1link.tesselation.vert 2Shader version: 440 30:? Sequence 40:11 Function Definition: main( ( global void) 50:11 Function Parameters: 60:13 Sequence 70:13 move second child to first child ( temp 4-component vector of float) 80:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 90:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 100:13 Constant: 110:13 0 (const uint) 120:13 'i_Pos' (layout( location=0) in 4-component vector of float) 130:14 move second child to first child ( temp 2-component vector of float) 140:14 texCoord: direct index for structure ( out 2-component vector of float) 150:14 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord}) 160:14 Constant: 170:14 0 (const int) 180:14 'i_Tex' (layout( location=1) in 2-component vector of float) 190:? Linker Objects 200:? 'i_Pos' (layout( location=0) in 4-component vector of float) 210:? 'i_Tex' (layout( location=1) in 2-component vector of float) 220:? 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord}) 230:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 240:? 'gl_VertexID' ( gl_VertexId int VertexId) 250:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 26 27link.tesselation.frag 28Shader version: 440 290:? Sequence 300:12 Function Definition: main( ( global void) 310:12 Function Parameters: 320:14 Sequence 330:14 move second child to first child ( temp 4-component vector of float) 340:14 'oColor' (layout( location=0) out 4-component vector of float) 350:14 texture ( global 4-component vector of float) 360:14 'mytex' (layout( binding=0) uniform sampler2D) 370:14 texCoord: direct index for structure ( in 2-component vector of float) 380:14 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord}) 390:14 Constant: 400:14 0 (const int) 410:? Linker Objects 420:? 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord}) 430:? 'oColor' (layout( location=0) out 4-component vector of float) 440:? 'mytex' (layout( binding=0) uniform sampler2D) 45 46 47Linked vertex stage: 48 49 50Linked fragment stage: 51 52 53Shader version: 440 540:? Sequence 550:11 Function Definition: main( ( global void) 560:11 Function Parameters: 570:13 Sequence 580:13 move second child to first child ( temp 4-component vector of float) 590:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 600:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 610:13 Constant: 620:13 0 (const uint) 630:13 'i_Pos' (layout( location=0) in 4-component vector of float) 640:14 move second child to first child ( temp 2-component vector of float) 650:14 texCoord: direct index for structure ( out 2-component vector of float) 660:14 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord}) 670:14 Constant: 680:14 0 (const int) 690:14 'i_Tex' (layout( location=1) in 2-component vector of float) 700:? Linker Objects 710:? 'i_Pos' (layout( location=0) in 4-component vector of float) 720:? 'i_Tex' (layout( location=1) in 2-component vector of float) 730:? 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord}) 740:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 750:? 'gl_VertexID' ( gl_VertexId int VertexId) 760:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 77Shader version: 440 780:? Sequence 790:12 Function Definition: main( ( global void) 800:12 Function Parameters: 810:14 Sequence 820:14 move second child to first child ( temp 4-component vector of float) 830:14 'oColor' (layout( location=0) out 4-component vector of float) 840:14 texture ( global 4-component vector of float) 850:14 'mytex' (layout( binding=0) uniform sampler2D) 860:14 texCoord: direct index for structure ( in 2-component vector of float) 870:14 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord}) 880:14 Constant: 890:14 0 (const int) 900:? Linker Objects 910:? 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord}) 920:? 'oColor' (layout( location=0) out 4-component vector of float) 930:? 'mytex' (layout( binding=0) uniform sampler2D) 94 95