xref: /aosp_15_r20/external/angle/util/gles_loader_autogen.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker // GENERATED FILE - DO NOT EDIT.
2*8975f5c5SAndroid Build Coastguard Worker // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
3*8975f5c5SAndroid Build Coastguard Worker //
4*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
6*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
7*8975f5c5SAndroid Build Coastguard Worker //
8*8975f5c5SAndroid Build Coastguard Worker // gles_loader_autogen.h:
9*8975f5c5SAndroid Build Coastguard Worker //   Simple GLES function loader.
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #ifndef UTIL_GLES_LOADER_AUTOGEN_H_
12*8975f5c5SAndroid Build Coastguard Worker #define UTIL_GLES_LOADER_AUTOGEN_H_
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
15*8975f5c5SAndroid Build Coastguard Worker #    error "Don't define GL prototypes if you want to use a loader!"
16*8975f5c5SAndroid Build Coastguard Worker #endif  // defined(GL_GLES_PROTOTYPES)
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/util_export.h"
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker #define glAlphaFunc l_glAlphaFunc
22*8975f5c5SAndroid Build Coastguard Worker #define glClipPlanef l_glClipPlanef
23*8975f5c5SAndroid Build Coastguard Worker #define glColor4f l_glColor4f
24*8975f5c5SAndroid Build Coastguard Worker #define glFogf l_glFogf
25*8975f5c5SAndroid Build Coastguard Worker #define glFogfv l_glFogfv
26*8975f5c5SAndroid Build Coastguard Worker #define glFrustumf l_glFrustumf
27*8975f5c5SAndroid Build Coastguard Worker #define glGetClipPlanef l_glGetClipPlanef
28*8975f5c5SAndroid Build Coastguard Worker #define glGetLightfv l_glGetLightfv
29*8975f5c5SAndroid Build Coastguard Worker #define glGetMaterialfv l_glGetMaterialfv
30*8975f5c5SAndroid Build Coastguard Worker #define glGetTexEnvfv l_glGetTexEnvfv
31*8975f5c5SAndroid Build Coastguard Worker #define glLightModelf l_glLightModelf
32*8975f5c5SAndroid Build Coastguard Worker #define glLightModelfv l_glLightModelfv
33*8975f5c5SAndroid Build Coastguard Worker #define glLightf l_glLightf
34*8975f5c5SAndroid Build Coastguard Worker #define glLightfv l_glLightfv
35*8975f5c5SAndroid Build Coastguard Worker #define glLoadMatrixf l_glLoadMatrixf
36*8975f5c5SAndroid Build Coastguard Worker #define glMaterialf l_glMaterialf
37*8975f5c5SAndroid Build Coastguard Worker #define glMaterialfv l_glMaterialfv
38*8975f5c5SAndroid Build Coastguard Worker #define glMultMatrixf l_glMultMatrixf
39*8975f5c5SAndroid Build Coastguard Worker #define glMultiTexCoord4f l_glMultiTexCoord4f
40*8975f5c5SAndroid Build Coastguard Worker #define glNormal3f l_glNormal3f
41*8975f5c5SAndroid Build Coastguard Worker #define glOrthof l_glOrthof
42*8975f5c5SAndroid Build Coastguard Worker #define glPointParameterf l_glPointParameterf
43*8975f5c5SAndroid Build Coastguard Worker #define glPointParameterfv l_glPointParameterfv
44*8975f5c5SAndroid Build Coastguard Worker #define glPointSize l_glPointSize
45*8975f5c5SAndroid Build Coastguard Worker #define glRotatef l_glRotatef
46*8975f5c5SAndroid Build Coastguard Worker #define glScalef l_glScalef
47*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvf l_glTexEnvf
48*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvfv l_glTexEnvfv
49*8975f5c5SAndroid Build Coastguard Worker #define glTranslatef l_glTranslatef
50*8975f5c5SAndroid Build Coastguard Worker #define glAlphaFuncx l_glAlphaFuncx
51*8975f5c5SAndroid Build Coastguard Worker #define glClearColorx l_glClearColorx
52*8975f5c5SAndroid Build Coastguard Worker #define glClearDepthx l_glClearDepthx
53*8975f5c5SAndroid Build Coastguard Worker #define glClientActiveTexture l_glClientActiveTexture
54*8975f5c5SAndroid Build Coastguard Worker #define glClipPlanex l_glClipPlanex
55*8975f5c5SAndroid Build Coastguard Worker #define glColor4ub l_glColor4ub
56*8975f5c5SAndroid Build Coastguard Worker #define glColor4x l_glColor4x
57*8975f5c5SAndroid Build Coastguard Worker #define glColorPointer l_glColorPointer
58*8975f5c5SAndroid Build Coastguard Worker #define glDepthRangex l_glDepthRangex
59*8975f5c5SAndroid Build Coastguard Worker #define glDisableClientState l_glDisableClientState
60*8975f5c5SAndroid Build Coastguard Worker #define glEnableClientState l_glEnableClientState
61*8975f5c5SAndroid Build Coastguard Worker #define glFogx l_glFogx
62*8975f5c5SAndroid Build Coastguard Worker #define glFogxv l_glFogxv
63*8975f5c5SAndroid Build Coastguard Worker #define glFrustumx l_glFrustumx
64*8975f5c5SAndroid Build Coastguard Worker #define glGetClipPlanex l_glGetClipPlanex
65*8975f5c5SAndroid Build Coastguard Worker #define glGetFixedv l_glGetFixedv
66*8975f5c5SAndroid Build Coastguard Worker #define glGetLightxv l_glGetLightxv
67*8975f5c5SAndroid Build Coastguard Worker #define glGetMaterialxv l_glGetMaterialxv
68*8975f5c5SAndroid Build Coastguard Worker #define glGetTexEnviv l_glGetTexEnviv
69*8975f5c5SAndroid Build Coastguard Worker #define glGetTexEnvxv l_glGetTexEnvxv
70*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterxv l_glGetTexParameterxv
71*8975f5c5SAndroid Build Coastguard Worker #define glLightModelx l_glLightModelx
72*8975f5c5SAndroid Build Coastguard Worker #define glLightModelxv l_glLightModelxv
73*8975f5c5SAndroid Build Coastguard Worker #define glLightx l_glLightx
74*8975f5c5SAndroid Build Coastguard Worker #define glLightxv l_glLightxv
75*8975f5c5SAndroid Build Coastguard Worker #define glLineWidthx l_glLineWidthx
76*8975f5c5SAndroid Build Coastguard Worker #define glLoadIdentity l_glLoadIdentity
77*8975f5c5SAndroid Build Coastguard Worker #define glLoadMatrixx l_glLoadMatrixx
78*8975f5c5SAndroid Build Coastguard Worker #define glLogicOp l_glLogicOp
79*8975f5c5SAndroid Build Coastguard Worker #define glMaterialx l_glMaterialx
80*8975f5c5SAndroid Build Coastguard Worker #define glMaterialxv l_glMaterialxv
81*8975f5c5SAndroid Build Coastguard Worker #define glMatrixMode l_glMatrixMode
82*8975f5c5SAndroid Build Coastguard Worker #define glMultMatrixx l_glMultMatrixx
83*8975f5c5SAndroid Build Coastguard Worker #define glMultiTexCoord4x l_glMultiTexCoord4x
84*8975f5c5SAndroid Build Coastguard Worker #define glNormal3x l_glNormal3x
85*8975f5c5SAndroid Build Coastguard Worker #define glNormalPointer l_glNormalPointer
86*8975f5c5SAndroid Build Coastguard Worker #define glOrthox l_glOrthox
87*8975f5c5SAndroid Build Coastguard Worker #define glPointParameterx l_glPointParameterx
88*8975f5c5SAndroid Build Coastguard Worker #define glPointParameterxv l_glPointParameterxv
89*8975f5c5SAndroid Build Coastguard Worker #define glPointSizex l_glPointSizex
90*8975f5c5SAndroid Build Coastguard Worker #define glPolygonOffsetx l_glPolygonOffsetx
91*8975f5c5SAndroid Build Coastguard Worker #define glPopMatrix l_glPopMatrix
92*8975f5c5SAndroid Build Coastguard Worker #define glPushMatrix l_glPushMatrix
93*8975f5c5SAndroid Build Coastguard Worker #define glRotatex l_glRotatex
94*8975f5c5SAndroid Build Coastguard Worker #define glSampleCoveragex l_glSampleCoveragex
95*8975f5c5SAndroid Build Coastguard Worker #define glScalex l_glScalex
96*8975f5c5SAndroid Build Coastguard Worker #define glShadeModel l_glShadeModel
97*8975f5c5SAndroid Build Coastguard Worker #define glTexCoordPointer l_glTexCoordPointer
98*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvi l_glTexEnvi
99*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvx l_glTexEnvx
100*8975f5c5SAndroid Build Coastguard Worker #define glTexEnviv l_glTexEnviv
101*8975f5c5SAndroid Build Coastguard Worker #define glTexEnvxv l_glTexEnvxv
102*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterx l_glTexParameterx
103*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterxv l_glTexParameterxv
104*8975f5c5SAndroid Build Coastguard Worker #define glTranslatex l_glTranslatex
105*8975f5c5SAndroid Build Coastguard Worker #define glVertexPointer l_glVertexPointer
106*8975f5c5SAndroid Build Coastguard Worker #define glActiveTexture l_glActiveTexture
107*8975f5c5SAndroid Build Coastguard Worker #define glAttachShader l_glAttachShader
108*8975f5c5SAndroid Build Coastguard Worker #define glBindAttribLocation l_glBindAttribLocation
109*8975f5c5SAndroid Build Coastguard Worker #define glBindBuffer l_glBindBuffer
110*8975f5c5SAndroid Build Coastguard Worker #define glBindFramebuffer l_glBindFramebuffer
111*8975f5c5SAndroid Build Coastguard Worker #define glBindRenderbuffer l_glBindRenderbuffer
112*8975f5c5SAndroid Build Coastguard Worker #define glBindTexture l_glBindTexture
113*8975f5c5SAndroid Build Coastguard Worker #define glBlendColor l_glBlendColor
114*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquation l_glBlendEquation
115*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationSeparate l_glBlendEquationSeparate
116*8975f5c5SAndroid Build Coastguard Worker #define glBlendFunc l_glBlendFunc
117*8975f5c5SAndroid Build Coastguard Worker #define glBlendFuncSeparate l_glBlendFuncSeparate
118*8975f5c5SAndroid Build Coastguard Worker #define glBufferData l_glBufferData
119*8975f5c5SAndroid Build Coastguard Worker #define glBufferSubData l_glBufferSubData
120*8975f5c5SAndroid Build Coastguard Worker #define glCheckFramebufferStatus l_glCheckFramebufferStatus
121*8975f5c5SAndroid Build Coastguard Worker #define glClear l_glClear
122*8975f5c5SAndroid Build Coastguard Worker #define glClearColor l_glClearColor
123*8975f5c5SAndroid Build Coastguard Worker #define glClearDepthf l_glClearDepthf
124*8975f5c5SAndroid Build Coastguard Worker #define glClearStencil l_glClearStencil
125*8975f5c5SAndroid Build Coastguard Worker #define glColorMask l_glColorMask
126*8975f5c5SAndroid Build Coastguard Worker #define glCompileShader l_glCompileShader
127*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage2D l_glCompressedTexImage2D
128*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage2D l_glCompressedTexSubImage2D
129*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexImage2D l_glCopyTexImage2D
130*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexSubImage2D l_glCopyTexSubImage2D
131*8975f5c5SAndroid Build Coastguard Worker #define glCreateProgram l_glCreateProgram
132*8975f5c5SAndroid Build Coastguard Worker #define glCreateShader l_glCreateShader
133*8975f5c5SAndroid Build Coastguard Worker #define glCullFace l_glCullFace
134*8975f5c5SAndroid Build Coastguard Worker #define glDeleteBuffers l_glDeleteBuffers
135*8975f5c5SAndroid Build Coastguard Worker #define glDeleteFramebuffers l_glDeleteFramebuffers
136*8975f5c5SAndroid Build Coastguard Worker #define glDeleteProgram l_glDeleteProgram
137*8975f5c5SAndroid Build Coastguard Worker #define glDeleteRenderbuffers l_glDeleteRenderbuffers
138*8975f5c5SAndroid Build Coastguard Worker #define glDeleteShader l_glDeleteShader
139*8975f5c5SAndroid Build Coastguard Worker #define glDeleteTextures l_glDeleteTextures
140*8975f5c5SAndroid Build Coastguard Worker #define glDepthFunc l_glDepthFunc
141*8975f5c5SAndroid Build Coastguard Worker #define glDepthMask l_glDepthMask
142*8975f5c5SAndroid Build Coastguard Worker #define glDepthRangef l_glDepthRangef
143*8975f5c5SAndroid Build Coastguard Worker #define glDetachShader l_glDetachShader
144*8975f5c5SAndroid Build Coastguard Worker #define glDisable l_glDisable
145*8975f5c5SAndroid Build Coastguard Worker #define glDisableVertexAttribArray l_glDisableVertexAttribArray
146*8975f5c5SAndroid Build Coastguard Worker #define glDrawArrays l_glDrawArrays
147*8975f5c5SAndroid Build Coastguard Worker #define glDrawElements l_glDrawElements
148*8975f5c5SAndroid Build Coastguard Worker #define glEnable l_glEnable
149*8975f5c5SAndroid Build Coastguard Worker #define glEnableVertexAttribArray l_glEnableVertexAttribArray
150*8975f5c5SAndroid Build Coastguard Worker #define glFinish l_glFinish
151*8975f5c5SAndroid Build Coastguard Worker #define glFlush l_glFlush
152*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferRenderbuffer l_glFramebufferRenderbuffer
153*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture2D l_glFramebufferTexture2D
154*8975f5c5SAndroid Build Coastguard Worker #define glFrontFace l_glFrontFace
155*8975f5c5SAndroid Build Coastguard Worker #define glGenBuffers l_glGenBuffers
156*8975f5c5SAndroid Build Coastguard Worker #define glGenerateMipmap l_glGenerateMipmap
157*8975f5c5SAndroid Build Coastguard Worker #define glGenFramebuffers l_glGenFramebuffers
158*8975f5c5SAndroid Build Coastguard Worker #define glGenRenderbuffers l_glGenRenderbuffers
159*8975f5c5SAndroid Build Coastguard Worker #define glGenTextures l_glGenTextures
160*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveAttrib l_glGetActiveAttrib
161*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniform l_glGetActiveUniform
162*8975f5c5SAndroid Build Coastguard Worker #define glGetAttachedShaders l_glGetAttachedShaders
163*8975f5c5SAndroid Build Coastguard Worker #define glGetAttribLocation l_glGetAttribLocation
164*8975f5c5SAndroid Build Coastguard Worker #define glGetBooleanv l_glGetBooleanv
165*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferParameteriv l_glGetBufferParameteriv
166*8975f5c5SAndroid Build Coastguard Worker #define glGetError l_glGetError
167*8975f5c5SAndroid Build Coastguard Worker #define glGetFloatv l_glGetFloatv
168*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv
169*8975f5c5SAndroid Build Coastguard Worker #define glGetIntegerv l_glGetIntegerv
170*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramiv l_glGetProgramiv
171*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramInfoLog l_glGetProgramInfoLog
172*8975f5c5SAndroid Build Coastguard Worker #define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv
173*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderiv l_glGetShaderiv
174*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderInfoLog l_glGetShaderInfoLog
175*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat
176*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderSource l_glGetShaderSource
177*8975f5c5SAndroid Build Coastguard Worker #define glGetString l_glGetString
178*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterfv l_glGetTexParameterfv
179*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameteriv l_glGetTexParameteriv
180*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformfv l_glGetUniformfv
181*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformiv l_glGetUniformiv
182*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformLocation l_glGetUniformLocation
183*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribfv l_glGetVertexAttribfv
184*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribiv l_glGetVertexAttribiv
185*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribPointerv l_glGetVertexAttribPointerv
186*8975f5c5SAndroid Build Coastguard Worker #define glHint l_glHint
187*8975f5c5SAndroid Build Coastguard Worker #define glIsBuffer l_glIsBuffer
188*8975f5c5SAndroid Build Coastguard Worker #define glIsEnabled l_glIsEnabled
189*8975f5c5SAndroid Build Coastguard Worker #define glIsFramebuffer l_glIsFramebuffer
190*8975f5c5SAndroid Build Coastguard Worker #define glIsProgram l_glIsProgram
191*8975f5c5SAndroid Build Coastguard Worker #define glIsRenderbuffer l_glIsRenderbuffer
192*8975f5c5SAndroid Build Coastguard Worker #define glIsShader l_glIsShader
193*8975f5c5SAndroid Build Coastguard Worker #define glIsTexture l_glIsTexture
194*8975f5c5SAndroid Build Coastguard Worker #define glLineWidth l_glLineWidth
195*8975f5c5SAndroid Build Coastguard Worker #define glLinkProgram l_glLinkProgram
196*8975f5c5SAndroid Build Coastguard Worker #define glPixelStorei l_glPixelStorei
197*8975f5c5SAndroid Build Coastguard Worker #define glPolygonOffset l_glPolygonOffset
198*8975f5c5SAndroid Build Coastguard Worker #define glReadPixels l_glReadPixels
199*8975f5c5SAndroid Build Coastguard Worker #define glReleaseShaderCompiler l_glReleaseShaderCompiler
200*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorage l_glRenderbufferStorage
201*8975f5c5SAndroid Build Coastguard Worker #define glSampleCoverage l_glSampleCoverage
202*8975f5c5SAndroid Build Coastguard Worker #define glScissor l_glScissor
203*8975f5c5SAndroid Build Coastguard Worker #define glShaderBinary l_glShaderBinary
204*8975f5c5SAndroid Build Coastguard Worker #define glShaderSource l_glShaderSource
