xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/link.tesselation.vert.out (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1link.tesselation.vert
2Shader version: 440
30:? Sequence
40:11  Function Definition: main( ( global void)
50:11    Function Parameters:
60:13    Sequence
70:13      move second child to first child ( temp 4-component vector of float)
80:13        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
90:13          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
100:13          Constant:
110:13            0 (const uint)
120:13        'i_Pos' (layout( location=0) in 4-component vector of float)
130:14      move second child to first child ( temp 2-component vector of float)
140:14        texCoord: direct index for structure ( out 2-component vector of float)
150:14          'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord})
160:14          Constant:
170:14            0 (const int)
180:14        'i_Tex' (layout( location=1) in 2-component vector of float)
190:?   Linker Objects
200:?     'i_Pos' (layout( location=0) in 4-component vector of float)
210:?     'i_Tex' (layout( location=1) in 2-component vector of float)
220:?     'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord})
230:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
240:?     'gl_VertexID' ( gl_VertexId int VertexId)
250:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
26
27link.tesselation.frag
28Shader version: 440
290:? Sequence
300:12  Function Definition: main( ( global void)
310:12    Function Parameters:
320:14    Sequence
330:14      move second child to first child ( temp 4-component vector of float)
340:14        'oColor' (layout( location=0) out 4-component vector of float)
350:14        texture ( global 4-component vector of float)
360:14          'mytex' (layout( binding=0) uniform sampler2D)
370:14          texCoord: direct index for structure ( in 2-component vector of float)
380:14            'IN' (layout( location=0) in block{ in 2-component vector of float texCoord})
390:14            Constant:
400:14              0 (const int)
410:?   Linker Objects
420:?     'IN' (layout( location=0) in block{ in 2-component vector of float texCoord})
430:?     'oColor' (layout( location=0) out 4-component vector of float)
440:?     'mytex' (layout( binding=0) uniform sampler2D)
45
46
47Linked vertex stage:
48
49
50Linked fragment stage:
51
52
53Shader version: 440
540:? Sequence
550:11  Function Definition: main( ( global void)
560:11    Function Parameters:
570:13    Sequence
580:13      move second child to first child ( temp 4-component vector of float)
590:13        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
600:13          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
610:13          Constant:
620:13            0 (const uint)
630:13        'i_Pos' (layout( location=0) in 4-component vector of float)
640:14      move second child to first child ( temp 2-component vector of float)
650:14        texCoord: direct index for structure ( out 2-component vector of float)
660:14          'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord})
670:14          Constant:
680:14            0 (const int)
690:14        'i_Tex' (layout( location=1) in 2-component vector of float)
700:?   Linker Objects
710:?     'i_Pos' (layout( location=0) in 4-component vector of float)
720:?     'i_Tex' (layout( location=1) in 2-component vector of float)
730:?     'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord})
740:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
750:?     'gl_VertexID' ( gl_VertexId int VertexId)
760:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
77Shader version: 440
780:? Sequence
790:12  Function Definition: main( ( global void)
800:12    Function Parameters:
810:14    Sequence
820:14      move second child to first child ( temp 4-component vector of float)
830:14        'oColor' (layout( location=0) out 4-component vector of float)
840:14        texture ( global 4-component vector of float)
850:14          'mytex' (layout( binding=0) uniform sampler2D)
860:14          texCoord: direct index for structure ( in 2-component vector of float)
870:14            'IN' (layout( location=0) in block{ in 2-component vector of float texCoord})
880:14            Constant:
890:14              0 (const int)
900:?   Linker Objects
910:?     'IN' (layout( location=0) in block{ in 2-component vector of float texCoord})
920:?     'oColor' (layout( location=0) out 4-component vector of float)
930:?     'mytex' (layout( binding=0) uniform sampler2D)
94
95