1*89c4ff92SAndroid Build Coastguard Worker // 2*89c4ff92SAndroid Build Coastguard Worker // Copyright © 2017,2022 Arm Ltd and Contributors. All rights reserved. 3*89c4ff92SAndroid Build Coastguard Worker // SPDX-License-Identifier: MIT 4*89c4ff92SAndroid Build Coastguard Worker // 5*89c4ff92SAndroid Build Coastguard Worker #pragma once 6*89c4ff92SAndroid Build Coastguard Worker 7*89c4ff92SAndroid Build Coastguard Worker #include "LayerWithParameters.hpp" 8*89c4ff92SAndroid Build Coastguard Worker 9*89c4ff92SAndroid Build Coastguard Worker #include <armnn/utility/PolymorphicDowncast.hpp> 10*89c4ff92SAndroid Build Coastguard Worker 11*89c4ff92SAndroid Build Coastguard Worker namespace armnn 12*89c4ff92SAndroid Build Coastguard Worker { 13*89c4ff92SAndroid Build Coastguard Worker 14*89c4ff92SAndroid Build Coastguard Worker /// This layer represents a permutation operation. 15*89c4ff92SAndroid Build Coastguard Worker class PermuteLayer : public LayerWithParameters<PermuteDescriptor> 16*89c4ff92SAndroid Build Coastguard Worker { 17*89c4ff92SAndroid Build Coastguard Worker public: 18*89c4ff92SAndroid Build Coastguard Worker /// Makes a workload for the Permute type. 19*89c4ff92SAndroid Build Coastguard Worker /// @param [in] factory The workload factory which will create the workload. 20*89c4ff92SAndroid Build Coastguard Worker /// @return A pointer to the created workload, or nullptr if not created. 21*89c4ff92SAndroid Build Coastguard Worker virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override; 22*89c4ff92SAndroid Build Coastguard Worker 23*89c4ff92SAndroid Build Coastguard Worker /// Creates a dynamically-allocated copy of this layer. 24*89c4ff92SAndroid Build Coastguard Worker /// @param [in] graph The graph into which this layer is being cloned. 25*89c4ff92SAndroid Build Coastguard Worker PermuteLayer* Clone(Graph& graph) const override; 26*89c4ff92SAndroid Build Coastguard Worker 27*89c4ff92SAndroid Build Coastguard Worker /// Check if the input tensor shape(s) 28*89c4ff92SAndroid Build Coastguard Worker /// will lead to a valid configuration of @ref PermuteLayer. 29*89c4ff92SAndroid Build Coastguard Worker void ValidateTensorShapesFromInputs() override; 30*89c4ff92SAndroid Build Coastguard Worker 31*89c4ff92SAndroid Build Coastguard Worker /// By default returns inputShapes if the number of inputs are equal to number of outputs, 32*89c4ff92SAndroid Build Coastguard Worker /// otherwise infers the output shapes from given input shapes and layer properties. 33*89c4ff92SAndroid Build Coastguard Worker /// @param [in] inputShapes The input shapes layer has. 34*89c4ff92SAndroid Build Coastguard Worker /// @return A vector to the inferred output shape. 35*89c4ff92SAndroid Build Coastguard Worker std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override; 36*89c4ff92SAndroid Build Coastguard Worker 37*89c4ff92SAndroid Build Coastguard Worker /// @return a permutation vector represents the memory layout of the tensor elements. GetPermutation() const38*89c4ff92SAndroid Build Coastguard Worker const PermutationVector& GetPermutation() const 39*89c4ff92SAndroid Build Coastguard Worker { 40*89c4ff92SAndroid Build Coastguard Worker return m_Param.m_DimMappings; 41*89c4ff92SAndroid Build Coastguard Worker } 42*89c4ff92SAndroid Build Coastguard Worker 43*89c4ff92SAndroid Build Coastguard Worker /// Indicates if the other layer received is inverse of this one. 44*89c4ff92SAndroid Build Coastguard Worker /// @param other The other layer to be compared with. 45*89c4ff92SAndroid Build Coastguard Worker /// @return true if other layer is inverse of this false otherwise. IsInverse(const Layer & other) const46*89c4ff92SAndroid Build Coastguard Worker bool IsInverse(const Layer& other) const 47*89c4ff92SAndroid Build Coastguard Worker { 48*89c4ff92SAndroid Build Coastguard Worker return (other.GetType() == LayerType::Permute) && 49*89c4ff92SAndroid Build Coastguard Worker GetPermutation().IsInverse(PolymorphicDowncast<const PermuteLayer*>(&other)->GetPermutation()); 50*89c4ff92SAndroid Build Coastguard Worker } 51*89c4ff92SAndroid Build Coastguard Worker 52*89c4ff92SAndroid Build Coastguard Worker /// Indicates if the other layer received is equal to this one. 53*89c4ff92SAndroid Build Coastguard Worker /// @param other The other layer to be compare with. 54*89c4ff92SAndroid Build Coastguard Worker /// @return true if other layer is equal to this false otherwise. IsEqual(const Layer & other) const55*89c4ff92SAndroid Build Coastguard Worker bool IsEqual(const Layer& other) const 56*89c4ff92SAndroid Build Coastguard Worker { 57*89c4ff92SAndroid Build Coastguard Worker return (other.GetType() == LayerType::Permute) && 58*89c4ff92SAndroid Build Coastguard Worker GetPermutation().IsEqual(PolymorphicDowncast<const PermuteLayer*>(&other)->GetPermutation()); 59*89c4ff92SAndroid Build Coastguard Worker } 60*89c4ff92SAndroid Build Coastguard Worker 61*89c4ff92SAndroid Build Coastguard Worker void ExecuteStrategy(IStrategy& strategy) const override; 62*89c4ff92SAndroid Build Coastguard Worker 63*89c4ff92SAndroid Build Coastguard Worker 64*89c4ff92SAndroid Build Coastguard Worker protected: 65*89c4ff92SAndroid Build Coastguard Worker /// Constructor to create a PermuteLayer. 66*89c4ff92SAndroid Build Coastguard Worker /// @param [in] param PermuteDescriptor to configure the permute operation. 67*89c4ff92SAndroid Build Coastguard Worker /// @param [in] name Optional name for the layer. 68*89c4ff92SAndroid Build Coastguard Worker PermuteLayer(const PermuteDescriptor& param, const char* name); 69*89c4ff92SAndroid Build Coastguard Worker 70*89c4ff92SAndroid Build Coastguard Worker /// Default destructor 71*89c4ff92SAndroid Build Coastguard Worker ~PermuteLayer() = default; 72*89c4ff92SAndroid Build Coastguard Worker }; 73*89c4ff92SAndroid Build Coastguard Worker 74*89c4ff92SAndroid Build Coastguard Worker } // namespace 75