205*8975f5c5SAndroid Build Coastguard Worker #define glStencilFunc l_glStencilFunc
206*8975f5c5SAndroid Build Coastguard Worker #define glStencilFuncSeparate l_glStencilFuncSeparate
207*8975f5c5SAndroid Build Coastguard Worker #define glStencilMask l_glStencilMask
208*8975f5c5SAndroid Build Coastguard Worker #define glStencilMaskSeparate l_glStencilMaskSeparate
209*8975f5c5SAndroid Build Coastguard Worker #define glStencilOp l_glStencilOp
210*8975f5c5SAndroid Build Coastguard Worker #define glStencilOpSeparate l_glStencilOpSeparate
211*8975f5c5SAndroid Build Coastguard Worker #define glTexImage2D l_glTexImage2D
212*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterf l_glTexParameterf
213*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterfv l_glTexParameterfv
214*8975f5c5SAndroid Build Coastguard Worker #define glTexParameteri l_glTexParameteri
215*8975f5c5SAndroid Build Coastguard Worker #define glTexParameteriv l_glTexParameteriv
216*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage2D l_glTexSubImage2D
217*8975f5c5SAndroid Build Coastguard Worker #define glUniform1f l_glUniform1f
218*8975f5c5SAndroid Build Coastguard Worker #define glUniform1fv l_glUniform1fv
219*8975f5c5SAndroid Build Coastguard Worker #define glUniform1i l_glUniform1i
220*8975f5c5SAndroid Build Coastguard Worker #define glUniform1iv l_glUniform1iv
221*8975f5c5SAndroid Build Coastguard Worker #define glUniform2f l_glUniform2f
222*8975f5c5SAndroid Build Coastguard Worker #define glUniform2fv l_glUniform2fv
223*8975f5c5SAndroid Build Coastguard Worker #define glUniform2i l_glUniform2i
224*8975f5c5SAndroid Build Coastguard Worker #define glUniform2iv l_glUniform2iv
225*8975f5c5SAndroid Build Coastguard Worker #define glUniform3f l_glUniform3f
226*8975f5c5SAndroid Build Coastguard Worker #define glUniform3fv l_glUniform3fv
227*8975f5c5SAndroid Build Coastguard Worker #define glUniform3i l_glUniform3i
228*8975f5c5SAndroid Build Coastguard Worker #define glUniform3iv l_glUniform3iv
229*8975f5c5SAndroid Build Coastguard Worker #define glUniform4f l_glUniform4f
230*8975f5c5SAndroid Build Coastguard Worker #define glUniform4fv l_glUniform4fv
231*8975f5c5SAndroid Build Coastguard Worker #define glUniform4i l_glUniform4i
232*8975f5c5SAndroid Build Coastguard Worker #define glUniform4iv l_glUniform4iv
233*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix2fv l_glUniformMatrix2fv
234*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix3fv l_glUniformMatrix3fv
235*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix4fv l_glUniformMatrix4fv
236*8975f5c5SAndroid Build Coastguard Worker #define glUseProgram l_glUseProgram
237*8975f5c5SAndroid Build Coastguard Worker #define glValidateProgram l_glValidateProgram
238*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib1f l_glVertexAttrib1f
239*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib1fv l_glVertexAttrib1fv
240*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib2f l_glVertexAttrib2f
241*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib2fv l_glVertexAttrib2fv
242*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib3f l_glVertexAttrib3f
243*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib3fv l_glVertexAttrib3fv
244*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib4f l_glVertexAttrib4f
245*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttrib4fv l_glVertexAttrib4fv
246*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribPointer l_glVertexAttribPointer
247*8975f5c5SAndroid Build Coastguard Worker #define glViewport l_glViewport
248*8975f5c5SAndroid Build Coastguard Worker #define glReadBuffer l_glReadBuffer
249*8975f5c5SAndroid Build Coastguard Worker #define glDrawRangeElements l_glDrawRangeElements
250*8975f5c5SAndroid Build Coastguard Worker #define glTexImage3D l_glTexImage3D
251*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage3D l_glTexSubImage3D
252*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexSubImage3D l_glCopyTexSubImage3D
253*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage3D l_glCompressedTexImage3D
254*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage3D l_glCompressedTexSubImage3D
255*8975f5c5SAndroid Build Coastguard Worker #define glGenQueries l_glGenQueries
256*8975f5c5SAndroid Build Coastguard Worker #define glDeleteQueries l_glDeleteQueries
257*8975f5c5SAndroid Build Coastguard Worker #define glIsQuery l_glIsQuery
258*8975f5c5SAndroid Build Coastguard Worker #define glBeginQuery l_glBeginQuery
259*8975f5c5SAndroid Build Coastguard Worker #define glEndQuery l_glEndQuery
260*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryiv l_glGetQueryiv
261*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectuiv l_glGetQueryObjectuiv
262*8975f5c5SAndroid Build Coastguard Worker #define glUnmapBuffer l_glUnmapBuffer
263*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferPointerv l_glGetBufferPointerv
264*8975f5c5SAndroid Build Coastguard Worker #define glDrawBuffers l_glDrawBuffers
265*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix2x3fv l_glUniformMatrix2x3fv
266*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix3x2fv l_glUniformMatrix3x2fv
267*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix2x4fv l_glUniformMatrix2x4fv
268*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix4x2fv l_glUniformMatrix4x2fv
269*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix3x4fv l_glUniformMatrix3x4fv
270*8975f5c5SAndroid Build Coastguard Worker #define glUniformMatrix4x3fv l_glUniformMatrix4x3fv
271*8975f5c5SAndroid Build Coastguard Worker #define glBlitFramebuffer l_glBlitFramebuffer
272*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample
273*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTextureLayer l_glFramebufferTextureLayer
274*8975f5c5SAndroid Build Coastguard Worker #define glMapBufferRange l_glMapBufferRange
275*8975f5c5SAndroid Build Coastguard Worker #define glFlushMappedBufferRange l_glFlushMappedBufferRange
276*8975f5c5SAndroid Build Coastguard Worker #define glBindVertexArray l_glBindVertexArray
277*8975f5c5SAndroid Build Coastguard Worker #define glDeleteVertexArrays l_glDeleteVertexArrays
278*8975f5c5SAndroid Build Coastguard Worker #define glGenVertexArrays l_glGenVertexArrays
279*8975f5c5SAndroid Build Coastguard Worker #define glIsVertexArray l_glIsVertexArray
280*8975f5c5SAndroid Build Coastguard Worker #define glGetIntegeri_v l_glGetIntegeri_v
281*8975f5c5SAndroid Build Coastguard Worker #define glBeginTransformFeedback l_glBeginTransformFeedback
282*8975f5c5SAndroid Build Coastguard Worker #define glEndTransformFeedback l_glEndTransformFeedback
283*8975f5c5SAndroid Build Coastguard Worker #define glBindBufferRange l_glBindBufferRange
284*8975f5c5SAndroid Build Coastguard Worker #define glBindBufferBase l_glBindBufferBase
285*8975f5c5SAndroid Build Coastguard Worker #define glTransformFeedbackVaryings l_glTransformFeedbackVaryings
286*8975f5c5SAndroid Build Coastguard Worker #define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying
287*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribIPointer l_glVertexAttribIPointer
288*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribIiv l_glGetVertexAttribIiv
289*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribIuiv l_glGetVertexAttribIuiv
290*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribI4i l_glVertexAttribI4i
291*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribI4ui l_glVertexAttribI4ui
292*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribI4iv l_glVertexAttribI4iv
293*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribI4uiv l_glVertexAttribI4uiv
294*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformuiv l_glGetUniformuiv
295*8975f5c5SAndroid Build Coastguard Worker #define glGetFragDataLocation l_glGetFragDataLocation
296*8975f5c5SAndroid Build Coastguard Worker #define glUniform1ui l_glUniform1ui
297*8975f5c5SAndroid Build Coastguard Worker #define glUniform2ui l_glUniform2ui
298*8975f5c5SAndroid Build Coastguard Worker #define glUniform3ui l_glUniform3ui
299*8975f5c5SAndroid Build Coastguard Worker #define glUniform4ui l_glUniform4ui
300*8975f5c5SAndroid Build Coastguard Worker #define glUniform1uiv l_glUniform1uiv
301*8975f5c5SAndroid Build Coastguard Worker #define glUniform2uiv l_glUniform2uiv
302*8975f5c5SAndroid Build Coastguard Worker #define glUniform3uiv l_glUniform3uiv
303*8975f5c5SAndroid Build Coastguard Worker #define glUniform4uiv l_glUniform4uiv
304*8975f5c5SAndroid Build Coastguard Worker #define glClearBufferiv l_glClearBufferiv
305*8975f5c5SAndroid Build Coastguard Worker #define glClearBufferuiv l_glClearBufferuiv
306*8975f5c5SAndroid Build Coastguard Worker #define glClearBufferfv l_glClearBufferfv
307*8975f5c5SAndroid Build Coastguard Worker #define glClearBufferfi l_glClearBufferfi
308*8975f5c5SAndroid Build Coastguard Worker #define glGetStringi l_glGetStringi
309*8975f5c5SAndroid Build Coastguard Worker #define glCopyBufferSubData l_glCopyBufferSubData
310*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformIndices l_glGetUniformIndices
311*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniformsiv l_glGetActiveUniformsiv
312*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformBlockIndex l_glGetUniformBlockIndex
313*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv
314*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
315*8975f5c5SAndroid Build Coastguard Worker #define glUniformBlockBinding l_glUniformBlockBinding
316*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstanced l_glDrawArraysInstanced
317*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstanced l_glDrawElementsInstanced
318*8975f5c5SAndroid Build Coastguard Worker #define glFenceSync l_glFenceSync
319*8975f5c5SAndroid Build Coastguard Worker #define glIsSync l_glIsSync
320*8975f5c5SAndroid Build Coastguard Worker #define glDeleteSync l_glDeleteSync
321*8975f5c5SAndroid Build Coastguard Worker #define glClientWaitSync l_glClientWaitSync
322*8975f5c5SAndroid Build Coastguard Worker #define glWaitSync l_glWaitSync
323*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64v l_glGetInteger64v
324*8975f5c5SAndroid Build Coastguard Worker #define glGetSynciv l_glGetSynciv
325*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64i_v l_glGetInteger64i_v
326*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferParameteri64v l_glGetBufferParameteri64v
327*8975f5c5SAndroid Build Coastguard Worker #define glGenSamplers l_glGenSamplers
328*8975f5c5SAndroid Build Coastguard Worker #define glDeleteSamplers l_glDeleteSamplers
329*8975f5c5SAndroid Build Coastguard Worker #define glIsSampler l_glIsSampler
330*8975f5c5SAndroid Build Coastguard Worker #define glBindSampler l_glBindSampler
331*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameteri l_glSamplerParameteri
332*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameteriv l_glSamplerParameteriv
333*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterf l_glSamplerParameterf
334*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterfv l_glSamplerParameterfv
335*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameteriv l_glGetSamplerParameteriv
336*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterfv l_glGetSamplerParameterfv
337*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribDivisor l_glVertexAttribDivisor
338*8975f5c5SAndroid Build Coastguard Worker #define glBindTransformFeedback l_glBindTransformFeedback
339*8975f5c5SAndroid Build Coastguard Worker #define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks
340*8975f5c5SAndroid Build Coastguard Worker #define glGenTransformFeedbacks l_glGenTransformFeedbacks
341*8975f5c5SAndroid Build Coastguard Worker #define glIsTransformFeedback l_glIsTransformFeedback
342*8975f5c5SAndroid Build Coastguard Worker #define glPauseTransformFeedback l_glPauseTransformFeedback
343*8975f5c5SAndroid Build Coastguard Worker #define glResumeTransformFeedback l_glResumeTransformFeedback
344*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramBinary l_glGetProgramBinary
345*8975f5c5SAndroid Build Coastguard Worker #define glProgramBinary l_glProgramBinary
346*8975f5c5SAndroid Build Coastguard Worker #define glProgramParameteri l_glProgramParameteri
347*8975f5c5SAndroid Build Coastguard Worker #define glInvalidateFramebuffer l_glInvalidateFramebuffer
348*8975f5c5SAndroid Build Coastguard Worker #define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer
349*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage2D l_glTexStorage2D
350*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage3D l_glTexStorage3D
351*8975f5c5SAndroid Build Coastguard Worker #define glGetInternalformativ l_glGetInternalformativ
352*8975f5c5SAndroid Build Coastguard Worker #define glDispatchCompute l_glDispatchCompute
353*8975f5c5SAndroid Build Coastguard Worker #define glDispatchComputeIndirect l_glDispatchComputeIndirect
354*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysIndirect l_glDrawArraysIndirect
355*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsIndirect l_glDrawElementsIndirect
356*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferParameteri l_glFramebufferParameteri
357*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferParameteriv l_glGetFramebufferParameteriv
358*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramInterfaceiv l_glGetProgramInterfaceiv
359*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceIndex l_glGetProgramResourceIndex
360*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceName l_glGetProgramResourceName
361*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceiv l_glGetProgramResourceiv
362*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceLocation l_glGetProgramResourceLocation
363*8975f5c5SAndroid Build Coastguard Worker #define glUseProgramStages l_glUseProgramStages
364*8975f5c5SAndroid Build Coastguard Worker #define glActiveShaderProgram l_glActiveShaderProgram
365*8975f5c5SAndroid Build Coastguard Worker #define glCreateShaderProgramv l_glCreateShaderProgramv
366*8975f5c5SAndroid Build Coastguard Worker #define glBindProgramPipeline l_glBindProgramPipeline
367*8975f5c5SAndroid Build Coastguard Worker #define glDeleteProgramPipelines l_glDeleteProgramPipelines
368*8975f5c5SAndroid Build Coastguard Worker #define glGenProgramPipelines l_glGenProgramPipelines
369*8975f5c5SAndroid Build Coastguard Worker #define glIsProgramPipeline l_glIsProgramPipeline
370*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramPipelineiv l_glGetProgramPipelineiv
371*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1i l_glProgramUniform1i
372*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2i l_glProgramUniform2i
373*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3i l_glProgramUniform3i
374*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4i l_glProgramUniform4i
375*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1ui l_glProgramUniform1ui
376*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2ui l_glProgramUniform2ui
377*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3ui l_glProgramUniform3ui
378*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4ui l_glProgramUniform4ui
379*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1f l_glProgramUniform1f
380*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2f l_glProgramUniform2f
381*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3f l_glProgramUniform3f
382*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4f l_glProgramUniform4f
383*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1iv l_glProgramUniform1iv
384*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2iv l_glProgramUniform2iv
385*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3iv l_glProgramUniform3iv
386*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4iv l_glProgramUniform4iv
387*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1uiv l_glProgramUniform1uiv
388*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2uiv l_glProgramUniform2uiv
389*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3uiv l_glProgramUniform3uiv
390*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4uiv l_glProgramUniform4uiv
391*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1fv l_glProgramUniform1fv
