xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/hlsl.w-recip.frag.out (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1hlsl.w-recip.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:5  Function Definition: @main(vf4; ( temp 4-component vector of float)
60:5    Function Parameters:
70:5      'vpos' ( in 4-component vector of float)
80:?     Sequence
90:6      Sequence
100:6        move second child to first child ( temp 4-component vector of float)
110:6          'vpos_t' ( temp 4-component vector of float)
120:6          Construct vec4 ( temp 4-component vector of float)
130:6            vector swizzle ( temp 3-component vector of float)
140:6              'vpos' ( in 4-component vector of float)
150:6              Sequence
160:6                Constant:
170:6                  0 (const int)
180:6                Constant:
190:6                  1 (const int)
200:6                Constant:
210:6                  2 (const int)
220:6            divide ( temp float)
230:6              Constant:
240:6                1.000000
250:6              direct index ( temp float)
260:6                'vpos' ( in 4-component vector of float)
270:6                Constant:
280:6                  3 (const int)
290:7      Test condition and select ( temp void)
300:7        Condition
310:7        Compare Less Than ( temp bool)
320:7          direct index ( temp float)
330:7            'vpos_t' ( temp 4-component vector of float)
340:7            Constant:
350:7              0 (const int)
360:7          Constant:
370:7            400.000000
380:7        true case
390:8        Branch: Return with expression
400:8          AmbientColor: direct index for structure ( uniform 4-component vector of float)
410:8            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
420:8            Constant:
430:8              0 (const uint)
440:7        false case
450:10        Branch: Return with expression
460:10          AmbientColor2: direct index for structure ( uniform 4-component vector of float)
470:10            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
480:10            Constant:
490:10              1 (const uint)
500:5  Function Definition: main( ( temp void)
510:5    Function Parameters:
520:?     Sequence
530:5      move second child to first child ( temp 4-component vector of float)
540:?         'vpos' ( temp 4-component vector of float)
550:5        Construct vec4 ( temp 4-component vector of float)
560:5          vector swizzle ( temp 3-component vector of float)
570:?             'vpos' ( in 4-component vector of float FragCoord)
580:5            Sequence
590:5              Constant:
600:5                0 (const int)
610:5              Constant:
620:5                1 (const int)
630:5              Constant:
640:5                2 (const int)
650:5          divide ( temp float)
660:5            Constant:
670:5              1.000000
680:5            direct index ( temp float)
690:?               'vpos' ( in 4-component vector of float FragCoord)
700:5              Constant:
710:5                3 (const int)
720:5      move second child to first child ( temp 4-component vector of float)
730:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
740:5        Function Call: @main(vf4; ( temp 4-component vector of float)
750:?           'vpos' ( temp 4-component vector of float)
760:?   Linker Objects
770:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
780:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
790:?     'vpos' ( in 4-component vector of float FragCoord)
80
81
82Linked fragment stage:
83
84
85Shader version: 500
86gl_FragCoord origin is upper left
870:? Sequence
880:5  Function Definition: @main(vf4; ( temp 4-component vector of float)
890:5    Function Parameters:
900:5      'vpos' ( in 4-component vector of float)
910:?     Sequence
920:6      Sequence
930:6        move second child to first child ( temp 4-component vector of float)
940:6          'vpos_t' ( temp 4-component vector of float)
950:6          Construct vec4 ( temp 4-component vector of float)
960:6            vector swizzle ( temp 3-component vector of float)
970:6              'vpos' ( in 4-component vector of float)
980:6              Sequence
990:6                Constant:
1000:6                  0 (const int)
1010:6                Constant:
1020:6                  1 (const int)
1030:6                Constant:
1040:6                  2 (const int)
1050:6            divide ( temp float)
1060:6              Constant:
1070:6                1.000000
1080:6              direct index ( temp float)
1090:6                'vpos' ( in 4-component vector of float)
1100:6                Constant:
1110:6                  3 (const int)
1120:7      Test condition and select ( temp void)
1130:7        Condition
1140:7        Compare Less Than ( temp bool)
1150:7          direct index ( temp float)
1160:7            'vpos_t' ( temp 4-component vector of float)
1170:7            Constant:
1180:7              0 (const int)
1190:7          Constant:
1200:7            400.000000
1210:7        true case
1220:8        Branch: Return with expression
1230:8          AmbientColor: direct index for structure ( uniform 4-component vector of float)
1240:8            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
1250:8            Constant:
1260:8              0 (const uint)
1270:7        false case
1280:10        Branch: Return with expression
1290:10          AmbientColor2: direct index for structure ( uniform 4-component vector of float)
1300:10            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
1310:10            Constant:
1320:10              1 (const uint)
1330:5  Function Definition: main( ( temp void)
1340:5    Function Parameters:
1350:?     Sequence
1360:5      move second child to first child ( temp 4-component vector of float)
1370:?         'vpos' ( temp 4-component vector of float)
1380:5        Construct vec4 ( temp 4-component vector of float)
1390:5          vector swizzle ( temp 3-component vector of float)
1400:?             'vpos' ( in 4-component vector of float FragCoord)
1410:5            Sequence
1420:5              Constant:
1430:5                0 (const int)
1440:5              Constant:
1450:5                1 (const int)
1460:5              Constant:
