1*16467b97STreehugger Robot/// \page interop Interacting with the Generated Code 2*16467b97STreehugger Robot/// 3*16467b97STreehugger Robot/// \section intro Introduction 4*16467b97STreehugger Robot/// 5*16467b97STreehugger Robot/// The main way to interact with the generated code is via action code placed within <code>{</code> and 6*16467b97STreehugger Robot/// <code>}</code> characters in your rules. In general, you are advised to keep the code you embed within 7*16467b97STreehugger Robot/// these actions, and the grammar itself to an absolute minimum. Rather than embed code directly in your 8*16467b97STreehugger Robot/// grammar, you should construct an API, that is called from the actions within your grammar. This way 9*16467b97STreehugger Robot/// you will keep the grammar clean and maintainable and separate the code generators or other code 10*16467b97STreehugger Robot/// from the definition of the grammar itself. 11*16467b97STreehugger Robot/// 12*16467b97STreehugger Robot/// However, when you wish to call your API functions, or insert small pieces of code that do not 13*16467b97STreehugger Robot/// warrant external functions, you will need to access elements of tokens, return elements from 14*16467b97STreehugger Robot/// parser rules and perhaps the internals of the recognizer itself. The C runtime provides a number 15*16467b97STreehugger Robot/// of MACROs that you can use within your action code. It also provides a number of performant 16*16467b97STreehugger Robot/// structures that you may find useful for building symbol tables, lists, tries, stacks, arrays and so on (all 17*16467b97STreehugger Robot/// of which are managed so that your memory allocation problems are minimized.) 18*16467b97STreehugger Robot/// 19*16467b97STreehugger Robot/// \section rules Parameters and Returns from Parser Rules 20*16467b97STreehugger Robot/// 21*16467b97STreehugger Robot/// The C target does not differ from the Java target in any major ways here, and you should consult 22*16467b97STreehugger Robot/// the standard documentation for the use of parameters on rules and the returns clause. You should 23*16467b97STreehugger Robot/// be aware though, that the rules generate C function calls and therefore the input and returns 24*16467b97STreehugger Robot/// clauses are subject to the constraints of C scoping. 25*16467b97STreehugger Robot/// 26*16467b97STreehugger Robot/// You should note that if your parser rule returns more than a single entity, then the return 27*16467b97STreehugger Robot/// type of the generated rule function is a struct, which is returned by value. This is also the case 28*16467b97STreehugger Robot/// if your rule is part of a tree building grammar (uses the <code>output=AST;</code> option. 29*16467b97STreehugger Robot/// 30*16467b97STreehugger Robot/// Other than the notes above, you can use any pre-declared type as an input or output parameter 31*16467b97STreehugger Robot/// for your rule. 32*16467b97STreehugger Robot/// 33*16467b97STreehugger Robot/// \section memory Memory Management 34*16467b97STreehugger Robot/// 35*16467b97STreehugger Robot/// You are responsible for allocating and freeing any memory used by your own 36*16467b97STreehugger Robot/// constructs, ANTLR will track and release any memory allocated internally for tokens, trees, stacks, scopes 37*16467b97STreehugger Robot/// and so on. This memory is returned to the malloc pool when you call the free method of any 38*16467b97STreehugger Robot/// ANTLR3 produced structure. 39*16467b97STreehugger Robot/// 40*16467b97STreehugger Robot/// For performance reasons, and to avoid thrashing the malloc allocation system, memory for amy elements 41*16467b97STreehugger Robot/// of your generated parser is allocated in chunks and parcelled out by factories. For instance memory 42*16467b97STreehugger Robot/// for tokens is created as an array of tokens, and a token factory hands out the next available slot 43*16467b97STreehugger Robot/// to the lexer. When you free the lexer, the allocated memory is returned to the pool. The same applies 44*16467b97STreehugger Robot/// to 'strings' that contain the token text and various other text elements accessed within the lexer. 