392*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2fv l_glProgramUniform2fv
393*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3fv l_glProgramUniform3fv
394*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4fv l_glProgramUniform4fv
395*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv
396*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv
397*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv
398*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv
399*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv
400*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv
401*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv
402*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv
403*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv
404*8975f5c5SAndroid Build Coastguard Worker #define glValidateProgramPipeline l_glValidateProgramPipeline
405*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog
406*8975f5c5SAndroid Build Coastguard Worker #define glBindImageTexture l_glBindImageTexture
407*8975f5c5SAndroid Build Coastguard Worker #define glGetBooleani_v l_glGetBooleani_v
408*8975f5c5SAndroid Build Coastguard Worker #define glMemoryBarrier l_glMemoryBarrier
409*8975f5c5SAndroid Build Coastguard Worker #define glMemoryBarrierByRegion l_glMemoryBarrierByRegion
410*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage2DMultisample l_glTexStorage2DMultisample
411*8975f5c5SAndroid Build Coastguard Worker #define glGetMultisamplefv l_glGetMultisamplefv
412*8975f5c5SAndroid Build Coastguard Worker #define glSampleMaski l_glSampleMaski
413*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameteriv l_glGetTexLevelParameteriv
414*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterfv l_glGetTexLevelParameterfv
415*8975f5c5SAndroid Build Coastguard Worker #define glBindVertexBuffer l_glBindVertexBuffer
416*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribFormat l_glVertexAttribFormat
417*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribIFormat l_glVertexAttribIFormat
418*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribBinding l_glVertexAttribBinding
419*8975f5c5SAndroid Build Coastguard Worker #define glVertexBindingDivisor l_glVertexBindingDivisor
420*8975f5c5SAndroid Build Coastguard Worker #define glBlendBarrier l_glBlendBarrier
421*8975f5c5SAndroid Build Coastguard Worker #define glCopyImageSubData l_glCopyImageSubData
422*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageControl l_glDebugMessageControl
423*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageInsert l_glDebugMessageInsert
424*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageCallback l_glDebugMessageCallback
425*8975f5c5SAndroid Build Coastguard Worker #define glGetDebugMessageLog l_glGetDebugMessageLog
426*8975f5c5SAndroid Build Coastguard Worker #define glPushDebugGroup l_glPushDebugGroup
427*8975f5c5SAndroid Build Coastguard Worker #define glPopDebugGroup l_glPopDebugGroup
428*8975f5c5SAndroid Build Coastguard Worker #define glObjectLabel l_glObjectLabel
429*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectLabel l_glGetObjectLabel
430*8975f5c5SAndroid Build Coastguard Worker #define glObjectPtrLabel l_glObjectPtrLabel
431*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectPtrLabel l_glGetObjectPtrLabel
432*8975f5c5SAndroid Build Coastguard Worker #define glGetPointerv l_glGetPointerv
433*8975f5c5SAndroid Build Coastguard Worker #define glEnablei l_glEnablei
434*8975f5c5SAndroid Build Coastguard Worker #define glDisablei l_glDisablei
435*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationi l_glBlendEquationi
436*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationSeparatei l_glBlendEquationSeparatei
437*8975f5c5SAndroid Build Coastguard Worker #define glBlendFunci l_glBlendFunci
438*8975f5c5SAndroid Build Coastguard Worker #define glBlendFuncSeparatei l_glBlendFuncSeparatei
439*8975f5c5SAndroid Build Coastguard Worker #define glColorMaski l_glColorMaski
440*8975f5c5SAndroid Build Coastguard Worker #define glIsEnabledi l_glIsEnabledi
441*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsBaseVertex l_glDrawElementsBaseVertex
442*8975f5c5SAndroid Build Coastguard Worker #define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex
443*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex
444*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture l_glFramebufferTexture
445*8975f5c5SAndroid Build Coastguard Worker #define glPrimitiveBoundingBox l_glPrimitiveBoundingBox
446*8975f5c5SAndroid Build Coastguard Worker #define glGetGraphicsResetStatus l_glGetGraphicsResetStatus
447*8975f5c5SAndroid Build Coastguard Worker #define glReadnPixels l_glReadnPixels
448*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformfv l_glGetnUniformfv
449*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformiv l_glGetnUniformiv
450*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformuiv l_glGetnUniformuiv
451*8975f5c5SAndroid Build Coastguard Worker #define glMinSampleShading l_glMinSampleShading
452*8975f5c5SAndroid Build Coastguard Worker #define glPatchParameteri l_glPatchParameteri
453*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIiv l_glTexParameterIiv
454*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIuiv l_glTexParameterIuiv
455*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIiv l_glGetTexParameterIiv
456*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIuiv l_glGetTexParameterIuiv
457*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIiv l_glSamplerParameterIiv
458*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIuiv l_glSamplerParameterIuiv
459*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIiv l_glGetSamplerParameterIiv
460*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv
461*8975f5c5SAndroid Build Coastguard Worker #define glTexBuffer l_glTexBuffer
462*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferRange l_glTexBufferRange
463*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage3DMultisample l_glTexStorage3DMultisample
464*8975f5c5SAndroid Build Coastguard Worker #define glBeginPerfMonitorAMD l_glBeginPerfMonitorAMD
465*8975f5c5SAndroid Build Coastguard Worker #define glDeletePerfMonitorsAMD l_glDeletePerfMonitorsAMD
466*8975f5c5SAndroid Build Coastguard Worker #define glEndPerfMonitorAMD l_glEndPerfMonitorAMD
467*8975f5c5SAndroid Build Coastguard Worker #define glGenPerfMonitorsAMD l_glGenPerfMonitorsAMD
468*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorCounterDataAMD l_glGetPerfMonitorCounterDataAMD
469*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorCounterInfoAMD l_glGetPerfMonitorCounterInfoAMD
470*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorCounterStringAMD l_glGetPerfMonitorCounterStringAMD
471*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorCountersAMD l_glGetPerfMonitorCountersAMD
472*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorGroupStringAMD l_glGetPerfMonitorGroupStringAMD
473*8975f5c5SAndroid Build Coastguard Worker #define glGetPerfMonitorGroupsAMD l_glGetPerfMonitorGroupsAMD
474*8975f5c5SAndroid Build Coastguard Worker #define glSelectPerfMonitorCountersAMD l_glSelectPerfMonitorCountersAMD
475*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
476*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
477*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
478*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE
479*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
480*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
481*8975f5c5SAndroid Build Coastguard Worker #define glBlobCacheCallbacksANGLE l_glBlobCacheCallbacksANGLE
482*8975f5c5SAndroid Build Coastguard Worker #define glGetPointervANGLE l_glGetPointervANGLE
483*8975f5c5SAndroid Build Coastguard Worker #define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE
484*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexture3DANGLE l_glCopyTexture3DANGLE
485*8975f5c5SAndroid Build Coastguard Worker #define glBlitFramebufferANGLE l_glBlitFramebufferANGLE
486*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE
487*8975f5c5SAndroid Build Coastguard Worker #define glGetCompressedTexImageANGLE l_glGetCompressedTexImageANGLE
488*8975f5c5SAndroid Build Coastguard Worker #define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE
489*8975f5c5SAndroid Build Coastguard Worker #define glGetTexImageANGLE l_glGetTexImageANGLE
490*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE
491*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE
492*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE
493*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE
494*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE
495*8975f5c5SAndroid Build Coastguard Worker #define glLogicOpANGLE l_glLogicOpANGLE
496*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE
497*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE
498*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE
499*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE
500*8975f5c5SAndroid Build Coastguard Worker #define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE
501*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE
502*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE
503*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE
504*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE
505*8975f5c5SAndroid Build Coastguard Worker #define glPolygonModeANGLE l_glPolygonModeANGLE
506*8975f5c5SAndroid Build Coastguard Worker #define glProvokingVertexANGLE l_glProvokingVertexANGLE
507*8975f5c5SAndroid Build Coastguard Worker #define glDisableExtensionANGLE l_glDisableExtensionANGLE
508*8975f5c5SAndroid Build Coastguard Worker #define glRequestExtensionANGLE l_glRequestExtensionANGLE
509*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE
510*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE
511*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE
512*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE
513*8975f5c5SAndroid Build Coastguard Worker #define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE
514*8975f5c5SAndroid Build Coastguard Worker #define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE
515*8975f5c5SAndroid Build Coastguard Worker #define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE
516*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE
517*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE
518*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE
519*8975f5c5SAndroid Build Coastguard Worker #define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE
520*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferAttachmentParameterivRobustANGLE \
521*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameterivRobustANGLE
522*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE
523*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE
524*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE
525*8975f5c5SAndroid Build Coastguard Worker #define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE
526*8975f5c5SAndroid Build Coastguard Worker #define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE
527*8975f5c5SAndroid Build Coastguard Worker #define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE
528*8975f5c5SAndroid Build Coastguard Worker #define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE
529*8975f5c5SAndroid Build Coastguard Worker #define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE
530*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE
531*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE
532*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE
533*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE
534*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE
535*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE
536*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE
537*8975f5c5SAndroid Build Coastguard Worker #define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE
538*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE
539*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE
540*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE
541*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE
542*8975f5c5SAndroid Build Coastguard Worker #define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE
543*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE
544*8975f5c5SAndroid Build Coastguard Worker #define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE
545*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE
546*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE
547*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE
548*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE
549*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE
550*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE
551*8975f5c5SAndroid Build Coastguard Worker #define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE
552*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE
553*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE
554*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE
555*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE
556*8975f5c5SAndroid Build Coastguard Worker #define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE
557*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE
558*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE
559*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE
560*8975f5c5SAndroid Build Coastguard Worker #define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE
561*8975f5c5SAndroid Build Coastguard Worker #define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE
562*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE
563*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE
564*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE
565*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE
566*8975f5c5SAndroid Build Coastguard Worker #define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE
567*8975f5c5SAndroid Build Coastguard Worker #define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE
568*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE
569*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE
570*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE
571*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE
572*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE
573*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE
574*8975f5c5SAndroid Build Coastguard Worker #define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE
575*8975f5c5SAndroid Build Coastguard Worker #define glBeginPixelLocalStorageANGLE l_glBeginPixelLocalStorageANGLE
576*8975f5c5SAndroid Build Coastguard Worker #define glEndPixelLocalStorageANGLE l_glEndPixelLocalStorageANGLE
577*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferMemorylessPixelLocalStorageANGLE \
578*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferMemorylessPixelLocalStorageANGLE
579*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalClearValuefvANGLE l_glFramebufferPixelLocalClearValuefvANGLE
580*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalClearValueivANGLE l_glFramebufferPixelLocalClearValueivANGLE
581*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalClearValueuivANGLE l_glFramebufferPixelLocalClearValueuivANGLE
582*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalStorageInterruptANGLE l_glFramebufferPixelLocalStorageInterruptANGLE
583*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferPixelLocalStorageRestoreANGLE l_glFramebufferPixelLocalStorageRestoreANGLE
584*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexturePixelLocalStorageANGLE l_glFramebufferTexturePixelLocalStorageANGLE
585*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferPixelLocalStorageParameterfvANGLE \
586*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterfvANGLE
587*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferPixelLocalStorageParameterfvRobustANGLE \
588*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE
589*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferPixelLocalStorageParameterivANGLE \
590*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterivANGLE
