1*8975f5c5SAndroid Build Coastguard Worker // GENERATED FILE - DO NOT EDIT. 2*8975f5c5SAndroid Build Coastguard Worker // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. 3*8975f5c5SAndroid Build Coastguard Worker // 4*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved. 5*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 6*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 7*8975f5c5SAndroid Build Coastguard Worker // 8*8975f5c5SAndroid Build Coastguard Worker // gles_loader_autogen.h: 9*8975f5c5SAndroid Build Coastguard Worker // Simple GLES function loader. 10*8975f5c5SAndroid Build Coastguard Worker 11*8975f5c5SAndroid Build Coastguard Worker #ifndef UTIL_GLES_LOADER_AUTOGEN_H_ 12*8975f5c5SAndroid Build Coastguard Worker #define UTIL_GLES_LOADER_AUTOGEN_H_ 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES 15*8975f5c5SAndroid Build Coastguard Worker # error "Don't define GL prototypes if you want to use a loader!" 16*8975f5c5SAndroid Build Coastguard Worker #endif // defined(GL_GLES_PROTOTYPES) 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h" 19*8975f5c5SAndroid Build Coastguard Worker #include "util/util_export.h" 20*8975f5c5SAndroid Build Coastguard Worker 21*8975f5c5SAndroid Build Coastguard Worker #define glAlphaFunc l_glAlphaFunc 22*8975f5c5SAndroid Build Coastguard Worker #define glClipPlanef l_glClipPlanef 23*8975f5c5SAndroid Build Coastguard Worker #define glColor4f l_glColor4f 24*8975f5c5SAndroid Build Coastguard Worker #define glFogf l_glFogf 25*8975f5c5SAndroid Build Coastguard Worker #define glFogfv l_glFogfv 26*8975f5c5SAndroid Build Coastguard Worker #define glFrustumf l_glFrustumf 27*8975f5c5SAndroid Build Coastguard Worker #define glGetClipPlanef l_glGetClipPlanef 28*8975f5c5SAndroid Build Coastguard Worker #define glGetLightfv l_glGetLightfv 29*8975f5c5SAndroid Build Coastguard Worker #define glGetMaterialfv l_glGetMaterialfv 30*8975f5c5SAndroid Build Coastguard Worker #define glGetTexEnvfv l_glGetTexEnvfv 31*8975f5c5SAndroid Build Coastguard Worker #define glLightModelf l_glLightModelf 32*8975f5c5SAndroid Build Coastguard Worker #define glLightModelfv l_glLightModelfv 33*8975f5c5SAndroid Build Coastguard Worker #define glLightf l_glLightf 34*8975f5c5SAndroid Build Coastguard Worker #define glLightfv l_glLightfv 35*8975f5c5SAndroid Build Coastguard Worker #define glLoadMatrixf l_glLoadMatrixf 36*8975f5c5SAndroid Build Coastguard Worker #define glMaterialf l_glMaterialf 37*8975f5c5SAndroid Build Coastguard Worker #define glMaterialfv l_glMaterialfv 38*8975f5c5SAndroid Build Coastguard Worker #define glMultMatrixf l_glMultMatrixf 39*8975f5c5SAndroid Build Coastguard Worker #define glMultiTexCoord4f l_glMultiTexCoord4f 40*8975f5c5SAndroid Build Coastguard Worker #define glNormal3f l_glNormal3f 41*8975f5c5SAndroid Build Coastguard Worker #define glOrthof l_glOrthof 42*8975f5c5SAndroid Build Coastguard Worker #define glPointParameterf l_glPointParameterf 43*8975f5c5SAndroid Build Coastguard Worker #define glPointParameterfv l_glPointParameterfv 44*8975f5c5SAndroid Build Coastguard Worker #define glPointSize l_glPointSize 45*8975f5c5SAndroid Build Coastguard Worker #define glRotatef l_glRotatef 46*8975f5c5SAndroid Build Coastguard Worker #define glScalef l_glScalef 47*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvf l_glTexEnvf 48*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvfv l_glTexEnvfv 49*8975f5c5SAndroid Build Coastguard Worker #define glTranslatef l_glTranslatef 50*8975f5c5SAndroid Build Coastguard Worker #define glAlphaFuncx l_glAlphaFuncx 51*8975f5c5SAndroid Build Coastguard Worker #define glClearColorx l_glClearColorx 52*8975f5c5SAndroid Build Coastguard Worker #define glClearDepthx l_glClearDepthx 53*8975f5c5SAndroid Build Coastguard Worker #define glClientActiveTexture l_glClientActiveTexture 54*8975f5c5SAndroid Build Coastguard Worker #define glClipPlanex l_glClipPlanex 55*8975f5c5SAndroid Build Coastguard Worker #define glColor4ub l_glColor4ub 56*8975f5c5SAndroid Build Coastguard Worker #define glColor4x l_glColor4x 57*8975f5c5SAndroid Build Coastguard Worker #define glColorPointer l_glColorPointer 58*8975f5c5SAndroid Build Coastguard Worker #define glDepthRangex l_glDepthRangex 59*8975f5c5SAndroid Build Coastguard Worker #define glDisableClientState l_glDisableClientState 60*8975f5c5SAndroid Build Coastguard Worker #define glEnableClientState l_glEnableClientState 61*8975f5c5SAndroid Build Coastguard Worker #define glFogx l_glFogx 62*8975f5c5SAndroid Build Coastguard Worker #define glFogxv l_glFogxv 63*8975f5c5SAndroid Build Coastguard Worker #define glFrustumx l_glFrustumx 64*8975f5c5SAndroid Build Coastguard Worker #define glGetClipPlanex l_glGetClipPlanex 65*8975f5c5SAndroid Build Coastguard Worker #define glGetFixedv l_glGetFixedv 66*8975f5c5SAndroid Build Coastguard Worker #define glGetLightxv l_glGetLightxv 67*8975f5c5SAndroid Build Coastguard Worker #define glGetMaterialxv l_glGetMaterialxv 68*8975f5c5SAndroid Build Coastguard Worker #define glGetTexEnviv l_glGetTexEnviv 69*8975f5c5SAndroid Build Coastguard Worker #define glGetTexEnvxv l_glGetTexEnvxv 70*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterxv l_glGetTexParameterxv 71*8975f5c5SAndroid Build Coastguard Worker #define glLightModelx l_glLightModelx 72*8975f5c5SAndroid Build Coastguard Worker #define glLightModelxv l_glLightModelxv 73*8975f5c5SAndroid Build Coastguard Worker #define glLightx l_glLightx 74*8975f5c5SAndroid Build Coastguard Worker #define glLightxv l_glLightxv 75*8975f5c5SAndroid Build Coastguard Worker #define glLineWidthx l_glLineWidthx 76*8975f5c5SAndroid Build Coastguard Worker #define glLoadIdentity l_glLoadIdentity 77*8975f5c5SAndroid Build Coastguard Worker #define glLoadMatrixx l_glLoadMatrixx 78*8975f5c5SAndroid Build Coastguard Worker #define glLogicOp l_glLogicOp 79*8975f5c5SAndroid Build Coastguard Worker #define glMaterialx l_glMaterialx 80*8975f5c5SAndroid Build Coastguard Worker #define glMaterialxv l_glMaterialxv 81*8975f5c5SAndroid Build Coastguard Worker #define glMatrixMode l_glMatrixMode 82*8975f5c5SAndroid Build Coastguard Worker #define glMultMatrixx l_glMultMatrixx 83*8975f5c5SAndroid Build Coastguard Worker #define glMultiTexCoord4x l_glMultiTexCoord4x 84*8975f5c5SAndroid Build Coastguard Worker #define glNormal3x l_glNormal3x 85*8975f5c5SAndroid Build Coastguard Worker #define glNormalPointer l_glNormalPointer 86*8975f5c5SAndroid Build Coastguard Worker #define glOrthox l_glOrthox 87*8975f5c5SAndroid Build Coastguard Worker #define glPointParameterx l_glPointParameterx 88*8975f5c5SAndroid Build Coastguard Worker #define glPointParameterxv l_glPointParameterxv 89*8975f5c5SAndroid Build Coastguard Worker #define glPointSizex l_glPointSizex 90*8975f5c5SAndroid Build Coastguard Worker #define glPolygonOffsetx l_glPolygonOffsetx 91*8975f5c5SAndroid Build Coastguard Worker #define glPopMatrix l_glPopMatrix 92*8975f5c5SAndroid Build Coastguard Worker #define glPushMatrix l_glPushMatrix 93*8975f5c5SAndroid Build Coastguard Worker #define glRotatex l_glRotatex 94*8975f5c5SAndroid Build Coastguard Worker #define glSampleCoveragex l_glSampleCoveragex 95*8975f5c5SAndroid Build Coastguard Worker #define glScalex l_glScalex 96*8975f5c5SAndroid Build Coastguard Worker #define glShadeModel l_glShadeModel 97*8975f5c5SAndroid Build Coastguard Worker #define glTexCoordPointer l_glTexCoordPointer 98*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvi l_glTexEnvi 99*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvx l_glTexEnvx 100*8975f5c5SAndroid Build Coastguard Worker #define glTexEnviv l_glTexEnviv 101*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvxv l_glTexEnvxv 102*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterx l_glTexParameterx 103*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterxv l_glTexParameterxv 104*8975f5c5SAndroid Build Coastguard Worker #define glTranslatex l_glTranslatex 105*8975f5c5SAndroid Build Coastguard Worker #define glVertexPointer l_glVertexPointer 106*8975f5c5SAndroid Build Coastguard Worker #define glActiveTexture l_glActiveTexture 107*8975f5c5SAndroid Build Coastguard Worker #define glAttachShader l_glAttachShader 108*8975f5c5SAndroid Build Coastguard Worker #define glBindAttribLocation l_glBindAttribLocation 109*8975f5c5SAndroid Build Coastguard Worker #define glBindBuffer l_glBindBuffer 110*8975f5c5SAndroid Build Coastguard Worker #define glBindFramebuffer l_glBindFramebuffer 111*8975f5c5SAndroid Build Coastguard Worker #define glBindRenderbuffer l_glBindRenderbuffer 112*8975f5c5SAndroid Build Coastguard Worker #define glBindTexture l_glBindTexture 113*8975f5c5SAndroid Build Coastguard Worker #define glBlendColor l_glBlendColor 114*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquation l_glBlendEquation 115*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationSeparate l_glBlendEquationSeparate 116*8975f5c5SAndroid Build Coastguard Worker #define glBlendFunc l_glBlendFunc 117*8975f5c5SAndroid Build Coastguard Worker #define glBlendFuncSeparate l_glBlendFuncSeparate 118*8975f5c5SAndroid Build Coastguard Worker #define glBufferData l_glBufferData 119*8975f5c5SAndroid Build Coastguard Worker #define glBufferSubData l_glBufferSubData 120*8975f5c5SAndroid Build Coastguard Worker #define glCheckFramebufferStatus l_glCheckFramebufferStatus 121*8975f5c5SAndroid Build Coastguard Worker #define glClear l_glClear 122*8975f5c5SAndroid Build Coastguard Worker #define glClearColor l_glClearColor 123*8975f5c5SAndroid Build Coastguard Worker #define glClearDepthf l_glClearDepthf 124*8975f5c5SAndroid Build Coastguard Worker #define glClearStencil l_glClearStencil 125*8975f5c5SAndroid Build Coastguard Worker #define glColorMask l_glColorMask 126*8975f5c5SAndroid Build Coastguard Worker #define glCompileShader l_glCompileShader 127*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage2D l_glCompressedTexImage2D 128*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage2D l_glCompressedTexSubImage2D 129*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexImage2D l_glCopyTexImage2D 130*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexSubImage2D l_glCopyTexSubImage2D 131*8975f5c5SAndroid Build Coastguard Worker #define glCreateProgram l_glCreateProgram 132*8975f5c5SAndroid Build Coastguard Worker #define glCreateShader l_glCreateShader 133*8975f5c5SAndroid Build Coastguard Worker #define glCullFace l_glCullFace 134*8975f5c5SAndroid Build Coastguard Worker #define glDeleteBuffers l_glDeleteBuffers 135*8975f5c5SAndroid Build Coastguard Worker #define glDeleteFramebuffers l_glDeleteFramebuffers 136*8975f5c5SAndroid Build Coastguard Worker #define glDeleteProgram l_glDeleteProgram 137*8975f5c5SAndroid Build Coastguard Worker #define glDeleteRenderbuffers l_glDeleteRenderbuffers 138*8975f5c5SAndroid Build Coastguard Worker #define glDeleteShader l_glDeleteShader 139*8975f5c5SAndroid Build Coastguard Worker #define glDeleteTextures l_glDeleteTextures 140*8975f5c5SAndroid Build Coastguard Worker #define glDepthFunc l_glDepthFunc 141*8975f5c5SAndroid Build Coastguard Worker #define glDepthMask l_glDepthMask 142*8975f5c5SAndroid Build Coastguard Worker #define glDepthRangef l_glDepthRangef 143*8975f5c5SAndroid Build Coastguard Worker #define glDetachShader l_glDetachShader 144*8975f5c5SAndroid Build Coastguard Worker #define glDisable l_glDisable 145*8975f5c5SAndroid Build Coastguard Worker #define glDisableVertexAttribArray l_glDisableVertexAttribArray 146*8975f5c5SAndroid Build Coastguard Worker #define glDrawArrays l_glDrawArrays 147*8975f5c5SAndroid Build Coastguard Worker #define glDrawElements l_glDrawElements 148*8975f5c5SAndroid Build Coastguard Worker #define glEnable l_glEnable 149*8975f5c5SAndroid Build Coastguard Worker #define glEnableVertexAttribArray l_glEnableVertexAttribArray 150*8975f5c5SAndroid Build Coastguard Worker #define glFinish l_glFinish 151*8975f5c5SAndroid Build Coastguard Worker #define glFlush l_glFlush 152*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferRenderbuffer l_glFramebufferRenderbuffer 153*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture2D l_glFramebufferTexture2D 154*8975f5c5SAndroid Build Coastguard Worker #define glFrontFace l_glFrontFace 155*8975f5c5SAndroid Build Coastguard Worker #define glGenBuffers l_glGenBuffers 156*8975f5c5SAndroid Build Coastguard Worker #define glGenerateMipmap l_glGenerateMipmap 157*8975f5c5SAndroid Build Coastguard Worker #define glGenFramebuffers l_glGenFramebuffers 158*8975f5c5SAndroid Build Coastguard Worker #define glGenRenderbuffers l_glGenRenderbuffers 159*8975f5c5SAndroid Build Coastguard Worker #define glGenTextures l_glGenTextures 160*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveAttrib l_glGetActiveAttrib 161*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniform l_glGetActiveUniform 162*8975f5c5SAndroid Build Coastguard Worker #define glGetAttachedShaders l_glGetAttachedShaders 163*8975f5c5SAndroid Build Coastguard Worker #define glGetAttribLocation l_glGetAttribLocation 164*8975f5c5SAndroid Build Coastguard Worker #define glGetBooleanv l_glGetBooleanv 165*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferParameteriv l_glGetBufferParameteriv 166*8975f5c5SAndroid Build Coastguard Worker #define glGetError l_glGetError 167*8975f5c5SAndroid Build Coastguard Worker #define glGetFloatv l_glGetFloatv 168*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv 169*8975f5c5SAndroid Build Coastguard Worker #define glGetIntegerv l_glGetIntegerv 170*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramiv l_glGetProgramiv 171*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramInfoLog l_glGetProgramInfoLog 172*8975f5c5SAndroid Build Coastguard Worker #define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv 173*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderiv l_glGetShaderiv 174*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderInfoLog l_glGetShaderInfoLog 175*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat 176*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderSource l_glGetShaderSource 177*8975f5c5SAndroid Build Coastguard Worker #define glGetString l_glGetString 178*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterfv l_glGetTexParameterfv 179*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameteriv l_glGetTexParameteriv 180*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformfv l_glGetUniformfv 181*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformiv l_glGetUniformiv 182*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformLocation l_glGetUniformLocation 183*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribfv l_glGetVertexAttribfv 184*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribiv l_glGetVertexAttribiv 185*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribPointerv l_glGetVertexAttribPointerv 186*8975f5c5SAndroid Build Coastguard Worker #define glHint l_glHint 187*8975f5c5SAndroid Build Coastguard Worker #define glIsBuffer l_glIsBuffer 188*8975f5c5SAndroid Build Coastguard Worker #define glIsEnabled l_glIsEnabled 189*8975f5c5SAndroid Build Coastguard Worker #define glIsFramebuffer l_glIsFramebuffer 190*8975f5c5SAndroid Build Coastguard Worker #define glIsProgram l_glIsProgram 191*8975f5c5SAndroid Build Coastguard Worker #define glIsRenderbuffer l_glIsRenderbuffer 192*8975f5c5SAndroid Build Coastguard Worker #define glIsShader l_glIsShader 193*8975f5c5SAndroid Build Coastguard Worker #define glIsTexture l_glIsTexture 194*8975f5c5SAndroid Build Coastguard Worker #define glLineWidth l_glLineWidth 195*8975f5c5SAndroid Build Coastguard Worker #define glLinkProgram l_glLinkProgram 196*8975f5c5SAndroid Build Coastguard Worker #define glPixelStorei l_glPixelStorei 197*8975f5c5SAndroid Build Coastguard Worker #define glPolygonOffset l_glPolygonOffset 198*8975f5c5SAndroid Build Coastguard Worker #define glReadPixels l_glReadPixels 199*8975f5c5SAndroid Build Coastguard Worker #define glReleaseShaderCompiler l_glReleaseShaderCompiler 200*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorage l_glRenderbufferStorage 201*8975f5c5SAndroid Build Coastguard Worker #define glSampleCoverage l_glSampleCoverage 202*8975f5c5SAndroid Build Coastguard Worker #define glScissor l_glScissor 203*8975f5c5SAndroid Build Coastguard Worker #define glShaderBinary l_glShaderBinary 204*8975f5c5SAndroid Build