45*16467b97STreehugger Robot/// 46*16467b97STreehugger Robot/// The only side effect of this is that after your parse and analysis is complete, if you wish to retain 47*16467b97STreehugger Robot/// anything generated automatically, you must copy it before freeing the recognizer structures. In practice 48*16467b97STreehugger Robot/// it is usually practical to retain the recognizer context objects until your processing is complete or 49*16467b97STreehugger Robot/// to use your own allocation scheme for generating output etc. 50*16467b97STreehugger Robot/// 51*16467b97STreehugger Robot/// The advantage of using object factories is of course that memory leaks and accessing de-allocated 52*16467b97STreehugger Robot/// memory are bugs that rarely occur within the ANTLR3 C runtime. Further, allocating memory for 53*16467b97STreehugger Robot/// tokens, trees and so on is very fast. 54*16467b97STreehugger Robot/// 55*16467b97STreehugger Robot/// \section ctx The CTX Macro 56*16467b97STreehugger Robot/// 57*16467b97STreehugger Robot/// The CTX macro is a fundamental parameter that is passed as the first parameter to any generated function 58*16467b97STreehugger Robot/// concerned with your lexer, parser, or tree parser. The is is the context pointer for your generated 59*16467b97STreehugger Robot/// recognizer and is how you invoke the generated functions, and access the data embedded within your generated 60*16467b97STreehugger Robot/// recognizer. While you can use it to directly access stacks, scopes and so on, this is not really recommended 61*16467b97STreehugger Robot/// as you should use the $xxx references that are available generically within ANTLR grammars. 62*16467b97STreehugger Robot/// 63*16467b97STreehugger Robot/// The context pointer is used because this removes the need for any global/static variables at all, either 64*16467b97STreehugger Robot/// within the generated code, or the C runtime. This is of course fundamental to creating free threading 65*16467b97STreehugger Robot/// recognizers. Wherever a function call or rule call required the ctx parameter, you either reference it 66*16467b97STreehugger Robot/// via the CTX macro, or the ctx parameter is in fact the return type from calling the 'constructor' 67*16467b97STreehugger Robot/// function for your parser/lexer/tree parser (see code example in "How to build Generated Code" .) 68*16467b97STreehugger Robot/// 69*16467b97STreehugger Robot/// \section macros Pre-Defined convenience MACROs 70*16467b97STreehugger Robot/// 71*16467b97STreehugger Robot/// While the author is not fond of using C MACROs to hide code or structure access, in the case of generated 72*16467b97STreehugger Robot/// code, they serve two useful purposes. The first is to simplify the references to internal constructs, 73*16467b97STreehugger Robot/// the second is to facilitate the change of any internal interface without requiring you to port grammars 74*16467b97STreehugger Robot/// from earlier versions (just regenerate and recompile). As of release 3.1, these macros are stable and 75*16467b97STreehugger Robot/// will only change their usage interface in the event of bugs being discovered. You are encouraged to 76*16467b97STreehugger Robot/// use these macros in your code, rather than access the raw interface. 77*16467b97STreehugger Robot/// 78*16467b97STreehugger Robot/// \bNB: Macros that act like statements must be terminated with a ';'. The macro body does not 79*16467b97STreehugger Robot/// supply this, nor should it. Macros that call functions are declared with () even if they 80*16467b97STreehugger Robot/// have no parameters, macros that reference fields do not have a () declaration. 