591*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferPixelLocalStorageParameterivRobustANGLE \
592*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE
593*8975f5c5SAndroid Build Coastguard Worker #define glPixelLocalStorageBarrierANGLE l_glPixelLocalStorageBarrierANGLE
594*8975f5c5SAndroid Build Coastguard Worker #define glInvalidateTextureANGLE l_glInvalidateTextureANGLE
595*8975f5c5SAndroid Build Coastguard Worker #define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE
596*8975f5c5SAndroid Build Coastguard Worker #define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE
597*8975f5c5SAndroid Build Coastguard Worker #define glSampleMaskiANGLE l_glSampleMaskiANGLE
598*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE
599*8975f5c5SAndroid Build Coastguard Worker #define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE
600*8975f5c5SAndroid Build Coastguard Worker #define glAcquireTexturesANGLE l_glAcquireTexturesANGLE
601*8975f5c5SAndroid Build Coastguard Worker #define glReleaseTexturesANGLE l_glReleaseTexturesANGLE
602*8975f5c5SAndroid Build Coastguard Worker #define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM
603*8975f5c5SAndroid Build Coastguard Worker #define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM
604*8975f5c5SAndroid Build Coastguard Worker #define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM
605*8975f5c5SAndroid Build Coastguard Worker #define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM
606*8975f5c5SAndroid Build Coastguard Worker #define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM
607*8975f5c5SAndroid Build Coastguard Worker #define glLoseContextCHROMIUM l_glLoseContextCHROMIUM
608*8975f5c5SAndroid Build Coastguard Worker #define glEGLImageTargetTexStorageEXT l_glEGLImageTargetTexStorageEXT
609*8975f5c5SAndroid Build Coastguard Worker #define glEGLImageTargetTextureStorageEXT l_glEGLImageTargetTextureStorageEXT
610*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstancedBaseInstanceEXT l_glDrawArraysInstancedBaseInstanceEXT
611*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseInstanceEXT l_glDrawElementsInstancedBaseInstanceEXT
612*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertexBaseInstanceEXT \
613*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexBaseInstanceEXT
614*8975f5c5SAndroid Build Coastguard Worker #define glBindFragDataLocationEXT l_glBindFragDataLocationEXT
615*8975f5c5SAndroid Build Coastguard Worker #define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT
616*8975f5c5SAndroid Build Coastguard Worker #define glGetFragDataIndexEXT l_glGetFragDataIndexEXT
617*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT
618*8975f5c5SAndroid Build Coastguard Worker #define glBufferStorageEXT l_glBufferStorageEXT
619*8975f5c5SAndroid Build Coastguard Worker #define glClearTexImageEXT l_glClearTexImageEXT
620*8975f5c5SAndroid Build Coastguard Worker #define glClearTexSubImageEXT l_glClearTexSubImageEXT
621*8975f5c5SAndroid Build Coastguard Worker #define glClipControlEXT l_glClipControlEXT
622*8975f5c5SAndroid Build Coastguard Worker #define glCopyImageSubDataEXT l_glCopyImageSubDataEXT
623*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectLabelEXT l_glGetObjectLabelEXT
624*8975f5c5SAndroid Build Coastguard Worker #define glLabelObjectEXT l_glLabelObjectEXT
625*8975f5c5SAndroid Build Coastguard Worker #define glInsertEventMarkerEXT l_glInsertEventMarkerEXT
626*8975f5c5SAndroid Build Coastguard Worker #define glPopGroupMarkerEXT l_glPopGroupMarkerEXT
627*8975f5c5SAndroid Build Coastguard Worker #define glPushGroupMarkerEXT l_glPushGroupMarkerEXT
628*8975f5c5SAndroid Build Coastguard Worker #define glDiscardFramebufferEXT l_glDiscardFramebufferEXT
629*8975f5c5SAndroid Build Coastguard Worker #define glBeginQueryEXT l_glBeginQueryEXT
630*8975f5c5SAndroid Build Coastguard Worker #define glDeleteQueriesEXT l_glDeleteQueriesEXT
631*8975f5c5SAndroid Build Coastguard Worker #define glEndQueryEXT l_glEndQueryEXT
632*8975f5c5SAndroid Build Coastguard Worker #define glGenQueriesEXT l_glGenQueriesEXT
633*8975f5c5SAndroid Build Coastguard Worker #define glGetInteger64vEXT l_glGetInteger64vEXT
634*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT
635*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectivEXT l_glGetQueryObjectivEXT
636*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT
637*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT
638*8975f5c5SAndroid Build Coastguard Worker #define glGetQueryivEXT l_glGetQueryivEXT
639*8975f5c5SAndroid Build Coastguard Worker #define glIsQueryEXT l_glIsQueryEXT
640*8975f5c5SAndroid Build Coastguard Worker #define glQueryCounterEXT l_glQueryCounterEXT
641*8975f5c5SAndroid Build Coastguard Worker #define glDrawBuffersEXT l_glDrawBuffersEXT
642*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT
643*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationiEXT l_glBlendEquationiEXT
644*8975f5c5SAndroid Build Coastguard Worker #define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT
645*8975f5c5SAndroid Build Coastguard Worker #define glBlendFunciEXT l_glBlendFunciEXT
646*8975f5c5SAndroid Build Coastguard Worker #define glColorMaskiEXT l_glColorMaskiEXT
647*8975f5c5SAndroid Build Coastguard Worker #define glDisableiEXT l_glDisableiEXT
648*8975f5c5SAndroid Build Coastguard Worker #define glEnableiEXT l_glEnableiEXT
649*8975f5c5SAndroid Build Coastguard Worker #define glIsEnablediEXT l_glIsEnablediEXT
650*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT
651*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT
652*8975f5c5SAndroid Build Coastguard Worker #define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT
653*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT
654*8975f5c5SAndroid Build Coastguard Worker #define glBufferStorageExternalEXT l_glBufferStorageExternalEXT
655*8975f5c5SAndroid Build Coastguard Worker #define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT
656*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTextureEXT l_glFramebufferTextureEXT
657*8975f5c5SAndroid Build Coastguard Worker #define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT
658*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT
659*8975f5c5SAndroid Build Coastguard Worker #define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT
660*8975f5c5SAndroid Build Coastguard Worker #define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT
661*8975f5c5SAndroid Build Coastguard Worker #define glMapBufferRangeEXT l_glMapBufferRangeEXT
662*8975f5c5SAndroid Build Coastguard Worker #define glBufferStorageMemEXT l_glBufferStorageMemEXT
663*8975f5c5SAndroid Build Coastguard Worker #define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT
664*8975f5c5SAndroid Build Coastguard Worker #define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT
665*8975f5c5SAndroid Build Coastguard Worker #define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT
666*8975f5c5SAndroid Build Coastguard Worker #define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT
667*8975f5c5SAndroid Build Coastguard Worker #define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT
668*8975f5c5SAndroid Build Coastguard Worker #define glIsMemoryObjectEXT l_glIsMemoryObjectEXT
669*8975f5c5SAndroid Build Coastguard Worker #define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT
670*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMem2DEXT l_glTexStorageMem2DEXT
671*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT
672*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMem3DEXT l_glTexStorageMem3DEXT
673*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT
674*8975f5c5SAndroid Build Coastguard Worker #define glImportMemoryFdEXT l_glImportMemoryFdEXT
675*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawArraysIndirectEXT l_glMultiDrawArraysIndirectEXT
676*8975f5c5SAndroid Build Coastguard Worker #define glMultiDrawElementsIndirectEXT l_glMultiDrawElementsIndirectEXT
677*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT
678*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT
679*8975f5c5SAndroid Build Coastguard Worker #define glPolygonOffsetClampEXT l_glPolygonOffsetClampEXT
680*8975f5c5SAndroid Build Coastguard Worker #define glPrimitiveBoundingBoxEXT l_glPrimitiveBoundingBoxEXT
681*8975f5c5SAndroid Build Coastguard Worker #define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT
682*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformfvEXT l_glGetnUniformfvEXT
683*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformivEXT l_glGetnUniformivEXT
684*8975f5c5SAndroid Build Coastguard Worker #define glReadnPixelsEXT l_glReadnPixelsEXT
685*8975f5c5SAndroid Build Coastguard Worker #define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT
686*8975f5c5SAndroid Build Coastguard Worker #define glGenSemaphoresEXT l_glGenSemaphoresEXT
687*8975f5c5SAndroid Build Coastguard Worker #define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT
688*8975f5c5SAndroid Build Coastguard Worker #define glIsSemaphoreEXT l_glIsSemaphoreEXT
689*8975f5c5SAndroid Build Coastguard Worker #define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT
690*8975f5c5SAndroid Build Coastguard Worker #define glSignalSemaphoreEXT l_glSignalSemaphoreEXT
691*8975f5c5SAndroid Build Coastguard Worker #define glWaitSemaphoreEXT l_glWaitSemaphoreEXT
692*8975f5c5SAndroid Build Coastguard Worker #define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT
693*8975f5c5SAndroid Build Coastguard Worker #define glActiveShaderProgramEXT l_glActiveShaderProgramEXT
694*8975f5c5SAndroid Build Coastguard Worker #define glBindProgramPipelineEXT l_glBindProgramPipelineEXT
695*8975f5c5SAndroid Build Coastguard Worker #define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT
696*8975f5c5SAndroid Build Coastguard Worker #define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT
697*8975f5c5SAndroid Build Coastguard Worker #define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT
698*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT
699*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT
700*8975f5c5SAndroid Build Coastguard Worker #define glIsProgramPipelineEXT l_glIsProgramPipelineEXT
701*8975f5c5SAndroid Build Coastguard Worker #define glProgramParameteriEXT l_glProgramParameteriEXT
702*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1fEXT l_glProgramUniform1fEXT
703*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1fvEXT l_glProgramUniform1fvEXT
704*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1iEXT l_glProgramUniform1iEXT
705*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1ivEXT l_glProgramUniform1ivEXT
706*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1uiEXT l_glProgramUniform1uiEXT
707*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform1uivEXT l_glProgramUniform1uivEXT
708*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2fEXT l_glProgramUniform2fEXT
709*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2fvEXT l_glProgramUniform2fvEXT
710*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2iEXT l_glProgramUniform2iEXT
711*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2ivEXT l_glProgramUniform2ivEXT
712*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2uiEXT l_glProgramUniform2uiEXT
713*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform2uivEXT l_glProgramUniform2uivEXT
714*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3fEXT l_glProgramUniform3fEXT
715*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3fvEXT l_glProgramUniform3fvEXT
716*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3iEXT l_glProgramUniform3iEXT
717*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3ivEXT l_glProgramUniform3ivEXT
718*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3uiEXT l_glProgramUniform3uiEXT
719*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform3uivEXT l_glProgramUniform3uivEXT
720*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4fEXT l_glProgramUniform4fEXT
721*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4fvEXT l_glProgramUniform4fvEXT
722*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4iEXT l_glProgramUniform4iEXT
723*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4ivEXT l_glProgramUniform4ivEXT
724*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4uiEXT l_glProgramUniform4uiEXT
725*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniform4uivEXT l_glProgramUniform4uivEXT
726*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT
727*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT
728*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT
729*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT
730*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT
731*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT
732*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT
733*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT
734*8975f5c5SAndroid Build Coastguard Worker #define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT
735*8975f5c5SAndroid Build Coastguard Worker #define glUseProgramStagesEXT l_glUseProgramStagesEXT
736*8975f5c5SAndroid Build Coastguard Worker #define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT
737*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT
738*8975f5c5SAndroid Build Coastguard Worker #define glPatchParameteriEXT l_glPatchParameteriEXT
739*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIivEXT l_glGetSamplerParameterIivEXT
740*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIuivEXT l_glGetSamplerParameterIuivEXT
741*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIivEXT l_glGetTexParameterIivEXT
742*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIuivEXT l_glGetTexParameterIuivEXT
743*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIivEXT l_glSamplerParameterIivEXT
744*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIuivEXT l_glSamplerParameterIuivEXT
745*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIivEXT l_glTexParameterIivEXT
746*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIuivEXT l_glTexParameterIuivEXT
747*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferEXT l_glTexBufferEXT
748*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferRangeEXT l_glTexBufferRangeEXT
749*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage1DEXT l_glTexStorage1DEXT
750*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage2DEXT l_glTexStorage2DEXT
751*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage3DEXT l_glTexStorage3DEXT
752*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageAttribs2DEXT l_glTexStorageAttribs2DEXT
753*8975f5c5SAndroid Build Coastguard Worker #define glTexStorageAttribs3DEXT l_glTexStorageAttribs3DEXT
754*8975f5c5SAndroid Build Coastguard Worker #define glBlendBarrierKHR l_glBlendBarrierKHR
755*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR
756*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageControlKHR l_glDebugMessageControlKHR
757*8975f5c5SAndroid Build Coastguard Worker #define glDebugMessageInsertKHR l_glDebugMessageInsertKHR
758*8975f5c5SAndroid Build Coastguard Worker #define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR
759*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectLabelKHR l_glGetObjectLabelKHR
760*8975f5c5SAndroid Build Coastguard Worker #define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR
761*8975f5c5SAndroid Build Coastguard Worker #define glGetPointervKHR l_glGetPointervKHR
762*8975f5c5SAndroid Build Coastguard Worker #define glObjectLabelKHR l_glObjectLabelKHR
763*8975f5c5SAndroid Build Coastguard Worker #define glObjectPtrLabelKHR l_glObjectPtrLabelKHR
764*8975f5c5SAndroid Build Coastguard Worker #define glPopDebugGroupKHR l_glPopDebugGroupKHR
765*8975f5c5SAndroid Build Coastguard Worker #define glPushDebugGroupKHR l_glPushDebugGroupKHR
766*8975f5c5SAndroid Build Coastguard Worker #define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR
767*8975f5c5SAndroid Build Coastguard Worker #define glGetGraphicsResetStatusKHR l_glGetGraphicsResetStatusKHR
768*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformfvKHR l_glGetnUniformfvKHR
769*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformivKHR l_glGetnUniformivKHR
770*8975f5c5SAndroid Build Coastguard Worker #define glGetnUniformuivKHR l_glGetnUniformuivKHR
