndroid Build Coastguard Worker // veor $t1#lo, $t1#lo, $t1#hi 245*8fb009dcSAndroid Build Coastguard Worker // 246*8fb009dcSAndroid Build Coastguard Worker // veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N) 247*8fb009dcSAndroid Build Coastguard Worker // vand $t2#hi, $t2#hi, $k16 248*8fb009dcSAndroid Build Coastguard Worker // veor $t2#lo, $t2#lo, $t2#hi 249*8fb009dcSAndroid Build Coastguard Worker // 250*8fb009dcSAndroid Build Coastguard Worker // veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K) 251*8fb009dcSAndroid Build Coastguard Worker // vmov.i64 $t3#hi, #0 252*8fb009dcSAndroid Build Coastguard Worker // 253*8fb009dcSAndroid Build Coastguard Worker // $kN is a mask with the bottom N bits set. AArch64 cannot compute on 254*8fb009dcSAndroid Build Coastguard Worker // upper halves of SIMD registers, so we must split each half into 255*8fb009dcSAndroid Build Coastguard Worker // separate registers. To compensate, we pair computations up and 256*8fb009dcSAndroid Build Coastguard Worker // parallelize. 257*8fb009dcSAndroid Build Coastguard Worker 258*8fb009dcSAndroid Build Coastguard Worker ext v19.8b, v4.8b, v4.8b, #4 // B4 259*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v2.16b // N = I + J 260*8fb009dcSAndroid Build Coastguard Worker pmull v19.8h, v6.8b, v19.8b // K = A*B4 261*8fb009dcSAndroid Build Coastguard Worker 262*8fb009dcSAndroid Build Coastguard Worker // This can probably be scheduled more efficiently. For now, we just 263*8fb009dcSAndroid Build Coastguard Worker // pair up independent instructions. 264*8fb009dcSAndroid Build Coastguard Worker zip1 v20.2d, v16.2d, v17.2d 265*8fb009dcSAndroid Build Coastguard Worker zip1 v22.2d, v18.2d, v19.2d 266*8fb009dcSAndroid Build Coastguard Worker zip2 v21.2d, v16.2d, v17.2d 267*8fb009dcSAndroid Build Coastguard Worker zip2 v23.2d, v18.2d, v19.2d 268*8fb009dcSAndroid Build Coastguard Worker eor v20.16b, v20.16b, v21.16b 269*8fb009dcSAndroid Build Coastguard Worker eor v22.16b, v22.16b, v23.16b 270*8fb009dcSAndroid Build Coastguard Worker and v21.16b, v21.16b, v24.16b 271*8fb009dcSAndroid Build Coastguard Worker and v23.16b, v23.16b, v25.16b 272*8fb009dcSAndroid Build Coastguard Worker eor v20.16b, v20.16b, v21.16b 273*8fb009dcSAndroid Build Coastguard Worker eor v22.16b, v22.16b, v23.16b 274*8fb009dcSAndroid Build Coastguard Worker zip1 v16.2d, v20.2d, v21.2d 275*8fb009dcSAndroid Build Coastguard Worker zip1 v18.2d, v22.2d, v23.2d 276*8fb009dcSAndroid Build Coastguard Worker zip2 v17.2d, v20.2d, v21.2d 277*8fb009dcSAndroid Build Coastguard Worker zip2 v19.2d, v22.2d, v23.2d 278*8fb009dcSAndroid Build Coastguard Worker 279*8fb009dcSAndroid Build Coastguard Worker ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8 280*8fb009dcSAndroid Build Coastguard Worker ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16 281*8fb009dcSAndroid Build Coastguard Worker pmull v2.8h, v6.8b, v4.8b // D = A*B 282*8fb009dcSAndroid Build Coastguard Worker ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32 283*8fb009dcSAndroid Build Coastguard Worker ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24 284*8fb009dcSAndroid Build Coastguard Worker eor v16.16b, v16.16b, v17.16b 285*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v19.16b 286*8fb009dcSAndroid Build Coastguard Worker eor v2.16b, v2.16b, v16.16b 287*8fb009dcSAndroid Build Coastguard Worker eor v2.16b, v2.16b, v18.16b 288*8fb009dcSAndroid Build Coastguard Worker ext v16.16b, v0.16b, v2.16b, #8 289*8fb009dcSAndroid Build Coastguard Worker eor v1.16b, v1.16b, v0.16b // Karatsuba post-processing 290*8fb009dcSAndroid Build Coastguard Worker eor v1.16b, v1.16b, v2.16b 291*8fb009dcSAndroid Build Coastguard Worker eor v1.16b, v1.16b, v16.16b // Xm overlaps Xh.lo and Xl.hi 292*8fb009dcSAndroid Build Coastguard Worker ins v0.d[1], v1.d[0] // Xh|Xl - 256-bit result 293*8fb009dcSAndroid Build Coastguard Worker // This is a no-op due to the ins instruction below. 