81*16467b97STreehugger Robot/// 82*16467b97STreehugger Robot/// \section lexermacros Lexer Macros 83*16467b97STreehugger Robot/// 84*16467b97STreehugger Robot/// There are a number of macros that are useful exclusively within lexer rules. There are additional 85*16467b97STreehugger Robot/// macros, common to all recognizer, and these are documented in the section Common Macros. 86*16467b97STreehugger Robot/// 87*16467b97STreehugger Robot/// \subsection lexer LEXER 88*16467b97STreehugger Robot/// 89*16467b97STreehugger Robot/// The <code>LEXER</code> macro returns a pointer to the base lexer object, which is of type #pANTLR3_LEXER. This is 90*16467b97STreehugger Robot/// not the pointer to your generated lexer, which is supplied by the CTX macro, 91*16467b97STreehugger Robot/// but to the common implementation of a lexer interface, 92*16467b97STreehugger Robot/// which is supplied to all generated lexers. 93*16467b97STreehugger Robot/// 94*16467b97STreehugger Robot/// \subsection lexstate LEXSTATE 95*16467b97STreehugger Robot/// 96*16467b97STreehugger Robot/// Provides a pointer to the lexer shared state structure, which is where the tokens for a 97*16467b97STreehugger Robot/// rule are constructed and the status elements of the lexer are kept. This pointer is of type 98*16467b97STreehugger Robot/// #pANTLR3_RECOGNIZER_SHARED_STATE.In general you should only access elements of this structure 99*16467b97STreehugger Robot/// if there is not already another MACRO or standard $xxxx antlr reference that refers to it. 100*16467b97STreehugger Robot/// 101*16467b97STreehugger Robot/// \subsection la LA(n) 102*16467b97STreehugger Robot/// 103*16467b97STreehugger Robot/// The <code>LA</code> macro returns the character at index n from the current input stream index. The return 104*16467b97STreehugger Robot/// type is #ANTLR3_UINT32. Hence <code>LA(1)</code> returns the character at the current input position (the 105*16467b97STreehugger Robot/// character that will be consumed next), <code>LA(-1)</code> returns the character that has just been consumed 106*16467b97STreehugger Robot/// and so on. The <code>LA(n)</code> macro is useful for constructing semantic predicates in lexer rules. The 107*16467b97STreehugger Robot/// reference <code>LA(0)</code> is undefined and will cause an error in your lexer. 108*16467b97STreehugger Robot/// 109*16467b97STreehugger Robot/// \subsection getcharindex GETCHARINDEX() 110*16467b97STreehugger Robot/// 111*16467b97STreehugger Robot/// The <code>GETCHARINDEX</code> macro returns the index of the current character position as a 0 based 112*16467b97STreehugger Robot/// offset from the start of the input stream. It returns a value type of #ANTLR3_UINT32. 113*16467b97STreehugger Robot/// 114*16467b97STreehugger Robot/// \subsection getline GETLINE() 115*16467b97STreehugger Robot/// 116*16467b97STreehugger Robot/// The <code>GETLINE</code> macro returns the line number of current character (<code>LA(1)</code> in the input 117*16467b97STreehugger Robot/// stream. It returns a value type of #ANTLR3_UINT32. Note that the line number is incremented 118*16467b97STreehugger Robot/// automatically by an input stream when it sees the input character '\n'. The character that causes 119*16467b97STreehugger Robot/// the line number to increment can be changed by calling the SetNewLineChar() method on the input 120*16467b97STreehugger Robot/// stream before invoking the lexer and after creating the input stream. 121*16467b97STreehugger Robot/// 122*16467b97STreehugger Robot/// \subsection gettext GETTEXT() 123*16467b97STreehugger Robot/// 124*16467b97STreehugger Robot/// The <code>GETTEXT</code> macro returns the text currently matched by the lexer rule. In general you should use the 125*16467b97STreehugger Robot/// generic $text reference in ANTLR to retrieve this. The return type is a reference type of #pANTLR3_STRING 126*16467b97STreehugger Robot/// which allows you to manipulate the text you have retrieved (\b NB this does not change the input stream 127*16467b97STreehugger Robot/// only the text you copy from the input stream when you use this MACRO or $text). 