1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // util_gl.h: Includes the right GL/EGL headers for static/shared link. 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker #ifndef UTIL_GL_H_ 9*8975f5c5SAndroid Build Coastguard Worker #define UTIL_GL_H_ 10*8975f5c5SAndroid Build Coastguard Worker 11*8975f5c5SAndroid Build Coastguard Worker #include "common/platform.h" 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_USE_UTIL_LOADER) 14*8975f5c5SAndroid Build Coastguard Worker # include "util/egl_loader_autogen.h" 15*8975f5c5SAndroid Build Coastguard Worker # include "util/gles_loader_autogen.h" 16*8975f5c5SAndroid Build Coastguard Worker # if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP) 17*8975f5c5SAndroid Build Coastguard Worker # include "util/windows/wgl_loader_autogen.h" 18*8975f5c5SAndroid Build Coastguard Worker # endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP) 19*8975f5c5SAndroid Build Coastguard Worker #else 20*8975f5c5SAndroid Build Coastguard Worker 21*8975f5c5SAndroid Build Coastguard Worker # if !defined(GL_GLES_PROTOTYPES) 22*8975f5c5SAndroid Build Coastguard Worker # error Config error. Should either be using the ANGLE GL loader or header prototypes. 23*8975f5c5SAndroid Build Coastguard Worker # endif // !defined(GL_GLES_PROTOTYPES) 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker # include <EGL/egl.h> 26*8975f5c5SAndroid Build Coastguard Worker # include <EGL/eglext.h> 27*8975f5c5SAndroid Build Coastguard Worker # include "angle_gl.h" 28*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_USE_UTIL_LOADER) 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker #include <string> 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker namespace angle 33*8975f5c5SAndroid Build Coastguard Worker { CheckExtensionExists(const char * allExtensions,const std::string & extName)34*8975f5c5SAndroid Build Coastguard Workerinline bool CheckExtensionExists(const char *allExtensions, const std::string &extName) 35*8975f5c5SAndroid Build Coastguard Worker { 36*8975f5c5SAndroid Build Coastguard Worker const std::string paddedExtensions = std::string(" ") + allExtensions + std::string(" "); 37*8975f5c5SAndroid Build Coastguard Worker return paddedExtensions.find(std::string(" ") + extName + std::string(" ")) != 38*8975f5c5SAndroid Build Coastguard Worker std::string::npos; 39*8975f5c5SAndroid Build Coastguard Worker } 40*8975f5c5SAndroid Build Coastguard Worker } // namespace angle 41*8975f5c5SAndroid Build Coastguard Worker #endif // UTIL_GL_H_ 42