771*8975f5c5SAndroid Build Coastguard Worker #define glReadnPixelsKHR l_glReadnPixelsKHR
772*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferParameteriMESA l_glFramebufferParameteriMESA
773*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferParameterivMESA l_glGetFramebufferParameterivMESA
774*8975f5c5SAndroid Build Coastguard Worker #define glDeleteFencesNV l_glDeleteFencesNV
775*8975f5c5SAndroid Build Coastguard Worker #define glFinishFenceNV l_glFinishFenceNV
776*8975f5c5SAndroid Build Coastguard Worker #define glGenFencesNV l_glGenFencesNV
777*8975f5c5SAndroid Build Coastguard Worker #define glGetFenceivNV l_glGetFenceivNV
778*8975f5c5SAndroid Build Coastguard Worker #define glIsFenceNV l_glIsFenceNV
779*8975f5c5SAndroid Build Coastguard Worker #define glSetFenceNV l_glSetFenceNV
780*8975f5c5SAndroid Build Coastguard Worker #define glTestFenceNV l_glTestFenceNV
781*8975f5c5SAndroid Build Coastguard Worker #define glBlitFramebufferNV l_glBlitFramebufferNV
782*8975f5c5SAndroid Build Coastguard Worker #define glPolygonModeNV l_glPolygonModeNV
783*8975f5c5SAndroid Build Coastguard Worker #define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES
784*8975f5c5SAndroid Build Coastguard Worker #define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES
785*8975f5c5SAndroid Build Coastguard Worker #define glCopyImageSubDataOES l_glCopyImageSubDataOES
786*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES
787*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationiOES l_glBlendEquationiOES
788*8975f5c5SAndroid Build Coastguard Worker #define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES
789*8975f5c5SAndroid Build Coastguard Worker #define glBlendFunciOES l_glBlendFunciOES
790*8975f5c5SAndroid Build Coastguard Worker #define glColorMaskiOES l_glColorMaskiOES
791*8975f5c5SAndroid Build Coastguard Worker #define glDisableiOES l_glDisableiOES
792*8975f5c5SAndroid Build Coastguard Worker #define glEnableiOES l_glEnableiOES
793*8975f5c5SAndroid Build Coastguard Worker #define glIsEnablediOES l_glIsEnablediOES
794*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES
795*8975f5c5SAndroid Build Coastguard Worker #define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES
796*8975f5c5SAndroid Build Coastguard Worker #define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES
797*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTextureOES l_glFramebufferTextureOES
798*8975f5c5SAndroid Build Coastguard Worker #define glGetProgramBinaryOES l_glGetProgramBinaryOES
799*8975f5c5SAndroid Build Coastguard Worker #define glProgramBinaryOES l_glProgramBinaryOES
800*8975f5c5SAndroid Build Coastguard Worker #define glGetBufferPointervOES l_glGetBufferPointervOES
801*8975f5c5SAndroid Build Coastguard Worker #define glMapBufferOES l_glMapBufferOES
802*8975f5c5SAndroid Build Coastguard Worker #define glUnmapBufferOES l_glUnmapBufferOES
803*8975f5c5SAndroid Build Coastguard Worker #define glPrimitiveBoundingBoxOES l_glPrimitiveBoundingBoxOES
804*8975f5c5SAndroid Build Coastguard Worker #define glMinSampleShadingOES l_glMinSampleShadingOES
805*8975f5c5SAndroid Build Coastguard Worker #define glPatchParameteriOES l_glPatchParameteriOES
806*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
807*8975f5c5SAndroid Build Coastguard Worker #define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
808*8975f5c5SAndroid Build Coastguard Worker #define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
809*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture3DOES l_glFramebufferTexture3DOES
810*8975f5c5SAndroid Build Coastguard Worker #define glTexImage3DOES l_glTexImage3DOES
811*8975f5c5SAndroid Build Coastguard Worker #define glTexSubImage3DOES l_glTexSubImage3DOES
812*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES
813*8975f5c5SAndroid Build Coastguard Worker #define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES
814*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIivOES l_glGetTexParameterIivOES
815*8975f5c5SAndroid Build Coastguard Worker #define glGetTexParameterIuivOES l_glGetTexParameterIuivOES
816*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIivOES l_glSamplerParameterIivOES
817*8975f5c5SAndroid Build Coastguard Worker #define glSamplerParameterIuivOES l_glSamplerParameterIuivOES
818*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIivOES l_glTexParameterIivOES
819*8975f5c5SAndroid Build Coastguard Worker #define glTexParameterIuivOES l_glTexParameterIuivOES
820*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferOES l_glTexBufferOES
821*8975f5c5SAndroid Build Coastguard Worker #define glTexBufferRangeOES l_glTexBufferRangeOES
822*8975f5c5SAndroid Build Coastguard Worker #define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES
823*8975f5c5SAndroid Build Coastguard Worker #define glBindVertexArrayOES l_glBindVertexArrayOES
824*8975f5c5SAndroid Build Coastguard Worker #define glDeleteVertexArraysOES l_glDeleteVertexArraysOES
825*8975f5c5SAndroid Build Coastguard Worker #define glGenVertexArraysOES l_glGenVertexArraysOES
826*8975f5c5SAndroid Build Coastguard Worker #define glIsVertexArrayOES l_glIsVertexArrayOES
827*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR
828*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferFoveationConfigQCOM l_glFramebufferFoveationConfigQCOM
829*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferFoveationParametersQCOM l_glFramebufferFoveationParametersQCOM
830*8975f5c5SAndroid Build Coastguard Worker #define glShadingRateQCOM l_glShadingRateQCOM
831*8975f5c5SAndroid Build Coastguard Worker #define glTextureFoveationParametersQCOM l_glTextureFoveationParametersQCOM
832*8975f5c5SAndroid Build Coastguard Worker #define glEndTilingQCOM l_glEndTilingQCOM
833*8975f5c5SAndroid Build Coastguard Worker #define glStartTilingQCOM l_glStartTilingQCOM
834*8975f5c5SAndroid Build Coastguard Worker #define glBlendEquationOES l_glBlendEquationOES
835*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexfOES l_glDrawTexfOES
836*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexfvOES l_glDrawTexfvOES
837*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexiOES l_glDrawTexiOES
838*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexivOES l_glDrawTexivOES
839*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexsOES l_glDrawTexsOES
840*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexsvOES l_glDrawTexsvOES
841*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexxOES l_glDrawTexxOES
842*8975f5c5SAndroid Build Coastguard Worker #define glDrawTexxvOES l_glDrawTexxvOES
843*8975f5c5SAndroid Build Coastguard Worker #define glBindFramebufferOES l_glBindFramebufferOES
844*8975f5c5SAndroid Build Coastguard Worker #define glBindRenderbufferOES l_glBindRenderbufferOES
845*8975f5c5SAndroid Build Coastguard Worker #define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES
846*8975f5c5SAndroid Build Coastguard Worker #define glDeleteFramebuffersOES l_glDeleteFramebuffersOES
847*8975f5c5SAndroid Build Coastguard Worker #define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES
848*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES
849*8975f5c5SAndroid Build Coastguard Worker #define glFramebufferTexture2DOES l_glFramebufferTexture2DOES
850*8975f5c5SAndroid Build Coastguard Worker #define glGenFramebuffersOES l_glGenFramebuffersOES
851*8975f5c5SAndroid Build Coastguard Worker #define glGenRenderbuffersOES l_glGenRenderbuffersOES
852*8975f5c5SAndroid Build Coastguard Worker #define glGenerateMipmapOES l_glGenerateMipmapOES
853*8975f5c5SAndroid Build Coastguard Worker #define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES
854*8975f5c5SAndroid Build Coastguard Worker #define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES
855*8975f5c5SAndroid Build Coastguard Worker #define glIsFramebufferOES l_glIsFramebufferOES
856*8975f5c5SAndroid Build Coastguard Worker #define glIsRenderbufferOES l_glIsRenderbufferOES
857*8975f5c5SAndroid Build Coastguard Worker #define glRenderbufferStorageOES l_glRenderbufferStorageOES
858*8975f5c5SAndroid Build Coastguard Worker #define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES
859*8975f5c5SAndroid Build Coastguard Worker #define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES
860*8975f5c5SAndroid Build Coastguard Worker #define glMatrixIndexPointerOES l_glMatrixIndexPointerOES
861*8975f5c5SAndroid Build Coastguard Worker #define glWeightPointerOES l_glWeightPointerOES
862*8975f5c5SAndroid Build Coastguard Worker #define glPointSizePointerOES l_glPointSizePointerOES
863*8975f5c5SAndroid Build Coastguard Worker #define glQueryMatrixxOES l_glQueryMatrixxOES
864*8975f5c5SAndroid Build Coastguard Worker #define glGetTexGenfvOES l_glGetTexGenfvOES
865*8975f5c5SAndroid Build Coastguard Worker #define glGetTexGenivOES l_glGetTexGenivOES
866*8975f5c5SAndroid Build Coastguard Worker #define glGetTexGenxvOES l_glGetTexGenxvOES
867*8975f5c5SAndroid Build Coastguard Worker #define glTexGenfOES l_glTexGenfOES
868*8975f5c5SAndroid Build Coastguard Worker #define glTexGenfvOES l_glTexGenfvOES
869*8975f5c5SAndroid Build Coastguard Worker #define glTexGeniOES l_glTexGeniOES
870*8975f5c5SAndroid Build Coastguard Worker #define glTexGenivOES l_glTexGenivOES
871*8975f5c5SAndroid Build Coastguard Worker #define glTexGenxOES l_glTexGenxOES
872*8975f5c5SAndroid Build Coastguard Worker #define glTexGenxvOES l_glTexGenxvOES
873*8975f5c5SAndroid Build Coastguard Worker 
874*8975f5c5SAndroid Build Coastguard Worker #if defined(__cplusplus)
875*8975f5c5SAndroid Build Coastguard Worker extern "C" {
876*8975f5c5SAndroid Build Coastguard Worker #endif  // defined(__cplusplus)
877*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
878*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
879*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
880*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
881*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
882*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
883*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
884*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
885*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
886*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
887*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
888*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
889*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
890*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
891*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
892*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
893*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
894*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
895*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
896*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
897*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
898*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
899*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
900*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
901*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
902*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
903*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
904*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
905*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
906*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
907*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
908*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
909*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
910*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
911*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
912*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
913*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
914*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
915*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
916*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
917*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
918*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
919*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
920*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
921*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
922*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
923*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
924*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
925*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
926*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
927*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
928*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
929*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
930*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
931*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
932*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
933*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
934*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
935*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
936*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
937*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
938*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
939*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
940*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
941*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
942*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
943*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
944*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
945*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
946*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
947*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
948*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
949*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
950*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
951*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
952*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
953*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
954*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
955*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
956*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
957*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
958*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
959*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
960*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
961*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
962*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
963*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
964*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
965*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
966*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
967*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
968*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
969*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
970*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
971*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
972*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
973*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
974*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
975*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
976*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
977*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
978*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
979*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
980*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
981*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
982*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
983*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
984*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
985*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
986*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
987*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
988*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
989*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
990*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