Coastguard Worker #define glShaderSource l_glShaderSource 205*8975f5c5SAndroid Build Coastguard Worker #define glStencilFunc l_glStencilFunc 206*8975f5c5SAndroid Build Coastguard Worker #define glStencilFuncSeparate l_glStencilFuncSeparate 207*8975f5c5SAndroid Build Coastguard Worker #define glStencilMask l_glStencilMask 208*8975f5c5SAndroid Build Coastguard Worker #define glStencilMaskSeparate l_glStencilMaskSeparate 209*8975f5c5SAndroid Build Coastguard Worker #define glStencilOp l_glStencilOp 210*8975f5c5SAndroid Build Coastguard Worker #define glStencilOpSeparate l_glStencilOpSeparate 211*8975f5c5SAndroid Build Coastguard Worker #define glTexImage2D l_glTexImage2D 212*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterf l_glTexParameterf 213*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterfv l_glTexParameterfv 214*8975f5c5SAndroid Build Coastguard Worker #define glTexParameteri l_glTexParameteri 215*8975f5c5SAndroid Build Coastguard Worker #define glTexParameteriv l_glTexParameteriv 216*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage2D l_glTexSubImage2D 217*8975f5c5SAndroid Build Coastguard Worker #define glUniform1f l_glUniform1f 218*8975f5c5SAndroid Build Coastguard Worker #define glUniform1fv l_glUniform1fv 219*8975f5c5SAndroid Build Coastguard Worker #define glUniform1i l_glUniform1i 220*8975f5c5SAndroid Build Coastguard Worker #define glUniform1iv l_glUniform1iv 221*8975f5c5SAndroid Build Coastguard Worker #define glUniform2f l_glUniform2f 222*8975f5c5SAndroid Build Coastguard Worker #define glUniform2fv l_glUniform2fv 223*8975f5c5SAndroid Build Coastguard Worker #define glUniform2i l_glUniform2i 224*8975f5c5SAndroid Build Coastguard Worker #define glUniform2iv l_glUniform2iv 225*8975f5c5SAndroid Build Coastguard Worker #define glUniform3f l_glUniform3f 226*8975f5c5SAndroid Build Coastguard Worker #define glUniform3fv l_glUniform3fv 227*8975f5c5SAndroid Build Coastguard Worker #define glUniform3i l_glUniform3i 228*8975f5c5SAndroid Build Coastguard Worker #define glUniform3iv l_glUniform3iv 229*8975f5c5SAndroid Build Coastguard Worker #define glUniform4f l_glUniform4f 230*8975f5c5SAndroid Build Coastguard Worker #define glUniform4fv l_glUniform4fv 231*8975f5c5SAndroid Build Coastguard Worker #define glUniform4i l_glUniform4i 232*8975f5c5SAndroid Build Coastguard Worker #define glUniform4iv l_glUniform4iv 233*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix2fv l_glUniformMatrix2fv 234*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix3fv l_glUniformMatrix3fv 235*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix4fv l_glUniformMatrix4fv 236*8975f5c5SAndroid Build Coastguard Worker #define glUseProgram l_glUseProgram 237*8975f5c5SAndroid Build Coastguard Worker #define glValidateProgram l_glValidateProgram 238*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib1f l_glVertexAttrib1f 239*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib1fv l_glVertexAttrib1fv 240*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib2f l_glVertexAttrib2f 241*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib2fv l_glVertexAttrib2fv 242*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib3f l_glVertexAttrib3f 243*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib3fv l_glVertexAttrib3fv 244*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib4f l_glVertexAttrib4f 245*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib4fv l_glVertexAttrib4fv 246*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribPointer l_glVertexAttribPointer 247*8975f5c5SAndroid Build Coastguard Worker #define glViewport l_glViewport 248*8975f5c5SAndroid Build Coastguard Worker #define glReadBuffer l_glReadBuffer 249*8975f5c5SAndroid Build Coastguard Worker #define glDrawRangeElements l_glDrawRangeElements 250*8975f5c5SAndroid Build Coastguard Worker #define glTexImage3D l_glTexImage3D 251*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage3D l_glTexSubImage3D 252*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexSubImage3D l_glCopyTexSubImage3D 253*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage3D l_glCompressedTexImage3D 254*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage3D l_glCompressedTexSubImage3D 255*8975f5c5SAndroid Build Coastguard Worker #define glGenQueries l_glGenQueries 256*8975f5c5SAndroid Build Coastguard Worker #define glDeleteQueries l_glDeleteQueries 257*8975f5c5SAndroid Build Coastguard Worker #define glIsQuery l_glIsQuery 258*8975f5c5SAndroid Build Coastguard Worker #define glBeginQuery l_glBeginQuery 259*8975f5c5SAndroid Build Coastguard Worker #define glEndQuery l_glEndQuery 260*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryiv l_glGetQueryiv 261*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectuiv l_glGetQueryObjectuiv 262*8975f5c5SAndroid Build Coastguard Worker #define glUnmapBuffer l_glUnmapBuffer 263*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferPointerv l_glGetBufferPointerv 264*8975f5c5SAndroid Build Coastguard Worker #define glDrawBuffers l_glDrawBuffers 265*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix2x3fv l_glUniformMatrix2x3fv 266*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix3x2fv l_glUniformMatrix3x2fv 267*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix2x4fv l_glUniformMatrix2x4fv 268*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix4x2fv l_glUniformMatrix4x2fv 269*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix3x4fv l_glUniformMatrix3x4fv 270*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix4x3fv l_glUniformMatrix4x3fv 271*8975f5c5SAndroid Build Coastguard Worker #define glBlitFramebuffer l_glBlitFramebuffer 272*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample 273*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTextureLayer l_glFramebufferTextureLayer 274*8975f5c5SAndroid Build Coastguard Worker #define glMapBufferRange l_glMapBufferRange 275*8975f5c5SAndroid Build Coastguard Worker #define glFlushMappedBufferRange l_glFlushMappedBufferRange 276*8975f5c5SAndroid Build Coastguard Worker #define glBindVertexArray l_glBindVertexArray 277*8975f5c5SAndroid Build Coastguard Worker #define glDeleteVertexArrays l_glDeleteVertexArrays 278*8975f5c5SAndroid Build Coastguard Worker #define glGenVertexArrays l_glGenVertexArrays 279*8975f5c5SAndroid Build Coastguard Worker #define glIsVertexArray l_glIsVertexArray 280*8975f5c5SAndroid Build Coastguard Worker #define glGetIntegeri_v l_glGetIntegeri_v 281*8975f5c5SAndroid Build Coastguard Worker #define glBeginTransformFeedback l_glBeginTransformFeedback 282*8975f5c5SAndroid Build Coastguard Worker #define glEndTransformFeedback l_glEndTransformFeedback 283*8975f5c5SAndroid Build Coastguard Worker #define glBindBufferRange l_glBindBufferRange 284*8975f5c5SAndroid Build Coastguard Worker #define glBindBufferBase l_glBindBufferBase 285*8975f5c5SAndroid Build Coastguard Worker #define glTransformFeedbackVaryings l_glTransformFeedbackVaryings 286*8975f5c5SAndroid Build Coastguard Worker #define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying 287*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribIPointer l_glVertexAttribIPointer 288*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribIiv l_glGetVertexAttribIiv 289*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribIuiv l_glGetVertexAttribIuiv 290*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribI4i l_glVertexAttribI4i 291*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribI4ui l_glVertexAttribI4ui 292*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribI4iv l_glVertexAttribI4iv 293*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribI4uiv l_glVertexAttribI4uiv 294*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformuiv l_glGetUniformuiv 295*8975f5c5SAndroid Build Coastguard Worker #define glGetFragDataLocation l_glGetFragDataLocation 296*8975f5c5SAndroid Build Coastguard Worker #define glUniform1ui l_glUniform1ui 297*8975f5c5SAndroid Build Coastguard Worker #define glUniform2ui l_glUniform2ui 298*8975f5c5SAndroid Build Coastguard Worker #define glUniform3ui l_glUniform3ui 299*8975f5c5SAndroid Build Coastguard Worker #define glUniform4ui l_glUniform4ui 300*8975f5c5SAndroid Build Coastguard Worker #define glUniform1uiv l_glUniform1uiv 301*8975f5c5SAndroid Build Coastguard Worker #define glUniform2uiv l_glUniform2uiv 302*8975f5c5SAndroid Build Coastguard Worker #define glUniform3uiv l_glUniform3uiv 303*8975f5c5SAndroid Build Coastguard Worker #define glUniform4uiv l_glUniform4uiv 304*8975f5c5SAndroid Build Coastguard Worker #define glClearBufferiv l_glClearBufferiv 305*8975f5c5SAndroid Build Coastguard Worker #define glClearBufferuiv l_glClearBufferuiv 306*8975f5c5SAndroid Build Coastguard Worker #define glClearBufferfv l_glClearBufferfv 307*8975f5c5SAndroid Build Coastguard Worker #define glClearBufferfi l_glClearBufferfi 308*8975f5c5SAndroid Build Coastguard Worker #define glGetStringi l_glGetStringi 309*8975f5c5SAndroid Build Coastguard Worker #define glCopyBufferSubData l_glCopyBufferSubData 310*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformIndices l_glGetUniformIndices 311*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniformsiv l_glGetActiveUniformsiv 312*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformBlockIndex l_glGetUniformBlockIndex 313*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv 314*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName 315*8975f5c5SAndroid Build Coastguard Worker #define glUniformBlockBinding l_glUniformBlockBinding 316*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstanced l_glDrawArraysInstanced 317*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstanced l_glDrawElementsInstanced 318*8975f5c5SAndroid Build Coastguard Worker #define glFenceSync l_glFenceSync 319*8975f5c5SAndroid Build Coastguard Worker #define glIsSync l_glIsSync 320*8975f5c5SAndroid Build Coastguard Worker #define glDeleteSync l_glDeleteSync 321*8975f5c5SAndroid Build Coastguard Worker #define glClientWaitSync l_glClientWaitSync 322*8975f5c5SAndroid Build Coastguard Worker #define glWaitSync l_glWaitSync 323*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64v l_glGetInteger64v 324*8975f5c5SAndroid Build Coastguard Worker #define glGetSynciv l_glGetSynciv 325*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64i_v l_glGetInteger64i_v 326*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferParameteri64v l_glGetBufferParameteri64v 327*8975f5c5SAndroid Build Coastguard Worker #define glGenSamplers l_glGenSamplers 328*8975f5c5SAndroid Build Coastguard Worker #define glDeleteSamplers l_glDeleteSamplers 329*8975f5c5SAndroid Build Coastguard Worker #define glIsSampler l_glIsSampler 330*8975f5c5SAndroid Build Coastguard Worker #define glBindSampler l_glBindSampler 331*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameteri l_glSamplerParameteri 332*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameteriv l_glSamplerParameteriv 333*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterf l_glSamplerParameterf 334*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterfv l_glSamplerParameterfv 335*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameteriv l_glGetSamplerParameteriv 336*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterfv l_glGetSamplerParameterfv 337*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribDivisor l_glVertexAttribDivisor 338*8975f5c5SAndroid Build Coastguard Worker #define glBindTransformFeedback l_glBindTransformFeedback 339*8975f5c5SAndroid Build Coastguard Worker #define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks 340*8975f5c5SAndroid Build Coastguard Worker #define glGenTransformFeedbacks l_glGenTransformFeedbacks 341*8975f5c5SAndroid Build Coastguard Worker #define glIsTransformFeedback l_glIsTransformFeedback 342*8975f5c5SAndroid Build Coastguard Worker #define glPauseTransformFeedback l_glPauseTransformFeedback 343*8975f5c5SAndroid Build Coastguard Worker #define glResumeTransformFeedback l_glResumeTransformFeedback 344*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramBinary l_glGetProgramBinary 345*8975f5c5SAndroid Build Coastguard Worker #define glProgramBinary l_glProgramBinary 346*8975f5c5SAndroid Build Coastguard Worker #define glProgramParameteri l_glProgramParameteri 347*8975f5c5SAndroid Build Coastguard Worker #define glInvalidateFramebuffer l_glInvalidateFramebuffer 348*8975f5c5SAndroid Build Coastguard Worker #define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer 349*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage2D l_glTexStorage2D 350*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage3D l_glTexStorage3D 351*8975f5c5SAndroid Build Coastguard Worker #define glGetInternalformativ l_glGetInternalformativ 352*8975f5c5SAndroid Build Coastguard Worker #define glDispatchCompute l_glDispatchCompute 353*8975f5c5SAndroid Build Coastguard Worker #define glDispatchComputeIndirect l_glDispatchComputeIndirect 354*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysIndirect l_glDrawArraysIndirect 355*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsIndirect l_glDrawElementsIndirect 356*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferParameteri l_glFramebufferParameteri 357*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferParameteriv l_glGetFramebufferParameteriv 358*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramInterfaceiv l_glGetProgramInterfaceiv 359*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceIndex l_glGetProgramResourceIndex 360*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceName l_glGetProgramResourceName 361*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceiv l_glGetProgramResourceiv 362*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceLocation l_glGetProgramResourceLocation 363*8975f5c5SAndroid Build Coastguard Worker #define glUseProgramStages l_glUseProgramStages 364*8975f5c5SAndroid Build Coastguard Worker #define glActiveShaderProgram l_glActiveShaderProgram 365*8975f5c5SAndroid Build Coastguard Worker #define glCreateShaderProgramv l_glCreateShaderProgramv 366*8975f5c5SAndroid Build Coastguard Worker #define glBindProgramPipeline l_glBindProgramPipeline 367*8975f5c5SAndroid Build Coastguard Worker #define glDeleteProgramPipelines l_glDeleteProgramPipelines 368*8975f5c5SAndroid Build Coastguard Worker #define glGenProgramPipelines l_glGenProgramPipelines 369*8975f5c5SAndroid Build Coastguard Worker #define glIsProgramPipeline l_glIsProgramPipeline 370*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramPipelineiv l_glGetProgramPipelineiv 371*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1i l_glProgramUniform1i 372*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2i l_glProgramUniform2i 373*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3i l_glProgramUniform3i 374*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4i l_glProgramUniform4i 375*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1ui l_glProgramUniform1ui 376*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2ui l_glProgramUniform2ui 377*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3ui l_glProgramUniform3ui 378*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4ui l_glProgramUniform4ui 379*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1f l_glProgramUniform1f 380*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2f l_glProgramUniform2f 381*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3f l_glProgramUniform3f 382*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4f l_glProgramUniform4f 383*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1iv l_glProgramUniform1iv 384*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2iv l_glProgramUniform2iv 385*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3iv l_glProgramUniform3iv 386*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4iv l_glProgramUniform4iv 387*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1uiv l_glProgramUniform1uiv 388*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2uiv l_glProgramUniform2uiv 389*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3uiv l_glProgramUniform3uiv 390*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4uiv l_glProgramUniform4uiv 391*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1fv l_glProgramUniform1fv 392*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2fv