1*89c4ff92SAndroid Build Coastguard Worker //
2*89c4ff92SAndroid Build Coastguard Worker // Copyright © 2020 Arm Ltd. All rights reserved.
3*89c4ff92SAndroid Build Coastguard Worker // SPDX-License-Identifier: MIT
4*89c4ff92SAndroid Build Coastguard Worker //
5*89c4ff92SAndroid Build Coastguard Worker
6*89c4ff92SAndroid Build Coastguard Worker #pragma once
7*89c4ff92SAndroid Build Coastguard Worker
8*89c4ff92SAndroid Build Coastguard Worker #include <ostream>
9*89c4ff92SAndroid Build Coastguard Worker #include <cmath>
10*89c4ff92SAndroid Build Coastguard Worker #include <cstring>
11*89c4ff92SAndroid Build Coastguard Worker #include <stdint.h>
12*89c4ff92SAndroid Build Coastguard Worker
13*89c4ff92SAndroid Build Coastguard Worker namespace armnn
14*89c4ff92SAndroid Build Coastguard Worker {
15*89c4ff92SAndroid Build Coastguard Worker class BFloat16
16*89c4ff92SAndroid Build Coastguard Worker {
17*89c4ff92SAndroid Build Coastguard Worker public:
BFloat16()18*89c4ff92SAndroid Build Coastguard Worker BFloat16()
19*89c4ff92SAndroid Build Coastguard Worker : m_Value(0)
20*89c4ff92SAndroid Build Coastguard Worker {}
21*89c4ff92SAndroid Build Coastguard Worker
22*89c4ff92SAndroid Build Coastguard Worker BFloat16(const BFloat16& v) = default;
23*89c4ff92SAndroid Build Coastguard Worker
BFloat16(uint16_t v)24*89c4ff92SAndroid Build Coastguard Worker explicit BFloat16(uint16_t v)
25*89c4ff92SAndroid Build Coastguard Worker : m_Value(v)
26*89c4ff92SAndroid Build Coastguard Worker {}
27*89c4ff92SAndroid Build Coastguard Worker
BFloat16(float v)28*89c4ff92SAndroid Build Coastguard Worker explicit BFloat16(float v)
29*89c4ff92SAndroid Build Coastguard Worker {
30*89c4ff92SAndroid Build Coastguard Worker m_Value = Float32ToBFloat16(v).Val();
31*89c4ff92SAndroid Build Coastguard Worker }
32*89c4ff92SAndroid Build Coastguard Worker
operator float() const33*89c4ff92SAndroid Build Coastguard Worker operator float() const
34*89c4ff92SAndroid Build Coastguard Worker {
35*89c4ff92SAndroid Build Coastguard Worker return ToFloat32();
36*89c4ff92SAndroid Build Coastguard Worker }
37*89c4ff92SAndroid Build Coastguard Worker
38*89c4ff92SAndroid Build Coastguard Worker BFloat16& operator=(const BFloat16& other) = default;
39*89c4ff92SAndroid Build Coastguard Worker
operator =(float v)40*89c4ff92SAndroid Build Coastguard Worker BFloat16& operator=(float v)
41*89c4ff92SAndroid Build Coastguard Worker {
42*89c4ff92SAndroid Build Coastguard Worker m_Value = Float32ToBFloat16(v).Val();
43*89c4ff92SAndroid Build Coastguard Worker return *this;
44*89c4ff92SAndroid Build Coastguard Worker }
45*89c4ff92SAndroid Build Coastguard Worker
operator ==(const BFloat16 & r) const46*89c4ff92SAndroid Build Coastguard Worker bool operator==(const BFloat16& r) const
47*89c4ff92SAndroid Build Coastguard Worker {
48*89c4ff92SAndroid Build Coastguard Worker return m_Value == r.Val();
49*89c4ff92SAndroid Build Coastguard Worker }
50*89c4ff92SAndroid Build Coastguard Worker
Float32ToBFloat16(const float v)51*89c4ff92SAndroid Build Coastguard Worker static BFloat16 Float32ToBFloat16(const float v)
52*89c4ff92SAndroid Build Coastguard Worker {
53*89c4ff92SAndroid Build Coastguard Worker if (std::isnan(v))
54*89c4ff92SAndroid Build Coastguard Worker {
55*89c4ff92SAndroid Build Coastguard Worker return Nan();
56*89c4ff92SAndroid Build Coastguard Worker }
57*89c4ff92SAndroid Build Coastguard Worker else
58*89c4ff92SAndroid Build Coastguard Worker {
59*89c4ff92SAndroid Build Coastguard Worker // Round value to the nearest even
60*89c4ff92SAndroid Build Coastguard Worker // Float32
61*89c4ff92SAndroid Build Coastguard Worker // S EEEEEEEE MMMMMMLRMMMMMMMMMMMMMMM
62*89c4ff92SAndroid Build Coastguard Worker // BFloat16
63*89c4ff92SAndroid Build Coastguard Worker // S EEEEEEEE MMMMMML
64*89c4ff92SAndroid Build Coastguard Worker // LSB (L): Least significat bit of BFloat16 (last bit of the Mantissa of BFloat16)
65*89c4ff92SAndroid Build Coastguard Worker // R: Rounding bit
66*89c4ff92SAndroid Build Coastguard Worker // LSB = 0, R = 0 -> round down
