1*89c4ff92SAndroid Build Coastguard Worker // 2*89c4ff92SAndroid Build Coastguard Worker // Copyright © 2017 Arm Ltd and Contributors. All rights reserved. 3*89c4ff92SAndroid Build Coastguard Worker // SPDX-License-Identifier: MIT 4*89c4ff92SAndroid Build Coastguard Worker // 5*89c4ff92SAndroid Build Coastguard Worker #pragma once 6*89c4ff92SAndroid Build Coastguard Worker 7*89c4ff92SAndroid Build Coastguard Worker #include "LayerWithParameters.hpp" 8*89c4ff92SAndroid Build Coastguard Worker 9*89c4ff92SAndroid Build Coastguard Worker namespace armnn 10*89c4ff92SAndroid Build Coastguard Worker { 11*89c4ff92SAndroid Build Coastguard Worker 12*89c4ff92SAndroid Build Coastguard Worker /// This layer represents a strided slice operation. 13*89c4ff92SAndroid Build Coastguard Worker class StridedSliceLayer : public LayerWithParameters<StridedSliceDescriptor> 14*89c4ff92SAndroid Build Coastguard Worker { 15*89c4ff92SAndroid Build Coastguard Worker public: 16*89c4ff92SAndroid Build Coastguard Worker /// Makes a workload for the StridedSlice type. 17*89c4ff92SAndroid Build Coastguard Worker /// @param [in] graph The graph where this layer can be found. 18*89c4ff92SAndroid Build Coastguard Worker /// @param [in] factory The workload factory which will create the workload. 19*89c4ff92SAndroid Build Coastguard Worker /// @return A pointer to the created workload, or nullptr if not created. 20*89c4ff92SAndroid Build Coastguard Worker virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override; 21*89c4ff92SAndroid Build Coastguard Worker 22*89c4ff92SAndroid Build Coastguard Worker /// Creates a dynamically-allocated copy of this layer. 23*89c4ff92SAndroid Build Coastguard Worker /// @param [in] graph The graph into which this layer is being cloned. 24*89c4ff92SAndroid Build Coastguard Worker StridedSliceLayer* Clone(Graph& graph) const override; 25*89c4ff92SAndroid Build Coastguard Worker 26*89c4ff92SAndroid Build Coastguard Worker /// By default returns inputShapes if the number of inputs are equal to number of outputs, 27*89c4ff92SAndroid Build Coastguard Worker /// otherwise infers the output shapes from given input shapes and layer properties. 28*89c4ff92SAndroid Build Coastguard Worker /// @param [in] inputShapes The input shapes layer has. 29*89c4ff92SAndroid Build Coastguard Worker /// @return A vector to the inferred output shape. 30*89c4ff92SAndroid Build Coastguard Worker std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override; 31*89c4ff92SAndroid Build Coastguard Worker 32*89c4ff92SAndroid Build Coastguard Worker /// Check if the input tensor shape(s) 33*89c4ff92SAndroid Build Coastguard Worker /// will lead to a valid configuration of @ref StridedSliceLayer. 34*89c4ff92SAndroid Build Coastguard Worker /// @param [in] shapeInferenceMethod Indicates if output shape shall be overwritten or just validated. 35*89c4ff92SAndroid Build Coastguard Worker void ValidateTensorShapesFromInputs() override; 36*89c4ff92SAndroid Build Coastguard Worker 37*89c4ff92SAndroid Build Coastguard Worker void ExecuteStrategy(IStrategy& strategy) const override; 38*89c4ff92SAndroid Build Coastguard Worker 39*89c4ff92SAndroid Build Coastguard Worker 40*89c4ff92SAndroid Build Coastguard Worker protected: 41*89c4ff92SAndroid Build Coastguard Worker /// Constructor to create a StridedSliceLayer. 42*89c4ff92SAndroid Build Coastguard Worker /// @param [in] param StridedSliceDescriptor to configure the strided slice layer. 43*89c4ff92SAndroid Build Coastguard Worker /// @param [in] name Optional name for the layer. 44*89c4ff92SAndroid Build Coastguard Worker StridedSliceLayer(const StridedSliceDescriptor& param, const char* name); 45*89c4ff92SAndroid Build Coastguard Worker 46*89c4ff92SAndroid Build Coastguard Worker /// Default destructor 47*89c4ff92SAndroid Build Coastguard Worker ~StridedSliceLayer() = default; 48*89c4ff92SAndroid Build Coastguard Worker }; 49*89c4ff92SAndroid Build Coastguard Worker 50*89c4ff92SAndroid Build Coastguard Worker } // namespace 51