l_glProgramUniform2fv 393*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3fv l_glProgramUniform3fv 394*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4fv l_glProgramUniform4fv 395*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv 396*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv 397*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv 398*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv 399*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv 400*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv 401*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv 402*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv 403*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv 404*8975f5c5SAndroid Build Coastguard Worker #define glValidateProgramPipeline l_glValidateProgramPipeline 405*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog 406*8975f5c5SAndroid Build Coastguard Worker #define glBindImageTexture l_glBindImageTexture 407*8975f5c5SAndroid Build Coastguard Worker #define glGetBooleani_v l_glGetBooleani_v 408*8975f5c5SAndroid Build Coastguard Worker #define glMemoryBarrier l_glMemoryBarrier 409*8975f5c5SAndroid Build Coastguard Worker #define glMemoryBarrierByRegion l_glMemoryBarrierByRegion 410*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage2DMultisample l_glTexStorage2DMultisample 411*8975f5c5SAndroid Build Coastguard Worker #define glGetMultisamplefv l_glGetMultisamplefv 412*8975f5c5SAndroid Build Coastguard Worker #define glSampleMaski l_glSampleMaski 413*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameteriv l_glGetTexLevelParameteriv 414*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterfv l_glGetTexLevelParameterfv 415*8975f5c5SAndroid Build Coastguard Worker #define glBindVertexBuffer l_glBindVertexBuffer 416*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribFormat l_glVertexAttribFormat 417*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribIFormat l_glVertexAttribIFormat 418*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribBinding l_glVertexAttribBinding 419*8975f5c5SAndroid Build Coastguard Worker #define glVertexBindingDivisor l_glVertexBindingDivisor 420*8975f5c5SAndroid Build Coastguard Worker #define glBlendBarrier l_glBlendBarrier 421*8975f5c5SAndroid Build Coastguard Worker #define glCopyImageSubData l_glCopyImageSubData 422*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageControl l_glDebugMessageControl 423*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageInsert l_glDebugMessageInsert 424*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageCallback l_glDebugMessageCallback 425*8975f5c5SAndroid Build Coastguard Worker #define glGetDebugMessageLog l_glGetDebugMessageLog 426*8975f5c5SAndroid Build Coastguard Worker #define glPushDebugGroup l_glPushDebugGroup 427*8975f5c5SAndroid Build Coastguard Worker #define glPopDebugGroup l_glPopDebugGroup 428*8975f5c5SAndroid Build Coastguard Worker #define glObjectLabel l_glObjectLabel 429*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectLabel l_glGetObjectLabel 430*8975f5c5SAndroid Build Coastguard Worker #define glObjectPtrLabel l_glObjectPtrLabel 431*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectPtrLabel l_glGetObjectPtrLabel 432*8975f5c5SAndroid Build Coastguard Worker #define glGetPointerv l_glGetPointerv 433*8975f5c5SAndroid Build Coastguard Worker #define glEnablei l_glEnablei 434*8975f5c5SAndroid Build Coastguard Worker #define glDisablei l_glDisablei 435*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationi l_glBlendEquationi 436*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationSeparatei l_glBlendEquationSeparatei 437*8975f5c5SAndroid Build Coastguard Worker #define glBlendFunci l_glBlendFunci 438*8975f5c5SAndroid Build Coastguard Worker #define glBlendFuncSeparatei l_glBlendFuncSeparatei 439*8975f5c5SAndroid Build Coastguard Worker #define glColorMaski l_glColorMaski 440*8975f5c5SAndroid Build Coastguard Worker #define glIsEnabledi l_glIsEnabledi 441*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsBaseVertex l_glDrawElementsBaseVertex 442*8975f5c5SAndroid Build Coastguard Worker #define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex 443*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex 444*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture l_glFramebufferTexture 445*8975f5c5SAndroid Build Coastguard Worker #define glPrimitiveBoundingBox l_glPrimitiveBoundingBox 446*8975f5c5SAndroid Build Coastguard Worker #define glGetGraphicsResetStatus l_glGetGraphicsResetStatus 447*8975f5c5SAndroid Build Coastguard Worker #define glReadnPixels l_glReadnPixels 448*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformfv l_glGetnUniformfv 449*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformiv l_glGetnUniformiv 450*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformuiv l_glGetnUniformuiv 451*8975f5c5SAndroid Build Coastguard Worker #define glMinSampleShading l_glMinSampleShading 452*8975f5c5SAndroid Build Coastguard Worker #define glPatchParameteri l_glPatchParameteri 453*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIiv l_glTexParameterIiv 454*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIuiv l_glTexParameterIuiv 455*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIiv l_glGetTexParameterIiv 456*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIuiv l_glGetTexParameterIuiv 457*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIiv l_glSamplerParameterIiv 458*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIuiv l_glSamplerParameterIuiv 459*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIiv l_glGetSamplerParameterIiv 460*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv 461*8975f5c5SAndroid Build Coastguard Worker #define glTexBuffer l_glTexBuffer 462*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferRange l_glTexBufferRange 463*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage3DMultisample l_glTexStorage3DMultisample 464*8975f5c5SAndroid Build Coastguard Worker #define glBeginPerfMonitorAMD l_glBeginPerfMonitorAMD 465*8975f5c5SAndroid Build Coastguard Worker #define glDeletePerfMonitorsAMD l_glDeletePerfMonitorsAMD 466*8975f5c5SAndroid Build Coastguard Worker #define glEndPerfMonitorAMD l_glEndPerfMonitorAMD 467*8975f5c5SAndroid Build Coastguard Worker #define glGenPerfMonitorsAMD l_glGenPerfMonitorsAMD 468*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorCounterDataAMD l_glGetPerfMonitorCounterDataAMD 469*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorCounterInfoAMD l_glGetPerfMonitorCounterInfoAMD 470*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorCounterStringAMD l_glGetPerfMonitorCounterStringAMD 471*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorCountersAMD l_glGetPerfMonitorCountersAMD 472*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorGroupStringAMD l_glGetPerfMonitorGroupStringAMD 473*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorGroupsAMD l_glGetPerfMonitorGroupsAMD 474*8975f5c5SAndroid Build Coastguard Worker #define glSelectPerfMonitorCountersAMD l_glSelectPerfMonitorCountersAMD 475*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE 476*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ 477*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE 478*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE 479*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \ 480*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE 481*8975f5c5SAndroid Build Coastguard Worker #define glBlobCacheCallbacksANGLE l_glBlobCacheCallbacksANGLE 482*8975f5c5SAndroid Build Coastguard Worker #define glGetPointervANGLE l_glGetPointervANGLE 483*8975f5c5SAndroid Build Coastguard Worker #define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE 484*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexture3DANGLE l_glCopyTexture3DANGLE 485*8975f5c5SAndroid Build Coastguard Worker #define glBlitFramebufferANGLE l_glBlitFramebufferANGLE 486*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE 487*8975f5c5SAndroid Build Coastguard Worker #define glGetCompressedTexImageANGLE l_glGetCompressedTexImageANGLE 488*8975f5c5SAndroid Build Coastguard Worker #define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE 489*8975f5c5SAndroid Build Coastguard Worker #define glGetTexImageANGLE l_glGetTexImageANGLE 490*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE 491*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE 492*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE 493*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE 494*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE 495*8975f5c5SAndroid Build Coastguard Worker #define glLogicOpANGLE l_glLogicOpANGLE 496*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE 497*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE 498*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE 499*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE 500*8975f5c5SAndroid Build Coastguard Worker #define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE 501*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE 502*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE 503*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE 504*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE 505*8975f5c5SAndroid Build Coastguard Worker #define glPolygonModeANGLE l_glPolygonModeANGLE 506*8975f5c5SAndroid Build Coastguard Worker #define glProvokingVertexANGLE l_glProvokingVertexANGLE 507*8975f5c5SAndroid Build Coastguard Worker #define glDisableExtensionANGLE l_glDisableExtensionANGLE 508*8975f5c5SAndroid Build Coastguard Worker #define glRequestExtensionANGLE l_glRequestExtensionANGLE 509*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE 510*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE 511*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE 512*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE 513*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE 514*8975f5c5SAndroid Build Coastguard Worker #define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE 515*8975f5c5SAndroid Build Coastguard Worker #define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE 516*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE 517*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE 518*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE 519*8975f5c5SAndroid Build Coastguard Worker #define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE 520*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferAttachmentParameterivRobustANGLE \ 521*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameterivRobustANGLE 522*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE 523*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE 524*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE 525*8975f5c5SAndroid Build Coastguard Worker #define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE 526*8975f5c5SAndroid Build Coastguard Worker #define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE 527*8975f5c5SAndroid Build Coastguard Worker #define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE 528*8975f5c5SAndroid Build Coastguard Worker #define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE 529*8975f5c5SAndroid Build Coastguard Worker #define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE 530*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE 531*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE 532*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE 533*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE 534*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE 535*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE 536*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE 537*8975f5c5SAndroid Build Coastguard Worker #define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE 538*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE 539*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE 540*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE 541*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE 542*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE 543*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE 544*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE 545*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE 546*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE 547*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE 548*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE 549*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE 550*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE 551*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE 552*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE 553*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE 554*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE 555*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE 556*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE 557*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE 558*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE 559*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE 560*8975f5c5SAndroid Build Coastguard Worker #define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE 561*8975f5c5SAndroid Build Coastguard Worker #define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE 562*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE 563*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE 564*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE 565*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE 566*8975f5c5SAndroid Build Coastguard Worker #define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE 567*8975f5c5SAndroid Build Coastguard Worker #define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE 568*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE 569*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE 570*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE 571*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE 572*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE 573*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE 574*8975f5c5SAndroid Build Coastguard Worker #define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE 575*8975f5c5SAndroid Build Coastguard Worker #define glBeginPixelLocalStorageANGLE l_glBeginPixelLocalStorageANGLE 576*8975f5c5SAndroid Build Coastguard Worker #define glEndPixelLocalStorageANGLE l_glEndPixelLocalStorageANGLE 577*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferMemorylessPixelLocalStorageANGLE \ 578*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferMemorylessPixelLocalStorageANGLE 579*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalClearValuefvANGLE l_glFramebufferPixelLocalClearValuefvANGLE 580*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalClearValueivANGLE l_glFramebufferPixelLocalClearValueivANGLE 581*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalClearValueuivANGLE l_glFramebufferPixelLocalClearValueuivANGLE 582*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalStorageInterruptANGLE l_glFramebufferPixelLocalStorageInterruptANGLE 583*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalStorageRestoreANGLE l_glFramebufferPixelLocalStorageRestoreANGLE 584*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexturePixelLocalStorageANGLE l_glFramebufferTexturePixelLocalStorageANGLE 585*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferPixelLocalStorageParameterfvANGLE \ 586*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterfvANGLE 587*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferPixelLocalStorageParameterfvRobustANGLE \ 588*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE 589*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferPixelLocalStorageParameterivANGLE \ 590*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterivANGLE 591*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferPixelLocalStorageParameterivRobustANGLE \ 592*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE 593*8975f5c5SAndroid Build Coastguard Worker #define glPixelLocalStorageBarrierANGLE l_glPixelLocalStorageBarrierANGLE 594*8975f5c5SAndroid Build Coastguard Worker #define glInvalidateTextureANGLE l_glInvalidateTextureANGLE 