1glsl.-P.frag 2Shader version: 450 30:? Sequence 40:5 Function Definition: main( ( global void) 50:5 Function Parameters: 60:19 Sequence 70:19 move second child to first child ( temp 4-component vector of float) 80:19 'color' (layout( location=0) out 4-component vector of float) 90:19 Constant: 100:19 1.000000 110:19 1.000000 120:19 1.000000 130:19 1.000000 140:? Linker Objects 150:? 'color' (layout( location=0) out 4-component vector of float) 16 17 18Linked fragment stage: 19 20 21Shader version: 450 220:? Sequence 230:5 Function Definition: main( ( global void) 240:5 Function Parameters: 250:19 Sequence 260:19 move second child to first child ( temp 4-component vector of float) 270:19 'color' (layout( location=0) out 4-component vector of float) 280:19 Constant: 290:19 1.000000 300:19 1.000000 310:19 1.000000 320:19 1.000000 330:? Linker Objects 340:? 'color' (layout( location=0) out 4-component vector of float) 35 36