128*16467b97STreehugger Robot/// 129*16467b97STreehugger Robot/// The reference $text->chars or GETTEXT()->chars will reference a pointer to the '\\0' terminated character 130*16467b97STreehugger Robot/// string that the ANTLR3 #pANTLR3_STRING represents. String space is allocated automatically as well as 131*16467b97STreehugger Robot/// the structure that holds the string. The #pANTLR3_STRING_FACTORY associated with the lexer handles this 132*16467b97STreehugger Robot/// and when you close the lexer, it will automatically free any space allocated for strings and their structures. 133*16467b97STreehugger Robot/// 134*16467b97STreehugger Robot/// \subsection getcharpositioninline GETCHARPOSITIONINLINE() 135*16467b97STreehugger Robot/// 136*16467b97STreehugger Robot/// The <code>GETCHARPOSITIONINLINE</code> returns the zero based offset of character <code>LA(1)</code> 137*16467b97STreehugger Robot/// from the start of the current input line. See the macro <code>GETLINE</code> for details on what the 138*16467b97STreehugger Robot/// line number means. 139*16467b97STreehugger Robot/// 140*16467b97STreehugger Robot/// \subsection emit EMIT() 141*16467b97STreehugger Robot/// 142*16467b97STreehugger Robot/// The macro <code>EMIT</code> causes the text range currently matched to the lexer rule to be emitted 143*16467b97STreehugger Robot/// immediately as the token for the rule. Subsequent text is matched but ignored. The type used for the 144*16467b97STreehugger Robot/// the token is the name of the lexer rule or, if you have change this by using $type = XXX;, the type 145*16467b97STreehugger Robot/// XXX is used. 146*16467b97STreehugger Robot/// 147*16467b97STreehugger Robot/// \subsection emitnew EMITNEW(t) 148*16467b97STreehugger Robot/// 149*16467b97STreehugger Robot/// The macro <code>EMITNEW</code> causes the supplied token reference <code>t</code> to be used as the 150*16467b97STreehugger Robot/// token emitted by the rule. The parameter <code>t </code> must be of type #pANTLR3_COMMON_TOKEN. 151*16467b97STreehugger Robot/// 152*16467b97STreehugger Robot/// \subsection index INDEX() 153*16467b97STreehugger Robot/// 154*16467b97STreehugger Robot/// The <code>INDEX</code> macro returns the current input position according to the input stream. It is not 155*16467b97STreehugger Robot/// guaranteed to be the character offset in the input stream but is instead used as a value 156*16467b97STreehugger Robot/// for marking and rewinding to specific points in the input stream. Use the macro <code>GETCHARINDEX()</code> 157*16467b97STreehugger Robot/// to find out the position of the <code>LA(1)</code> in the input stream. 158*16467b97STreehugger Robot/// 159*16467b97STreehugger Robot/// \subsection pushstream PUSHSTREAM(str) 160*16467b97STreehugger Robot/// 161*16467b97STreehugger Robot/// The <code>PUSHSTREAM</code> macro, in conjunction with the <code>POPSTREAM</code> macro (called internally in the runtime usually) 162*16467b97STreehugger Robot/// can be used to stack many input streams to the lexer, and implement constructs such as the C pre-processor 163*16467b97STreehugger Robot/// \#include directive. 164*16467b97STreehugger Robot/// 165*16467b97STreehugger Robot/// An input stream that is pushed on to the stack becomes the current input stream for the lexer and 166*16467b97STreehugger Robot/// the state of the previous stream is automatically saved. The input stream will be automatically 167*16467b97STreehugger Robot/// popped from the stack when it is exhausted by the lexer. You may use the macro <code>POPSTREAM</code> 168*16467b97STreehugger Robot/// to return to the previous input stream prior to exhausting the currently stacked input stream. 