595*8975f5c5SAndroid Build Coastguard Worker #define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE 596*8975f5c5SAndroid Build Coastguard Worker #define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE 597*8975f5c5SAndroid Build Coastguard Worker #define glSampleMaskiANGLE l_glSampleMaskiANGLE 598*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE 599*8975f5c5SAndroid Build Coastguard Worker #define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE 600*8975f5c5SAndroid Build Coastguard Worker #define glAcquireTexturesANGLE l_glAcquireTexturesANGLE 601*8975f5c5SAndroid Build Coastguard Worker #define glReleaseTexturesANGLE l_glReleaseTexturesANGLE 602*8975f5c5SAndroid Build Coastguard Worker #define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM 603*8975f5c5SAndroid Build Coastguard Worker #define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM 604*8975f5c5SAndroid Build Coastguard Worker #define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM 605*8975f5c5SAndroid Build Coastguard Worker #define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM 606*8975f5c5SAndroid Build Coastguard Worker #define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM 607*8975f5c5SAndroid Build Coastguard Worker #define glLoseContextCHROMIUM l_glLoseContextCHROMIUM 608*8975f5c5SAndroid Build Coastguard Worker #define glEGLImageTargetTexStorageEXT l_glEGLImageTargetTexStorageEXT 609*8975f5c5SAndroid Build Coastguard Worker #define glEGLImageTargetTextureStorageEXT l_glEGLImageTargetTextureStorageEXT 610*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstancedBaseInstanceEXT l_glDrawArraysInstancedBaseInstanceEXT 611*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseInstanceEXT l_glDrawElementsInstancedBaseInstanceEXT 612*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertexBaseInstanceEXT \ 613*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexBaseInstanceEXT 614*8975f5c5SAndroid Build Coastguard Worker #define glBindFragDataLocationEXT l_glBindFragDataLocationEXT 615*8975f5c5SAndroid Build Coastguard Worker #define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT 616*8975f5c5SAndroid Build Coastguard Worker #define glGetFragDataIndexEXT l_glGetFragDataIndexEXT 617*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT 618*8975f5c5SAndroid Build Coastguard Worker #define glBufferStorageEXT l_glBufferStorageEXT 619*8975f5c5SAndroid Build Coastguard Worker #define glClearTexImageEXT l_glClearTexImageEXT 620*8975f5c5SAndroid Build Coastguard Worker #define glClearTexSubImageEXT l_glClearTexSubImageEXT 621*8975f5c5SAndroid Build Coastguard Worker #define glClipControlEXT l_glClipControlEXT 622*8975f5c5SAndroid Build Coastguard Worker #define glCopyImageSubDataEXT l_glCopyImageSubDataEXT 623*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectLabelEXT l_glGetObjectLabelEXT 624*8975f5c5SAndroid Build Coastguard Worker #define glLabelObjectEXT l_glLabelObjectEXT 625*8975f5c5SAndroid Build Coastguard Worker #define glInsertEventMarkerEXT l_glInsertEventMarkerEXT 626*8975f5c5SAndroid Build Coastguard Worker #define glPopGroupMarkerEXT l_glPopGroupMarkerEXT 627*8975f5c5SAndroid Build Coastguard Worker #define glPushGroupMarkerEXT l_glPushGroupMarkerEXT 628*8975f5c5SAndroid Build Coastguard Worker #define glDiscardFramebufferEXT l_glDiscardFramebufferEXT 629*8975f5c5SAndroid Build Coastguard Worker #define glBeginQueryEXT l_glBeginQueryEXT 630*8975f5c5SAndroid Build Coastguard Worker #define glDeleteQueriesEXT l_glDeleteQueriesEXT 631*8975f5c5SAndroid Build Coastguard Worker #define glEndQueryEXT l_glEndQueryEXT 632*8975f5c5SAndroid Build Coastguard Worker #define glGenQueriesEXT l_glGenQueriesEXT 633*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64vEXT l_glGetInteger64vEXT 634*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT 635*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectivEXT l_glGetQueryObjectivEXT 636*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT 637*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT 638*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryivEXT l_glGetQueryivEXT 639*8975f5c5SAndroid Build Coastguard Worker #define glIsQueryEXT l_glIsQueryEXT 640*8975f5c5SAndroid Build Coastguard Worker #define glQueryCounterEXT l_glQueryCounterEXT 641*8975f5c5SAndroid Build Coastguard Worker #define glDrawBuffersEXT l_glDrawBuffersEXT 642*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT 643*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationiEXT l_glBlendEquationiEXT 644*8975f5c5SAndroid Build Coastguard Worker #define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT 645*8975f5c5SAndroid Build Coastguard Worker #define glBlendFunciEXT l_glBlendFunciEXT 646*8975f5c5SAndroid Build Coastguard Worker #define glColorMaskiEXT l_glColorMaskiEXT 647*8975f5c5SAndroid Build Coastguard Worker #define glDisableiEXT l_glDisableiEXT 648*8975f5c5SAndroid Build Coastguard Worker #define glEnableiEXT l_glEnableiEXT 649*8975f5c5SAndroid Build Coastguard Worker #define glIsEnablediEXT l_glIsEnablediEXT 650*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT 651*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT 652*8975f5c5SAndroid Build Coastguard Worker #define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT 653*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT 654*8975f5c5SAndroid Build Coastguard Worker #define glBufferStorageExternalEXT l_glBufferStorageExternalEXT 655*8975f5c5SAndroid Build Coastguard Worker #define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT 656*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTextureEXT l_glFramebufferTextureEXT 657*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT 658*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT 659*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT 660*8975f5c5SAndroid Build Coastguard Worker #define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT 661*8975f5c5SAndroid Build Coastguard Worker #define glMapBufferRangeEXT l_glMapBufferRangeEXT 662*8975f5c5SAndroid Build Coastguard Worker #define glBufferStorageMemEXT l_glBufferStorageMemEXT 663*8975f5c5SAndroid Build Coastguard Worker #define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT 664*8975f5c5SAndroid Build Coastguard Worker #define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT 665*8975f5c5SAndroid Build Coastguard Worker #define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT 666*8975f5c5SAndroid Build Coastguard Worker #define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT 667*8975f5c5SAndroid Build Coastguard Worker #define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT 668*8975f5c5SAndroid Build Coastguard Worker #define glIsMemoryObjectEXT l_glIsMemoryObjectEXT 669*8975f5c5SAndroid Build Coastguard Worker #define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT 670*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMem2DEXT l_glTexStorageMem2DEXT 671*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT 672*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMem3DEXT l_glTexStorageMem3DEXT 673*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT 674*8975f5c5SAndroid Build Coastguard Worker #define glImportMemoryFdEXT l_glImportMemoryFdEXT 675*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawArraysIndirectEXT l_glMultiDrawArraysIndirectEXT 676*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsIndirectEXT l_glMultiDrawElementsIndirectEXT 677*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT 678*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT 679*8975f5c5SAndroid Build Coastguard Worker #define glPolygonOffsetClampEXT l_glPolygonOffsetClampEXT 680*8975f5c5SAndroid Build Coastguard Worker #define glPrimitiveBoundingBoxEXT l_glPrimitiveBoundingBoxEXT 681*8975f5c5SAndroid Build Coastguard Worker #define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT 682*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformfvEXT l_glGetnUniformfvEXT 683*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformivEXT l_glGetnUniformivEXT 684*8975f5c5SAndroid Build Coastguard Worker #define glReadnPixelsEXT l_glReadnPixelsEXT 685*8975f5c5SAndroid Build Coastguard Worker #define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT 686*8975f5c5SAndroid Build Coastguard Worker #define glGenSemaphoresEXT l_glGenSemaphoresEXT 687*8975f5c5SAndroid Build Coastguard Worker #define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT 688*8975f5c5SAndroid Build Coastguard Worker #define glIsSemaphoreEXT l_glIsSemaphoreEXT 689*8975f5c5SAndroid Build Coastguard Worker #define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT 690*8975f5c5SAndroid Build Coastguard Worker #define glSignalSemaphoreEXT l_glSignalSemaphoreEXT 691*8975f5c5SAndroid Build Coastguard Worker #define glWaitSemaphoreEXT l_glWaitSemaphoreEXT 692*8975f5c5SAndroid Build Coastguard Worker #define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT 693*8975f5c5SAndroid Build Coastguard Worker #define glActiveShaderProgramEXT l_glActiveShaderProgramEXT 694*8975f5c5SAndroid Build Coastguard Worker #define glBindProgramPipelineEXT l_glBindProgramPipelineEXT 695*8975f5c5SAndroid Build Coastguard Worker #define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT 696*8975f5c5SAndroid Build Coastguard Worker #define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT 697*8975f5c5SAndroid Build Coastguard Worker #define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT 698*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT 699*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT 700*8975f5c5SAndroid Build Coastguard Worker #define glIsProgramPipelineEXT l_glIsProgramPipelineEXT 701*8975f5c5SAndroid Build Coastguard Worker #define glProgramParameteriEXT l_glProgramParameteriEXT 702*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1fEXT l_glProgramUniform1fEXT 703*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1fvEXT l_glProgramUniform1fvEXT 704*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1iEXT l_glProgramUniform1iEXT 705*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1ivEXT l_glProgramUniform1ivEXT 706*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1uiEXT l_glProgramUniform1uiEXT 707*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1uivEXT l_glProgramUniform1uivEXT 708*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2fEXT l_glProgramUniform2fEXT 709*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2fvEXT l_glProgramUniform2fvEXT 710*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2iEXT l_glProgramUniform2iEXT 711*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2ivEXT l_glProgramUniform2ivEXT 712*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2uiEXT l_glProgramUniform2uiEXT 713*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2uivEXT l_glProgramUniform2uivEXT 714*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3fEXT l_glProgramUniform3fEXT 715*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3fvEXT l_glProgramUniform3fvEXT 716*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3iEXT l_glProgramUniform3iEXT 717*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3ivEXT l_glProgramUniform3ivEXT 718*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3uiEXT l_glProgramUniform3uiEXT 719*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3uivEXT l_glProgramUniform3uivEXT 720*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4fEXT l_glProgramUniform4fEXT 721*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4fvEXT l_glProgramUniform4fvEXT 722*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4iEXT l_glProgramUniform4iEXT 723*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4ivEXT l_glProgramUniform4ivEXT 724*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4uiEXT l_glProgramUniform4uiEXT 725*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4uivEXT l_glProgramUniform4uivEXT 726*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT 727*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT 728*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT 729*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT 730*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT 731*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT 732*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT 733*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT 734*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT 735*8975f5c5SAndroid Build Coastguard Worker #define glUseProgramStagesEXT l_glUseProgramStagesEXT 736*8975f5c5SAndroid Build Coastguard Worker #define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT 737*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT 738*8975f5c5SAndroid Build Coastguard Worker #define glPatchParameteriEXT l_glPatchParameteriEXT 739*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIivEXT l_glGetSamplerParameterIivEXT 740*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIuivEXT l_glGetSamplerParameterIuivEXT 741*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIivEXT l_glGetTexParameterIivEXT 742*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIuivEXT l_glGetTexParameterIuivEXT 743*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIivEXT l_glSamplerParameterIivEXT 744*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIuivEXT l_glSamplerParameterIuivEXT 745*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIivEXT l_glTexParameterIivEXT 746*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIuivEXT l_glTexParameterIuivEXT 747*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferEXT l_glTexBufferEXT 748*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferRangeEXT l_glTexBufferRangeEXT 749*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage1DEXT l_glTexStorage1DEXT 750*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage2DEXT l_glTexStorage2DEXT 751*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage3DEXT l_glTexStorage3DEXT 752*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageAttribs2DEXT l_glTexStorageAttribs2DEXT 753*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageAttribs3DEXT l_glTexStorageAttribs3DEXT 754*8975f5c5SAndroid Build Coastguard Worker #define glBlendBarrierKHR l_glBlendBarrierKHR 755*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR 756*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageControlKHR l_glDebugMessageControlKHR 757*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageInsertKHR l_glDebugMessageInsertKHR 758*8975f5c5SAndroid Build Coastguard Worker #define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR 759*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectLabelKHR l_glGetObjectLabelKHR 760*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR 761*8975f5c5SAndroid Build Coastguard Worker #define glGetPointervKHR l_glGetPointervKHR 762*8975f5c5SAndroid Build Coastguard Worker #define glObjectLabelKHR l_glObjectLabelKHR 763*8975f5c5SAndroid Build Coastguard Worker #define glObjectPtrLabelKHR l_glObjectPtrLabelKHR 764*8975f5c5SAndroid Build Coastguard Worker #define glPopDebugGroupKHR l_glPopDebugGroupKHR 765*8975f5c5SAndroid Build Coastguard Worker #define glPushDebugGroupKHR l_glPushDebugGroupKHR 766*8975f5c5SAndroid Build Coastguard Worker #define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR 767*8975f5c5SAndroid Build Coastguard Worker #define glGetGraphicsResetStatusKHR l_glGetGraphicsResetStatusKHR 768*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformfvKHR l_glGetnUniformfvKHR 769*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformivKHR l_glGetnUniformivKHR 770*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformuivKHR l_glGetnUniformuivKHR 771*8975f5c5SAndroid Build Coastguard Worker #define glReadnPixelsKHR l_glReadnPixelsKHR 772*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferParameteriMESA l_glFramebufferParameteriMESA 773*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferParameterivMESA l_glGetFramebufferParameterivMESA 774*8975f5c5SAndroid Build Coastguard Worker #define glDeleteFencesNV l_glDeleteFencesNV 775*8975f5c5SAndroid Build Coastguard Worker #define glFinishFenceNV l_glFinishFenceNV 776*8975f5c5SAndroid Build Coastguard Worker #define glGenFencesNV l_glGenFencesNV 777*8975f5c5SAndroid Build Coastguard Worker #define glGetFenceivNV l_glGetFenceivNV 