991*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
992*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
993*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
994*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
995*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
996*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
997*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
998*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
999*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
1000*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
1001*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
1002*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
1003*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
1004*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
1005*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
1006*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
1007*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
1008*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
1009*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
1010*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
1011*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
1012*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
1013*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
1014*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
1015*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
1016*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
1017*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
1018*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
1019*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
1020*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
1021*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
1022*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
1023*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
1024*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
1025*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameteriv;
1026*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
1027*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
1028*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
1029*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
1030*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
1031*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
1032*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
1033*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
1034*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
1035*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
1036*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
1037*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
1038*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
1039*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
1040*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
1041*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
1042*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
1043*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
1044*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
1045*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
1046*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
1047*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
1048*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
1049*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
1050*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
1051*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
1052*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
1053*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
1054*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
1055*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
1056*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
1057*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
1058*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
1059*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
1060*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
1061*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
1062*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
1063*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
1064*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
1065*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
1066*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
1067*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
1068*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
1069*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
1070*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
1071*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
1072*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
1073*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
1074*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
1075*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
1076*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
1077*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
1078*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
1079*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
1080*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
1081*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
1082*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
1083*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
1084*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
1085*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
1086*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
1087*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
1088*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
1089*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
1090*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
1091*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
1092*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
1093*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
1094*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
1095*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
1096*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
1097*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
1098*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
1099*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
1100*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
1101*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
1102*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
1103*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
1104*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
1105*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
1106*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
1107*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
1108*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
1109*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
1110*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
1111*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
1112*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
1113*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
1114*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
1115*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
1116*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
1117*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
1118*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
1119*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
1120*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
1121*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
1122*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
1123*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
1124*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
1125*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
1126*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
1127*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
1128*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
1129*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
1130*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
1131*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
1132*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
1133*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
1134*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
1135*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
1136*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
1137*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
1138*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
1139*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
1140*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
1141*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
1142*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
1143*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
1144*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
1145*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
1146*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
1147*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
1148*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
1149*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
1150*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
1151*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
1152*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
1153*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
1154*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
1155*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
1156*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
1157*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
1158*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
1159*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
1160*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
1161*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
1162*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
1163*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
1164*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
1165*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
1166*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
1167*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
1168*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
1169*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
1170*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
1171*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
1172*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
1173*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
1174*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
1175*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
1176*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
1177*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
1178*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
1179*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
1180*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
1181*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
1182*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
1183*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
1184*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
1185*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
1186*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
1187*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
1188*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
1189*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
1190*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
1191*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
1192*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
1193*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
1194*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
1195*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
1196*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
1197*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
1198*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
1199*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
1200*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
1201*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
1202*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
1203*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
1204*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
1205*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
1206*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
1207*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
1208*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
1209*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
1210*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
1211*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
1212*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
1213*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
1214*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
1215*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
1216*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
1217*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
1218*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
1219*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
1220*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
1221*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
1222*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
1223*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
1224*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
1225*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
1226*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
1227*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
1228*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
1229*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
1230*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
1231*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
1232*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
1233*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
1234*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
1235*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
1236*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
1237*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
1238*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
1239*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
1240*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
1241*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
1242*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
1243*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
1244*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
1245*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
1246*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
1247*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
1248*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
1249*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
1250*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
1251*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
1252*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
1253*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
1254*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
1255*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
1256*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
1257*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
1258*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
1259*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
1260*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
1261*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
1262*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
1263*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
1264*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
1265*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
1266*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
1267*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