169*16467b97STreehugger Robot/// 170*16467b97STreehugger Robot/// Here is an example of using the macro in a lexer to implement the C \#include pre-processor directive: 171*16467b97STreehugger Robot/// 172*16467b97STreehugger Robot/// \code 173*16467b97STreehugger Robot/// fragment 174*16467b97STreehugger Robot/// STRING_GUTS : (~('\\'|'"') )* ; 175*16467b97STreehugger Robot/// 176*16467b97STreehugger Robot/// LINE_COMMAND 177*16467b97STreehugger Robot/// : '#' (' ' | '\t')* 178*16467b97STreehugger Robot/// ( 179*16467b97STreehugger Robot/// 'include' (' ' | '\t')+ '"' file = STRING_GUTS '"' (' ' | '\t')* '\r'? '\n' 180*16467b97STreehugger Robot/// { 181*16467b97STreehugger Robot/// pANTLR3_STRING fName; 182*16467b97STreehugger Robot/// pANTLR3_INPUT_STREAM in; 183*16467b97STreehugger Robot/// 184*16467b97STreehugger Robot/// // Create an initial string, then take a substring 185*16467b97STreehugger Robot/// // We can do this by messing with the start and end 186*16467b97STreehugger Robot/// // pointers of tokens and so on. This shows a reasonable way to 187*16467b97STreehugger Robot/// // manipulate strings. 188*16467b97STreehugger Robot/// // 189*16467b97STreehugger Robot/// fName = $file.text; 190*16467b97STreehugger Robot/// printf("Including file '\%s'\n", fName->chars); 191*16467b97STreehugger Robot/// 192*16467b97STreehugger Robot/// // Create a new input stream and take advantage of built in stream stacking 193*16467b97STreehugger Robot/// // in C target runtime. 194*16467b97STreehugger Robot/// // 195*16467b97STreehugger Robot/// in = antlr38BitFileStreamNew(fName->chars); 196*16467b97STreehugger Robot/// PUSHSTREAM(in); 197*16467b97STreehugger Robot/// 198*16467b97STreehugger Robot/// // Note that the input stream is not closed when it EOFs, I don't bother 199*16467b97STreehugger Robot/// // to do it here, but it is up to you to track streams created like this 200*16467b97STreehugger Robot/// // and destroy them when the whole parse session is complete. Remember that you 201*16467b97STreehugger Robot/// // don't want to do this until all tokens have been manipulated all the way through 202*16467b97STreehugger Robot/// // your tree parsers etc as the token does not store the text it just refers 203*16467b97STreehugger Robot/// // back to the input stream and trying to get the text for it will abort if you 204*16467b97STreehugger Robot/// // close the input stream too early. 205*16467b97STreehugger Robot/// // 206*16467b97STreehugger Robot/// 207*16467b97STreehugger Robot/// } 208*16467b97STreehugger Robot/// | (('0'..'9')=>('0'..'9'))+ ~('\n'|'\r')* '\r'? '\n' 209*16467b97STreehugger Robot/// ) 210*16467b97STreehugger Robot/// {$channel=HIDDEN;} 211*16467b97STreehugger Robot/// ; 212*16467b97STreehugger Robot/// \endcode 213*16467b97STreehugger Robot/// 214*16467b97STreehugger Robot/// \subsection popstream POPSTREAM() 215*16467b97STreehugger Robot/// 216*16467b97STreehugger Robot/// Assuming that you have stacked an input stream using the PUSHSTREAM macro, you can 217*16467b97STreehugger Robot/// remove it from the stream stack and revert to the previous input stream. You should be careful 218*16467b97STreehugger Robot/// to pop the stream at an appropriate point in your lexer action, so you do not match characters 219*16467b97STreehugger Robot/// from one stream with those from another in the same rule (unless this is what you want to do) 220*16467b97STreehugger Robot/// 221*16467b97STreehugger Robot/// \subsection settext SETTEXT(str) 222*16467b97STreehugger Robot/// 223*16467b97STreehugger Robot/// A token manufactured by the lexer does not actually physically store the text from the 224*16467b97STreehugger Robot/// input stream to which it matches. The token string is instead created only if you ask for 225*16467b97STreehugger Robot/// the text. However if you wish to change the text that the token represents you can use 226*16467b97STreehugger Robot/// this macro to set it explicitly. Note that this does not change the input stream text 227*16467b97STreehugger Robot/// but associates the supplied #pANTLR3_STRING with the token. This string is then returned 228*16467b97STreehugger Robot/// when parser and tree parser reference the tokens via the $xxx.text reference. 