778*8975f5c5SAndroid Build Coastguard Worker #define glIsFenceNV l_glIsFenceNV 779*8975f5c5SAndroid Build Coastguard Worker #define glSetFenceNV l_glSetFenceNV 780*8975f5c5SAndroid Build Coastguard Worker #define glTestFenceNV l_glTestFenceNV 781*8975f5c5SAndroid Build Coastguard Worker #define glBlitFramebufferNV l_glBlitFramebufferNV 782*8975f5c5SAndroid Build Coastguard Worker #define glPolygonModeNV l_glPolygonModeNV 783*8975f5c5SAndroid Build Coastguard Worker #define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES 784*8975f5c5SAndroid Build Coastguard Worker #define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES 785*8975f5c5SAndroid Build Coastguard Worker #define glCopyImageSubDataOES l_glCopyImageSubDataOES 786*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES 787*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationiOES l_glBlendEquationiOES 788*8975f5c5SAndroid Build Coastguard Worker #define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES 789*8975f5c5SAndroid Build Coastguard Worker #define glBlendFunciOES l_glBlendFunciOES 790*8975f5c5SAndroid Build Coastguard Worker #define glColorMaskiOES l_glColorMaskiOES 791*8975f5c5SAndroid Build Coastguard Worker #define glDisableiOES l_glDisableiOES 792*8975f5c5SAndroid Build Coastguard Worker #define glEnableiOES l_glEnableiOES 793*8975f5c5SAndroid Build Coastguard Worker #define glIsEnablediOES l_glIsEnablediOES 794*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES 795*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES 796*8975f5c5SAndroid Build Coastguard Worker #define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES 797*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTextureOES l_glFramebufferTextureOES 798*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramBinaryOES l_glGetProgramBinaryOES 799*8975f5c5SAndroid Build Coastguard Worker #define glProgramBinaryOES l_glProgramBinaryOES 800*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferPointervOES l_glGetBufferPointervOES 801*8975f5c5SAndroid Build Coastguard Worker #define glMapBufferOES l_glMapBufferOES 802*8975f5c5SAndroid Build Coastguard Worker #define glUnmapBufferOES l_glUnmapBufferOES 803*8975f5c5SAndroid Build Coastguard Worker #define glPrimitiveBoundingBoxOES l_glPrimitiveBoundingBoxOES 804*8975f5c5SAndroid Build Coastguard Worker #define glMinSampleShadingOES l_glMinSampleShadingOES 805*8975f5c5SAndroid Build Coastguard Worker #define glPatchParameteriOES l_glPatchParameteriOES 806*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage3DOES l_glCompressedTexImage3DOES 807*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES 808*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES 809*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture3DOES l_glFramebufferTexture3DOES 810*8975f5c5SAndroid Build Coastguard Worker #define glTexImage3DOES l_glTexImage3DOES 811*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage3DOES l_glTexSubImage3DOES 812*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES 813*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES 814*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIivOES l_glGetTexParameterIivOES 815*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIuivOES l_glGetTexParameterIuivOES 816*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIivOES l_glSamplerParameterIivOES 817*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIuivOES l_glSamplerParameterIuivOES 818*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIivOES l_glTexParameterIivOES 819*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIuivOES l_glTexParameterIuivOES 820*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferOES l_glTexBufferOES 821*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferRangeOES l_glTexBufferRangeOES 822*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES 823*8975f5c5SAndroid Build Coastguard Worker #define glBindVertexArrayOES l_glBindVertexArrayOES 824*8975f5c5SAndroid Build Coastguard Worker #define glDeleteVertexArraysOES l_glDeleteVertexArraysOES 825*8975f5c5SAndroid Build Coastguard Worker #define glGenVertexArraysOES l_glGenVertexArraysOES 826*8975f5c5SAndroid Build Coastguard Worker #define glIsVertexArrayOES l_glIsVertexArrayOES 827*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR 828*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferFoveationConfigQCOM l_glFramebufferFoveationConfigQCOM 829*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferFoveationParametersQCOM l_glFramebufferFoveationParametersQCOM 830*8975f5c5SAndroid Build Coastguard Worker #define glShadingRateQCOM l_glShadingRateQCOM 831*8975f5c5SAndroid Build Coastguard Worker #define glTextureFoveationParametersQCOM l_glTextureFoveationParametersQCOM 832*8975f5c5SAndroid Build Coastguard Worker #define glEndTilingQCOM l_glEndTilingQCOM 833*8975f5c5SAndroid Build Coastguard Worker #define glStartTilingQCOM l_glStartTilingQCOM 834*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationOES l_glBlendEquationOES 835*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexfOES l_glDrawTexfOES 836*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexfvOES l_glDrawTexfvOES 837*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexiOES l_glDrawTexiOES 838*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexivOES l_glDrawTexivOES 839*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexsOES l_glDrawTexsOES 840*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexsvOES l_glDrawTexsvOES 841*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexxOES l_glDrawTexxOES 842*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexxvOES l_glDrawTexxvOES 843*8975f5c5SAndroid Build Coastguard Worker #define glBindFramebufferOES l_glBindFramebufferOES 844*8975f5c5SAndroid Build Coastguard Worker #define glBindRenderbufferOES l_glBindRenderbufferOES 845*8975f5c5SAndroid Build Coastguard Worker #define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES 846*8975f5c5SAndroid Build Coastguard Worker #define glDeleteFramebuffersOES l_glDeleteFramebuffersOES 847*8975f5c5SAndroid Build Coastguard Worker #define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES 848*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES 849*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture2DOES l_glFramebufferTexture2DOES 850*8975f5c5SAndroid Build Coastguard Worker #define glGenFramebuffersOES l_glGenFramebuffersOES 851*8975f5c5SAndroid Build Coastguard Worker #define glGenRenderbuffersOES l_glGenRenderbuffersOES 852*8975f5c5SAndroid Build Coastguard Worker #define glGenerateMipmapOES l_glGenerateMipmapOES 853*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES 854*8975f5c5SAndroid Build Coastguard Worker #define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES 855*8975f5c5SAndroid Build Coastguard Worker #define glIsFramebufferOES l_glIsFramebufferOES 856*8975f5c5SAndroid Build Coastguard Worker #define glIsRenderbufferOES l_glIsRenderbufferOES 857*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorageOES l_glRenderbufferStorageOES 858*8975f5c5SAndroid Build Coastguard Worker #define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES 859*8975f5c5SAndroid Build Coastguard Worker #define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES 860*8975f5c5SAndroid Build Coastguard Worker #define glMatrixIndexPointerOES l_glMatrixIndexPointerOES 861*8975f5c5SAndroid Build Coastguard Worker #define glWeightPointerOES l_glWeightPointerOES 862*8975f5c5SAndroid Build Coastguard Worker #define glPointSizePointerOES l_glPointSizePointerOES 863*8975f5c5SAndroid Build Coastguard Worker #define glQueryMatrixxOES l_glQueryMatrixxOES 864*8975f5c5SAndroid Build Coastguard Worker #define glGetTexGenfvOES l_glGetTexGenfvOES 865*8975f5c5SAndroid Build Coastguard Worker #define glGetTexGenivOES l_glGetTexGenivOES 866*8975f5c5SAndroid Build Coastguard Worker #define glGetTexGenxvOES l_glGetTexGenxvOES 867*8975f5c5SAndroid Build Coastguard Worker #define glTexGenfOES l_glTexGenfOES 868*8975f5c5SAndroid Build Coastguard Worker #define glTexGenfvOES l_glTexGenfvOES 869*8975f5c5SAndroid Build Coastguard Worker #define glTexGeniOES l_glTexGeniOES 870*8975f5c5SAndroid Build Coastguard Worker #define glTexGenivOES l_glTexGenivOES 871*8975f5c5SAndroid Build Coastguard Worker #define glTexGenxOES l_glTexGenxOES 872*8975f5c5SAndroid Build Coastguard Worker #define glTexGenxvOES l_glTexGenxvOES 873*8975f5c5SAndroid Build Coastguard Worker 874*8975f5c5SAndroid Build Coastguard Worker #if defined(__cplusplus) 875*8975f5c5SAndroid Build Coastguard Worker extern "C" { 876*8975f5c5SAndroid Build Coastguard Worker #endif // defined(__cplusplus) 877*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc; 878*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef; 879*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f; 880*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf; 881*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv; 882*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf; 883*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; 884*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv; 885*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv; 886*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; 887*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf; 888*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv; 889*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf; 890*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv; 891*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf; 892*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf; 893*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv; 894*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf; 895*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; 896*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f; 897*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof; 898*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf; 899*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; 900*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize; 901*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef; 902*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef; 903*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf; 904*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv; 905*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef; 906*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx; 907*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx; 908*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx; 909*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; 910*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex; 911*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub; 912*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x; 913*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer; 914*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex; 915*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; 916*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; 917*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx; 918*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv; 919*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx; 920*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; 921*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv; 922*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv; 923*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv; 924*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv; 925*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; 926*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; 927*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx; 928*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv; 929*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx; 930*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv; 931*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx; 932*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity; 933*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx; 934*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp; 935*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx; 936*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv; 937*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode; 938*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx; 939*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; 940*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x; 941*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer; 942*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox; 943*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx; 944*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; 945*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex; 946*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; 947*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix; 948*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix; 949*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex; 950*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; 951*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex; 952*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel; 953*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; 954*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi; 955*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx; 956*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv; 957*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv; 958*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx; 959*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; 960*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex; 961*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer; 962*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture; 963*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader; 964*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; 965*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer; 966*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; 967*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; 968*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture; 969*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor; 970*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation; 971*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; 972*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc; 973*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; 974*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData; 975*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData; 976*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; 977*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear; 978*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor; 979*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf; 980*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil; 981*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask; 982*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader; 983*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; 984*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; 985*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; 986*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; 987*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram; 988*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader; 989*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace; 990*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; 991*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; 992*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram; 993*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; 994*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader; 995*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures; 996*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc; 997*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask; 998*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef; 999*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader; 1000*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable; 1001*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; 1002*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays; 1003*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements; 