1268*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
1269*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
1270*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
1271*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
1272*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
1273*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
1274*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
1275*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
1276*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
1277*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier;
1278*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
1279*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
1280*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
1281*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
1282*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
1283*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
1284*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
1285*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel;
1286*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
1287*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
1288*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
1289*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
1290*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei;
1291*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei;
1292*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
1293*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
1294*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci;
1295*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
1296*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski;
1297*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi;
1298*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
1299*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
1300*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
1301*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertex;
1302*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
1303*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
1304*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
1305*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels;
1306*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
1307*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
1308*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
1309*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
1310*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
1311*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
1312*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
1313*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
1314*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
1315*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
1316*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
1317*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
1318*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
1319*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer;
1320*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
1321*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
1322*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD;
1323*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD;
1324*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD;
1325*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD;
1326*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD;
1327*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD;
1328*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD;
1329*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD;
1330*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD;
1331*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD;
1332*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD;
1333*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
1334*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstancedBaseInstanceANGLE;
1335*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
1336*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
1337*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
1338*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawArraysInstancedBaseInstanceANGLE;
1339*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
1340*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
1341*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLOBCACHECALLBACKSANGLEPROC l_glBlobCacheCallbacksANGLE;
1342*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVANGLEPROC l_glGetPointervANGLE;
1343*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
1344*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
1345*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
1346*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
1347*8975f5c5SAndroid Build Coastguard Worker     l_glRenderbufferStorageMultisampleANGLE;
1348*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE;
1349*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
1350*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
1351*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
1352*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
1353*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
1354*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
1355*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
1356*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOGICOPANGLEPROC l_glLogicOpANGLE;
1357*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
1358*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
1359*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMemFlags2DMultisampleANGLE;
1360*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
1361*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
1362*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMemFlags3DMultisampleANGLE;
1363*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
1364*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
1365*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
1366*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
1367*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
1368*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsInstancedANGLE;
1369*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONMODEANGLEPROC l_glPolygonModeANGLE;
1370*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
1371*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
1372*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
1373*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
1374*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexImage2DRobustANGLE;
1375*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
1376*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexImage3DRobustANGLE;
1377*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
1378*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage2DRobustANGLE;
1379*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
1380*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage3DRobustANGLE;
1381*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
1382*8975f5c5SAndroid Build Coastguard Worker     l_glGetActiveUniformBlockivRobustANGLE;
1383*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
1384*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
1385*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
1386*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferParameteri64vRobustANGLE;
1387*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
1388*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferParameterivRobustANGLE;
1389*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
1390*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
1391*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
1392*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameterivRobustANGLE;
1393*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
1394*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferParameterivRobustANGLE;
1395*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
1396*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
1397*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
1398*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
1399*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
1400*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
1401*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
1402*8975f5c5SAndroid Build Coastguard Worker     l_glGetPointervRobustANGLERobustANGLE;
1403*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
1404*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramInterfaceivRobustANGLE;
1405*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
1406*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
1407*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
1408*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
1409*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
1410*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
1411*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
1412*8975f5c5SAndroid Build Coastguard Worker     l_glGetRenderbufferParameterivRobustANGLE;
1413*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
1414*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIivRobustANGLE;
1415*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
1416*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIuivRobustANGLE;
1417*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
1418*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterfvRobustANGLE;
1419*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
1420*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterivRobustANGLE;
1421*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
1422*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
1423*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexLevelParameterfvRobustANGLE;
1424*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
1425*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexLevelParameterivRobustANGLE;
1426*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
1427*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
1428*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
1429*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
1430*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
1431*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
1432*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
1433*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
1434*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
1435*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
1436*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribPointervRobustANGLE;
1437*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
1438*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
1439*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
1440*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
1441*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
1442*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
1443*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
1444*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
1445*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
1446*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIuivRobustANGLE;
1447*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
1448*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
1449*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
1450*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
1451*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
1452*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
1453*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
1454*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
1455*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
1456*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
1457*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
1458*8975f5c5SAndroid Build Coastguard Worker     l_glImportSemaphoreZirconHandleANGLE;
1459*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC l_glBeginPixelLocalStorageANGLE;
1460*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDPIXELLOCALSTORAGEANGLEPROC l_glEndPixelLocalStorageANGLE;
1461*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
1462*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferMemorylessPixelLocalStorageANGLE;
1463*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
1464*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValuefvANGLE;
1465*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
1466*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValueivANGLE;
1467*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
1468*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValueuivANGLE;
1469*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
1470*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalStorageInterruptANGLE;
1471*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
1472*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalStorageRestoreANGLE;
1473*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
1474*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexturePixelLocalStorageANGLE;
1475*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
1476*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterfvANGLE;
1477*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
1478*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
1479*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
1480*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterivANGLE;
1481*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
1482*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
1483*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC l_glPixelLocalStorageBarrierANGLE;
1484*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
1485*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
1486*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
1487*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
1488*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
1489*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
1490*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE;
1491*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE;
1492*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
1493*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
1494*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
1495*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
1496*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
1497*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
1498*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT;
1499*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
1500*8975f5c5SAndroid Build Coastguard Worker     l_glEGLImageTargetTextureStorageEXT;
1501*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
1502*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstancedBaseInstanceEXT;
1503*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
1504*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseInstanceEXT;
1505*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
1506*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
1507*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
1508*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
1509*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
1510*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
1511*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramResourceLocationIndexEXT;
1512*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
1513*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARTEXIMAGEEXTPROC l_glClearTexImageEXT;
1514*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLEARTEXSUBIMAGEEXTPROC l_glClearTexSubImageEXT;
1515*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
1516*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
1517*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
1518*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
1519*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
1520*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
1521*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
1522*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