229*16467b97STreehugger Robot/// 230*16467b97STreehugger Robot/// \subsection user1 USER1 USER2 USER3 and CUSTOM 231*16467b97STreehugger Robot/// 232*16467b97STreehugger Robot/// While you can create your own custom token class and have the lexer deal with this, this 233*16467b97STreehugger Robot/// is a lot of work compared to the trivial inheritance that can be achieved in the Java target. 234*16467b97STreehugger Robot/// In many cases though, all that is needed is the addition of a few data items such as an 235*16467b97STreehugger Robot/// integer or a pointer. Rather than require C programmers to create complicated structures 236*16467b97STreehugger Robot/// just to add a few data items, the C target provides a few custom fields in the standard 237*16467b97STreehugger Robot/// token, which will fulfil the needs of most lexers and parsers. 238*16467b97STreehugger Robot/// 239*16467b97STreehugger Robot/// The token fields user1, user2, and user3 are all value types of #ANTLR_UINT32. In the 240*16467b97STreehugger Robot/// parser you can reference these fields directly from the token: <code>x=TOKNAME { $x->user1 ...</code> 241*16467b97STreehugger Robot/// but when you are building the token in the lexer, you must assign to the fields using the 242*16467b97STreehugger Robot/// macros <code>USER1</code>, <code>USER2</code>, or <code>USER3</code>. As in: 243*16467b97STreehugger Robot/// 244*16467b97STreehugger Robot/// \code 245*16467b97STreehugger Robot/// LEXTOK: 'AAAAA' { USER1 = 99; } ; 246*16467b97STreehugger Robot/// \endcode 247*16467b97STreehugger Robot/// 248*16467b97STreehugger Robot/// 249*16467b97STreehugger Robot/// \section parsermacros Parser and Tree Parser Macros 250*16467b97STreehugger Robot/// 251*16467b97STreehugger Robot/// \subsection parser PARSER 252*16467b97STreehugger Robot/// 253*16467b97STreehugger Robot/// The <code>PARSER</code> macro returns a pointer to the base parser or tree parser object, which is of type #pANTLR3_PARSER 254*16467b97STreehugger Robot/// or #pANTLR3_TREE_PARSER . This is not the pointer to your generated parser, which is supplied by the <code>CTX</code> macro, 255*16467b97STreehugger Robot/// but to the common implementation of a parser or tree parser interface, which is supplied to all generated parsers. 256*16467b97STreehugger Robot/// 257*16467b97STreehugger Robot/// \subsection index INDEX() 258*16467b97STreehugger Robot/// 259*16467b97STreehugger Robot/// When used in the parser, the <code>INDEX</code> macro returns the position of the current 260*16467b97STreehugger Robot/// token ( LT(1) ) in the input token stream. It can be used for <code>MARK</code> and <code>REWIND</code> 261*16467b97STreehugger Robot/// operations. 262*16467b97STreehugger Robot/// 263*16467b97STreehugger Robot/// \subsection lt LT(n) and LA(n) 264*16467b97STreehugger Robot/// 265*16467b97STreehugger Robot/// In the parser, the macro <code>LT(n)</code> returns the #pANTLR3_COMMON_TOKEN at offset <code>n</code> from 266*16467b97STreehugger Robot/// the current token stream input position. The macro <code>LA(n)</code> returns the token type of the token 267*16467b97STreehugger Robot/// at position <code>n</code>. The value <code>n</code> cannot be zero, and such a reference will return 268*16467b97STreehugger Robot/// <code>NULL</code> and possibly cause an error. <code>LA(1)</code> is the token that is about to be 269*16467b97STreehugger Robot/// recognized and <code>LA(-1)</code> is the token that has just been recognized. Values of n that exceed the 270*16467b97STreehugger Robot/// limits of the token stream boundaries will return <code>NULL</code>. 271*16467b97STreehugger Robot/// 272*16467b97STreehugger Robot/// \subsection psrstate PSRSTATE 273*16467b97STreehugger Robot/// 274*16467b97STreehugger Robot/// Returns the shared state pointer of type #pANTLR3_RECOGNIZER_SHARED_STATE. This is not generally 275*16467b97STreehugger Robot/// useful to the grammar programmer as the useful elements have generic $xxx references built in to 276*16467b97STreehugger Robot/// ANTLR. 