xref: /aosp_15_r20/external/angle/util/util_gl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // util_gl.h: Includes the right GL/EGL headers for static/shared link.
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker #ifndef UTIL_GL_H_
9*8975f5c5SAndroid Build Coastguard Worker #define UTIL_GL_H_
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include "common/platform.h"
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_USE_UTIL_LOADER)
14*8975f5c5SAndroid Build Coastguard Worker #    include "util/egl_loader_autogen.h"
15*8975f5c5SAndroid Build Coastguard Worker #    include "util/gles_loader_autogen.h"
16*8975f5c5SAndroid Build Coastguard Worker #    if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
17*8975f5c5SAndroid Build Coastguard Worker #        include "util/windows/wgl_loader_autogen.h"
18*8975f5c5SAndroid Build Coastguard Worker #    endif  // defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
19*8975f5c5SAndroid Build Coastguard Worker #else
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker #    if !defined(GL_GLES_PROTOTYPES)
22*8975f5c5SAndroid Build Coastguard Worker #        error Config error. Should either be using the ANGLE GL loader or header prototypes.
23*8975f5c5SAndroid Build Coastguard Worker #    endif  // !defined(GL_GLES_PROTOTYPES)
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker #    include <EGL/egl.h>
26*8975f5c5SAndroid Build Coastguard Worker #    include <EGL/eglext.h>
27*8975f5c5SAndroid Build Coastguard Worker #    include "angle_gl.h"
28*8975f5c5SAndroid Build Coastguard Worker #endif  // defined(ANGLE_USE_UTIL_LOADER)
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker #include <string>
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker namespace angle
33*8975f5c5SAndroid Build Coastguard Worker {
CheckExtensionExists(const char * allExtensions,const std::string & extName)34*8975f5c5SAndroid Build Coastguard Worker inline bool CheckExtensionExists(const char *allExtensions, const std::string &extName)
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker     const std::string paddedExtensions = std::string(" ") + allExtensions + std::string(" ");
37*8975f5c5SAndroid Build Coastguard Worker     return paddedExtensions.find(std::string(" ") + extName + std::string(" ")) !=
38*8975f5c5SAndroid Build Coastguard Worker            std::string::npos;
39*8975f5c5SAndroid Build Coastguard Worker }
40*8975f5c5SAndroid Build Coastguard Worker }  // namespace angle
41*8975f5c5SAndroid Build Coastguard Worker #endif  // UTIL_GL_H_
42