1004*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable; 1005*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; 1006*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish; 1007*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush; 1008*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; 1009*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; 1010*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace; 1011*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers; 1012*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; 1013*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; 1014*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; 1015*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures; 1016*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; 1017*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; 1018*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; 1019*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; 1020*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv; 1021*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; 1022*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError; 1023*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv; 1024*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC 1025*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameteriv; 1026*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv; 1027*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv; 1028*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; 1029*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; 1030*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv; 1031*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; 1032*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; 1033*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; 1034*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString; 1035*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; 1036*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; 1037*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv; 1038*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv; 1039*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; 1040*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; 1041*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; 1042*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; 1043*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint; 1044*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer; 1045*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled; 1046*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; 1047*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram; 1048*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; 1049*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader; 1050*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture; 1051*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth; 1052*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram; 1053*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei; 1054*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; 1055*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels; 1056*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; 1057*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; 1058*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; 1059*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor; 1060*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary; 1061*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource; 1062*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc; 1063*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; 1064*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask; 1065*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; 1066*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp; 1067*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; 1068*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D; 1069*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf; 1070*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; 1071*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri; 1072*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; 1073*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; 1074*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f; 1075*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv; 1076*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i; 1077*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv; 1078*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f; 1079*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv; 1080*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i; 1081*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv; 1082*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f; 1083*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv; 1084*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i; 1085*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv; 1086*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f; 1087*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv; 1088*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i; 1089*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv; 1090*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; 1091*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; 1092*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; 1093*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram; 1094*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; 1095*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; 1096*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; 1097*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; 1098*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; 1099*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; 1100*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; 1101*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; 1102*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; 1103*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; 1104*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport; 1105*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer; 1106*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; 1107*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D; 1108*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; 1109*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; 1110*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; 1111*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; 1112*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries; 1113*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries; 1114*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery; 1115*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery; 1116*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery; 1117*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv; 1118*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; 1119*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; 1120*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; 1121*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers; 1122*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; 1123*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; 1124*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; 1125*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; 1126*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; 1127*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; 1128*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; 1129*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; 1130*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; 1131*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; 1132*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; 1133*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; 1134*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; 1135*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; 1136*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray; 1137*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; 1138*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; 1139*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; 1140*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; 1141*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; 1142*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; 1143*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; 1144*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; 1145*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; 1146*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; 1147*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; 1148*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; 1149*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; 1150*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; 1151*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; 1152*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; 1153*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui; 1154*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui; 1155*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui; 1156*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui; 1157*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv; 1158*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv; 1159*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv; 1160*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv; 1161*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; 1162*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; 1163*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; 1164*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; 1165*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi; 1166*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; 1167*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; 1168*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; 1169*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; 1170*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; 1171*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; 1172*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; 1173*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; 1174*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; 1175*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync; 1176*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync; 1177*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync; 1178*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; 1179*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync; 1180*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v; 1181*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv; 1182*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; 1183*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; 1184*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers; 1185*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; 1186*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler; 1187*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler; 1188*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; 1189*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; 1190*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; 1191*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; 1192*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; 1193*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; 1194*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; 1195*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; 1196*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; 1197*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; 1198*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; 1199*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; 1200*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; 1201*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; 1202*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary; 1203*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; 1204*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; 1205*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; 1206*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; 1207*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; 1208*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; 1209*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; 1210*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; 1211*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; 1212*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; 1213*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; 1214*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; 1215*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; 1216*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; 1217*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; 1218*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; 1219*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; 1220*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; 1221*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; 1222*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; 1223*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; 1224*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; 1225*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; 1226*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; 1227*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; 1228*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; 1229*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; 1230*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; 1231*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; 1232*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; 1233*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; 1234*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; 1235*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; 1236*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; 1237*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; 1238*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; 1239*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; 1240*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; 1241*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; 1242*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; 1243*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; 1244*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; 1245*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; 1246*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; 1247*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; 1248*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; 1249*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; 1250*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; 1251*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; 1252*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; 1253*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; 1254*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; 1255*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; 1256*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; 1257*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; 1258*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; 1259*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; 1260*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; 1261*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; 1262*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; 1263*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; 1264*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; 1265*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; 1266*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; 1267*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; 1268*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; 1269*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski; 1270*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; 1271*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; 1272*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; 1273*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; 1274*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; 