277*16467b97STreehugger Robot/// 278*16467b97STreehugger Robot/// \subsection adaptor ADAPTOR 279*16467b97STreehugger Robot/// 280*16467b97STreehugger Robot/// When building an AST via a parser, the work of constructing and manipulating trees is done 281*16467b97STreehugger Robot/// by a supplied adaptor class. The default class is usually fine for most tree operations but 282*16467b97STreehugger Robot/// if you wish to build your own specialized linked/tree structure, then you may need to reference 283*16467b97STreehugger Robot/// the adaptor you supply directly. The <code>ADAPTOR</code> macro returns the reference to the tree adaptor 284*16467b97STreehugger Robot/// which is always of type #pANTLR3_BASE_TREE_ADAPTOR, even if it is your custom adapter. 285*16467b97STreehugger Robot/// 286*16467b97STreehugger Robot/// \section commonmacros Macros Common to All Recognizers 287*16467b97STreehugger Robot/// 288*16467b97STreehugger Robot/// \subsection recognizer RECOGNIZER 289*16467b97STreehugger Robot/// 290*16467b97STreehugger Robot/// Returns a reference type of #pANTRL3_BASE_RECOGNIZER, which is the base functionality supplied 291*16467b97STreehugger Robot/// to all recognizers, whether lexers, parsers or tree parsers. You can override methods in this 292*16467b97STreehugger Robot/// interface by installing your own function pointers (once you know what you are doing). 293*16467b97STreehugger Robot/// 294*16467b97STreehugger Robot/// \subsection input INPUT 295*16467b97STreehugger Robot/// 296*16467b97STreehugger Robot/// Returns a reference to the input stream of the appropriate type for the recognizer. In a lexer 297*16467b97STreehugger Robot/// this macro returns a reference type of #pANTLR3_INPUT_STREAM, in a parser this is type 298*16467b97STreehugger Robot/// #pANTLR3_TOKEN_STREAM and in a tree parser this is type #pANTLR3_COMMON_TREE_NODE_STREAM. 299*16467b97STreehugger Robot/// You can of course provide your own implementations of any of these interfaces. 300*16467b97STreehugger Robot/// 301*16467b97STreehugger Robot/// \subsection mark MARK() 302*16467b97STreehugger Robot/// 303*16467b97STreehugger Robot/// This macro will cause the input stream for the current recognizer to be marked with a 304*16467b97STreehugger Robot/// checkpoint. It will return a value type of #ANTLR3_MARKER which you can use as the 305*16467b97STreehugger Robot/// parameter to a <code>REWIND</code> macro to return to the marked point in the input. 306*16467b97STreehugger Robot/// 307*16467b97STreehugger Robot/// If you know you will only ever rewind to the last <code>MARK</code>, then you can ignore the return 308*16467b97STreehugger Robot/// value of this macro and just use the <code>REWINDLAST</code> macro to return to the last <code>MARK</code> that 309*16467b97STreehugger Robot/// was set in the input stream. 310*16467b97STreehugger Robot/// 311*16467b97STreehugger Robot/// \subsection rewind REWIND(m) 312*16467b97STreehugger Robot/// 313*16467b97STreehugger Robot/// Rewinds the appropriate input stream back to the marked checkpoint returned from a prior 314*16467b97STreehugger Robot/// MARK macro call and supplied as the parameter <code>m</code> to the <code>REWIND(m)</code> 315*16467b97STreehugger Robot/// macro. 316*16467b97STreehugger Robot/// 317*16467b97STreehugger Robot/// \subsection rewindlast REWINDLAST() 318*16467b97STreehugger Robot/// 319*16467b97STreehugger Robot/// Rewinds the current input stream (character, tokens, tree nodes) back to the last checkpoint 320*16467b97STreehugger Robot/// marker created by a <code>MARK</code> macro call. Fails silently if there was no prior 321*16467b97STreehugger Robot/// <code>MARK</code> call. 322*16467b97STreehugger Robot/// 323*16467b97STreehugger Robot/// \subsection seek SEEK(n) 324*16467b97STreehugger Robot/// 325*16467b97STreehugger Robot/// Causes the input stream to position itself directly at offset <code>n</code> in the stream. Works for all 326*16467b97STreehugger Robot/// input stream types, both lexer, parser and tree parser. 327*16467b97STreehugger Robot/// 328