1523*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
1524*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
1525*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
1526*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
1527*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
1528*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
1529*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
1530*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
1531*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
1532*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
1533*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
1534*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
1535*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
1536*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
1537*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
1538*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
1539*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
1540*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
1541*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
1542*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
1543*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
1544*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
1545*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
1546*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexEXT;
1547*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
1548*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
1549*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
1550*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
1551*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
1552*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
1553*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
1554*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
1555*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
1556*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
1557*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
1558*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
1559*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
1560*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
1561*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
1562*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
1563*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
1564*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
1565*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
1566*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
1567*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
1568*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
1569*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
1570*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT;
1571*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT;
1572*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
1573*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexture2DMultisampleEXT;
1574*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
1575*8975f5c5SAndroid Build Coastguard Worker     l_glRenderbufferStorageMultisampleEXT;
1576*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCLAMPEXTPROC l_glPolygonOffsetClampEXT;
1577*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
1578*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
1579*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
1580*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
1581*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
1582*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
1583*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
1584*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
1585*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
1586*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
1587*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
1588*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
1589*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
1590*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
1591*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
1592*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
1593*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
1594*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
1595*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
1596*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
1597*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
1598*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
1599*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
1600*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
1601*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
1602*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
1603*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
1604*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
1605*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
1606*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
1607*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
1608*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
1609*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
1610*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
1611*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
1612*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
1613*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
1614*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
1615*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
1616*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
1617*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
1618*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
1619*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
1620*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
1621*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
1622*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
1623*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
1624*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
1625*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
1626*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
1627*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
1628*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
1629*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
1630*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
1631*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
1632*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
1633*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
1634*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
1635*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
1636*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
1637*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
1638*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
1639*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
1640*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
1641*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
1642*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
1643*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
1644*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
1645*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
1646*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
1647*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
1648*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
1649*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEATTRIBS2DEXTPROC l_glTexStorageAttribs2DEXT;
1650*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEATTRIBS3DEXTPROC l_glTexStorageAttribs3DEXT;
1651*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
1652*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
1653*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
1654*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
1655*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
1656*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
1657*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
1658*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
1659*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
1660*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
1661*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
1662*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
1663*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
1664*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSKHRPROC l_glGetGraphicsResetStatusKHR;
1665*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVKHRPROC l_glGetnUniformfvKHR;
1666*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVKHRPROC l_glGetnUniformivKHR;
1667*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVKHRPROC l_glGetnUniformuivKHR;
1668*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSKHRPROC l_glReadnPixelsKHR;
1669*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA;
1670*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA;
1671*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
1672*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
1673*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
1674*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
1675*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
1676*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
1677*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
1678*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
1679*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOLYGONMODENVPROC l_glPolygonModeNV;
1680*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
1681*8975f5c5SAndroid Build Coastguard Worker     l_glEGLImageTargetRenderbufferStorageOES;
1682*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
1683*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
1684*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
1685*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
1686*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
1687*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
1688*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
1689*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
1690*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
1691*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
1692*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
1693*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
1694*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexOES;
1695*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
1696*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
1697*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
1698*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
1699*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
1700*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
1701*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
1702*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES;
1703*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
1704*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIOESPROC l_glPatchParameteriOES;
1705*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
1706*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
1707*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
1708*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
1709*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
1710*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
1711*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
1712*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
1713*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
1714*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
1715*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
1716*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
1717*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
1718*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
1719*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
1720*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
1721*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
1722*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
1723*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
1724*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
1725*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
1726*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
1727*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC l_glFramebufferFoveationConfigQCOM;
1728*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC
1729*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferFoveationParametersQCOM;
1730*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM;
1731*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC l_glTextureFoveationParametersQCOM;
1732*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLENDTILINGQCOMPROC l_glEndTilingQCOM;
1733*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLSTARTTILINGQCOMPROC l_glStartTilingQCOM;
1734*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONOESPROC l_glBlendEquationOES;
1735*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
1736*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
1737*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
1738*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
1739*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
1740*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
1741*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
1742*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
1743*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
1744*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
1745*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
1746*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
1747*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
1748*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
1749*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
1750*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
1751*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
1752*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
1753*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
1754*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameterivOES;
1755*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
1756*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
1757*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
1758*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
1759*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
1760*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
1761*8975f5c5SAndroid Build Coastguard Worker     l_glLoadPaletteFromModelViewMatrixOES;
1762*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
1763*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
1764*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
1765*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
1766*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
1767*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
1768*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
1769*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
1770*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
1771*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
1772*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
1773*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
1774*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
1775*8975f5c5SAndroid Build Coastguard Worker 
1776*8975f5c5SAndroid Build Coastguard Worker typedef void (*GenericProc)(void);
1777*8975f5c5SAndroid Build Coastguard Worker typedef GenericProc(KHRONOS_APIENTRY *LoadProc)(const char *);
1778*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT void LoadUtilGLES(LoadProc loadProc);
1779*8975f5c5SAndroid Build Coastguard Worker 
1780*8975f5c5SAndroid Build Coastguard Worker #if defined(__cplusplus)
1781*8975f5c5SAndroid Build Coastguard Worker }       // extern "C"
1782*8975f5c5SAndroid Build Coastguard Worker #endif  // defined(__cplusplus)
1783*8975f5c5SAndroid Build Coastguard Worker 
1784*8975f5c5SAndroid Build Coastguard Worker #endif  // UTIL_GLES_LOADER_AUTOGEN_H_
1785