1275*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; 1276*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; 1277*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier; 1278*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData; 1279*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl; 1280*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert; 1281*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback; 1282*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog; 1283*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup; 1284*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup; 1285*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel; 1286*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel; 1287*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel; 1288*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel; 1289*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv; 1290*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei; 1291*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei; 1292*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi; 1293*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei; 1294*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci; 1295*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei; 1296*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski; 1297*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi; 1298*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex; 1299*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex; 1300*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC 1301*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertex; 1302*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture; 1303*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox; 1304*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus; 1305*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels; 1306*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv; 1307*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv; 1308*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv; 1309*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading; 1310*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri; 1311*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv; 1312*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv; 1313*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv; 1314*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv; 1315*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv; 1316*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv; 1317*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv; 1318*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv; 1319*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer; 1320*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange; 1321*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample; 1322*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD; 1323*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD; 1324*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD; 1325*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD; 1326*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD; 1327*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD; 1328*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD; 1329*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD; 1330*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD; 1331*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD; 1332*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD; 1333*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 1334*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstancedBaseInstanceANGLE; 1335*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 1336*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; 1337*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 1338*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawArraysInstancedBaseInstanceANGLE; 1339*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 1340*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; 1341*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLOBCACHECALLBACKSANGLEPROC l_glBlobCacheCallbacksANGLE; 1342*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVANGLEPROC l_glGetPointervANGLE; 1343*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; 1344*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; 1345*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; 1346*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC 1347*8975f5c5SAndroid Build Coastguard Worker l_glRenderbufferStorageMultisampleANGLE; 1348*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE; 1349*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; 1350*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; 1351*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; 1352*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; 1353*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; 1354*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; 1355*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; 1356*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOGICOPANGLEPROC l_glLogicOpANGLE; 1357*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE; 1358*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC 1359*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMemFlags2DMultisampleANGLE; 1360*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE; 1361*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC 1362*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMemFlags3DMultisampleANGLE; 1363*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; 1364*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; 1365*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; 1366*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; 1367*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC 1368*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsInstancedANGLE; 1369*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONMODEANGLEPROC l_glPolygonModeANGLE; 1370*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; 1371*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; 1372*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; 1373*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC 1374*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexImage2DRobustANGLE; 1375*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC 1376*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexImage3DRobustANGLE; 1377*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC 1378*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage2DRobustANGLE; 1379*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC 1380*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage3DRobustANGLE; 1381*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC 1382*8975f5c5SAndroid Build Coastguard Worker l_glGetActiveUniformBlockivRobustANGLE; 1383*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; 1384*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; 1385*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC 1386*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferParameteri64vRobustANGLE; 1387*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC 1388*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferParameterivRobustANGLE; 1389*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; 1390*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; 1391*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC 1392*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameterivRobustANGLE; 1393*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC 1394*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferParameterivRobustANGLE; 1395*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; 1396*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; 1397*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; 1398*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; 1399*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; 1400*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; 1401*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC 1402*8975f5c5SAndroid Build Coastguard Worker l_glGetPointervRobustANGLERobustANGLE; 1403*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC 1404*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramInterfaceivRobustANGLE; 1405*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; 1406*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; 1407*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; 1408*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; 1409*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; 1410*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; 1411*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC 1412*8975f5c5SAndroid Build Coastguard Worker l_glGetRenderbufferParameterivRobustANGLE; 1413*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC 1414*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIivRobustANGLE; 1415*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC 1416*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIuivRobustANGLE; 1417*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC 1418*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterfvRobustANGLE; 1419*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC 1420*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterivRobustANGLE; 1421*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; 1422*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC 1423*8975f5c5SAndroid Build Coastguard Worker l_glGetTexLevelParameterfvRobustANGLE; 1424*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC 1425*8975f5c5SAndroid Build Coastguard Worker l_glGetTexLevelParameterivRobustANGLE; 1426*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; 1427*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; 1428*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; 1429*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; 1430*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; 1431*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; 1432*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; 1433*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; 1434*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; 1435*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC 1436*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribPointervRobustANGLE; 1437*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; 1438*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; 1439*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; 1440*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; 1441*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; 1442*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; 1443*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; 1444*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; 1445*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC 1446*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIuivRobustANGLE; 1447*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; 1448*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; 1449*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; 1450*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; 1451*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; 1452*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; 1453*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; 1454*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; 1455*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; 1456*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; 1457*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC 1458*8975f5c5SAndroid Build Coastguard Worker l_glImportSemaphoreZirconHandleANGLE; 1459*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC l_glBeginPixelLocalStorageANGLE; 1460*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDPIXELLOCALSTORAGEANGLEPROC l_glEndPixelLocalStorageANGLE; 1461*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC 1462*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferMemorylessPixelLocalStorageANGLE; 1463*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC 1464*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValuefvANGLE; 1465*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC 1466*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValueivANGLE; 1467*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC 1468*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValueuivANGLE; 1469*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC 1470*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalStorageInterruptANGLE; 1471*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC 1472*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalStorageRestoreANGLE; 1473*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC 1474*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexturePixelLocalStorageANGLE; 1475*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC 1476*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterfvANGLE; 1477*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC 1478*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE; 1479*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC 1480*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterivANGLE; 1481*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC 1482*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE; 1483*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC l_glPixelLocalStorageBarrierANGLE; 1484*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; 1485*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; 1486*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; 1487*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; 1488*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; 1489*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; 1490*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE; 1491*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE; 1492*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; 1493*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; 1494*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; 1495*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; 1496*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; 1497*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; 1498*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT; 1499*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC 1500*8975f5c5SAndroid Build Coastguard Worker l_glEGLImageTargetTextureStorageEXT; 1501*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC 1502*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstancedBaseInstanceEXT; 1503*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC 1504*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseInstanceEXT; 1505*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC 1506*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexBaseInstanceEXT; 1507*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; 1508*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; 1509*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; 1510*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC 1511*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramResourceLocationIndexEXT; 1512*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT; 1513*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARTEXIMAGEEXTPROC l_glClearTexImageEXT; 1514*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARTEXSUBIMAGEEXTPROC l_glClearTexSubImageEXT; 1515*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT; 1516*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT; 1517*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT; 1518*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT; 1519*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; 1520*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; 1521*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; 1522*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; 1523*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; 1524*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; 1525*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT; 