1470:5                2 (const int)
1480:5          divide ( temp float)
1490:5            Constant:
1500:5              1.000000
1510:5            direct index ( temp float)
1520:?               'vpos' ( in 4-component vector of float FragCoord)
1530:5              Constant:
1540:5                3 (const int)
1550:5      move second child to first child ( temp 4-component vector of float)
1560:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
1570:5        Function Call: @main(vf4; ( temp 4-component vector of float)
1580:?           'vpos' ( temp 4-component vector of float)
1590:?   Linker Objects
1600:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
1610:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
1620:?     'vpos' ( in 4-component vector of float FragCoord)
163
164// Module Version 10000
165// Generated by (magic number): 8000b
166// Id's are bound by 69
167
168                              Capability Shader
169               1:             ExtInstImport  "GLSL.std.450"
170                              MemoryModel Logical GLSL450
171                              EntryPoint Fragment 4  "main" 53 65
172                              ExecutionMode 4 OriginUpperLeft
173                              Source HLSL 500
174                              Name 4  "main"
175                              Name 11  "@main(vf4;"
176                              Name 10  "vpos"
177                              Name 13  "vpos_t"
178                              Name 36  "$Global"
179                              MemberName 36($Global) 0  "AmbientColor"
180                              MemberName 36($Global) 1  "AmbientColor2"
181                              Name 38  ""
182                              Name 51  "vpos"
183                              Name 53  "vpos"
184                              Name 65  "@entryPointOutput"
185                              Name 66  "param"
186                              Decorate 36($Global) Block
187                              MemberDecorate 36($Global) 0 Offset 0
188                              MemberDecorate 36($Global) 1 Offset 16
189                              Decorate 38 Binding 0
190                              Decorate 38 DescriptorSet 0
191                              Decorate 53(vpos) BuiltIn FragCoord
192                              Decorate 65(@entryPointOutput) Location 0
193               2:             TypeVoid
194               3:             TypeFunction 2
195               6:             TypeFloat 32
196               7:             TypeVector 6(float) 4
197               8:             TypePointer Function 7(fvec4)
198               9:             TypeFunction 7(fvec4) 8(ptr)
199              14:             TypeVector 6(float) 3
200              17:    6(float) Constant 1065353216
201              18:             TypeInt 32 0
202              19:     18(int) Constant 3
203              20:             TypePointer Function 6(float)
204              28:     18(int) Constant 0
205              31:    6(float) Constant 1137180672
206              32:             TypeBool
207     36($Global):             TypeStruct 7(fvec4) 7(fvec4)
208              37:             TypePointer Uniform 36($Global)
209              38:     37(ptr) Variable Uniform
210              39:             TypeInt 32 1
211              40:     39(int) Constant 0
212              41:             TypePointer Uniform 7(fvec4)
213              46:     39(int) Constant 1
214              52:             TypePointer Input 7(fvec4)
215        53(vpos):     52(ptr) Variable Input
216              56:             TypePointer Input 6(float)
217              64:             TypePointer Output 7(fvec4)
21865(@entryPointOutput):     64(ptr) Variable Output
219         4(main):           2 Function None 3
220               5:             Label
221        51(vpos):      8(ptr) Variable Function
222       66(param):      8(ptr) Variable Function
223              54:    7(fvec4) Load 53(vpos)
224              55:   14(fvec3) VectorShuffle 54 54 0 1 2
225              57:     56(ptr) AccessChain 53(vpos) 19
226              58:    6(float) Load 57
227              59:    6(float) FDiv 17 58
228              60:    6(float) CompositeExtract 55 0
229              61:    6(float) CompositeExtract 55 1
230              62:    6(float) CompositeExtract 55 2
231              63:    7(fvec4) CompositeConstruct 60 61 62 59
232                              Store 51(vpos) 63
233              67:    7(fvec4) Load 51(vpos)
234                              Store 66(param) 67
235              68:    7(fvec4) FunctionCall 11(@main(vf4;) 66(param)
236                              Store 65(@entryPointOutput) 68
237                              Return
238                              FunctionEnd
239  11(@main(vf4;):    7(fvec4) Function None 9
240        10(vpos):      8(ptr) FunctionParameter
241              12:             Label
242      13(vpos_t):      8(ptr) Variable Function
243              15:    7(fvec4) Load 10(vpos)
244              16:   14(fvec3) VectorShuffle 15 15 0 1 2
245              21:     20(ptr) AccessChain 10(vpos) 19
246              22:    6(float) Load 21
247              23:    6(float) FDiv 17 22
248              24:    6(float) CompositeExtract 16 0
249              25:    6(float) CompositeExtract 16 1
250              26:    6(float) CompositeExtract 16 2
251              27:    7(fvec4) CompositeConstruct 24 25 26 23
252                              Store 13(vpos_t) 27
253              29:     20(ptr) AccessChain 13(vpos_t) 28
254              30:    6(float) Load 29
255              33:    32(bool) FOrdLessThan 30 31
256                              SelectionMerge 35 None
257                              BranchConditional 33 34 45
258              34:               Label
259              42:     41(ptr)   AccessChain 38 40
260              43:    7(fvec4)   Load 42
261                                ReturnValue 43
262              45:               Label
263              47:     41(ptr)   AccessChain 38 46
264              48:    7(fvec4)   Load 47
265                                ReturnValue 48
266              35:             Label
267                              Unreachable
268                              FunctionEnd
269