67*89c4ff92SAndroid Build Coastguard Worker // LSB = 1, R = 0 -> round down
68*89c4ff92SAndroid Build Coastguard Worker // LSB = 0, R = 1, all the rest = 0 -> round down
69*89c4ff92SAndroid Build Coastguard Worker // LSB = 1, R = 1 -> round up
70*89c4ff92SAndroid Build Coastguard Worker // LSB = 0, R = 1 -> round up
71*89c4ff92SAndroid Build Coastguard Worker const uint32_t* u32 = reinterpret_cast<const uint32_t*>(&v);
72*89c4ff92SAndroid Build Coastguard Worker uint16_t u16 = static_cast<uint16_t>(*u32 >> 16u);
73*89c4ff92SAndroid Build Coastguard Worker // Mark the LSB
74*89c4ff92SAndroid Build Coastguard Worker const uint16_t lsb = u16 & 0x0001;
75*89c4ff92SAndroid Build Coastguard Worker // Mark the error to be truncate (the rest of 16 bits of FP32)
76*89c4ff92SAndroid Build Coastguard Worker const uint16_t error = static_cast<uint16_t>((*u32 & 0x0000FFFF));
77*89c4ff92SAndroid Build Coastguard Worker if ((error > 0x8000 || (error == 0x8000 && lsb == 1)))
78*89c4ff92SAndroid Build Coastguard Worker {
79*89c4ff92SAndroid Build Coastguard Worker u16++;
80*89c4ff92SAndroid Build Coastguard Worker }
81*89c4ff92SAndroid Build Coastguard Worker BFloat16 b(u16);
82*89c4ff92SAndroid Build Coastguard Worker return b;
83*89c4ff92SAndroid Build Coastguard Worker }
84*89c4ff92SAndroid Build Coastguard Worker }
85*89c4ff92SAndroid Build Coastguard Worker
ToFloat32() const86*89c4ff92SAndroid Build Coastguard Worker float ToFloat32() const
87*89c4ff92SAndroid Build Coastguard Worker {
88*89c4ff92SAndroid Build Coastguard Worker const uint32_t u32 = static_cast<uint32_t>(m_Value << 16u);
89*89c4ff92SAndroid Build Coastguard Worker float f32;
90*89c4ff92SAndroid Build Coastguard Worker static_assert(sizeof u32 == sizeof f32, "");
91*89c4ff92SAndroid Build Coastguard Worker std::memcpy(&f32, &u32, sizeof u32);
92*89c4ff92SAndroid Build Coastguard Worker return f32;
93*89c4ff92SAndroid Build Coastguard Worker }
94*89c4ff92SAndroid Build Coastguard Worker
Val() const95*89c4ff92SAndroid Build Coastguard Worker uint16_t Val() const
96*89c4ff92SAndroid Build Coastguard Worker {
97*89c4ff92SAndroid Build Coastguard Worker return m_Value;
98*89c4ff92SAndroid Build Coastguard Worker }
99*89c4ff92SAndroid Build Coastguard Worker
Max()100*89c4ff92SAndroid Build Coastguard Worker static BFloat16 Max()
101*89c4ff92SAndroid Build Coastguard Worker {
102*89c4ff92SAndroid Build Coastguard Worker uint16_t max = 0x7F7F;
103*89c4ff92SAndroid Build Coastguard Worker return BFloat16(max);
104*89c4ff92SAndroid Build Coastguard Worker }
105*89c4ff92SAndroid Build Coastguard Worker
Nan()106*89c4ff92SAndroid Build Coastguard Worker static BFloat16 Nan()
107*89c4ff92SAndroid Build Coastguard Worker {
108*89c4ff92SAndroid Build Coastguard Worker uint16_t nan = 0x7FC0;
109*89c4ff92SAndroid Build Coastguard Worker return BFloat16(nan);
110*89c4ff92SAndroid Build Coastguard Worker }
111*89c4ff92SAndroid Build Coastguard Worker
Inf()112*89c4ff92SAndroid Build Coastguard Worker static BFloat16 Inf()
113*89c4ff92SAndroid Build Coastguard Worker {
114*89c4ff92SAndroid Build Coastguard Worker uint16_t infVal = 0x7F80;
115*89c4ff92SAndroid Build Coastguard Worker return BFloat16(infVal);
116*89c4ff92SAndroid Build Coastguard Worker }
117*89c4ff92SAndroid Build Coastguard Worker
118*89c4ff92SAndroid Build Coastguard Worker private:
119*89c4ff92SAndroid Build Coastguard Worker uint16_t m_Value;
120*89c4ff92SAndroid Build Coastguard Worker };
121*89c4ff92SAndroid Build Coastguard Worker
operator <<(std::ostream & os,const BFloat16 & b)122*89c4ff92SAndroid Build Coastguard Worker inline std::ostream& operator<<(std::ostream& os, const BFloat16& b)
123*89c4ff92SAndroid Build Coastguard Worker {
124*89c4ff92SAndroid Build Coastguard Worker os << b.ToFloat32() << "(0x" << std::hex << b.Val() << ")";
125*89c4ff92SAndroid Build Coastguard Worker return os;
126*89c4ff92SAndroid Build Coastguard Worker }
127*89c4ff92SAndroid Build Coastguard Worker
128*89c4ff92SAndroid Build Coastguard Worker } //namespace armnn
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