1526*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; 1527*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; 1528*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; 1529*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; 1530*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; 1531*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; 1532*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; 1533*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT; 1534*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; 1535*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; 1536*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; 1537*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; 1538*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; 1539*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; 1540*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; 1541*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT; 1542*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT; 1543*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; 1544*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; 1545*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC 1546*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexEXT; 1547*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; 1548*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; 1549*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT; 1550*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT; 1551*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; 1552*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; 1553*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; 1554*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; 1555*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; 1556*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; 1557*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; 1558*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; 1559*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; 1560*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; 1561*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; 1562*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; 1563*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; 1564*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; 1565*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; 1566*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; 1567*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; 1568*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; 1569*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; 1570*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT; 1571*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT; 1572*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC 1573*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexture2DMultisampleEXT; 1574*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC 1575*8975f5c5SAndroid Build Coastguard Worker l_glRenderbufferStorageMultisampleEXT; 1576*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCLAMPEXTPROC l_glPolygonOffsetClampEXT; 1577*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT; 1578*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; 1579*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; 1580*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; 1581*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; 1582*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; 1583*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; 1584*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; 1585*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; 1586*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; 1587*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; 1588*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; 1589*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; 1590*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT; 1591*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT; 1592*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT; 1593*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT; 1594*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT; 1595*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT; 1596*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT; 1597*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT; 1598*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT; 1599*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT; 1600*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT; 1601*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT; 1602*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT; 1603*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT; 1604*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT; 1605*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT; 1606*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT; 1607*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT; 1608*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT; 1609*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT; 1610*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT; 1611*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT; 1612*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT; 1613*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT; 1614*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT; 1615*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT; 1616*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT; 1617*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT; 1618*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT; 1619*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT; 1620*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT; 1621*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT; 1622*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT; 1623*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT; 1624*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT; 1625*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT; 1626*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT; 1627*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT; 1628*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT; 1629*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT; 1630*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT; 1631*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT; 1632*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT; 1633*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT; 1634*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT; 1635*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT; 1636*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT; 1637*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT; 1638*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT; 1639*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT; 1640*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT; 1641*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT; 1642*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT; 1643*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT; 1644*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT; 1645*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT; 1646*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; 1647*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; 1648*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; 1649*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEATTRIBS2DEXTPROC l_glTexStorageAttribs2DEXT; 1650*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEATTRIBS3DEXTPROC l_glTexStorageAttribs3DEXT; 1651*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR; 1652*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; 1653*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; 1654*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; 1655*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; 1656*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; 1657*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; 1658*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; 1659*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; 1660*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; 1661*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; 1662*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; 1663*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; 1664*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSKHRPROC l_glGetGraphicsResetStatusKHR; 1665*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVKHRPROC l_glGetnUniformfvKHR; 1666*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVKHRPROC l_glGetnUniformivKHR; 1667*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVKHRPROC l_glGetnUniformuivKHR; 1668*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSKHRPROC l_glReadnPixelsKHR; 1669*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA; 1670*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA; 1671*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; 1672*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV; 1673*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV; 1674*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; 1675*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV; 1676*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV; 1677*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV; 1678*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV; 1679*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONMODENVPROC l_glPolygonModeNV; 1680*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC 1681*8975f5c5SAndroid Build Coastguard Worker l_glEGLImageTargetRenderbufferStorageOES; 1682*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; 1683*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES; 1684*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; 1685*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; 1686*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; 1687*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; 1688*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; 1689*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES; 1690*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES; 1691*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES; 1692*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; 1693*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC 1694*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexOES; 1695*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; 1696*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES; 1697*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; 1698*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; 1699*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; 1700*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES; 1701*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; 1702*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES; 1703*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES; 1704*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIOESPROC l_glPatchParameteriOES; 1705*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; 1706*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; 1707*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; 1708*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; 1709*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; 1710*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; 1711*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; 1712*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; 1713*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; 1714*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; 1715*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; 1716*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; 1717*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; 1718*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; 1719*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES; 1720*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES; 1721*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; 1722*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; 1723*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; 1724*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; 1725*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; 1726*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; 1727*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC l_glFramebufferFoveationConfigQCOM; 1728*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC 1729*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferFoveationParametersQCOM; 1730*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM; 1731*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC l_glTextureFoveationParametersQCOM; 1732*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDTILINGQCOMPROC l_glEndTilingQCOM; 1733*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTARTTILINGQCOMPROC l_glStartTilingQCOM; 1734*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONOESPROC l_glBlendEquationOES; 1735*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; 1736*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; 1737*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; 1738*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; 1739*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; 1740*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; 1741*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; 1742*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; 1743*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; 1744*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; 1745*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; 1746*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; 1747*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; 1748*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; 1749*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; 1750*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; 1751*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; 1752*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; 1753*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC 1754*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameterivOES; 1755*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; 1756*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; 1757*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; 1758*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; 1759*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; 1760*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC 1761*8975f5c5SAndroid Build Coastguard Worker l_glLoadPaletteFromModelViewMatrixOES; 1762*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; 1763*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; 1764*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; 1765*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; 1766*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; 1767*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; 1768*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; 1769*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES; 1770*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES; 1771*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES; 1772*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES; 1773*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES; 1774*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES; 1775*8975f5c5SAndroid Build Coastguard Worker 1776*8975f5c5SAndroid Build Coastguard Worker typedef void (*GenericProc)(void); 1777*8975f5c5SAndroid Build Coastguard Worker typedef GenericProc(KHRONOS_APIENTRY *LoadProc)(const char *); 1778*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT void LoadUtilGLES(LoadProc loadProc); 1779*8975f5c5SAndroid Build Coastguard Worker 1780*8975f5c5SAndroid Build Coastguard Worker #if defined(__cplusplus) 1781*8975f5c5SAndroid Build Coastguard Worker } // extern "C" 1782*8975f5c5SAndroid Build Coastguard Worker #endif // defined(__cplusplus) 1783*8975f5c5SAndroid Build Coastguard Worker 1784*8975f5c5SAndroid Build Coastguard Worker #endif // UTIL_GLES_LOADER_AUTOGEN_H_ 1785