294*8fb009dcSAndroid Build Coastguard Worker // ins v2.d[0], v1.d[1] 295*8fb009dcSAndroid Build Coastguard Worker 296*8fb009dcSAndroid Build Coastguard Worker // equivalent of reduction_avx from ghash-x86_64.pl 297*8fb009dcSAndroid Build Coastguard Worker shl v17.2d, v0.2d, #57 // 1st phase 298*8fb009dcSAndroid Build Coastguard Worker shl v18.2d, v0.2d, #62 299*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v17.16b // 300*8fb009dcSAndroid Build Coastguard Worker shl v17.2d, v0.2d, #63 301*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v17.16b // 302*8fb009dcSAndroid Build Coastguard Worker // Note Xm contains {Xl.d[1], Xh.d[0]}. 303*8fb009dcSAndroid Build Coastguard Worker eor v18.16b, v18.16b, v1.16b 304*8fb009dcSAndroid Build Coastguard Worker ins v0.d[1], v18.d[0] // Xl.d[1] ^= t2.d[0] 305*8fb009dcSAndroid Build Coastguard Worker ins v2.d[0], v18.d[1] // Xh.d[0] ^= t2.d[1] 306*8fb009dcSAndroid Build Coastguard Worker 307*8fb009dcSAndroid Build Coastguard Worker ushr v18.2d, v0.2d, #1 // 2nd phase 308*8fb009dcSAndroid Build Coastguard Worker eor v2.16b, v2.16b,v0.16b 309*8fb009dcSAndroid Build Coastguard Worker eor v0.16b, v0.16b,v18.16b // 310*8fb009dcSAndroid Build Coastguard Worker ushr v18.2d, v18.2d, #6 311*8fb009dcSAndroid Build Coastguard Worker ushr v0.2d, v0.2d, #1 // 312*8fb009dcSAndroid Build Coastguard Worker eor v0.16b, v0.16b, v2.16b // 313*8fb009dcSAndroid Build Coastguard Worker eor v0.16b, v0.16b, v18.16b // 314*8fb009dcSAndroid Build Coastguard Worker 315*8fb009dcSAndroid Build Coastguard Worker subs x3, x3, #16 316*8fb009dcSAndroid Build Coastguard Worker bne .Loop_neon 317*8fb009dcSAndroid Build Coastguard Worker 318*8fb009dcSAndroid Build Coastguard Worker rev64 v0.16b, v0.16b // byteswap Xi and write 319*8fb009dcSAndroid Build Coastguard Worker ext v0.16b, v0.16b, v0.16b, #8 320*8fb009dcSAndroid Build Coastguard Worker st1 {v0.16b}, [x0] 321*8fb009dcSAndroid Build Coastguard Worker 322*8fb009dcSAndroid Build Coastguard Worker ret 323*8fb009dcSAndroid Build Coastguard Worker.size gcm_ghash_neon,.-gcm_ghash_neon 324*8fb009dcSAndroid Build Coastguard Worker 325*8fb009dcSAndroid Build Coastguard Worker.section .rodata 326*8fb009dcSAndroid Build Coastguard Worker.align 4 327*8fb009dcSAndroid Build Coastguard Worker.Lmasks: 328*8fb009dcSAndroid Build Coastguard Worker.quad 0x0000ffffffffffff // k48 329*8fb009dcSAndroid Build Coastguard Worker.quad 0x00000000ffffffff // k32 330*8fb009dcSAndroid Build Coastguard Worker.quad 0x000000000000ffff // k16 331*8fb009dcSAndroid Build Coastguard Worker.quad 0x0000000000000000 // k0 332*8fb009dcSAndroid Build Coastguard Worker.byte 71,72,65,83,72,32,102,111,114,32,65,82,77,118,56,44,32,100,101,114,105,118,101,100,32,102,114,111,109,32,65,82,77,118,52,32,118,101,114,115,105,111,110,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 333*8fb009dcSAndroid Build Coastguard Worker.align 2 334*8fb009dcSAndroid Build Coastguard Worker.align 2 335*8fb009dcSAndroid Build Coastguard Worker#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__) 336